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Primarch 00OO[TWC2] 00OO
VS BR 94

KDR: 2.05

Score: 52.1m

Last Seen: May 10th, 2020 7:43 AM
- OFFLINE - 52.7 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 48%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP C-4 Eridani SX5 Betelgeuse 54-A L100 Python HESH Proton II PPA-H Ghost Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 1284TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.886%18.778%43032131431,7291.2780.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.973%0.317C*-0.35C--1.481FHEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.421B9.80.312C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.531%1.374%8376134012,006288845964.1572261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.383%1.598A+-0.729D-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.60.63B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.574%3.763%5671013368,583183227054.68249317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%-0.152C-0.183C0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.646B+14.70.634B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.985%67.435%567113452,9942009241.49029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.059B**0.026C+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.90.404B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.474%11.621%567513417,5812222393.41179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%-0.024C+-0.622D0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.359C**3.50.282C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.1m256.7%380 (22.8k)307 (18.4k)2.0487999,43048,5312.3972194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346431121.918%12.057%26403:3042

37% Engineer18% Heavy Assault15% Infiltrator22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 3:56 AMAug 31st, 2019 3:29 AMMay 13th, 2020 6:52 PM (55d) (PST)May 10th, 2020 3:46 AM (58d) (PST)May 10th, 2020 3:43 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321895430.5870.2860.0711.7320.088680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,90811,36432,54435174104518,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2823.4h/117.6d 16,909 11,988 30,598 293.5k 6,477 8,244 14,908 124m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,447
Deaths:1,811
KDR:1.903
Accuracy:22.904% D--
HSR:23.064% D*
Orion VS54
D
Kills:1,647
Deaths:1,203
KDR:1.369
Accuracy:18.494% D
HSR:19.126% D-
NSX Naginata
C
Kills:1,466
Deaths:753
KDR:1.947
Accuracy:21.451% C
HSR:26.398% C
Pulsar LSW
D--
Kills:1,160
Deaths:776
KDR:1.495
Accuracy:19.367% D--
HSR:18.362% D--
SVA-88
D-
Kills:1,160
Deaths:617
KDR:1.880
Accuracy:19.991% D-
HSR:14.569% D**
VX29 Polaris
C--
Kills:1,160
Deaths:650
KDR:1.785
Accuracy:22.075% C--
HSR:18.362% D
Flare VE6
D
Kills:1,158
Deaths:652
KDR:1.776
Accuracy:20.908% D
HSR:17.962% D--
NS-15M AE
D**
Kills:60
Deaths:40
KDR:1.500
Accuracy:19.587% D**
HSR:11.667% F-
Kills:11,258
Deaths (as Heavy Assault):6,502
Deaths (to Heavy Assaults):14,615
KDR:1.73147
Kill Difference:4,756
Playtime:507.490 hours
Usage:18%
Score:8.984m
Score/min:295
Accuracy (listed only):20.597%
HSR (listed only):18.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:2,196
Deaths:2,003
KDR:1.096
Accuracy:20.404% D
HSR:14.572% D--
Thanatos VE70
D-
Kills:1,726
Deaths:1,202
KDR:1.436
Accuracy:33.183% D-
HSR:9.791% D*
Phobos VX86
C++
Kills:1,693
Deaths:1,359
KDR:1.246
Accuracy:62.974% C++
HSR:11.577% D
NSX Tanto
C
Kills:1,664
Deaths:1,239
KDR:1.343
Accuracy:26.156% C
HSR:20.373% D-
Chaos
D
Kills:1,548
Deaths:1,356
KDR:1.142
Accuracy:44.660% F
HSR:12.985% D
Eclipse VE3A
C
Kills:1,546
Deaths:1,213
KDR:1.275
Accuracy:24.992% D
HSR:18.758% C
Nova
D
Kills:1,443
Deaths:934
KDR:1.545
Accuracy:39.496% D
HSR:10.256% D*
NS Baron G5
C
Kills:1,286
Deaths:1,009
KDR:1.275
Accuracy:41.952% C
HSR:9.409% D*
Solstice SF
C+
Kills:1,264
Deaths:1,209
KDR:1.045
Accuracy:23.899% C
HSR:15.585% C+
NSX-P Tanto
C
Kills:1,187
Deaths:661
KDR:1.796
Accuracy:24.590% C
HSR:21.651% D
Pandora VX25
C+
Kills:1,171
Deaths:852
KDR:1.374
Accuracy:42.522% C+
HSR:14.261% C
Zenith VX-5
C+
Kills:1,164
Deaths:759
KDR:1.534
Accuracy:25.664% C
HSR:22.680% C+
Pulsar C
C+
Kills:1,152
Deaths:873
KDR:1.320
Accuracy:23.795% C
HSR:23.698% C+
Serpent VE92
D
Kills:1,152
Deaths:1,015
KDR:1.135
Accuracy:19.674% D--
HSR:16.319% D
Eidolon VE33
D
Kills:69
Deaths:50
KDR:1.380
Accuracy:25.363% D
HSR:17.391% D*
Kills:20,261
Deaths (as Engineer):15,734
Deaths (to Engineers):9,446
KDR:1.28772
Kill Difference:4,527
Playtime:1,033.470 hours
Usage:37%
Score:20.663m
Score/min:333
Accuracy (listed only):31.955%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:4,013
Deaths:3,506
KDR:1.145
Accuracy:24.316% D
HSR:13.431% D--
Solstice VE3
D
Kills:2,196
Deaths:2,003
KDR:1.096
Accuracy:20.404% D
HSR:14.572% D--
Thanatos VE70
D-
Kills:1,726
Deaths:1,202
KDR:1.436
Accuracy:33.183% D-
HSR:9.791% D*
Phobos VX86
C++
Kills:1,693
Deaths:1,359
KDR:1.246
Accuracy:62.974% C++
HSR:11.577% D
NSX Tanto
C
Kills:1,664
Deaths:1,239
KDR:1.343
Accuracy:26.156% C
HSR:20.373% D-
Chaos
D
Kills:1,548
Deaths:1,356
KDR:1.142
Accuracy:44.660% F
HSR:12.985% D
Eclipse VE3A
C
Kills:1,546
Deaths:1,213
KDR:1.275
Accuracy:24.992% D
HSR:18.758% C
Nova
D
Kills:1,443
Deaths:934
KDR:1.545
Accuracy:39.496% D
HSR:10.256% D*
NS Baron G5
C
Kills:1,286
Deaths:1,009
KDR:1.275
Accuracy:41.952% C
HSR:9.409% D*
Solstice SF
C+
Kills:1,264
Deaths:1,209
KDR:1.045
Accuracy:23.899% C
HSR:15.585% C+
NSX-P Tanto
C
Kills:1,187
Deaths:661
KDR:1.796
Accuracy:24.590% C
HSR:21.651% D
Pandora VX25
C+
Kills:1,171
Deaths:852
KDR:1.374
Accuracy:42.522% C+
HSR:14.261% C
Zenith VX-5
C+
Kills:1,164
Deaths:759
KDR:1.534
Accuracy:25.664% C
HSR:22.680% C+
Pulsar C
C+
Kills:1,152
Deaths:873
KDR:1.320
Accuracy:23.795% C
HSR:23.698% C+
Serpent VE92
D
Kills:1,152
Deaths:1,015
KDR:1.135
Accuracy:19.674% D--
HSR:16.319% D
NSX Tengu
C-
Kills:561
Deaths:439
KDR:1.278
Accuracy:34.886% C-
HSR:18.717% C--
Sirius SX12
C--
Kills:222
Deaths:220
KDR:1.009
Accuracy:22.744% C--
HSR:15.315% C--
NS-7 PDW
D--
Kills:198
Deaths:204
KDR:0.971
Accuracy:20.351% D--
HSR:10.101% D*
Kills:25,186
Deaths (as Light Assault):20,053
Deaths (to Light Assaults):8,041
KDR:1.25597
Kill Difference:5,133
Playtime:613.543 hours
Usage:22%
Score:11.016m
Score/min:299
Accuracy (listed only):30.903%
HSR (listed only):15.527%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:4,013
Deaths:3,506
KDR:1.145
Accuracy:24.316% D
HSR:13.431% D--
Thanatos VE70
D-
Kills:1,726
Deaths:1,202
KDR:1.436
Accuracy:33.183% D-
HSR:9.791% D*
Phobos VX86
C++
Kills:1,693
Deaths:1,359
KDR:1.246
Accuracy:62.974% C++
HSR:11.577% D
Chaos
D
Kills:1,548
Deaths:1,356
KDR:1.142
Accuracy:44.660% F
HSR:12.985% D
Nova
D
Kills:1,443
Deaths:934
KDR:1.545
Accuracy:39.496% D
HSR:10.256% D*
NS Baron G5
C
Kills:1,286
Deaths:1,009
KDR:1.275
Accuracy:41.952% C
HSR:9.409% D*
Pandora VX25
C+
Kills:1,171
Deaths:852
KDR:1.374
Accuracy:42.522% C+
HSR:14.261% C
NSX Tengu
C-
Kills:561
Deaths:439
KDR:1.278
Accuracy:34.886% C-
HSR:18.717% C--
NS-11P
C
Kills:388
Deaths:345
KDR:1.125
Accuracy:21.481% D
HSR:20.103% C
Sirius SX12
C--
Kills:222
Deaths:220
KDR:1.009
Accuracy:22.744% C--
HSR:15.315% C--
Pulsar VS1
D*
Kills:202
Deaths:210
KDR:0.962
Accuracy:18.804% D*
HSR:9.406% F
NS-7 PDW
D--
Kills:198
Deaths:204
KDR:0.971
Accuracy:20.351% D--
HSR:10.101% D*
H-V45
D
Kills:152
Deaths:136
KDR:1.118
Accuracy:21.944% D
HSR:15.132% D--
Kills:14,603
Deaths (as Combat Medic):11,772
Deaths (to Combat Medics):4,557
KDR:1.24049
Kill Difference:2,831
Playtime:72.516 hours
Usage:3%
Score:1.113m
Score/min:256
Accuracy (listed only):33.024%
HSR (listed only):13.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:4,013
Deaths:3,506
KDR:1.145
Accuracy:24.316% D
HSR:13.431% D--
Ghost
C*
Kills:2,994
Deaths:804
KDR:3.724
Accuracy:41.985% C*
HSR:67.435% C
NS-44 Commissioner
D-
Kills:1,284
Deaths:1,410
KDR:0.911
Accuracy:29.889% D-
HSR:15.576% D--
Spiker
C-
Kills:1,177
Deaths:1,077
KDR:1.093
Accuracy:24.644% D-
HSR:19.031% C-
NS-357 Underboss
C*
Kills:1,152
Deaths:989
KDR:1.165
Accuracy:40.133% C*
HSR:19.097% C--
NSX Tengu
C-
Kills:561
Deaths:439
KDR:1.278
Accuracy:34.886% C-
HSR:18.717% C--
Cerberus
B++
Kills:500
Deaths:361
KDR:1.385
Accuracy:37.659% B++
HSR:18.400% D
NS-44L Blackhand
D--
Kills:332
Deaths:439
KDR:0.756
Accuracy:34.562% D--
HSR:26.807% D*
Sirius SX12
C--
Kills:222
Deaths:220
KDR:1.009
Accuracy:22.744% C--
HSR:15.315% C--
NS-7 PDW
D--
Kills:198
Deaths:204
KDR:0.971
Accuracy:20.351% D--
HSR:10.101% D*
NS-AM7 Archer
C++
Kills:186
Deaths:494
KDR:0.377
Accuracy:58.604% C+
HSR:19.355% C++
NS-30 Vandal
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:27.082% D*
HSR:26.087% C+
Artemis VX26
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:25.292% D
HSR:22.360% C+
NSX Tomoe
C
Kills:122
Deaths:101
KDR:1.208
Accuracy:26.344% D
HSR:36.066% C
NS-61 Emissary
C++
Kills:91
Deaths:78
KDR:1.167
Accuracy:29.082% C++
HSR:13.187% D
Kills:13,154
Deaths (as Infiltrator):10,316
Deaths (to Infiltrators):5,916
KDR:1.27511
Kill Difference:2,838
Playtime:429.702 hours
Usage:15%
Score:6.462m
Score/min:251
Accuracy (listed only):31.838%
HSR (listed only):22.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,738
Deaths:391
KDR:4.445
Accuracy:18.843% C
HSR:20.944% C+
Blueshift VM5
C
Kills:1,673
Deaths:390
KDR:4.290
Accuracy:19.304% C
HSR:20.442% C
Cosmos VM3
D
Kills:1,269
Deaths:376
KDR:3.375
Accuracy:14.485% D
HSR:15.366% D-
Quasar VM1
C+
Kills:1,248
Deaths:382
KDR:3.267
Accuracy:15.413% C
HSR:18.670% C+
Comet VM2
B++
Kills:418
Deaths:197
KDR:2.122
Accuracy:50.414% B++
HSR:2.871% D
Comet VM2
B+
Kills:319
Deaths:194
KDR:1.644
Accuracy:51.497% B+
HSR:4.389% C++
Nebula VM20
C+
Kills:213
Deaths:58
KDR:3.672
Accuracy:18.684% C+
HSR:18.779% C-
Nebula VM20
C
Kills:204
Deaths:58
KDR:3.517
Accuracy:18.566% C
HSR:17.647% D
Vortex VM21
C*
Kills:186
Deaths:89
KDR:2.090
Accuracy:44.068% C*
HSR:1.613% D-
Vortex VM21
B+
Kills:148
Deaths:90
KDR:1.644
Accuracy:45.434% B+
HSR:1.351% D--
NS-10 Burster
B*
Kills:112
Deaths:63
KDR:1.778
Accuracy:37.200% B*
HSR:0.893% D**
NS-10 Burster
B*
Kills:111
Deaths:64
KDR:1.734
Accuracy:36.763% B*
HSR:0.901% D**
Kills:7,639
Deaths (as MAX Suit):1,176
Deaths (to MAX Suits):2,664
KDR:6.49575
Kill Difference:6,463
Playtime:160.801 hours
Usage:6%
Score:3.830m
Score/min:397
Accuracy (listed only):30.889%
HSR (listed only):10.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:173
V. Kills:238 72%
Deaths:74
KDR:2.338
Accuracy:35.430% C++
KPH:13.700 D--
VKPH:18.800 C-
L105 Zephyr
C+
Kills:105
V. Kills:19 N/A
Deaths:14
KDR:7.500
Accuracy:48.064% B+
KPH:46.700 C
VKPH:8.500 C+
Kills:278 (0 + 278)
Deaths:88
KDR:3.159
VKDR:2.920
Vehicle Kills:257
Kill Difference:190
Playtime:14.904 hours
Usage:1%
Score:0.278m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:48.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:6,181
V. Kills:3,632 170%
Deaths:966
KDR:6.399
Accuracy:64.767% B**
KPH:39.600 C**
VKPH:23.300 B+
L100 Python HESH
B*
Kills:3,393
V. Kills:396 N/A
Deaths:209
KDR:16.234
Accuracy:57.906% B*
KPH:76 B++
VKPH:8.900 C++
LB00 Python AP
A
Kills:1,507
V. Kills:545 276%
Deaths:
KDR:
Accuracy:61.344% C**
KPH:80 A
VKPH:28.900 B*
C75 Viper
B++
Kills:1,107
V. Kills:147 N/A
Deaths:131
KDR:8.450
Accuracy:40.032% C+
KPH:51.600 B++
VKPH:6.800 C
L100 Python HEAT
B**
Kills:960
V. Kills:255 375%
Deaths:160
KDR:6
Accuracy:61.594% B**
KPH:47.300 B*
VKPH:12.600 C+
Skyguard
C+
Kills:106
V. Kills:63 166%
Deaths:35
KDR:3.029
Accuracy:28.484% C
KPH:16 C+
VKPH:9.500 C+
Kills:13,254 (13,254 + 0)
Deaths:1,501
KDR:8.830
VKDR:3.356
Vehicle Kills:5,038
Kill Difference:11,753
Playtime:267.939 hours
Usage:9%
Score:4.408m
Score/min:274
Driving Accuracy:28.484%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:2,805
V. Kills:1,656 169%
Deaths:299
KDR:9.381
Accuracy:50.528% B++
KPH:31.300 B
VKPH:18.500 C++
Proton II PPA
C++
Kills:721
V. Kills:44 N/A
Deaths:42
KDR:17.167
Accuracy:19.730% D-
KPH:66.800 C++
VKPH:4.100 C++
Supernova PC
C
Kills:308
V. Kills:70 434%
Deaths:53
KDR:5.811
Accuracy:40.364% D--
KPH:21.300 C
VKPH:4.800 D--
E540 Halberd
C
Kills:115
V. Kills:66 172%
Deaths:19
KDR:6.053
Accuracy:46.891% C
KPH:26.500 D
VKPH:15.200 C
Supernova FPC
B+
Kills:57
V. Kills:30 184%
Deaths:12
KDR:4.750
Accuracy:57.208% B+
KPH:18.900 D
VKPH:10 D*
Kills:4,006 (365 + 3,641)
Deaths:425
KDR:9.426
VKDR:4.391
Vehicle Kills:1,866
Kill Difference:3,581
Playtime:122.288 hours
Usage:4%
Score:2.952m
Score/min:402
Driving Accuracy:57.208%
Gunner Accuracy:46.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:3,390
V. Kills:173 N/A
Deaths:82
KDR:41.342
Accuracy:30.552% D--
KPH:169.100 A
VKPH:8.600 B+
Saron HRB-H
B**
Kills:254
V. Kills:227 111%
Deaths:31
KDR:8.194
Accuracy:60.009% B+
KPH:39.600 C+
VKPH:35.400 B**
G40-F Ranger
D
Kills:54
V. Kills:31 169%
Deaths:7
KDR:7.714
Accuracy:34.570% C+
KPH:29.100 D
VKPH:16.700 D
Aphelion VEX-4H
C*
Kills:54
V. Kills:32 164%
Deaths:24
KDR:2.250
Accuracy:47.786% C*
KPH:39.100 C
VKPH:23.200 C
Kills:3,752 (0 + 3,752)
Deaths:144
KDR:26.056
VKDR:3.215
Vehicle Kills:463
Kill Difference:3,608
Playtime:29.690 hours
Usage:1%
Score:0.836m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:47.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:832
V. Kills:16 N/A
Deaths:35
KDR:23.771
Accuracy:16.671% C
KPH:87.700 C*
VKPH:1.700 D
M12 Kobalt
C*
Kills:217
V. Kills:10 N/A
Deaths:18
KDR:12.056
Accuracy:20.418% C*
KPH:50.800 D
VKPH:2.300 D
M60-G Bulldog
C--
Kills:164
V. Kills:26 N/A
Deaths:30
KDR:5.467
Accuracy:29.421% D-
KPH:23.900 C--
VKPH:3.800 D
M40 Fury
B*
Kills:126
V. Kills:44 280%
Deaths:38
KDR:3.316
Accuracy:49.348% A
KPH:40.500 C
VKPH:14.100 B*
M20 Basilisk
C+
Kills:108
V. Kills:36 292%
Deaths:40
KDR:2.700
Accuracy:39.365% C+
KPH:11.300 D-
VKPH:3.800 D--
M20 Basilisk
C++
Kills:105
V. Kills:43 239%
Deaths:19
KDR:5.526
Accuracy:37.492% C
KPH:25.100 C++
VKPH:10.300 C++
Kills:1,552 (0 + 1,552)
Deaths:180
KDR:8.622
VKDR:0.972
Vehicle Kills:175
Kill Difference:1,372
Playtime:37.460 hours
Usage:1%
Score:0.406m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:37.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,924
V. Kills:28 N/A
Deaths:483
KDR:3.983
Accuracy:42.142% C+
KPH:53.800 C+
VKPH:0.800 D--
M12 Kobalt-F
A+
Kills:1,174
V. Kills:28 N/A
Deaths:176
KDR:6.670
Accuracy:30.886% B**
KPH:78.900 A+
VKPH:1.900 C**
V30-F Starfall
A
Kills:1,173
V. Kills:693 169%
Deaths:435
KDR:2.697
Accuracy:66.687% B+
KPH:41.800 A
VKPH:24.700 A
M40 Fury-F
A*
Kills:322
V. Kills:164 195%
Deaths:210
KDR:1.533
Accuracy:66.464% A+
KPH:33.600 B+
VKPH:17.100 A*
Kills:4,593 (4,593 + 0)
Deaths:1,304
KDR:3.522
VKDR:0.700
Vehicle Kills:913
Kill Difference:3,289
Playtime:88.312 hours
Usage:3%
Score:1.019m
Score/min:192
Driving Accuracy:66.464%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9,8136,1819666.399C+4.3564.767%B**1.537%D39.6C**23.3B+266156h5.2C*8.1B+
C-4 5,4054,2552,1461.983C**0.0723.542%C-N/A138.6B*37.5B+77030.7h1.2B+5.3C*
Eridani SX5 4,0554,0133,5061.145C+0.9024.316%D13.431%D--24DN/A66167.5h10.6B+43.8C++
Betelgeuse 54-A 3,4833,4471,8111.903C0.1522.904%D--23.064%D*40.1D-N/A10885.9h10.9C47.4C--
L100 Python HESH 3,7893,39320916.234C++14.1957.906%B*N/A75.9B++8.9C++27644.7h2.8C*4.8B+
Proton II PPA-H 3,5633,3908241.341A++39.2930.552%D--2.124%B+169.5A8.7B+46220h6.3B**20.8B+
Ghost 3,0182,9948043.724C*1.6841.985%C*67.435%C40.4CN/A10974.1h1.9B+4.5B+
Saron HRB 4,4612,8052999.381B++7.3350.528%B++N/A31.3B18.5C++26289.7h23C45.4C*
Solstice VE3 2,2062,1962,0031.096C**0.9520.404%D14.572%D--18.5CN/A71118.8h11.1B*54.3C++
NS Decimator 2,7372,1042,1001.002C+1.0565.369%B+2.471%C**39.5C+11.9D26253.3h3.5B++5.3B*
Lasher X2 1,9691,9381,3801.404C*0.6429.505%C*3.251%C42.4C++N/A14245.7h16.5B+55.9B+
S12 Renegade 1,9521,9244833.983C+1.9342.142%C+3.17%D53.7C+N/A13635.8h2.8B+6.7B+
Blueshift VM5 1,7671,7383914.445B++2.4018.843%C20.944%C+43.6C**N/A13039.9h12.5B*66.2B
Thanatos VE70 1,7261,7261,2021.436B+0.6133.183%D-9.791%D*33.4C+N/A10851.7h3.7B*11C*
MANA Anti-Personnel Turret 1,7451,7226212.773N/A0.7220.491%UN/A17220U230U26983800.1h14.6T*71.4T*
Phobos VX86 1,7071,6931,3591.246C+0.8062.974%C++11.577%D43CN/A10039.4h2.2B3.5B
Blueshift VM5 1,6961,6733904.29B++2.2419.304%C20.442%C41.9C++N/A13039.9h13.2B*68.5C**
NSX Tanto 1,6951,6641,2391.343C+0.7126.156%C20.373%D-31.6CN/A8652.7h11.3B+43.2B+
Orion VS54 1,6541,6471,2031.369C+0.6818.494%D19.126%D-28.2CN/A14558.4h10.1B++54.7C+
Chaos 1,5591,5481,3561.142C0.9144.66%F12.985%D35.9DN/A8143.1h4.1C++9.2D-
Eclipse VE3A 1,5691,5461,2131.275C+0.7724.992%D18.758%C29.7C--N/A6652h11.6C++46.3C+
LB00 Python AP 2,0521,50711507U1,504.9561.344%C**N/A80.2A29B*45818.8h2.9B**4.8A
NSX Naginata 1,4801,4667531.947B+0.1021.451%C26.398%C50.7C+N/A13228.9h9.3B*43.2B+
Nova 1,4471,4439341.545C+0.5039.496%D10.256%D*45.7C++N/A14631.6h3.8B+9.5C++
NS Baron G5 1,2921,2861,0091.275C++0.7741.952%C9.409%D*32.8CN/A9739.2h3.9B+9.2C++
NS-44 Commissioner 1,3051,2841,4100.911C+1.1429.889%D-15.576%D--31.5CN/A9040.8h3.3B+11.2C+
Cosmos VM3 1,2741,2693763.375B++1.3314.485%D15.366%D-30.1CN/A8942.1h11.3B*78.2C++
Solstice SF 1,2911,2641,2091.045C+1.0023.899%C15.585%C+19.6CN/A5864.4h10.7C**44.7C*
Quasar VM1 1,2551,2483823.267B*1.2215.413%C18.67%C+29.2C++N/A9142.7h12.1B++78.4C*
NSX-P Tanto 1,2061,1876611.796B++0.2524.59%C21.651%D37.4C++N/A11331.7h10.7B++43.4B+
Spiker 1,1811,1771,0771.093C+0.9624.644%D-19.031%C-39.9C+N/A10729.5h7.6B+30.9C+
M12 Kobalt-F 1,2021,1741766.67A++4.6230.886%B**1.618%D**78.8A+1.9C**26014.9h9.3B**30.1B*
V30-F Starfall 1,8661,1734352.697C*0.6566.687%B+N/A41.7A24.7A21528.1h11.3B**16.9B**
Pandora VX25 1,1811,1718521.374C+0.6742.522%C+14.261%C42.3C+N/A10627.7h3.9B+9.1B+
Zenith VX-5 1,1781,1647591.534C++0.5125.664%C22.68%C+49.3C*N/A12223.6h10.3B++40.1B+
Pulsar LSW 1,1701,1607761.495C+0.5519.367%D--18.362%D--29DN/A10440h10.3B+53.3C+
SVA-88 1,1611,1606171.88C+0.1719.991%D-14.569%D**41.1C-N/A18028.2h10.3B+51.7C+
VX29 Polaris 1,1731,1606501.785C++0.2622.075%C--18.362%D43.3CN/A13826.8h10.5B+47.6C++
Flare VE6 1,1621,1586521.776C++0.2720.908%D17.962%D--35.4C-N/A13032.7h8B*38.3B
NS-357 Underboss 1,1541,1529891.165C++0.8840.133%C*19.097%C--25.9DN/A7044.5h4.3C+10.7C*
Pulsar C 1,1721,1528731.32C+0.7323.795%C23.698%C+32.8C+N/A10935.1h9.6B+40.5B
Serpent VE92 1,1691,1521,0151.135C+0.9119.674%D--16.319%D18.1DN/A6963.5h11.3B+57.6C+
C75 Viper 1,2541,1071318.45B+6.4040.032%C+N/A51.5B++6.8C24121.5h7.3B**18.3B++
Tank Mine 1,6059892833.495C**1.4537.621%C++N/A126.8C**79B+12307.8h2.2C--5.8C++
L100 Python HEAT 1,2159601606C+3.9561.594%B**1.771%C--47.3B*12.6C+21820.3h4.6B+7.5B+
MANA Anti-Vehicle Turret 1,5968792703.256C+1.2161.131%C*2.275%C8790S7170U32298600.1h7.2C11.8C
M12 Kobalt 8488323523.771C+21.7216.671%C19.952%C*87.6C*1.7D2269.5h14.6B++87.8B
Proton II PPA 7657214217.167C+15.1219.73%D-2.358%B+66.8C++4.1C++21410.8h7.2B++36.6C*
Anti-Vehicle Grenade 6675691569N/A566.9554.905%C**N/A569B+98C+32901h3.7B*6.7B*
NSX Tengu 5645614391.278C+0.7734.886%C-18.717%C--29.5C--N/A8919h11.2B+32C*
Plasma Grenade 5185131513N/A510.9551.681%B+N/A570C+5.6C--30130.9h3.1B6.1B+
Cerberus 5065003611.385C*0.6637.659%B++18.4%D22.2DN/A5222.5h5.7C**15.1B+
S1 5634745280.898C++1.1553.606%C--3.587%B+30.8C*5.8D--35315.4h3.4A+6.3B*
Comet VM2 6834181972.122A0.0750.414%B++2.871%D14.3C*9.1A*16129.2h21.4C++42.5C**
NS-11P 3953883451.125C+0.9221.481%D20.103%C22.4DN/A8117.3h12.9C*60C+
The Slasher 40237915,6120.024D2.0219.285%D*12.137%C*0.6C--N/A2627.6h2.2C+11.3C+
Spear Anti-Vehicle Phalanx Turret 5973762912.966B++10.9252.245%B+4.787%B+41.8C+24.6C++4189h8.9C+17C**
NS-44L Blackhand 3333324390.756C-1.2934.562%D--26.807%D*34.2C*N/A839.7h3.9B11.4C+
M40 Fury-F 4863222101.533C+0.5266.464%A+N/A33.5B+17.1A*2319.6h10.9C++16.4B+
Rocklet Rifle 7033193840.831C+1.2256.276%B+N/A29C+34.9B*42511h35.9C++63.7C*
Comet VM2 5113191941.644B+0.4051.497%B+4.389%C++11C6.6B*11928.9h28.5C+55.4C++
NS Annihilator 5383131961.597A**0.4578.178%DN/A15.3B**11B*17020.5h6.4A++8.2A++
Supernova PC 378308535.811C+3.7640.364%D--2.597%C**21.2C4.8D--24814.5h3.2B**7.9B+
Saron HRB-H 481254318.194B+6.1560.009%B+N/A39.7C+35.5B**5016.4h26.9C44.9C+
Sirius SX12 2252222201.009C+1.0422.744%C--15.315%C--15.2DN/A9514.6h11.6B++51C**
M12 Kobalt 2272171812.056C10.0120.418%C*17.051%C50.5D2.3D1934.3h19.9C97.3C++
Nebula VM20 216213583.672B+1.6218.684%C+18.779%C-39.4C+N/A1755.4h14.1B+75.4B
Nebula VM20 208204583.517B+1.4718.566%C17.647%D37.8C+N/A1515.4h14.8C*79.6C*
Pulsar VS1 2032022100.962C+1.0918.804%D*9.406%F16.3DN/A11612.4h11.9B++63.5C+
NS-7 PDW 1981982040.971C+1.0820.351%D--10.101%D*16DN/A8312.4h11.8B++57.8C++
Vortex VM21 335186892.09C+0.0444.068%C*1.613%D-9.3C7.4C**10820.1h23.3B+52.8B+
NS-AM7 Archer 2571864940.377C1.6758.604%C+19.355%C++3.3D-1.3D-2456.4h12.2B+20.9B+
AP30 Shredder 411173742.338C--0.2935.43%C++N/A13.6D--18.7C-32112.7h106.5C--300.7C
M60-G Bulldog 190164305.467C+3.4229.421%D-4.878%A+24.1C--3.8D1166.8h5.6B++19.1C*
NS-30 Vandal 162161971.66C+0.3927.082%D*26.087%C+24.8DN/A976.5h5B+18.3C+
Artemis VX26 165161971.66C+0.3925.292%D22.36%C+32.9CN/A1844.9h13.7D54.3D
Proximity Mine 158155582.672C-0.6255.346%AN/A140.9C++2.7A*6321.1h1.7B+3.1B**
H-V45 1531521361.118C+0.9321.944%D15.132%D--16.2D-N/A889.4h11B++49.9C*
Vortex VM21 282148901.644C+0.4045.434%B+1.351%D--7.3C6.6B+10120.3h30.9B+68.1B+
Auraxium Force-Blade 15614016,7870.008D2.0414.413%D*12.857%B*0.2DN/A1685.5h3.1F21.7D--
Lancer VS22 2681361081.259C++0.7953.311%D-1.471%C++14.2C+13.8C+3319.6h14.3B26.8C**
M40 Fury 170126383.316C--1.2749.348%A1.587%C+40.6C14.2B**2743.1h28.2F--57.2D-
NSX Tomoe 1231221011.208C0.8426.344%D36.066%C35.9CN/A1263.4h16.3D61.9D
Sticky Grenade 1221181118N/A115.9556.916%B+N/A590D-20B+26180.2h3.3D*5.9D
E540 Halberd 181115196.053C4.0046.891%C1.739%C26.7D15.3C3954.3h6.6D-14D
NS-10 Burster 195112631.778B0.2737.2%B*N/A5.3C4C+8321h181.6D--488.2C+
NS-10 Burster 196111641.734B+0.3136.763%B*N/A5.2C-4C+8421.2h184.7D*502.3C+
M20 Basilisk 144108402.7C0.6539.365%C+2.778%D*11.3D-3.8D--1259.6h67.7B171.9B+
Skyguard 169106353.029C0.9828.484%CN/A16.1C+9.5C+2126.6h109.2C*383.5C*
M20 Basilisk 148105195.526B++3.4837.492%C3.81%D25C++10.2C+2254.2h60.4B*161.1B*
L105 Zephyr 124105147.5C5.4548.064%B+N/A47.7C+8.6C+2522.2h6.6C+13.8C**
Fatestealer 1041041830.568M**1.4830.638%D18.269%C-13.2C--N/A237.9h1.4A**4.5B++
NS-61 Emissary 9491781.167B+0.8829.082%C++13.187%D25.3CN/A1153.6h10B+34.5B+
Hunter QCX 7373391.872A+0.1821.792%D*84.932%S26.1B*N/A882.8h1.5B+6.7B+
Eidolon VE33 6969501.38C+0.6725.363%D17.391%D*15.3DN/A1514.5h8.9C+34.9C+
NS-15M AE 6060401.5C0.5519.587%D**11.667%F-35.3DN/A3101.7h13D66.1D-
Supernova FPC 8757124.75C2.7057.208%B+1.754%C19D10D*60173h4.4B+7.7B+
Lumine Edge 56567000.08C+1.9732.194%B14.286%C1.8CN/A831.5h2D*6.3C++
G40-F Ranger 855477.714C--5.6734.57%C+N/A28.4D16.3D2751.9h115.1F-332.9F
Aphelion VEX-4H 8654242.25C0.2047.786%C*1.852%D-38.6C22.9C-6871.4h65.7C+137.6C+
M12 Kobalt 5351151C++48.9513.86%F7.843%F-102C4C--4290.5h15.9C**115D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119550.9h
Nano-Armor Kit513806,50048.4h
Anti-Vehicle MANA Turret153,2902.9h
Nanite Revive Grenade04960.1h
Medical Applicator20380,7956.3h
NSX Amaterasu117514.6h
Motion Spotter514,8754.9h
Deconstruction Tool0510h
Spitfire Auto-Turret1770.1h
Ammunition Package585,3342.6h
Recon Detection Device636,05011.3h
CAS30 Tank Buster35130.5h
L-30R Vektor11170.3h
Shield Recharging Field116580.3h
Smoke Grenade0540h
Medical Kit95511,53512.6h
Anti-Infantry MANA Turret1013,2523.6h
Snowman Soldier21120.1h
Nano-Repair Grenade06290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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