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Lt. Colonel Specialist 07Dennis[JBT] 07Dennis
TR BR 69

KDR: 2.33

Score: 29.9m

Last Seen: Apr 19th, 2019 4:02 PM
- OFFLINE - 102.2 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Leader of JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 2
Level Progress (to 70): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods C150 Dalton Hornet Missiles T9 CARV NS-11C SMG-46G Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $869,445 MLG Score: 695
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.388%22.093%53922101314,1991.274821.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.426%0.641B+0.21C++-0.408C--HEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**11.80.171C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.697%1.055%14745103019,3321684581311.473333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.074C+-0.501D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.421B34.30.354C**59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.712%3.576%626102983914593620.574658231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.326%-0.994D--0.626B+0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.491B+6.10.518B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.793%0.783%548810274,216109828083.83622150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.968%0.428B-0.907D--0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.807B++9.40.764B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.332%64.997%548410311,7971229141.46098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.051%0.347C**-0.139C0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.50.216C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.768%14.277%548410311,63269572.34483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.722%0.527B+-0.055C+0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.40.501B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 2
29.9m213%332 (19.9k)289 (17.3k)2.3331955,90823,9622.7130969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035409027.339%9.34%25504:2015

46% Engineer20% Heavy Assault10% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 1:49 PMSep 24th, 2017 4:42 PMApr 22nd, 2019 10:00 AM (1d) (PST)Apr 19th, 2019 12:55 PM (4d) (PST)Apr 19th, 2019 12:02 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8621087540.5400.2310.0501.4360.135695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7026,49545,2073214386817,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1727h/72d 9,103 5,222 14,565 148.8k 1,617 4,226 13,965 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:1,827
Deaths:1,701
KDR:1.074
Accuracy:20.151% C++
HSR:20.361% C
MSW-R
A
Kills:1,279
Deaths:766
KDR:1.670
Accuracy:29.117% A
HSR:26.271% C**
TMG-50
A
Kills:1,175
Deaths:515
KDR:2.282
Accuracy:28.256% A
HSR:29.106% B*
T16 Rhino
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:24.456% B++
HSR:25.301% B+
NS-15M1
C*
Kills:1,156
Deaths:792
KDR:1.460
Accuracy:23.867% C*
HSR:20.934% C+
T9A "Butcher"
A++
Kills:566
Deaths:219
KDR:2.584
Accuracy:32.240% A++
HSR:29.859% C**
T7 Mini-Chaingun
B+
Kills:404
Deaths:442
KDR:0.914
Accuracy:15.771% C
HSR:15.099% B+
NSX-P Naginata
B**
Kills:180
Deaths:108
KDR:1.667
Accuracy:27.837% B**
HSR:31.111% C*
Kills:7,749
Deaths (as Heavy Assault):5,343
Deaths (to Heavy Assaults):6,110
KDR:1.45031
Kill Difference:2,406
Playtime:341.044 hours
Usage:20%
Score:5.120m
Score/min:250
Accuracy (listed only):25.212%
HSR (listed only):24.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,759
Deaths:1,699
KDR:1.035
Accuracy:22.816% C
HSR:16.941% C
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:512
Deaths:423
KDR:1.210
Accuracy:27.292% B++
HSR:22.656% B+
T5 AMC
B+
Kills:405
Deaths:416
KDR:0.974
Accuracy:25.495% B+
HSR:20% C+
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
C**
Kills:144
Deaths:177
KDR:0.814
Accuracy:46.932% D-
HSR:17.361% C**
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
NSX-P Tanto
A
Kills:83
Deaths:43
KDR:1.930
Accuracy:32.842% A
HSR:30.121% B++
AMR-66
C++
Kills:78
Deaths:67
KDR:1.164
Accuracy:23.412% D
HSR:25.641% C++
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:5,718
Deaths (as Engineer):5,679
Deaths (to Engineers):6,007
KDR:1.00687
Kill Difference:39
Playtime:789.321 hours
Usage:46%
Score:15.679m
Score/min:331
Accuracy (listed only):30.369%
HSR (listed only):20.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,759
Deaths:1,699
KDR:1.035
Accuracy:22.816% C
HSR:16.941% C
SMG-46G Armistice
C-
Kills:1,390
Deaths:1,798
KDR:0.773
Accuracy:24.524% D
HSR:14.317% C-
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:512
Deaths:423
KDR:1.210
Accuracy:27.292% B++
HSR:22.656% B+
T5 AMC
B+
Kills:405
Deaths:416
KDR:0.974
Accuracy:25.495% B+
HSR:20% C+
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
C**
Kills:144
Deaths:177
KDR:0.814
Accuracy:46.932% D-
HSR:17.361% C**
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
MG-S1 Jackal
C*
Kills:88
Deaths:42
KDR:2.095
Accuracy:26.822% C++
HSR:21.591% C*
NSX-P Tanto
A
Kills:83
Deaths:43
KDR:1.930
Accuracy:32.842% A
HSR:30.121% B++
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:7,118
Deaths (as Light Assault):7,452
Deaths (to Light Assaults):4,523
KDR:0.95518
Kill Difference:334
Playtime:340.486 hours
Usage:20%
Score:6.148m
Score/min:301
Accuracy (listed only):30.181%
HSR (listed only):19.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C-
Kills:1,390
Deaths:1,798
KDR:0.773
Accuracy:24.524% D
HSR:14.317% C-
TSAR-42
C+
Kills:900
Deaths:567
KDR:1.587
Accuracy:37.728% C+
HSR:66.556% C+
M77-B
B
Kills:480
Deaths:452
KDR:1.062
Accuracy:39.248% B
HSR:70.208% D
NS-357B Underboss
C
Kills:387
Deaths:622
KDR:0.622
Accuracy:29.159% D--
HSR:20.930% C
RAMS .50M
C*
Kills:285
Deaths:93
KDR:3.065
Accuracy:40.134% C*
HSR:65.263% F
NS-44L Blackhand
A
Kills:224
Deaths:165
KDR:1.358
Accuracy:37.553% C--
HSR:59.375% A
TX1 Repeater
C+
Kills:224
Deaths:499
KDR:0.449
Accuracy:23.727% C+
HSR:16.964% D
TS2 Inquisitor
A
Kills:161
Deaths:121
KDR:1.331
Accuracy:23.774% D
HSR:27.950% A
99SV
C+
Kills:132
Deaths:140
KDR:0.943
Accuracy:31.078% C+
HSR:34.849% C+
MG-S1 Jackal
C*
Kills:88
Deaths:42
KDR:2.095
Accuracy:26.822% C++
HSR:21.591% C*
Kills:4,271
Deaths (as Infiltrator):4,499
Deaths (to Infiltrators):3,353
KDR:0.94932
Kill Difference:228
Playtime:164.088 hours
Usage:10%
Score:1.479m
Score/min:150
Accuracy (listed only):31.375%
HSR (listed only):39.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C-
Kills:1,390
Deaths:1,798
KDR:0.773
Accuracy:24.524% D
HSR:14.317% C-
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
TAR
B
Kills:851
Deaths:641
KDR:1.328
Accuracy:25.292% B
HSR:17.274% D
FA1 Barrage
C
Kills:220
Deaths:256
KDR:0.859
Accuracy:30.097% D--
HSR:13.636% C
TRS-12 Uppercut
C**
Kills:144
Deaths:177
KDR:0.814
Accuracy:46.932% D-
HSR:17.361% C**
T1 Cycler
D
Kills:109
Deaths:168
KDR:0.649
Accuracy:19.210% D
HSR:15.596% D-
MG-S1 Jackal
C*
Kills:88
Deaths:42
KDR:2.095
Accuracy:26.822% C++
HSR:21.591% C*
NS-11P
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:21.125% C
HSR:16.456% C-
AS16 NightHawk
A++
Kills:53
Deaths:54
KDR:0.981
Accuracy:32.220% D
HSR:20.755% A++
Kills:4,149
Deaths (as Combat Medic):4,249
Deaths (to Combat Medics):2,091
KDR:0.97647
Kill Difference:100
Playtime:65.353 hours
Usage:4%
Score:1.161m
Score/min:296
Accuracy (listed only):32.184%
HSR (listed only):16.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:204
Deaths:118
KDR:1.729
Accuracy:15.445% C**
HSR:16.667% C
M2 Mutilator
B*
Kills:152
Deaths:67
KDR:2.269
Accuracy:14.993% C++
HSR:22.368% B*
NS-10 Burster
B**
Kills:53
Deaths:78
KDR:0.679
Accuracy:35.520% B**
HSR:1.887% D*
Kills:409
Deaths (as MAX Suit):131.500
Deaths (to MAX Suits):1,229
KDR:3.11027
Kill Difference:277.500
Playtime:21.392 hours
Usage:1%
Score:0.354m
Score/min:276
Accuracy (listed only):21.986%
HSR (listed only):13.641%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:10,046
V. Kills:762 N/A
Deaths:561
KDR:17.907
Accuracy:36.756% A
KPH:104.500 A*
VKPH:7.900 A*
M18 Needler
A
Kills:3,691
V. Kills:2,600 142%
Deaths:941
KDR:3.922
Accuracy:34.266% B
KPH:24.400 B**
VKPH:17.200 A
Hellfire Rocket Pods
B**
Kills:3,235
V. Kills:511 N/A
Deaths:143
KDR:22.622
Accuracy:57.728% B**
KPH:132 B*
VKPH:20.800 B++
Hornet Missiles
B++
Kills:2,909
V. Kills:1,742 167%
Deaths:171
KDR:17.012
Accuracy:66.201% B++
KPH:97.800 B+
VKPH:58.500 B++
M18 Rotary
B+
Kills:1,072
V. Kills:905 118%
Deaths:600
KDR:1.787
Accuracy:33.059% C*
KPH:15.500 C++
VKPH:13.100 B+
M18 Locust
A+
Kills:679
V. Kills:408 166%
Deaths:82
KDR:8.280
Accuracy:39.929% B**
KPH:40.200 A+
VKPH:24.200 B**
Coyote Missiles
C
Kills:213
V. Kills:121 175%
Deaths:76
KDR:2.803
Accuracy:49.180% D
KPH:20 C
VKPH:11.400 D
Kills:21,845 (15,488 + 0)
Deaths:2,574
KDR:8.487
VKDR:2.739
Vehicle Kills:7,049
Kill Difference:19,271
Playtime:398.011 hours
Usage:23%
Score:6.862m
Score/min:287
Piloting Accuracy:39.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:2,914
V. Kills:2,249 130%
Deaths:486
KDR:5.996
Accuracy:30.270% D--
KPH:37.100 C++
VKPH:28.600 C**
CAS30 Tank Buster
B+
Kills:1,288
V. Kills:988 130%
Deaths:585
KDR:2.202
Accuracy:50.434% B+
KPH:11.300 B+
VKPH:8.600 C*
L105 Zephyr
C*
Kills:455
V. Kills:61 N/A
Deaths:34
KDR:13.382
Accuracy:44.257% C*
KPH:49 C+
VKPH:6.600 C
AP30 Shredder
B+
Kills:183
V. Kills:117 155%
Deaths:25
KDR:7.320
Accuracy:37.484% B+
KPH:32 C**
VKPH:20.400 C*
Kills:4,840 (1,288 + 3,552)
Deaths:1,130
KDR:4.283
VKDR:3.022
Vehicle Kills:3,415
Kill Difference:3,710
Playtime:208.043 hours
Usage:12%
Score:2.885m
Score/min:231
Piloting Accuracy:50.434%
Gunner Accuracy:37.484%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:135
V. Kills:70 190%
Deaths:14
KDR:9.643
Accuracy:49.632% D
KPH:38.500 B++
VKPH:20 B+
C75 Viper
C--
Kills:88
V. Kills:19 440%
Deaths:33
KDR:2.667
Accuracy:27.808% D*
KPH:20 C--
VKPH:4.300 D-
L100 Python HEAT
C+
Kills:64
V. Kills:18 337%
Deaths:11
KDR:5.818
Accuracy:42.055% D--
KPH:30 C+
VKPH:8.400 D
Kills:287 (287 + 0)
Deaths:58
KDR:4.948
VKDR:1.845
Vehicle Kills:107
Kill Difference:229
Playtime:10.045 hours
Usage:1%
Score:0.157m
Score/min:261
Driving Accuracy:42.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:254
V. Kills:72 348%
Deaths:56
KDR:4.536
Accuracy:32.731% D--
KPH:28.800 C**
VKPH:8.200 C-
P2-120 AP
C++
Kills:232
V. Kills:158 146%
Deaths:43
KDR:5.395
Accuracy:28.420% F-
KPH:26.300 C
VKPH:17.900 C++
E540 Halberd
B
Kills:161
V. Kills:57 278%
Deaths:30
KDR:5.367
Accuracy:35.022% D
KPH:29 B
VKPH:10.300 D
P525 Marauder
C**
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:20.429% C+
KPH:45.700 C--
VKPH:4.500 C**
P2-120 HESH
C++
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:20.263% F--
KPH:51.400 C++
VKPH:2.300 D*
Kills:804 (552 + 252)
Deaths:147
KDR:5.469
VKDR:2.034
Vehicle Kills:299
Kill Difference:657
Playtime:26.469 hours
Usage:2%
Score:0.435m
Score/min:274
Driving Accuracy:20.263%
Gunner Accuracy:20.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:112
V. Kills:88 126%
Deaths:16
KDR:7
Accuracy:60.428% A+
KPH:51.800 B+
VKPH:40.700 A
E540 Halberd-H
D*
Kills:69
V. Kills:32 209%
Deaths:15
KDR:4.600
Accuracy:48.941% D*
KPH:16.500 D**
VKPH:7.700 F
M40 Fury-H
D
Kills:55
V. Kills:15 344%
Deaths:15
KDR:3.667
Accuracy:33.602% D-
KPH:37.500 D--
VKPH:10.200 D
Kills:236 (0 + 236)
Deaths:46
KDR:5.130
VKDR:2.935
Vehicle Kills:135
Kill Difference:190
Playtime:7.798 hours
Usage:0%
Score:0.139m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:68
V. Kills:33 200%
Deaths:83
KDR:0.819
Accuracy:51.540% C*
KPH:15.100 C-
VKPH:7.300 C**
Kills:68 (68 + 0)
Deaths:83
KDR:0.819
VKDR:0.398
Vehicle Kills:33
Kill Difference:15
Playtime:4.498 hours
Usage:0%
Score:0.042m
Score/min:155
Driving Accuracy:51.540%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:853
V. Kills:54 N/A
Deaths:12
KDR:71.083
Accuracy:41.007% B**
KPH:106 B**
VKPH:6.700 C++
Pelter Rocket Pod
B++
Kills:189
V. Kills:78 239%
Deaths:9
KDR:21
Accuracy:60.055% A
KPH:63.600 C*
VKPH:26.300 B++
Kills:1,042 (0 + 1,042)
Deaths:21
KDR:49.619
VKDR:6.286
Vehicle Kills:132
Kill Difference:1,021
Playtime:11.018 hours
Usage:1%
Score:0.181m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:60.055%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,80810,04656117.907B**15.5736.756%AN/A104.4A++7.9A*29296.2h15.5B+42B++
M18 Needler 6,2913,6919413.922B++1.5934.266%B1.842%C+24.4B**17.2A236151.1h82.4B++240.6B*
Hellfire Rocket Pods 3,7463,23514322.622A*20.2957.728%B**N/A132B*20.9B++53624.5h14.5B+25.1B++
C150 Dalton 5,1632,9144865.996C+3.6630.27%D--N/A37.1C++28.6C**36178.6h3B*9.9B+
Hornet Missiles 4,6512,90917117.012A++14.6866.201%B++N/A97.6B+58.5B++62829.8h7.2B++10.8B*
T9 CARV 1,8451,8271,7011.074C+1.2620.151%C++20.361%C26.5C+N/A8668.9h11.8B++58.3B+
NS-11C 1,7791,7591,6991.035C++1.3022.816%C16.941%C20.1CN/A6087.4h12.2B+53.3B+
SMG-46G Armistice 1,4021,3901,7980.773D1.5624.524%D14.317%C-23.2DN/A6060h13.6C++55.5C+
CAS30 Tank Buster 2,2761,2885852.202B+0.1350.434%B+1.165%C+11.3B+8.6C*136114.4h43.5B+86.3B+
MSW-R 1,2971,2797661.67C+0.6629.117%A26.271%C**40.3C++N/A14231.7h11.7C**40.3B+
TAS-16 Blackjack 1,2211,2151,0491.158C+1.1863.433%C**13.745%C39.6C+N/A11930.7h2B*3.2B+
TMG-50 1,1951,1755152.282B**0.0528.256%A29.106%B*46.8B+N/A12425.1h9.7B++34.2B++
T16 Rhino 1,1851,1628001.453C**0.8824.456%B++25.301%B+37.9C*N/A11030.7h11.9B+48.5B+
NS-15M1 1,1731,1567921.46C+0.8723.867%C*20.934%C+34.3C+N/A9833.7h11.8B+49.3B+
C-4 1,5681,1088391.321C+1.0118.123%D**N/A48.8D20.3D39522.7h1.3B+7.2C
M18 Rotary 1,9771,0726001.787C++0.5533.059%C*2.612%C*15.5C++13.1B+17169h93.3B+282.2B+
TSAR-42 9079005671.587C0.7537.728%C+66.556%C+28.2CN/A8031.9h2.3C++6C*
CAS 14-E 9078531271.083A*68.7541.007%B**1.524%C106.6B**6.8C++2538h22.7B++55.4B*
TAR 8628516411.328C+1.0125.292%B17.274%D29.9C+N/A10028.5h11.8B+46.8B+
M18 Locust 1,087679828.28M++5.9539.929%B**1.178%C-40.2A+24.1B**30516.9h76.2B190.8B++
NS Decimator 1,0056166970.884C+1.4553.12%D-2.11%C+28.3C17.8C*24121.8h4.1B+7.7C*
LC2 Lynx 6065956060.982C+1.3524.07%C++22.185%C++19.6CN/A6830.4h12.9B+53.5B+
T9A "Butcher" 5715662192.584B+0.2532.24%A++29.859%C**53.4C+N/A15310.6h10.5B+32.6B*
TRAC-5 S 5675657360.768C+1.5720.271%C--19.115%B+17.1C+N/A5333.1h11.7C**57.8C++
LC3 Jaguar 5185124231.21C+1.1227.292%B++22.656%B+19.9CN/A7125.7h12.9C++47.4B+
M77-B 4834804521.062D1.2739.248%B70.208%D17.5DN/A4727.4h2.5C++6.5C*
L105 Zephyr 5164553413.382C**11.0544.257%C*N/A48.9C+6.6C1819.3h5.2B++11.7B+
T5 AMC 4194054160.974C+1.3625.495%B+20%C+18CN/A7022.5h16.3C64.1C++
T7 Mini-Chaingun 4074044420.914C+1.4215.771%C15.099%B+22.2C--N/A7318.2h13.2B+83.5C**
NS-357B Underboss 3983876220.622C1.7129.159%D--20.93%C20.9DN/A5918.5h4.8D16.3D
Frag Grenade 3763741374N/A371.6749.444%B++N/A467.5C+2.5D--16040.8h3.6B7.2B+
T2 Striker 483299903.322S0.9948.335%CN/A29.9M18.4A+26710h19.6A+40.6B**
RAMS .50M 287285933.065C+0.7340.134%C*65.263%F38.5B++N/A1267.4h2.1B5.2B
Tank Mine 446272952.863C++0.5331.705%C+N/A129.5B+82.9B++13162.1h1.5B++4.7B**
M60-A Bulldog 3042671124.273A++21.9446.593%B**2.247%B*63.6A+8.8B+3024.2h4.3B**9.1B**
P2-120 HEAT 326254564.536C+2.2032.731%D--2.756%C28.9C**8.2C-2438.8h5.8B++17.9C*
P2-120 AP 390232435.395C+3.0628.42%F-6.897%A++26.4C18C++3748.8h6.8C**23.9D-
ML-7 3722275010.453C1.8847.528%D--4.405%B**17.1D10.9C+21813.3h6.1B+12.8C++
Sticky Grenade 2272261226N/A223.6760.955%B**N/A2260M+10C51820.1h1.2B**2B**
NS-44L Blackhand 2242241651.358C*0.9837.553%C--59.375%A19.8CN/A5411.3h4.4C++11.6C++
TX1 Repeater 2352244990.449C1.8823.727%C+16.964%D15.1DN/A4914.8h19.4D-81.6C--
FA1 Barrage 2202202560.859C+1.4730.097%D--13.636%C20.6CN/A7010.7h3.9B*13.1C++
Coyote Missiles 334213762.803C+0.4749.18%DN/A19.9C11.3D18210.7h37B+75.3C*
M1 Heavy Cycler 2052041181.729B0.6015.445%C**16.667%C25.8B+N/A907.9h14.6B**94.5B+
Pelter Rocket Pod 267189921B+18.6760.055%A1.058%C63C++26B+3283h19.8B+32.9B++
AP30 Shredder 300183257.32C+4.9937.484%B+1.639%C32.1C**20.5C*4255.7h71.6B+191.1B++
NSX-P Naginata 1821801081.667C*0.6727.837%B**31.111%C*34.6CN/A825.2h11B+39.4B++
TS2 Inquisitor 1631611211.331C*1.0023.774%D27.95%A28.2CN/A905.7h10.6C++44.6C+
E540 Halberd 218161305.367C+3.0335.022%D4.969%B*29.3B+10.4C--1875.5h4.6B**13B+
M2 Mutilator 152152672.269B+0.0614.993%C++22.368%B*27.6C*N/A975.5h14.2B**94.5B+
TRS-12 Uppercut 1451441770.814C1.5246.932%D-17.361%C**20DN/A547.2h3C--6.5D
L100 Python AP 205135149.643B**7.3149.632%DN/A38.6B++20B+3133.5h4B++8B*
Spear Anti-Vehicle Phalanx Turret 210134168.375C**6.0439.688%C-6.716%A+37.2C+21.1C+3433.6h6.1B+15.3B+
99SV 1341321400.943C1.3931.078%C+34.849%C+17.6CN/A657.5h4.6B++14.9B+
Rocklet Rifle 226131851.541A0.7953.369%C++N/A37.4B*27.1C*4043.5h22.1A41.4B**
Chainblade 15812411,9250.01C2.3236.458%B+N/A0.2C--N/A1497.4h3.7D10.2C*
Ripper 1311167,6520.015C--2.328.605%D**5.172%D**0.3C-N/A1389h1.9D22.2C+
G20 Vulcan-H 200112167B*4.6760.428%A+1.786%D50.9B+40A6962.2h110.7C+183.2B+
T1 Cycler 1141091680.649C1.6819.21%D15.596%D-13.8DN/A1007.9h17.8D92.4D
Claymore 9797195.105C2.7744.538%AN/A138.6C+N/A4060.7h1.6T-3.7C**
P525 Marauder 10091137C4.6720.429%C+N/A45.5C--4.5C**1472h6.1C*29.7B
TRAC-5 90891530.582C1.7515.543%D*20.225%C*10.1C--N/A1408.8h14.4B92.8C+
C75 Viper 10788332.667C0.3327.808%D*1.136%C-20C--4.3D-2014.4h10.6B+38.3C++
MG-S1 Jackal 9388422.095B*0.2426.822%C++21.591%C*38.3C*2.2M**1682.3h11.8C++44C**
NSX-P Tanto 8583431.93B**0.4032.842%A30.121%B++28.6C++N/A902.9h14B42.5B++
NS-11P 7979641.234C++1.1021.125%C16.456%C-28.2C+N/A1012.8h11.8B*56B+
AMR-66 8078671.164C**1.1723.412%D25.641%C++19.5C+N/A834h7B*30.1B+
E540 Halberd-H 10169154.6C-2.2748.941%D*1.449%C16.4D**7.6F1274.2h6.4C++13C
M40 Fury-F 10168830.819C1.5151.54%C*2.941%A**15.1C-7.3C**1554.5h14.8C28.6C+
P2-120 HESH 6966513.2C+10.8720.263%F--4.545%S50.8C++2.3D*3691.3h4.2B+20.7D**
L100 Python HEAT 8264115.818C*3.4842.055%D--3.125%B+30.5C+8.6D2992.1h4.1B+9.7B+
M40 Fury-H 7055153.667D1.3333.602%D-1.818%B*36.7D--10D1921.5h10.6C+31.6D
AS16 NightHawk 5353540.981C+1.3532.22%D20.755%A++29.4C+N/A1201.8h3.6B*11.3C*
NS-10 Burster 9553780.679C1.6535.52%B**1.887%D*5C+4B+9810.6h154.6C++435.2B++

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP0840.7h
Motion Spotter62590.9h
Restoration Kit161900.4h
Nano-Armor Kit439678,71580.4h
Spawn Beacon582,0753.1h
Anti-Vehicle MANA Turret92130.4h
Nanite Revive Grenade03870.1h
Medical Applicator18283,4815.9h
Xiphos Anti-Personnel Phalanx Tower0650h
Ammunition Package189121.1h
Medical Kit1501,4489.9h
Anti-Infantry MANA Turret91250.5h
Recon Detection Device227711.7h

Check the help document for the dictionary if you want to learn more about words used here.


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