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Implants

  • Combine 5 of the same tier to create a random one of the next tier.
  • Combine 3 of the same tier to create a random one of the same tier.
  • Combine 2 of any 2 different tiers to create a charger that is the same tier as the highest implant.

All in-game implants. Source: census.daybreakgames.com

  Name   Type Tier Description
Test Charger   Charger N/A Charges the Implant Power Module
Legacy - Hold Breath 1   Implant N/A
Legacy - Hold Breath 2   Implant N/A
Legacy - Hold Breath 3   Implant N/A
Legacy - Counter-Intelligence 2   Implant N/A
Legacy - Enhanced Targeting   Implant N/A
Legacy - Regeneration 2   Implant N/A
Legacy - Regeneration 3   Implant N/A
Legacy - Safe Landing 2   Implant N/A
Legacy - Safe Landing 3   Implant N/A
Legacy - Awareness   Implant N/A
Legacy - EOD HUD 2   Implant N/A
Legacy - EOD HUD 3   Implant N/A
Auto-Charger   Charger N/A Charges the Implant Power Module
Legacy - Marker   Implant N/A
Charger   Implant N/A Charges the Implant Power Module with 1800 energy.
Super Charger   Implant N/A Charges the Implant Power Module with 3600 energy.
Legacy - Counter-Intelligence 1   Implant N/A
Legacy - Rangefinder 1   Implant Tier 3
Legacy - Sensor Shield 2   Implant N/A
Legacy - Battle Hardened 2   Implant N/A
Legacy - Battle Hardened 3   Implant N/A
Legacy - Clear Vision 1   Implant N/A
Legacy - Clear Vision 2   Implant N/A
Legacy - EMP Shield 1   Implant N/A Reduces the duration which EMP grenades affect you by 30%.
Legacy - EMP Shield 2   Implant N/A Reduces the duration which EMP grenades affect you by 45%.
Legacy - Enhanced Targeting 2   Implant N/A When aiming at a spotted enemy, their health bar will appear. Also increases the range at which enemies will illuminate your crosshair.
Legacy - Marker 2   Implant N/A
Awareness 2   Implant N/A Auto-spots enemies who damage or kill you if they are not using a suppressed weapon.
Legacy - Rangefinder 2   Implant N/A
Assimilate 1   Implant N/A On a headshot kill, instantly restore 120 shield.
Assimilate 2   Implant N/A On a headshot kill, instantly restore 140 shield.
Assimilate 3   Implant N/A On a headshot kill, instantly restore 165 shield.
Assimilate 4   Implant N/A On a headshot kill, instantly restore 200 shield.
Vampire 1   Implant N/A Killing an enemy while wielding a melee weapon restores 175 health. This effect does not trigger on quick melee attacks.
Vampire 2   Implant N/A Killing an enemy while wielding a melee weapon restores 200 health. This effect does not trigger on quick melee attacks.
Vampire 3   Implant N/A Killing an enemy while wielding a melee weapon restores 250 health. This effect does not trigger from quick melee attacks.
Vampire 4   Implant N/A Killing an enemy while wielding a melee weapon restores 325 health. This effect does not trigger on quick melee attacks.
Nightmare 1   Implant N/A Killing an enemy while wielding a melee weapon will cloak you for 1 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 2   Implant N/A Killing an enemy while wielding a melee weapon will cloak you for 1.2 seconds. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 3   Implant N/A Killing an enemy while wielding a melee weapon will cloak you for 1.5 seconds. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 4   Implant N/A Killing an enemy while wielding a melee weapon will cloak you for 2 seconds. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Aerial Combatant 1   Implant N/A Killing an enemy as a Light Assault restores 12% jump jet fuel or more based on type.
Aerial Combatant 2   Implant N/A Killing an enemy as a Light Assault restores 15% jump jet fuel or more based on type.
Aerial Combatant 3   Implant N/A Killing an enemy as a Light Assault restores 20% jump jet fuel or more based on type.
Aerial Combatant 4   Implant N/A Killing an enemy as a Light Assault restores 30% jump jet fuel or more based on type.
Catlike 1   Implant N/A Reduces the movement speed penalty for crouching by 40%.
Catlike 2   Implant N/A Reduces the movement speed penalty for crouching by 45%.
Catlike 3   Implant N/A Reduces the movement speed penalty for crouching by 55%.
Catlike 4   Implant N/A Reduces the movement speed penalty for crouching by 75%.
Combat Surgeon 1   Implant N/A Kills and revives restore 15% of your Nano-Regen Device energy.
Combat Surgeon 2   Implant N/A Kills and revives restore 18% of your Nano-Regen Device energy.
Combat Surgeon 3   Implant N/A Kills and revives restore 23% of your Nano-Regen Device energy.
Combat Surgeon 4   Implant N/A Kills and revives restore 30% of your Nano-Regen Device energy.
Safeguard 1   Implant N/A Upon being revived, damage taken is reduced by 20% for 1.5 seconds.
Safeguard 2   Implant N/A Upon being revived, damage taken is reduced by 20% for 1.75 seconds.
Safeguard 3   Implant N/A Upon being revived, damage taken is reduced by 20% for 2.5 seconds.
Safeguard 4   Implant N/A Upon being revived, damage taken is reduced by 20% for 3.5 seconds.
Nanomesh Specialist 1   Implant N/A Reduces the delay before a depleted overshield begins recharging by 50%.
Nanomesh Specialist 2   Implant N/A Reduces the delay before a depleted overshield begins recharging by 60%.
Nanomesh Specialist 3   Implant N/A Reduces the delay before a depleted overshield begins recharging by 75%.
Nanomesh Specialist 4   Implant N/A Reduces the delay before a depleted overshield begins recharging by 100%.
Robotics Technician 1   Implant N/A Non-mine deployables you own within 15m have a 10% resistance to incoming damage.
Robotics Technician 2   Implant N/A Non-mine deployables you own within 15m have a 13% resistance to incoming damage.
Robotics Technician 3   Implant N/A Non-mine deployables you own within 15m have a 18% resistance to incoming damage.
Robotics Technician 4   Implant N/A Non-mine deployables you own within 15m have a 25% resistance to incoming damage.
Ammo Printer 1   Implant N/A Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 120 seconds.
Ammo Printer 2   Implant N/A Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 110 seconds.
Ammo Printer 3   Implant N/A Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 90 seconds.
Ammo Printer 4   Implant N/A Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 75 seconds.
Combat Surgeon 5   Implant N/A Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your resistance to small arms damage by 25% for 3.5 seconds.
Catlike 5   Implant N/A Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height.
Assimilate 5   Implant N/A On a headshot kill, instantly restore 200 shield and 30% of your current (not maximum) ability energy.
Nanomesh Specialist 5   Implant N/A Reduces the delay before a depleted overshield begins recharging by 100%, and active overshields drain energy 30% slower while stationary.
Aerial Combatant 5   Implant N/A Killing an enemy as a Light Assault restores 30% jump jet fuel or more based on type, and vehicle kills will restore an additional 20%.
Safeguard 5   Implant N/A Upon being revived, damage taken is reduced by 20% for 3.5 seconds; and you passively gain a 20% resistance to non-headshot melee damage at all times.
Ammo Printer 5   Implant N/A Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds.
Vampire 5   Implant N/A Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attacks.
Nightmare 5   Implant N/A Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. This cloak does not lock your weapons or interactions while active.
Infravision   Implant N/A While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range.
Robotics Technician 5   Implant N/A Non-mine deployables you own within 15m have a 25% resistance to incoming damage, and will repair themselves for 25 health per second, even while under fire.
Regeneration 4   Implant N/A Regenerates 35 health per second when out of combat for 10 seconds.
Regeneration 1   Implant N/A Regenerates 20 health per second when out of combat for 10 seconds.
Regeneration 2   Implant N/A Regenerates 23 health per second when out of combat for 10 seconds.
Regeneration 3   Implant N/A Regenerates 28 health per second when out of combat for 10 seconds.
Regeneration 5   Implant N/A Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately.
Safe Fall 1   Implant N/A Normal fall damage now starts at 20 meters and lethal fall damage starts near 60 meters.
Safe Fall 2   Implant N/A Normal fall damage now starts at 30 meters and lethal fall damage starts near 90 meters.
Safe Fall 3   Implant N/A Normal fall damage now starts at 40 meters and lethal fall damage starts near 120 meters.
Safe Fall 4   Implant N/A Normal fall damage now starts at 50 meters and lethal fall damage starts near 150 meters.
Safe Fall 5   Implant N/A Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take 20% less damage from vehicles that collide with you.
Minor Cloak   Implant N/A Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.
Counter-Intelligence   Implant N/A You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy.
Ocular Shield 5   Implant N/A Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied.
Ocular Shield 4   Implant N/A Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you by 30%.
Ocular Shield 3   Implant N/A Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you by 23%.
Ocular Shield 2   Implant N/A Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you by 18%.
Ocular Shield 1   Implant N/A Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you by 15%.
Sweeper HUD 5   Implant N/A Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted.
Sweeper HUD 4   Implant N/A Target range is displayed on your crosshair, and enemy explosives within 25 meters are automatically spotted.
Sweeper HUD 3   Implant N/A Target range is displayed on your crosshair, and enemy explosives within 21 meters are automatically spotted.
Sweeper HUD 2   Implant N/A Target range is displayed on your crosshair, and enemy explosives within 18 meters are automatically spotted.
Sweeper HUD 1   Implant N/A Target range is displayed on your crosshair, and enemy explosives within 16 meters are automatically spotted.
Battle Hardened 1   Implant N/A Reduces camera shake and flinch from explosions and bullet impacts by 30%.
Battle Hardened 2   Implant N/A Reduces camera shake and flinch from explosions and bullet impacts by 33%.
Battle Hardened 3   Implant N/A Reduces camera shake and flinch from explosions and bullet impacts by 40%.
Battle Hardened 4   Implant N/A Reduces camera shake and flinch from explosions and bullet impacts by 50%.
Battle Hardened 5   Implant N/A Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds.
Target Focus 1   Implant N/A Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 150%.
Target Focus 2   Implant N/A Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 160%.
Target Focus 3   Implant N/A Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 175%.
Target Focus 4   Implant N/A Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 200%.
Target Focus 5   Implant N/A Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%.
Carapace   Implant N/A Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant.
Deep Operative 1   Implant N/A Passively reduces the visibility of your cloak by 15%.
Deep Operative 2   Implant N/A Passively reduces the visibility of your cloak by 18%.
Deep Operative 3   Implant N/A Passively reduces the visibility of your cloak by 23%.
Deep Operative 4   Implant N/A Passively reduces the visibility of your cloak by 30%.
Deep Operative 5   Implant N/A Passively reduces the visibility of your cloak by 30%, and upon being spotted, you will immediately scan the minimap for enemies within 20 meters.
Sensor Shield 1   Implant N/A Your radar signature no longer appears on detection devices outside of 45 meters.
Sensor Shield 2   Implant N/A Your radar signature no longer appears on detection devices outside of 42 meters.
Sensor Shield 3   Implant N/A Your radar signature no longer appears on detection devices outside of 35 meters.
Sensor Shield 4   Implant N/A Your radar signature no longer appears on detection devices outside of 25 meters.
Sensor Shield 5   Implant N/A Your radar signature no longer appears on detection devices outside of 25 meters, and you will no longer be highlighted by Thermal or IRNV at any time.
Test Charger   Charger N/A Charges the Implant Power Module
Auto-Charger   Charger N/A Charges the Implant Power Module
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This script was last changed on Nov 11, 2015 6:49 PM.
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