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Commissar 0DontKillMe[XCHJ] 0DontKillMe
TR BR 104

KDR: 2.05

Score: 20.6m

Last Seen: Dec 5th, 2018 11:21 AM
- OFFLINE - 972.9 hour(s)

Battle Rank 107 (104 total) - Terran Republic on Connery
Level Progress (to 108): 15%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P525 Marauder-H T1B Cycler Cycler TRV T1 Cycler TAS-16 Blackjack NSX Naginata M77-B Orbital Strike Uplink
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.262%25.36%6151413357,8551.397940.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.058%0.582B+0.639B+-2.25F--HEAD ++ (~13.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.377C**11.20.216C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.791%1.458%261313464801982112.42424226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%-0.681D-0.099C+-0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.9-0.12C+56-0.052C+125.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.931%3.2%121213475005603680.891266136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.795%-0.205C0.453B+-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+70.435B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.766%3.729%1261813413,16435710648.83799297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.517%0.42B-0.192C1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.584B+20.40.494B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.72%82.809%1261413451,36745483.0044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.294%0.566B+1.014B**-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.492B+20.387C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.9%13.265%1261413452,156581313.71084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%0.999B*-0.302C0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.60.459B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m427.6%462 (27.7k)406 (24.4k)2.0541423,14411,2672.39469104 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349147115.88%17.292%27504:305

20% Combat Medic51% Engineer16% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2016 4:01 PMJan 19th, 2017 6:26 AMDec 5th, 2018 8:36 AM (722d) (PST)Dec 5th, 2018 9:31 AM (722d) (PST)Dec 5th, 2018 7:21 AM (722d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711533180.4550.2220.0792.2310.067549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2349,18819,04627135134424,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847.8h/35.3d 3,837 4,002 15,496 113.5k 965 1,973 3,392 23.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:908
Deaths:623
KDR:1.457
Accuracy:23.993% C
HSR:32.049% C+
T9 CARV
C++
Kills:547
Deaths:350
KDR:1.563
Accuracy:24.077% C++
HSR:23.400% C-
Kills:1,455
Deaths (as Heavy Assault):973
Deaths (to Heavy Assaults):3,418
KDR:1.49538
Kill Difference:482
Playtime:42.444 hours
Usage:5%
Score:0.640m
Score/min:251
Accuracy (listed only):24.035%
HSR (listed only):27.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C++
Kills:1,157
Deaths:803
KDR:1.441
Accuracy:65.325% C++
HSR:12.360% D
HC1 Cougar
C++
Kills:475
Deaths:322
KDR:1.475
Accuracy:28.193% C++
HSR:25.263% C+
TRS-12 Uppercut
C+
Kills:473
Deaths:338
KDR:1.399
Accuracy:61.260% C+
HSR:12.685% C--
AS16 NightHawk
C
Kills:377
Deaths:238
KDR:1.584
Accuracy:41.943% C
HSR:13.793% C
TRAC-5
C++
Kills:228
Deaths:220
KDR:1.036
Accuracy:25.185% C++
HSR:21.053% C+
FA1 Barrage
B**
Kills:149
Deaths:141
KDR:1.057
Accuracy:44.692% C+
HSR:20.805% B**
Kills:2,859
Deaths (as Engineer):2,062
Deaths (to Engineers):1,888
KDR:1.38652
Kill Difference:797
Playtime:434.457 hours
Usage:51%
Score:13.849m
Score/min:531
Accuracy (listed only):44.433%
HSR (listed only):17.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C++
Kills:1,157
Deaths:803
KDR:1.441
Accuracy:65.325% C++
HSR:12.360% D
NSX Tengu
D
Kills:480
Deaths:424
KDR:1.132
Accuracy:36.836% D
HSR:19.792% D
HC1 Cougar
C++
Kills:475
Deaths:322
KDR:1.475
Accuracy:28.193% C++
HSR:25.263% C+
TRS-12 Uppercut
C+
Kills:473
Deaths:338
KDR:1.399
Accuracy:61.260% C+
HSR:12.685% C--
AS16 NightHawk
C
Kills:377
Deaths:238
KDR:1.584
Accuracy:41.943% C
HSR:13.793% C
MG-S1 Jackal
C
Kills:270
Deaths:216
KDR:1.250
Accuracy:27.027% C--
HSR:22.222% C
TRAC-5
C++
Kills:228
Deaths:220
KDR:1.036
Accuracy:25.185% C++
HSR:21.053% C+
FA1 Barrage
B**
Kills:149
Deaths:141
KDR:1.057
Accuracy:44.692% C+
HSR:20.805% B**
Kills:3,609
Deaths (as Light Assault):2,702
Deaths (to Light Assaults):1,651
KDR:1.33568
Kill Difference:907
Playtime:64.281 hours
Usage:8%
Score:1.038m
Score/min:269
Accuracy (listed only):41.308%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:776
Deaths:218
KDR:3.560
Accuracy:41.129% C++
HSR:90.593% A++
TX2 Emperor
C*
Kills:558
Deaths:542
KDR:1.030
Accuracy:18.359% F
HSR:24.910% C*
NSX Tengu
D
Kills:480
Deaths:424
KDR:1.132
Accuracy:36.836% D
HSR:19.792% D
NSX Tomoe
C
Kills:470
Deaths:265
KDR:1.774
Accuracy:29.697% C
HSR:34.681% D
TX1 Repeater
C
Kills:290
Deaths:302
KDR:0.960
Accuracy:12.858% F--
HSR:21.379% C
TSAR-42
C
Kills:283
Deaths:135
KDR:2.096
Accuracy:38.845% D
HSR:68.905% C
MG-S1 Jackal
C
Kills:270
Deaths:216
KDR:1.250
Accuracy:27.027% C--
HSR:22.222% C
NS-AM7 Archer
C+
Kills:235
Deaths:373
KDR:0.630
Accuracy:58.101% C+
HSR:10.213% D-
NS-44 Commissioner
C
Kills:223
Deaths:264
KDR:0.845
Accuracy:32.935% D-
HSR:22.870% C
NSX Daimyo
C++
Kills:200
Deaths:106
KDR:1.887
Accuracy:36.172% D*
HSR:94.500% C++
99SV
B+
Kills:108
Deaths:48
KDR:2.250
Accuracy:35.494% C++
HSR:41.667% B+
Kills:3,893
Deaths (as Infiltrator):2,893
Deaths (to Infiltrators):1,312
KDR:1.34566
Kill Difference:1,000
Playtime:132.005 hours
Usage:16%
Score:1.923m
Score/min:243
Accuracy (listed only):33.405%
HSR (listed only):41.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C
Kills:1,170
Deaths:791
KDR:1.479
Accuracy:23.476% D*
HSR:27.863% C
Cycler TRV
C+
Kills:1,160
Deaths:809
KDR:1.434
Accuracy:24.413% C-
HSR:23.879% C+
T1 Cycler
C+
Kills:1,157
Deaths:697
KDR:1.660
Accuracy:25.495% C+
HSR:22.991% C
TAS-16 Blackjack
C++
Kills:1,157
Deaths:803
KDR:1.441
Accuracy:65.325% C++
HSR:12.360% D
NSX Tengu
D
Kills:480
Deaths:424
KDR:1.132
Accuracy:36.836% D
HSR:19.792% D
TRS-12 Uppercut
C+
Kills:473
Deaths:338
KDR:1.399
Accuracy:61.260% C+
HSR:12.685% C--
AS16 NightHawk
C
Kills:377
Deaths:238
KDR:1.584
Accuracy:41.943% C
HSR:13.793% C
T1S Cycler
A
Kills:368
Deaths:259
KDR:1.421
Accuracy:25.212% C
HSR:34.783% A
MG-S1 Jackal
C
Kills:270
Deaths:216
KDR:1.250
Accuracy:27.027% C--
HSR:22.222% C
NSX Yumi
D
Kills:164
Deaths:142
KDR:1.155
Accuracy:25.505% D
HSR:22.561% D
FA1 Barrage
B**
Kills:149
Deaths:141
KDR:1.057
Accuracy:44.692% C+
HSR:20.805% B**
Kills:6,925
Deaths (as Combat Medic):4,858
Deaths (to Combat Medics):905
KDR:1.42548
Kill Difference:2,067
Playtime:168.778 hours
Usage:20%
Score:3.000m
Score/min:296
Accuracy (listed only):36.471%
HSR (listed only):21.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C**
Kills:177
Deaths:81
KDR:2.185
Accuracy:14.562% D--
HSR:23.729% C**
M6 Onslaught
C+
Kills:142
Deaths:64
KDR:2.219
Accuracy:14.722% D--
HSR:21.831% C+
M3 Pounder HEG
D
Kills:103
Deaths:31
KDR:3.323
Accuracy:37.515% D
HSR:0.971% D**
M3 Pounder HEG
D
Kills:88
Deaths:29
KDR:3.034
Accuracy:38.632% D
HSR:1.136% D**
Kills:510
Deaths (as MAX Suit):102.500
Deaths (to MAX Suits):620
KDR:4.97561
Kill Difference:407.500
Playtime:10.441 hours
Usage:1%
Score:0.187m
Score/min:298
Accuracy (listed only):26.358%
HSR (listed only):11.917%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:258
V. Kills:24 N/A
Deaths:52
KDR:4.962
Accuracy:29.811% C
KPH:38.600 D
VKPH:3.600 C
M18 Needler
C
Kills:170
V. Kills:120 140%
Deaths:103
KDR:1.650
Accuracy:30.041% C--
KPH:14.200 C
VKPH:10.100 C
Hornet Missiles
C
Kills:63
V. Kills:45 137%
Deaths:14
KDR:4.500
Accuracy:51.685% D**
KPH:51.200 D
VKPH:36.500 C
Kills:491 (428 + 0)
Deaths:169
KDR:2.905
VKDR:1.118
Vehicle Kills:189
Kill Difference:322
Playtime:19.861 hours
Usage:2%
Score:0.195m
Score/min:164
Piloting Accuracy:30.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:378
V. Kills:263 143%
Deaths:38
KDR:9.947
Accuracy:49.569% B*
KPH:49.600 C+
VKPH:34.500 C*
AP30 Shredder
A*
Kills:136
V. Kills:78 172%
Deaths:8
KDR:17
Accuracy:51.548% A*
KPH:41.400 C*
VKPH:23.700 C++
CAS30 Tank Buster
D
Kills:52
V. Kills:52 98%
Deaths:41
KDR:1.268
Accuracy:40.151% D--
KPH:4.400 D-
VKPH:4.400 D
Dual-75 Duster
C+
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:36.577% D
KPH:51.500 D-
VKPH:5.100 C+
Kills:617 (52 + 565)
Deaths:94
KDR:6.564
VKDR:4.234
Vehicle Kills:398
Kill Difference:523
Playtime:23.811 hours
Usage:3%
Score:0.496m
Score/min:347
Piloting Accuracy:40.151%
Gunner Accuracy:36.577%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:207
V. Kills:78 262%
Deaths:27
KDR:7.667
Accuracy:58.015% C+
KPH:42.500 D--
VKPH:16 D--
C75 Viper
C-
Kills:61
V. Kills:17 339%
Deaths:9
KDR:6.778
Accuracy:45.243% C*
KPH:28.900 D
VKPH:8.100 C-
Kills:268 (268 + 0)
Deaths:36
KDR:7.444
VKDR:2.639
Vehicle Kills:95
Kill Difference:232
Playtime:6.980 hours
Usage:1%
Score:0.092m
Score/min:219
Driving Accuracy:45.243%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C++
Kills:443
V. Kills:225 196%
Deaths:26
KDR:17.039
Accuracy:49.488% B++
KPH:30.500 C+
VKPH:15.500 C++
P2-120 AP
C+
Kills:403
V. Kills:279 144%
Deaths:31
KDR:13
Accuracy:37.848% D*
KPH:29.500 D
VKPH:20.400 C+
P525 Marauder
D
Kills:153
V. Kills:9 N/A
Deaths:6
KDR:25.500
Accuracy:14.860% D**
KPH:39.900 D--
VKPH:2.300 D
G30 Vulcan
A++
Kills:146
V. Kills:67 215%
Deaths:15
KDR:9.733
Accuracy:48.107% A++
KPH:34.700 B++
VKPH:15.900 C+
P2-120 HEAT
B+
Kills:97
V. Kills:53 180%
Deaths:8
KDR:12.125
Accuracy:42.924% C+
KPH:26.700 C-
VKPH:14.600 B+
P2-120 HESH
D
Kills:72
V. Kills:10 N/A
Deaths:4
KDR:18
Accuracy:26.027% F--
KPH:48.700 D
VKPH:6.800 D
Kills:1,314 (572 + 742)
Deaths:90
KDR:14.600
VKDR:7.144
Vehicle Kills:643
Kill Difference:1,224
Playtime:41.351 hours
Usage:5%
Score:0.803m
Score/min:324
Driving Accuracy:26.027%
Gunner Accuracy:48.107%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,271
V. Kills:57 N/A
Deaths:64
KDR:19.859
Accuracy:37.532% C+
KPH:103 C
VKPH:4.600 D
G20 Vulcan-H
C
Kills:330
V. Kills:193 170%
Deaths:62
KDR:5.323
Accuracy:56.411% B*
KPH:46.500 C
VKPH:27.200 C
E540 Halberd-H
C--
Kills:127
V. Kills:66 190%
Deaths:7
KDR:18.143
Accuracy:67.394% B**
KPH:38.200 D
VKPH:19.900 C--
Kills:1,728 (0 + 1,728)
Deaths:133
KDR:12.992
VKDR:2.376
Vehicle Kills:316
Kill Difference:1,595
Playtime:22.749 hours
Usage:3%
Score:0.402m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:67.394%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:310
V. Kills:18 N/A
Deaths:15
KDR:20.667
Accuracy:18.090% C
KPH:77.100 C+
VKPH:4.500 C**
M12 Kobalt
B++
Kills:133
V. Kills:10 N/A
Deaths:13
KDR:10.231
Accuracy:17.733% C
KPH:80.200 C
VKPH:6 B++
Kills:443 (0 + 443)
Deaths:28
KDR:15.821
VKDR:1
Vehicle Kills:28
Kill Difference:415
Playtime:5.677 hours
Usage:1%
Score:0.086m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:17.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:65
V. Kills:5 N/A
Deaths:6
KDR:10.833
Accuracy:36.376% C**
KPH:67.200 C
VKPH:5.200 C
Kills:65 (0 + 65)
Deaths:6
KDR:10.833
VKDR:0.833
Vehicle Kills:5
Kill Difference:59
Playtime:0.967 hours
Usage:0%
Score:0.011m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:36.376%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,3281,2716419.859C++17.8037.532%C+N/A103.3C4.6D26312.3h7.3C+19.4C+
T1B Cycler 1,1891,1707911.479C0.5823.476%D*27.863%C38.4DN/A8830.5h12C+51.3D
Cycler TRV 1,1681,1608091.434C+0.6224.413%C-23.879%C+35.9C-N/A8032.3h11.4C*46.9C++
T1 Cycler 1,1721,1576971.66C++0.3925.495%C+22.991%C39.9C+N/A9329h11.4B+44.7B
TAS-16 Blackjack 1,1671,1578031.441C+0.6165.325%C++12.36%D42.2C-N/A13427.4h2.1B3.2C**
NSX Naginata 9309086231.457C0.6023.993%C32.049%C+47.8C-1.2C++12819h10.6C++44.1C++
M77-B 7797762183.56B+1.5141.129%C++90.593%A++32.9CN/A8823.6h1.6B**3.8B*
Orbital Strike Uplink 1,0957651765N/A762.951170.17%UN/A1912.5U825U73070.4h0.9T*0.1T*
C-4 8586533911.67C+0.388.726%F*N/A50.2D-15.8D--30013h1.2C**14.2T-
TX2 Emperor 5695585421.03C+1.0218.359%F24.91%C*24.7DN/A6622.6h8.8C+48.1D--
T9 CARV 5525473501.563C+0.4924.077%C++23.4%C-44.8C+N/A15412.2h11.2C**46.5C**
NSX Tengu 4874804241.132D0.9236.836%D19.792%D23.3D-N/A5620.6h12.4C+33.7C+
HC1 Cougar 4874753221.475C+0.5828.193%C++25.263%C+20DN/A7023.8h11.5C+40.9C++
TRS-12 Uppercut 4854733381.399C+0.6661.26%C+12.685%C--49.3C1.3B+1159.6h2.4C+3.9C++
NSX Tomoe 4714702651.774C+0.2829.697%C34.681%D30.7D-N/A10015.3h13C+43.7C+
E540 Halberd 6684432617.038B*14.9849.488%B++1.806%D30.6C+15.5C++22514.5h4.9B+9.9B+
P2-120 AP 6824033113C**10.9537.848%D*3.226%B+29.4D20.4C+47013.7h6.7C+17.6D
C150 Dalton 641378389.947C7.8949.569%B*N/A49.7C+34.6C*7477.6h2.4B++4.9B**
AS16 NightHawk 3843772381.584C+0.4741.943%C13.793%C38.5CN/A1099.8h4C*9.6C++
T1S Cycler 3753682591.421C+0.6325.212%C34.783%A34.4CN/A8110.7h11.7C+46.5C+
G20 Vulcan-H 523330625.323C+3.2756.411%B*1.818%D46.5C27.2C3917.1h95.9C+169.9B
M12 Kobalt 3283101520.667C+18.6118.09%C20.645%B77.5C+4.5C**2514h14.3B+79.1C**
TX1 Repeater 2932903020.96C+1.0912.858%F--21.379%C22.8DN/A6012.7h11B+85.9D*
TSAR-42 2852831352.096C0.0438.845%D68.905%C33.7DN/A858.4h1.9B4.9C++
MG-S1 Jackal 2752702161.25C0.8027.027%C--22.222%C28.7DN/A709.4h11C+40.9C+
M14 Banshee 282258524.962C2.9129.811%CN/A38.5D3.6C1506.7h27C--90.4C-
M20 Basilisk 335239829.875B**27.8257.7%B++3.766%C50.9C+20.4C+4324.7h91.8C*159.1B+
NS-AM7 Archer 3282353730.63C++1.4258.101%C+10.213%D-4.9D1.9C-3647.9h12.5B+21.5B+
TRAC-5 2342282201.036C+1.0225.185%C++21.053%C+10.4DN/A4621.9h13.3C++52.9C++
NS-44 Commissioner 2292232640.845C1.2132.935%D-22.87%C24.8DN/A779h3.8C11.6C
Chainblade 2192076,4940.032C++2.024.227%F-17.874%A*0.6CN/A2333.2h2.5C+59.9T*
LB00 Python AP 285207277.667D5.6158.015%C+N/A42.2D--15.9D--2464.9h4.4C7.6C
NSX Daimyo 2022001061.887D0.1736.172%D*94.5%C++29D*N/A926.9h2.3C++6.4C
Tank Mine 267190752.533C0.4851.477%B++N/A63.3D--25.7D**5103h2.6D*5C**
The Slasher 1941873,9320.048C+2.017.731%F-20.321%A0.8C-N/A2225.8h2.4C30.9F**
M6 Onslaught 183177812.185C+0.1314.562%D--23.729%C**32.2D1.1C**775.5h17.7C+121.7C
M18 Needler 2901701031.65C-0.4030.041%C--1.765%C++14.3C10.1C14511.9h100.6C**335C*
NSX Yumi 1671641421.155C0.9025.505%D22.561%D33.5DN/A774.9h12.5D48.9C--
Claymore 160160533.019D0.9640.969%B*N/A88.9D--N/A2621.8h1.2C+2.8B++
P525 Marauder 162153625.5C++23.4514.86%D**1.961%C*40.3D--2.4D1593.8h8.7D**58.7F-
FA1 Barrage 1511491411.057C+1.0044.692%C+20.805%B**31CN/A1024.8h4B+9B
G30 Vulcan 213146159.733C**7.6848.107%A++N/A34.8B++16C+2064.2h87.3C++181.4B++
M6 Onslaught 145142642.219C+0.1614.722%D--21.831%C+31.6DN/A774.5h17.6C+119.6C
AP30 Shredder 214136817C+14.9551.548%A*N/A41.2C*23.6C++2513.3h80.7C+156.5B*
M12 Kobalt 1431331310.231C-8.1817.733%C20.301%C*78.2C5.9B++2571.7h14.9B84.2C++
Frag Grenade 1281271127N/A124.9570.356%M++N/A1270A**10C32230.1h2.8B+4B**
E540 Halberd-H 193127718.143B+16.0967.394%B**N/A38.5D20C--2073.3h4.6C**6.9B+
ML-7 1701091120.973C+1.0864.249%B+N/A34.1C*19.1C*2983.2h5.7C*8.9B+
99SV 109108482.25C+0.2035.494%C++41.667%B+29.2CN/A923.7h4.2B+11.7B+
M3 Pounder HEG 121103313.323B+1.2737.515%DN/A23.4C+4.1C++1164.4h17.8C47.4C
P2-120 HEAT 15097812.125B+10.0742.924%C+3.093%C++26.9C14.7B+3393.6h8.5D19.9C--
M3 Pounder HEG 10388293.034B0.9838.632%D1.136%D**20.5C3.5C--874.3h21.2D55D
MANA Anti-Personnel Turret 7877342.265N/A0.2120.555%UN/A770U10U1283700.1h15T*73T*
P2-120 HESH 8272418C+15.9526.027%F--N/A48D6.7D6671.5h5.3D20.3F-
CAS 14-E 7065610.833D8.7836.376%C**1.538%C+65C5C-1971h29.9C+82.1C++
Hornet Missiles 10863144.5C-2.4551.685%D**N/A52.5C--37.5C4201.2h12.2D23.6D-
C75 Viper 786196.778C+4.7245.243%C*N/A29D8.1C-1572.1h15.9C35.1C
Hyena Missile Launcher 10761292.103C-0.0538.145%B+N/A9D-6.8D-1176.8h39.5D103.6C
Xiphos Anti-Personnel Phalanx Tower 6258158C55.9536.323%B+N/A580B**40S19090.1h7.1B+19.4B+
CAS30 Tank Buster 10452411.268C0.7940.151%D--3.846%A**4.4D-4.4D13511.9h54.1C++134.7C+
Hoplon Anti-Aircraft Phalanx Tower 8451151C++48.9532.11%C*1.961%B**510A**330A++51080.1h3.4B++10.7B+
Dual-75 Duster 565177.286D5.2336.577%DN/A51D-5C+1481h8.3F-22.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit209623,23833.4h
Spawn Beacon23440.5h
Structure Shield Module11090.6h
Repair Module42201h
Turret AI Module12080.8h
Skywall Shield Emitter11390.8h
Rampart Wall01722.8h
Xiphos Anti-Personnel Tower11130.8h
Rocklet Rifle12040.2h
Nanite Revive Grenade07960.2h
Medical Applicator294177,80111.9h
Cortium Silo11440.6h
Hoplon Anti-Aircraft Phalanx Tower0810.3h
Motion Spotter173,7094.4h
Welding Device523,2652.1h
Spear Anti-Vehicle Tower0530.2h
Spitfire Auto-Turret88690.9h
Recon Detection Device01540.3h
Shield Recharging Field51040.1h
Ammunition Package172,7261.2h
Medical Kit253221.8h
Anti-Infantry MANA Turret32480.3h
The Flail0670.3h
Flail Targeting Dart505925.1h
Pain Spire0630.2h
WLT-Howler Mining Laser6840,68554.4h
Elysium Spawn Tube0600.3h
Pillbox1810.7h
Orbital Strike Target Designator651633.7h
IPC Targeting Dart2521h
Vehicle Gate1800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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