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00legendary00[TFDN] 00legendary00
VS BR 120

KDR: 2.89

Score: 29.9m

Last Seen: Apr 18th, 2019 1:13 AM
- OFFLINE - 21.9 hour(s)

Battle Rank 119 (120 total) - Vanu Sovereignty on Cobalt
Level Progress (to 120): 54%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Orion VS54 C-4 Frag Grenade L100 Python HESH SVA-88 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,957,815 MLG Score: 1565
Fun Score: N/A
Cheeseburgers Flipped: 1222TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.836%23.239%62433100236,5202.749590.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.986%1.116B**0.322C*-0.11C+HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.43B11.50.2C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.217%1.146%230110349606161301.55844733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.506B+-0.419C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.805B++13.30.75B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.966%1.466%692510302,7977213903.87933715%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.571%0.984B*-0.728D-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++40.679B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.517%11.495%191910261,1576484341.78549266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.138%-0.686D1.693A++0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.431B25.90.509B+59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.407%74.428%191610295,9831427264.18978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.451%2.011A*0.478B+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.20.317C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.082%16%1912103357597490.590349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.096%0.55B+0.4B-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.263C*4.80.037C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m245.3%341 (20.5k)269 (16.1k)2.8942568,97023,8303.05069120 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035711423.484%22.611%53104:4038

8% Combat Medic17% Engineer29% Heavy Assault18% Infiltrator19% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2014 12:35 PMAug 5th, 2017 5:44 PMApr 18th, 2019 12:55 AM (17h) (PST)Apr 17th, 2019 9:18 PM (21h) (PST)Apr 17th, 2019 9:13 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831773060.6210.2140.1401.5960.0301565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,00510,62218,3833713896216,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1851.9h/77.2d 3,728 15,595 20,483 177.4k 3,640 5,858 3,320 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:3,590
Deaths:1,398
KDR:2.568
Accuracy:27.585% B++
HSR:26.685% C++
Betelgeuse 54-A
C+
Kills:3,516
Deaths:1,265
KDR:2.779
Accuracy:26.488% C+
HSR:27.048% C-
Orion VS54
B**
Kills:2,242
Deaths:1,015
KDR:2.209
Accuracy:25.902% B**
HSR:20.651% D
SVA-88
C+
Kills:1,730
Deaths:778
KDR:2.224
Accuracy:23.040% C+
HSR:20.694% D
VX29 Polaris
C*
Kills:1,288
Deaths:697
KDR:1.848
Accuracy:24.571% C*
HSR:18.401% D
VE-H Maw
B**
Kills:1,213
Deaths:545
KDR:2.226
Accuracy:30.742% B**
HSR:22.589% C
Pulsar LSW
C+
Kills:1,205
Deaths:550
KDR:2.191
Accuracy:22.861% C+
HSR:15.685% D*
Flare VE6
C++
Kills:1,188
Deaths:594
KDR:2
Accuracy:23.083% C++
HSR:19.024% D
Ursa
A
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:29.461% A
HSR:22.886% C+
NSX Naginata
A
Kills:1,170
Deaths:475
KDR:2.463
Accuracy:28.542% A
HSR:30.598% B+
Lasher X2
B*
Kills:270
Deaths:138
KDR:1.957
Accuracy:32.189% B*
HSR:2.963% C--
Kills:18,583
Deaths (as Heavy Assault):7,895
Deaths (to Heavy Assaults):6,720
KDR:2.35377
Kill Difference:10,688
Playtime:543.324 hours
Usage:29%
Score:9.342m
Score/min:287
Accuracy (listed only):26.769%
HSR (listed only):20.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,574
Deaths:671
KDR:2.346
Accuracy:26.230% B+
HSR:18.615% C+
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% C**
NSX Tanto
B**
Kills:1,275
Deaths:671
KDR:1.900
Accuracy:26.683% C++
HSR:31.608% B**
Solstice VE3
B++
Kills:1,252
Deaths:821
KDR:1.525
Accuracy:26.090% B++
HSR:16.693% C--
NS-7 PDW
B*
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B*
HSR:21.096% B+
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B+
HSR:25.637% B**
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B+
NSX Tengu
B++
Kills:622
Deaths:417
KDR:1.492
Accuracy:36.025% C+
HSR:24.920% B++
Thanatos VE70
B*
Kills:486
Deaths:267
KDR:1.820
Accuracy:48.132% B*
HSR:16.667% C++
Eclipse VE3A
B**
Kills:453
Deaths:512
KDR:0.885
Accuracy:25.951% C+
HSR:26.049% B**
MKV Suppressed
A+
Kills:271
Deaths:153
KDR:1.771
Accuracy:29.268% B++
HSR:28.782% A+
VE-S Canis
C+
Kills:246
Deaths:138
KDR:1.783
Accuracy:26.609% C+
HSR:20.325% C+
Nova
C**
Kills:89
Deaths:93
KDR:0.957
Accuracy:47.859% C**
HSR:12.360% D
Zenith VX-5
A**
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A**
Kills:13,726
Deaths (as Light Assault):6,651
Deaths (to Light Assaults):4,731
KDR:2.06375
Kill Difference:7,075
Playtime:355.133 hours
Usage:19%
Score:5.426m
Score/min:255
Accuracy (listed only):30.174%
HSR (listed only):22.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:1,574
Deaths:895
KDR:1.759
Accuracy:27.626% B++
HSR:28.145% B*
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% C**
NS-7 PDW
B*
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B*
HSR:21.096% B+
NS-11P
B*
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.026% B*
HSR:23.454% B++
H-V45
A
Kills:734
Deaths:432
KDR:1.699
Accuracy:25.648% B
HSR:30.926% A
NSX Tengu
B++
Kills:622
Deaths:417
KDR:1.492
Accuracy:36.025% C+
HSR:24.920% B++
Thanatos VE70
B*
Kills:486
Deaths:267
KDR:1.820
Accuracy:48.132% B*
HSR:16.667% C++
MKV Suppressed
A+
Kills:271
Deaths:153
KDR:1.771
Accuracy:29.268% B++
HSR:28.782% A+
VE-S Canis
C+
Kills:246
Deaths:138
KDR:1.783
Accuracy:26.609% C+
HSR:20.325% C+
Corvus VA55
B*
Kills:202
Deaths:144
KDR:1.403
Accuracy:27.697% B++
HSR:28.713% B*
Pulsar VS1
B**
Kills:186
Deaths:112
KDR:1.661
Accuracy:28.744% B**
HSR:14.516% D-
Nova
C**
Kills:89
Deaths:93
KDR:0.957
Accuracy:47.859% C**
HSR:12.360% D
Kills:9,421
Deaths (as Combat Medic):4,582
Deaths (to Combat Medics):2,750
KDR:2.05609
Kill Difference:4,839
Playtime:156.240 hours
Usage:8%
Score:2.723m
Score/min:291
Accuracy (listed only):31.670%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,574
Deaths:671
KDR:2.346
Accuracy:26.230% B+
HSR:18.615% C+
NSX Tanto
B**
Kills:1,275
Deaths:671
KDR:1.900
Accuracy:26.683% C++
HSR:31.608% B**
Solstice VE3
B++
Kills:1,252
Deaths:821
KDR:1.525
Accuracy:26.090% B++
HSR:16.693% C--
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B+
HSR:25.637% B**
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B+
Thanatos VE70
B*
Kills:486
Deaths:267
KDR:1.820
Accuracy:48.132% B*
HSR:16.667% C++
Eclipse VE3A
B**
Kills:453
Deaths:512
KDR:0.885
Accuracy:25.951% C+
HSR:26.049% B**
Nova
C**
Kills:89
Deaths:93
KDR:0.957
Accuracy:47.859% C**
HSR:12.360% D
Zenith VX-5
A**
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A**
Kills:8,740
Deaths (as Engineer):4,521
Deaths (to Engineers):3,658
KDR:1.9332
Kill Difference:4,219
Playtime:313.452 hours
Usage:17%
Score:4.070m
Score/min:216
Accuracy (listed only):30.380%
HSR (listed only):23.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% C**
NS-7 PDW
B*
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B*
HSR:21.096% B+
V10
A++
Kills:1,184
Deaths:124
KDR:9.548
Accuracy:51.436% A++
HSR:77.196% C+
VA39 Spectre
A++
Kills:1,179
Deaths:117
KDR:10.077
Accuracy:40.152% A
HSR:56.913% A++
Parallax VX3
M+
Kills:1,171
Deaths:45
KDR:26.022
Accuracy:58.251% M+
HSR:83.518% B++
Ghost
A*
Kills:1,168
Deaths:81
KDR:14.420
Accuracy:52.994% A*
HSR:74.144% B+
XM98
M++
Kills:1,164
Deaths:67
KDR:17.373
Accuracy:57.392% M++
HSR:79.381% B+
NS-61 Emissary
B++
Kills:1,123
Deaths:788
KDR:1.425
Accuracy:33.097% B++
HSR:20.392% B++
NSX Tengu
B++
Kills:622
Deaths:417
KDR:1.492
Accuracy:36.025% C+
HSR:24.920% B++
MKV Suppressed
A+
Kills:271
Deaths:153
KDR:1.771
Accuracy:29.268% B++
HSR:28.782% A+
NS-44 Commissioner
B+
Kills:259
Deaths:199
KDR:1.302
Accuracy:40.974% B+
HSR:23.938% C**
VE-S Canis
C+
Kills:246
Deaths:138
KDR:1.783
Accuracy:26.609% C+
HSR:20.325% C+
Beamer VS3
B**
Kills:179
Deaths:202
KDR:0.886
Accuracy:34.450% B**
HSR:22.905% C++
Manticore SX40
B**
Kills:172
Deaths:145
KDR:1.186
Accuracy:37.444% B**
HSR:18.023% C--
Parsec VX3-A
B*
Kills:117
Deaths:8
KDR:14.625
Accuracy:46.205% B++
HSR:85.470% B*
Artemis VX26
C**
Kills:85
Deaths:75
KDR:1.133
Accuracy:28.689% C**
HSR:12.941% D**
Kills:12,787
Deaths (as Infiltrator):3,981
Deaths (to Infiltrators):3,630
KDR:3.21201
Kill Difference:8,806
Playtime:335.195 hours
Usage:18%
Score:4.875m
Score/min:242
Accuracy (listed only):38.827%
HSR (listed only):40.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,454
Deaths:426
KDR:3.413
Accuracy:20.230% B*
HSR:19.670% C++
Cosmos VM3
B+
Kills:1,418
Deaths:490
KDR:2.894
Accuracy:18.767% B+
HSR:18.618% C+
Quasar VM1
B+
Kills:1,208
Deaths:310
KDR:3.897
Accuracy:19.905% B+
HSR:18.212% C--
Nebula VM20
B+
Kills:1,205
Deaths:301
KDR:4.003
Accuracy:21.430% B+
HSR:21.411% C*
Blueshift VM5
B**
Kills:1,198
Deaths:338
KDR:3.544
Accuracy:22.905% B*
HSR:27.212% B**
Quasar VM1
B++
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.073% B++
HSR:17.553% C
Blueshift VM5
B**
Kills:1,180
Deaths:338
KDR:3.491
Accuracy:23.511% B*
HSR:27.712% B**
Nebula VM20
B++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:21.135% B++
HSR:20.413% C+
Vortex VM21
B+
Kills:67
Deaths:52
KDR:1.288
Accuracy:45.682% B+
HSR:4.478% B+
Comet VM2
B
Kills:54
Deaths:28
KDR:1.929
Accuracy:45.487% B
HSR:1.852% D*
Comet VM2
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:46.560% N/A
HSR:6% N/A
Kills:10,180
Deaths (as MAX Suit):1,493
Deaths (to MAX Suits):1,185
KDR:6.81849
Kill Difference:8,687
Playtime:152.996 hours
Usage:8%
Score:3.443m
Score/min:375
Accuracy (listed only):27.699%
HSR (listed only):16.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:960
V. Kills:65 N/A
Deaths:219
KDR:4.384
Accuracy:42.217% C*
KPH:43.300 C+
VKPH:2.900 C
Kills:960 (960 + 0)
Deaths:219
KDR:4.384
VKDR:0.297
Vehicle Kills:65
Kill Difference:741
Playtime:22.166 hours
Usage:1%
Score:0.199m
Score/min:150
Piloting Accuracy:42.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:117
V. Kills:73 158%
Deaths:22
KDR:5.318
Accuracy:38.865% C++
KPH:41.800 B+
VKPH:26.100 C+
Kills:117 (0 + 117)
Deaths:22
KDR:5.318
VKDR:3.318
Vehicle Kills:73
Kill Difference:95
Playtime:2.802 hours
Usage:0%
Score:0.051m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:38.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,757
V. Kills:128 N/A
Deaths:129
KDR:13.620
Accuracy:55.009% B++
KPH:69.700 B*
VKPH:5.100 D-
L100 Python HEAT
A**
Kills:439
V. Kills:74 N/A
Deaths:28
KDR:15.679
Accuracy:56.644% B+
KPH:62.800 A**
VKPH:10.600 C+
C75 Viper
B**
Kills:407
V. Kills:66 N/A
Deaths:70
KDR:5.814
Accuracy:43.525% B+
KPH:48 B**
VKPH:7.800 C+
L100 Python AP
B++
Kills:118
V. Kills:88 133%
Deaths:17
KDR:6.941
Accuracy:62.780% B++
KPH:29 C+
VKPH:21.700 B++
Kills:2,721 (2,721 + 0)
Deaths:244
KDR:11.152
VKDR:1.459
Vehicle Kills:356
Kill Difference:2,477
Playtime:44.739 hours
Usage:2%
Score:0.617m
Score/min:230
Driving Accuracy:62.780%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:114
V. Kills:48 233%
Deaths:13
KDR:8.769
Accuracy:40.556% C
KPH:24.900 C+
VKPH:10.500 D
Supernova PC
C+
Kills:76
V. Kills:33 224%
Deaths:27
KDR:2.815
Accuracy:58.051% B**
KPH:19.100 C
VKPH:8.300 C+
E540 Halberd
B+
Kills:65
V. Kills:41 155%
Deaths:12
KDR:5.417
Accuracy:51.472% B+
KPH:31.700 C+
VKPH:20 B+
Proton II PPA
C
Kills:64
V. Kills:2 N/A
Deaths:7
KDR:9.143
Accuracy:13.820% F
KPH:44.100 C
VKPH:1.400 D*
Kills:319 (76 + 243)
Deaths:59
KDR:5.407
VKDR:2.102
Vehicle Kills:124
Kill Difference:260
Playtime:12.048 hours
Usage:1%
Score:0.166m
Score/min:229
Driving Accuracy:58.051%
Gunner Accuracy:13.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:205
V. Kills:60 336%
Deaths:15
KDR:13.667
Accuracy:52.357% D
KPH:49.900 C**
VKPH:14.600 D-
Proton II PPA-H
D
Kills:172
V. Kills:14 N/A
Deaths:33
KDR:5.212
Accuracy:39.695% C**
KPH:54.500 D
VKPH:4.400 D
M12 Kobalt-H
C
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:18.729% D-
KPH:99.300 C-
VKPH:4.400 C
Saron HRB-H
N/A
Kills:50
V. Kills:28 172%
Deaths:9
KDR:5.556
Accuracy:50.304% N/A
KPH:31.500 N/A
VKPH:17.600 N/A
Kills:494 (0 + 494)
Deaths:64
KDR:7.719
VKDR:1.641
Vehicle Kills:105
Kill Difference:430
Playtime:9.527 hours
Usage:1%
Score:0.114m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:50.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:278
V. Kills:11 N/A
Deaths:22
KDR:12.636
Accuracy:19.887% C**
KPH:57.400 C+
VKPH:2.300 C-
M12 Kobalt
C
Kills:142
V. Kills:6 N/A
Deaths:6
KDR:23.667
Accuracy:16.706% C
KPH:61.400 C
VKPH:2.600 C
M20 Basilisk
B+
Kills:108
V. Kills:23 450%
Deaths:22
KDR:4.909
Accuracy:42.997% B+
KPH:21.500 C++
VKPH:4.600 D-
M40 Fury
C+
Kills:102
V. Kills:21 464%
Deaths:17
KDR:6
Accuracy:35.120% C+
KPH:35.500 C
VKPH:7.300 C
M40 Fury
C+
Kills:72
V. Kills:12 N/A
Deaths:6
KDR:12
Accuracy:35.241% C+
KPH:44.300 C
VKPH:7.400 D
M20 Basilisk
B*
Kills:61
V. Kills:22 265%
Deaths:6
KDR:10.167
Accuracy:46.850% B*
KPH:18.400 C
VKPH:6.600 D
Kills:763 (0 + 763)
Deaths:79
KDR:9.658
VKDR:1.203
Vehicle Kills:95
Kill Difference:684
Playtime:19.993 hours
Usage:1%
Score:0.234m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:46.850%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,6543,5901,3982.568B++0.3327.585%B++26.685%C++42.9C+N/A11083.7h11.4B+41.3B+
Betelgeuse 54-A 3,5623,5161,2652.779C+0.1226.488%C+27.048%C-47.6C--N/A12773.9h10.3C**38.9C**
Orion VS54 2,2542,2421,0152.209B+0.6925.902%B**20.651%D39.8B+N/A14656.3h10.6B++40.8B++
C-4 2,4662,0366013.388A+0.4932.522%AN/A123.4B**26.1C+64616.5h1.1B*3.5B**
Frag Grenade 1,9261,89811898N/A1,895.1158.737%A++N/A949A++14B+26782h2.4A4.1B**
L100 Python HESH 1,8851,75712913.62C*10.7355.009%B++1.252%C69.7B*5.1D-20225.2h2.4B**4.4B**
SVA-88 1,7441,7307782.224C*0.6723.04%C+20.694%D41.1C+N/A12042.1h11.3C**49C*
NS-11A 1,6191,5748951.759B+1.1427.626%B++28.145%B*31C+N/A8650.8h13.1B47.3B+
NS-11C 1,5911,5746712.346A++0.5526.23%B+18.615%C+29.5C*N/A7453.4h12.4B+47.1B+
Cosmos VM3 1,4711,4544263.413B**0.5220.23%B*19.67%C++32.3BN/A8945h10.4A+51.6B*
Cosmos VM3 1,4341,4184902.894B+0.0018.767%B+18.618%C+29.9C++N/A9647.5h11.6B*62B++
Eridani SX5 1,3401,3185082.594A0.3026.836%C++18.589%C+26.1CN/A6950.5h12.6C+47.1C*
Sirius SX12 1,3221,3064293.044A++0.1530.567%B**19.985%C**46.3B*N/A11928.2h11.4B*37.3B++
VX29 Polaris 1,2981,2886971.848B+1.0524.571%C*18.401%D34.3CN/A12237.5h12.7C++51.7C*
NSX Tanto 1,3041,2756711.9B*0.9926.683%C++31.608%B**29.9C+N/A7542.7h12.4B46.3B+
Solstice VE3 1,2661,2528211.525B**1.3726.09%B++16.693%C--14.5CN/A5986.1h13.9B+53.4B+
NS-7 PDW 1,2311,2234852.522A*0.3729.669%B*21.096%B+37.7B+N/A10232.4h11.8B*39.7B++
Serpent VE92 1,2301,2175592.177B**0.7226.588%B+25.637%B**32.7C*N/A9737.2h11.9B+44.8B+
VE-H Maw 1,2231,2135452.226B+0.6730.742%B**22.589%C43C+N/A11928.2h10.4C**33.9B+
Quasar VM1 1,2241,2083103.897B*1.0019.905%B+18.212%C--35C*N/A9534.5h10.2A51.2B*
Nebula VM20 1,2141,2053014.003B**1.1121.43%B+21.411%C*47.4B*N/A14025.4h11.7A54.6B*
Pulsar LSW 1,2111,2055502.191B++0.7022.861%C+15.685%D*29.6C-N/A11240.7h11.9C**52C**
Blueshift VM5 1,2241,1983383.544B+0.6522.905%B*27.212%B**43.7B++N/A13127.4h14.1B++61.6B+
Flare VE6 1,1961,1885942B++0.8923.083%C++19.024%D31.8CN/A10237.4h10.7C++46.3C**
Quasar VM1 1,1911,1853753.16B**0.2719.073%B++17.553%C31.9B*N/A11037.1h11.3B**59.3B++
V10 1,1871,1841249.548M++6.6551.436%A++77.196%C+36.3C++N/A11132.6h1.9B++3.7B*
Proximity Mine 1,1831,1812035.818B+2.9236.081%DN/A138.9B+N/A3348.5h1.6B**4.3B+
Blueshift VM5 1,1991,1803383.491B+0.6023.511%B*27.712%B**43.1B++N/A12727.4h14.2B++60.6B++
VA39 Spectre 1,1941,17911710.077S7.1840.152%A56.913%A++45.5A++N/A11725.9h3.8A9.6B**
Pulsar C 1,1771,1754102.866A0.0327.859%B++23.404%C++35.6B+N/A9533h9.4B++33.7B++
Ursa 1,1771,1714402.661A++0.2329.461%A22.886%C+51.8B++N/A14222.6h9B*30.5B++
Parallax VX3 1,1721,1714526.022S23.1358.251%M+83.518%B++59.7A*N/A13819.6h1.5A2.6A
NSX Naginata 1,1751,1704752.463B**0.4328.542%A30.598%B+51.3B+N/A13622.8h10.2B+35.9B++
Ghost 1,1711,1688114.42M**11.5352.994%A*74.144%B+57.5B*N/A17820.3h1.8B*3.3B**
NS-11P 1,1681,1645092.287B**0.6127.026%B*23.454%B++37.3B+N/A9531.2h13.1B+48.4B+
XM98 1,1671,1646717.373S14.4857.392%M++79.381%B+49.5A+N/A13323.5h1.8B**3.2A
Nebula VM20 1,1671,1613013.857B**0.9621.135%B++20.413%C+45.7B*N/A13125.4h12.3A58.4B*
VX6-7 1,1741,1604732.452B**0.4426.472%B+24.138%B+32C+N/A8336.2h12.2C**46B+
NS-61 Emissary 1,1461,1237881.425B*1.4733.097%B++20.392%B++23.3C+N/A5548.1h12B36.3B++
Light PPA 1,0259602194.384C++1.4942.217%C*1.146%C+43.2C+2.9C15022.2h13.3C*31.4C**
H-V45 7507344321.699C*1.2025.648%B30.926%A27.9C+N/A8026.3h13.9C+54.4C*
NSX Tengu 6386224171.492C**1.4036.025%C+24.92%B++23C--N/A6027h16.3C45.2C+
Nemesis VSH9 9595874551.29B**1.6072.358%A2.726%C++24.5B+15.5B*23424h7.4B+10.2B*
Tank Mine 8575841075.458A+2.5632.157%C+N/A139B++65C++8964.2h1.8C**5.5B+
Thanatos VE70 4914862671.82B**1.0748.132%B*16.667%C++29.1C++N/A9516.7h4.6B9.6B+
Eclipse VE3A 4684535120.885C2.0125.951%C+26.049%B**13D--N/A3634.8h15D57.9C-
L100 Python HEAT 5134392815.679M12.7856.644%B+1.822%C--62.7A**10.6C+2157h4B**7B**
C75 Viper 473407705.814B+2.9243.525%B+1.72%B+47.9B**7.8C+2678.5h10B++22.9B*
Sticky Grenade 3483431343N/A340.1166.138%A++N/A1143.3B+16.7B+41440.3h1.8B+2.8B++
S1 4262782621.061B++1.8367.438%B**1.799%D33.9B++18B++3958.2h5.8B+8.6B*
M12 Kobalt 2892782212.636C+9.7419.887%C**25.18%A+57.9C+2.3C-1854.8h21C+105.4C*
MKV Suppressed 2782711531.771B**1.1229.268%B++28.782%A+31.1C+N/A1028.7h12.2B+41.6B+
Lasher X2 2832701381.957A+0.9432.189%B*2.963%C--38.6B+1.9A++1557h23.1D71.9B
NS-44 Commissioner 2612591991.302B1.5940.974%B+23.938%C**22.7C-N/A8011.4h4.1C+10B
VE-S Canis 2472461381.783B+1.1126.609%C+20.325%C+33.7C+N/A1157.3h12.1C++45.4C*
C-4 ARX 2762291221.877C+1.0232.342%A+N/A114.5C++23.5D4382h1.1B3.4B++
E540 Halberd-H 2652051513.667B+10.7752.357%DN/A50C**14.6D-2224.1h5.5B+10.5C*
Corvus VA55 2102021441.403B+1.4927.697%B++28.713%B*29.7C++1.2A++1116.8h10.8B++39.1B++
Pulsar VS1 1881861121.661B++1.2328.744%B**14.516%D-22.7C+N/A1948.2h13.3B+46.2B++
Beamer VS3 1851792020.886C*2.0134.45%B**22.905%C++15.4C--N/A6611.6h10.9C+31.7C++
Proton II PPA-H 186172335.212C--2.3239.695%C**N/A53.8D4.4D1553.2h18.3F-46.1D-
Manticore SX40 1751721451.186C*1.7137.444%B**18.023%C--20C--N/A518.6h6.8B+18.1B*
M60-A Bulldog 178154625.667B+22.7764.132%A++2.597%C**34.2C+5.3C**1314.5h8.3D-13C**
M12 Kobalt 148142623.667B+20.7716.706%C20.423%B+61.7C+2.6C2242.3h19.2C+114.7C++
Force-Blade 12712714,7880.009C-2.8929.919%C+3.937%C-0.1DN/A01064.1h2B+6.8B+
L100 Python AP 206118176.941B+4.0562.78%B++1.695%D28.8C+21.5B++3514.1h7.1C+11.3C**
C150 Dalton 190117225.318C+2.4238.865%C++N/A41.8B+26.1C+3022.8h3.8B9.8B+
Parsec VX3-A 118117814.625M11.7346.205%B++85.47%B*46.8C+N/A1352.5h1.8C**3.8B++
Saron HRB 162114138.769B++5.8740.556%C1.754%C*24.8C+10.4D2094.6h26.1C-64.4C
M20 Basilisk 131108224.909B*2.0142.997%B+11.111%A*21.6C++4.6D-1745h74B++172B*
M40 Fury 123102176C+3.1135.12%C+N/A35.2C7.2C-2282.9h14.8C++42.3C++
M60-A Bulldog 12099333B++30.1162.742%A++3.03%B+34.1C+7.2B*1312.9h7.9D-12.5B
Nova 9389930.957C1.9447.859%C**12.36%D21.2D1A+984.2h5.7D11.8C+
Artemis VX26 8585751.133C+1.7628.689%C**12.941%D**20.7DN/A1044.1h9.5B**33B++
Supernova PC 10976272.815C0.0858.051%B**2.632%C*19C8.3C+2414h5.4C++9.3B+
Fatestealer 7373431.698S1.2061.272%A**12.329%D*31.7C++N/A302.3h1.5A**2.4A++
M40 Fury 8472612B++9.1135.241%C+N/A45C7.5D2651.6h14.2C+40.3C++
MANA Anti-Personnel Turret 7371183.944N/A1.0523.413%UN/A710U20U2719000.1h26.7T*114.2T*
Vortex VM21 9867521.288C*1.6145.682%B+4.478%B+12.9B++6C+1025.2h39.3C*86.1B
M12 Kobalt-H 706779.571C-6.6818.729%D-16.418%C+95.7C-4.3C2430.7h21.2D-113.2D--
E540 Halberd 10665125.417C2.5251.472%B+3.077%B+32.5C++20.5B++2922h6.7D13.1C+
Proton II PPA 666479.143C6.2513.82%FN/A42.7C-1.3D*1721.5h7.9B++57C
M20 Basilisk 8361610.167S7.2746.85%B*6.557%B+18.5C6.7D1593.3h115.8C+247.2B
Hades VSH4 9360441.364A++1.5362.975%DN/A23.1C++12.7C++2432.6h6.6B*10.5B++
Spear Anti-Vehicle Phalanx Turret 9060512B++9.1160.391%A++1.667%D*50B++25B5491.2h7.2B++12B**
Zenith VX-5 5959441.341C*1.5521.941%D35.593%A**18.4DN/A1163.2h14.7C67.1C
The Slasher 57573,9990.014D2.8825.27%D3.509%D-0.3C-N/A1214h2.1C**8.1C++
Comet VM2 7054281.929A0.9745.487%B1.852%D*15.4B*4.6C*1823.5h16.8B++36.9B++
Saron HRB-H 785095.556C++2.6650.304%DN/A31.3C17.5D2071.6h28.1C+55.9C
Comet VM2 6550271.852B**1.0446.56%C++6%B*14.7B+4.4C1583.4h18B*38.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,2341.4h
Restoration Kit21400.1h
Nano-Armor Kit312352,49331.1h
Spawn Beacon101,9441.2h
Nanite Revive Grenade01,5060.4h
Medical Applicator244101,96310.9h
Deconstruction Tool0860.1h
Spitfire Auto-Turret105090.7h
Ammunition Package501,6601.3h
Shield Recharging Field2960h
Medical Kit2224,1114.5h
Anti-Infantry MANA Turret71960.8h
Nano-Repair Grenade03070.1h
Recon Detection Device748,91418.3h

Check the help document for the dictionary if you want to learn more about words used here.


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