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Executor Recruit 000OOO000OOO[] 000OOO000OOO
NC BR 143

KDR: 3.83

Score: 46.2m

Last Seen: Sep 2nd, 2018 8:39 AM
- OFFLINE - 68 minute(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS C-4 AF-19 Mercenary M40 Fury-F Titan-150 HESH Hunter QCX NC1 Gauss Rifle L100 Python HESH NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.68%21.957%410169977,5422.191171.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.992%-0.454D0.222C++-2.342F--HEAD ++ (~12.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.197C++11.20.211C++49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.317%2.098%289110124292292411.86522177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.715B++0.438B-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-0.218C86.2-0.639D108.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.942%0.337%533410092,6717356223.63401429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%0.111C+-1.494F0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.774B++3.70.707B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.198%15.254%46210115905442961.08257199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.633%-2.222F--2.862M+3.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.4-0.24C17.70.544B+127.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.64%87.089%46610075,9334502713.1844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.363%1.135B**1.316A1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.63B+1.50.51B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.594%4.762%462101112630920.406452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.076%-0.644D-1.948F-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.156C++3.70.228C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m660.4%419 (25.1k)364 (21.8k)3.8304430,4527,9504.37484143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101326155.143%24.156%12415:5215

18% Combat Medic26% Engineer33% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2018 1:52 AMJun 11th, 2018 3:59 PMSep 2nd, 2018 8:41 AM (44d) (PST)Sep 2nd, 2018 9:15 AM (44d) (PST)Sep 2nd, 2018 4:39 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081722360.2400.0630.0581.8380.038173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,45310,29614,1571443110221,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2111.9h/88d 4,328 7,356 90,138 232.9k 1,325 2,703 4,813 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D--
Kills:691
Deaths:375
KDR:1.843
Accuracy:18.223% D--
HSR:17.656% D--
NC6 Gauss SAW
D
Kills:379
Deaths:224
KDR:1.692
Accuracy:16.757% D
HSR:18.470% D
Kills:1,070
Deaths (as Heavy Assault):599
Deaths (to Heavy Assaults):1,600
KDR:1.78631
Kill Difference:471
Playtime:107.249 hours
Usage:5%
Score:0.939m
Score/min:146
Accuracy (listed only):17.490%
HSR (listed only):18.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,218
Deaths:751
KDR:1.622
Accuracy:22.961% C*
HSR:14.943% D*
AC-X11
D
Kills:583
Deaths:549
KDR:1.062
Accuracy:21.337% D
HSR:15.094% D*
Warden
C**
Kills:186
Deaths:66
KDR:2.818
Accuracy:28.428% C**
HSR:5.376% F**
NSX Tanto
C*
Kills:143
Deaths:82
KDR:1.744
Accuracy:18.358% D**
HSR:26.573% C*
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.470% D--
HSR:4.412% F--
LA39 Bruiser
C
Kills:58
Deaths:3
KDR:19.333
Accuracy:56.140% C
HSR:5.172% F-
Kills:2,256
Deaths (as Engineer):1,526
Deaths (to Engineers):2,068
KDR:1.47837
Kill Difference:730
Playtime:558.749 hours
Usage:26%
Score:8.780m
Score/min:262
Accuracy (listed only):29.616%
HSR (listed only):11.928%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,218
Deaths:751
KDR:1.622
Accuracy:22.961% C*
HSR:14.943% D*
AC-X11
D
Kills:583
Deaths:549
KDR:1.062
Accuracy:21.337% D
HSR:15.094% D*
MGR-S1 Gladius
B**
Kills:269
Deaths:233
KDR:1.155
Accuracy:32.000% B**
HSR:13.383% D*
NSX Tengu
B*
Kills:159
Deaths:46
KDR:3.457
Accuracy:42.471% B*
HSR:3.774% F*
NSX Tanto
C*
Kills:143
Deaths:82
KDR:1.744
Accuracy:18.358% D**
HSR:26.573% C*
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.470% D--
HSR:4.412% F--
LA39 Bruiser
C
Kills:58
Deaths:3
KDR:19.333
Accuracy:56.140% C
HSR:5.172% F-
Kills:2,498
Deaths (as Light Assault):1,739
Deaths (to Light Assaults):1,227
KDR:1.43646
Kill Difference:759
Playtime:358.333 hours
Usage:17%
Score:3.019m
Score/min:140
Accuracy (listed only):31.962%
HSR (listed only):11.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:1,172
Deaths:759
KDR:1.544
Accuracy:21.285% D**
HSR:35.410% C+
NC14 Bolt Driver
M
Kills:1,164
Deaths:18
KDR:64.667
Accuracy:52.318% M
HSR:87.199% A+
AF-8 RailJack
A*
Kills:1,164
Deaths:34
KDR:34.235
Accuracy:46.906% A+
HSR:94.502% A*
LA80
B++
Kills:1,164
Deaths:49
KDR:23.755
Accuracy:42.338% C*
HSR:83.505% B++
SAS-R
B**
Kills:1,162
Deaths:176
KDR:6.602
Accuracy:33.903% D
HSR:78.658% B**
EM4 Longshot
A+
Kills:1,162
Deaths:31
KDR:37.484
Accuracy:44.674% B*
HSR:90.448% A+
NS-44 Commissioner
C++
Kills:726
Deaths:207
KDR:3.507
Accuracy:36.622% C++
HSR:21.212% C+
MGR-S1 Gladius
B**
Kills:269
Deaths:233
KDR:1.155
Accuracy:32.000% B**
HSR:13.383% D*
NS-44L Blackhand
C++
Kills:202
Deaths:16
KDR:12.625
Accuracy:42.122% C++
HSR:25.743% D*
NS-61 Emissary
B**
Kills:162
Deaths:29
KDR:5.586
Accuracy:34.787% B**
HSR:12.346% D
NSX Tengu
B*
Kills:159
Deaths:46
KDR:3.457
Accuracy:42.471% B*
HSR:3.774% F*
LA3 Desperado
B*
Kills:136
Deaths:52
KDR:2.615
Accuracy:33.065% B*
HSR:21.324% C**
NSX Daimyo
A+
Kills:117
Deaths:2
KDR:58.500
Accuracy:51.242% A+
HSR:98.291% A
Soldier Soaker
C
Kills:108
Deaths:85
KDR:1.271
Accuracy:30.914% C
HSR:13.889% C
Impetus
A
Kills:75
Deaths:31
KDR:2.419
Accuracy:26.852% D*
HSR:38.667% A
NC4 Mag-Shot
M++
Kills:52
Deaths:6
KDR:8.667
Accuracy:0.745% T*
HSR:40.385% M++
Kills:8,994
Deaths (as Infiltrator):1,774
Deaths (to Infiltrators):1,282
KDR:5.0699
Kill Difference:7,220
Playtime:707.311 hours
Usage:33%
Score:6.864m
Score/min:162
Accuracy (listed only):35.765%
HSR (listed only):47.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:1,175
Deaths:537
KDR:2.188
Accuracy:22.345% C+
HSR:25.702% B++
NC9 A-Tross
C+
Kills:373
Deaths:272
KDR:1.371
Accuracy:17.233% F
HSR:23.593% C+
MGR-S1 Gladius
B**
Kills:269
Deaths:233
KDR:1.155
Accuracy:32.000% B**
HSR:13.383% D*
NSX Tengu
B*
Kills:159
Deaths:46
KDR:3.457
Accuracy:42.471% B*
HSR:3.774% F*
Mauler S6
D--
Kills:68
Deaths:75
KDR:0.907
Accuracy:30.470% D--
HSR:4.412% F--
LA39 Bruiser
C
Kills:58
Deaths:3
KDR:19.333
Accuracy:56.140% C
HSR:5.172% F-
Kills:2,102
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):508
KDR:1.80274
Kill Difference:936
Playtime:386.679 hours
Usage:18%
Score:26.419m
Score/min:1,139
Accuracy (listed only):33.443%
HSR (listed only):12.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):193
KDR:0
Kill Difference:UNR
Playtime:11.831 hours
Usage:1%
Score:0.131m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:1,154
V. Kills:77 N/A
Deaths:92
KDR:12.544
Accuracy:35.186% C--
KPH:34.200 C*
VKPH:2.300 C
L-30R Vektor
C++
Kills:429
V. Kills:237 180%
Deaths:62
KDR:6.919
Accuracy:44.317% B+
KPH:13.100 C+
VKPH:7.200 C++
C150 Dalton
A
Kills:228
V. Kills:139 163%
Deaths:10
KDR:22.800
Accuracy:34.092% C--
KPH:51.600 A
VKPH:31.500 B++
Kills:1,811 (1,583 + 228)
Deaths:164
KDR:11.043
VKDR:2.762
Vehicle Kills:453
Kill Difference:1,647
Playtime:70.876 hours
Usage:3%
Score:0.395m
Score/min:93
Piloting Accuracy:44.317%
Gunner Accuracy:34.092%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,173
V. Kills:176 N/A
Deaths:59
KDR:19.881
Accuracy:40.713% D-
KPH:54.800 C++
VKPH:8.200 C++
L100 Python HEAT
B*
Kills:212
V. Kills:78 268%
Deaths:15
KDR:14.133
Accuracy:46.938% C-
KPH:39.900 B++
VKPH:14.700 B*
Skyguard
A++
Kills:199
V. Kills:97 203%
Deaths:8
KDR:24.875
Accuracy:22.329% D--
KPH:25.400 A++
VKPH:12.400 B*
L100 Python AP
C++
Kills:102
V. Kills:51 196%
Deaths:4
KDR:25.500
Accuracy:55.752% C++
KPH:29.200 C+
VKPH:14.600 D
Kills:1,686 (1,686 + 0)
Deaths:86
KDR:19.605
VKDR:4.674
Vehicle Kills:402
Kill Difference:1,600
Playtime:38.031 hours
Usage:2%
Score:0.405m
Score/min:178
Driving Accuracy:55.752%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:1,184
V. Kills:199 N/A
Deaths:45
KDR:26.311
Accuracy:39.524% D-
KPH:44.300 C*
VKPH:7.400 C+
E540 Halberd
B
Kills:97
V. Kills:38 249%
Deaths:12
KDR:8.083
Accuracy:47.342% B
KPH:28.300 C+
VKPH:11.100 D
Kills:1,281 (1,184 + 97)
Deaths:57
KDR:22.474
VKDR:4.158
Vehicle Kills:237
Kill Difference:1,224
Playtime:30.168 hours
Usage:1%
Score:0.273m
Score/min:151
Driving Accuracy:39.524%
Gunner Accuracy:47.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:80
V. Kills:44 178%
Deaths:26
KDR:3.077
Accuracy:45.638% C-
KPH:50.300 C++
VKPH:27.600 C
Kills:80 (0 + 80)
Deaths:26
KDR:3.077
VKDR:1.692
Vehicle Kills:44
Kill Difference:54
Playtime:1.592 hours
Usage:0%
Score:0.037m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:45.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:493
V. Kills:12 N/A
Deaths:15
KDR:32.867
Accuracy:11.611% D*
KPH:55.300 C-
VKPH:1.300 D
G40-F Ranger
C
Kills:88
V. Kills:45 191%
Deaths:7
KDR:12.571
Accuracy:28.349% C
KPH:7.700 D-
VKPH:4 D--
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:11.916% N/A
KPH:69.400 N/A
VKPH:1.400 N/A
Kills:631 (0 + 631)
Deaths:25
KDR:25.240
VKDR:2.320
Vehicle Kills:58
Kill Difference:606
Playtime:20.996 hours
Usage:1%
Score:0.129m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:11.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,216
V. Kills:628 193%
Deaths:690
KDR:1.762
Accuracy:66.316% A+
KPH:22.700 C+
VKPH:11.700 B**
S12 Renegade
B+
Kills:1,153
V. Kills:67 N/A
Deaths:390
KDR:2.956
Accuracy:41.696% C+
KPH:45.200 C
VKPH:2.600 B+
M20 Basilisk-F
C++
Kills:192
V. Kills:82 231%
Deaths:86
KDR:2.233
Accuracy:83.019% M+
KPH:14.300 C
VKPH:6.100 C++
M12 Kobalt-F
B+
Kills:66
V. Kills:11 N/A
Deaths:47
KDR:1.404
Accuracy:36.638% A*
KPH:9.900 D
VKPH:1.600 B+
Kills:2,627 (2,627 + 0)
Deaths:1,213
KDR:2.166
VKDR:0.650
Vehicle Kills:788
Kill Difference:1,414
Playtime:99.170 hours
Usage:5%
Score:0.845m
Score/min:142
Driving Accuracy:36.638%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,3001,6313274.988M1.1630.343%B**N/A102.6B+42.1B*59315.9h0.8A2.7C**
AF-19 Mercenary 1,2861,2187511.622B**2.2122.961%C*14.943%D*11.9C-N/A33102.3h12.5B54.3B
M40 Fury-F 1,8441,2166901.762C++2.0766.316%A+N/A22.7C+11.7B**14353.5h14.6C22C*
Titan-150 HESH 1,3831,1844526.311A++22.4839.524%D-N/A44.3C*7.5C+12926.7h2.9B+7.4C+
Hunter QCX 1,3611,1812404.921S1.0955.428%B*13.463%D-14.1C+2.2C+5083.7h5.2C*9.4B
NC1 Gauss Rifle 1,2041,1755372.188B**1.6422.345%C+25.702%B++16.5C-N/A3971.3h10.4B*46.5B+
L100 Python HESH 1,3491,1735919.881B*16.0540.713%D-N/A54.8C++8.2C++17221.4h3.5C+8.7C
NSX Tomoe 1,1941,1727591.544C+2.2921.285%D**35.41%C+16.4D--N/A5071.6h14.3C++67.1D
NC14 Bolt Driver 1,1671,1641864.667U60.8452.318%M87.199%A+46.7A++N/A17024.9h1.5A+2.8A+
AF-8 RailJack 1,1701,1643434.235U30.4046.906%A+94.502%A*24.9C++N/A5746.7h1.4A+3B**
LA80 1,1711,1644923.755S19.9242.338%C*83.505%B++31.1CN/A6837.4h1.6B**3.8B*
SAS-R 1,1681,1621766.602B**2.7733.903%D78.658%B**26.6C--N/A6243.7h1.9B++5.5B
EM4 Longshot 1,1671,1623137.484U33.6544.674%B*90.448%A+36.3B+N/A10532h1.4A+3.1B**
L-24R Spur 1,2311,1549212.543A8.7135.186%C--1.386%C--34.2C*2.3C7833.7h23C**65.5C**
S12 Renegade 1,2201,1533902.956C+0.8741.696%C+3.469%C45.2C2.6B+13125.5h3.5C+8.3C++
NS-44 Commissioner 7397262073.507A**0.3236.622%C++21.212%C+10.9D-N/A2766.5h3.7C**10.2B
MGR-L1 Promise 7066913751.843B1.9918.223%D--17.656%D--17.5D-N/A5039.4h17.3C-95.2D
AC-X11 6065835491.062C+2.7721.337%D15.094%D*3.2D*N/A9180.7h10.9C+51.1C+
M12 Kobalt 5054931532.867A*29.0411.611%D*18.053%C+55.4C-1.3D1428.9h19.9C+171.2C--
M12 Kobalt 4544432319.261C15.4313.657%D**18.962%C*70.3D1.7D--1586.3h19.1C+139.6D-
L-30R Vektor 666429626.919A3.0944.317%B+2.098%C+13.1C+7.2C++7232.7h86.2C+194.5C*
NC6 Gauss SAW 3883792241.692B+2.1416.757%D18.47%D19C--N/A7120h11.3C+67.2C+
NC9 A-Tross 3813732721.371C++2.4617.233%F23.593%C+14.4D--N/A3125.9h10.5C+60.8D-
Rocklet Rifle 5983383291.027B++2.8059.325%B*N/A13.4D*10.3D*13225.2h21.2A35.8B**
NC15 Phoenix 470322496.571S2.7464.03%A+N/A18.6B+8.6C16517.3h8.8B+13.7B*
Mag-Cutter 4843044,9380.062A+3.7710.397%D**3.618%C-0.3CN/A01182.6h4.5D*43.3F-
MGR-S1 Gladius 2762692331.155C+2.6832%B**13.383%D*9.7D--N/A3627.8h14.2D--44.3C+
Frag Grenade 2372311231N/A227.1764.251%A**N/A770A20A**25540.3h2.9B*4.5B**
C150 Dalton 3672281022.8A**18.9734.092%C--N/A51.8A31.6B++3604.4h4.3C**12.7C++
L100 Python HEAT 2902121514.133A10.3046.938%C-N/A40B++14.7B*1795.3h6.7C14.3C
Bouncing Betty 2132121119.273S15.4475.318%M**N/A88.3DN/A3132.4h1.4A+1.9A++
NS-44L Blackhand 2032021612.625U8.7942.122%C++25.743%D*7.4D--N/A2227.3h3.4B*8B+
G40-F Ranger 303201219.571C++5.7432.714%C+N/A49C*24.9C+3944.1h68.7C**209.9C**
Skyguard 296199824.875U21.0422.329%D--N/A25.5A++12.4B*1877.8h61.9A+277.1B*
M20 Basilisk-F 274192862.233A1.6083.019%M+1.563%C-14.3C6.1C++21513.4h264.3F-318.3D--
Warden 201186662.818A*1.0128.428%C**5.376%F**25.8B2.1A++747.2h5.5A19.3B**
Orbital Strike Uplink 2431711171N/A167.17252.899%UN/A171U72U15961h2T*0.8T*
NS-61 Emissary 164162295.586S1.7634.787%B**12.346%D10.8DN/A2415h11.7B+33.5B++
Tank Mine 215160295.517A+1.69103.295%SN/A88.9C30.6D--6061.8h3.3F-3.2A++
NSX Tengu 159159463.457A*0.3742.471%B*3.774%F*34.6C+N/A834.6h9.5B*22.3B++
NSX Tanto 147143821.744B+2.0918.358%D**26.573%C*7.8D--N/A2518.4h14.1C++76.7C
LA3 Desperado 136136522.615A++1.2233.065%B*21.324%C**5.5D*N/A1224.6h8.8C*26.5B+
NSX Daimyo 117117258.5U54.6751.242%A+98.291%A30DN/A713.9h1.4A++2.8A
NS Annihilator 176115412.805S1.0381.021%C*N/A14.2B++7.5C1778.1h8.8B*10.9B*
Xiphos Anti-Personnel Phalanx Tower 1161121112B*108.1778.272%SN/A13.3D-N/A3818.4h327.7T*418.7T
Soldier Soaker 108108851.271C++2.5630.914%C13.889%C25.1DN/A1264.3h5B++16.2B+
L100 Python AP 153102425.5S21.6755.752%C++N/A29.1C+14.6D1873.5h7.4C13.3C
E540 Halberd 13597128.083C*4.2547.342%B1.031%D*28.5C+11.2D3183.4h6.9D14.5C+
MANA Anti-Personnel Turret 8989253.56N/A0.2719.578%UN/A890UN/A1674800.1h20.8T*106.1T*
G40-F Ranger 13388712.571A++8.7428.349%CN/A7.7D-3.9D--6011.4h94.9B++334.9B+
M96 Mjolnir-H 12480263.077C0.7545.638%C-N/A50C++27.5C3851.6h38.8C+85.1C+
Auraxium Mag-Cutter 81771,3800.056B+3.773.163%F-2.597%D0.2DN/A0407.4h2.7D86.2T*
Impetus 7575312.419B+1.4126.852%D*38.667%A23.4DN/A553.2h5C+18.7D
Mauler S6 7068750.907C++2.9230.47%D--4.412%F--11.9D-N/A435.7h5.5C18.1C--
M12 Kobalt-F 7766471.404C+2.4336.638%A*4.545%D-9.9D1.6B+316.7h40.3F--109.9C
LA39 Bruiser 5858319.333U15.5056.14%C5.172%F-20DN/A782.9h1.7A2.9B++
NC4 Mag-Shot 525268.667U4.840.745%T*40.385%M++1D*N/A450.4h9.3C+1251.4T*
M12 Kobalt 5150316.667B+12.8411.916%D*24%A71.4C**1.4D2780.7h11.7A+98.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter133,9795.9h
Restoration Kit431,0486.9h
NS Patriot Flare Gun01880.2h
Nano-Armor Kit117411,96064.4h
Routing Spire0640.3h
Flail Targeting Dart196004.9h
Welding Device01,0800.3h
Spawn Beacon111,79418h
Turret AI Module01040.6h
Structure Shield Module01530.8h
Repair Module03471.5h
Cortium Silo02621.1h
Skywall Shield Emitter01701h
Nanite Revive Grenade04310.1h
NC Triumph Flare Gun02350.4h
Deconstruction Tool720,86311h
Spitfire Auto-Turret28341.2h
Rampart Wall45145.7h
Xiphos Anti-Personnel Tower01381.2h
Anti-Infantry MANA Turret42020.5h
Shield Recharging Field162,4114.1h
Ammunition Package72,3092.8h
Medical Applicator2055,969,072247.7h
Elysium Spawn Tube02251.2h
Light Vehicle Terminal0941h
Spear Anti-Vehicle Turret01121.3h
Infantry Tower01301.8h
WLT-Howler Mining Laser78107,111102.2h
Pillbox11281.4h
Hardlight Barrier3970.4h
Router12860.9h
Nano-Repair Grenade03580.1h
Vehicle Gate01561.8h
Orbital Strike Target Designator13872.1h

Check the help document for the dictionary if you want to learn more about words used here.


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