 | Aerial Combatant (5 levels) 6003104 Killing an enemy as a Light Assault restores 30% jump jet fuel, and vehicle kills now trigger this bonus as well. Ambusher Jump Jets now instantly recharge on a kill. Light Assault only. |
 | Ammo Printer (5 levels) 6003106 Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. Works in vehicles. MAX units can equip. |
 | Anti-Vehicle Grenade Access (1 levels) 6004320 Unlocks access to Anti-Vehicle Grenades. Engineer only. |
 | Assassin (5 levels) 6003840 Kills have a 50% chance to clear spot attempts on you, headshots have a 100% chance, and dealing damage to enemies will now automatically spot them for you and nearby allies. Does not clear spot attempts on vehicles. |
 | Assault Rifle Access (1 levels) 6004318 Unlocks access to Assault Rifles. Does not include Directive reward weapons. Engineer only. |
 | Assimilate (5 levels) 6003102 On a headshot kill, instantly restore 200 shield and 10% of your maximum ability energy. |
 | Athlete (5 levels) 6004818 Passively increases sprint acceleration, deceleration, and recovery speed by 20%, and your hold-breath time recharges 100% faster. Additionally, you gain 10% increased sprint speed whenever you've been moving for longer than 6 seconds. This bonus is removed if you stop moving or fire a weapon. |
 | Avoidance (1 levels) 6004928 Your movements no longer trigger Claymores, Proximity Mines, or Bouncing Betty, and the range at which Spitfire Turrets can acquire you is reduced by 50%. |
 | Awareness (2 levels) 802511 Auto-spots enemies who damage or kill you if they are not using a suppressed weapon.Tier 4 implant.Works in vehicles.MAX units can equip. |
 | Battle Hardened (5 levels) 6003474 Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip. |
 | Battle Rifle Secondary (1 levels) 6004339 Allows use of Battle Rifles in the secondary weapon slot. Does not include Directive reward weapons. Combat Medic only. |
 | Bionics (1 levels) 6004819 Your personal shield health is increased by 400, and 400 health is removed from your health pool. |
 | Carapace (1 levels) 6003570 Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant. |
 | Carbine Access (1 levels) 6004341 Unlocks access to Carbines. Does not include Directive reward weapons. Combat Medic only. |
 | Carbine Secondary (1 levels) 6004321 Allows Carbines to be equipped in the secondary weapon slot. Light Assault only. |
 | Catlike (5 levels) 6003101 Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height. |
 | Cold Heart (1 levels) 6004856 When killing an enemy with a headshot, your heat weapons receive 30% faster recovery delay and cooldown rates for 3 seconds. |
 | Combat Armor Discount (1 levels) 6004313 Reduces the nanite cost of Lightning and Main Battle Tank by 20%. |
 | Combat Medic Nano-Repair Grenade Access (1 levels) 6004342 Unlocks access to Nano-Repair Grenades. Combat Medic only. |
 | Combat Medic Scout Rifle Access (1 levels) 6004340 Unlocks access to Scout Rifles. Combat Medic only. |
 | Combat Surgeon (5 levels) 6003100 Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your resistance to small arms damage by 25% for 3.5 seconds. Combat Medic only. |
 | Concussion Grenade Access (1 levels) 6004343 Unlocks access to Concussion Grenades. Combat Medic only. |
 | Counter-Intelligence (1 levels) 6003455 You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip. |
 | Covert Drop (5 levels) 6004886 Taking fall damage will cloak you for 2.5 seconds. Additionally, bailing from an ejection seat aircraft will cloak you for 6 seconds upon hitting the ground. Firing a weapon will reveal you. |
 | Critical Chain (5 levels) 6004850 Headshot kills grant 50% faster weapon rechamber speed for 3 seconds; chaining headshots can store a maximum of 8 seconds worth of rechamber speed. Additionally, kills beyond 70 meters will also trigger this benefit. Equipping a shotgun will disable this implant. |
 | Deep Operative (5 levels) 6003633 Whenever you spend longer than a total of 12 seconds outside of cloak without taking damage, your cloak's visibility will be reduced by 75%. Additionally, killing an enemy will reduce this countdown by 3 seconds. Dying or taking damage from enemy sources will reset the benefit countdown. Infiltrator only. |
 | Disengage (1 levels) 6004552 Activating Emergency Repair will also create an impulse wave that throws enemy infantry a short distance and increases your sprint acceleration speed by 25% for 3 seconds. MAX only. |
 | EMP Grenade Access (1 levels) 6004319 Unlocks access to EMP Grenades. Engineer only. |
 | Electrotech (5 levels) 6004476 When your shield breaks, it releases a pulse of repairing nanites that heal allied mechanical objects within 10m for 300 health over 4 seconds, and destroys enemy deployables within range of the pulse. Engineer only. |
 | Engineer AMR Secondary (1 levels) 6004307 Allows Anti-Materiel Rifles to be equipped in the secondary weapon slot. Engineer only. |
 | Experimental Stims (1 levels) 6004851 When using a Medical Kit or Restoration Kit, you receive a random increase to sprint speed, reload speed, or small arms resistance for a short time. |
 | Failsafe (5 levels) 6004861 When your shield is broken, you gain 20% of your maximum ability energy. This action can only occur once every 20 seconds. Additionally, whenever Failsafe is on cooldown, receiving melee damage will shock the attacker for 150 non-lethal damage. |
 | Firewall (1 levels) 6004495 Interacting with allied base turrets or spitfire turrets embed them with firewalls which must be disarmed by enemy infiltrators before hacking. Firewalls last 360 seconds and grant turrets an additional 25% maximum health. Infiltrator only. |
 | Flash Grenade Access (1 levels) 6004336 Unlocks access to Flash Grenades. Infiltrator only. |
 | Fortify (5 levels) 6004901 Interacting with a control point will increase your maximum shield health by 200 for 15 seconds. Additionally, your shields regenerate 13.33 health per second for the duration of the buff. 15 second cooldown on interaction. |
 | Ground Transport Discount (1 levels) 6004312 Reduces the nanite cost of ANT and Sunderer by 20%. |
 | Gunslinger (5 levels) 6004460 Kills while wielding a sidearm increase reload speed by 25% for 3.5 seconds, and your weapon swap times are reduced by 50% for the same duration. |
 | Heavy Air Discount (1 levels) 6004315 Reduces the nanite cost of Liberator and Galaxy by 20%. |
 | Heavy Assault Anti-Materiel Rifle Access (1 levels) 6004328 Unlocks access to Anti-Materiel Rifles. Heavy Assault only. |
 | Heavy Assault Hardlight Barrier Access (1 levels) 6004332 Unlocks access to Hardlight Barrier. Heavy Assault only. |
 | Heavy Assault Sticky Grenade Access (1 levels) 6004330 Unlocks access to Sticky Grenades. Heavy Assault only. |
 | Heavy Weapon Secondary (1 levels) 6004327 Allows Heavy Weapons to be used in the secondary weapon slot. Does not include Directive reward weapons. Heavy Assault only. |
 | Heavyweight (5 levels) 6004845 Reduces the amount of flinch you receive when being struck by a projectile by 80%, but your maximum movement speed is passively reduced by 10% at all times. Additionally, whenever you take fall damage, you will emit an impulse that knocks back enemy infantry. MAX units can equip. |
 | Infiltrator SMG Secondary (1 levels) 6004333 Allows SMGs to be used in the secondary weapon slot. Infiltrator only. |
 | Infiltrator Spitfire Turret Access (1 levels) 6004338 Unlocks access to Spitfire Turrets. Infiltrator only. |
 | Infiltrator Tank Mine Access (1 levels) 6004337 Unlocks access to Tank Mines. Infiltrator only. |
 | Infravision (1 levels) 6003109 While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles. |
 | Jockey (5 levels) 6004838 While riding in an exposed vehicle seat or gunning an Engineer MANA Turret, you receive an additional 50% maximum shield health. Additionally, squadmates in vehicles within 50 meters of you also receive this benefit at 20% shield strength. |
 | LMG Access (1 levels) 6004317 Unlocks access to LMGs. Does not include Directive reward weapons. Engineer only. |
 | LMG Secondary (1 levels) 6004326 Allows LMGs to be used in the secondary weapon slot. Does not include Directive reward weapons. Heavy Assault only. |
 | Light Air Discount (1 levels) 6004314 Reduces the nanite cost of ESF and Valkyrie by 20%. |
 | Light Assault Proximity Mine Access (1 levels) 6004324 Unlocks access to Anti-Personnel Mines. Light Assault only. |
 | Light Assault Scout Rifle Access (1 levels) 6004325 Unlocks access to Scout Rifles. Light Assault only. |
 | Light Ground Discount (1 levels) 6004311 Reduces the nanite cost of Flash by 50% and Harasser by 20%. |
 | Logistics Specialist (1 levels) 6003748 While piloting a vehicle, that vehicle becomes capable of spawning squadmates directly into it if there is an open seat. |
 | Mending Field (5 levels) 6004489 Allies who are below 300 health passively heal for 15 health per second while you are within 7 meters. Your deployed Shield Recharging Fields now also carry this effect. Combat Medic only. |
 | Minor Cloak (1 levels) 6003434 Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, though short bouts of movement will let you return to cloak more quickly after breaking it. Firing a weapon will reset the 8 second recharge countdown. |
 | Mobility Mesh (5 levels) 6004494 Reduces the movement speed penalty while your overshield is active by 25%. Additionally, while your overshield is active, your base sprint speed is increased by 10%. Heavy Assault only. |
 | Nanomesh Specialist (5 levels) 6003103 Reduces the rate of decay on your overshield by 80% while stationary, and 40% while moving. Additionally, your depleted overshield no longer has a delay before it begins recharging. Heavy Assault only. |
 | Nightmare (5 levels) 6003108 Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. This cloak does not lock your weapons or interactions while active. |
 | Ocular Shield (5 levels) 6003460 Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied. MAX units can equip. |
 | Overdrive (5 levels) 6003803 Roadkills with a Flash, Harasser, ESF, or Liberator will restore 40% base turbo energy. |
 | Paratrooper (5 levels) 6004481 Whenever you receive damage, 5% of your jump jet fuel is restored. Does not work with Ambusher Jump Jets. Additionally, reloading your tool slot will reduce damage taken from targets directly below you by 20% for 3 seconds. Light Assault only. |
 | Phylactery (1 levels) 6003848 Each time experience is gained, your phylactery receives a charge. At 50 charges, your next death will allow you to self-revive once at 50% health. Charges cannot be gained while in a vehicle or while dead. |
 | Ransack (5 levels) 6004824 Killing a vehicle within 50 meters restores one tick of ammunition for you or your vehicle, and heals your vehicle for 10% max health. Works in vehicles. |
 | Regeneration (5 levels) 6003427 Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately. |
 | Reserve Hardlight Barrier Access (1 levels) 6004331 Unlocks access to the Reserve Hardlight Barrier. Heavy Assault only. |
 | Response Jacket (5 levels) 6004933 Receiving damage from a standard explosive, light anti-vehicle, C4, or infantry launcher will trigger a shield that reduces damage from all of those resistance types by 50% for 20 seconds. |
 | Robotics Technician (5 levels) 6003110 Non-mine deployables you own within 15m have a 25% resistance to incoming damage and will repair themselves for 25 health per second, even while under fire. The damage resistance also applies to the Engineer when mounting a deployed MANA turret. Engineer only. |
 | SMG Secondary (1 levels) 6004322 Allows SMGs to be equipped in the secondary weapon slot. Does not include Directive reward weapons. Light Assault only. |
 | Safe Fall (5 levels) 6003432 Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take reduced damage when vehicles collide with you. MAX units can equip. |
 | Safeguard (5 levels) 6003105 Upon being revived, damage taken is reduced by 20% for 3.5 seconds, and you instantly restore 200 shield health as infantry, or an extra 500 health while in a MAX suit. MAX units can equip. |
 | Salvage (5 levels) 6004465 Killing enemy MAX units will restore 800 health, and killing a MAX within 5 meters of you will restore an additional 200 health. MAX only. |
 | Sensor Shield (5 levels) 6003686 Your radar signature no longer appears on detection devices outside of 10 meters, and while walking, you cannot be detected by recon devices at all. |
 | Shotgun Secondary (1 levels) 6004316 Allows Shotguns to be equipped in the secondary weapon slot. Does not include Directive reward weapons. Engineer only. |
 | Sidearm Primaries (1 levels) 6004308 Allows characters to equip sidearms in their primary weapon slot. Does not include Directive reward weapons. |
 | Sidewinder (5 levels) 6004813 Your strafe speed is increased by 35%, but accelerating and decelerating while strafing takes twice as long. In addition, you no longer appear highlighted on IRNV optics. |
 | Sticky Grenade Access (1 levels) 6004335 Unlocks access to Sticky Grenades. Infiltrator only. |
 | Survivalist (5 levels) 6003845 Your shield recharge delay is passively reduced by 1 second. In addition, whenever you are reduced below 40% health, your sprint speed is increased by 20% and your reload speed is increased by 15% for 6 seconds. 12 second cooldown after triggering. |
 | Sweeper HUD (5 levels) 6003465 Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works in ground vehicles. MAX units can equip. |
 | Symbiote (5 levels) 6004528 Passively receive 20% small arms resistance. This does not stack with Nanoweave Armor. Any time you are alive for longer than 30 seconds without taking small arms damage or killing an enemy player, the symbiote will gnaw at your health pool. |
 | Target Focus (5 levels) 6003479 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles. |
 | Universal Decoy Grenades (1 levels) 6004310 Unlocks access to Decoy Grenades for ALL classes. |
 | Universal Smoke Grenades (1 levels) 6004309 Unlocks access to Smoke Grenades for ALL classes. |
 | Vampire (5 levels) 6003107 Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attacks. |