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Lt. Commander 0JI0JIOIIIA[BITI] 0JI0JIOIIIA
TR BR 50

KDR: 3.95

Score: 1.6m

Last Seen: Jun 18th, 2017 7:48 PM
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Battle Rank 50 - Terran Republic on Cobalt
Level 100 Progress: 8% 623h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TMG-50 MSW-R P525 Marauder-H LC3 Jaguar TRAC-5 NS-11A E540 Halberd T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,759,706 MLG Score: 2206
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.565%21.636%748810142,8615.93569-1.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.178%2.649M0.16C++-0.237CHEAD + (~4.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.623B+9.80.317C*18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.895%1.089%1640210204594314310.6744319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.457%0.721B++-0.832D-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.899B*5.20.866B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.6m265.5%463 (27.8k)391 (23.5k)3.953543,9149904.3535450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102234724.89%16.709%41604:011

7% Combat Medic39% Engineer41% Heavy Assault10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 11:04 AMMay 17th, 2017 4:52 PMJun 18th, 2017 6:14 PM (545d) (PST)Jun 18th, 2017 7:02 PM (545d) (PST)Jun 18th, 2017 3:48 PM (545d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8561616950.9850.2490.1652.8000.0692206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3509,65341,697591510168423,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
66.2h/2.8d 396 654 1,014 11.1k 60 250 276 3.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
M
Kills:1,629
Deaths:385
KDR:4.231
Accuracy:34.817% M
HSR:21.854% C
MSW-R
M
Kills:398
Deaths:83
KDR:4.795
Accuracy:34.737% M
HSR:17.839% D
Kills:2,027
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):261
KDR:4.3312
Kill Difference:1,559
Playtime:26.989 hours
Usage:41%
Score:0.676m
Score/min:418
Accuracy (listed only):34.777%
HSR (listed only):19.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:303
Deaths:117
KDR:2.590
Accuracy:33.987% A*
HSR:21.452% C**
TRAC-5
A**
Kills:135
Deaths:30
KDR:4.500
Accuracy:33.782% A**
HSR:19.259% C++
NS-11CB
A++
Kills:89
Deaths:14
KDR:6.357
Accuracy:34.566% A++
HSR:31.461% A+
Kills:527
Deaths (as Light Assault):161
Deaths (to Light Assaults):156
KDR:3.27329
Kill Difference:366
Playtime:6.748 hours
Usage:10%
Score:0.150m
Score/min:370
Accuracy (listed only):34.112%
HSR (listed only):24.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:303
Deaths:117
KDR:2.590
Accuracy:33.987% A*
HSR:21.452% C**
TRAC-5
A**
Kills:135
Deaths:30
KDR:4.500
Accuracy:33.782% A**
HSR:19.259% C++
NS-11CB
A++
Kills:89
Deaths:14
KDR:6.357
Accuracy:34.566% A++
HSR:31.461% A+
Kills:527
Deaths (as Engineer):161
Deaths (to Engineers):150
KDR:3.27329
Kill Difference:366
Playtime:25.946 hours
Usage:39%
Score:0.607m
Score/min:390
Accuracy (listed only):34.112%
HSR (listed only):24.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:130
Deaths:38
KDR:3.421
Accuracy:33.690% A*
HSR:27.692% B*
T1 Cycler
A**
Kills:99
Deaths:36
KDR:2.750
Accuracy:32.843% A**
HSR:25.253% B+
Kills:229
Deaths (as Combat Medic):74
Deaths (to Combat Medics):91
KDR:3.09459
Kill Difference:155
Playtime:4.900 hours
Usage:7%
Score:0.113m
Score/min:383
Accuracy (listed only):33.267%
HSR (listed only):26.472%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:116
V. Kills:55 207%
Deaths:11
KDR:10.546
Accuracy:55.823% A*
KPH:38.600 A+
VKPH:18.300 A
Kills:116 (0 + 116)
Deaths:11
KDR:10.545
VKDR:5
Vehicle Kills:55
Kill Difference:105
Playtime:3.006 hours
Usage:5%
Score:0.050m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:55.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:343
V. Kills:13 N/A
Deaths:9
KDR:38.111
Accuracy:40.387% B++
KPH:212.200 A**
VKPH:8 B+
Kills:343 (0 + 343)
Deaths:9
KDR:38.111
VKDR:1.444
Vehicle Kills:13
Kill Difference:334
Playtime:1.617 hours
Usage:2%
Score:0.049m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:40.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,6361,6293854.231M++0.2834.817%M21.854%C90.5MN/A21618h9.2B*26.4B**
MSW-R 398398834.795B**0.8434.737%M17.839%D84.7A*N/A2114.7h10.2B*29.4B**
P525 Marauder-H 356343938.111A++34.1640.387%B++N/A214.4A**8.1B+5081.6h5B*12.3B*
LC3 Jaguar 3063031172.59B*1.3633.987%A*21.452%C**45.9B*N/A1276.6h12.3C**36.2B*
TRAC-5 137135304.5S0.5533.782%A**19.259%C++43.5A++N/A1153.1h11B**32.5B**
NS-11A 134130383.421A++0.5333.69%A*27.692%B*59.1A+1.8M**1412.2h11.9B++35.2B**
E540 Halberd 1711161110.545B+6.5955.823%A*1.724%D-38.7A+18.3A2783h6C+10.7B*
T1 Cycler 10099362.75A+1.2032.843%A**25.253%B+52.1A++N/A1541.9h9.9A+30.2A
NS-11CB 9089146.357S2.4034.566%A++31.461%A+98.9A**1.1A2060.9h9.8B*28.2B*
ML-7 11982292.828M*1.1373.432%A*1.22%D--54.7M+24.7A++3601.5h5.4B++7.4B**
NS-44 Commissioner AE 7878471.66B2.2946.243%B++15.385%D*70.9B+N/A1701.1h3.1B+6.7B+
Frag Grenade 5654154N/A50.0554.324%B**N/A540C*20A++13550.1h3.7C++6.9B+
Chainblade 57528890.058A3.906.53%F-1.923%D1.1B+N/A245.3h1.7B*26.2C+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit819,6401h
Medical Kit556780.6h
Nano-Armor Kit926,6741.4h
Medical Applicator64,5450.3h
Ammunition Package11220h

Check the help document for the dictionary if you want to learn more about words used here.


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