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Overseer Veteran 0neiric[x00x] 0neiric
NC BR 67

KDR: 3.97

Score: 4.4m

Last Seen: Jun 2nd, 2019 10:58 PM
- OFFLINE - 532.8 hour(s)

Battle Rank 67 - New Conglomerate on Emerald - Outfit Member of Recursion[x00x] Recursion
NC outfit on Emerald

Members: 29
Level Progress (to 68): 95%
Level 100 Progress: 23% 383h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R AF-4 Cyclone NS-44 Commissioner NC6 Gauss SAW AF-19 Mercenary E540 Halberd NS-30 Vandal LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,958,062 MLG Score: 5562
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 11.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.335%34.001%11331012005,6443.97465-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.768%2.376A*2.018A*-1.37D**HEAD ++ (~17.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.716B++7.10.505B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.421%1.613%2722112096204016215.122380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.41A-0.7D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.94B*3.70.907B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.824%80.256%2722112091,71797717.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.591A+0.858B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.434B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
NC outfit on Emerald

Members: 29
4.4m349.9%630 (37.8k)480 (28.8k)3.967748,3642,1084.2120567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121087428.854%40.005%115404:202

12% Engineer21% Heavy Assault56% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2015 1:47 AMNov 20th, 2016 11:31 PMJun 23rd, 2019 8:21 PM (1d) (PST)Jun 2nd, 2019 7:57 PM (22d) (PST)Jun 2nd, 2019 6:58 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7221575650.9180.2310.3673.3220.0315562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3329,39433,938551422199228,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
151.9h/6.3d 515 3,346 2,747 30.3k 148 749 284 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:698
Deaths:170
KDR:4.106
Accuracy:30.328% A++
HSR:28.224% B*
LA1 Anchor
B**
Kills:440
Deaths:114
KDR:3.860
Accuracy:29.751% B*
HSR:33.636% B**
NS-15M1
A+
Kills:305
Deaths:72
KDR:4.236
Accuracy:30.631% A+
HSR:32.131% A
GD-22S
M**
Kills:199
Deaths:45
KDR:4.422
Accuracy:29.287% A
HSR:47.739% M**
Kills:1,642
Deaths (as Heavy Assault):401
Deaths (to Heavy Assaults):734
KDR:4.09476
Kill Difference:1,241
Playtime:31.655 hours
Usage:21%
Score:1.089m
Score/min:573
Accuracy (listed only):29.999%
HSR (listed only):35.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,247
Deaths:296
KDR:4.213
Accuracy:32.555% A+
HSR:29.912% A++
AF-19 Mercenary
A*
Kills:670
Deaths:174
KDR:3.851
Accuracy:32.747% A*
HSR:33.433% A*
NS-7 PDW
A*
Kills:60
Deaths:19
KDR:3.158
Accuracy:36.577% A*
HSR:18.333% C++
Kills:1,977
Deaths (as Light Assault):489
Deaths (to Light Assaults):435
KDR:4.04294
Kill Difference:1,488
Playtime:12.767 hours
Usage:8%
Score:0.328m
Score/min:428
Accuracy (listed only):33.960%
HSR (listed only):27.226%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,717
Deaths:189
KDR:9.085
Accuracy:45.824% B**
HSR:80.256% A
AF-4 Cyclone
A++
Kills:1,247
Deaths:296
KDR:4.213
Accuracy:32.555% A+
HSR:29.912% A++
NS-44 Commissioner
A*
Kills:1,017
Deaths:488
KDR:2.084
Accuracy:53.043% A*
HSR:35.693% A++
NS-30 Vandal
A**
Kills:598
Deaths:100
KDR:5.980
Accuracy:43.411% A++
HSR:46.823% A**
AF-18 Stalker
A++
Kills:410
Deaths:94
KDR:4.362
Accuracy:34.138% A
HSR:31.707% A++
NS-7 PDW
A*
Kills:60
Deaths:19
KDR:3.158
Accuracy:36.577% A*
HSR:18.333% C++
Kills:5,049
Deaths (as Infiltrator):1,186
Deaths (to Infiltrators):293
KDR:4.25717
Kill Difference:3,863
Playtime:85.654 hours
Usage:56%
Score:2.490m
Score/min:484
Accuracy (listed only):40.925%
HSR (listed only):40.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,247
Deaths:296
KDR:4.213
Accuracy:32.555% A+
HSR:29.912% A++
NS-7 PDW
A*
Kills:60
Deaths:19
KDR:3.158
Accuracy:36.577% A*
HSR:18.333% C++
Kills:1,307
Deaths (as Combat Medic):315
Deaths (to Combat Medics):201
KDR:4.14921
Kill Difference:992
Playtime:0.769 hours
Usage:1%
Score:0.013m
Score/min:291
Accuracy (listed only):34.566%
HSR (listed only):24.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:670
Deaths:174
KDR:3.851
Accuracy:32.747% A*
HSR:33.433% A*
Kills:670
Deaths (as Engineer):174
Deaths (to Engineers):307
KDR:3.85057
Kill Difference:496
Playtime:18.665 hours
Usage:12%
Score:0.435m
Score/min:388
Accuracy (listed only):32.747%
HSR (listed only):33.433%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:620
V. Kills:151 408%
Deaths:16
KDR:38.750
Accuracy:51.421% B*
KPH:57.500 M
VKPH:14 C+
Kills:620 (0 + 620)
Deaths:16
KDR:38.750
VKDR:9.438
Vehicle Kills:151
Kill Difference:604
Playtime:10.777 hours
Usage:7%
Score:0.125m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:51.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,7241,7171899.085A*5.1245.824%B**80.256%A65.3AN/A21426.3h1.8B**3.9B*
AF-4 Cyclone 1,2481,2472964.213A*0.2532.555%A+29.912%A++84.8A*N/A29714.7h8B**24.7B*
NS-44 Commissioner 1,0171,0174882.084B**1.8853.043%A*35.693%A++74.8A+N/A25813.6h2.8B**5.2B**
NC6 Gauss SAW 7026981704.106M0.1430.328%A++28.224%B*73.5A*N/A3269.5h7.1B**23.4B*
AF-19 Mercenary 6756701743.851S0.1232.747%A*33.433%A*65.7M++N/A24610.2h8.7B**26.6B**
E540 Halberd 7716201638.75M**34.7851.421%B*1.613%D-57.4M14C+19310.8h3.7A+7.2A+
NS-30 Vandal 6005981005.98A**2.0143.411%A++46.823%A**84.2A*N/A1857.1h4.4B**10.2B**
LA1 Anchor 4464401143.86B+0.1129.751%B*33.636%B**67.7B++N/A3426.5h9.1B+30.5B++
AF-18 Stalker 411410944.362M0.3934.138%A31.707%A++70.7A++N/A2715.8h10.2B*29.9B*
NS-15M1 307305724.236A*0.2730.631%A+32.131%A64.9B*N/A2424.7h10.2B*33.2B*
GD-22S 199199454.422A++0.4529.287%A47.739%M**73.7A+N/A3292.7h8.3B**28.3B*
NS Decimator 13276332.303A+1.6667.1%B*1.316%D31.7C+23.3B*4952.4h6.8D*10.1D
NS-7 PDW 6160193.158M0.8136.577%A*18.333%C++54.5A+N/A3331.1h10.4B**28.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.1h
Nano-Armor Kit1428,5982.2h
Medical Kit2271,54418.1h
Medical Applicator03030h
NS Patriot Flare Gun0640.1h
Motion Spotter13,5861.2h
Ammunition Package2540h
Nano-Repair Grenade0690h
Recon Detection Device01,4891.9h

Check the help document for the dictionary if you want to learn more about words used here.


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