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Commander 0JI0JI0IIIA[IRBS] 0JI0JI0IIIA
TR BR 53

KDR: 3.91

Score: 2.1m

Last Seen: Oct 6th, 2019 10:34 AM
- OFFLINE - 231.4 hour(s)

Battle Rank 53 - Terran Republic on Cobalt - Outfit Member of Irbis[IRBS] Irbis
TR outfit on Cobalt

Members: 18
Level Progress (to 54): 8%
Level 100 Progress: 11% 667h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS TSAR-42 SABR-13 LC3 Jaguar P2-120 AP NS-44 Commissioner AE NS-11A "Heatwave" CAS 14-E MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,652,920 MLG Score: 2920
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.299%24.007%823812082,2913.272860.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.665%2.667M0.878B*-3.576T*HEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.688B+10.30.433B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.616%75.773%0112151,42469620.3429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.187A*0.361C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+20.428B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Irbis[IRBS] Irbis
TR outfit on Cobalt

Members: 18
2.1m264.2%420 (25.2k)365 (21.9k)3.909295,3871,3784.3076953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121645817.949%32.003%57404:071

20% Combat Medic34% Engineer10% Heavy Assault29% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2018 7:13 PMAug 20th, 2019 8:14 AMOct 13th, 2019 3:37 PM (2d) (PST)Oct 6th, 2019 6:59 AM (10d) (PST)Oct 6th, 2019 6:34 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8541766780.9510.2430.3042.6830.0642920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,22310,56540,658571518161421,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.4h/3.9d 549 1,724 1,771 15.2k 92 327 362 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:193
Deaths:52
KDR:3.712
Accuracy:30.733% A+
HSR:25.389% C++
T9 CARV
A*
Kills:129
Deaths:31
KDR:4.161
Accuracy:30.332% A*
HSR:31.783% A
Kills:322
Deaths (as Heavy Assault):83
Deaths (to Heavy Assaults):343
KDR:3.87952
Kill Difference:239
Playtime:9.134 hours
Usage:10%
Score:0.173m
Score/min:316
Accuracy (listed only):30.532%
HSR (listed only):28.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:449
Deaths:140
KDR:3.207
Accuracy:34.557% A*
HSR:21.604% C*
SMG-46 Armistice
A*
Kills:105
Deaths:42
KDR:2.500
Accuracy:34.240% A++
HSR:30.476% A*
TRAC-5
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:31.155% A++
HSR:10.526% F
Kills:611
Deaths (as Light Assault):212
Deaths (to Light Assaults):273
KDR:2.88208
Kill Difference:399
Playtime:6.165 hours
Usage:7%
Score:0.128m
Score/min:345
Accuracy (listed only):33.317%
HSR (listed only):20.869%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:449
Deaths:140
KDR:3.207
Accuracy:34.557% A*
HSR:21.604% C*
TRAC-5
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:31.155% A++
HSR:10.526% F
Kills:506
Deaths (as Engineer):170
Deaths (to Engineers):189
KDR:2.97647
Kill Difference:336
Playtime:32.353 hours
Usage:34%
Score:0.785m
Score/min:404
Accuracy (listed only):32.856%
HSR (listed only):16.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:1,424
Deaths:191
KDR:7.456
Accuracy:52.616% A*
HSR:75.773% B++
NS-44 Commissioner AE
A+
Kills:347
Deaths:178
KDR:1.949
Accuracy:52.950% A+
HSR:20.173% D
SMG-46 Armistice
A*
Kills:105
Deaths:42
KDR:2.500
Accuracy:34.240% A++
HSR:30.476% A*
Kills:1,876
Deaths (as Infiltrator):411
Deaths (to Infiltrators):221
KDR:4.56448
Kill Difference:1,465
Playtime:27.588 hours
Usage:29%
Score:0.567m
Score/min:343
Accuracy (listed only):46.602%
HSR (listed only):42.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
A++
Kills:765
Deaths:287
KDR:2.666
Accuracy:34.732% A++
HSR:23.529% C
NS-11A "Heatwave"
A+
Kills:246
Deaths:83
KDR:2.964
Accuracy:34.921% A+
HSR:30.488% B++
SMG-46 Armistice
A*
Kills:105
Deaths:42
KDR:2.500
Accuracy:34.240% A++
HSR:30.476% A*
Kills:1,116
Deaths (as Combat Medic):412
Deaths (to Combat Medics):119
KDR:2.70874
Kill Difference:704
Playtime:18.895 hours
Usage:20%
Score:0.410m
Score/min:361
Accuracy (listed only):34.631%
HSR (listed only):28.164%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:356
V. Kills:145 244%
Deaths:11
KDR:32.364
Accuracy:53.320% B++
KPH:48.200 A+
VKPH:19.600 B
Kills:356 (356 + 0)
Deaths:11
KDR:32.364
VKDR:13.182
Vehicle Kills:145
Kill Difference:345
Playtime:7.384 hours
Usage:8%
Score:0.142m
Score/min:321
Driving Accuracy:53.320%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:56
V. Kills:4 N/A
Deaths:1
KDR:56
Accuracy:55.814% A**
KPH:161.900 A
VKPH:11.600 A
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:4
Vehicle Kills:4
Kill Difference:55
Playtime:0.346 hours
Usage:0%
Score:0.008m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:55.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:21.359% B*
KPH:119 A++
VKPH:2.100 D
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:57
Playtime:0.479 hours
Usage:1%
Score:0.008m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:21.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:234
V. Kills:19 N/A
Deaths:3
KDR:78
Accuracy:40.575% B**
KPH:155.300 A*
VKPH:12.600 A++
VLG Missile Launcher
C+
Kills:63
V. Kills:23 263%
Deaths:
KDR:
Accuracy:53.543% C+
KPH:60.400 C+
VKPH:22 C+
Kills:297 (0 + 297)
Deaths:3
KDR:99
VKDR:14
Vehicle Kills:42
Kill Difference:294
Playtime:2.551 hours
Usage:3%
Score:0.047m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:53.543%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,4301,4241917.455B*3.5552.616%A*75.773%B++68.1AN/A18420.9h2B+3.7B**
SABR-13 7907652872.666B+1.2434.732%A++23.529%C70.2A++2.3S15010.9h10.4B++30B**
LC3 Jaguar 4544491403.207A0.7034.557%A*21.604%C*88M1A+2095.1h11.7B+33.9B*
P2-120 AP 5013561132.364M*28.4553.32%B++N/A48.1A19.6B3217.4h5.1B*9.5B**
NS-44 Commissioner AE 3493471781.949B+1.9652.95%A+20.173%D82.6B*N/A2134.2h3.2B+6.1B++
NS-11A "Heatwave" 253246832.964B**0.9534.921%A+30.488%B++61.5B++1.8A1414h12.2B+34.9B*
CAS 14-E 253234378M74.0940.575%B**N/A156A*12.7A++3661.5h22.4B++55.1B*
MSW-R 196193523.712B++0.2030.733%A+25.389%C++58.5B++N/A2363.3h12C++39.2B++
Frag Grenade 1321291129N/A125.0949.177%B+N/A645B++15B**14600.2h3.2B++6.6B++
T9 CARV 130129314.161A*0.2530.332%A*31.783%A44.5B*N/A1492.9h13.3C**43.9B++
SMG-46 Armistice 105105422.5A1.4134.24%A++30.476%A*58.3A+N/A1521.8h12.9B+37.8B++
Chainblade 1081051,3330.079A++3.8325.154%C1.905%D1.5AN/A471h1.6B*6.2B+
VLG Missile Launcher 8663163A**59.0953.543%C+N/A63C++23C+2281h5.4C**10.1C*
M12 Kobalt 5857157M+53.0921.359%B*7.018%F*114A+2D2800.5h11.9A55.8B*
TRAC-5 5857301.9A+2.0131.155%A++10.526%F14.6CN/A783.9h15.8C+50.7B+
P525 Marauder-H 6056156M**52.0955.814%A**N/A186.7A++13.3A++3940.3h6.9C++12.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
AE Nano-Armor Kit4540,3572.1h
AE Medical Applicator1522,9211.3h
Restoration Kit352530.4h
Ammunition Package02110.1h
Medical Applicator12,6560.1h
Nano-Armor Kit3557,4913.3h
Medical Kit526780.6h
Recon Detection Device15501h

Check the help document for the dictionary if you want to learn more about words used here.


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