|Aerial Combatant (5 levels)|
Killing an enemy as a Light Assault restores 30% jump jet fuel or more based on type, and vehicle kills will restore an additional 20%. Ambusher Jump Jets now instantly recharge on a kill. Light Assault only.
|Ammo Printer (5 levels)|
Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. Works in vehicles. MAX units can equip.
|Assimilate (5 levels)|
On a headshot kill, instantly restore 200 shield and 30% of your current (not maximum) ability energy.
|Awareness (2 levels)|
Auto-spots enemies who damage or kill you if they are not using a suppressed weapon.Tier 4 implant.Works in vehicles.MAX units can equip.
|Battle Hardened (5 levels)|
Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip.
|Carapace (1 levels)|
Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant.
|Catlike (5 levels)|
Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height.
|Combat Surgeon (5 levels)|
Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your resistance to small arms damage by 25% for 3.5 seconds. Combat Medic only.
|Counter-Intelligence (1 levels)|
You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip.
|Deep Operative (5 levels)|
Passively reduces the visibility of your cloak by 30%, and upon being spotted, you will immediately scan the minimap for enemies within 20 meters. Infiltrator only.
|Infravision (1 levels)|
While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles.
|Minor Cloak (1 levels)|
Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.
|Nanomesh Specialist (5 levels)|
Reduces the delay before a depleted overshield begins recharging by 100%, and active overshields drain energy 30% slower while stationary. Heavy Assault only.
|Nightmare (5 levels)|
Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. This cloak does not lock your weapons or interactions while active.
|Ocular Shield (5 levels)|
Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied. MAX units can equip.
|Phylactery (1 levels)|
Each time experience is gained, your phylactery receives a charge. At 50 charges, your next death will allow you to self-revive once at 50% health. Charges cannot be gained while in a vehicle or while dead.
|Regeneration (5 levels)|
Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately.
|Robotics Technician (5 levels)|
Non-mine deployables you own within 15m have a 25% resistance to incoming damage and will repair themselves for 25 health per second, even while under fire. The damage resistance also applies to the Engineer when mounting a deployed MANA turret. Engineer only.
|Safe Fall (5 levels)|
Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take reduced damage when vehicles collide with you. MAX units can equip.
|Safeguard (5 levels)|
Upon being revived, damage taken is reduced by 20% for 3.5 seconds, and you instantly restore 200 shield health as infantry, or an extra 500 health while in a MAX suit. MAX units can equip.
|Sensor Shield (5 levels)|
Your radar signature no longer appears on detection devices outside of 15 meters, and you will no longer be highlighted by Thermal or IRNV at any time.
|Sweeper HUD (5 levels)|
Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
|Target Focus (5 levels)|
Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles.
|Vampire (5 levels)|
Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attacks.