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Paragon Predator 0ldsk00lvs[DIG] 0ldsk00lvs
VS BR 143

KDR: 1.42

Score: 46.4m

Last Seen: Apr 3rd, 2020 12:34 PM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Betelgeuse 54-A Plasma Grenade Dual Photon Pods SVA-88 M12 Kobalt NSX-P Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.949%26.282%47228124835,5451.310510.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.098%-0.638D0.793B++-1.631FHEAD ++ (~17.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.049C+140.022C+63.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.251%0.214%275412726,066179620913.37563290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.625%-1.482F-1.26D**0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.1-0.17C44.20.17C++145.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.904%2.092%231512713,203217911261.46994284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%0.374C**-0.274C-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.40.571B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.572%9.467%2701312634,933157213703.13804360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.58%-1.08D*1.224B**0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.182C++240.4B73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.772%80.456%270412723,5103683280.952769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.528%-0.179C0.865B*-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.80.139C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.35%19.453%270212741,0231884130.542706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.628%-0.029C+0.914B*1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.10.37C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m308.9%250 (15k)188 (11.3k)1.4179777,09154,3671.70902143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276399516.79%19.065%32004:3323

18% Combat Medic27% Engineer32% Heavy Assault15% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2016 8:34 AMApr 7th, 2016 11:31 PMApr 3rd, 2020 4:53 PM (8h) (PST)Apr 3rd, 2020 10:28 AM (15h) (PST)Apr 3rd, 2020 8:34 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101372730.3120.2200.0601.0830.038324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6128,22516,3871913465211,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4114.5h/171.4d 15,823 14,697 36,577 267.2k 5,728 11,243 9,420 101.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:9,222
Deaths:6,745
KDR:1.367
Accuracy:18.120% D*
HSR:27.673% C+
Orion VS54
C+
Kills:4,491
Deaths:3,964
KDR:1.133
Accuracy:18.073% D
HSR:25.429% C+
Betelgeuse 54-A
D
Kills:2,849
Deaths:2,111
KDR:1.350
Accuracy:18.773% F-
HSR:26.922% D
SVA-88
D
Kills:1,995
Deaths:2,417
KDR:0.825
Accuracy:16.370% F
HSR:21.454% D
NSX-P Naginata
D-
Kills:1,453
Deaths:974
KDR:1.492
Accuracy:18.328% D--
HSR:23.331% D-
VE-H Maw
C**
Kills:1,182
Deaths:928
KDR:1.274
Accuracy:15.995% F-
HSR:31.472% C**
Flare VE6
B+
Kills:1,178
Deaths:1,032
KDR:1.141
Accuracy:16.618% D*
HSR:30.136% B+
Kills:22,370
Deaths (as Heavy Assault):18,171
Deaths (to Heavy Assaults):15,048
KDR:1.23108
Kill Difference:4,199
Playtime:1,296.681 hours
Usage:32%
Score:14.506m
Score/min:186
Accuracy (listed only):17.468%
HSR (listed only):26.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,215
Deaths:1,683
KDR:0.722
Accuracy:19.459% D--
HSR:22.881% B+
Zenith VX-5
C*
Kills:973
Deaths:914
KDR:1.065
Accuracy:21.334% D--
HSR:24.049% C*
Solstice VE3
C
Kills:867
Deaths:2,516
KDR:0.345
Accuracy:15.045% F
HSR:18.570% C
Deimos VA29
B+
Kills:715
Deaths:681
KDR:1.050
Accuracy:56.671% C--
HSR:20.699% B+
Thanatos VE70
C++
Kills:308
Deaths:364
KDR:0.846
Accuracy:32.268% D--
HSR:16.558% C++
The Little Helper
D--
Kills:153
Deaths:130
KDR:1.177
Accuracy:34.644% F
HSR:11.111% D--
VE-LR Obelisk
A**
Kills:109
Deaths:27
KDR:4.037
Accuracy:33.870% C+
HSR:55.963% A**
NSX Tanto
C--
Kills:57
Deaths:29
KDR:1.966
Accuracy:21.950% D--
HSR:22.807% C--
Kills:4,397
Deaths (as Engineer):6,344
Deaths (to Engineers):9,336
KDR:0.6931
Kill Difference:1,947
Playtime:1,095.750 hours
Usage:27%
Score:13.808m
Score/min:210
Accuracy (listed only):29.405%
HSR (listed only):24.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,215
Deaths:1,683
KDR:0.722
Accuracy:19.459% D--
HSR:22.881% B+
Zenith VX-5
C*
Kills:973
Deaths:914
KDR:1.065
Accuracy:21.334% D--
HSR:24.049% C*
Sirius SX12
C+
Kills:916
Deaths:1,367
KDR:0.670
Accuracy:19.771% D*
HSR:18.013% C+
Solstice VE3
C
Kills:867
Deaths:2,516
KDR:0.345
Accuracy:15.045% F
HSR:18.570% C
Eridani SX5
D
Kills:728
Deaths:711
KDR:1.024
Accuracy:21.816% D*
HSR:16.484% D
Deimos VA29
B+
Kills:715
Deaths:681
KDR:1.050
Accuracy:56.671% C--
HSR:20.699% B+
NS-7 PDW
B+
Kills:334
Deaths:376
KDR:0.888
Accuracy:16.976% F
HSR:21.557% B+
Thanatos VE70
C++
Kills:308
Deaths:364
KDR:0.846
Accuracy:32.268% D--
HSR:16.558% C++
The Little Helper
D--
Kills:153
Deaths:130
KDR:1.177
Accuracy:34.644% F
HSR:11.111% D--
NSX Tanto
C--
Kills:57
Deaths:29
KDR:1.966
Accuracy:21.950% D--
HSR:22.807% C--
Kills:6,266
Deaths (as Light Assault):8,771
Deaths (to Light Assaults):7,937
KDR:0.7144
Kill Difference:2,505
Playtime:286.192 hours
Usage:7%
Score:3.365m
Score/min:196
Accuracy (listed only):25.993%
HSR (listed only):19.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
B*
Kills:1,331
Deaths:581
KDR:2.291
Accuracy:25.070% D-
HSR:34.260% B*
Terminus VX-9
D
Kills:1,175
Deaths:1,742
KDR:0.675
Accuracy:17.181% F-
HSR:22.298% D
Corvus VA55
C++
Kills:1,174
Deaths:1,312
KDR:0.895
Accuracy:18.730% D*
HSR:24.787% C++
H-V45
C--
Kills:1,169
Deaths:1,830
KDR:0.639
Accuracy:15.006% F-
HSR:18.477% C--
NS-11A
B+
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:20.005% D--
HSR:27.374% B+
Pulsar VS1
C--
Kills:1,148
Deaths:3,225
KDR:0.356
Accuracy:13.775% F-
HSR:17.683% C--
Sirius SX12
C+
Kills:916
Deaths:1,367
KDR:0.670
Accuracy:19.771% D*
HSR:18.013% C+
Eridani SX5
D
Kills:728
Deaths:711
KDR:1.024
Accuracy:21.816% D*
HSR:16.484% D
Deimos VA29
B+
Kills:715
Deaths:681
KDR:1.050
Accuracy:56.671% C--
HSR:20.699% B+
Darkstar
C+
Kills:685
Deaths:552
KDR:1.241
Accuracy:20.555% F
HSR:24.088% C+
NS-7 PDW
B+
Kills:334
Deaths:376
KDR:0.888
Accuracy:16.976% F
HSR:21.557% B+
Thanatos VE70
C++
Kills:308
Deaths:364
KDR:0.846
Accuracy:32.268% D--
HSR:16.558% C++
The Little Helper
D--
Kills:153
Deaths:130
KDR:1.177
Accuracy:34.644% F
HSR:11.111% D--
Kills:11,005
Deaths (as Combat Medic):13,954
Deaths (to Combat Medics):5,315
KDR:0.78866
Kill Difference:2,949
Playtime:723.435 hours
Usage:18%
Score:7.958m
Score/min:183
Accuracy (listed only):24.036%
HSR (listed only):21.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C**
Kills:1,135
Deaths:251
KDR:4.522
Accuracy:34.257% C
HSR:79.471% C**
Ghost
B**
Kills:1,073
Deaths:430
KDR:2.495
Accuracy:34.573% D-
HSR:81.174% B**
XM98
B**
Kills:1,058
Deaths:352
KDR:3.006
Accuracy:36.031% C
HSR:83.932% B**
NS-30 Vandal
A
Kills:946
Deaths:683
KDR:1.385
Accuracy:27.808% D--
HSR:38.478% A
Sirius SX12
C+
Kills:916
Deaths:1,367
KDR:0.670
Accuracy:19.771% D*
HSR:18.013% C+
Eridani SX5
D
Kills:728
Deaths:711
KDR:1.024
Accuracy:21.816% D*
HSR:16.484% D
NS-44 Commissioner
C++
Kills:641
Deaths:1,109
KDR:0.578
Accuracy:29.494% D-
HSR:24.025% C++
NS-44L Blackhand
A*
Kills:610
Deaths:360
KDR:1.694
Accuracy:51.818% B**
HSR:68.689% A*
NS-7 PDW
B+
Kills:334
Deaths:376
KDR:0.888
Accuracy:16.976% F
HSR:21.557% B+
VA39 Spectre
M
Kills:244
Deaths:115
KDR:2.122
Accuracy:29.042% D
HSR:66.803% M
Artemis VX26
B*
Kills:235
Deaths:276
KDR:0.851
Accuracy:18.949% F-
HSR:30.213% B*
Spiker
A**
Kills:180
Deaths:142
KDR:1.268
Accuracy:27.770% C
HSR:40.556% A**
Beamer VS3
B**
Kills:160
Deaths:311
KDR:0.514
Accuracy:34.012% B**
HSR:23.125% C++
NS-44L Showdown
B++
Kills:84
Deaths:130
KDR:0.646
Accuracy:28.304% D**
HSR:44.048% B++
NS-45 Pilot
C+
Kills:53
Deaths:44
KDR:1.205
Accuracy:31.695% C+
HSR:18.868% D--
Kills:8,397
Deaths (as Infiltrator):6,657
Deaths (to Infiltrators):8,682
KDR:1.26138
Kill Difference:1,740
Playtime:615.025 hours
Usage:15%
Score:5.090m
Score/min:138
Accuracy (listed only):29.488%
HSR (listed only):43.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,191
Deaths:858
KDR:1.388
Accuracy:12.314% F
HSR:20.991% C+
Blueshift VM5
C*
Kills:886
Deaths:584
KDR:1.517
Accuracy:14.210% D**
HSR:23.251% C*
Quasar VM1
C--
Kills:369
Deaths:351
KDR:1.051
Accuracy:8.877% F
HSR:16.260% C--
Comet VM2
C*
Kills:210
Deaths:324
KDR:0.648
Accuracy:36.404% D-
HSR:4.762% C*
Comet VM2
D--
Kills:206
Deaths:255
KDR:0.808
Accuracy:37.156% D--
HSR:0.485% F-
Cosmos VM3
A++
Kills:119
Deaths:56
KDR:2.125
Accuracy:16.994% C
HSR:26.891% A++
Cosmos VM3
C++
Kills:109
Deaths:56
KDR:1.946
Accuracy:18.047% C+
HSR:19.266% C++
NS-10 Burster
C
Kills:57
Deaths:37
KDR:1.541
Accuracy:17.622% F-
HSR:5.263% C
Kills:3,147
Deaths (as MAX Suit):1,260.500
Deaths (to MAX Suits):2,745
KDR:2.49663
Kill Difference:1,886.500
Playtime:117.685 hours
Usage:3%
Score:1.713m
Score/min:243
Accuracy (listed only):20.203%
HSR (listed only):14.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,140
V. Kills:345 N/A
Deaths:351
KDR:6.097
Accuracy:51.732% C+
KPH:45.100 D
VKPH:7.300 D-
Saron Laser Cannon
C+
Kills:1,380
V. Kills:842 164%
Deaths:911
KDR:1.515
Accuracy:19.831% F--
KPH:13.100 C+
VKPH:8 C
Maelstrom Turbo Laser
C+
Kills:1,334
V. Kills:777 171%
Deaths:509
KDR:2.621
Accuracy:21.863% F
KPH:17.500 C+
VKPH:10.200 C+
Light PPA
C+
Kills:1,212
V. Kills:53 N/A
Deaths:247
KDR:4.907
Accuracy:40.059% C
KPH:52 C+
VKPH:2.300 D
M202 Wyrm
D*
Kills:52
V. Kills:28 179%
Deaths:4
KDR:13
Accuracy:43.377% F
KPH:36.400 D*
VKPH:19.600 D*
Kills:6,118 (3,926 + 0)
Deaths:2,022
KDR:3.026
VKDR:1.011
Vehicle Kills:2,045
Kill Difference:4,096
Playtime:254.023 hours
Usage:6%
Score:2.026m
Score/min:133
Piloting Accuracy:40.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:434
V. Kills:27 N/A
Deaths:25
KDR:17.360
Accuracy:37.171% C
KPH:18.400 D
VKPH:1.100 D
C150 Dalton
C+
Kills:301
V. Kills:156 192%
Deaths:14
KDR:21.500
Accuracy:35.222% C
KPH:35.700 C+
VKPH:18.500 D
L105 Zephyr
D
Kills:124
V. Kills:26 459%
Deaths:26
KDR:4.769
Accuracy:38.750% C--
KPH:24.600 D-
VKPH:5.200 D
AP30 Shredder
C--
Kills:94
V. Kills:75 124%
Deaths:17
KDR:5.529
Accuracy:30.711% C--
KPH:21.400 D
VKPH:17.100 C--
CAS30 Tank Buster
C+
Kills:86
V. Kills:49 172%
Deaths:41
KDR:2.098
Accuracy:45.955% C+
KPH:2.800 D--
VKPH:1.600 D*
Kills:1,039 (520 + 519)
Deaths:123
KDR:8.447
VKDR:2.707
Vehicle Kills:333
Kill Difference:916
Playtime:72.635 hours
Usage:2%
Score:0.415m
Score/min:95
Piloting Accuracy:45.955%
Gunner Accuracy:30.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:676
V. Kills:67 N/A
Deaths:79
KDR:8.557
Accuracy:40.775% D*
KPH:52.700 C+
VKPH:5.200 D-
C75 Viper
B
Kills:86
V. Kills:40 210%
Deaths:81
KDR:1.062
Accuracy:48.389% B*
KPH:21.600 D
VKPH:10 B
Skyguard
D-
Kills:62
V. Kills:46 132%
Deaths:54
KDR:1.148
Accuracy:20.837% D**
KPH:8.700 D-
VKPH:6.500 D--
Kills:824 (824 + 0)
Deaths:214
KDR:3.850
VKDR:0.715
Vehicle Kills:153
Kill Difference:610
Playtime:23.902 hours
Usage:1%
Score:0.277m
Score/min:193
Driving Accuracy:20.837%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,177
V. Kills:107 N/A
Deaths:115
KDR:10.235
Accuracy:38.257% F
KPH:43.800 C+
VKPH:4 D--
Saron HRB
C+
Kills:784
V. Kills:539 145%
Deaths:212
KDR:3.698
Accuracy:46.727% C**
KPH:21.400 C
VKPH:14.700 C+
Supernova FPC
D--
Kills:760
V. Kills:642 118%
Deaths:351
KDR:2.165
Accuracy:47.534% D
KPH:13.700 D*
VKPH:11.500 D--
Supernova PC
C
Kills:504
V. Kills:194 258%
Deaths:200
KDR:2.520
Accuracy:49.135% C+
KPH:20 C
VKPH:7.700 C
Proton II PPA
C
Kills:389
V. Kills:22 N/A
Deaths:55
KDR:7.073
Accuracy:22.589% C
KPH:42.900 D
VKPH:2.400 D-
E540 Halberd
C-
Kills:210
V. Kills:86 241%
Deaths:36
KDR:5.833
Accuracy:44.830% C--
KPH:28 C-
VKPH:11.500 D--
Kills:3,824 (2,441 + 1,383)
Deaths:969
KDR:3.946
VKDR:1.641
Vehicle Kills:1,590
Kill Difference:2,855
Playtime:160.868 hours
Usage:4%
Score:1.926m
Score/min:200
Driving Accuracy:49.135%
Gunner Accuracy:44.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:380
V. Kills:19 N/A
Deaths:63
KDR:6.032
Accuracy:38.660% C++
KPH:74.300 C-
VKPH:3.700 D
E540 Halberd-H
B++
Kills:216
V. Kills:103 208%
Deaths:10
KDR:21.600
Accuracy:56.605% C+
KPH:57.700 B+
VKPH:27.500 B++
M12 Kobalt-H
D-
Kills:110
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:18.847% D--
KPH:69.700 D-
VKPH:2.500 D--
Aphelion VEX-4H
C-
Kills:70
V. Kills:53 130%
Deaths:38
KDR:1.842
Accuracy:42.947% C-
KPH:21.600 D--
VKPH:16.300 D--
Saron HRB-H
D
Kills:53
V. Kills:39 133%
Deaths:30
KDR:1.767
Accuracy:52.371% C-
KPH:24.200 D
VKPH:17.800 D
Kills:829 (0 + 829)
Deaths:141
KDR:5.879
VKDR:1.546
Vehicle Kills:218
Kill Difference:688
Playtime:15.872 hours
Usage:0%
Score:0.266m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:52.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,747
V. Kills:69 N/A
Deaths:101
KDR:17.297
Accuracy:14.975% D
KPH:57.100 C
VKPH:2.300 C--
M12 Kobalt
C*
Kills:351
V. Kills:28 N/A
Deaths:29
KDR:12.103
Accuracy:13.573% D--
KPH:53.400 D
VKPH:4.300 C*
M20 Basilisk
D
Kills:164
V. Kills:59 273%
Deaths:64
KDR:2.563
Accuracy:34.428% D
KPH:13 D
VKPH:4.700 D-
M20 Basilisk
C--
Kills:128
V. Kills:39 320%
Deaths:41
KDR:3.122
Accuracy:33.377% D
KPH:16.500 C--
VKPH:5 D--
M40 Fury
D*
Kills:116
V. Kills:28 400%
Deaths:44
KDR:2.636
Accuracy:29.825% D-
KPH:17.400 D*
VKPH:4.200 D*
Kills:2,506 (0 + 2,506)
Deaths:279
KDR:8.982
VKDR:0.799
Vehicle Kills:223
Kill Difference:2,227
Playtime:64.244 hours
Usage:2%
Score:0.575m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:29.825%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:92
V. Kills:3 N/A
Deaths:77
KDR:1.195
Accuracy:27.511% F-
KPH:20.100 D--
VKPH:0.700 D--
Kills:92 (92 + 0)
Deaths:77
KDR:1.195
VKDR:0.039
Vehicle Kills:3
Kill Difference:15
Playtime:4.586 hours
Usage:0%
Score:0.014m
Score/min:51
Driving Accuracy:27.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:523
V. Kills:49 N/A
Deaths:29
KDR:18.035
Accuracy:35.642% C*
KPH:79.200 C++
VKPH:7.400 B
M20 Wyvern
D
Kills:80
V. Kills:68 116%
Deaths:25
KDR:3.200
Accuracy:29.533% D--
KPH:10.900 D--
VKPH:9.200 D
Kills:603 (0 + 603)
Deaths:54
KDR:11.167
VKDR:2.167
Vehicle Kills:117
Kill Difference:549
Playtime:13.953 hours
Usage:0%
Score:0.146m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:29.533%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 9,3909,2226,7451.367C+0.0518.12%D*27.673%C+22.1D-N/A60417.9h14.1C--77.9D
Orion VS54 4,5694,4913,9641.133C0.2818.073%D25.429%C+21DN/A68213.6h13.3C73.7C+
Betelgeuse 54-A 2,9142,8492,1111.35C--0.0718.773%F-26.922%D27.7D*N/A85102.7h13.8F-73.5F--
Plasma Grenade 2,7482,65912659N/A2,657.5854.217%B*N/A759.7B++25.4A++23673.5h2.8B++5.2B++
Dual Photon Pods 2,4852,1403516.097C+4.6851.732%C+N/A45.1D7.3D-16447.5h17.9B+34.6B+
SVA-88 2,0361,9952,4170.825D0.5916.37%F21.454%D16.6D*N/A45120.4h16.1F-98.2F-
M12 Kobalt 1,8161,74710117.297C+15.8814.975%D20.378%B+57.1C2.3C--15530.6h17.8C**118.7C+
NSX-P Naginata 1,4971,4539741.492C+0.0718.328%D--23.331%D-27.3DN/A6453.3h13.9C75.9C-
Saron Laser Cannon 2,2221,3809111.515C+0.1019.831%F--N/A13.1C+8C119105.5h87.8B+442.5C+
Maelstrom Turbo Laser 2,1111,3345092.621C*1.2021.863%FN/A17.5C+10.2C+12976.3h71.1B+325.2C++
VE-A Lacerta 1,3531,3315812.291B+0.8725.07%D-34.26%B*35.3DN/A8337.7h11.3C*45.2C+
NS Decimator 1,7531,2649571.321C++0.1059.604%CN/A33.4C12.9C22437.9h4.5C++7.5C++
NS-11C 1,2381,2151,6830.722C0.7019.459%D--22.881%B+7.4D-N/A22163.8h14.2C++73.1C
Light PPA 1,2651,2122474.907C+3.4940.059%CN/A52C+2.3D14123.3h11.4C*28.5C*
Blueshift VM5 1,2121,1918581.388C--0.0312.314%F20.991%C+17.9D--N/A5266.6h20.4D**165.4F-
VE-H Maw 1,1931,1829281.274C0.1415.995%F-31.472%C**22.6D--N/A7052.3h11.4C71.3D*
Spear Anti-Vehicle Phalanx Tower 1,9291,1807016.857C15.4441.469%D-4.661%B+27.5D17.5D21042.9h11.2C26.9D
Flare VE6 1,1971,1781,0321.141C-0.2816.618%D*30.136%B+20.2D-N/A4958.3h13D--78D*
Supernova VPC 1,2841,17711510.235C8.8238.257%F1.189%C43.8C+4D--17926.9h2.9C**7.5C--
Terminus VX-9 1,1941,1751,7420.675C0.7417.181%F-22.298%D13.9D*N/A3884.7h16.4F-95.2F*
Corvus VA55 1,2031,1741,3120.895C0.5218.73%D*24.787%C++13.8D-N/A3384.8h14.6D--78.2D*
H-V45 1,1821,1691,8300.639D0.7815.006%F-18.477%C--10.5D--N/A30110.9h17.8F-118.3F--
NS-11A 1,1881,1691,0831.079C+0.3420.005%D--27.374%B+18.6DN/A4662.9h16.5D--82.4D-
Pulsar VS1 1,1641,1483,2250.356D-1.0613.775%F-17.683%C--7D--N/A27164.2h18.3D*132.8F*
Phaseshift VX-S 1,1451,1352514.522B+3.1034.257%C79.471%C**22.7DN/A5949.9h3.2C+9.3C+
Lasher X2 1,1241,0847461.453C**0.0420.228%D--3.598%C+29.5C1.1C++10036.7h25.3D*124.9D--
Ghost 1,0791,0734302.495C+1.0834.573%D-81.174%B**22.7D-N/A7147.3h2.2C+6.3C
XM98 1,0651,0583523.006B1.5936.031%C83.932%B**23.2CN/A6445.7h2.1B+5.8C**
C-4 1,4321,0577971.326C+0.0924.12%CN/A68.6C24.4C55315.4h1.5C+6.1C+
Zenith VX-5 9919739141.065C0.3521.334%D--24.049%C*10.8D--N/A3090.3h15.4D72.3D-
NS-30 Vandal 9599466831.385C0.0327.808%D--38.478%A16.7D--N/A4356.7h6.8D-24.6D-
Sirius SX12 9269161,3670.67C0.7519.771%D*18.013%C+14.8DN/A5161.7h13.4C*67.9C+
Blueshift VM5 9018865841.517C-0.1014.21%D**23.251%C*20.7D--N/A6142.9h20.7D**145.7F
Solstice VE3 8808672,5160.345D1.0715.045%F18.57%C4.4D-N/A23196.1h21D--139.7D
Saron HRB 1,3237842123.698C2.2846.727%C**1.02%D21.4C14.7C+22136.7h28.9D*61.7D
Supernova FPC 1,4027603512.165D0.7547.534%D3.289%B+13.7D*11.5D--22155.6h7.7F16.3F-
Eridani SX5 7387287111.024C0.3921.816%D*16.484%D18.9DN/A5838.6h11.8C+54.2C
Deimos VA29 7247156811.05C0.3756.671%C--20.699%B+28.5DN/A8625.1h2.2C*3.9C++
Darkstar 6996855521.241C0.1820.555%F24.088%C+23.5D--N/A6929.2h16.7F81.3F-
L100 Python HESH 743676798.557C7.1440.775%D*1.036%D52.8C+5.2D-18012.8h3B7.3C+
NS-44 Commissioner 6466411,1090.578C0.8429.494%D-24.025%C++8.3D--N/A3876.9h4.3C14.7C--
NS-44L Blackhand 6126103601.694B0.2851.818%B**68.689%A*12.3D-N/A2949.4h3.1B*5.9B*
Nemesis VSH9 9225836760.862C++0.5660.036%C--1.372%D12.5C7.3D11246.6h7.5C**12.5C++
CAS 14-E 5725232918.034C++16.6235.642%C*1.338%C-79.2C++7.4B2006.6h32.9C+92.4C++
Lumine Edge 5215074,7000.108C+1.3124.447%C19.132%B+1.4CN/A3367h1.2B+5B
Supernova PC 6985042002.52C--1.1049.135%C+3.968%A20C7.7C16225.2h6.7D--13.5D
Proximity Mine 4914911184.161C+2.7436.257%D-N/A62.9D*N/A1917.8h1.9C+5.2C--
L-24R Spur 4614342517.36B*15.9437.171%C1.843%C+18.5D1.1D7023.5h22.1C*59.4C**
Proton II PPA 411389557.073C-5.6622.589%C1.028%D-42.7D2.4D-1249.1h11.6D51.5C--
Proton II PPA-H 399380636.032D4.6138.66%C++N/A74.5C-3.7D2325.1h11.5C-29.7C+
Quasar VM1 3723693511.051C-0.378.877%F16.26%C--13D-N/A5528.4h16.5C-186.2D
M12 Kobalt 3793512912.103C10.6913.573%D--17.949%C+53.2D4.2C*2166.6h19.7C144.9C--
NS-7 PDW 3413343760.888C+0.5316.976%F21.557%B+16.7DN/A5920h15.9C93.9D-
Thanatos VE70 3123083640.846C+0.5732.268%D--16.558%C++18.4DN/A8016.7h5C+15.4C
C150 Dalton 4573011421.5A20.0835.222%C0.997%C*35.8C+18.6D2708.4h2.5B*7B*
Tank Mine 4322901092.661C+1.2432.132%C+N/A65.9D-32.3D--6094.4h2.2C--6.7C
VA39 Spectre 2492441152.122C++0.7029.042%D66.803%M18.3C-N/A9413.3h6.1C+21.2C
Artemis VX26 2362352760.851C--0.5718.949%F-30.213%B*14.1D--N/A4516.7h15.6D**82.3F--
E540 Halberd-H 3192161021.6B*20.1856.605%C+N/A58.4B+27.8B++3293.7h4.8B+8.5B+
E540 Halberd 296210365.833C4.4244.83%C--1.905%C28C-11.5D--2277.5h6.3C--14D
Comet VM2 2852103240.648C-0.7736.404%D-4.762%C*7.1D-2.5D--5629.5h35.8D*98.4D--
Comet VM2 2932062550.808C0.6137.156%D--N/A8.2D3.5D-5825.2h34.6D93D-
S1 3061975330.37D1.0563.093%B+N/A11D*6.1D--17717.9h10.2F-16.1D
Spiker 1801801421.268C++0.1527.77%C40.556%A**10.7D--N/A2616.8h7.3B+26.2B
MANA Anti-Personnel Turret 1681661061.566N/A0.1514.316%UN/A1660U20U5418800.1h24.7T*172.2T*
M20 Basilisk 223164642.563C-1.1534.428%D6.098%C++13D4.7D-12312.6h110.9C322.1C-
MANA Anti-Vehicle Turret 3021631800.906C0.5147.305%D**4.908%S1630B++1390U633330.1h15.8T*33.3T*
Beamer VS3 1601603110.514C0.9034.012%B**23.125%C++4.7D--N/A2133.7h15.9F-46.7C-
The Little Helper 1551531301.177C+0.2434.644%F11.111%D--22.5D-N/A586.8h5C14.3D-
Spear Anti-Vehicle Phalanx Turret 189130187.222C+5.8044.927%C+10.769%M**33.3C-15.1D3143.9h8.5C++19C++
M20 Basilisk 167128413.122C+1.7033.377%D10.156%A++16.4C--5D--1477.8h107.2C+321.3C
Lancer VS22 2891273810.333D1.0856.437%DN/A5.5D7.1D13122.9h29.1C51.5C
L105 Zephyr 150124264.769C--3.3538.75%C--N/A24.8D-5.2D1145h8.9D--23D-
Cosmos VM3 122119562.125C+0.7116.994%C26.891%A++26.4C--N/A1104.5h19.9F-117.1D-
M40 Fury 144116442.636D1.2229.825%D-1.724%C++17.3D*4.2D*1116.7h22.4D--74.9F
M12 Kobalt-H 1141101110M**108.5818.847%D--12.727%D-68.8D-2.5D--1891.6h12.3B++65.1C++
Cosmos VM3 114109561.946C+0.5318.047%C+19.266%C++24.2D1.1B*1074.5h22.1F--122.7C
VE-LR Obelisk 111109274.037B**2.6233.87%C+55.963%A**28.7C-N/A1763.8h6.4C++18.8C*
Auraxium Force-Blade 12010825,4550.004D1.419.54%D**3.704%C--0.1D-N/A01556.6h2.3C24.6D**
NS-TMC-01 "His Regards" 97968,0940.012C-1.4120.225%C-6.25%C+0.2C-N/A0552.8h2.4C+12.1C++
AP30 Shredder 16994175.529C+4.1130.711%C--1.064%D21.4D17C--3004.4h103.5D337.1D
S12 Renegade 9592771.195C0.2227.511%F-N/A20D--N/A514.6h2.9B+10.4C--
C75 Viper 12686811.062D0.3648.389%B*1.163%C21.5D10B2974h29T59.9D*
CAS30 Tank Buster 13586412.098C*0.6845.955%C+N/A2.8D--1.6D*3531.2h101.1F-219.9D--
NS-44L Showdown 84841300.646D0.7728.304%D**44.048%B++7.9D--N/A1910.6h3.8D13.3D
M20 Wyvern 14880253.2C1.7829.533%D--7.5%A10.8D--9.2D1517.4h116.4D*394.3F
Aphelion VEX-4H 12370381.842D0.4242.947%C-N/A21.9D--16.6D--2993.2h85.1D--198.1D--
M12 Kobalt 6863610.5D-9.0814.309%F20.635%B+42D--3.3D1441.5h25.2D*175.8F-
Orbital Strike Uplink 6963163U61.58900%UN/A630U60U146530.1h0.6T*0.1T*
Skyguard 10862541.148D-0.2720.837%D**N/A8.7D-6.5D--1587.1h148D710.4D**
Xiphos Anti-Personnel Phalanx Tower 5958158C+56.588.9%F-N/A64.4D1.1F2540.9h8.8B98.4C+
NSX Tanto 5857291.966B*0.5521.95%D--22.807%C--23.8C--N/A1482.4h12.2B+55.8C+
NS-10 Burster 8757371.541B+0.1217.622%F-5.263%C5.5C2.9D6210.3h93.2B**528.8C+
Saron HRB-H 9253301.767D0.3552.371%C-1.887%B+24.1D-17.7D3362.2h33.3D--63.7D--
NS-45 Pilot 5353441.205C+0.2131.695%C+18.868%D--11.5D--N/A574.6h7.3C+23C++
M202 Wyrm 8052413C+11.5843.377%FN/A37.1D*20D*2371.4h63.2D*145.8F-
Hunter QCX 5050680.735C+0.6859.666%B**54%A*7.6DN/A446.6h5C*8.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit751928,87190.3h
Spawn Beacon262,1111.7h
Anti-Vehicle MANA Turret311,3432.5h
Hellion G01170.1h
Turret AI Module1640.3h
Repair Module0670.3h
Nanite Revive Grenade05590.2h
Motion Spotter118981h
Rampart Wall51161.1h
Xiphos Anti-Personnel Tower0780.3h
Spear Anti-Vehicle Tower73872.7h
Welding Device03510.1h
Deconstruction Tool02,7510.2h
VS Triumph Flare Gun55740.7h
G30 Walker1520.2h
G40-F Ranger0530h
Shield Recharging Field422,3441.2h
Recon Detection Device221,0591.9h
Ammunition Package532,6542.4h
Medical Kit1616,7414.6h
Anti-Infantry MANA Turret216771h
Medical Applicator1,199477,73742.3h
Snowman Soldier21430.2h
L-30R Vektor0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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