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All 2nd Generation Implants

All in-game implants with their highest level effects. Source: census.daybreakgames.com


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Aerial Combatant (5 levels)
Killing an enemy as a Light Assault restores 30% jump jet fuel or more based on type, and vehicle kills will restore an additional 20%. Ambusher Jump Jets now instantly recharge on a kill. Light Assault only.
Ammo Printer (5 levels)
Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. Works in vehicles. MAX units can equip.
Assassin (5 levels)
Kills have a 50% chance to clear spot attempts on you, headshots have a 100% chance, and dealing damage to enemies will now automatically spot them for you and nearby allies. Does not clear spot attempts on vehicles.
Assimilate (5 levels)
On a headshot kill, instantly restore 200 shield and 30% of your current (not maximum) ability energy.
Awareness (2 levels)
Auto-spots enemies who damage or kill you if they are not using a suppressed weapon.Tier 4 implant.Works in vehicles.MAX units can equip.
Battle Hardened (5 levels)
Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip.
Carapace (1 levels)
Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant.
Catlike (5 levels)
Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height.
Combat Surgeon (5 levels)
Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your resistance to small arms damage by 25% for 3.5 seconds. Combat Medic only.
Counter-Intelligence (1 levels)
You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip.
Deep Operative (5 levels)
Passively reduces the visibility of your cloak by 30%, and upon being spotted, you will immediately scan the minimap for enemies within 20 meters. Infiltrator only.
Infravision (1 levels)
While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles.
Logistics Specialist (1 levels)
While piloting a vehicle, that vehicle becomes capable of spawning squadmates directly into it if there is an open seat.
Minor Cloak (1 levels)
Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.
Nanomesh Specialist (5 levels)
Reduces the delay before a depleted overshield begins recharging by 100%, and active overshields drain energy 30% slower while stationary. Heavy Assault only.
Nightmare (5 levels)
Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. This cloak does not lock your weapons or interactions while active.
Ocular Shield (5 levels)
Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied. MAX units can equip.
Overdrive (5 levels)
Roadkills with a Flash, Harasser, ESF, or Liberator will restore 40% base turbo energy.
Phylactery (1 levels)
Each time experience is gained, your phylactery receives a charge. At 50 charges, your next death will allow you to self-revive once at 50% health. Charges cannot be gained while in a vehicle or while dead.
Regeneration (5 levels)
Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately.
Robotics Technician (5 levels)
Non-mine deployables you own within 15m have a 25% resistance to incoming damage and will repair themselves for 25 health per second, even while under fire. The damage resistance also applies to the Engineer when mounting a deployed MANA turret. Engineer only.
Safe Fall (5 levels)
Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take reduced damage when vehicles collide with you. MAX units can equip.
Safeguard (5 levels)
Upon being revived, damage taken is reduced by 20% for 3.5 seconds, and you instantly restore 200 shield health as infantry, or an extra 500 health while in a MAX suit. MAX units can equip.
Sensor Shield (5 levels)
Your radar signature no longer appears on detection devices outside of 15 meters, and you will no longer be highlighted by Thermal or IRNV at any time.
Sweeper HUD (5 levels)
Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
Target Focus (5 levels)
Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles.
Vampire (5 levels)
Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attacks.
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