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Maj. General 0000O[00OO] 0000O
NC BR 83

KDR: 1.68

Score: 9.6m

Last Seen: Sep 24th, 2018 1:24 PM
- OFFLINE - 46.3 hour(s)

Battle Rank 83 - New Conglomerate on Connery
Level Progress (to 84): 14%
Level 100 Progress: 51% 512h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC05 Jackhammer SAS-R NC6 Gauss SAW C75 Viper NC1 Gauss Rifle Shrike Mauler S6 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.502%17.114%334913405,4401.004060.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%-0.34C--0.6D-0.376C-HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.359C**9.30.351C**38.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.635%0.922%265313461,6276162642.64123614%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.58%-1.202D*-1.02D*1.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.453B+60.517B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.545%0.873%182213474584183691.09569124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.146%1.046B**-0.882D---1.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.824B++10.10.749B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.065%70.624%182113481,79446583.84979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.768B++0.23C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.499B+20.375C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.342%11.633%1821134898050651.93294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.201C-0.62D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.243C++3.90.195C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m223.2%303 (18.2k)245 (14.7k)1.6849118,50210,9811.9550183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134960717.626%16.301%28703:346

13% Combat Medic19% Engineer34% Heavy Assault14% Infiltrator7% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 7:03 AMSep 5th, 2015 1:20 PMOct 24th, 2018 5:08 AM (767d) (PST)Sep 24th, 2018 11:51 AM (797d) (PST)Sep 24th, 2018 9:24 AM (797d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5542363180.4740.2810.0771.1760.053500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,22014,14619,0742817571314,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
650.7h/27.1d 2,966 3,016 5,309 45.9k 1,321 2,560 2,075 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:1,661
Deaths:1,368
KDR:1.214
Accuracy:16.696% D*
HSR:17.941% D*
GD-22S
D
Kills:508
Deaths:303
KDR:1.677
Accuracy:23.420% D
HSR:20.866% D-
LA1 Anchor
D*
Kills:301
Deaths:161
KDR:1.870
Accuracy:22.507% D*
HSR:16.279% F
Kills:2,470
Deaths (as Heavy Assault):1,832
Deaths (to Heavy Assaults):3,388
KDR:1.34825
Kill Difference:638
Playtime:218.231 hours
Usage:34%
Score:3.092m
Score/min:236
Accuracy (listed only):20.874%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
C--
Kills:980
Deaths:789
KDR:1.242
Accuracy:39.342% C--
HSR:11.633% D
AF-19 Mercenary
D
Kills:856
Deaths:921
KDR:0.929
Accuracy:19.716% D--
HSR:19.159% D
Kills:1,836
Deaths (as Engineer):1,710
Deaths (to Engineers):2,189
KDR:1.07368
Kill Difference:126
Playtime:126.043 hours
Usage:19%
Score:1.963m
Score/min:260
Accuracy (listed only):29.529%
HSR (listed only):15.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C--
Kills:980
Deaths:789
KDR:1.242
Accuracy:39.342% C--
HSR:11.633% D
AF-19 Mercenary
D
Kills:856
Deaths:921
KDR:0.929
Accuracy:19.716% D--
HSR:19.159% D
NS-7 PDW
D-
Kills:296
Deaths:259
KDR:1.143
Accuracy:23.498% D-
HSR:10.473% D*
AF-4 Cyclone
C+
Kills:135
Deaths:88
KDR:1.534
Accuracy:28.207% C+
HSR:15.556% D-
Kills:2,267
Deaths (as Light Assault):2,057
Deaths (to Light Assaults):1,736
KDR:1.10209
Kill Difference:210
Playtime:48.609 hours
Usage:7%
Score:0.812m
Score/min:278
Accuracy (listed only):27.691%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,331
Deaths:1,444
KDR:0.922
Accuracy:19.072% D*
HSR:14.651% D*
Mauler S6
C--
Kills:980
Deaths:789
KDR:1.242
Accuracy:39.342% C--
HSR:11.633% D
NS-7 PDW
D-
Kills:296
Deaths:259
KDR:1.143
Accuracy:23.498% D-
HSR:10.473% D*
AF-4 Cyclone
C+
Kills:135
Deaths:88
KDR:1.534
Accuracy:28.207% C+
HSR:15.556% D-
Kills:2,742
Deaths (as Combat Medic):2,580
Deaths (to Combat Medics):1,044
KDR:1.06279
Kill Difference:162
Playtime:87.709 hours
Usage:13%
Score:1.212m
Score/min:230
Accuracy (listed only):27.530%
HSR (listed only):13.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:1,794
Deaths:573
KDR:3.131
Accuracy:40.065% C
HSR:70.624% C
NS-7 PDW
D-
Kills:296
Deaths:259
KDR:1.143
Accuracy:23.498% D-
HSR:10.473% D*
LA8 Rebel
C
Kills:284
Deaths:252
KDR:1.127
Accuracy:29.746% C
HSR:19.718% C-
AF-4 Cyclone
C+
Kills:135
Deaths:88
KDR:1.534
Accuracy:28.207% C+
HSR:15.556% D-
NC4 Mag-Shot
D
Kills:68
Deaths:97
KDR:0.701
Accuracy:15.513% F-
HSR:16.177% D
Kills:2,577
Deaths (as Infiltrator):1,269
Deaths (to Infiltrators):1,287
KDR:2.03073
Kill Difference:1,308
Playtime:91.957 hours
Usage:14%
Score:0.959m
Score/min:174
Accuracy (listed only):27.406%
HSR (listed only):26.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:585
Deaths:196
KDR:2.985
Accuracy:34.332% C+
HSR:14.017% C
AF-41 Hacksaw
C+
Kills:549
Deaths:196
KDR:2.801
Accuracy:35.987% C+
HSR:14.208% C
AF-23 Grinder
C
Kills:466
Deaths:131
KDR:3.557
Accuracy:28.179% D*
HSR:14.163% C
NCM1 Scattercannon
D*
Kills:398
Deaths:145
KDR:2.745
Accuracy:20.735% F--
HSR:11.055% D*
NCM3 Raven
B**
Kills:288
Deaths:154
KDR:1.870
Accuracy:45.820% B+
HSR:4.167% B**
NCM2 Falcon
B+
Kills:288
Deaths:136
KDR:2.118
Accuracy:36.260% D-
HSR:5.903% B+
NCM3 Raven
B**
Kills:266
Deaths:155
KDR:1.716
Accuracy:46.949% B+
HSR:4.135% B**
NCM2 Falcon
A
Kills:207
Deaths:130
KDR:1.592
Accuracy:37.835% D-
HSR:7.246% A
Kills:3,047
Deaths (as MAX Suit):621.500
Deaths (to MAX Suits):776
KDR:4.90265
Kill Difference:2,425.500
Playtime:76.512 hours
Usage:12%
Score:1.522m
Score/min:332
Accuracy (listed only):35.762%
HSR (listed only):9.362%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,332
V. Kills:121 N/A
Deaths:184
KDR:7.239
Accuracy:27.115% D**
KPH:38.300 C
VKPH:3.500 D*
Kills:1,332 (1,332 + 0)
Deaths:184
KDR:7.239
VKDR:0.658
Vehicle Kills:121
Kill Difference:1,148
Playtime:34.795 hours
Usage:5%
Score:0.282m
Score/min:135
Driving Accuracy:27.115%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:271
V. Kills:193 140%
Deaths:60
KDR:4.517
Accuracy:47.447% B+
KPH:26.700 C+
VKPH:19 C++
Titan-150 AP
B*
Kills:204
V. Kills:103 196%
Deaths:24
KDR:8.500
Accuracy:57.224% B*
KPH:41.400 B++
VKPH:20.900 B+
E540 Halberd
B
Kills:187
V. Kills:120 155%
Deaths:26
KDR:7.192
Accuracy:47.860% C++
KPH:30.200 C
VKPH:19.400 B
Titan-150 HEAT
D
Kills:91
V. Kills:39 228%
Deaths:23
KDR:3.957
Accuracy:45.267% C-
KPH:16.500 D-
VKPH:7.100 D
Kills:753 (295 + 458)
Deaths:133
KDR:5.662
VKDR:3.421
Vehicle Kills:455
Kill Difference:620
Playtime:26.789 hours
Usage:4%
Score:0.549m
Score/min:341
Driving Accuracy:45.267%
Gunner Accuracy:47.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 1,8841,8751,2911.452C+0.2342.549%D12.8%D40.6DN/A10146.2h4.2C**9.8C+
SAS-R 1,8021,7945733.131C1.4540.065%C70.624%C30.4D-N/A8359.1h2C++5C+
NC6 Gauss SAW 1,6731,6611,3681.214C0.4716.696%D*17.941%D*22.9D-N/A7772.6h8.2C**49.1C
C75 Viper 1,4531,3321847.239C+5.5527.115%D**N/A38.3C3.5D*13534.8h6.5B*24.2C**
NC1 Gauss Rifle 1,3351,3311,4440.922C0.7619.072%D*14.651%D*20.1DN/A5366.3h9.9B+51.9C
Shrike 1,3751,1951,1191.068C++0.6261.266%B3.598%B++41.3B*6.2D--23028.9h3.2A++5.2A+
Mauler S6 9859807891.242C+0.4439.342%C--11.633%D31.8CN/A9430.8h3.9B+9.9C*
AF-19 Mercenary 8658569210.929C0.7619.716%D--19.159%D14.1DN/A4560.8h11.3C++57.3C+
AF-41 Hacksaw 5915851962.985C+1.3034.332%C+14.017%C41.2C++N/A10614.2h6.2B17.9B
AF-41 Hacksaw 5545491962.801C+1.1235.987%C+14.208%C39.5C++N/A10513.9h7C**19.4B
GD-22S 5115083031.677C+0.0123.42%D20.866%D-44.2CN/A11711.5h9.1B39.1C++
AF-23 Grinder 4684661313.557C*1.8728.179%D*14.163%C28.4DN/A7416.4h6.2C++21.9D
C-4 5924572921.565C+0.1224.804%C-N/A103.9C+30.7C+7214.4h1.3C+5.3C+
NCM1 Scattercannon 4003981452.745C*1.0620.735%F--11.055%D*22.1DN/A5618h4.9B**23.9D
LA1 Anchor 3033011611.87C0.1922.507%D*16.279%F48.5C--N/A1356.2h9C*40.1C
NS-7 PDW 2982962591.143C+0.5423.498%D-10.473%D*18.7DN/A5315.8h12.1B51.6C+
NCM3 Raven 4772881541.87B**0.1945.82%B+4.167%B**15B+9.8B**12419.2h18.7B*40.9B*
NCM2 Falcon 4062881362.118C++0.4336.26%D-5.903%B+14.3C-5.9C**9720.1h8.9C*24.6C+
LA8 Rebel 2892842521.127C+0.5629.746%C19.718%C-58B+1B+1524.9h5.2B+17.4C*
Enforcer ML85 464271604.517C2.8347.447%B+N/A26.8C+19.1C++26510.1h13C27.3C++
NCM3 Raven 4402661551.716B*0.0346.949%B+4.135%B**13.7B+9B**12419.4h21.3B++45.3B++
NCM2 Falcon 2982071301.592C*0.0937.835%D-7.246%A10.6D4.7C+6919.5h12.4C**32.8C+
Titan-150 AP 307204248.5C+6.8257.224%B*N/A41.6B++21B+7564.9h3.5B+6B++
E540 Halberd 307187267.192C5.5147.86%C++1.07%D--30.2C19.4B2496.2h5.9D12.4C
AF-4 Cyclone 136135881.534C+0.1528.207%C+15.556%D-50C+N/A1552.7h7.9B**28.1B+
AF-22 Crow 1871281620.79C++0.8961.589%D--3.125%B14.7D6.8C--1068.7h6.5B10.6C++
MANA Anti-Vehicle Turret 187117274.333U2.6560.02%UN/A1170U700U734080.1h5.1T*8.5T*
Frag Grenade 1071071107N/A105.3249.809%C+N/A535CN/A20240.2h3.7C--7.4C+
Titan-150 HEAT 13091233.957C-2.2745.267%C-1.099%D--16.5D-7.1D2145.5h4.1C**9.1C++
Spear Anti-Vehicle Phalanx Turret 16588136.769C5.0843.939%C2.273%D-23.8D*20.8C-2763.7h13.2F-30F
NS Decimator 10782561.464C+0.2271.615%B**2.439%B+58.6B+17.9C4991.4h3.4B+4.7B++
NC15 Phoenix 13977451.711C++0.0347.614%DN/A9.6D7.8D1538h12.4D--26.1D*
Hawk GD-68 110721300.554C--1.1357.172%D--6.944%A*9D--4.8D--1208h7.8C+13.7C-
Tank Mine 11271292.448C0.7664.421%A+N/A118.3C+68.3C+13020.6h3.4F--5.2C++
NC4 Mag-Shot 6868970.701C0.9815.513%F-16.177%D15.5DN/A714.4h6B++38.7D
Anti-Vehicle Grenade 8664164N/A62.3257.391%B+N/A320C-110C+31000.2h5.2C++9B
MANA Anti-Personnel Turret 6161222.773N/A1.0910.231%UN/A610UN/A1668600.1h19.1T*187.1T*
Mag-Cutter 63589,9810.006D1.6814.089%D*6.897%C**0.1DN/A0469.6h2.3C++16.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42900.3h
Spawn Beacon1710.1h
Nanite Revive Grenade0540h
Medical Kit1702,6132.5h
Medical Applicator193114,6078.1h
Motion Spotter66380.5h
Recon Detection Device171,1301.7h
Ammunition Package116720.4h
Nano-Armor Kit98158,2879.2h
Anti-Infantry MANA Turret103730.5h
L-30R Vektor0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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