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00legendary00[TFDN] 00legendary00
VS BR 112

KDR: 3.11

Score: 24.9m

Last Seen: Jan 17th, 2019 11:06 PM
- OFFLINE - 5.9 hour(s)

Battle Rank 111 (112 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 285
Level Progress (to 112): 3%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 L100 Python HESH C-4 Frag Grenade SVA-88 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,165,481 MLG Score: 1731
Fun Score: N/A
Cheeseburgers Flipped: 1090TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.654%22.168%5913099231,1852.949770.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.331%1.096B**0.229C++-0.344C-HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B11.30.205C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.365%1.151%277110219565111211.86719784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.518B+-0.42C---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.805B++13.30.749B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.313%1.52%868510172,6975583644.83333739%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.427%1.019B**-0.712D-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++40.679B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.166%14.899%73510173965172290.764479172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.672%-0.837D-2.734M1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.172C++270.324C*72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.419%74.379%73610165,9561129265.2708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.434%2.009A*0.475B+1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.20.316C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.07%15.909%731102117673330.240109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.321C*0.317C*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.353C**3.90.204C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 285
24.9m212.9%347 (20.8k)274 (16.4k)3.1116758,23818,7163.25967112 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022628524.04%23.018%55304:5134

14% Engineer31% Heavy Assault19% Infiltrator21% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2014 12:35 PMAug 5th, 2017 5:44 PMJan 20th, 2019 11:34 AM (11h) (PST)Jan 17th, 2019 7:19 PM (3d) (PST)Jan 17th, 2019 7:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001763240.6420.2060.1481.4270.0281731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,98810,55319,4353912986216,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1511.3h/63d 2,770 13,405 16,447 129.4k 2,980 4,920 2,526 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,954
Deaths:1,032
KDR:2.862
Accuracy:26.411% C++
HSR:25.796% D
Orion VS54
B**
Kills:2,242
Deaths:1,015
KDR:2.209
Accuracy:25.902% B**
HSR:20.651% D
NS-15M2
B++
Kills:2,199
Deaths:759
KDR:2.897
Accuracy:27.127% B++
HSR:23.556% C+
SVA-88
C+
Kills:1,525
Deaths:649
KDR:2.350
Accuracy:22.703% C+
HSR:19.279% D-
VX29 Polaris
C*
Kills:1,288
Deaths:697
KDR:1.848
Accuracy:24.571% C*
HSR:18.401% D
VE-H Maw
B**
Kills:1,213
Deaths:545
KDR:2.226
Accuracy:30.742% B**
HSR:22.589% C-
Pulsar LSW
C+
Kills:1,205
Deaths:550
KDR:2.191
Accuracy:22.861% C+
HSR:15.685% D*
Flare VE6
C++
Kills:1,188
Deaths:594
KDR:2
Accuracy:23.083% C++
HSR:19.024% D
Ursa
A
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:29.461% A
HSR:22.886% C+
NSX Naginata
A
Kills:1,170
Deaths:475
KDR:2.463
Accuracy:28.542% A
HSR:30.598% B+
Lasher X2
B*
Kills:253
Deaths:126
KDR:2.008
Accuracy:31.947% B*
HSR:3.162% C
Kills:16,408
Deaths (as Heavy Assault):6,882
Deaths (to Heavy Assaults):5,308
KDR:2.38419
Kill Difference:9,526
Playtime:471.155 hours
Usage:31%
Score:8.224m
Score/min:291
Accuracy (listed only):26.668%
HSR (listed only):20.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,500
Deaths:585
KDR:2.564
Accuracy:26.067% B+
HSR:18.133% C+
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% B
NSX Tanto
B**
Kills:1,275
Deaths:671
KDR:1.900
Accuracy:26.683% C++
HSR:31.608% B**
Solstice VE3
B++
Kills:1,230
Deaths:810
KDR:1.519
Accuracy:26.093% B++
HSR:16.748% C--
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B++
HSR:25.637% B**
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B+
NSX Tengu
B+
Kills:278
Deaths:200
KDR:1.390
Accuracy:35.537% C+
HSR:24.101% B+
VE-S Canis
C+
Kills:219
Deaths:116
KDR:1.888
Accuracy:25.573% C
HSR:18.722% C+
Thanatos VE70
B+
Kills:176
Deaths:76
KDR:2.316
Accuracy:45.070% B+
HSR:15.909% C+
Eclipse VE3A
B**
Kills:166
Deaths:158
KDR:1.051
Accuracy:23.914% D
HSR:25.301% B**
Zenith VX-5
A**
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A**
Kills:12,302
Deaths (as Light Assault):5,524
Deaths (to Light Assaults):3,845
KDR:2.22701
Kill Difference:6,778
Playtime:324.375 hours
Usage:21%
Score:4.965m
Score/min:255
Accuracy (listed only):28.491%
HSR (listed only):22.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% B
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
NS-11P
B*
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.026% B*
HSR:23.454% B++
NS-11A
B**
Kills:381
Deaths:217
KDR:1.756
Accuracy:26.494% B+
HSR:29.659% B**
NSX Tengu
B+
Kills:278
Deaths:200
KDR:1.390
Accuracy:35.537% C+
HSR:24.101% B+
VE-S Canis
C+
Kills:219
Deaths:116
KDR:1.888
Accuracy:25.573% C
HSR:18.722% C+
Pulsar VS1
B**
Kills:186
Deaths:112
KDR:1.661
Accuracy:28.744% B**
HSR:14.516% D-
Thanatos VE70
B+
Kills:176
Deaths:76
KDR:2.316
Accuracy:45.070% B+
HSR:15.909% C+
Kills:6,251
Deaths (as Combat Medic):2,652
Deaths (to Combat Medics):2,197
KDR:2.35709
Kill Difference:3,599
Playtime:68.553 hours
Usage:5%
Score:1.337m
Score/min:325
Accuracy (listed only):30.613%
HSR (listed only):20.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,500
Deaths:585
KDR:2.564
Accuracy:26.067% B+
HSR:18.133% C+
NSX Tanto
B**
Kills:1,275
Deaths:671
KDR:1.900
Accuracy:26.683% C++
HSR:31.608% B**
Solstice VE3
B++
Kills:1,230
Deaths:810
KDR:1.519
Accuracy:26.093% B++
HSR:16.748% C--
Serpent VE92
B**
Kills:1,217
Deaths:559
KDR:2.177
Accuracy:26.588% B++
HSR:25.637% B**
Pulsar C
B++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:27.859% B++
HSR:23.404% C++
VX6-7
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:26.472% B+
HSR:24.138% B+
Thanatos VE70
B+
Kills:176
Deaths:76
KDR:2.316
Accuracy:45.070% B+
HSR:15.909% C+
Eclipse VE3A
B**
Kills:166
Deaths:158
KDR:1.051
Accuracy:23.914% D
HSR:25.301% B**
Zenith VX-5
A**
Kills:59
Deaths:44
KDR:1.341
Accuracy:21.941% D
HSR:35.593% A**
Kills:7,958
Deaths (as Engineer):3,786
Deaths (to Engineers):2,885
KDR:2.10195
Kill Difference:4,172
Playtime:210.524 hours
Usage:14%
Score:2.840m
Score/min:225
Accuracy (listed only):27.854%
HSR (listed only):24.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,318
Deaths:508
KDR:2.594
Accuracy:26.836% C++
HSR:18.589% C+
Sirius SX12
B**
Kills:1,306
Deaths:429
KDR:3.044
Accuracy:30.567% B**
HSR:19.985% B
NS-7 PDW
B**
Kills:1,223
Deaths:485
KDR:2.522
Accuracy:29.669% B**
HSR:21.096% B+
V10
A+
Kills:1,184
Deaths:124
KDR:9.548
Accuracy:51.436% A+
HSR:77.196% C+
VA39 Spectre
A+
Kills:1,179
Deaths:117
KDR:10.077
Accuracy:40.152% A
HSR:56.913% A+
Parallax VX3
M+
Kills:1,171
Deaths:45
KDR:26.022
Accuracy:58.251% M+
HSR:83.518% B++
Ghost
A*
Kills:1,168
Deaths:81
KDR:14.420
Accuracy:52.994% A*
HSR:74.144% B+
XM98
M++
Kills:1,164
Deaths:67
KDR:17.373
Accuracy:57.392% M++
HSR:79.381% B+
NS-61 Emissary
B++
Kills:814
Deaths:416
KDR:1.957
Accuracy:32.792% B++
HSR:18.919% B+
NSX Tengu
B+
Kills:278
Deaths:200
KDR:1.390
Accuracy:35.537% C+
HSR:24.101% B+
VE-S Canis
C+
Kills:219
Deaths:116
KDR:1.888
Accuracy:25.573% C
HSR:18.722% C+
NS-44 Commissioner
B**
Kills:206
Deaths:144
KDR:1.431
Accuracy:44.815% B**
HSR:28.641% B**
Beamer VS3
B**
Kills:177
Deaths:201
KDR:0.881
Accuracy:34.306% B**
HSR:22.599% C+
Manticore SX40
A
Kills:169
Deaths:145
KDR:1.166
Accuracy:37.427% A
HSR:18.343% C-
Parsec VX3-A
B**
Kills:90
Deaths:2
KDR:45
Accuracy:46.450% B++
HSR:85.556% B**
Artemis VX26
C**
Kills:85
Deaths:75
KDR:1.133
Accuracy:28.689% C**
HSR:12.941% D**
Kills:11,751
Deaths (as Infiltrator):3,155
Deaths (to Infiltrators):2,874
KDR:3.72456
Kill Difference:8,596
Playtime:294.393 hours
Usage:19%
Score:4.463m
Score/min:253
Accuracy (listed only):39.555%
HSR (listed only):41.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,454
Deaths:426
KDR:3.413
Accuracy:20.230% B*
HSR:19.670% C++
Cosmos VM3
B+
Kills:1,418
Deaths:490
KDR:2.894
Accuracy:18.767% B+
HSR:18.618% C+
Nebula VM20
B+
Kills:1,205
Deaths:301
KDR:4.003
Accuracy:21.430% B+
HSR:21.411% C*
Quasar VM1
B+
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:19.842% B+
HSR:17.582% D
Nebula VM20
B++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:21.135% B++
HSR:20.413% C+
Quasar VM1
B++
Kills:1,158
Deaths:371
KDR:3.121
Accuracy:19.011% B++
HSR:17.444% C
Blueshift VM5
A+
Kills:610
Deaths:177
KDR:3.446
Accuracy:22.971% B++
HSR:29.180% A+
Blueshift VM5
B++
Kills:594
Deaths:177
KDR:3.356
Accuracy:22.233% B++
HSR:24.916% B++
Vortex VM21
B+
Kills:61
Deaths:47
KDR:1.298
Accuracy:45.111% B+
HSR:4.918% B+
Kills:8,827
Deaths (as MAX Suit):1,298
Deaths (to MAX Suits):965
KDR:6.80046
Kill Difference:7,529
Playtime:136.548 hours
Usage:9%
Score:3.034m
Score/min:370
Accuracy (listed only):23.414%
HSR (listed only):19.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:956
V. Kills:64 N/A
Deaths:219
KDR:4.365
Accuracy:42.365% C*
KPH:43.600 C+
VKPH:2.900 C
Kills:956 (956 + 0)
Deaths:219
KDR:4.365
VKDR:0.292
Vehicle Kills:64
Kill Difference:737
Playtime:21.904 hours
Usage:1%
Score:0.197m
Score/min:150
Piloting Accuracy:42.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,757
V. Kills:128 N/A
Deaths:129
KDR:13.620
Accuracy:55.009% B++
KPH:69.700 B*
VKPH:5.100 D
C75 Viper
B**
Kills:407
V. Kills:66 N/A
Deaths:70
KDR:5.814
Accuracy:43.525% B+
KPH:48 B**
VKPH:7.800 C+
L100 Python HEAT
A**
Kills:401
V. Kills:64 N/A
Deaths:26
KDR:15.423
Accuracy:59.188% B*
KPH:64.800 A**
VKPH:10.300 C
L100 Python AP
A
Kills:59
V. Kills:73 80%
Deaths:11
KDR:5.364
Accuracy:73.816% A*
KPH:20.300 D
VKPH:25.200 A
Kills:2,624 (2,624 + 0)
Deaths:236
KDR:11.119
VKDR:1.403
Vehicle Kills:331
Kill Difference:2,388
Playtime:42.770 hours
Usage:3%
Score:0.579m
Score/min:226
Driving Accuracy:73.816%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:73
V. Kills:32 221%
Deaths:26
KDR:2.808
Accuracy:59.138% B**
KPH:19.300 C
VKPH:8.500 C++
Saron HRB
C
Kills:67
V. Kills:31 209%
Deaths:9
KDR:7.444
Accuracy:38.525% D
KPH:21 C
VKPH:9.700 D
Proton II PPA
C-
Kills:64
V. Kills:2 N/A
Deaths:7
KDR:9.143
Accuracy:13.820% F
KPH:44.100 C-
VKPH:1.400 D*
E540 Halberd
B+
Kills:51
V. Kills:34 146%
Deaths:12
KDR:4.250
Accuracy:50.557% B
KPH:28.900 C+
VKPH:19.300 B+
Kills:255 (73 + 182)
Deaths:54
KDR:4.722
VKDR:1.833
Vehicle Kills:99
Kill Difference:201
Playtime:10.193 hours
Usage:1%
Score:0.131m
Score/min:214
Driving Accuracy:59.138%
Gunner Accuracy:50.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:75
V. Kills:24 300%
Deaths:7
KDR:10.714
Accuracy:54.263% C
KPH:37.800 C
VKPH:12.100 D*
Kills:75 (0 + 75)
Deaths:7
KDR:10.714
VKDR:3.429
Vehicle Kills:24
Kill Difference:68
Playtime:1.984 hours
Usage:0%
Score:0.025m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:54.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:140
V. Kills:4 N/A
Deaths:12
KDR:11.667
Accuracy:19.143% C++
KPH:46.900 C--
VKPH:1.300 D-
M40 Fury
C
Kills:93
V. Kills:21 423%
Deaths:16
KDR:5.813
Accuracy:35.021% C+
KPH:36.400 C
VKPH:8.200 C
M20 Basilisk
C*
Kills:74
V. Kills:17 411%
Deaths:14
KDR:5.286
Accuracy:41.130% C*
KPH:21 C++
VKPH:4.800 D-
M40 Fury
C+
Kills:70
V. Kills:11 N/A
Deaths:6
KDR:11.667
Accuracy:36.607% C+
KPH:46.100 C
VKPH:7.200 D
M12 Kobalt
C+
Kills:64
V. Kills:4 N/A
Deaths:3
KDR:21.333
Accuracy:14.424% D
KPH:52.800 C-
VKPH:3.300 C+
Kills:441 (0 + 441)
Deaths:51
KDR:8.647
VKDR:1.118
Vehicle Kills:57
Kill Difference:390
Playtime:11.794 hours
Usage:1%
Score:0.140m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:14.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9752,9541,0322.862C+0.2526.411%C++25.796%D48.3C-N/A12961.2h10.2B38.5B
Orion VS54 2,2542,2421,0152.209B+0.9025.902%B**20.651%D40.4B+N/A14255.5h10.6B*40.8B++
NS-15M2 2,2282,1997592.897B++0.2127.127%B++23.556%C+43C++N/A10351.1h11.1B+41B+
L100 Python HESH 1,8851,75712913.62C*10.5155.009%B++1.252%C69.7B*5.1D20025.2h2.4B**4.4B**
C-4 2,0701,7114743.61A++0.5032.391%AN/A124B**26C+65413.8h1.2B+3.7B*
Frag Grenade 1,7121,68911689N/A1,685.8958.363%A++N/A938.3A++12.8B+26511.8h2.4A4.1A
SVA-88 1,5391,5256492.35C**0.7622.703%C+19.279%D-42.5C+N/A12535.9h11.3C**49.8C*
NS-11C 1,5121,5005852.564A++0.5526.067%B+18.133%C+33.6B+N/A8344.7h12.2B+46.8B+
Cosmos VM3 1,4711,4544263.413B**0.3020.23%B*19.67%C++32.3BN/A8945h10.4A51.6B*
Cosmos VM3 1,4341,4184902.894B+0.2218.767%B+18.618%C+29.9C++N/A9547.5h11.6B*62B++
Eridani SX5 1,3401,3185082.594A0.5226.836%C++18.589%C+26.1CN/A6750.5h12.6C+47.1C++
Sirius SX12 1,3221,3064293.044A++0.0730.567%B**19.985%B46.3B**N/A11728.2h11.4B*37.3B++
VX29 Polaris 1,2981,2886971.848B1.2624.571%C*18.401%D34.3CN/A12137.5h12.7C+51.7C*
NSX Tanto 1,3041,2756711.9B*1.2126.683%C++31.608%B**29.9C+N/A7542.7h12.4B46.3C*
Solstice VE3 1,2421,2308101.519B**1.5926.093%B++16.748%C--14.6CN/A5784.4h14B+53.5B
NS-7 PDW 1,2311,2234852.522A++0.5929.669%B**21.096%B+37.7B+N/A10132.4h11.8B*39.7B++
Serpent VE92 1,2301,2175592.177B**0.9326.588%B++25.637%B**32.7C*N/A9437.2h11.9B+44.8B+
VE-H Maw 1,2231,2135452.226B+0.8930.742%B**22.589%C-43C+N/A11528.2h10.4C**33.9B+
Nebula VM20 1,2141,2053014.003B**0.8921.43%B+21.411%C*47.4B*N/A14025.4h11.7A54.6B*
Pulsar LSW 1,2111,2055502.191B+0.9222.861%C+15.685%D*29.6C-N/A10940.7h11.9C**52C**
Flare VE6 1,1961,1885942B++1.1123.083%C++19.024%D31.8CN/A10137.4h10.7C++46.3C**
V10 1,1871,1841249.548M6.4451.436%A+77.196%C+36.3C++N/A11132.6h1.9B++3.7B*
VA39 Spectre 1,1941,17911710.077S6.9740.152%A56.913%A+45.7A++N/A11425.8h3.8A9.6B**
Pulsar C 1,1771,1754102.866B**0.2527.859%B++23.404%C++35.6BN/A9233h9.4B*33.7B++
Parallax VX3 1,1721,1714526.022S22.9158.251%M+83.518%B++59.7A*N/A13619.6h1.5A2.6A
Ursa 1,1771,1714402.661A++0.4529.461%A22.886%C+51.8B+N/A14022.6h9B*30.5B++
NSX Naginata 1,1751,1704752.463B**0.6528.542%A30.598%B+51.3B+N/A13522.8h10.2B+35.9B++
Ghost 1,1711,1688114.42M**11.3152.994%A*74.144%B+57.5B*N/A17420.3h1.8B*3.3B**
Quasar VM1 1,1811,1663063.81B**0.7019.842%B+17.582%D34.5C++N/A9433.8h10.2A51.5B++
NS-11P 1,1681,1645092.287B**0.8227.026%B*23.454%B++37.3B+N/A9431.2h13.1B+48.4B++
XM98 1,1671,1646717.373S14.2657.392%M++79.381%B+49.5A+N/A13223.5h1.8B**3.2A
Nebula VM20 1,1671,1613013.857B*0.7521.135%B++20.413%C+45.7B*N/A13025.4h12.3B**58.4B*
VX6-7 1,1741,1604732.452B*0.6626.472%B+24.138%B+32C+N/A8236.2h12.2C**46B+
Quasar VM1 1,1631,1583713.121B**0.0119.011%B++17.444%C31.8B*N/A10936.4h11.2B**59.2B+
Light PPA 1,0209562194.365C+1.2542.365%C*1.151%C+43.7C+2.9C15021.9h13.3C*31.3C**
NS-61 Emissary 8298144161.957A++1.1532.792%B++18.919%B+31.2C**N/A7426.1h11.7B+35.6B++
Proximity Mine 7657657010.929A*7.8235.94%DN/A134.2C**N/A3295.7h1.9C++5.2C
Blueshift VM5 6146101773.446B+0.3322.971%B++29.18%A+41.5B+N/A12714.7h13.3B*58B++
Blueshift VM5 6025941773.356B+0.2422.233%B++24.916%B++40.4B+N/A13414.7h13.7B++61.8B+
Nemesis VSH9 8595234001.308B**1.8073.743%A+2.677%C+24.9B+16B++24221h7.4B+10.1B*
C75 Viper 473407705.814B+2.7043.525%B+1.72%B47.9B**7.8C+2618.5h10B++22.9B*
L100 Python HEAT 4654012615.423M12.3159.188%B*1.995%C-64.7A**10.3C2206.2h3.9B**6.6A
NS-11A 3853812171.756B1.3626.494%B+29.659%B**31.5C++N/A9512.1h13.5C*50.8B+
Tank Mine 574379606.317A*3.2133.57%C+N/A140.4B*72.2B10122.7h1.9C++5.6B+
NSX Tengu 2862782001.39C*1.7235.537%C+24.101%B+20.7DN/A5413.4h17.1D48.1C
S1 4092672481.077B++2.0368.824%A1.873%D35.6B**18.9B**4067.5h5.7B+8.3B*
Lasher X2 2662531262.008A++1.1031.947%B*3.162%C40.2B+2.1A+1556.3h22.5C--70.5B+
VE-S Canis 2202191161.888B+1.2225.573%C18.722%C+33.7C+N/A946.5h11.6C*45.4C*
NS-44 Commissioner 2072061441.431B+1.6844.815%B**28.641%B**23.7CN/A778.7h4.1C+9.2B+
Sticky Grenade 1951921192N/A188.8966.362%A++N/A1920A*30A*43670.1h1.9B+2.8B++
Pulsar VS1 1881861121.661B++1.4528.744%B**14.516%D-23.5C+N/A1857.9h13.3B+46.2B++
Beamer VS3 1821772010.881C*2.2334.306%B**22.599%C+15.5C--N/A6511.4h10.9C+31.8C++
Thanatos VE70 179176762.316A++0.8045.07%B+15.909%C+28.4C+N/A1346.2h3.9B++8.6B++
Manticore SX40 1721691451.166C*1.9537.427%A18.343%C-19.9C-N/A518.5h6.8B+18.2B*
Eclipse VE3A 1691661581.051C+2.0623.914%D25.301%B**18D-N/A549.2h14.9D62.3D
M60-A Bulldog 175151625.167B+22.0664.938%A*2.649%C**35.1C++5.6B+1334.3h8.4D-12.9C**
M12 Kobalt 1441401211.667C+8.5619.143%C++25%A+46.7C--1.3D-1403h21.6C112.7C++
M60-A Bulldog 11393331B++27.8963.683%A++3.226%B++35.8C++7.7B**1372.6h8D12.6C**
M40 Fury 11493165.813C+2.7035.021%C+N/A35.8C8.1C2412.6h14.9C+42.7C++
Force-Blade 939312,7200.007C--3.1028.615%C+4.301%C0.1C-N/A0950.6h2B+7B+
Parsec VX3-A 9190245U41.8946.45%B++85.556%B**50C++N/A1341.8h1.7B+3.8B+
Artemis VX26 8585751.133C+1.9828.689%C**12.941%D**20.7DN/A1004.1h9.5B**33B++
E540 Halberd-H 9975710.714C**7.6054.263%CN/A37.5C12D*2092h6.3C++11.6C+
M20 Basilisk 9174145.286B**2.1741.13%C*10.811%A*21.1C++4.9D-1683.5h58.8B*143.1B**
Supernova PC 10573262.808C0.3059.138%B**2.74%C**19.2C8.4C++2203.8h5.5C+9.2B+
M40 Fury 8170611.667B+8.5636.607%C+N/A46.7C7.3D2771.5h14.1C+38.4C++
MANA Anti-Personnel Turret 7169183.833N/A0.7223.499%UN/A690U20U2508800.1h27.4T*116.8T*
Saron HRB 986797.444B+4.3338.525%D1.493%C+20.9C9.7D2003.2h28.1D72.8D-
Proton II PPA 666479.143C6.0313.82%FN/A42.7C--1.3D*1721.5h7.9B+57C--
M12 Kobalt 6864321.333C*18.2214.424%D20.313%B+53.3C-3.3C+2401.2h16.5B+114.6C++
Vortex VM21 9061471.298C++1.8145.111%B+4.918%B+13B*6.2C+1084.7h39C*86.3B
Zenith VX-5 5959441.341C*1.7721.941%D35.593%A**18.4DN/A1093.2h14.7C67.1C
L100 Python AP 13259115.364C**2.2573.816%A*3.39%C**20.3D25.2A3532.9h10D*13.6C+
Spear Anti-Vehicle Phalanx Turret 8657511.4B++8.2960.173%A++1.754%D*51.8B*26.4B+5171.1h7.3B+12.2B**
E540 Halberd 8551124.25C1.1450.557%B3.922%B*28.3C18.9B2611.8h7.1D-14.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,8371.1h
Spawn Beacon71,2461h
Nanite Revive Grenade05910.2h
Medical Applicator11854,1355.7h
Deconstruction Tool0860.1h
Spitfire Auto-Turret51750.2h
Ammunition Package321,0920.9h
Shield Recharging Field2720h
Nano-Armor Kit194229,89519.8h
Medical Kit1923,5354h
Anti-Infantry MANA Turret71880.7h
Recon Detection Device598,22116.9h

Check the help document for the dictionary if you want to learn more about words used here.


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