Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,486)players online:
ZugieMac (11)  WOLF1617 (11)  VTGone (9)  milsimprodigy (4)  Roberto_Garbagio (2)  Killimanjaro117 (2) 39
stats.dasanfall.com
Lt. Colonel Specialist 07Dennis[JBT] 07Dennis
TR BR 66

KDR: 2.31

Score: 29.5m

Last Seen: Feb 14th, 2019 7:03 PM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Miller - Outfit Leader of JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 4
Level Progress (to 67): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods C150 Dalton Hornet Missiles T9 CARV NS-11C SMG-46G Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:07Dennis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $856,935 MLG Score: 685
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.34%21.851%53222100014,0271.268841.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.453%0.631B+0.159C++-0.4C--HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.346C**11.90.168C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.685%1.073%14395101718,8331680576611.2101327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%-0.078C+-0.494D-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.405B34.70.337C**60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.581%3.636%616101682514423530.572122233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%-1.005D*0.654B+0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.486B+6.10.515B+13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.59%0.784%548810144,209109028053.85793150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.902%0.404B-0.908D--0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.808B++9.30.766B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.295%65.152%548410181,7821223141.45707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%0.343C**-0.133C0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.50.215C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.705%14.18%548410181,62269272.34055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.718%0.517B+-0.069C+0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.40.499B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 4
29.5m212%330 (19.8k)288 (17.3k)2.3062554,89823,8042.6852666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022397927.296%9.348%25504:1915

46% Engineer20% Heavy Assault10% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 1:49 PMSep 24th, 2017 4:42 PMFeb 15th, 2019 12:55 PM (1d) (PST)Feb 14th, 2019 3:53 PM (2d) (PST)Feb 14th, 2019 3:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581097490.5350.2320.0501.4190.134685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4796,52344,9563214385817,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1710.1h/71.3d 9,022 5,132 14,362 145.6k 1,599 4,190 13,776 88m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,800
Deaths:1,684
KDR:1.069
Accuracy:20.044% C*
HSR:20.056% C-
MSW-R
A
Kills:1,277
Deaths:765
KDR:1.669
Accuracy:29.135% A
HSR:26.155% C**
TMG-50
A
Kills:1,175
Deaths:515
KDR:2.282
Accuracy:28.256% A
HSR:29.106% B*
T16 Rhino
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:24.456% B++
HSR:25.301% B+
NS-15M1
C*
Kills:1,156
Deaths:792
KDR:1.460
Accuracy:23.872% C*
HSR:20.934% C
T9A "Butcher"
A++
Kills:470
Deaths:173
KDR:2.717
Accuracy:32.655% A++
HSR:28.511% C++
T7 Mini-Chaingun
B+
Kills:404
Deaths:442
KDR:0.914
Accuracy:15.771% C
HSR:15.099% B+
NSX-P Naginata
B**
Kills:180
Deaths:108
KDR:1.667
Accuracy:27.837% B**
HSR:31.111% C++
Kills:7,624
Deaths (as Heavy Assault):5,279
Deaths (to Heavy Assaults):6,059
KDR:1.44421
Kill Difference:2,345
Playtime:336.306 hours
Usage:20%
Score:5.013m
Score/min:248
Accuracy (listed only):25.253%
HSR (listed only):24.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,758
Deaths:1,696
KDR:1.037
Accuracy:22.815% C
HSR:16.894% C
TAS-16 Blackjack
C**
Kills:1,205
Deaths:1,036
KDR:1.163
Accuracy:63.417% C**
HSR:13.610% C
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:510
Deaths:419
KDR:1.217
Accuracy:27.304% B++
HSR:22.745% B+
T5 AMC
B+
Kills:397
Deaths:411
KDR:0.966
Accuracy:25.400% B+
HSR:19.647% C+
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
B
Kills:144
Deaths:176
KDR:0.818
Accuracy:46.926% D-
HSR:17.361% B
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
NSX-P Tanto
A+
Kills:79
Deaths:37
KDR:2.135
Accuracy:33.635% A+
HSR:30.380% B++
AMR-66
C++
Kills:78
Deaths:67
KDR:1.164
Accuracy:23.412% D
HSR:25.641% C++
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:5,693
Deaths (as Engineer):5,647
Deaths (to Engineers):5,971
KDR:1.00815
Kill Difference:46
Playtime:780.845 hours
Usage:46%
Score:15.418m
Score/min:329
Accuracy (listed only):30.426%
HSR (listed only):20.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,758
Deaths:1,696
KDR:1.037
Accuracy:22.815% C
HSR:16.894% C
SMG-46G Armistice
C
Kills:1,389
Deaths:1,798
KDR:0.773
Accuracy:24.544% C--
HSR:14.327% C
TAS-16 Blackjack
C**
Kills:1,205
Deaths:1,036
KDR:1.163
Accuracy:63.417% C**
HSR:13.610% C
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:510
Deaths:419
KDR:1.217
Accuracy:27.304% B++
HSR:22.745% B+
T5 AMC
B+
Kills:397
Deaths:411
KDR:0.966
Accuracy:25.400% B+
HSR:19.647% C+
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
B
Kills:144
Deaths:176
KDR:0.818
Accuracy:46.926% D-
HSR:17.361% B
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
MG-S1 Jackal
C*
Kills:88
Deaths:41
KDR:2.146
Accuracy:26.806% C++
HSR:21.591% C*
NSX-P Tanto
A+
Kills:79
Deaths:37
KDR:2.135
Accuracy:33.635% A+
HSR:30.380% B++
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:7,092
Deaths (as Light Assault):7,419
Deaths (to Light Assaults):4,500
KDR:0.95592
Kill Difference:327
Playtime:337.671 hours
Usage:20%
Score:6.117m
Score/min:302
Accuracy (listed only):30.234%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C
Kills:1,389
Deaths:1,798
KDR:0.773
Accuracy:24.544% C--
HSR:14.327% C
TSAR-42
C+
Kills:900
Deaths:564
KDR:1.596
Accuracy:37.729% C+
HSR:66.556% C+
M77-B
B
Kills:480
Deaths:452
KDR:1.062
Accuracy:39.248% B
HSR:70.208% D
NS-357B Underboss
C
Kills:387
Deaths:622
KDR:0.622
Accuracy:29.213% D-
HSR:20.930% C
RAMS .50M
C*
Kills:270
Deaths:92
KDR:2.935
Accuracy:40% C*
HSR:66.296% F
TX1 Repeater
C+
Kills:224
Deaths:499
KDR:0.449
Accuracy:23.727% C+
HSR:16.964% D
NS-44L Blackhand
B**
Kills:201
Deaths:159
KDR:1.264
Accuracy:37.085% C--
HSR:58.209% B**
TS2 Inquisitor
B**
Kills:153
Deaths:116
KDR:1.319
Accuracy:23.259% D
HSR:27.451% B**
99SV
C+
Kills:132
Deaths:140
KDR:0.943
Accuracy:31.078% C+
HSR:34.849% C+
MG-S1 Jackal
C*
Kills:88
Deaths:41
KDR:2.146
Accuracy:26.806% C++
HSR:21.591% C*
Kills:4,224
Deaths (as Infiltrator):4,483
Deaths (to Infiltrators):3,332
KDR:0.94223
Kill Difference:259
Playtime:163.403 hours
Usage:10%
Score:1.471m
Score/min:150
Accuracy (listed only):31.269%
HSR (listed only):39.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C
Kills:1,389
Deaths:1,798
KDR:0.773
Accuracy:24.544% C--
HSR:14.327% C
TAS-16 Blackjack
C**
Kills:1,205
Deaths:1,036
KDR:1.163
Accuracy:63.417% C**
HSR:13.610% C
TAR
B
Kills:851
Deaths:641
KDR:1.328
Accuracy:25.292% B
HSR:17.274% D
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
B
Kills:144
Deaths:176
KDR:0.818
Accuracy:46.926% D-
HSR:17.361% B
T1 Cycler
D
Kills:109
Deaths:168
KDR:0.649
Accuracy:19.210% D
HSR:15.596% D-
MG-S1 Jackal
C*
Kills:88
Deaths:41
KDR:2.146
Accuracy:26.806% C++
HSR:21.591% C*
NS-11P
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:21.125% C
HSR:16.456% C-
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:4,138
Deaths (as Combat Medic):4,234
Deaths (to Combat Medics):2,077
KDR:0.97733
Kill Difference:96
Playtime:65.353 hours
Usage:4%
Score:1.161m
Score/min:296
Accuracy (listed only):32.182%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:204
Deaths:118
KDR:1.729
Accuracy:15.445% C**
HSR:16.667% C
M2 Mutilator
B*
Kills:152
Deaths:67
KDR:2.269
Accuracy:14.993% C++
HSR:22.368% B*
NS-10 Burster
B**
Kills:53
Deaths:78
KDR:0.679
Accuracy:35.520% B**
HSR:1.887% D*
Kills:409
Deaths (as MAX Suit):131.500
Deaths (to MAX Suits):1,226
KDR:3.11027
Kill Difference:277.500
Playtime:21.280 hours
Usage:1%
Score:0.354m
Score/min:277
Accuracy (listed only):21.986%
HSR (listed only):13.641%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:9,573
V. Kills:728 N/A
Deaths:543
KDR:17.630
Accuracy:36.724% A
KPH:103.900 A++
VKPH:7.900 A*
M18 Needler
A
Kills:3,670
V. Kills:2,590 142%
Deaths:937
KDR:3.917
Accuracy:34.254% B
KPH:24.300 B**
VKPH:17.200 A
Hellfire Rocket Pods
B**
Kills:3,234
V. Kills:511 N/A
Deaths:143
KDR:22.615
Accuracy:57.729% B**
KPH:131.900 B*
VKPH:20.800 B++
Hornet Missiles
B*
Kills:2,756
V. Kills:1,650 167%
Deaths:165
KDR:16.703
Accuracy:66.012% B++
KPH:95.600 B+
VKPH:57.200 B*
M18 Rotary
B+
Kills:1,072
V. Kills:905 118%
Deaths:600
KDR:1.787
Accuracy:33.059% C**
KPH:15.500 C++
VKPH:13.100 B+
M18 Locust
A+
Kills:669
V. Kills:404 165%
Deaths:82
KDR:8.159
Accuracy:39.969% B**
KPH:39.800 A+
VKPH:24 B**
Coyote Missiles
C
Kills:213
V. Kills:121 175%
Deaths:76
KDR:2.803
Accuracy:49.180% D
KPH:20 C
VKPH:11.400 D
Kills:21,187 (14,984 + 0)
Deaths:2,546
KDR:8.322
VKDR:2.714
Vehicle Kills:6,909
Kill Difference:18,641
Playtime:392.645 hours
Usage:23%
Score:6.707m
Score/min:285
Piloting Accuracy:39.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:2,914
V. Kills:2,249 130%
Deaths:486
KDR:5.996
Accuracy:30.265% D--
KPH:37.100 C*
VKPH:28.600 B
CAS30 Tank Buster
B+
Kills:1,284
V. Kills:985 130%
Deaths:585
KDR:2.195
Accuracy:50.427% B+
KPH:11.200 B+
VKPH:8.600 C*
L105 Zephyr
C*
Kills:455
V. Kills:61 N/A
Deaths:34
KDR:13.382
Accuracy:44.257% C*
KPH:49 C+
VKPH:6.600 C
AP30 Shredder
B++
Kills:183
V. Kills:117 155%
Deaths:24
KDR:7.625
Accuracy:37.474% B++
KPH:32 C**
VKPH:20.500 C**
Kills:4,836 (1,284 + 3,552)
Deaths:1,129
KDR:4.283
VKDR:3.022
Vehicle Kills:3,412
Kill Difference:3,707
Playtime:207.919 hours
Usage:12%
Score:2.882m
Score/min:231
Piloting Accuracy:50.427%
Gunner Accuracy:37.474%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:125
V. Kills:67 184%
Deaths:14
KDR:8.929
Accuracy:50.099% D
KPH:37.800 B++
VKPH:20.300 B+
C75 Viper
C--
Kills:88
V. Kills:19 440%
Deaths:33
KDR:2.667
Accuracy:27.808% D*
KPH:20 C--
VKPH:4.300 D-
L100 Python HEAT
C+
Kills:64
V. Kills:18 337%
Deaths:11
KDR:5.818
Accuracy:42.055% D--
KPH:30 C+
VKPH:8.400 D
Kills:277 (277 + 0)
Deaths:58
KDR:4.776
VKDR:1.793
Vehicle Kills:104
Kill Difference:219
Playtime:9.846 hours
Usage:1%
Score:0.153m
Score/min:258
Driving Accuracy:42.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:254
V. Kills:72 348%
Deaths:56
KDR:4.536
Accuracy:32.731% D--
KPH:28.800 C**
VKPH:8.200 C-
P2-120 AP
C++
Kills:228
V. Kills:156 145%
Deaths:42
KDR:5.429
Accuracy:28.189% F-
KPH:26.100 C
VKPH:17.800 C++
E540 Halberd
B
Kills:161
V. Kills:57 278%
Deaths:30
KDR:5.367
Accuracy:35.022% D
KPH:29 B
VKPH:10.300 D
P525 Marauder
C**
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:20.429% C+
KPH:45.700 D
VKPH:4.500 C**
P2-120 HESH
C++
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:20.263% F--
KPH:51.400 C++
VKPH:2.300 D*
Kills:800 (548 + 252)
Deaths:146
KDR:5.479
VKDR:2.034
Vehicle Kills:297
Kill Difference:654
Playtime:26.384 hours
Usage:2%
Score:0.431m
Score/min:272
Driving Accuracy:20.263%
Gunner Accuracy:20.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:105
V. Kills:85 122%
Deaths:16
KDR:6.563
Accuracy:59.983% A+
KPH:48.900 C**
VKPH:39.600 A
E540 Halberd-H
D*
Kills:69
V. Kills:32 209%
Deaths:15
KDR:4.600
Accuracy:48.761% D*
KPH:16.700 D**
VKPH:7.700 F
M40 Fury-H
D
Kills:55
V. Kills:15 344%
Deaths:15
KDR:3.667
Accuracy:33.602% D-
KPH:37.500 D*
VKPH:10.200 D
Kills:229 (0 + 229)
Deaths:46
KDR:4.978
VKDR:2.870
Vehicle Kills:132
Kill Difference:183
Playtime:7.749 hours
Usage:0%
Score:0.134m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:67
V. Kills:32 203%
Deaths:83
KDR:0.807
Accuracy:51.398% C*
KPH:15.100 C-
VKPH:7.200 C**
Kills:67 (67 + 0)
Deaths:83
KDR:0.807
VKDR:0.386
Vehicle Kills:32
Kill Difference:16
Playtime:4.452 hours
Usage:0%
Score:0.042m
Score/min:157
Driving Accuracy:51.398%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:837
V. Kills:53 N/A
Deaths:12
KDR:69.750
Accuracy:41.124% B**
KPH:105.900 B**
VKPH:6.700 C++
Pelter Rocket Pod
B++
Kills:184
V. Kills:77 236%
Deaths:9
KDR:20.444
Accuracy:59.831% A
KPH:63.900 C++
VKPH:26.700 B++
Kills:1,021 (0 + 1,021)
Deaths:21
KDR:48.619
VKDR:6.190
Vehicle Kills:130
Kill Difference:1,000
Playtime:10.786 hours
Usage:1%
Score:0.178m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:59.831%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,3019,57354317.63A15.3236.724%AN/A103.9A++7.9A*29092.1h15.5B+42.2B++
M18 Needler 6,2603,6709373.917B++1.6134.254%B1.853%C+24.4B**17.2A235150.7h82.7B++241.3B*
Hellfire Rocket Pods 3,7453,23414322.615A*20.3157.729%B**N/A132B*20.9B++53624.5h14.5B+25.1B++
C150 Dalton 5,1632,9144865.996C+3.6930.265%D--N/A37.1C*28.6B36178.6h3B**9.9B+
Hornet Missiles 4,4062,75616516.703A+14.4066.012%B++N/A95.7B+57.3B*61528.8h7.2B++11B*
T9 CARV 1,8171,8001,6841.069C+1.2420.044%C*20.056%C-26.7C+N/A8767.3h11.8B++58.7B+
NS-11C 1,7781,7581,6961.037C++1.2722.815%C16.894%C20.2CN/A6087.2h12.2B+53.3B+
SMG-46G Armistice 1,4011,3891,7980.773C--1.5324.544%C--14.327%C23.2DN/A6060h13.6C+55.5C+
CAS30 Tank Buster 2,2691,2845852.195B+0.1150.427%B+1.168%C+11.2B+8.6C*136114.3h43.6B+86.5B+
MSW-R 1,2951,2777651.669C+0.6429.135%A26.155%C**40.5C++N/A14331.5h11.7C**40.2B++
TAS-16 Blackjack 1,2111,2051,0361.163C+1.1463.417%C**13.61%C40.2C++N/A12130h2B*3.2B+
TMG-50 1,1951,1755152.282B**0.0228.256%A29.106%B*46.8B+N/A12425.1h9.7B++34.2B++
T16 Rhino 1,1851,1628001.453C**0.8524.456%B++25.301%B+37.9C*N/A11030.7h11.9B+48.5B+
NS-15M1 1,1731,1567921.46C+0.8523.872%C*20.934%C34.3C+N/A9833.7h11.8B49.2B+
C-4 1,5491,0958381.307C+1.0018.049%D*N/A48.5D20.1D39222.6h1.3B+7.2C
M18 Rotary 1,9771,0726001.787C++0.5233.059%C**2.612%C++15.5C++13.1B+17169h93.3B+282.2B+
TSAR-42 9079005641.596C0.7137.729%C+66.556%C+28.3CN/A8031.8h2.3C++6C*
TAR 8628516411.328C+0.9825.292%B17.274%D29.9C+N/A10028.5h11.8B+46.8B+
CAS 14-E 8908371269.75A++67.4441.124%B**1.434%C105.9B**6.7C++2537.9h22.8B++55.4B*
M18 Locust 1,073669828.159M*5.8539.969%B**1.196%C-39.8A+24B**30416.8h77.1C*192.9B+
NS Decimator 9836046940.87C+1.4452.71%D--2.152%C+28.1C17.6C*24021.5h4.1B+7.8C*
LC2 Lynx 6065956060.982C+1.3224.07%C++22.185%C++19.7CN/A6830.2h12.9B+53.5B+
TRAC-5 S 5675657360.768C+1.5420.271%C--19.115%B+17.1C+N/A5333.1h11.7C**57.8C++
LC3 Jaguar 5165104191.217C+1.0927.304%B++22.745%B+20.1CN/A7225.4h12.9C++47.3B+
M77-B 4834804521.062D1.2439.248%B70.208%D17.5DN/A4727.4h2.5C++6.5C**
T9A "Butcher" 4754701732.717B+0.4132.655%A++28.511%C++56.6C+N/A1558.3h10.8B33.2B*
L105 Zephyr 5164553413.382C**11.0844.257%C*N/A48.9C+6.6C1819.3h5.2B++11.7B+
T7 Mini-Chaingun 4074044420.914C+1.3915.771%C15.099%B+22.2C--N/A7318.2h13.2B+83.5B
T5 AMC 4113974110.966C+1.3425.4%B+19.647%C+17.8CN/A7022.3h16.4C64.4C*
NS-357B Underboss 3983876220.622C-1.6829.213%D-20.93%C21.3DN/A6018.2h4.8D16.3D
Frag Grenade 3733721372N/A369.6949.425%B+N/A465C+1.3D*16040.8h3.6C**7.2B+
T2 Striker 480297903.3S0.9948.336%CN/A29.7A**18.3A26610h19.7A+40.7B**
RAMS .50M 272270922.935C+0.6340%C*66.296%F37.5B+N/A1257.2h2.1B5.2B
M60-A Bulldog 3042671124.273A*21.9746.593%B**2.247%B*63.6A+8.8B*3024.2h4.3B**9.1B**
Tank Mine 431262952.758C++0.4531.521%C+N/A124.8B+80.5B+12792.1h1.5B++4.8B*
P2-120 HEAT 326254564.536C+2.2332.731%D--2.756%C28.9C**8.2C-2428.8h5.8B++17.9C*
P2-120 AP 384228425.429C+3.1228.189%F-7.018%A++26.2C17.9C++3728.7h6.8B24.1D-
ML-7 3722275010.453C1.8547.528%D--4.405%B**17.1C--10.9C+21713.3h6.1B+12.8C+
Sticky Grenade 2272261226N/A223.6960.955%B**N/A2260M+10C51820.1h1.2B**2B*
TX1 Repeater 2352244990.449C1.8623.727%C+16.964%D15.1DN/A4914.8h19.4D-81.6C
FA1 Barrage 2202202560.859C+1.4530.097%D--13.636%C20.6CN/A7010.7h3.9B*13.1C++
Coyote Missiles 334213762.803C+0.5049.18%DN/A19.9C11.3D18110.7h37B+75.3C*
M1 Heavy Cycler 2052041181.729B+0.5815.445%C**16.667%C25.8B+N/A907.9h14.6B**94.5B+
NS-44L Blackhand 2012011591.264C++1.0437.085%C--58.209%B**19.1CN/A5110.5h4.4C*11.8C++
Pelter Rocket Pod 261184920.444B+18.1459.831%A1.087%C+63.4C++26.6B++3342.9h19.7C**32.9B+
AP30 Shredder 300183247.625C+5.3237.474%B++1.639%C32.1C**20.5C**4255.7h71.4B+190.6B++
NSX-P Naginata 1821801081.667C++0.6427.837%B**31.111%C++35.3CN/A825.1h11B+39.4B++
E540 Halberd 218161305.367C+3.0635.022%D4.969%B++29.3B+10.4C--1855.5h4.6B**13B+
TS2 Inquisitor 1551531161.319C++0.9923.259%D27.451%B**28.3CN/A925.4h10.6C++45.5C+
M2 Mutilator 152152672.269B+0.0414.993%C++22.368%B*27.6C*N/A975.5h14.2B**94.5B+
TRS-12 Uppercut 1451441760.818C1.4946.926%D-17.361%B20DN/A547.2h3C-6.4C--
Spear Anti-Vehicle Phalanx Turret 210134168.375C**6.0739.688%C6.716%A37.2C+21.1C+3433.6h6.1B+15.3B+
99SV 1341321400.943C1.3631.078%C+34.849%C+17.6CN/A657.5h4.6B++14.9B+
Rocklet Rifle 222129821.573A+0.7353.119%C+N/A37.9B*27.4C*4023.4h21.9A41.1B**
L100 Python AP 192125148.929B**6.6250.099%DN/A37.9B++20.3B+3123.3h4A8.1B**
Chainblade 15812411,9250.01C2.3036.458%B+N/A0.2DN/A1497.4h3.7D10.2C*
Ripper 1311167,6300.015D2.298.605%D**5.172%D**0.3C-N/A1387.6h1.9D22.2C
T1 Cycler 1141091680.649C1.6619.21%D15.596%D-13.8DN/A997.9h17.8D-92.4D
G20 Vulcan-H 190105166.563B++4.2659.983%A+1.905%D50B40.5A6712.1h114.2C190.5B+
Claymore 9797195.105C2.8044.538%AN/A138.6C+N/A4060.7h1.6T3.7C**
P525 Marauder 10091137C-4.6920.429%C+N/A45.5D4.5C**1472h6.1C*29.7C**
TRAC-5 90891530.582C1.7215.543%D*20.225%C*10.1DN/A1398.8h14.4B92.8C+
MG-S1 Jackal 9388412.146B**0.1626.806%C++21.591%C*38.3C*2.2M**1692.3h11.6C++43.1C**
C75 Viper 10788332.667C0.3627.808%D*1.136%C-20C--4.3D-1994.4h10.6B+38.3C++
NSX-P Tanto 8179372.135A0.1733.635%A+30.38%B++32.9BN/A1032.4h13.2B+39.1B++
NS-11P 7979641.234C++1.0721.125%C16.456%C-28.2C+N/A1012.8h11.8B*56B+
AMR-66 8078671.164B1.1423.412%D25.641%C++19.5C+N/A824h7B*30.1B+
E540 Halberd-H 10169154.6C-2.2948.761%D*1.449%C16.8D**7.8F1274.1h6.3C++12.9C
M40 Fury-F 9967830.807C1.5051.398%C*2.985%M14.9C--7.1C*1574.5h14.5C28.3C+
P2-120 HESH 6966513.2C++10.8920.263%F--4.545%S50.8C++2.3D*3671.3h4.2B+20.7D**
L100 Python HEAT 8264115.818C*3.5142.055%D--3.125%B+30.5C+8.6D2972.1h4.1B**9.7B+
M40 Fury-H 7055153.667D1.3633.602%D-1.818%B*36.7D*10D1851.5h10.6C+31.6D
AS16 NightHawk 5353540.981C+1.3332.22%D20.755%A++29.4C+N/A1191.8h3.6B++11.3C**
NS-10 Burster 9553780.679C1.6335.52%B**1.887%D*5C+4B+9810.6h154.6C++435.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62540.9h
Restoration Kit161900.4h
T4 AMP0840.7h
Nano-Armor Kit438671,42279.8h
Spawn Beacon582,0613h
Anti-Vehicle MANA Turret92080.4h
Nanite Revive Grenade03870.1h
Medical Applicator18283,4815.9h
Xiphos Anti-Personnel Phalanx Tower0650h
Ammunition Package189051.1h
Medical Kit1481,4199.8h
Anti-Infantry MANA Turret91250.5h
Recon Detection Device227711.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.37s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.