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Commissar Specialist 07Dennis[JBT] 07Dennis
TR BR 76

KDR: 2.37

Score: 31.2m

Last Seen: Jul 14th, 2019 4:23 PM
- OFFLINE - 64.4 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Miller - Outfit Leader of JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 4
Level Progress (to 77): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods Hornet Missiles C150 Dalton T9 CARV NS-11C SMG-46G Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $935,748 MLG Score: 748
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.522%22.684%55623119114,8301.265141.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%0.655B+0.276C*-0.321CHEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.353C**11.80.173C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.697%1.028%15295120920,2251698590311.9041343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.069C+-0.517D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.435B33.40.369C**57.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.774%3.55%616120884514793640.570946232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.344%-0.993D--0.637B+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.492B+60.518B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.074%0.785%560812064,331111228773.89478150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.977%0.451B+-0.904D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.804B++9.60.759B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.444%65.165%560412101,8201264141.43987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%0.368C**-0.126C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.327C**2.50.217C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.797%15.02%560412101,77174382.38038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.226%0.59B+0.041C+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.40.507B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JustBansheeThings[JBT] JustBansheeThings
TR outfit on Miller

Members: 4
31.2m214.2%337 (20.2k)293 (17.6k)2.3709759,09424,9242.7457976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214440727.467%9.715%26704:1616

45% Engineer20% Heavy Assault9% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 1:49 PMSep 24th, 2017 4:42 PMJul 16th, 2019 1:23 PM (14h) (PST)Jul 14th, 2019 12:38 PM (3d) (PST)Jul 14th, 2019 12:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8661087580.5550.2340.0541.4770.135748

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,9886,46745,5213314389817,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1775h/74d 9,342 5,741 15,364 157.3k 1,691 4,374 14,339 92.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,879
Deaths:1,737
KDR:1.082
Accuracy:20.349% C*
HSR:21.288% C
MSW-R
A
Kills:1,290
Deaths:769
KDR:1.678
Accuracy:29.136% A
HSR:26.512% C**
TMG-50
A
Kills:1,175
Deaths:515
KDR:2.282
Accuracy:28.256% A
HSR:29.106% B*
T16 Rhino
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:24.456% B++
HSR:25.301% B+
NS-15M1
C*
Kills:1,156
Deaths:792
KDR:1.460
Accuracy:23.867% C*
HSR:20.934% C
T9A "Butcher"
A
Kills:883
Deaths:365
KDR:2.419
Accuracy:30.524% A
HSR:31.823% B+
NSX-P Naginata
B**
Kills:183
Deaths:109
KDR:1.679
Accuracy:27.629% B**
HSR:31.694% B+
Kills:7,728
Deaths (as Heavy Assault):5,087
Deaths (to Heavy Assaults):6,387
KDR:1.51917
Kill Difference:2,641
Playtime:348.995 hours
Usage:20%
Score:5.287m
Score/min:252
Accuracy (listed only):26.317%
HSR (listed only):26.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
MG-C1 Kindred
B*
Kills:714
Deaths:356
KDR:2.006
Accuracy:30.229% B++
HSR:28.291% B*
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B++
HSR:23.256% B+
T5 AMC
B+
Kills:409
Deaths:422
KDR:0.969
Accuracy:25.539% B+
HSR:20.049% C+
TRS-12 Uppercut
B*
Kills:280
Deaths:269
KDR:1.041
Accuracy:54.630% C
HSR:20.357% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
NSX-P Tanto
A
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% A
HSR:29.907% B++
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
AMR-66
C++
Kills:78
Deaths:67
KDR:1.164
Accuracy:23.412% D
HSR:25.641% C++
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:6,668
Deaths (as Engineer):6,184
Deaths (to Engineers):6,115
KDR:1.07827
Kill Difference:484
Playtime:804.393 hours
Usage:45%
Score:16.197m
Score/min:336
Accuracy (listed only):30.932%
HSR (listed only):21.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,781
Deaths:1,711
KDR:1.041
Accuracy:22.849% C
HSR:17.294% C
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
MG-C1 Kindred
B*
Kills:714
Deaths:356
KDR:2.006
Accuracy:30.229% B++
HSR:28.291% B*
LC2 Lynx
C++
Kills:595
Deaths:606
KDR:0.982
Accuracy:24.070% C++
HSR:22.185% C++
TRAC-5 S
B+
Kills:565
Deaths:736
KDR:0.768
Accuracy:20.271% C--
HSR:19.115% B+
LC3 Jaguar
B++
Kills:559
Deaths:444
KDR:1.259
Accuracy:27.288% B++
HSR:23.256% B+
T5 AMC
B+
Kills:409
Deaths:422
KDR:0.969
Accuracy:25.539% B+
HSR:20.049% C+
TRS-12 Uppercut
B*
Kills:280
Deaths:269
KDR:1.041
Accuracy:54.630% C
HSR:20.357% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
NSX-P Tanto
A
Kills:107
Deaths:59
KDR:1.814
Accuracy:32.300% A
HSR:29.907% B++
MG-S1 Jackal
C++
Kills:105
Deaths:50
KDR:2.100
Accuracy:26.680% C++
HSR:20% C+
TRAC-5
C*
Kills:89
Deaths:153
KDR:0.582
Accuracy:15.543% D*
HSR:20.225% C*
NS-7 PDW
A
Kills:84
Deaths:36
KDR:2.333
Accuracy:28.396% B++
HSR:26.191% A
NSX Tengu
A
Kills:82
Deaths:54
KDR:1.519
Accuracy:32.126% D
HSR:29.268% A
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:8,263
Deaths (as Light Assault):8,057
Deaths (to Light Assaults):4,806
KDR:1.02557
Kill Difference:206
Playtime:363.023 hours
Usage:20%
Score:6.738m
Score/min:309
Accuracy (listed only):30.652%
HSR (listed only):21.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TSAR-42
C+
Kills:911
Deaths:573
KDR:1.590
Accuracy:37.768% C+
HSR:66.630% C+
M77-B
C**
Kills:480
Deaths:452
KDR:1.062
Accuracy:39.248% C**
HSR:70.208% D
NS-357B Underboss
C
Kills:392
Deaths:625
KDR:0.627
Accuracy:29.210% D--
HSR:21.174% C
RAMS .50M
B
Kills:297
Deaths:95
KDR:3.126
Accuracy:40.782% B
HSR:65.993% F
NS-44L Blackhand
A
Kills:250
Deaths:175
KDR:1.429
Accuracy:37.290% C--
HSR:59.200% A
TX1 Repeater
C+
Kills:224
Deaths:499
KDR:0.449
Accuracy:23.727% C+
HSR:16.964% D
TS2 Inquisitor
A
Kills:163
Deaths:121
KDR:1.347
Accuracy:23.744% D
HSR:28.221% A
99SV
C+
Kills:132
Deaths:140
KDR:0.943
Accuracy:31.078% C+
HSR:34.849% C+
MG-S1 Jackal
C++
Kills:105
Deaths:50
KDR:2.100
Accuracy:26.680% C++
HSR:20% C+
NS-7 PDW
A
Kills:84
Deaths:36
KDR:2.333
Accuracy:28.396% B++
HSR:26.191% A
NSX Tengu
A
Kills:82
Deaths:54
KDR:1.519
Accuracy:32.126% D
HSR:29.268% A
Kills:4,522
Deaths (as Infiltrator):4,620
Deaths (to Infiltrators):3,464
KDR:0.97879
Kill Difference:98
Playtime:165.374 hours
Usage:9%
Score:1.494m
Score/min:151
Accuracy (listed only):31.215%
HSR (listed only):37.771%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C-
Kills:1,402
Deaths:1,800
KDR:0.779
Accuracy:24.533% C-
HSR:14.551% C-
TAS-16 Blackjack
C**
Kills:1,215
Deaths:1,049
KDR:1.158
Accuracy:63.433% C**
HSR:13.745% C
TAR
B
Kills:859
Deaths:646
KDR:1.330
Accuracy:25.323% B
HSR:17.346% D
TRS-12 Uppercut
B*
Kills:280
Deaths:269
KDR:1.041
Accuracy:54.630% C
HSR:20.357% B*
FA1 Barrage
C
Kills:221
Deaths:257
KDR:0.860
Accuracy:30.083% D--
HSR:13.575% C
T1 Cycler
D
Kills:109
Deaths:168
KDR:0.649
Accuracy:19.210% D
HSR:15.596% D-
MG-S1 Jackal
C++
Kills:105
Deaths:50
KDR:2.100
Accuracy:26.680% C++
HSR:20% C+
NS-7 PDW
A
Kills:84
Deaths:36
KDR:2.333
Accuracy:28.396% B++
HSR:26.191% A
NSX Tengu
A
Kills:82
Deaths:54
KDR:1.519
Accuracy:32.126% D
HSR:29.268% A
NS-11P
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:21.125% C
HSR:16.456% C-
AS16 NightHawk
A++
Kills:55
Deaths:55
KDR:1
Accuracy:32.468% D
HSR:21.818% A++
Kills:4,491
Deaths (as Combat Medic):4,448
Deaths (to Combat Medics):2,190
KDR:1.00967
Kill Difference:43
Playtime:65.729 hours
Usage:4%
Score:1.165m
Score/min:296
Accuracy (listed only):32.546%
HSR (listed only):18.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:204
Deaths:118
KDR:1.729
Accuracy:15.445% C**
HSR:16.667% C
M2 Mutilator
B**
Kills:156
Deaths:70
KDR:2.229
Accuracy:14.929% C++
HSR:23.077% B**
NS-10 Burster
B**
Kills:53
Deaths:78
KDR:0.679
Accuracy:35.520% B**
HSR:1.887% D*
Kills:413
Deaths (as MAX Suit):133
Deaths (to MAX Suits):1,267
KDR:3.10526
Kill Difference:280
Playtime:21.516 hours
Usage:1%
Score:0.359m
Score/min:278
Accuracy (listed only):21.964%
HSR (listed only):13.877%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:10,837
V. Kills:819 N/A
Deaths:595
KDR:18.213
Accuracy:36.647% A
KPH:106.600 A*
VKPH:8.100 A*
M18 Needler
A
Kills:3,729
V. Kills:2,621 142%
Deaths:948
KDR:3.934
Accuracy:34.290% B
KPH:24.500 A
VKPH:17.200 A
Hellfire Rocket Pods
B**
Kills:3,286
V. Kills:518 N/A
Deaths:144
KDR:22.819
Accuracy:57.865% B**
KPH:133.800 B*
VKPH:21.100 B++
Hornet Missiles
B*
Kills:2,993
V. Kills:1,796 167%
Deaths:178
KDR:16.815
Accuracy:66.265% B++
KPH:98.200 B*
VKPH:58.900 B*
M18 Rotary
B+
Kills:1,072
V. Kills:905 118%
Deaths:600
KDR:1.787
Accuracy:33.059% C**
KPH:15.500 C++
VKPH:13.100 B+
M18 Locust
A+
Kills:748
V. Kills:444 168%
Deaths:91
KDR:8.220
Accuracy:39.666% B**
KPH:42.100 A+
VKPH:25 A
Coyote Missiles
D
Kills:217
V. Kills:121 178%
Deaths:77
KDR:2.818
Accuracy:49.421% D
KPH:19.700 D
VKPH:11 D
M202 Wyrm
A++
Kills:56
V. Kills:24 224%
Deaths:2
KDR:28
Accuracy:61.181% B*
KPH:207 A++
VKPH:88.700 A++
Kills:22,938 (16,386 + 0)
Deaths:2,635
KDR:8.705
VKDR:2.751
Vehicle Kills:7,248
Kill Difference:20,303
Playtime:406.781 hours
Usage:23%
Score:7.113m
Score/min:291
Piloting Accuracy:39.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,984
V. Kills:2,292 130%
Deaths:490
KDR:6.090
Accuracy:30.292% D--
KPH:37.500 C*
VKPH:28.800 B+
CAS30 Tank Buster
B+
Kills:1,301
V. Kills:993 131%
Deaths:588
KDR:2.213
Accuracy:50.455% B+
KPH:11.300 B+
VKPH:8.600 C*
L105 Zephyr
C*
Kills:455
V. Kills:61 N/A
Deaths:34
KDR:13.382
Accuracy:44.257% C*
KPH:49 C+
VKPH:6.600 C-
AP30 Shredder
C*
Kills:198
V. Kills:128 153%
Deaths:25
KDR:7.920
Accuracy:38.128% B++
KPH:32.700 C*
VKPH:21.200 C*
Kills:4,938 (1,301 + 3,637)
Deaths:1,137
KDR:4.343
VKDR:3.055
Vehicle Kills:3,474
Kill Difference:3,801
Playtime:209.751 hours
Usage:12%
Score:2.923m
Score/min:232
Piloting Accuracy:50.455%
Gunner Accuracy:38.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:141
V. Kills:72 193%
Deaths:15
KDR:9.400
Accuracy:49.644% D
KPH:38.500 B+
VKPH:19.600 C**
C75 Viper
C--
Kills:88
V. Kills:19 440%
Deaths:33
KDR:2.667
Accuracy:27.808% D*
KPH:20 C--
VKPH:4.300 D-
L100 Python HEAT
C+
Kills:64
V. Kills:18 337%
Deaths:11
KDR:5.818
Accuracy:42.254% D--
KPH:29.300 C+
VKPH:8.300 D
Kills:293 (293 + 0)
Deaths:59
KDR:4.966
VKDR:1.847
Vehicle Kills:109
Kill Difference:234
Playtime:10.253 hours
Usage:1%
Score:0.161m
Score/min:262
Driving Accuracy:42.254%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:254
V. Kills:72 348%
Deaths:56
KDR:4.536
Accuracy:32.731% D--
KPH:28.800 C**
VKPH:8.200 C-
P2-120 AP
C++
Kills:232
V. Kills:158 146%
Deaths:43
KDR:5.395
Accuracy:28.427% F-
KPH:26.300 C
VKPH:17.900 C++
E540 Halberd
B+
Kills:190
V. Kills:71 264%
Deaths:32
KDR:5.938
Accuracy:35.779% D
KPH:31.400 B+
VKPH:11.700 C
P525 Marauder
C**
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:20.429% C+
KPH:45.700 C--
VKPH:4.500 C**
P2-120 HESH
C++
Kills:66
V. Kills:3 N/A
Deaths:5
KDR:13.200
Accuracy:20.263% F--
KPH:51.400 C++
VKPH:2.300 D*
Kills:833 (552 + 281)
Deaths:149
KDR:5.591
VKDR:2.101
Vehicle Kills:313
Kill Difference:684
Playtime:26.981 hours
Usage:2%
Score:0.450m
Score/min:278
Driving Accuracy:20.263%
Gunner Accuracy:20.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:113
V. Kills:89 126%
Deaths:16
KDR:7.063
Accuracy:60.936% A++
KPH:51.900 B
VKPH:40.900 A
E540 Halberd-H
D--
Kills:69
V. Kills:32 209%
Deaths:15
KDR:4.600
Accuracy:48.941% D--
KPH:16.500 D**
VKPH:7.700 F
M40 Fury-H
D
Kills:55
V. Kills:15 344%
Deaths:15
KDR:3.667
Accuracy:33.602% D--
KPH:37.500 D*
VKPH:10.200 D
Kills:237 (0 + 237)
Deaths:46
KDR:5.152
VKDR:2.957
Vehicle Kills:136
Kill Difference:191
Playtime:7.814 hours
Usage:0%
Score:0.141m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:68
V. Kills:33 200%
Deaths:83
KDR:0.819
Accuracy:51.221% C*
KPH:15 C--
VKPH:7.300 C**
Kills:68 (68 + 0)
Deaths:83
KDR:0.819
VKDR:0.398
Vehicle Kills:33
Kill Difference:15
Playtime:4.532 hours
Usage:0%
Score:0.042m
Score/min:154
Driving Accuracy:51.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:854
V. Kills:55 N/A
Deaths:12
KDR:71.167
Accuracy:41.016% B**
KPH:106 B**
VKPH:6.800 C++
Pelter Rocket Pod
B+
Kills:189
V. Kills:78 239%
Deaths:9
KDR:21
Accuracy:60.055% A
KPH:63.600 C*
VKPH:26.300 B+
Kills:1,043 (0 + 1,043)
Deaths:21
KDR:49.667
VKDR:6.333
Vehicle Kills:133
Kill Difference:1,022
Playtime:11.029 hours
Usage:1%
Score:0.182m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:60.055%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,65610,83759518.213A15.8436.647%AN/A106.6A*8.1A*299101.7h15.3B+41.8B++
M18 Needler 6,3503,7299483.934B++1.5634.29%B1.824%C+24.5A17.2A236152h82.2B*239.7B*
Hellfire Rocket Pods 3,8043,28614422.819A*20.4557.865%B**N/A133.6B*21.1B++54224.6h14.4B+24.9B++
Hornet Missiles 4,7892,99317816.815A+14.4466.265%B++N/A98.1B*58.9B*63330.5h7.2B++10.8B*
C150 Dalton 5,2762,9844906.09C+3.7230.292%D--N/A37.5C*28.8B+36279.6h3B*9.9B+
T9 CARV 1,8981,8791,7371.082C+1.2920.349%C*21.288%C26.3C+N/A8771.5h11.7B++57.7B+
NS-11C 1,8011,7811,7111.041C++1.3322.849%C17.294%C20.2CN/A6088h12.2B+53.2B+
SMG-46G Armistice 1,4141,4021,8000.779D1.5924.533%C-14.551%C-23.3DN/A6160.2h13.6C+55.3C+
CAS30 Tank Buster 2,2941,3015882.213B+0.1650.455%B+1.153%C+11.3B+8.6C*137114.9h43.4B+86B+
MSW-R 1,3081,2907691.678C+0.6929.136%A26.512%C**40.4C+N/A14331.9h11.7C**40.2B+
C-4 1,7461,2548941.403C+0.9718.814%D*N/A53.6D21D41223.4h1.2B+6.6C+
TAS-16 Blackjack 1,2211,2151,0491.158C+1.2163.433%C**13.745%C39.6C+N/A12030.7h2B*3.2B+
TMG-50 1,1951,1755152.282B**0.0928.256%A29.106%B*46.8B+N/A12425.1h9.7B++34.2B++
T16 Rhino 1,1851,1628001.453C**0.9224.456%B++25.301%B+37.9C*N/A11030.7h11.9B+48.5B+
NS-15M1 1,1731,1567921.46C+0.9123.867%C*20.934%C34.3C+N/A9833.7h11.8B49.3B+
M18 Rotary 1,9771,0726001.787C++0.5833.059%C**2.612%C*15.5C++13.1B+17169h93.3B+282.2B++
TSAR-42 9189115731.59C0.7837.768%C+66.63%C+28.1CN/A7932.4h2.3C++6C*
T9A "Butcher" 8888833652.419C**0.0530.524%A31.823%B+54.8C+N/A15816.1h10.6B+34.8B*
TAR 8708596461.33C+1.0425.323%B17.346%D29.8C+N/A10028.8h11.9B+46.9B+
CAS 14-E 9098541271.167A**68.8041.016%B**1.522%C105.4B**6.8C++2548.1h22.7B++55.4B*
M18 Locust 1,192748918.22A**5.8539.666%B**1.07%C--42A+24.9A31317.8h73.3B+184.9B++
MG-C1 Kindred 7207143562.006B+0.3630.229%B++28.291%B*60B+N/A20011.9h9B*29.6B*
NS Decimator 1,0366357040.902C+1.4753.377%D-2.047%C+28.7C18.1C**24222.1h4.1B+7.7C*
LC2 Lynx 6065956060.982C+1.3924.07%C++22.185%C++19.5CN/A6930.5h12.9B+53.5B+
TRAC-5 S 5675657360.768C+1.6020.271%C--19.115%B+17.1C+N/A5333.1h11.7C**57.8C++
LC3 Jaguar 5655594441.259C+1.1127.288%B++23.256%B+21.2CN/A7326.4h12.6C*46.3B+
M77-B 4834804521.062D1.3139.248%C**70.208%D17.5DN/A4727.4h2.5C+6.5C*
L105 Zephyr 5164553413.382C*11.0144.257%C*N/A48.9C+6.6C-1829.3h5.2B++11.7B+
T5 AMC 4234094220.969C+1.4025.539%B+20.049%C+18CN/A7022.7h16.4C64.4C++
T7 Mini-Chaingun 4104074430.919C+1.4515.772%C14.988%B+22.4DN/A7418.2h13.2B+83.4B
Frag Grenade 4044001400N/A397.6350.439%B++N/A500C++5D16620.8h3.6C**7.1B+
NS-357B Underboss 4033926250.627C-1.7429.21%D--21.174%C21DN/A5918.7h4.8D16.3D
T2 Striker 488302923.283S0.9148.335%CN/A29.9A++18.4B++26710.1h19.6A+40.5B**
RAMS .50M 299297953.126C+0.7640.782%B65.993%F39.1B++N/A1307.6h2.1C**5.2B
TRS-12 Uppercut 2822802691.041C+1.3354.63%C20.357%B*30.1CN/A799.3h2.5C*4.6C++
Tank Mine 452276962.875C++0.5031.607%C+N/A131.4B+83.8B++13192.1h1.5B++4.8B*
M60-A Bulldog 3042671124.273A*21.9046.593%B**2.247%B++63.6A+8.8B+3024.2h4.3B**9.1B**
P2-120 HEAT 326254564.536C+2.1732.731%D--2.756%C+28.9C**8.2C-2438.8h5.8B++17.9C*
NS-44L Blackhand 2502501751.429C*0.9437.29%C--59.2%A20.8CN/A5712h4.3C*11.7C++
P2-120 AP 390232435.395C+3.0228.427%F-6.897%A++26.4C18C++3898.8h6.8C*23.9D--
Sticky Grenade 2302291229N/A226.6361.159%B**N/A2290M+10C54910.1h1.2B**2B*
ML-7 3722275010.453C1.9247.528%D--4.405%B*17.1D10.9C22013.3h6.1B+12.8C+
TX1 Repeater 2352244990.449C1.9223.727%C+16.964%D15.1DN/A4914.8h19.4D--81.6C--
FA1 Barrage 2212212570.86C+1.5130.083%D--13.575%C20.5CN/A7110.8h4B*13.1C++
Coyote Missiles 338217772.818C+0.4549.421%DN/A19.7D11D17811h37.1B+75.2C**
M1 Heavy Cycler 2052041181.729B0.6415.445%C**16.667%C25.8B+N/A917.9h14.6B**94.5B+
AP30 Shredder 326198257.92C+5.5538.128%B++1.515%C--33C**21.3C**4186h73.9B193.7B++
E540 Halberd 261190325.938C+3.5735.779%D4.737%B++31.7B+11.8C1906h4.4B**12.3B+
Pelter Rocket Pod 267189921B+18.6360.055%A1.058%C+63C++26B+3333h19.8C**32.9B++
NSX-P Naginata 1851831091.679C*0.6927.629%B**31.694%B+35.2CN/A865.2h11.1B+40B++
TS2 Inquisitor 1651631211.347C*1.0223.744%D28.221%A28.6CN/A925.7h10.6C++44.4C+
M2 Mutilator 156156702.229B+0.1414.929%C++23.077%B**27.9C++N/A995.6h14.1B**94.6B+
Rocklet Rifle 2571481061.396B**0.9753.993%C++N/A32.2C**23.7C+3604.6h25B**46.3B*
L100 Python AP 213141159.4B*7.0349.644%DN/A38.1B+19.5C*3103.7h4B++8B++
Spear Anti-Vehicle Phalanx Turret 210134168.375C**6.0039.767%C-6.716%A+36.2C+20.5C+3433.7h6.1B++15.4B+
99SV 1341321400.943C1.4331.078%C+34.849%C+17.6C-N/A677.5h4.6B++14.9B+
Chainblade 15812411,9250.01C2.3636.458%B+N/A0.2DN/A1497.4h3.7D10.2C*
Ripper 1381227,8670.016C--2.358.935%D**4.918%F0.3C-N/A1397h1.9D21.5C+
G20 Vulcan-H 202113167.063B*4.6960.936%A++1.77%D51.4B40.5A7022.2h113.5C186.3B+
T1 Cycler 1141091680.649C1.7219.21%D15.596%D-13.8DN/A1027.9h17.8D-92.4D
NSX-P Tanto 109107591.814B**0.5632.3%A29.907%B++31.5C*N/A943.4h12.7B+39.2B++
MG-S1 Jackal 110105502.1B*0.2726.68%C++20%C+37.5C++1.8A**1562.8h11.4C++42.8C**
Claymore 9797195.105C2.7344.538%AN/A138.6C+N/A4070.7h1.6T-3.7C**
P525 Marauder 10091137D4.6320.429%C+N/A45.5D4.5C**1472h6.1C**29.7B
TRAC-5 90891530.582C1.7915.543%D*20.225%C*10.1DN/A1558.8h14.4C**92.8C
C75 Viper 10788332.667C0.3027.808%D*1.136%C20C--4.3D-2054.4h10.6B+38.3C+
NS-7 PDW 8684362.333A++0.0428.396%B++26.191%A42B++1A*2092h14.9C++52.3B+
NSX Tengu 8382541.519B0.8532.126%D29.268%A51.3B+N/A1621.6h10.6B++33B
NS-11P 7979641.234C++1.1421.125%C16.456%C-28.2C+N/A1012.8h11.8B*56B
AMR-66 8078671.164C**1.2123.412%D25.641%C++19.5C+N/A834h7B*30.1B+
E540 Halberd-H 10169154.6C-2.2348.941%D--1.449%C16.4D**7.6F1284.2h6.4C+13C
M40 Fury-F 10168830.819C1.5551.221%C*2.941%M15.1C-7.3C**1544.5h14.8C28.9C+
P2-120 HESH 6966513.2C++10.8320.263%F--4.545%S50.8C++2.3D*3701.3h4.2B+20.7D**
L100 Python HEAT 8264115.818C++3.4542.254%D--3.125%B+29.1C+8.2D2952.2h4.2B+10B+
M202 Wyrm 8056228A**25.6361.181%B*5.357%A++186.7A+80A11070.3h30.3B++49.6B*
AS16 NightHawk 5555551C+1.3732.468%D21.818%A++28.9CN/A1231.9h3.6B*11.2C**
M40 Fury-H 7055153.667D1.3033.602%D--1.818%B*36.7D*10D1921.5h10.6C+31.6D
Hyena Missile Launcher 8854291.862C++0.5130.529%C-N/A21.6C++13.6C*2442.5h29.5B+96.6B+
NS-10 Burster 9553780.679C1.6935.52%B**1.887%D*5C+4B+9810.6h154.6C+435.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon582,1033.1h
Anti-Vehicle MANA Turret92190.4h
T4 AMP0840.7h
Nano-Armor Kit440689,95281.1h
Nanite Revive Grenade03870.1h
Medical Applicator18383,5925.9h
Restoration Kit161900.4h
Motion Spotter62610.9h
Xiphos Anti-Personnel Phalanx Tower0650h
Ammunition Package189211.1h
Medical Kit1521,52110h
Anti-Infantry MANA Turret91250.5h
Recon Detection Device227801.8h

Check the help document for the dictionary if you want to learn more about words used here.


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