Online: daguest  
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Paragon Builder 0SEVEN0[MeXP] 0SEVEN0
VS BR 141

KDR: 1.74

Score: 44.6m

Last Seen: Oct 5th, 2019 8:54 AM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A L100 Python HESH Eclipse VE3A NS-15 Gallows SVA-GG C-4 ARX Lasher X2 AE Plasma Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $655,524 MLG Score: 524
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.573%22.962%51836119142,3231.86749-0.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.836%0.266C*0.302C*-0.681DHEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.228C++12.90.094C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.213%0.835%80212254799501250.50421380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.198%0.837B++-0.689D-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.756B++17.90.663B+21.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.158%1.369%265312244,82023625412.04064889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.878%-0.376C--0.749D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++3.70.707B++6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.315%13.377%536122191214623770.623377241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.346%-1.099D*2.164A*0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.3-0.54D45.1-0.119C+140.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.764%79.642%5331224447389300.114792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%-0.031C+0.814B++0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.30.268C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.574%14.163%53312241,984208080.953846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.211%0.245C++-0.11C+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.358C**3.80.225C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.6m537.7%322 (19.3k)260 (15.6k)1.7389481,73747,0041.91556141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227424421.159%14.927%31603:3935

24% Engineer48% Heavy Assault8% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 11:56 AMMay 26th, 2018 4:01 AMOct 18th, 2019 4:11 PM (53d) (PST)Oct 5th, 2019 4:54 AM (66d) (PST)Oct 5th, 2019 4:54 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721593130.4770.2740.0712.7620.037524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3469,52318,82329164166215,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2856.8h/119d 8,302 12,201 24,992 473.5k 3,711 9,354 6,317 81m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:9,886
Deaths:6,397
KDR:1.545
Accuracy:21.470% D*
HSR:24.226% D-
NS-15 Gallows
D-
Kills:2,761
Deaths:1,231
KDR:2.243
Accuracy:22.982% D*
HSR:24.955% D-
SVA-GG
D*
Kills:2,617
Deaths:2,479
KDR:1.056
Accuracy:19.714% D*
HSR:21.055% D*
NSX Naginata
D
Kills:1,426
Deaths:1,058
KDR:1.348
Accuracy:17.998% D
HSR:23.212% D
SVA-88
D
Kills:1,312
Deaths:754
KDR:1.740
Accuracy:19.646% D-
HSR:20.808% D
NS-15M AE
C--
Kills:1,231
Deaths:839
KDR:1.467
Accuracy:20.127% D--
HSR:22.665% C--
NSX-P Naginata
C**
Kills:1,188
Deaths:344
KDR:3.453
Accuracy:24.589% C**
HSR:24.916% C--
NS-15MG
C++
Kills:1,183
Deaths:381
KDR:3.105
Accuracy:27.114% C++
HSR:27.219% C
NS-15M2
B++
Kills:1,180
Deaths:372
KDR:3.172
Accuracy:27.698% B++
HSR:29.153% B+
VE-H Maw
B+
Kills:1,175
Deaths:366
KDR:3.210
Accuracy:28.919% B+
HSR:17.617% D--
NS-15MB
C++
Kills:1,175
Deaths:346
KDR:3.396
Accuracy:26.848% C++
HSR:25.702% C-
Orion VS54
C+
Kills:1,168
Deaths:944
KDR:1.237
Accuracy:20.941% C+
HSR:18.750% D-
Pulsar LSW
C--
Kills:1,168
Deaths:1,054
KDR:1.108
Accuracy:20.237% C--
HSR:16.353% D--
VX29 Polaris
D
Kills:1,151
Deaths:1,206
KDR:0.954
Accuracy:19.985% D
HSR:17.376% D
NS-15MP
C
Kills:1,106
Deaths:437
KDR:2.531
Accuracy:26.861% C
HSR:23.508% D
Flare VE6
D
Kills:101
Deaths:56
KDR:1.804
Accuracy:19.439% D
HSR:15.842% D*
Kills:29,828
Deaths (as Heavy Assault):18,264
Deaths (to Heavy Assaults):12,741
KDR:1.63316
Kill Difference:11,564
Playtime:1,376.546 hours
Usage:48%
Score:19.580m
Score/min:237
Accuracy (listed only):22.786%
HSR (listed only):22.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B+
Kills:3,089
Deaths:1,670
KDR:1.850
Accuracy:24.556% D
HSR:22.046% B+
Solstice SF
C+
Kills:1,474
Deaths:954
KDR:1.545
Accuracy:23.719% C+
HSR:4.410% F--
NSX Tanto
C+
Kills:1,327
Deaths:1,376
KDR:0.964
Accuracy:23.878% C-
HSR:24.491% C+
NSX Tengu
C+
Kills:1,236
Deaths:1,397
KDR:0.885
Accuracy:31.914% D
HSR:20.955% C+
Pandora VX25
C++
Kills:1,236
Deaths:1,665
KDR:0.742
Accuracy:41.022% C++
HSR:13.188% C--
Serpent VE92
B+
Kills:1,179
Deaths:844
KDR:1.397
Accuracy:22.273% C
HSR:22.901% B+
Solstice Burst
B+
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:23.866% D
HSR:26.428% B+
Solstice VE3
B++
Kills:1,168
Deaths:609
KDR:1.918
Accuracy:26.808% B++
HSR:21.490% C**
Zenith VX-5
B
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:24.867% C+
HSR:23.736% B
Deimos VA29
C++
Kills:562
Deaths:595
KDR:0.945
Accuracy:61.524% C++
HSR:15.125% C
NS Baron G5
C+
Kills:241
Deaths:465
KDR:0.518
Accuracy:36.255% D
HSR:14.108% C+
Phobos VX86
C*
Kills:186
Deaths:344
KDR:0.541
Accuracy:54.537% C
HSR:17.742% C*
Pulsar C
C+
Kills:166
Deaths:163
KDR:1.018
Accuracy:23.155% C
HSR:22.289% C+
NS Baron G5AE
C*
Kills:84
Deaths:108
KDR:0.778
Accuracy:40.107% D
HSR:16.667% C*
NSX-P Tanto
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:25.341% C+
HSR:18.056% D--
Sirius SX12
D
Kills:64
Deaths:79
KDR:0.810
Accuracy:20.608% D
HSR:10.938% D*
Kills:14,424
Deaths (as Light Assault):11,525
Deaths (to Light Assaults):8,047
KDR:1.25154
Kill Difference:2,899
Playtime:398.433 hours
Usage:14%
Score:6.591m
Score/min:276
Accuracy (listed only):31.527%
HSR (listed only):18.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B+
Kills:3,089
Deaths:1,670
KDR:1.850
Accuracy:24.556% D
HSR:22.046% B+
Solstice SF
C+
Kills:1,474
Deaths:954
KDR:1.545
Accuracy:23.719% C+
HSR:4.410% F--
NSX Tanto
C+
Kills:1,327
Deaths:1,376
KDR:0.964
Accuracy:23.878% C-
HSR:24.491% C+
Pandora VX25
C++
Kills:1,236
Deaths:1,665
KDR:0.742
Accuracy:41.022% C++
HSR:13.188% C--
Serpent VE92
B+
Kills:1,179
Deaths:844
KDR:1.397
Accuracy:22.273% C
HSR:22.901% B+
Solstice Burst
B+
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:23.866% D
HSR:26.428% B+
Solstice VE3
B++
Kills:1,168
Deaths:609
KDR:1.918
Accuracy:26.808% B++
HSR:21.490% C**
Zenith VX-5
B
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:24.867% C+
HSR:23.736% B
Deimos VA29
C++
Kills:562
Deaths:595
KDR:0.945
Accuracy:61.524% C++
HSR:15.125% C
NS Baron G5
C+
Kills:241
Deaths:465
KDR:0.518
Accuracy:36.255% D
HSR:14.108% C+
Phobos VX86
C*
Kills:186
Deaths:344
KDR:0.541
Accuracy:54.537% C
HSR:17.742% C*
Pulsar C
C+
Kills:166
Deaths:163
KDR:1.018
Accuracy:23.155% C
HSR:22.289% C+
Eidolon VE33
D
Kills:110
Deaths:182
KDR:0.604
Accuracy:21.525% D--
HSR:20.909% D
NS Baron G5AE
C*
Kills:84
Deaths:108
KDR:0.778
Accuracy:40.107% D
HSR:16.667% C*
NSX-P Tanto
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:25.341% C+
HSR:18.056% D--
Kills:13,234
Deaths (as Engineer):10,231
Deaths (to Engineers):8,465
KDR:1.29352
Kill Difference:3,003
Playtime:686.088 hours
Usage:24%
Score:12.139m
Score/min:295
Accuracy (listed only):31.562%
HSR (listed only):18.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,236
Deaths:1,397
KDR:0.885
Accuracy:31.914% D
HSR:20.955% C+
Pandora VX25
C++
Kills:1,236
Deaths:1,665
KDR:0.742
Accuracy:41.022% C++
HSR:13.188% C--
NSX Yumi
C
Kills:1,176
Deaths:942
KDR:1.248
Accuracy:23.321% D
HSR:23.895% C
Deimos VA29
C++
Kills:562
Deaths:595
KDR:0.945
Accuracy:61.524% C++
HSR:15.125% C
NS Baron G5
C+
Kills:241
Deaths:465
KDR:0.518
Accuracy:36.255% D
HSR:14.108% C+
Phobos VX86
C*
Kills:186
Deaths:344
KDR:0.541
Accuracy:54.537% C
HSR:17.742% C*
Pulsar VS1
C++
Kills:136
Deaths:72
KDR:1.889
Accuracy:23.925% C++
HSR:15.441% D
NS Baron G5AE
C*
Kills:84
Deaths:108
KDR:0.778
Accuracy:40.107% D
HSR:16.667% C*
H-V45
B++
Kills:71
Deaths:75
KDR:0.947
Accuracy:21.151% D
HSR:26.761% B++
Sirius SX12
D
Kills:64
Deaths:79
KDR:0.810
Accuracy:20.608% D
HSR:10.938% D*
Kills:4,992
Deaths (as Combat Medic):5,742
Deaths (to Combat Medics):3,632
KDR:0.86938
Kill Difference:750
Playtime:90.264 hours
Usage:3%
Score:1.563m
Score/min:289
Accuracy (listed only):35.436%
HSR (listed only):17.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C+
Kills:1,236
Deaths:1,397
KDR:0.885
Accuracy:31.914% D
HSR:20.955% C+
NSX Tomoe
D*
Kills:1,195
Deaths:935
KDR:1.278
Accuracy:23.354% D*
HSR:24.854% D*
NS-44 Commissioner AE
C
Kills:735
Deaths:908
KDR:0.809
Accuracy:33.653% D--
HSR:24.082% C
Parallax VX3
C++
Kills:305
Deaths:117
KDR:2.607
Accuracy:34.064% D
HSR:79.016% C++
NS-AM7 Archer
C*
Kills:220
Deaths:999
KDR:0.220
Accuracy:51.578% D--
HSR:19.546% C*
NS-61 Emissary
C++
Kills:210
Deaths:585
KDR:0.359
Accuracy:23.348% D
HSR:17.143% C++
NS-44 Commissioner
D
Kills:164
Deaths:415
KDR:0.395
Accuracy:25.106% D**
HSR:18.293% D
Beamer VS3
C+
Kills:90
Deaths:235
KDR:0.383
Accuracy:26.350% C+
HSR:11.111% D**
NS-30 Vandal
D--
Kills:87
Deaths:150
KDR:0.580
Accuracy:25.269% D*
HSR:18.391% D--
NS-357 Underboss
D
Kills:84
Deaths:122
KDR:0.689
Accuracy:27.164% D*
HSR:17.857% D
Ghost
B*
Kills:71
Deaths:14
KDR:5.071
Accuracy:33.049% D-
HSR:77.465% B*
XM98
B**
Kills:71
Deaths:46
KDR:1.543
Accuracy:41.417% B+
HSR:84.507% B**
Sirius SX12
D
Kills:64
Deaths:79
KDR:0.810
Accuracy:20.608% D
HSR:10.938% D*
Kills:4,532
Deaths (as Infiltrator):6,002
Deaths (to Infiltrators):7,731
KDR:0.75508
Kill Difference:1,470
Playtime:224.191 hours
Usage:8%
Score:3.002m
Score/min:223
Accuracy (listed only):30.529%
HSR (listed only):32.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:326
Deaths:195
KDR:1.672
Accuracy:16.408% C
HSR:18.098% C+
Cosmos VM3
C
Kills:284
Deaths:195
KDR:1.456
Accuracy:15.888% C
HSR:15.845% D
Blueshift VM5
C*
Kills:217
Deaths:161
KDR:1.348
Accuracy:20.559% C*
HSR:19.355% C
Blueshift VM5
C++
Kills:198
Deaths:161
KDR:1.230
Accuracy:20.473% C++
HSR:17.172% D
NS-10 Burster
C*
Kills:118
Deaths:115
KDR:1.026
Accuracy:31.713% C*
HSR:0.847% D**
NS-10 Burster
C**
Kills:115
Deaths:124
KDR:0.927
Accuracy:31.086% C**
HSR:6.087% C
Comet VM2
C+
Kills:81
Deaths:124
KDR:0.653
Accuracy:45.365% C+
HSR:1.235% D**
Comet VM2
C+
Kills:77
Deaths:131
KDR:0.588
Accuracy:42.986% C+
HSR:2.597% D
Kills:1,416
Deaths (as MAX Suit):603
Deaths (to MAX Suits):3,141
KDR:2.34826
Kill Difference:813
Playtime:71.727 hours
Usage:3%
Score:1.693m
Score/min:393
Accuracy (listed only):28.060%
HSR (listed only):10.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:308
V. Kills:70 434%
Deaths:60
KDR:5.133
Accuracy:46.283% D
KPH:124.200 B++
VKPH:28.200 B++
Light PPA
B+
Kills:171
V. Kills:9 N/A
Deaths:81
KDR:2.111
Accuracy:42.893% C*
KPH:62.800 B+
VKPH:3.300 C+
Kills:479 (171 + 0)
Deaths:141
KDR:3.397
VKDR:0.560
Vehicle Kills:79
Kill Difference:338
Playtime:5.204 hours
Usage:0%
Score:0.144m
Score/min:462
Piloting Accuracy:42.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:4,294
V. Kills:311 N/A
Deaths:478
KDR:8.983
Accuracy:42.561% D
KPH:58.900 B
VKPH:4.300 D*
C75 Viper
C+
Kills:458
V. Kills:70 N/A
Deaths:124
KDR:3.694
Accuracy:28.237% D*
KPH:30.200 C+
VKPH:4.600 D-
L100 Python AP
A++
Kills:94
V. Kills:76 122%
Deaths:29
KDR:3.241
Accuracy:70.032% A+
KPH:34.600 C*
VKPH:27.900 A++
Skyguard
C+
Kills:64
V. Kills:52 121%
Deaths:19
KDR:3.368
Accuracy:30.304% C++
KPH:11.800 C
VKPH:9.600 C+
Kills:4,910 (4,910 + 0)
Deaths:650
KDR:7.554
VKDR:0.783
Vehicle Kills:509
Kill Difference:4,260
Playtime:96.216 hours
Usage:3%
Score:1.105m
Score/min:191
Driving Accuracy:30.304%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:166
V. Kills:98 168%
Deaths:40
KDR:4.150
Accuracy:42.181% C+
KPH:25.200 C+
VKPH:14.900 C+
Supernova PC
D-
Kills:68
V. Kills:18 358%
Deaths:28
KDR:2.429
Accuracy:30.243% F-
KPH:13.900 D-
VKPH:3.700 D*
Kills:234 (68 + 166)
Deaths:68
KDR:3.441
VKDR:1.706
Vehicle Kills:116
Kill Difference:166
Playtime:11.479 hours
Usage:0%
Score:0.180m
Score/min:261
Driving Accuracy:30.243%
Gunner Accuracy:42.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:101
V. Kills:50 198%
Deaths:7
KDR:14.429
Accuracy:51.133% B+
KPH:59 B**
VKPH:29.200 C**
Kills:101 (0 + 101)
Deaths:7
KDR:14.429
VKDR:7.143
Vehicle Kills:50
Kill Difference:94
Playtime:1.713 hours
Usage:0%
Score:0.042m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:51.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:350
V. Kills:10 N/A
Deaths:52
KDR:6.731
Accuracy:16.293% C
KPH:80.500 B+
VKPH:2.300 C--
M12 Kobalt
C+
Kills:167
V. Kills:6 N/A
Deaths:23
KDR:7.261
Accuracy:14.049% D
KPH:69.500 C+
VKPH:2.500 C
G40-F Ranger
C
Kills:96
V. Kills:102 93%
Deaths:42
KDR:2.286
Accuracy:26.644% D
KPH:8.200 D-
VKPH:8.800 C
G30 Walker
C-
Kills:72
V. Kills:32 218%
Deaths:30
KDR:2.400
Accuracy:26.273% C--
KPH:12.100 C-
VKPH:5.400 D-
M60-G Bulldog
B**
Kills:61
V. Kills:22 265%
Deaths:17
KDR:3.588
Accuracy:34.667% C+
KPH:27.100 C+
VKPH:9.800 B**
Kills:746 (0 + 746)
Deaths:164
KDR:4.549
VKDR:1.049
Vehicle Kills:172
Kill Difference:582
Playtime:26.618 hours
Usage:1%
Score:0.267m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:34.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,0159,8866,3971.545C0.1921.47%D*24.226%D-34.6D-N/A102285.8h13.4D*62.6D*
L100 Python HESH 4,6054,2944788.983C+7.2442.561%D1.397%C+58.9B4.3D*19072.9h2.9B++6.9C**
Eclipse VE3A 3,1573,0891,6701.85C++0.1124.556%D22.046%B+42.8C++N/A14272.2h13.3C54.2C
NS-15 Gallows 2,7862,7611,2312.243C+0.5022.982%D*24.955%D-47DN/A10958.8h13.3D*58.1D**
SVA-GG 2,6342,6172,4791.056D0.6819.714%D*21.055%D*23.5D-N/A57111.4h14.5D73.6C--
C-4 ARX 2,4902,2041,0952.013C+0.2723.689%D-N/A106C+13.8D*46820.8h1B*4.2B+
Lasher X2 AE 2,0622,0031,8091.107C+0.6327.063%C3.645%C+39.7C+1.2C+9950.4h23.4D86.4C+
Plasma Grenade 1,7241,70111701N/A1,699.2653.932%B**N/A773.2A10.5C++27032.2h2.6B**4.8B**
Sticky Grenade 1,5111,49911499N/A1,497.2660.685%B**N/A1153.1B+9.2C-40881.3h1.8B+3B+
Solstice SF 1,5141,4749541.545B++0.1923.719%C+4.41%F--25.2C**N/A14358.6h6.4B++27B*
NSX Naginata 1,4451,4261,0581.348C+0.3917.998%D23.212%D32CN/A12144.5h13.1C+72.8C+
NSX Tanto 1,3481,3271,3760.964C+0.7723.878%C-24.491%C+23.4CN/A8356.7h15C+62.7C+
SVA-88 1,3181,3127541.74C++0.0019.646%D-20.808%D24.3DN/A8154h12.3C+62.4C+
Proximity Mine 1,3001,2985022.586C-0.8540.077%CN/A103.8CN/A33912.5h1.8B4.4C**
Lasher X2 1,3161,2951,3660.948C+0.7925.337%C+3.938%C+29C+N/A12844.7h25.4D--100.4C+
NSX Tengu 1,2481,2361,3970.885C0.8531.914%D20.955%C+23.8C-N/A8751.9h16.4C-51.3C
Pandora VX25 1,2401,2361,6650.742C1.0041.022%C++13.188%C--20.3DN/A7360.9h4.5C++10.9C**
NS-15M AE 1,2361,2318391.467C0.2720.127%D--22.665%C--33.7DN/A9836.5h13C64.4C-
NSX Tomoe 1,2031,1959351.278C+0.4623.354%D*24.854%D*27.6C-N/A6643.3h15.4C+66.1C-
NSX-P Naginata 1,2031,1883443.453A*1.7124.589%C**24.916%C--84.3A1.1C+19514.1h12.3C*49.9B+
NS Decimator-B 1,3031,1832095.66M++3.9272.35%B**9.214%S109.5A11.1D31310.8h2.1A++2.9A+
NS-15MG 1,2071,1833813.105A+1.3727.114%C++27.219%C76.3B+1.5B++23115.5h12.1C+44.7C++
NS-15M2 1,1971,1803723.172B++1.4327.698%B++29.153%B+79.2B**1.1B*23714.9h12.1C**43.5B+
Serpent VE92 1,1931,1798441.397C**0.3422.273%C22.901%B+37.9C**N/A11931.1h12.2B54.9C*
NSX Yumi 1,1941,1769421.248C+0.4923.321%D23.895%C33.1C+N/A8635.5h12.1C++51.7C+
VE-H Maw 1,1941,1753663.21A++1.4728.919%B+17.617%D--75.3B*1.2B+30915.6h12.4C42.8C*
NS-15MB 1,1891,1753463.396A+1.6626.848%C++25.702%C-75.3B+N/A25215.6h11.4C*42.4C**
Solstice Burst 1,1861,1735532.121B+0.3823.866%D26.428%B+56.1B+N/A14920.9h11.7B+48.9C*
Orion VS54 1,1731,1689441.237C+0.5020.941%C+18.75%D-27CN/A13943.3h12.2B58.1C++
Solstice VE3 1,1791,1686091.918A++0.1826.808%B++21.49%C**47.9A++N/A19524.4h12.1B++45.1B
Pulsar LSW 1,1751,1681,0541.108C0.6320.237%C--16.353%D--29.5C-N/A10939.6h13.3C+65.8C+
Zenith VX-5 1,1821,1676561.779B++0.0424.867%C+23.736%B49.9B++N/A11623.4h12.7C**51.1C**
Hades VSH4 1,1611,15911105.364U103.6397.021%M**3.71%B+579.5U1D12072h1.1M1.1M
Nemesis VSH9 1,1631,1513038.367U36.6386.417%M*8.949%M*348.8U3.6D-9463.3h1.2M++1.4M+
VX29 Polaris 1,1671,1511,2060.954C0.7819.985%D17.376%D25.2DN/A8545.6h14.6C--73.1C
NS-15MP 1,1211,1064372.531C++0.7926.861%C23.508%D48.5C--N/A15822.8h13.4D-49.8C
C-4 1,3151,0851,0051.08C0.6621.009%D-N/A65C13.8D--45616.7h1.5C+6.9C
NS Decimator 1,3199938711.14C++0.6058.004%C3.726%A33.9C+11.1D19929.3h5.1C+8.8C
S1 1,2399511,0060.945B+0.7953.776%C5.468%A++25.2C++7.6D20737.8h5.2B*9.7B+
The Kraken 1,2409203672.507B*0.7765.99%B+1.63%C+46.7C**16.2C+26219.7h4.5C6.8C++
MANA Anti-Vehicle Turret 1,3578783742.348C+0.6154.581%C-3.531%B++8780S4790S10837180.1h7.5B+13.7C*
Tank Mine 1,2328113992.033C0.2926.003%DN/A79.5D41.3D87610.2h1.5B++5.7B
NS-44 Commissioner AE 7377359080.809C0.9333.653%D--24.082%C16.5D--N/A5544.5h3.9C11.5D
Deimos VA29 5665625950.945C0.7961.524%C++15.125%C24.8DN/A9122.7h2.4C++3.9C*
Orbital Strike Uplink 6844981498U496.26269.898%UN/A498U186U23561h1.1T*0.4T*
C75 Viper 5284581243.694C+1.9628.237%D*N/A30.1C+4.6D-14415.2h10.5B++37.1C++
Spear Anti-Vehicle Phalanx Turret 575411606.85C+5.1141.324%C4.623%B+38.1C+15.2D27110.8h8.5C*20.6C*
M12 Kobalt 360350526.731D4.9916.293%C21.143%B++81.4B+2.3C--2714.3h14.2B**87.2B+
Cosmos VM3 3293261951.672C+0.0716.408%C18.098%C+22.8C-N/A11214.3h12B*73C++
Dual Photon Pods 378308605.133C+3.3946.283%DN/A123.2B++28B++7162.5h19.5B+42.1C*
Parallax VX3 3053051172.607C+0.8734.064%D79.016%C++28.2C+N/A12110.8h2.3C+6.7C+
Anti-Vehicle Grenade 3562871287N/A285.2644.757%DN/A220.8D53.1C--13101.3h6.9C-15.5C--
Cosmos VM3 2852841951.456C0.2815.888%C15.845%D19.9DN/A10814.3h13B+82C*
NS Baron G5 2462414650.518D1.2236.255%D14.108%C+11.7D--N/A4320.6h5.2C14.3C+
NSX Masamune 3312293350.684C+1.0551%D-1.31%D26.3C11.7C+2698.7h13.1C++25.8C+
NS-AM7 Archer 3172209990.22D1.5251.578%D--19.546%C*3.3D1.5D2865.7h18.2C*35.3C++
Blueshift VM5 2252171611.348C0.3920.559%C*19.355%C18.9D-N/A7811.5h16C++77.8B
NS-61 Emissary 2142105850.359D1.3823.348%D17.143%C++6D--N/A2134.9h14.5C+62.1C+
Rocklet Rifle 4082083200.65C+1.0954.684%C**N/A15.2D--14.6D-26713.7h59.7D**109.1D
Blueshift VM5 2011981611.23C-0.5120.473%C++17.172%D17.2D--N/A7311.5h17.8C87.1C++
Phobos VX86 1861863440.541D1.2054.537%C17.742%C*13.2D*N/A5114.1h3.2D--5.9C-
Spear Anti-Vehicle Phalanx Tower 2561761313.538C--11.8043.975%D2.841%C-51.8C**23.5C+3073.4h6.7B++15.2B+
Light PPA 180171812.111C0.3742.893%C*1.17%C+63.3B+3.3C+2302.7h15C+35C++
M12 Kobalt 173167237.261C5.5214.049%D17.964%C+69.6C+2.5C2292.4h13B**92.6B+
Saron HRB 264166404.15C2.4142.181%C+3.614%A*25.2C+14.8C+3176.6h20.6B48.8B
Pulsar C 1671661631.018C+0.7223.155%C22.289%C+22.4CN/A1677.4h11.6C*50.1C*
NS-44 Commissioner 1641644150.395C--1.3425.106%D**18.293%D7.1D--N/A3723.1h4C+15.8C--
MANA Anti-Personnel Turret 161157782.013N/A0.2719.051%UN/A1570U40U5635400.1h29T*152.2T*
NS-R3 Swarm 3131564080.382C1.3659.022%D*N/A4.9D-4.9D6432.1h31.2C52.9C--
Pulsar VS1 139136721.889B**0.1523.925%C++15.441%D33.2B+N/A3324.1h13B+54.5B+
Lumine Edge 12812218,9520.006C1.736.507%F-18.853%B+0.1C--N/A1843.3h2.4F-36.5T*
NS-10 Burster 2121181151.026C+0.7131.713%C*N/A5.1C4.1C**11523h108.3B**341.4B*
NS-10 Burster 2041151240.927C+0.8131.086%C**6.087%C4.8C3.7C++10724.1h112.3B+361.1B+
Eidolon VE33 1111101820.604C-1.1321.525%D--20.909%D11.7DN/A1079.4h9.7C+45.1C
Flare VE6 103101561.804B+0.0719.439%D15.842%D*33.7CN/A2983h11.1C+57.2C+
Aphelion VEX-4H 151101714.429B*12.6951.133%B+1.98%D59.4B**29.4C**4081.7h36.9B*72.1B**
G40-F Ranger 19896422.286C--0.5526.644%D1.042%D8.3D-8.8C14111.6h146.1C++548.5C+
L100 Python AP 17094293.241C1.5070.032%A+N/A34.8C*28.1A++4772.7h9.2D*13.2C
Xiphos Anti-Personnel Phalanx Tower 9494194B+92.2637.692%B*N/A940M*N/A45970.1h1.6B++4.1B+
Beamer VS3 91902350.383C-1.3626.35%C+11.111%D**5.1D--N/A3517.7h11.4C43.2C+
M20 Basilisk 15489233.87D2.1363.956%B**3.371%C-38.7C+28.3B*3632.3h200.3D*313.2D
NS-30 Vandal 91871500.58D1.1625.269%D*18.391%D--12.3D*N/A617.1h6.8D26.7D-
NS Annihilator 193851630.521C+1.2272.139%F--N/A5.3D*6.8D8316h12.5C+17.3D
NS Baron G5AE 86841080.778C--0.9640.107%D16.667%C*20.5DN/A704.1h4.5C+11.1C+
NS-357 Underboss 86841220.689C1.0527.164%D*17.857%D15.6D-N/A655.4h5.2D-19D--
Comet VM2 128811240.653C1.0945.365%C+1.235%D**8.7C--5.1C++1379.3h36.8C--81.1C
Comet VM2 139771310.588C1.1542.986%C+2.597%D7.9D6.3B**1879.8h38.5D*89.6D
G30 Walker 10472302.4C--0.6626.273%C--9.722%A*12C-5.3D-1126h220.9C+840.7C+
The Slasher 7272760.947U0.7937.811%C**2.778%D--25.7SN/A412.8h1.1A+2.8C**
NSX-P Tanto 7272471.532B++0.2125.341%C+18.056%D--40B+N/A1941.8h10.3B*40.7B++
H-V45 7171750.947C+0.7921.151%D26.761%B++15.8DN/A1294.5h15.1C--71.5C
Ghost 7171145.071B*3.3333.049%D-77.465%B*44.4C*N/A5921.6h2.7D8.3D
XM98 7171461.543C0.2041.417%B+84.507%B**28.4C++N/A1832.5h2.1B++5.2B++
Supernova PC 8668282.429C-0.6930.243%F-5.882%M13.9D-3.7D*1854.9h4.8B15.7D-
Skyguard 11664193.368C++1.6330.304%C++N/A11.9C9.6C+1955.4h134C+442.1C++
Sirius SX12 6464790.81C+0.9320.608%D10.938%D*14.2DN/A2094.5h11.2B*54.5B
M60-G Bulldog 8361173.588C+1.8534.667%C+6.557%A**26.5C+9.6B**1782.3h9.8D28.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,4662.7h
Anti-Vehicle MANA Turret271,3673.4h
Nano-Armor Kit199169,49217.6h
Motion Spotter283,0894.4h
Skywall Shield Emitter214552.8h
AE Nano-Armor Kit222253,56625.7h
Structure Shield Module03581.6h
Repair Module04681.4h
Turret AI Module15201.8h
Bunker0550.6h
AE Medical Applicator15565,5477.2h
Cortium Silo34622.3h
Nanite Revive Grenade01,0280.3h
Medical Applicator5422,4242.9h
Blast Wall0821h
Auraxium Force-Blade5590.3h
Restoration Kit1142,6304.2h
NS Patriot Flare Gun41900.4h
VS Patriot Flare Gun31130.5h
Spitfire Auto-Turret331,2762.1h
Hoplon Anti-Aircraft Phalanx Tower01890.9h
Rampart Wall0911.8h
Sunderer Garage11171.3h
Xiphos Anti-Personnel Tower22661.2h
Welding Device02,7400.2h
Deconstruction Tool433,7094.3h
Spear Anti-Vehicle Tower11920.9h
G40-F Ranger01730.1h
Shield Recharging Field94740.2h
Recon Detection Device82650.8h
Ammunition Package603,1746.8h
Medical Kit2605,16820.6h
Anti-Infantry MANA Turret163520.8h
Snowman Soldier0880.1h
Pain Spire01370.4h
Flail Targeting Dart142371.5h
The Flail0570.3h
Hardlight Barrier131490.4h
Nano-Repair Grenade04270.1h
Router11240.2h
Xiphos Anti-Personnel Phalanx Turret0750h
Pillbox11601.7h
Vehicle Ammo Dispenser0500.2h
Elysium Spawn Tube11880.9h
Vehicle Gate32813.4h
Light Air Terminal0610.5h
Orbital Strike Target Designator922284.6h
IPC Targeting Dart183952.6h
WLT-Howler Mining Laser137292,981122.2h
Infantry Tower41111.9h
Glaive IPC0940.5h
Alarm Module0810.3h
Lumifiber Rampart Wall148139.2h

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