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Commissar 07Dennis[JBT] 07Dennis
TR BR 79

KDR: 2.41

Score: 32m

Last Seen: Mar 6th, 2020 2:49 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Miller
Level Progress (to 80): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods Hornet Missiles C150 Dalton T9 CARV NS-11C T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.702%23.267%57523120915,5931.299311.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.271%0.674B+0.339C**-0.275CHEAD ++ (~10.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.362C**11.70.181C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.706%1.021%15575122720,8701722597712.1196349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.06C+-0.513D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.447B330.381C**56.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.806%3.529%626122685014873660.571237232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.177%-0.992D--0.652B+0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.49B+60.516B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.106%0.772%569812244,403111429173.95242151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%0.452B+-0.907D--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.807B++9.60.763B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.552%65.521%569412281,8621299141.43231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.139%0.39B-0.097C+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**2.50.222C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.902%15.131%569412281,79177282.31695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.259%0.597B+0.072C+1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.40.509B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m212%339 (20.3k)294 (17.6k)2.4133861,32425,4102.7859179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232467927.587%10.003%27604:1617

45% Engineer20% Heavy Assault9% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 1:49 PMSep 24th, 2017 4:42 PMMar 9th, 2020 10:39 AM (21d) (PST)Mar 6th, 2020 11:03 AM (24d) (PST)Mar 6th, 2020 10:49 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711087630.5650.2340.0561.4830.135791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,2886,46545,8233414389817,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1809.5h/75.4d 9,466 6,134 15,843 161k 1,734 4,472 14,631 94.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:1,895
Deaths:1,792
KDR:1.057
Accuracy:20.437% C++
HSR:21.583% C
T9A "Butcher"
B**
Kills:1,514
Deaths:563
KDR:2.689
Accuracy:30.185% B**
HSR:32.959% B+
MSW-R
B**
Kills:1,290
Deaths:770
KDR:1.675
Accuracy:29.136% B**
HSR:26.512% C*
NS-15M1
C++
Kills:1,188
Deaths:797
KDR:1.491
Accuracy:23.968% C++
HSR:21.044% C
TMG-50
B**
Kills:1,180
Deaths:517
KDR:2.282
Accuracy:28.272% B**
HSR:29.068% B++
T16 Rhino
B+
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:24.456% B+
HSR:25.301% B+
NSX-P Naginata
B++
Kills:189
Deaths:110
KDR:1.718
Accuracy:27.661% B++
HSR:32.804% B+
Kills:8,418
Deaths (as Heavy Assault):5,349
Deaths (to Heavy Assaults):6,538
KDR:1.57375
Kill Difference:3,069
Playtime:363.058 hours
Usage:20%
Score:5.538m
Score/min:254
Accuracy (listed only):26.302%
HSR (listed only):27.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
TAS-16 Blackjack
C++
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C++
HSR:13.793% C
MG-C1 Kindred
B++
Kills:949
Deaths:447
KDR:2.123
Accuracy:30.090% B+
HSR:28.346% B++
LC2 Lynx
C+
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C+
HSR:22.185% C+
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% D
HSR:19.115% B+
LC3 Jaguar
B+
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B+
HSR:23.256% B+
T5 AMC
B
Kills:421
Deaths:429
KDR:0.981
Accuracy:25.715% B
HSR:20.428% C+
TRS-12 Uppercut
B*
Kills:297
Deaths:280
KDR:1.061
Accuracy:54.943% C
HSR:20.539% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D*
HSR:13.575% C
NSX-P Tanto
B**
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% B**
HSR:29.907% B+
TRAC-5
C++
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C++
AMR-66
C++
Kills:78
Deaths:70
KDR:1.114
Accuracy:23.515% D
HSR:25.641% C++
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D-
HSR:21.818% A++
Kills:6,935
Deaths (as Engineer):6,300
Deaths (to Engineers):6,175
KDR:1.10079
Kill Difference:635
Playtime:816.667 hours
Usage:45%
Score:16.487m
Score/min:336
Accuracy (listed only):30.968%
HSR (listed only):21.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% D
HSR:14.551% C-
TAS-16 Blackjack
C++
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C++
HSR:13.793% C
MG-C1 Kindred
B++
Kills:949
Deaths:447
KDR:2.123
Accuracy:30.090% B+
HSR:28.346% B++
LC2 Lynx
C+
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C+
HSR:22.185% C+
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% D
HSR:19.115% B+
LC3 Jaguar
B+
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B+
HSR:23.256% B+
T5 AMC
B
Kills:421
Deaths:429
KDR:0.981
Accuracy:25.715% B
HSR:20.428% C+
TRS-12 Uppercut
B*
Kills:297
Deaths:280
KDR:1.061
Accuracy:54.943% C
HSR:20.539% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D*
HSR:13.575% C
MG-S1 Jackal
C*
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C+
HSR:22.400% C*
NSX-P Tanto
B**
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% B**
HSR:29.907% B+
NSX Tengu
B**
Kills:103
Deaths:67
KDR:1.537
Accuracy:34.817% C-
HSR:28.155% B**
TRAC-5
C++
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C++
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B+
HSR:25.882% A
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D-
HSR:21.818% A++
Kills:8,572
Deaths (as Light Assault):8,189
Deaths (to Light Assaults):4,940
KDR:1.04677
Kill Difference:383
Playtime:368.785 hours
Usage:20%
Score:6.890m
Score/min:311
Accuracy (listed only):30.870%
HSR (listed only):21.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% D
HSR:14.551% C-
TSAR-42
C+
Kills:953
Deaths:588
KDR:1.621
Accuracy:37.995% C+
HSR:67.261% C+
M77-B
C**
Kills:480
Deaths:452
KDR:1.062
Accuracy:39.248% C**
HSR:70.208% D
NS-357B Underboss
C-
Kills:400
Deaths:634
KDR:0.631
Accuracy:29.366% D--
HSR:21.250% C-
RAMS .50M
C++
Kills:297
Deaths:95
KDR:3.126
Accuracy:40.755% C++
HSR:65.993% F-
NS-44L Blackhand
A
Kills:261
Deaths:181
KDR:1.442
Accuracy:37.179% D
HSR:59.004% A
TX1 Repeater
C+
Kills:224
Deaths:499
KDR:0.449
Accuracy:23.727% C+
HSR:16.964% D
TS2 Inquisitor
A
Kills:171
Deaths:127
KDR:1.346
Accuracy:23.955% D
HSR:28.070% A
99SV
C+
Kills:132
Deaths:140
KDR:0.943
Accuracy:31.078% C+
HSR:34.849% C+
MG-S1 Jackal
C*
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C+
HSR:22.400% C*
NSX Tengu
B**
Kills:103
Deaths:67
KDR:1.537
Accuracy:34.817% C-
HSR:28.155% B**
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B+
HSR:25.882% A
Kills:4,633
Deaths (as Infiltrator):4,675
Deaths (to Infiltrators):3,532
KDR:0.99102
Kill Difference:42
Playtime:167.044 hours
Usage:9%
Score:1.517m
Score/min:151
Accuracy (listed only):31.513%
HSR (listed only):37.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% D
HSR:14.551% C-
TAS-16 Blackjack
C++
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C++
HSR:13.793% C
TAR
C**
Kills:859
Deaths:646
KDR:1.330
Accuracy:25.323% C**
HSR:17.346% D
TRS-12 Uppercut
B*
Kills:297
Deaths:280
KDR:1.061
Accuracy:54.943% C
HSR:20.539% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D*
HSR:13.575% C
T1 Cycler
C--
Kills:128
Deaths:181
KDR:0.707
Accuracy:19.813% D
HSR:18.750% C--
MG-S1 Jackal
C*
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C+
HSR:22.400% C*
NSX Tengu
B**
Kills:103
Deaths:67
KDR:1.537
Accuracy:34.817% C-
HSR:28.155% B**
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B+
HSR:25.882% A
NS-11P
D
Kills:79
Deaths:64
KDR:1.234
Accuracy:21.125% D
HSR:16.456% D
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D-
HSR:21.818% A++
Kills:4,572
Deaths (as Combat Medic):4,495
Deaths (to Combat Medics):2,218
KDR:1.01713
Kill Difference:77
Playtime:66.161 hours
Usage:4%
Score:1.179m
Score/min:297
Accuracy (listed only):32.914%
HSR (listed only):19.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:204
Deaths:118
KDR:1.729
Accuracy:15.445% C++
HSR:16.667% C
M2 Mutilator
B*
Kills:157
Deaths:71
KDR:2.211
Accuracy:15.048% C+
HSR:22.930% B*
NS-10 Burster
B*
Kills:53
Deaths:78
KDR:0.679
Accuracy:35.520% B*
HSR:1.887% D*
Kills:414
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):1,278
KDR:3.10112
Kill Difference:280.500
Playtime:21.618 hours
Usage:1%
Score:0.360m
Score/min:277
Accuracy (listed only):22.004%
HSR (listed only):13.828%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:11,357
V. Kills:856 N/A
Deaths:598
KDR:18.992
Accuracy:36.583% A
KPH:106.600 A++
VKPH:8 A*
M18 Needler
A
Kills:3,789
V. Kills:2,652 143%
Deaths:948
KDR:3.997
Accuracy:34.322% B
KPH:24.800 B**
VKPH:17.300 A
Hellfire Rocket Pods
B**
Kills:3,351
V. Kills:524 N/A
Deaths:144
KDR:23.271
Accuracy:58.008% B**
KPH:134.900 B++
VKPH:21.100 B++
Hornet Missiles
B++
Kills:3,094
V. Kills:1,859 166%
Deaths:178
KDR:17.382
Accuracy:66.208% B+
KPH:99.200 B+
VKPH:59.600 B++
M18 Rotary
B+
Kills:1,072
V. Kills:905 118%
Deaths:600
KDR:1.787
Accuracy:33.059% C**
KPH:15.500 C++
VKPH:13.100 B+
M18 Locust
A
Kills:812
V. Kills:478 170%
Deaths:91
KDR:8.923
Accuracy:39.369% B**
KPH:42.900 A
VKPH:25.300 B**
Coyote Missiles
C
Kills:217
V. Kills:121 178%
Deaths:77
KDR:2.818
Accuracy:49.421% D
KPH:19.700 C
VKPH:11 D-
M202 Wyrm
B**
Kills:107
V. Kills:43 243%
Deaths:2
KDR:53.500
Accuracy:62.613% B+
KPH:234.700 B**
VKPH:94.300 B++
Kills:23,799 (17,030 + 0)
Deaths:2,638
KDR:9.022
VKDR:2.820
Vehicle Kills:7,438
Kill Difference:21,161
Playtime:414.998 hours
Usage:23%
Score:7.301m
Score/min:293
Piloting Accuracy:39.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,053
V. Kills:2,330 131%
Deaths:490
KDR:6.231
Accuracy:30.330% D*
KPH:37.700 C++
VKPH:28.800 B+
CAS30 Tank Buster
B++
Kills:1,301
V. Kills:993 131%
Deaths:588
KDR:2.213
Accuracy:50.455% B+
KPH:11.300 B++
VKPH:8.600 B
L105 Zephyr
C++
Kills:455
V. Kills:61 N/A
Deaths:34
KDR:13.382
Accuracy:44.257% C++
KPH:49 C+
VKPH:6.600 C
AP30 Shredder
B
Kills:198
V. Kills:128 153%
Deaths:25
KDR:7.920
Accuracy:38.128% B*
KPH:32.700 C*
VKPH:21.200 B
Kills:5,007 (1,301 + 3,706)
Deaths:1,137
KDR:4.404
VKDR:3.089
Vehicle Kills:3,512
Kill Difference:3,870
Playtime:211.176 hours
Usage:12%
Score:2.943m
Score/min:232
Piloting Accuracy:50.455%
Gunner Accuracy:38.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:143
V. Kills:73 193%
Deaths:15
KDR:9.533
Accuracy:48.296% D-
KPH:38.400 B+
VKPH:19.600 C++
C75 Viper
D
Kills:88
V. Kills:19 440%
Deaths:33
KDR:2.667
Accuracy:27.808% D*
KPH:20 D
VKPH:4.300 D-
L100 Python HEAT
C
Kills:64
V. Kills:18 337%
Deaths:11
KDR:5.818
Accuracy:42.702% D--
KPH:29 C
VKPH:8.200 D
Kills:295 (295 + 0)
Deaths:59
KDR:5
VKDR:1.864
Vehicle Kills:110
Kill Difference:236
Playtime:10.339 hours
Usage:1%
Score:0.163m
Score/min:263
Driving Accuracy:42.702%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:254
V. Kills:72 348%
Deaths:56
KDR:4.536
Accuracy:32.731% D--
KPH:28.800 C*
VKPH:8.200 C-
P2-120 AP
C+
Kills:235
V. Kills:159 147%
Deaths:43
KDR:5.465
Accuracy:28.579% F-
KPH:26.500 C
VKPH:17.900 C+
E540 Halberd
B
Kills:192
V. Kills:72 263%
Deaths:32
KDR:6
Accuracy:35.820% D-
KPH:31.200 B
VKPH:11.700 C
P525 Marauder
C++
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:20.429% C
KPH:45.700 D
VKPH:4.500 C++
P2-120 HESH
C+
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:20.263% F*
KPH:51.400 C+
VKPH:2.300 D**
Kills:838 (555 + 283)
Deaths:149
KDR:5.624
VKDR:2.114
Vehicle Kills:315
Kill Difference:689
Playtime:27.135 hours
Usage:1%
Score:0.453m
Score/min:278
Driving Accuracy:20.263%
Gunner Accuracy:20.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:114
V. Kills:89 127%
Deaths:16
KDR:7.125
Accuracy:61.111% A++
KPH:52.200 B+
VKPH:40.800 A
E540 Halberd-H
D*
Kills:69
V. Kills:32 209%
Deaths:15
KDR:4.600
Accuracy:48.941% D*
KPH:16.500 D**
VKPH:7.700 F-
M40 Fury-H
D
Kills:55
V. Kills:15 344%
Deaths:15
KDR:3.667
Accuracy:33.602% D--
KPH:37.500 D*
VKPH:10.200 D
Kills:238 (0 + 238)
Deaths:46
KDR:5.174
VKDR:2.957
Vehicle Kills:136
Kill Difference:192
Playtime:7.821 hours
Usage:0%
Score:0.143m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:68
V. Kills:33 200%
Deaths:83
KDR:0.819
Accuracy:51.221% C*
KPH:15 C--
VKPH:7.300 C**
Kills:68 (68 + 0)
Deaths:83
KDR:0.819
VKDR:0.398
Vehicle Kills:33
Kill Difference:15
Playtime:4.547 hours
Usage:0%
Score:0.042m
Score/min:154
Driving Accuracy:51.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:855
V. Kills:55 N/A
Deaths:12
KDR:71.250
Accuracy:41.023% B**
KPH:105.600 B**
VKPH:6.800 C++
Pelter Rocket Pod
B++
Kills:207
V. Kills:84 244%
Deaths:9
KDR:23
Accuracy:58.667% B**
KPH:63.100 C+
VKPH:25.600 B++
Kills:1,062 (0 + 1,062)
Deaths:21
KDR:50.571
VKDR:6.619
Vehicle Kills:139
Kill Difference:1,041
Playtime:11.375 hours
Usage:1%
Score:0.187m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:58.667%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 12,21311,35759818.992B*16.5836.583%AN/A106.5A++8A*297106.6h15.3B+41.8B++
M18 Needler 6,4413,7899483.997B+1.5834.322%B1.795%C24.8B**17.3A237153h81.7B*238B*
Hellfire Rocket Pods 3,8753,35114423.271A20.8658.008%B**N/A135.1B++21.1B++54224.8h14.4C**24.8B+
Hornet Missiles 4,9533,09417817.382B**14.9766.208%B+N/A99.2B+59.6B++63831.2h7.2B**10.9B*
C150 Dalton 5,3833,0534906.231C3.8230.33%D*N/A37.7C++28.8B+36080.9h3B*9.8B
T9 CARV 1,9141,8951,7921.057C+1.3620.437%C++21.583%C25.6CN/A8574h11.8B+57.5B+
NS-11C 1,8011,7811,7111.041C+1.3722.849%C17.294%C20.2CN/A6088h12.2B+53.2C**
T9A "Butcher" 1,5261,5145632.689B0.2830.185%B**32.959%B+58C+N/A15326.1h10.2B+33.8B++
SMG-46G Armistice 1,4141,4021,8000.779D1.6324.533%D14.551%C-23.3DN/A6160.2h13.6C+55.3C+
CAS30 Tank Buster 2,2941,3015882.213B0.2050.455%B+1.153%C+11.3B++8.6B137114.9h43.4B+86B+
MSW-R 1,3081,2907701.675C+0.7429.136%B**26.512%C*40.3C+N/A14432h11.7C++40.2B+
C-4 1,7711,2738991.416C+1.0018.897%D--N/A54.2D21.2D41223.5h1.2B+6.6C+
TAS-16 Blackjack 1,2241,2181,0531.157C+1.2663.445%C++13.793%C39.5C+N/A12130.8h2B++3.2B+
NS-15M1 1,2061,1887971.491C+0.9223.968%C++21.044%C35CN/A10033.9h11.7C**48.7C**
TMG-50 1,2001,1805172.282B++0.1328.272%B**29.068%B++46.8B+N/A12525.2h9.6B+34.1B++
T16 Rhino 1,1851,1628001.453C++0.9624.456%B+25.301%B+37.9C++N/A11030.7h11.9B+48.5B+
M18 Rotary 1,9771,0726001.787C+0.6333.059%C**2.612%C++15.5C++13.1B+17169h93.3B+282.2B++
TSAR-42 9609535881.621C0.7937.995%C+67.261%C+28.6C--N/A8133.3h2.3C+6C++
MG-C1 Kindred 9569494472.123B++0.2930.09%B+28.346%B++62.8B+N/A19415.1h8.7B**29B*
TAR 8708596461.33C+1.0825.323%C**17.346%D29.8CN/A10128.8h11.9B+46.9B+
CAS 14-E 9108551271.25A++68.8441.023%B**1.52%C105.6B**6.8C++2538.1h22.7B++55.4B*
M18 Locust 1,290812918.923M6.5139.369%B**N/A43A25.3B**31718.9h72.7C*184.7B+
NS Decimator 1,0796637140.929C1.4853.328%D--2.112%C+29.2C--18.3C*24222.7h4.1B7.6C++
LC2 Lynx 6065956060.982C+1.4324.07%C+22.185%C+19.4C--N/A6930.6h12.9B+53.5B+
TRAC-5 S 5675657360.768C1.6520.271%D19.115%B+17.1CN/A5333.1h11.7C*57.8C+
LC3 Jaguar 5655594441.259C+1.1527.288%B+23.256%B+21.2C-N/A7426.4h12.6C++46.3B+
M77-B 4834804521.062D1.3539.248%C**70.208%D17.5DN/A4727.4h2.5C+6.5C++
L105 Zephyr 5164553413.382C++10.9744.257%C++N/A48.9C+6.6C1829.3h5.2B+11.7B+
T5 AMC 4354214290.981C+1.4325.715%B20.428%C+18.3CN/A7223h16.4C-63.9C++
T7 Mini-Chaingun 4154124430.93C+1.4815.79%C15.049%B22.5DN/A7418.3h13.1B+82.9C**
Frag Grenade 4064021402N/A399.5950.419%B++N/A502.5C+5D16690.8h3.6C++7.1B
NS-357B Underboss 4114006340.631C-1.7829.366%D--21.25%C-20.8D-N/A5819.2h4.8D-16.3D
T2 Striker 501311923.38S0.9747.985%DN/A29.9A+18.3B+26710.4h19.3A+40.2A
TRS-12 Uppercut 2992972801.061C+1.3554.943%C20.539%B*31.3C-N/A819.5h2.5C++4.5C++
RAMS .50M 299297953.126C+0.7140.755%C++65.993%F-39.1B+N/A1297.6h2.1C*5.2C**
Tank Mine 465286962.979C++0.5731.671%CN/A136.2B+85.2B++13312.1h1.5B++4.6B*
M60-A Bulldog 3042671124.273A++21.8646.238%B**2.247%B*63.6A8.8B*3014.2h4.3B**9.2B**
NS-44L Blackhand 2612611811.442C++0.9737.179%D59.004%A20.9CN/A5712.5h4.3C++11.6C+
P2-120 HEAT 326254564.536C2.1232.731%D--2.756%C+28.9C*8.2C-2448.8h5.8B+17.9C++
P2-120 AP 394235435.465C3.0528.579%F-6.809%A++26.4C17.9C+3918.9h6.8C++23.7D--
Sticky Grenade 2302291229N/A226.5961.242%B**N/A2290M10C54280.1h1.2B**2B*
ML-7 3722275010.453C-1.9647.528%D*4.405%B**17.1D10.9C22113.3h6.1C**12.8C+
TX1 Repeater 2352244990.449C-1.9623.727%C+16.964%D15.1DN/A4914.8h19.4D*81.6D
FA1 Barrage 2212212570.86C+1.5530.083%D*13.575%C20.5C--N/A7110.8h4B++13.1C+
Coyote Missiles 338217772.818C0.4049.421%DN/A19.7C11D-17811h37.1B75.2C++
Pelter Rocket Pod 291207923B+20.5958.667%B**N/A62.7C+25.5B++3253.3h19.3C**33B++
M1 Heavy Cycler 2052041181.729C**0.6815.445%C++16.667%C25.8C**N/A917.9h14.6B*94.5B+
AP30 Shredder 326198257.92C+5.5138.128%B*1.515%C--33C*21.3B4186h73.9C**193.7B++
E540 Halberd 264192326C+3.5935.82%D-4.688%B+31B11.6C1876.2h4.4B**12.3B+
NSX-P Naginata 1911891101.718C*0.7027.661%B++32.804%B+35.7C-N/A885.3h10.9B+39.5B+
TS2 Inquisitor 1731711271.346C++1.0723.955%D28.07%A29C-N/A935.9h10.5C++43.6C+
M2 Mutilator 157157712.211C**0.2015.048%C+22.93%B*27.5C+N/A1005.7h14.3B*94.8B+
Rocklet Rifle 2681551071.449B**0.9653.909%C++N/A33.7B24.6C+3694.6h24.5B**45.4B*
L100 Python AP 216143159.533B+7.1248.296%D-N/A38.6B+19.7C++3113.7h4B**8.2B++
Spear Anti-Vehicle Phalanx Turret 213137168.563C*6.1540.048%C--6.569%A+37C20.5C+3423.7h6.1B++15.2B+
99SV 1341321400.943C-1.4731.078%C+34.849%C+17.6C--N/A687.5h4.6B++14.9B+
T1 Cycler 1331281810.707C1.7119.813%D18.75%C--15.4DN/A1058.3h16.9D85.1C--
Ripper 1421268,0480.016D2.409.105%D**4.762%F0.3C-N/A1403.4h1.9D20.8F
MG-S1 Jackal 130125552.273B**0.1427.074%C+22.4%C*43.1C++1.7A*1642.9h10.6C++39.2C**
Chainblade 15812411,9250.01C2.4036.458%B+N/A0.2DN/A1497.5h3.7D10.2C++
G20 Vulcan-H 203114167.125B*4.7161.111%A++1.754%D51.8B+40.5A7112.2h114.1C186.7B+
NSX-P Tanto 109107591.814B++0.6032.3%B**29.907%B+31.5C+N/A963.4h12.7B+39.2B++
M202 Wyrm 150107253.5M**51.0962.613%B+5.607%M+214B*86B+12280.5h27.8B*44.4B++
NSX Tengu 104103671.537C*0.8834.817%C-28.155%B**51.5C**N/A1512h11.1B+31.8C**
Claymore 9797195.105C2.6944.321%B**N/A121.3C-N/A4030.8h1.6T3.7C++
P525 Marauder 10091137D4.5920.429%CN/A45.5D4.5C++1472h6.1C*29.7C*
TRAC-5 90891530.582C1.8315.543%D*20.225%C++10.1DN/A1588.8h14.4C*92.8C
C75 Viper 10788332.667C-0.2527.808%D*1.136%C20D4.3D-2074.4h10.6C**38.3C+
NS-7 PDW 8785372.297A+0.1228.429%B+25.882%A42.5B+1A++2102h14.8C+52.1C**
NS-11P 7979641.234C+1.1821.125%D16.456%D28.2CN/A1012.8h11.8B++56C*
AMR-66 8078701.114C++1.3023.515%D25.641%C++19.5C+N/A844h7.3B++30.9C**
E540 Halberd-H 10169154.6D2.1948.941%D*1.449%C16.4D**7.6F-1304.2h6.4C+13C-
M40 Fury-F 10168830.819C1.5951.221%C*2.941%A**15.1C--7.3C**1544.5h14.8C-28.9C
P2-120 HESH 6966513.2C+10.7920.263%F*4.545%S50.8C+2.3D**3721.3h4.2B+20.7F
L100 Python HEAT 8264115.818C+3.4042.702%D--3.125%B+29.1C8.2D2942.2h4.3B*10.1B
M40 Fury-H 7055153.667D1.2533.602%D--1.818%B*36.7D*10D1921.5h10.6C31.6D-
AS16 NightHawk 5555551C+1.4132.468%D-21.818%A++28.9CN/A1241.9h3.6B++11.2C++
Hyena Missile Launcher 8854291.862C+0.5530.781%C-N/A21.6C++13.6C*2442.5h30.3B+98.4B
NS-10 Burster 9553780.679C1.7335.52%B*1.887%D*5C+4C**9910.6h154.6C+435.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon592,1233.1h
Anti-Vehicle MANA Turret92210.4h
Nano-Armor Kit442695,75381.3h
Nanite Revive Grenade03910.1h
Medical Applicator18383,8065.9h
Restoration Kit161900.4h
Motion Spotter62770.9h
Xiphos Anti-Personnel Phalanx Tower0650h
T4 AMP0840.7h
Recon Detection Device227931.8h
Ammunition Package189271.2h
Medical Kit1681,63210.5h
Anti-Infantry MANA Turret91250.5h

Check the help document for the dictionary if you want to learn more about words used here.


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