Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,226)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Imperator 0legPunk[Voin] 0legPunk
NC BR 89

KDR: 3.81

Score: 14.3m

Last Seen: Dec 8th, 2019 5:41 PM
- OFFLINE - 128.5 hour(s)

Battle Rank 101 (89 total) - New Conglomerate on Miller - Outfit Member of RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 7
Level Progress (to 102): 9%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor NC6A GODSAW AF-34 Mattock GD-22S EM6 AF-34 Mattock MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:0legPunk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,842,723 MLG Score: 1473
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.553%25.182%66921120615,2653.625030.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.945%1.038B**0.638B+-1.472FHEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.535B+9.20.357C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.142%1.377%224312243632271371.59211263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%0.301C*-0.187C0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.297C*45.70.14C++68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.784%1.821%1143312241,9772594677.6332422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.328%0.169C++-0.458D-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+6.90.448B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.286%7.091%649712209732064164.7233233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%0.283C*0.633B+0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.55B+21.30.472B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.383%73.981%649212251,66854393.06618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.114%0.816B++0.448B-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+20.366C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.109%20.179%6491122622330810.721683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.695M1.069B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.78B++2.10.559B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 7
14.3m257.1%310 (18.6k)259 (15.5k)3.8119330,7288,0614.2396789 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227321924.082%19.673%47406:5110

10% Combat Medic11% Engineer56% Heavy Assault12% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2016 6:20 PMJan 14th, 2017 4:59 PMDec 13th, 2019 4:44 PM (3h) (PST)Dec 8th, 2019 1:45 PM (5d) (PST)Dec 8th, 2019 1:41 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881444440.5570.1460.1101.5660.0521473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2628,63326,629339794315,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
919.3h/38.3d 3,448 6,045 10,506 86.4k 927 3,670 2,857 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,941
Deaths:751
KDR:3.916
Accuracy:25.629% C**
HSR:32.914% B*
LA1 Anchor
C+
Kills:1,476
Deaths:370
KDR:3.989
Accuracy:25.034% C+
HSR:23.239% C
NC6A GODSAW
C+
Kills:1,412
Deaths:385
KDR:3.668
Accuracy:28.169% C+
HSR:25.567% C
GD-22S
B+
Kills:1,327
Deaths:320
KDR:4.147
Accuracy:26.559% B+
HSR:26.375% C**
EM6
C**
Kills:1,302
Deaths:281
KDR:4.633
Accuracy:23.870% C**
HSR:22.197% C
NC6 Gauss SAW
B**
Kills:1,173
Deaths:343
KDR:3.420
Accuracy:25.520% B**
HSR:23.870% C+
MGR-L1 Promise
C**
Kills:597
Deaths:199
KDR:3
Accuracy:25.068% C*
HSR:27.136% C**
NSX Naginata
C*
Kills:225
Deaths:57
KDR:3.947
Accuracy:23.158% C*
HSR:28% C+
EM1
B**
Kills:60
Deaths:10
KDR:6
Accuracy:26.943% B**
HSR:25% B+
Kills:10,513
Deaths (as Heavy Assault):2,716
Deaths (to Heavy Assaults):2,321
KDR:3.87077
Kill Difference:7,797
Playtime:511.042 hours
Usage:56%
Score:7.804m
Score/min:255
Accuracy (listed only):25.550%
HSR (listed only):26.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C*
Kills:1,196
Deaths:388
KDR:3.082
Accuracy:27.895% C*
HSR:20.652% C+
LA39 Bruiser
B**
Kills:223
Deaths:97
KDR:2.299
Accuracy:74.109% B**
HSR:20.179% B**
AF-19 Mercenary
B**
Kills:163
Deaths:81
KDR:2.012
Accuracy:28.292% B**
HSR:24.540% B+
NS-11CB
B**
Kills:136
Deaths:92
KDR:1.478
Accuracy:30.036% B**
HSR:13.971% D--
AF-4 Cyclone
C+
Kills:134
Deaths:54
KDR:2.481
Accuracy:24.657% C+
HSR:19.403% C+
MKV Suppressed
C*
Kills:113
Deaths:64
KDR:1.766
Accuracy:24.620% C
HSR:21.239% C*
NSX Tanto
C+
Kills:88
Deaths:49
KDR:1.796
Accuracy:25.205% C
HSR:25% C+
NSX Tengu
B**
Kills:80
Deaths:43
KDR:1.860
Accuracy:44.191% B**
HSR:15% D--
Kills:2,133
Deaths (as Light Assault):868
Deaths (to Light Assaults):1,443
KDR:2.45737
Kill Difference:1,265
Playtime:50.039 hours
Usage:5%
Score:0.585m
Score/min:195
Accuracy (listed only):34.875%
HSR (listed only):19.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:223
Deaths:97
KDR:2.299
Accuracy:74.109% B**
HSR:20.179% B**
AF-19 Mercenary
B**
Kills:163
Deaths:81
KDR:2.012
Accuracy:28.292% B**
HSR:24.540% B+
NS-11CB
B**
Kills:136
Deaths:92
KDR:1.478
Accuracy:30.036% B**
HSR:13.971% D--
NSX Tanto
C+
Kills:88
Deaths:49
KDR:1.796
Accuracy:25.205% C
HSR:25% C+
Kills:610
Deaths (as Engineer):319
Deaths (to Engineers):1,228
KDR:1.91223
Kill Difference:291
Playtime:102.950 hours
Usage:11%
Score:1.510m
Score/min:245
Accuracy (listed only):39.410%
HSR (listed only):20.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C*
Kills:1,196
Deaths:388
KDR:3.082
Accuracy:27.895% C*
HSR:20.652% C+
NS-44 Commissioner AE
B+
Kills:1,159
Deaths:783
KDR:1.480
Accuracy:46.267% B+
HSR:23.037% C
NC14 Bolt Driver
B++
Kills:987
Deaths:103
KDR:9.583
Accuracy:40.518% B++
HSR:73.556% C+
SAS-R
B+
Kills:681
Deaths:122
KDR:5.582
Accuracy:40.194% C*
HSR:74.596% B+
AF-4 Cyclone
C+
Kills:134
Deaths:54
KDR:2.481
Accuracy:24.657% C+
HSR:19.403% C+
NS-357 Underboss
C++
Kills:122
Deaths:109
KDR:1.119
Accuracy:38.214% C++
HSR:21.312% C+
MKV Suppressed
C*
Kills:113
Deaths:64
KDR:1.766
Accuracy:24.620% C
HSR:21.239% C*
NSX Tengu
B**
Kills:80
Deaths:43
KDR:1.860
Accuracy:44.191% B**
HSR:15% D--
NS-AM7 Archer
C++
Kills:68
Deaths:60
KDR:1.133
Accuracy:54.976% C--
HSR:19.118% C++
Kills:4,540
Deaths (as Infiltrator):1,726
Deaths (to Infiltrators):1,377
KDR:2.63036
Kill Difference:2,814
Playtime:109.274 hours
Usage:12%
Score:1.476m
Score/min:225
Accuracy (listed only):37.948%
HSR (listed only):31.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,196
Deaths:388
KDR:3.082
Accuracy:27.895% C*
HSR:20.652% C+
Carnage AR
B+
Kills:1,096
Deaths:474
KDR:2.312
Accuracy:28.112% B+
HSR:17.427% D
NS-11A
B*
Kills:384
Deaths:169
KDR:2.272
Accuracy:27.433% B+
HSR:28.646% B*
LA39 Bruiser
B**
Kills:223
Deaths:97
KDR:2.299
Accuracy:74.109% B**
HSR:20.179% B**
AF-4 Cyclone
C+
Kills:134
Deaths:54
KDR:2.481
Accuracy:24.657% C+
HSR:19.403% C+
MKV Suppressed
C*
Kills:113
Deaths:64
KDR:1.766
Accuracy:24.620% C
HSR:21.239% C*
Reaper DMR
B++
Kills:93
Deaths:26
KDR:3.577
Accuracy:27.134% C++
HSR:30.108% B++
NSX Tengu
B**
Kills:80
Deaths:43
KDR:1.860
Accuracy:44.191% B**
HSR:15% D--
Kills:3,319
Deaths (as Combat Medic):1,315
Deaths (to Combat Medics):846
KDR:2.52395
Kill Difference:2,004
Playtime:92.643 hours
Usage:10%
Score:1.612m
Score/min:290
Accuracy (listed only):34.769%
HSR (listed only):21.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,340
Deaths:249
KDR:5.382
Accuracy:36.776% C*
HSR:15.075% C
AF-34 Mattock
C+
Kills:1,214
Deaths:211
KDR:5.754
Accuracy:37.386% C+
HSR:15.239% D
NCM1 Scattercannon
B*
Kills:528
Deaths:123
KDR:4.293
Accuracy:47.228% B*
HSR:16.099% C++
NCM1 Scattercannon
B+
Kills:324
Deaths:54
KDR:6
Accuracy:44.348% B+
HSR:13.272% D
NCM2 Falcon
B**
Kills:54
Deaths:28
KDR:1.929
Accuracy:50.718% B**
HSR:1.852% D*
Kills:3,460
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):327
KDR:10.40602
Kill Difference:3,127.500
Playtime:49.662 hours
Usage:5%
Score:1.276m
Score/min:428
Accuracy (listed only):43.291%
HSR (listed only):12.307%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:226
V. Kills:22 N/A
Deaths:35
KDR:6.457
Accuracy:62.166% B*
KPH:21.600 D-
VKPH:2.100 D-
M20 Mustang
D
Kills:74
V. Kills:65 112%
Deaths:35
KDR:2.114
Accuracy:37.776% A
KPH:6.600 D
VKPH:5.800 D
Vortek Rotary
C*
Kills:71
V. Kills:37 187%
Deaths:
KDR:
Accuracy:32.197% C*
KPH:5.100 D
VKPH:2.700 D--
Breaker Rocket Pods
B**
Kills:63
V. Kills:9 N/A
Deaths:2
KDR:31.500
Accuracy:54.546% B++
KPH:174.600 B**
VKPH:24.900 B*
Kills:434 (371 + 0)
Deaths:72
KDR:6.028
VKDR:1.847
Vehicle Kills:133
Kill Difference:362
Playtime:35.794 hours
Usage:4%
Score:0.461m
Score/min:214
Piloting Accuracy:32.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:95
V. Kills:8 N/A
Deaths:3
KDR:31.667
Accuracy:51.367% B**
KPH:58.900 C**
VKPH:5 D
Kills:95 (0 + 95)
Deaths:3
KDR:31.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:92
Playtime:1.613 hours
Usage:0%
Score:0.016m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:51.367%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,039
V. Kills:177 N/A
Deaths:57
KDR:18.228
Accuracy:39.702% C++
KPH:48.200 B**
VKPH:8.200 C+
L100 Python HEAT
B++
Kills:665
V. Kills:177 374%
Deaths:29
KDR:22.931
Accuracy:51.389% C+
KPH:42.100 B++
VKPH:11.200 C+
Kills:1,704 (1,704 + 0)
Deaths:86
KDR:19.814
VKDR:4.116
Vehicle Kills:354
Kill Difference:1,618
Playtime:37.374 hours
Usage:4%
Score:0.373m
Score/min:166
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:273
V. Kills:91 297%
Deaths:20
KDR:13.650
Accuracy:51.066% B+
KPH:31.300 B*
VKPH:10.400 C**
Enforcer ML85
C+
Kills:164
V. Kills:147 111%
Deaths:6
KDR:27.333
Accuracy:47.585% B++
KPH:17.800 D
VKPH:16 C+
E540 Halberd
C
Kills:63
V. Kills:30 203%
Deaths:6
KDR:10.500
Accuracy:42.184% C
KPH:25.300 C
VKPH:12 C--
Kills:500 (273 + 227)
Deaths:32
KDR:15.625
VKDR:8.375
Vehicle Kills:268
Kill Difference:468
Playtime:20.427 hours
Usage:2%
Score:0.217m
Score/min:177
Driving Accuracy:51.066%
Gunner Accuracy:42.184%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:427
V. Kills:43 N/A
Deaths:20
KDR:21.350
Accuracy:49.142% C
KPH:91.600 C
VKPH:9.200 C*
M96 Mjolnir-H
C++
Kills:93
V. Kills:93 99%
Deaths:19
KDR:4.895
Accuracy:52.574% B+
KPH:32.200 D
VKPH:32.200 C++
M20 Basilisk-H
B*
Kills:53
V. Kills:24 212%
Deaths:3
KDR:17.667
Accuracy:45.956% C++
KPH:55.400 C+
VKPH:25.100 B*
E540 Halberd-H
B+
Kills:52
V. Kills:19 260%
Deaths:4
KDR:13
Accuracy:56.576% C+
KPH:53.200 B+
VKPH:19.400 C+
Kills:625 (0 + 625)
Deaths:46
KDR:13.587
VKDR:3.891
Vehicle Kills:179
Kill Difference:579
Playtime:9.488 hours
Usage:1%
Score:0.147m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:56.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:95
V. Kills:14 N/A
Deaths:5
KDR:19
Accuracy:42.417% B*
KPH:37.200 C
VKPH:5.500 D
M20 Basilisk
B*
Kills:93
V. Kills:51 179%
Deaths:8
KDR:11.625
Accuracy:49.326% A
KPH:19.200 C+
VKPH:10.500 B*
M12 Kobalt
C+
Kills:78
V. Kills:6 N/A
Deaths:2
KDR:39
Accuracy:13.081% D--
KPH:33.100 D-
VKPH:2.500 C+
Kills:266 (0 + 266)
Deaths:15
KDR:17.733
VKDR:4.733
Vehicle Kills:71
Kill Difference:251
Playtime:9.765 hours
Usage:1%
Score:0.100m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:13.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,9622,9417513.916B**0.1025.629%C**32.914%B*34.4CN/A8285.4h10.5B++40.9B+
LA1 Anchor 1,4891,4763703.989B++0.1825.034%C+23.239%C33C--N/A12744.7h8.6B*34.5B+
NC6A GODSAW 1,4301,4123853.668B++0.1428.169%C+25.567%C37.8DN/A9537.4h9C++32.1C*
AF-34 Mattock 1,3531,3402495.382B++1.5736.776%C*15.075%C42.4C++N/A13131.6h5.7B+15.6B+
GD-22S 1,3381,3273204.147A++0.3426.559%B+26.375%C**36.7C+N/A8936.2h9.2B*34.5B++
EM6 1,3121,3022814.633A++0.8223.87%C**22.197%C41.5C+N/A12331.4h8.8B*36.7B+
AF-34 Mattock 1,2321,2142115.754B**1.9437.386%C+15.239%D42.4C*N/A11928.6h5.8B++15.5B+
MGR-S1 Gladius 1,2191,1963883.082A0.7327.895%C*20.652%C+26.6CN/A6844.9h8.5B+30.5B+
NC6 Gauss SAW 1,1821,1733433.42A++0.3925.52%B**23.87%C+40.4B+N/A10829h7.9B++30.8B++
NS-44 Commissioner AE 1,1721,1597831.48C*2.3346.267%B+23.037%C26.3DN/A7044h3.2B6.9B+
Carnage AR 1,1071,0964742.312B*1.5028.112%B+17.427%D27.1CN/A6840.4h11.7B++41.6B++
C75 Viper 1,2161,0395718.228M*14.4239.702%C++1.732%B+48.1B**8.2C+17621.6h8.9B*22.5B*
NC14 Bolt Driver 9919871039.583M*5.7740.518%B++73.556%C+37.2B*N/A10426.5h2B*4.9B*
Shrike 1,2219223242.846M**0.9765.032%B**3.362%B40.8A13.2C++24522.6h4.7B**7.2B**
NS Decimator 1,2428822553.459M0.3562.729%C*1.814%C42.2B17.2C++22320.9h3.8B+6.1B++
Frag Grenade 8658611861N/A857.1952.294%B*N/A538.1C**2.5D--16041.6h3.4B+6.6B+
SAS-R 6866811225.582B**1.7740.194%C*74.596%B+38.3C+N/A10117.8h2.1B+5.1B+
L100 Python HEAT 8426652922.931M19.1251.389%C+1.353%D42.1B++11.2C+15315.8h4.6B+8.9B++
MGR-L1 Promise 6115971993A0.8125.068%C*27.136%C**27.1DN/A6422h12.4B+49.6B+
NCM1 Scattercannon 5355281234.293B**0.4847.228%B*16.099%C++34.3B*N/A10815.4h6.5B++13.8B++
NC05 Jackhammer AE 5085051692.988B**0.8247.683%C+16.436%C+39.5DN/A9812.8h3.9B++8.2B+
C85 Canister-H 4704272021.35B++17.5449.142%C9.836%C90.9C9.1C*2184.7h4.8B*9.8B++
NS-11A 3883841692.272B*1.5427.433%B+28.646%B*30.5C+N/A8712.6h12.2B+44.6B+
NCM1 Scattercannon 330324546B**2.1944.348%B+13.272%D39C++N/A1078.3h5.8C**13.1B+
C-4 3582981222.443B++1.3729.705%B+N/A93.1C*18.8D6963.2h1.8C--5.9C++
The Slasher 3212833,7760.075B+3.7428.823%C-9.894%C+0.9C-N/A2304.9h2.3C+8C+
Titan-150 HEAT 3642732013.65A+9.8451.066%B+3.297%C**31.4B*10.5C**1838.7h4.8C**9.4B+
NC15 Phoenix 4572521025.2U21.3944.726%D*N/A16.8C++13.7C**17415h8.4B++18.8C*
M30 Mustang AH 248226356.457C++2.6562.166%B*1.327%C++21.7D-2.1D-16410.4h8.2C*13.2B
NSX Naginata 227225573.947M0.1423.158%C*28%C+40.2C+N/A985.6h9.9B+42.8B+
LA39 Bruiser 224223972.299B**1.5174.109%B**20.179%B**44.6C++N/A1285h2.1B++2.9B++
Enforcer ML85 311164627.333S23.5247.585%B++1.22%D17.8D16C+1679.2h16.9D--35.6C+
AF-19 Mercenary 165163812.012A+1.8028.292%B**24.54%B+22.3C++N/A1637.3h10.1B*35.7B++
NS-TMC-01 "His Regards" 1821493,2450.046B++3.7736.49%B*N/A0.4CN/A1334.5h2.6C+7.2B+
NS-11CB 139136921.478B+2.3330.036%B**13.971%D--9.1DN/A3114.9h13.6B+45.4B+
AF-4 Cyclone 137134542.481B*1.3324.657%C+19.403%C+29.1CN/A1134.6h9.5B+38.6B
Hawk GD-68 193133373.595S0.2265.087%B6.015%A*23.3B+10.5C++1875.7h5.9B**9B**
M60-A Bulldog 154132266A+62.1965.23%A*1.515%D57.4B*9.6A2752.3h7.1C10.9B+
NS-357 Underboss 1221221091.119C++2.6938.214%C++21.312%C+35.9CN/A1233.4h3.9B10.2B+
MKV Suppressed 115113641.766B*2.0524.62%C21.239%C*21.7C--N/A765.2h13.2B53.5C*
M40 Fury 10995519A*15.1942.417%B*1.053%D36.5C5.4D-1462.6h12.5C**29.4B+
L105 Zephyr 10395331.667A++27.8651.367%B**N/A59.4C**5D1671.6h5.5B+10.8B++
M96 Mjolnir-H 18693194.895C*1.0852.574%B+N/A32.1D32.1C++3182.9h47.3C-90C+
M20 Basilisk 14493811.625S7.8149.326%A7.527%B++19C+10.4B*2114.9h102.7C+208.2B+
Reaper DMR 9493263.577B++0.2327.134%C++30.108%B++34.4C+N/A1362.7h8B*29.6B+
NSX Tanto 8888491.796B++2.0225.205%C25%C+23.8CN/A993.7h11.2B+44.4B+
NSX Tengu 8180431.86B++1.9544.191%B**15%D--14.5DN/A755.5h13.1C*29.6B+
M12 Kobalt 8478239A**35.1913.081%D--14.103%D--32.5D-2.5C+1132.4h21.8C+166.3C
Tank Mine 10476126.333A++2.52137.688%SN/A190A++70C**18820.4h3.6F**2.6A*
M20 Mustang 13974352.114C+1.7037.776%A1.351%C6.7D5.9D15711.1h188.3D-498.5C
Bouncing Betty 7272710.286A*6.4743.085%C+N/A90DN/A3460.8h2.3D--5.2C
Vortek Rotary 10871171U67.1932.197%C*2.817%B+5.1D2.7D--28313.8h78.2C++243C*
NS-AM7 Archer 8168601.133A+2.6854.976%C--19.118%C++5.2C-1D--2613h11.9B++21.7B++
Breaker Rocket Pods 7263231.5M+27.6954.546%B++1.587%B**157.5B*22.5B+7890.4h12.9B+23.6B+
E540 Halberd 9363610.5B6.6942.184%C3.175%C++25.2C12C--1952.5h5.4C**12.8C*
EM1 6260106S2.1926.943%B**25%B+50B+1.7M++2571.2h12.3B+45.5B+
Spear Anti-Vehicle Phalanx Turret 8656228M**24.1949.042%B+N/A56B**30B*5531h7.8C**15.8B+
NCM2 Falcon 6754281.929B*1.8850.718%B**1.852%D*15C++3.6C933.6h10.5C**20.6B+
M20 Basilisk-H 7753317.667A+13.8645.956%C++7.547%B+53C+24B++3161h58.1B126.5B+
E540 Halberd-H 7152413B+9.1956.576%C+N/A52B+19C2231h4.4B*7.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22620.1h
AE Nano-Armor Kit38143,0007.1h
AE Medical Applicator129111,7189.2h
Nanite Revive Grenade05390.2h
Medical Kit5574,6646.3h
Motion Spotter62,0921.3h
Deconstruction Tool21,1030.1h
Recon Detection Device11560.2h
Ammunition Package11,6160.6h
Medical Applicator1023,1791.3h
Nano-Armor Kit011,3540.6h
Anti-Infantry MANA Turret52980.3h
Soldier Soaker01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.83s on queries, 1.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.