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00legendary00[TFDN] 00legendary00
VS BR 110

KDR: 3.15

Score: 24m

Last Seen: Nov 10th, 2018 9:38 PM
- OFFLINE - 47 minute(s)

Battle Rank 109 (110 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 255
Level Progress (to 110): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 L100 Python HESH C-4 Frag Grenade SVA-88 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,208,015 MLG Score: 1765
Fun Score: N/A
Cheeseburgers Flipped: 1051TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.665%22.03%5873098830,5683.016380.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.341%1.105B**0.225C++-0.369C-HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B11.30.207C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.42%1.152%282110179555021211.89861783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.519B+-0.426C---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.805B++13.30.748B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.34%1.526%907510132,6865323615.04887742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.435%1.028B**-0.726D-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++40.679B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.52%8.989%42310151784962160.35814982%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%0.336C**0.169C++-1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.079C+39.4-0.103C+78.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.444%74.207%42510135,8661049255.59199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%2.037A*0.524B+1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.558B+2.20.334C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.253%16.092%421101717469430.25036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.327C**0.331C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.354C**3.90.204C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 255
24m210.1%347 (20.8k)275 (16.5k)3.1526456,26217,8463.29766110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1018611424.195%23.087%55904:5333

13% Engineer31% Heavy Assault20% Infiltrator22% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2014 12:35 PMAug 5th, 2017 5:44 PMNov 13th, 2018 11:10 PM (2d) (PST)Nov 10th, 2018 7:13 PM (5d) (PST)Nov 10th, 2018 5:38 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021753270.6460.2050.1491.4160.0281765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,13210,48919,6433912985216,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1452h/60.5d 2,588 12,989 15,777 123.3k 2,882 4,737 2,433 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,852
Deaths:971
KDR:2.937
Accuracy:26.472% C*
HSR:25.316% D
Orion VS54
B**
Kills:2,242
Deaths:1,015
KDR:2.209
Accuracy:25.902% B**
HSR:20.651% D
NS-15M2
B++
Kills:2,074
Deaths:682
KDR:3.041
Accuracy:27.151% B++
HSR:23.288% C
SVA-88
C+
Kills:1,525
Deaths:649
KDR:2.350
Accuracy:22.703% C+
HSR:19.279% D-
VX29 Polaris
C*
Kills:1,288
Deaths:697
KDR:1.848
Accuracy:24.571% C*
HSR:18.401% D
Pulsar LSW
C++
Kills:1,205
Deaths:550
KDR:2.191
Accuracy:22.861% C++
HSR:15.685% D*
Flare VE6
C*
Kills:1,188
Deaths:594
KDR:2
Accuracy:23.083% C*
HSR:19.024% D
Ursa
A
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:29.461% A
HSR:22.886% C+
NSX Naginata
A
Kills:1,170
Deaths:475
KDR:2.463
Accuracy:28.542% A
HSR:30.598% B
VE-H Maw
B**
Kills:1,091
Deaths:492
KDR:2.217
Accuracy:30.817% B**
HSR:22.823% C
Lasher X2
C++
Kills:78
Deaths:50
KDR:1.560
Accuracy:25.617% C++
HSR:3.846% C+
Kills:15,884
Deaths (as Heavy Assault):6,615
Deaths (to Heavy Assaults):5,107
KDR:2.40121
Kill Difference:9,269
Playtime:453.894 hours
Usage:31%
Score:7.978m
Score/min:293
Accuracy (listed only):26.107%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,500
Deaths:585
KDR:2.564
Accuracy:26.067% B+
HSR:18.133% C+
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
A
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% A
HSR:19.985% B
Solstice VE3
B++
Kills:1,230
Deaths:810
KDR:1.519
Accuracy:26.093% B++
HSR:16.748% C--
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B++
HSR:25.637% B**
NSX Tanto
B*
Kills:1,210
Deaths:578
KDR:2.093
Accuracy:26.984% C*
HSR:31.405% B*
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B++
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B++
VE-S Canis
C+
Kills:194
Deaths:93
KDR:2.086
Accuracy:25.524% C+
HSR:19.072% C+
Thanatos VE70
B+
Kills:174
Deaths:73
KDR:2.384
Accuracy:45.253% B+
HSR:16.092% C+
Eclipse VE3A
B*
Kills:111
Deaths:91
KDR:1.220
Accuracy:24.899% C-
HSR:24.324% B*
NSX Tengu
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:36.774% C++
HSR:22.642% C**
Zenith VX-5
A*
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A*
Kills:11,983
Deaths (as Light Assault):5,199
Deaths (to Light Assaults):3,695
KDR:2.30487
Kill Difference:6,784
Playtime:313.977 hours
Usage:22%
Score:4.842m
Score/min:257
Accuracy (listed only):28.680%
HSR (listed only):22.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
A
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% A
HSR:19.985% B
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
NS-11P
B*
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.026% B*
HSR:23.454% B++
NS-11A
B**
Kills:324
Deaths:172
KDR:1.884
Accuracy:26.839% B+
HSR:28.395% B**
VE-S Canis
C+
Kills:194
Deaths:93
KDR:2.086
Accuracy:25.524% C+
HSR:19.072% C+
Pulsar VS1
B**
Kills:186
Deaths:112
KDR:1.661
Accuracy:28.744% B**
HSR:14.516% D-
Thanatos VE70
B+
Kills:174
Deaths:73
KDR:2.384
Accuracy:45.253% B+
HSR:16.092% C+
NSX Tengu
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:36.774% C++
HSR:22.642% C**
Kills:5,995
Deaths (as Combat Medic):2,442
Deaths (to Combat Medics):2,083
KDR:2.45495
Kill Difference:3,553
Playtime:65.855 hours
Usage:5%
Score:1.280m
Score/min:324
Accuracy (listed only):30.803%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,500
Deaths:585
KDR:2.564
Accuracy:26.067% B+
HSR:18.133% C+
Solstice VE3
B++
Kills:1,230
Deaths:810
KDR:1.519
Accuracy:26.093% B++
HSR:16.748% C--
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B++
HSR:25.637% B**
NSX Tanto
B*
Kills:1,210
Deaths:578
KDR:2.093
Accuracy:26.984% C*
HSR:31.405% B*
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B++
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B++
Thanatos VE70
B+
Kills:174
Deaths:73
KDR:2.384
Accuracy:45.253% B+
HSR:16.092% C+
Eclipse VE3A
B*
Kills:111
Deaths:91
KDR:1.220
Accuracy:24.899% C-
HSR:24.324% B*
Zenith VX-5
A*
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A*
Kills:7,836
Deaths (as Engineer):3,623
Deaths (to Engineers):2,780
KDR:2.16285
Kill Difference:4,213
Playtime:191.301 hours
Usage:13%
Score:2.564m
Score/min:223
Accuracy (listed only):28.017%
HSR (listed only):23.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
A
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% A
HSR:19.985% B
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
V10
A++
Kills:1,184
Deaths:124
KDR:9.548
Accuracy:51.436% A++
HSR:77.196% C+
VA39 Spectre
A+
Kills:1,179
Deaths:117
KDR:10.077
Accuracy:40.152% A
HSR:56.913% A+
Parallax VX3
M+
Kills:1,171
Deaths:45
KDR:26.022
Accuracy:58.251% M+
HSR:83.518% B++
Ghost
A*
Kills:1,168
Deaths:81
KDR:14.420
Accuracy:52.994% A*
HSR:74.144% B+
XM98
M++
Kills:1,164
Deaths:67
KDR:17.373
Accuracy:57.392% M++
HSR:79.381% B+
NS-61 Emissary
B++
Kills:756
Deaths:391
KDR:1.934
Accuracy:32.682% B++
HSR:18.651% B+
NS-44 Commissioner
B**
Kills:198
Deaths:139
KDR:1.424
Accuracy:45.260% B**
HSR:28.283% B**
VE-S Canis
C+
Kills:194
Deaths:93
KDR:2.086
Accuracy:25.524% C+
HSR:19.072% C+
Beamer VS3
B**
Kills:177
Deaths:201
KDR:0.881
Accuracy:34.306% B**
HSR:22.599% C++
Manticore SX40
A
Kills:169
Deaths:145
KDR:1.166
Accuracy:37.427% A
HSR:18.343% C
NSX Tengu
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:36.774% C++
HSR:22.642% C**
Artemis VX26
B
Kills:85
Deaths:75
KDR:1.133
Accuracy:28.760% B
HSR:12.941% D**
Kills:11,398
Deaths (as Infiltrator):2,961
Deaths (to Infiltrators):2,729
KDR:3.84938
Kill Difference:8,437
Playtime:289.748 hours
Usage:20%
Score:4.397m
Score/min:253
Accuracy (listed only):39.202%
HSR (listed only):38.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,454
Deaths:426
KDR:3.413
Accuracy:20.230% B*
HSR:19.670% C++
Cosmos VM3
B+
Kills:1,418
Deaths:490
KDR:2.894
Accuracy:18.767% B+
HSR:18.618% C
Nebula VM20
B++
Kills:1,205
Deaths:301
KDR:4.003
Accuracy:21.430% B++
HSR:21.411% C*
Quasar VM1
B+
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:19.842% B+
HSR:17.582% D
Nebula VM20
B++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:21.135% B++
HSR:20.413% C+
Quasar VM1
B++
Kills:1,158
Deaths:371
KDR:3.121
Accuracy:19.011% B++
HSR:17.444% C
Blueshift VM5
A*
Kills:445
Deaths:122
KDR:3.648
Accuracy:23.127% B*
HSR:31.461% A*
Blueshift VM5
B*
Kills:413
Deaths:122
KDR:3.385
Accuracy:22.556% B*
HSR:23.487% B+
Vortex VM21
B++
Kills:56
Deaths:44
KDR:1.273
Accuracy:45.591% B+
HSR:5.357% B++
Kills:8,476
Deaths (as MAX Suit):1,241.500
Deaths (to MAX Suits):912
KDR:6.82723
Kill Difference:7,234.500
Playtime:131.664 hours
Usage:9%
Score:2.915m
Score/min:369
Accuracy (listed only):23.521%
HSR (listed only):19.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:955
V. Kills:64 N/A
Deaths:219
KDR:4.361
Accuracy:42.420% C*
KPH:43.700 C+
VKPH:2.900 C
Kills:955 (955 + 0)
Deaths:219
KDR:4.361
VKDR:0.292
Vehicle Kills:64
Kill Difference:736
Playtime:21.878 hours
Usage:2%
Score:0.197m
Score/min:150
Piloting Accuracy:42.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,757
V. Kills:128 N/A
Deaths:129
KDR:13.620
Accuracy:55.009% B++
KPH:69.700 B*
VKPH:5.100 D
C75 Viper
B**
Kills:407
V. Kills:66 N/A
Deaths:70
KDR:5.814
Accuracy:43.525% B+
KPH:48 B**
VKPH:7.800 C++
L100 Python HEAT
M
Kills:390
V. Kills:61 N/A
Deaths:26
KDR:15
Accuracy:59.711% B*
KPH:66.200 M
VKPH:10.400 C+
L100 Python AP
A
Kills:59
V. Kills:73 80%
Deaths:11
KDR:5.364
Accuracy:73.816% A*
KPH:20.300 D
VKPH:25.200 A
Kills:2,613 (2,613 + 0)
Deaths:236
KDR:11.072
VKDR:1.390
Vehicle Kills:328
Kill Difference:2,377
Playtime:42.475 hours
Usage:3%
Score:0.574m
Score/min:225
Driving Accuracy:73.816%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:73
V. Kills:32 221%
Deaths:26
KDR:2.808
Accuracy:59.138% B**
KPH:19.300 C
VKPH:8.500 C++
Proton II PPA
C-
Kills:64
V. Kills:2 N/A
Deaths:7
KDR:9.143
Accuracy:13.820% F
KPH:44.200 C-
VKPH:1.400 D*
Saron HRB
C-
Kills:60
V. Kills:29 200%
Deaths:9
KDR:6.667
Accuracy:37.780% D
KPH:20.300 C-
VKPH:9.800 D
Kills:197 (73 + 124)
Deaths:42
KDR:4.690
VKDR:1.500
Vehicle Kills:63
Kill Difference:155
Playtime:8.184 hours
Usage:1%
Score:0.100m
Score/min:204
Driving Accuracy:59.138%
Gunner Accuracy:37.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:59
V. Kills:18 311%
Deaths:7
KDR:8.429
Accuracy:52.152% D
KPH:38.800 C+
VKPH:11.800 D*
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:2.571
Vehicle Kills:18
Kill Difference:52
Playtime:1.520 hours
Usage:0%
Score:0.021m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:52.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:93
V. Kills:21 423%
Deaths:16
KDR:5.813
Accuracy:34.963% C+
KPH:37.100 C
VKPH:8.400 C+
M40 Fury
C+
Kills:63
V. Kills:10 N/A
Deaths:6
KDR:10.500
Accuracy:36.784% C+
KPH:43 C
VKPH:6.800 D
M20 Basilisk
B
Kills:63
V. Kills:17 350%
Deaths:11
KDR:5.727
Accuracy:42.104% B
KPH:20.300 C+
VKPH:5.500 D
M12 Kobalt
C*
Kills:55
V. Kills:2 N/A
Deaths:6
KDR:9.167
Accuracy:19.274% C*
KPH:33.200 D-
VKPH:1.200 D-
Kills:274 (0 + 274)
Deaths:39
KDR:7.026
VKDR:1.282
Vehicle Kills:50
Kill Difference:235
Playtime:8.736 hours
Usage:1%
Score:0.104m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:19.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8722,8529712.937C++0.2226.472%C*25.316%D49.6CN/A13257.5h10.1B+38.2B+
Orion VS54 2,2542,2421,0152.209B+0.9425.902%B**20.651%D40.4B+N/A14155.5h10.6B*40.8C**
NS-15M2 2,1022,0746823.041B++0.1127.151%B++23.288%C44.6C++N/A10746.5h11.1B+40.8B+
L100 Python HESH 1,8851,75712913.62C*10.4755.009%B++1.252%C69.7B*5.1D20025.2h2.4B+4.4B*
C-4 1,9941,6434483.667A++0.5132.27%AN/A125.4B**26.8C+66813.1h1.2B+3.7C*
Frag Grenade 1,6391,61711617N/A1,613.8558.026%A++N/A898.3A++12.2B++25991.8h2.4A4.2B**
SVA-88 1,5391,5256492.35C**0.8022.703%C+19.279%D-42.5C+N/A12535.9h11.3C**49.8C*
NS-11C 1,5121,5005852.564A++0.5926.067%B+18.133%C+33.6B+N/A8344.7h12.2B+46.8B+
Cosmos VM3 1,4711,4544263.413B**0.2620.23%B*19.67%C++32.3B+N/A8945h10.4A51.6B+
Cosmos VM3 1,4341,4184902.894B+0.2618.767%B+18.618%C29.9C++N/A9547.5h11.6B++62B++
Eridani SX5 1,3401,3185082.594A+0.5626.836%C++18.589%C+26.1CN/A6750.5h12.6C+47.1C*
Sirius SX12 1,3221,3064293.044A++0.1130.567%A19.985%B46.3B**N/A11628.2h11.4B*37.3B++
VX29 Polaris 1,2981,2886971.848B1.3024.571%C*18.401%D34.3CN/A12137.5h12.7C+51.7C*
Solstice VE3 1,2421,2308101.519B**1.6326.093%B++16.748%C--14.6CN/A5784.2h14B+53.5B
NS-7 PDW 1,2311,2234852.522A++0.6329.669%B**21.096%B+37.7B+N/A10132.4h11.8B*39.7B++
Serpent VE92 1,2301,2175592.177B**0.9826.588%B++25.637%B**32.7C**N/A9337.2h11.9B+44.8B+
NSX Tanto 1,2381,2105782.093B**1.0626.984%C*31.405%B*32.2C+N/A8137.6h12.1B+44.8B+
Pulsar LSW 1,2111,2055502.191B+0.9622.861%C++15.685%D*29.6C-N/A10840.7h11.9C**52C**
Nebula VM20 1,2141,2053014.003B**0.8521.43%B++21.411%C*47.4B**N/A14025.4h11.7A54.6B*
Flare VE6 1,1961,1885942B+1.1523.083%C*19.024%D31.8CN/A10037.4h10.7C++46.3C**
V10 1,1871,1841249.548A**6.4051.436%A++77.196%C+36.3C++N/A11132.6h1.9B++3.7B*
VA39 Spectre 1,1941,17911710.077S6.9240.152%A56.913%A+45.7A++N/A11325.8h3.8A9.6B**
Pulsar C 1,1771,1754102.866A0.2927.859%B++23.404%C++35.6B+N/A9233h9.4B*33.7B++
Parallax VX3 1,1721,1714526.022S22.8758.251%M+83.518%B++59.7A*N/A13519.6h1.5A2.6A
Ursa 1,1771,1714402.661A+0.4929.461%A22.886%C+51.8B++N/A14022.6h9B*30.5B*
NSX Naginata 1,1751,1704752.463B**0.6928.542%A30.598%B51.3B+N/A13522.8h10.2B+35.9B++
Ghost 1,1711,1688114.42M**11.2752.994%A*74.144%B+57.5B**N/A17220.3h1.8B*3.3B**
Quasar VM1 1,1811,1663063.81B*0.6619.842%B+17.582%D34.5C++N/A9333.8h10.2A51.5B++
XM98 1,1671,1646717.373S14.2257.392%M++79.381%B+49.5A+N/A13123.5h1.8B**3.2A
NS-11P 1,1681,1645092.287B**0.8727.026%B*23.454%B++37.3B+N/A9431.2h13.1B+48.4B++
Nebula VM20 1,1671,1613013.857B*0.7021.135%B++20.413%C+45.7B*N/A13025.4h12.3B**58.4B*
VX6-7 1,1741,1604732.452B**0.7026.472%B+24.138%B++32C++N/A8236.2h12.2C**46B+
Quasar VM1 1,1631,1583713.121B**0.0319.011%B++17.444%C31.8B*N/A10836.4h11.2B**59.2B+
VE-H Maw 1,1011,0914922.217B+0.9430.817%B**22.823%C42.5C+N/A11325.7h10.3C**33.4B+
Light PPA 1,0199552194.361C+1.2142.42%C*1.152%C+43.6C+2.9C15021.9h13.3C*31.3C**
NS-61 Emissary 7707563911.934A++1.2232.682%B++18.651%B+31.2C**N/A7424.2h11.6B+35.5B+
Proximity Mine 7397396611.197A**8.0435.916%DN/A134.4C**N/A3295.5h1.9C+5.2C
Nemesis VSH9 8375093871.315B**1.8474.18%A++2.75%C++25B*16.1B*24420.4h7.4B+10B*
Blueshift VM5 4474451223.648B+0.5023.127%B*31.461%A*42.8B++N/A13410.4h13B**56.3B*
Blueshift VM5 4204131223.385B+0.2322.556%B*23.487%B+39.7B+N/A13910.4h14.2B+63B+
C75 Viper 473407705.814B2.6643.525%B+1.72%C**47.9B**7.8C++2608.5h10B++22.9B++
L100 Python HEAT 4513902615A**11.8559.711%B*2.051%C-66.1M10.3C2265.9h3.9B**6.6A
Tank Mine 539354556.436A*3.2834.522%C++N/A147.5B**77.1B+10792.4h1.9C++5.5B+
NS-11A 3283241721.884B+1.2726.839%B+28.395%B**31.8C++N/A9410.2h13.8C++51.5B+
S1 3862502431.029B+2.1269.784%A+2%C--34.7B*18.9B**4087.2h5.8B+8.3B++
NS-44 Commissioner 1991981391.424B+1.7345.26%B**28.283%B**24.1CN/A788.2h4.2C+9.2B+
VE-S Canis 195194932.086B++1.0725.524%C+19.072%C+36.6C+N/A995.3h10.9B42.8C**
Pulsar VS1 1881861121.661B++1.4928.744%B**14.516%D-23.5C+N/A1817.9h13.3B+46.2B*
Beamer VS3 1821772010.881C*2.2734.306%B**22.599%C++15.5C--N/A6511.4h10.9C+31.8C++
Thanatos VE70 177174732.384A++0.7745.253%B+16.092%C+28.5C++N/A1326.1h3.9B++8.5B++
Manticore SX40 1721691451.166C*1.9937.427%A18.343%C19.9C-N/A518.5h6.8B+18.2B*
M60-A Bulldog 175151625.167B+22.0164.938%A++2.649%C**35.1C++5.6B1334.3h8.4D--12.9C**
Eclipse VE3A 113111911.22C+1.9324.899%C-24.324%B*22.2DN/A745h15D60.3D
NSX Tengu 108106611.738B+1.4136.774%C++22.642%C**22.6DN/A674.7h16.9D46C+
Sticky Grenade 1021001100N/A96.8563.226%AN/A1000C++20B**52400.1h2B3.1B+
M40 Fury 11493165.813C+2.6634.963%C+N/A37.2C8.4C+2452.5h14.8C+42.4C++
M60-A Bulldog 11393331B++27.8563.887%A++3.226%B++35.8C+7.7B**1382.6h8D-12.5C**
Force-Blade 919112,3800.007C-3.1528.752%C+4.396%C0.1C-N/A0930.5h2B+7C**
Artemis VX26 8585751.133C+2.0228.76%B12.941%D**20.7DN/A1004.1h9.5B**32.9B++
Lasher X2 8278501.56B**1.5925.617%C++3.846%C+30C+1.5C**1832.6h23.5D91.9C+
Supernova PC 10573262.808C0.3459.138%B**2.74%C**19.2C8.4C++2153.8h5.5C+9.2B+
MANA Anti-Personnel Turret 6967173.941N/A0.7923.537%UN/A670U20U2313300.1h27.7T*117.8T*
Proton II PPA 666479.143C5.9913.82%FN/A45.7C1.4D*1701.4h7.9B+57C--
M40 Fury 7363610.5B+7.3536.784%C+N/A42C6.7D2631.5h14.4C+39.1C++
M20 Basilisk 8063115.727A+2.5742.104%B9.524%A+20.3C+5.5D1803.1h63.9B*151.7B*
Saron HRB 896096.667B3.5137.78%D1.667%C++20C-9.7D2053h27.2D72.1D-
L100 Python AP 13259115.364C**2.2173.816%A*3.39%C*20.3D25.2A3462.9h10D--13.6C+
E540 Halberd-H 775978.429C+5.2852.152%DN/A39.3C+12D*2261.5h5.1B+9.8B+
Zenith VX-5 5959441.341C++1.8121.941%D35.593%A*18.4DN/A1093.2h14.7C67.1C
Vortex VM21 8456441.273C++1.8845.591%B+5.357%B++13B*6.5C++1134.3h37.9C*83.2B
M12 Kobalt 575569.167C6.0119.274%C*16.364%C32.4D-1.2D-1011.7h24.7D-128.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,7061h
Spawn Beacon71,2001h
Nanite Revive Grenade05550.2h
Medical Applicator11151,7115.4h
Deconstruction Tool0860.1h
Ammunition Package288350.8h
Shield Recharging Field2720h
Nano-Armor Kit166205,25617.9h
Medical Kit1833,3983.9h
Anti-Infantry MANA Turret71870.7h
Recon Detection Device598,22116.9h

Check the help document for the dictionary if you want to learn more about words used here.


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