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Commissar Specialist 07Dennis[JBT] 07Dennis
TR BR 77

KDR: 2.39

Score: 31.6m

Last Seen: Sep 6th, 2019 5:11 PM
- OFFLINE - 320.2 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller - Outfit Leader of JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 2
Level Progress (to 78): 78%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods Hornet Missiles C150 Dalton T9 CARV NS-11C SMG-46G Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $977,031 MLG Score: 781
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.632%23.202%57223119115,4041.295111.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.273%0.655B+0.276C*-0.321CHEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.353C**11.70.173C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.709%1.022%15375120920,4421708593111.9614345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-0.069C+-0.517D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.435B33.30.369C**57.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.795%3.55%616120884514823640.569791232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.381%-0.993D--0.637B+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.492B+60.518B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.155%0.784%561812064,334111328793.89398150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.998%0.451B+-0.904D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.804B++9.70.759B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.47%65.253%561412101,8391287141.4278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.138%0.368C**-0.126C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.50.217C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.86%15.022%561412101,78475982.35046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.239%0.59B+0.041C+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.40.507B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 2
31.6m213.5%339 (20.3k)294 (17.6k)2.3906760,27625,2132.7629477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214456027.52%10.014%27604:1517

45% Engineer20% Heavy Assault9% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 1:49 PMSep 24th, 2017 4:42 PMSep 18th, 2019 6:31 PM (1d) (PST)Sep 6th, 2019 1:15 PM (13d) (PST)Sep 6th, 2019 1:11 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8671087590.5610.2350.0561.4830.134781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0096,48345,5263414389817,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792h/74.7d 9,386 6,036 15,630 159.5k 1,713 4,445 14,422 93.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,881
Deaths:1,750
KDR:1.075
Accuracy:20.353% C*
HSR:21.372% C
T9A "Butcher"
B**
Kills:1,353
Deaths:479
KDR:2.825
Accuracy:29.932% B**
HSR:33.703% B*
MSW-R
A
Kills:1,290
Deaths:770
KDR:1.675
Accuracy:29.136% A
HSR:26.512% C**
NS-15M1
C*
Kills:1,188
Deaths:797
KDR:1.491
Accuracy:23.968% C*
HSR:21.044% C
TMG-50
A
Kills:1,177
Deaths:516
KDR:2.281
Accuracy:28.267% A
HSR:29.142% B*
T16 Rhino
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:24.456% B++
HSR:25.301% B+
NSX-P Naginata
B**
Kills:189
Deaths:110
KDR:1.718
Accuracy:27.661% B**
HSR:32.804% B+
Kills:8,240
Deaths (as Heavy Assault):5,222
Deaths (to Heavy Assaults):6,477
KDR:1.57794
Kill Difference:3,018
Playtime:358.180 hours
Usage:20%
Score:5.471m
Score/min:255
Accuracy (listed only):26.253%
HSR (listed only):27.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
TAS-16 Blackjack
C**
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C**
HSR:13.793% C
MG-C1 Kindred
B*
Kills:886
Deaths:419
KDR:2.115
Accuracy:30.097% B++
HSR:29.233% B*
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B++
HSR:23.256% B+
T5 AMC
B+
Kills:421
Deaths:429
KDR:0.981
Accuracy:25.715% B+
HSR:20.428% C++
TRS-12 Uppercut
B*
Kills:290
Deaths:274
KDR:1.058
Accuracy:54.740% C
HSR:20% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
NSX-P Tanto
A
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% A
HSR:29.907% B++
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
AMR-66
C++
Kills:78
Deaths:70
KDR:1.114
Accuracy:23.515% D
HSR:25.641% C++
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:6,865
Deaths (as Engineer):6,266
Deaths (to Engineers):6,146
KDR:1.0956
Kill Difference:599
Playtime:806.286 hours
Usage:45%
Score:16.241m
Score/min:336
Accuracy (listed only):30.953%
HSR (listed only):21.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TAS-16 Blackjack
C**
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C**
HSR:13.793% C
MG-C1 Kindred
B*
Kills:886
Deaths:419
KDR:2.115
Accuracy:30.097% B++
HSR:29.233% B*
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B++
HSR:23.256% B+
T5 AMC
B+
Kills:421
Deaths:429
KDR:0.981
Accuracy:25.715% B+
HSR:20.428% C++
TRS-12 Uppercut
B*
Kills:290
Deaths:274
KDR:1.058
Accuracy:54.740% C
HSR:20% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
MG-S1 Jackal
B
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C++
HSR:22.400% B
NSX-P Tanto
A
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% A
HSR:29.907% B++
NSX Tengu
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:33.963% C
HSR:27.473% B**
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B++
HSR:25.882% A
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:8,490
Deaths (as Light Assault):8,148
Deaths (to Light Assaults):4,890
KDR:1.04197
Kill Difference:342
Playtime:367.584 hours
Usage:21%
Score:6.864m
Score/min:311
Accuracy (listed only):30.804%
HSR (listed only):21.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TSAR-42
C+
Kills:930
Deaths:583
KDR:1.595
Accuracy:37.819% C+
HSR:66.774% C+
M77-B
C**
Kills:480
Deaths:452
KDR:1.062
Accuracy:39.248% C**
HSR:70.208% D
NS-357B Underboss
C
Kills:396
Deaths:628
KDR:0.631
Accuracy:29.289% D--
HSR:21.212% C
RAMS .50M
B
Kills:297
Deaths:95
KDR:3.126
Accuracy:40.782% B
HSR:65.993% F
NS-44L Blackhand
A
Kills:256
Deaths:180
KDR:1.422
Accuracy:37.257% C--
HSR:58.984% A
TX1 Repeater
C+
Kills:224
Deaths:499
KDR:0.449
Accuracy:23.727% C+
HSR:16.964% D
TS2 Inquisitor
A
Kills:171
Deaths:126
KDR:1.357
Accuracy:23.903% D
HSR:28.070% A
99SV
C+
Kills:132
Deaths:140
KDR:0.943
Accuracy:31.078% C+
HSR:34.849% C+
MG-S1 Jackal
B
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C++
HSR:22.400% B
NSX Tengu
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:33.963% C
HSR:27.473% B**
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B++
HSR:25.882% A
Kills:4,589
Deaths (as Infiltrator):4,655
Deaths (to Infiltrators):3,507
KDR:0.98582
Kill Difference:66
Playtime:166.186 hours
Usage:9%
Score:1.507m
Score/min:151
Accuracy (listed only):31.425%
HSR (listed only):37.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TAS-16 Blackjack
C**
Kills:1,218
Deaths:1,053
KDR:1.157
Accuracy:63.445% C**
HSR:13.793% C
TAR
B
Kills:859
Deaths:646
KDR:1.330
Accuracy:25.323% B
HSR:17.346% D
TRS-12 Uppercut
B*
Kills:290
Deaths:274
KDR:1.058
Accuracy:54.740% C
HSR:20% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
T1 Cycler
C
Kills:126
Deaths:177
KDR:0.712
Accuracy:19.730% C--
HSR:19.048% C
MG-S1 Jackal
B
Kills:125
Deaths:55
KDR:2.273
Accuracy:27.074% C++
HSR:22.400% B
NSX Tengu
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:33.963% C
HSR:27.473% B**
NS-7 PDW
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:28.429% B++
HSR:25.882% A
NS-11P
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:21.125% C
HSR:16.456% C-
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:4,551
Deaths (as Combat Medic):4,478
Deaths (to Combat Medics):2,205
KDR:1.0163
Kill Difference:73
Playtime:66.080 hours
Usage:4%
Score:1.177m
Score/min:297
Accuracy (listed only):32.810%
HSR (listed only):19.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:204
Deaths:118
KDR:1.729
Accuracy:15.445% C**
HSR:16.667% C
M2 Mutilator
B*
Kills:157
Deaths:71
KDR:2.211
Accuracy:15.048% C++
HSR:22.930% B*
NS-10 Burster
B**
Kills:53
Deaths:78
KDR:0.679
Accuracy:35.520% B**
HSR:1.887% D*
Kills:414
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):1,274
KDR:3.10112
Kill Difference:280.500
Playtime:21.618 hours
Usage:1%
Score:0.360m
Score/min:277
Accuracy (listed only):22.004%
HSR (listed only):13.828%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:10,977
V. Kills:825 N/A
Deaths:598
KDR:18.356
Accuracy:36.610% A
KPH:106.700 A*
VKPH:8 A*
M18 Needler
A
Kills:3,761
V. Kills:2,638 143%
Deaths:948
KDR:3.967
Accuracy:34.315% B
KPH:24.700 A
VKPH:17.300 A
Hellfire Rocket Pods
B**
Kills:3,331
V. Kills:523 N/A
Deaths:144
KDR:23.132
Accuracy:57.965% B**
KPH:134.100 B**
VKPH:21 B++
Hornet Missiles
B*
Kills:3,016
V. Kills:1,809 167%
Deaths:178
KDR:16.944
Accuracy:66.273% B++
KPH:98.500 B*
VKPH:59.100 B*
M18 Rotary
B+
Kills:1,072
V. Kills:905 118%
Deaths:600
KDR:1.787
Accuracy:33.059% C**
KPH:15.500 C++
VKPH:13.100 B+
M18 Locust
A+
Kills:756
V. Kills:448 168%
Deaths:91
KDR:8.308
Accuracy:39.658% B**
KPH:42.300 A+
VKPH:25 A
Coyote Missiles
D
Kills:217
V. Kills:121 178%
Deaths:77
KDR:2.818
Accuracy:49.421% D
KPH:19.700 D
VKPH:11 D
M202 Wyrm
A*
Kills:69
V. Kills:29 230%
Deaths:2
KDR:34.500
Accuracy:62.656% B**
KPH:239.300 A*
VKPH:100.600 A*
Kills:23,199 (16,566 + 0)
Deaths:2,638
KDR:8.794
VKDR:2.766
Vehicle Kills:7,298
Kill Difference:20,561
Playtime:409.018 hours
Usage:23%
Score:7.169m
Score/min:292
Piloting Accuracy:39.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,984
V. Kills:2,292 130%
Deaths:490
KDR:6.090
Accuracy:30.297% D--
KPH:37.500 C*
VKPH:28.800 B+
CAS30 Tank Buster
B+
Kills:1,301
V. Kills:993 131%
Deaths:588
KDR:2.213
Accuracy:50.455% B+
KPH:11.300 B+
VKPH:8.600 C*
L105 Zephyr
C*
Kills:455
V. Kills:61 N/A
Deaths:34
KDR:13.382
Accuracy:44.257% C*
KPH:49 C+
VKPH:6.600 C-
AP30 Shredder
C*
Kills:198
V. Kills:128 153%
Deaths:25
KDR:7.920
Accuracy:38.128% B++
KPH:32.700 C*
VKPH:21.200 C*
Kills:4,938 (1,301 + 3,637)
Deaths:1,137
KDR:4.343
VKDR:3.055
Vehicle Kills:3,474
Kill Difference:3,801
Playtime:209.756 hours
Usage:12%
Score:2.923m
Score/min:232
Piloting Accuracy:50.455%
Gunner Accuracy:38.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:141
V. Kills:72 193%
Deaths:15
KDR:9.400
Accuracy:49.644% D
KPH:38.500 B+
VKPH:19.600 C**
C75 Viper
C--
Kills:88
V. Kills:19 440%
Deaths:33
KDR:2.667
Accuracy:27.808% D*
KPH:20 C--
VKPH:4.300 D-
L100 Python HEAT
C+
Kills:64
V. Kills:18 337%
Deaths:11
KDR:5.818
Accuracy:42.702% D--
KPH:29 C+
VKPH:8.200 D
Kills:293 (293 + 0)
Deaths:59
KDR:4.966
VKDR:1.847
Vehicle Kills:109
Kill Difference:234
Playtime:10.277 hours
Usage:1%
Score:0.162m
Score/min:262
Driving Accuracy:42.702%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:254
V. Kills:72 348%
Deaths:56
KDR:4.536
Accuracy:32.731% D--
KPH:28.800 C**
VKPH:8.200 C-
P2-120 AP
C++
Kills:232
V. Kills:158 146%
Deaths:43
KDR:5.395
Accuracy:28.427% F-
KPH:26.300 C
VKPH:17.900 C++
E540 Halberd
B+
Kills:192
V. Kills:72 263%
Deaths:32
KDR:6
Accuracy:35.820% D
KPH:31.200 B+
VKPH:11.700 C
P525 Marauder
C**
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:20.429% C+
KPH:45.700 C--
VKPH:4.500 C**
P2-120 HESH
C++
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:20.263% F--
KPH:51.400 C++
VKPH:2.300 D*
Kills:835 (552 + 283)
Deaths:149
KDR:5.604
VKDR:2.107
Vehicle Kills:314
Kill Difference:686
Playtime:27.086 hours
Usage:2%
Score:0.451m
Score/min:278
Driving Accuracy:20.263%
Gunner Accuracy:20.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:114
V. Kills:89 127%
Deaths:16
KDR:7.125
Accuracy:61.111% A++
KPH:52.200 B+
VKPH:40.800 A
E540 Halberd-H
D--
Kills:69
V. Kills:32 209%
Deaths:15
KDR:4.600
Accuracy:48.941% D--
KPH:16.500 D**
VKPH:7.700 F
M40 Fury-H
D
Kills:55
V. Kills:15 344%
Deaths:15
KDR:3.667
Accuracy:33.602% D--
KPH:37.500 D*
VKPH:10.200 D
Kills:238 (0 + 238)
Deaths:46
KDR:5.174
VKDR:2.957
Vehicle Kills:136
Kill Difference:192
Playtime:7.821 hours
Usage:0%
Score:0.142m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:68
V. Kills:33 200%
Deaths:83
KDR:0.819
Accuracy:51.221% C*
KPH:15 C--
VKPH:7.300 C**
Kills:68 (68 + 0)
Deaths:83
KDR:0.819
VKDR:0.398
Vehicle Kills:33
Kill Difference:15
Playtime:4.532 hours
Usage:0%
Score:0.042m
Score/min:154
Driving Accuracy:51.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:854
V. Kills:55 N/A
Deaths:12
KDR:71.167
Accuracy:41.016% B**
KPH:106 B**
VKPH:6.800 C++
Pelter Rocket Pod
B+
Kills:189
V. Kills:78 239%
Deaths:9
KDR:21
Accuracy:60.055% A
KPH:63.600 C*
VKPH:26.300 B+
Kills:1,043 (0 + 1,043)
Deaths:21
KDR:49.667
VKDR:6.333
Vehicle Kills:133
Kill Difference:1,022
Playtime:11.029 hours
Usage:1%
Score:0.182m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:60.055%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,80210,97759818.356A15.9736.61%AN/A106.7A*8A*298102.9h15.3B+41.7B++
M18 Needler 6,3993,7619483.967B++1.5834.315%B1.808%C+24.7A17.3A237152.5h81.9B*238.7B*
Hellfire Rocket Pods 3,8543,33114423.132A*20.7457.965%B**N/A134.3B**21.1B++54024.8h14.4B+24.9B++
Hornet Missiles 4,8253,01617816.944A+14.5566.273%B++N/A98.6B*59.1B*63630.6h7.2B++10.8B*
C150 Dalton 5,2762,9844906.09C+3.7030.297%D--N/A37.5C*28.8B+36279.6h3B*9.9B+
T9 CARV 1,9001,8811,7501.075C+1.3220.353%C*21.372%C26.2C+N/A8671.9h11.7B++57.6B+
NS-11C 1,8011,7811,7111.041C++1.3522.849%C17.294%C20.2CN/A6088h12.2B+53.2B+
SMG-46G Armistice 1,4141,4021,8000.779D1.6124.533%C-14.551%C-23.3DN/A6160.2h13.6C+55.3C+
T9A "Butcher" 1,3611,3534792.825B+0.4329.932%B**33.703%B*59.3C++N/A15822.8h10.1B++33.6B*
CAS30 Tank Buster 2,2941,3015882.213B+0.1850.455%B+1.153%C+11.3B+8.6C*137114.9h43.4B+86B+
MSW-R 1,3081,2907701.675C+0.7229.136%A26.512%C**40.4C+N/A14431.9h11.7C**40.2B+
C-4 1,7711,2738961.421C+0.9718.893%D*N/A54.2D21.2C--41223.5h1.2B+6.6C+
TAS-16 Blackjack 1,2241,2181,0531.157C+1.2363.445%C**13.793%C39.5C+N/A12130.8h2B*3.2B+
NS-15M1 1,2061,1887971.491C+0.9023.968%C*21.044%C35C+N/A10033.9h11.7B+48.7B+
TMG-50 1,1971,1775162.281B**0.1128.267%A29.142%B*46.9B+N/A12525.1h9.7B++34.2B++
T16 Rhino 1,1851,1628001.453C**0.9424.456%B++25.301%B+37.9C*N/A11030.7h11.9B+48.5B+
M18 Rotary 1,9771,0726001.787C++0.6033.059%C**2.612%C*15.5C++13.1B+17169h93.3B+282.2B++
TSAR-42 9379305831.595C0.8037.819%C+66.774%C+28.4CN/A8032.8h2.3C++6C*
MG-C1 Kindred 8938864192.115B+0.2830.097%B++29.233%B*62.8B++N/A19614.1h8.6B*28.6B*
TAR 8708596461.33C+1.0625.323%B17.346%D29.8C+N/A10028.8h11.9B+46.9B+
CAS 14-E 9098541271.167A**68.7841.016%B**1.522%C105.4B**6.8C++2548.1h22.7B++55.4B*
M18 Locust 1,204756918.308A**5.9239.658%B**1.058%C--42.2A+25A31717.9h73.3B+184.8B++
NS Decimator 1,0666567110.923C+1.4753.527%D-2.134%C+29.2C18.2C**24222.5h4.1B+7.6C*
LC2 Lynx 6065956060.982C+1.4124.07%C++22.185%C++19.5CN/A6930.5h12.9B+53.5B+
TRAC-5 S 5675657360.768C+1.6220.271%C--19.115%B+17.1C+N/A5333.1h11.7C**57.8C++
LC3 Jaguar 5655594441.259C+1.1327.288%B++23.256%B+21.2CN/A7426.4h12.6C*46.3B+
M77-B 4834804521.062D1.3339.248%C**70.208%D17.5DN/A4727.4h2.5C+6.5C*
L105 Zephyr 5164553413.382C*10.9944.257%C*N/A48.9C+6.6C-1829.3h5.2B++11.7B+
T5 AMC 4354214290.981C+1.4125.715%B+20.428%C++18.3CN/A7223h16.4C63.9C++
T7 Mini-Chaingun 4124094430.923C+1.4715.806%C14.914%B+22.3DN/A7418.3h13.2B+83.2B
Frag Grenade 4064021402N/A399.6150.455%B++N/A502.5C++5D16620.8h3.6C**7.1B+
NS-357B Underboss 4073966280.631C-1.7629.289%D--21.212%C20.6DN/A5819.2h4.8D16.3D
T2 Striker 488302923.283S0.8948.372%CN/A29.6A++18.2B++26710.2h19.6A+40.6B**
RAMS .50M 299297953.126C+0.7440.782%B65.993%F39.1B++N/A1307.6h2.1C**5.2B
TRS-12 Uppercut 2922902741.058C+1.3354.74%C20%B*30.9CN/A809.4h2.5C*4.5C*
Tank Mine 459282962.938C*0.5531.663%C+N/A134.3B+84.3B*13302.1h1.5B++4.7B*
M60-A Bulldog 3042671124.273A*21.8846.593%B**2.247%B++63.6A+8.8B+3024.2h4.3B**9.1B**
NS-44L Blackhand 2562561801.422C*0.9737.257%C--58.984%A20.6CN/A5612.4h4.3C*11.6C++
P2-120 HEAT 326254564.536C+2.1532.731%D--2.756%C+28.9C**8.2C-2438.8h5.8B++17.9C*
P2-120 AP 390232435.395C+3.0028.427%F-6.897%A++26.4C18C++3918.8h6.8C*23.9D--
Sticky Grenade 2302291229N/A226.6161.242%B**N/A2290M+10C54280.1h1.2B**2B*
ML-7 3722275010.453C1.9447.528%D--4.405%B*17.1D10.9C22113.3h6.1B+12.8C+
TX1 Repeater 2352244990.449C1.9423.727%C+16.964%D15.1DN/A4914.8h19.4D--81.6C--
FA1 Barrage 2212212570.86C+1.5330.083%D--13.575%C20.5CN/A7110.8h4B*13.1C++
Coyote Missiles 338217772.818C+0.4349.421%DN/A19.7D11D17811h37.1B+75.2C**
M1 Heavy Cycler 2052041181.729B0.6615.445%C**16.667%C25.8B+N/A917.9h14.6B**94.5B+
AP30 Shredder 326198257.92C+5.5338.128%B++1.515%C--33C**21.3C**4186h73.9B193.7B++
E540 Halberd 264192326C+3.6135.82%D4.688%B++31B+11.6C1876.2h4.4B**12.3B+
Pelter Rocket Pod 267189921B+18.6160.055%A1.058%C+63C++26B+3333h19.8C**32.9B++
NSX-P Naginata 1911891101.718C**0.6727.661%B**32.804%B+35.7CN/A885.3h10.9B+39.5B++
TS2 Inquisitor 1731711261.357C*1.0323.903%D28.07%A29CN/A935.9h10.4C++43.5C+
M2 Mutilator 157157712.211B+0.1815.048%C++22.93%B*27.5C++N/A995.7h14.3B*94.8B+
Rocklet Rifle 2651531071.43A0.9654.049%C++N/A33.3B+24.3C+3664.6h24.5B**45.3B*
L100 Python AP 213141159.4B*7.0149.644%DN/A38.1B+19.5C*3113.7h4B++8B++
Spear Anti-Vehicle Phalanx Turret 213137168.563C**6.1740.048%C-6.569%A37C+20.5C+3423.7h6.1B++15.2B++
99SV 1341321400.943C1.4531.078%C+34.849%C+17.6C-N/A687.5h4.6B++14.9B+
T1 Cycler 1311261770.712C1.6819.73%C--19.048%C15.4DN/A1058.2h16.9D85.9C-
MG-S1 Jackal 130125552.273B**0.1227.074%C++22.4%B43.1B+1.7A*1642.9h10.6C*39.2B+
Chainblade 15812411,9250.01C2.3836.458%B+N/A0.2DN/A1497.4h3.7D10.2C*
Ripper 1401247,9880.016C--2.379.001%D**4.839%F0.3C-N/A1401.2h1.9D21.1C+
G20 Vulcan-H 203114167.125B*4.7361.111%A++1.754%D51.8B40.5A7062.2h114.1C186.7B+
NSX-P Tanto 109107591.814B**0.5832.3%A29.907%B++31.5C*N/A953.4h12.7B+39.2B++
Claymore 9797195.105C+2.7144.321%AN/A121.3CN/A4030.8h1.6T3.7C**
NSX Tengu 9291601.517B0.8733.963%C27.473%B**50.6B+N/A1571.8h11.1B+32.6B
P525 Marauder 10091137D4.6120.429%C+N/A45.5D4.5C**1472h6.1C**29.7B
TRAC-5 90891530.582C1.8115.543%D*20.225%C*10.1DN/A1588.8h14.4C**92.8C
C75 Viper 10788332.667C0.2827.808%D*1.136%C20C--4.3D-2054.4h10.6B+38.3C+
NS-7 PDW 8785372.297A++0.0928.429%B++25.882%A42.5B*1A*2102h14.8C++52.1B+
NS-11P 7979641.234C++1.1621.125%C16.456%C-28.2C+N/A1012.8h11.8B*56B
AMR-66 8078701.114C*1.2823.515%D25.641%C++19.5C+N/A844h7.3B*30.9B+
M202 Wyrm 9869234.5M++32.1162.656%B**5.797%A++230A*96.7A++13960.3h30.5B++48.7B*
E540 Halberd-H 10169154.6C-2.2148.941%D--1.449%C16.4D**7.6F1294.2h6.4C+13C
M40 Fury-F 10168830.819C1.5751.221%C*2.941%M15.1C-7.3C**1544.5h14.8C28.9C+
P2-120 HESH 6966513.2C++10.8120.263%F--4.545%S50.8C++2.3D*3701.3h4.2B+20.7D**
L100 Python HEAT 8264115.818C++3.4342.702%D--3.125%B+29.1C+8.2D2942.2h4.3B+10.1B+
AS16 NightHawk 5555551C+1.3932.468%D21.818%A++28.9CN/A1241.9h3.6B*11.2C**
M40 Fury-H 7055153.667D1.2833.602%D--1.818%B*36.7D*10D1921.5h10.6C+31.6D
Hyena Missile Launcher 8854291.862C++0.5330.556%C-N/A21.6C++13.6C*2432.5h29.6B+96.9B+
NS-10 Burster 9553780.679C1.7135.52%B**1.887%D*5C+4B+9910.6h154.6C+435.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon582,1133.1h
Anti-Vehicle MANA Turret92190.4h
T4 AMP0840.7h
Nano-Armor Kit440690,87081.1h
Nanite Revive Grenade03910.1h
Medical Applicator18383,7915.9h
Restoration Kit161900.4h
Motion Spotter62610.9h
Xiphos Anti-Personnel Phalanx Tower0650h
Ammunition Package189251.1h
Medical Kit1601,58810.2h
Anti-Infantry MANA Turret91250.5h
Recon Detection Device227891.8h

Check the help document for the dictionary if you want to learn more about words used here.


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