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Executor Recruit 000OOO000OOO[] 000OOO000OOO
NC BR 158

KDR: 4.11

Score: 59.3m

Last Seen: Nov 5th, 2018 10:24 AM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 L-24R Spur M40 Fury-F AF-19 Mercenary Hunter QCX L100 Python HESH Titan-150 HESH NC1 Gauss Rifle
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.102%21.79%39418100410,3032.295681.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.777%-0.572D0.186C++-2.157F--HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.205C++10.80.244C++48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.173%0.967%1099310191,86132013025.79751143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%1.755A++-0.592D-1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.396B52.50.006C+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.614%0.376%683510173,99187010504.58209380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%0.173C++-1.455F-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.20.661B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.777%19.062%145310191,9836605513.00454359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.078%-2.077F--3.787M**2.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.70.026C+15.80.596B+98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.974%88.681%145610166,8386092711.2282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.708%0.889B*1.417A1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.50.519B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.295%3.571%1452102019642950.456876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.091%-0.922D---2.185F---1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.241C++30.374C**7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.3m651.3%335 (20.1k)299 (17.9k)4.1057843,08210,4934.72925158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102236296.513%21.956%14318:5221

14% Combat Medic34% Engineer10% Heavy Assault26% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2018 1:52 AMJun 11th, 2018 3:59 PMNov 5th, 2018 6:38 AM (35d) (PST)Nov 5th, 2018 8:11 AM (35d) (PST)Nov 5th, 2018 6:24 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631192440.2170.0530.0481.6630.038185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7887,11514,6731333100217,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3309.1h/137.9d 6,542 9,459 110,644 330.3k 1,822 3,891 7,627 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:1,169
Deaths:568
KDR:2.058
Accuracy:16.924% D*
HSR:20.445% D
NC6 Gauss SAW
C
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:16.858% D
HSR:21.404% C
NC05 Jackhammer
F
Kills:248
Deaths:186
KDR:1.333
Accuracy:22.282% F*
HSR:8.065% F
NC6S Gauss SAW S
B**
Kills:91
Deaths:39
KDR:2.333
Accuracy:18.907% D-
HSR:30.769% B**
Kills:2,676
Deaths (as Heavy Assault):1,411
Deaths (to Heavy Assaults):2,173
KDR:1.89653
Kill Difference:1,265
Playtime:324.923 hours
Usage:10%
Score:1.898m
Score/min:97
Accuracy (listed only):18.743%
HSR (listed only):20.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,218
Deaths:753
KDR:1.618
Accuracy:22.945% C*
HSR:14.943% D*
AC-X11
D*
Kills:1,060
Deaths:981
KDR:1.081
Accuracy:16.603% F
HSR:14.717% D*
Gauss Compact S
D
Kills:228
Deaths:88
KDR:2.591
Accuracy:18.259% D--
HSR:14.035% D
Warden
C**
Kills:186
Deaths:66
KDR:2.818
Accuracy:28.428% C**
HSR:5.376% F**
NSX Tanto
C++
Kills:176
Deaths:106
KDR:1.660
Accuracy:18.379% D**
HSR:25.568% C++
LA39 Bruiser
F--
Kills:128
Deaths:15
KDR:8.533
Accuracy:30.459% F**
HSR:3.125% F--
MGR-M1 Bishop
B
Kills:106
Deaths:19
KDR:5.579
Accuracy:35.019% B
HSR:17.925% D**
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.201% D--
HSR:4.412% F--
Kills:3,170
Deaths (as Engineer):2,103
Deaths (to Engineers):2,624
KDR:1.50737
Kill Difference:1,067
Playtime:1,112.869 hours
Usage:34%
Score:18.211m
Score/min:273
Accuracy (listed only):25.037%
HSR (listed only):12.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,218
Deaths:753
KDR:1.618
Accuracy:22.945% C*
HSR:14.943% D*
AC-X11
D*
Kills:1,060
Deaths:981
KDR:1.081
Accuracy:16.603% F
HSR:14.717% D*
MGR-S1 Gladius
B*
Kills:294
Deaths:249
KDR:1.181
Accuracy:31.128% B*
HSR:13.605% D*
Gauss Compact S
D
Kills:228
Deaths:88
KDR:2.591
Accuracy:18.259% D--
HSR:14.035% D
NSX Tanto
C++
Kills:176
Deaths:106
KDR:1.660
Accuracy:18.379% D**
HSR:25.568% C++
NSX Tengu
B*
Kills:168
Deaths:55
KDR:3.055
Accuracy:42.039% B*
HSR:5.952% F--
LA39 Bruiser
F--
Kills:128
Deaths:15
KDR:8.533
Accuracy:30.459% F**
HSR:3.125% F--
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.201% D--
HSR:4.412% F--
Kills:3,340
Deaths (as Light Assault):2,322
Deaths (to Light Assaults):1,605
KDR:1.43842
Kill Difference:1,018
Playtime:536.056 hours
Usage:16%
Score:3.969m
Score/min:123
Accuracy (listed only):26.252%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:1,175
Deaths:537
KDR:2.188
Accuracy:22.339% C+
HSR:25.702% B++
NC9 A-Tross
C+
Kills:583
Deaths:392
KDR:1.487
Accuracy:17.295% F
HSR:23.499% C+
MGR-S1 Gladius
B*
Kills:294
Deaths:249
KDR:1.181
Accuracy:31.128% B*
HSR:13.605% D*
NSX Tengu
B*
Kills:168
Deaths:55
KDR:3.055
Accuracy:42.039% B*
HSR:5.952% F--
LA39 Bruiser
F--
Kills:128
Deaths:15
KDR:8.533
Accuracy:30.459% F**
HSR:3.125% F--
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.201% D--
HSR:4.412% F--
Kills:2,416
Deaths (as Combat Medic):1,323
Deaths (to Combat Medics):689
KDR:1.82615
Kill Difference:1,093
Playtime:464.001 hours
Usage:14%
Score:27.038m
Score/min:971
Accuracy (listed only):28.910%
HSR (listed only):12.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:1,172
Deaths:759
KDR:1.544
Accuracy:21.280% F
HSR:35.410% C+
NS-44 Commissioner
B+
Kills:1,169
Deaths:230
KDR:5.083
Accuracy:39.429% B+
HSR:17.536% D
NC14 Bolt Driver
M
Kills:1,164
Deaths:18
KDR:64.667
Accuracy:52.270% M
HSR:87.199% A+
LA80
B++
Kills:1,164
Deaths:49
KDR:23.755
Accuracy:42.309% C*
HSR:83.505% B++
AF-8 RailJack
A*
Kills:1,164
Deaths:34
KDR:34.235
Accuracy:46.773% A+
HSR:94.502% A*
SAS-R
B**
Kills:1,162
Deaths:176
KDR:6.602
Accuracy:33.893% D
HSR:78.658% B**
EM4 Longshot
A+
Kills:1,162
Deaths:31
KDR:37.484
Accuracy:44.650% B*
HSR:90.448% A+
NSX Daimyo
A+
Kills:1,022
Deaths:16
KDR:63.875
Accuracy:33.389% D*
HSR:99.022% A+
NS-44L Blackhand
C
Kills:298
Deaths:26
KDR:11.462
Accuracy:38.691% C
HSR:38.591% C
MGR-S1 Gladius
B*
Kills:294
Deaths:249
KDR:1.181
Accuracy:31.128% B*
HSR:13.605% D*
NS-61 Emissary
C++
Kills:175
Deaths:33
KDR:5.303
Accuracy:28.492% C++
HSR:13.143% D
NSX Tengu
B*
Kills:168
Deaths:55
KDR:3.055
Accuracy:42.039% B*
HSR:5.952% F--
LA3 Desperado
B++
Kills:136
Deaths:52
KDR:2.615
Accuracy:32.383% B++
HSR:21.324% C**
Soldier Soaker
C
Kills:108
Deaths:85
KDR:1.271
Accuracy:30.914% C
HSR:13.889% C
Impetus
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:26.327% D*
HSR:38.667% A
NC4 Mag-Shot
M++
Kills:52
Deaths:6
KDR:8.667
Accuracy:0.742% T*
HSR:40.385% M++
Kills:10,485
Deaths (as Infiltrator):1,850
Deaths (to Infiltrators):1,618
KDR:5.66757
Kill Difference:8,635
Playtime:844.524 hours
Usage:26%
Score:7.820m
Score/min:154
Accuracy (listed only):34.044%
HSR (listed only):48.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:131
Deaths:48
KDR:2.729
Accuracy:30.532% C--
HSR:12.214% D
NCM1 Scattercannon
C+
Kills:121
Deaths:48
KDR:2.521
Accuracy:32.848% C-
HSR:15.703% C+
NS-10 Burster
D
Kills:97
Deaths:23
KDR:4.217
Accuracy:24.930% D
HSR:0% F
NCM2 Falcon
C
Kills:93
Deaths:19
KDR:4.895
Accuracy:37.229% C
HSR:0% F--
NCM2 Falcon
C
Kills:63
Deaths:19
KDR:3.316
Accuracy:38.692% C
HSR:0% F--
NCM3 Raven
B++
Kills:59
Deaths:37
KDR:1.595
Accuracy:45.777% B++
HSR:0% F-
NCM3 Raven
B++
Kills:59
Deaths:37
KDR:1.595
Accuracy:45.816% B++
HSR:0% F-
NS-10 Burster
D
Kills:58
Deaths:23
KDR:2.522
Accuracy:24.649% D
HSR:0% F
Kills:681
Deaths (as MAX Suit):127
Deaths (to MAX Suits):307
KDR:5.3622
Kill Difference:554
Playtime:49.906 hours
Usage:2%
Score:0.380m
Score/min:127
Accuracy (listed only):35.059%
HSR (listed only):3.490%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:265
V. Kills:22 N/A
Deaths:55
KDR:4.818
Accuracy:56.871% C++
KPH:23.100 D
VKPH:1.900 D-
M20 Mustang
N/A
Kills:50
V. Kills:27 179%
Deaths:66
KDR:0.758
Accuracy:39.085% N/A
KPH:2.200 N/A
VKPH:1.200 N/A
Kills:315 (315 + 0)
Deaths:121
KDR:2.603
VKDR:0.405
Vehicle Kills:49
Kill Difference:194
Playtime:34.174 hours
Usage:1%
Score:0.498m
Score/min:243
Piloting Accuracy:39.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:1,254
V. Kills:80 N/A
Deaths:98
KDR:12.796
Accuracy:34.728% D
KPH:34.900 C*
VKPH:2.200 C
CAS30 Tank Buster
M++
Kills:934
V. Kills:818 114%
Deaths:78
KDR:11.974
Accuracy:58.695% A+
KPH:23.600 M++
VKPH:20.700 M++
L-30R Vektor
B+
Kills:662
V. Kills:407 162%
Deaths:74
KDR:8.946
Accuracy:52.247% A
KPH:13.900 C++
VKPH:8.600 B+
C150 Dalton
A+
Kills:421
V. Kills:261 161%
Deaths:20
KDR:21.050
Accuracy:44.708% B+
KPH:57.700 A+
VKPH:35.700 B**
Kills:3,271 (2,850 + 421)
Deaths:270
KDR:12.115
VKDR:5.800
Vehicle Kills:1,566
Kill Difference:3,001
Playtime:130.431 hours
Usage:4%
Score:1.229m
Score/min:157
Piloting Accuracy:52.247%
Gunner Accuracy:44.708%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,203
V. Kills:177 N/A
Deaths:60
KDR:20.050
Accuracy:40.771% D-
KPH:55.600 C++
VKPH:8.200 C++
L100 Python HEAT
B**
Kills:1,169
V. Kills:363 321%
Deaths:84
KDR:13.917
Accuracy:43.525% D
KPH:47.600 B**
VKPH:14.800 B*
L100 Python AP
C--
Kills:372
V. Kills:155 238%
Deaths:19
KDR:19.579
Accuracy:49.439% D
KPH:23.400 C--
VKPH:9.800 D**
Skyguard
A+
Kills:243
V. Kills:119 203%
Deaths:13
KDR:18.692
Accuracy:23.220% D--
KPH:24.700 A+
VKPH:12.100 B++
Kills:2,987 (2,987 + 0)
Deaths:176
KDR:16.972
VKDR:4.625
Vehicle Kills:814
Kill Difference:2,811
Playtime:71.934 hours
Usage:2%
Score:0.720m
Score/min:167
Driving Accuracy:23.220%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:1,184
V. Kills:199 N/A
Deaths:45
KDR:26.311
Accuracy:39.524% D-
KPH:44.300 C*
VKPH:7.400 C+
E540 Halberd
B+
Kills:150
V. Kills:69 214%
Deaths:18
KDR:8.333
Accuracy:48.562% B+
KPH:26.600 C
VKPH:12.200 D
Titan-150 HEAT
A
Kills:63
V. Kills:24 252%
Deaths:4
KDR:15.750
Accuracy:42.128% C--
KPH:33.100 A
VKPH:12.600 B**
Kills:1,397 (1,247 + 150)
Deaths:67
KDR:20.851
VKDR:4.358
Vehicle Kills:292
Kill Difference:1,330
Playtime:34.286 hours
Usage:1%
Score:0.342m
Score/min:166
Driving Accuracy:42.128%
Gunner Accuracy:48.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:83
V. Kills:47 173%
Deaths:27
KDR:3.074
Accuracy:48.421% C+
KPH:48.500 C+
VKPH:27.400 C
Kills:83 (0 + 83)
Deaths:27
KDR:3.074
VKDR:1.741
Vehicle Kills:47
Kill Difference:56
Playtime:1.713 hours
Usage:0%
Score:0.043m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:48.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,172
V. Kills:34 N/A
Deaths:27
KDR:43.407
Accuracy:13.164% D-
KPH:59.200 C
VKPH:1.700 D
M12 Kobalt
B+
Kills:661
V. Kills:17 N/A
Deaths:18
KDR:36.722
Accuracy:14.158% D
KPH:77.900 B+
VKPH:2 C
G40-F Ranger
C
Kills:98
V. Kills:51 188%
Deaths:8
KDR:12.250
Accuracy:29.816% C
KPH:8.100 D
VKPH:4.200 D--
Kills:1,931 (0 + 1,931)
Deaths:53
KDR:36.434
VKDR:1.925
Vehicle Kills:102
Kill Difference:1,878
Playtime:40.324 hours
Usage:1%
Score:0.321m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:29.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,224
V. Kills:632 193%
Deaths:692
KDR:1.769
Accuracy:66.291% A+
KPH:22.700 C+
VKPH:11.700 B**
S12 Renegade
B+
Kills:1,168
V. Kills:68 N/A
Deaths:391
KDR:2.987
Accuracy:41.800% C+
KPH:45.100 C+
VKPH:2.600 B+
M20 Basilisk-F
C++
Kills:192
V. Kills:82 231%
Deaths:86
KDR:2.233
Accuracy:83.019% M
KPH:14.300 C
VKPH:6.100 C++
M12 Kobalt-F
C**
Kills:76
V. Kills:11 N/A
Deaths:54
KDR:1.407
Accuracy:37.298% A*
KPH:10.100 D
VKPH:1.500 C**
Kills:2,660 (2,660 + 0)
Deaths:1,223
KDR:2.175
VKDR:0.648
Vehicle Kills:793
Kill Difference:1,437
Playtime:100.876 hours
Usage:3%
Score:0.858m
Score/min:142
Driving Accuracy:37.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,9182,0954075.147M1.0431.065%B**N/A103.2B+40.5B*58420.3h0.8A2.5B**
L-24R Spur 1,3341,2549812.796B**8.6934.728%D1.276%D34.9C*2.2C8235.9h23C*66.3C*
M40 Fury-F 1,8561,2246921.769C++2.3466.291%A+N/A22.7C+11.7B**14354h14.5C21.9C**
AF-19 Mercenary 1,2861,2187531.618B**2.4922.945%C*14.943%D*11.7C-N/A35104.1h12.5C**54.3B
Hunter QCX 1,4221,2152704.5S0.3949.781%B+13.086%D-12.6C+2.1C+4596.5h5.5C++11.1C**
L100 Python HESH 1,3801,2036020.05B*15.9440.771%D-N/A55.7C++8.2C++18721.6h3.5C+8.6C
Titan-150 HESH 1,3831,1844526.311A++22.2139.524%D-N/A44.3C*7.5C+13326.7h2.9B+7.4C+
NC1 Gauss Rifle 1,2041,1755372.188B**1.9222.339%C+25.702%B++16.4C-N/A4071.5h10.4B*46.6B+
NSX Tomoe 1,1941,1727591.544C+2.5621.28%F35.41%C+16.4D--N/A5071.6h14.3C++67.1D
M12 Kobalt 1,2061,1722743.407M*39.3013.164%D-19.966%C*59.2C1.7D14419.8h17.8C*134.9C+
MGR-L1 Promise 1,1921,1695682.058B+2.0516.924%D*20.445%D12.3D--N/A3395.3h16.2C95.7D
L100 Python HEAT 1,5321,1698413.917A++9.8143.525%DN/A47.5B**14.8B*16924.6h5.6C++12.9C+
NS-44 Commissioner 1,1851,1692305.083S0.9839.429%B+17.536%D12D-N/A2897.2h3.6B+9.2B+
NC6 Gauss SAW 1,1891,1686181.89B++2.2216.858%D21.404%C13.5DN/A4586.4h10.2C*60.6C+
S12 Renegade 1,2361,1683912.987C+1.1241.8%C+3.51%C-45.1C+2.6B+13125.9h3.5C+8.3C++
NC14 Bolt Driver 1,1671,1641864.667U60.5652.27%M87.199%A+46.6A++N/A17425h1.5A+2.8A+
LA80 1,1711,1644923.755S19.6542.309%C*83.505%B++31.1CN/A6937.4h1.6B**3.8B*
AF-8 RailJack 1,1701,1643434.235U30.1346.773%A+94.502%A*24.9C++N/A5746.8h1.4A+3B**
SAS-R 1,1681,1621766.602B**2.5033.893%D78.658%B**26.6C--N/A6343.7h1.9B++5.5B
EM4 Longshot 1,1671,1623137.484U33.3844.65%B*90.448%A+36.1BN/A10632.2h1.4A+3.1B**
M12 Kobalt 1,1761,1513137.129C++33.0213.92%D**19.548%C**83.4C1.8D-17713.8h17.4C++125D
AC-X11 1,1001,0609811.081C+3.0216.603%F14.717%D*2.4D*N/A7446.9h10.9C+65.6D
NSX Daimyo 1,0221,0221663.875U59.7733.389%D*99.022%A+21.3D--N/A6347.9h1.4A++4.1B*
CAS30 Tank Buster 1,7529347811.974S7.8758.695%A+N/A23.6M++20.7M++25039.6h31.4B53.6B++
NC15 Phoenix 916685897.697S3.5963%AN/A21.6B+7.3C--15731.7h7.6B*12.1B**
L-30R Vektor 1,069662748.946A++4.8452.247%A2.115%C+13.9C++8.6B+8447.6h98.6C+188.7C**
M12 Kobalt 6786611836.722A*32.6214.158%D21.634%B++77.8B+2C1988.5h14.4B**101.7B
NC9 A-Tross 5965833921.487C*2.6217.295%F23.499%C+9.7D*N/A2160.1h9.7C++56.2D
C150 Dalton 6824212021.05A*16.9444.708%B+N/A57.7A+35.8B**4987.3h6D13.5C+
Rocklet Rifle 6923913801.029B+3.0857.367%B+N/A11.1D*8.5D**11235.3h20.7A36B**
L100 Python AP 5273721919.579M**15.4749.439%DN/A23.4C--9.7D**12215.9h6.4C+12.9C+
MANA Anti-Personnel Turret 369366834.41N/A0.3020.422%UN/A3660U30U5697000.1h16.3T*80T*
Mag-Cutter 4943136,2160.05B**4.068.87%F3.834%C0.2C--N/A01492.8h4.5D*50.2F*
NS-44L Blackhand 3002982611.462S7.3638.691%C38.591%C7.4D--N/A3140.2h3.3B*8.5B+
MGR-S1 Gladius 3022942491.181C+2.9231.128%B*13.605%D*7.2D--N/A2941.1h13.6D-43.8C+
Frag Grenade 2942851285N/A280.8965.084%MN/A712.5B**22.5M27440.4h3B*4.6B**
M30 Mustang AH 287265554.818C+0.7156.871%C++1.132%C23D1.9D-30511.5h11.4C20C+
NC05 Jackhammer 2552481861.333C++2.7722.282%F*8.065%F10.9D*N/A3422.7h4.7C**21D*
Tank Mine 338246435.721A++1.6287.008%SN/A66.5D24.9D*4223.7h3F3.4A++
Skyguard 3622431318.692S14.5923.22%D--N/A24.8A+12.1B++1899.8h64.5A+277.8B*
Bouncing Betty 2372351318.077S13.9774.51%M*N/A67.1D*N/A2383.5h1.5A2A++
Gauss Compact S 235228882.591A++1.5118.259%D--14.035%D9DN/A2825.3h6.6A36.3B+
G40-F Ranger 305202219.619C++5.5132.7%CN/A48.1C++24.5C3904.2h68.6C**209.8C*
M20 Basilisk-F 274192862.233B**1.8783.019%M1.563%C-14.3C6.1C++21513.4h264.3D**318.3D-
Warden 201186662.818A++1.2928.428%C**5.376%F**25.8B2.1A++847.2h5.5A19.3B**
NS Annihilator 276180702.571S1.5380.322%C+N/A13.3B++7.1D15013.5h9.2B*11.4B*
NSX Tanto 1831761061.66B+2.4518.379%D**25.568%C++3.4D*N/A1152.4h13.4C*73C
NS-61 Emissary 177175335.303S1.2028.492%C++13.143%D5.5D--N/A1631.8h12.8C**45B
Orbital Strike Uplink 2451731173N/A168.89242.177%UN/A157.3U65.5U15501.1h2.1T*0.8T*
NSX Tengu 168168553.055A++1.0542.039%B*5.952%F--33.6C+N/A845h9.4B**22.4B++
E540 Halberd 219150188.333C*4.2348.562%B+N/A26.8C12.3C--2785.6h6.6C--13.7C+
LA3 Desperado 136136522.615A++1.4932.383%B++21.324%C**5.5D*N/A1224.6h8.8C*27.1C++
NCM1 Scattercannon 135131482.729C++1.3830.532%C--12.214%D23.4DN/A525.6h5.1B+16.8C**
Auraxium Mag-Cutter 1421291,9740.065B++4.041.499%F-1.55%D-0.2DN/A0821.6h2.7D177.4T*
LA39 Bruiser 130128158.533S4.4330.459%F**3.125%F--12.2D--N/A4810.5h1.7A5.6C--
NCM1 Scattercannon 123121482.521B+1.5832.848%C-15.703%C+21.6C+N/A675.6h6.2B++18.7B
Xiphos Anti-Personnel Phalanx Tower 1191151115B*110.8978.123%SN/A13.7DN/A3818.4h319.3T*408.7F*
Soldier Soaker 108108851.271C++2.8330.914%C13.889%C25.1DN/A1264.3h5B++16.2B+
MGR-M1 Bishop 109106195.579A*1.4735.019%B17.925%D**19.3DN/A955.5h8D23C+
G40-F Ranger 14998812.25A++8.1429.816%CN/A8.1D4.2D--6812.1h108.2B+363B+
NS-10 Burster 15297234.217S0.1124.93%DN/A5.1C+2.9C-4119h95A381B++
NCM2 Falcon 11093194.895M*0.7937.229%CN/A30A*5.5B+1163.1h9.6B+25.8C**
NC6S Gauss SAW S 9491392.333B*1.7718.907%D-30.769%B**8.3D*N/A2811h12.8D67.5C
M96 Mjolnir-H 13083273.074C1.0348.421%C+N/A48.8C++27.6C4221.7h43C+88.9C+
M12 Kobalt-F 8776541.407C+2.7037.298%A*3.947%D--10.1D1.5C**417.5h37.9F101.6C+
Impetus 7575312.419B1.6926.327%D*38.667%A23.4DN/A573.2h5C+19.1D
Mauler S6 7068750.907C++3.2030.201%D--4.412%F--11.9D-N/A565.7h5.5C18.3D
NCM2 Falcon 7263193.316M+0.7938.692%CN/A20.3A+2.9D723.1h14.7C++38.1C++
Titan-150 HEAT 8763415.75A*11.6442.128%C--1.587%D-33.2A12.6B**2911.9h4.7B11.2C++
Hawk GD-68 9763292.172M++1.9355.382%D--1.587%D10.9C-5.9D1145.8h5.6B**10.2B++
NCM3 Raven 8859371.595B**2.5145.777%B++N/A3.5F1.7F-4117.1h77.8T*170F--
NCM3 Raven 8859371.595B*2.5145.816%B++N/A3.5F1.7F-3917.1h74.2T*162F--
Hyena Missile Launcher 8958163.625A*0.4837.218%B++N/A16.1C+8.6C1153.6h35.6B+95.6B+
NS-10 Burster 9358232.522A*1.5824.649%DN/A3.1D--1.8D**3019h157.8C++640.3C+
The Slasher 5554441.227U2.885.543%F-7.407%C-0.9CN/A762.1h2.4C+42.4F**
NC4 Mag-Shot 525268.667U4.560.742%T*40.385%M++1D*N/A450.7h9.3C+1256.8T*
NS Decimator 7250301.667B*2.4454.651%D4%A20.8D9.2D3252.4h3.8B++6.9B+
M20 Mustang 7750660.758C3.3539.085%A+N/A2.2D--1.2D*21122.7h287.3F-735.2D*

Consumables
  Name Deaths Consumed Time Equipped
Welding Device14,3221.6h
Motion Spotter134,2267h
Restoration Kit581,43111.7h
NS Patriot Flare Gun02020.3h
Nano-Armor Kit186784,34692.3h
Routing Spire01090.4h
Flail Targeting Dart206255.1h
Pain Spire0670.4h
Gauss Rifle Burst0680h
Spawn Beacon111,94420.1h
Turret AI Module01190.7h
Structure Shield Module01740.9h
Repair Module04031.7h
Cortium Silo03211.4h
Skywall Shield Emitter02011.2h
Nanite Revive Grenade04310.1h
NC Triumph Flare Gun02560.4h
Spitfire Auto-Turret71,4432.2h
Deconstruction Tool720,86311h
Rampart Wall45936.5h
Xiphos Anti-Personnel Tower01571.4h
Shield Recharging Field172,6574.3h
Ammunition Package103,4216.9h
Anti-Infantry MANA Turret95301.1h
Medical Applicator2516,107,455265.8h
Elysium Spawn Tube02791.4h
Spear Anti-Vehicle Turret01191.4h
Light Vehicle Terminal01261.3h
Vehicle Gate02012.3h
Light Air Terminal0690.6h
Pillbox11471.5h
WLT-Howler Mining Laser83115,845109.3h
Infantry Tower01521.9h
Router15441.2h
Nano-Repair Grenade03770.1h
Orbital Strike Target Designator14902.1h
Hardlight Barrier31090.4h

Check the help document for the dictionary if you want to learn more about words used here.


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