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Castellan 0oze[WWYS] 0oze
VS BR 64

KDR: 1.18

Score: 45.6m

Last Seen: Nov 22nd, 2018 10:06 PM
- OFFLINE - 1455.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt
Level Progress (to 65): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine NS-7 PDW Tank Mine Sirius SX12 VX6-7 Thanatos VE70 Parallax VX3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 392TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.644%20.956%4332399924,5900.8831350.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.187%-0.084C+0.041C+-1.698F-HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.097C+13.90.024C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.251%1.548%63610161,42124829220.572292154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%-0.94D---0.685D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-1.021D*24.4-0.947D--53.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.876%5.429%1841210103,831181115422.11424248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%-1.047D*0.267C*0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.8-0.653D48.7-0.235C147.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.183%56.357%184210203,3432926431.14251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.306%-0.728D--0.707D-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.244C3.7-0.166C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.047%12.803%184310193,8431960891.96071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.275%0.135C++-0.344C-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.263C*4.20.137C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.6m297%243 (14.6k)219 (13.1k)1.1831159,99250,7071.3958664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022186214.613%15.532%22704:0722

50% Engineer8% Heavy Assault32% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 11:00 AMMay 9th, 2017 7:05 PMNov 23rd, 2018 12:14 AM (92d) (PST)Nov 22nd, 2018 11:16 PM (92d) (PST)Nov 22nd, 2018 6:06 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711633080.2880.2430.0451.0080.052166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2459,76518,4801715361313,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3474.1h/144.8d 10,788 9,318 25,164 210.2k 7,530 10,147 10,784 98.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:2,056
Deaths:1,895
KDR:1.085
Accuracy:17.264% D
HSR:17.558% D--
Lasher X2
B+
Kills:1,467
Deaths:1,243
KDR:1.180
Accuracy:24.521% C+
HSR:4.703% B+
Ursa
C**
Kills:367
Deaths:381
KDR:0.963
Accuracy:15.510% D*
HSR:25.613% C**
Kills:3,890
Deaths (as Heavy Assault):3,519
Deaths (to Heavy Assaults):13,522
KDR:1.10543
Kill Difference:371
Playtime:282.938 hours
Usage:8%
Score:3.683m
Score/min:217
Accuracy (listed only):19.098%
HSR (listed only):15.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Pulsar C
C
Kills:1,716
Deaths:1,717
KDR:0.999
Accuracy:18.627% D--
HSR:21.504% C
Phobos VX86
C
Kills:1,562
Deaths:1,718
KDR:0.909
Accuracy:53.788% C
HSR:12.228% D
Eidolon VE33
C+
Kills:1,164
Deaths:1,274
KDR:0.914
Accuracy:20.412% D*
HSR:25.516% C+
Solstice VE3
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:18.689% D
HSR:17.688% C
Revenant
C*
Kills:903
Deaths:558
KDR:1.618
Accuracy:25.604% D*
HSR:31.451% C*
Solstice Burst
B+
Kills:630
Deaths:759
KDR:0.830
Accuracy:21.549% D--
HSR:27.778% B+
Deimos VA29
C+
Kills:78
Deaths:83
KDR:0.940
Accuracy:60.061% C+
HSR:14.103% C
Kills:11,681
Deaths (as Engineer):13,566
Deaths (to Engineers):10,761
KDR:0.86105
Kill Difference:1,885
Playtime:1,751.430 hours
Usage:50%
Score:23.094m
Score/min:220
Accuracy (listed only):30.738%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C*
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Pulsar C
C
Kills:1,716
Deaths:1,717
KDR:0.999
Accuracy:18.627% D--
HSR:21.504% C
Phobos VX86
C
Kills:1,562
Deaths:1,718
KDR:0.909
Accuracy:53.788% C
HSR:12.228% D
Solstice VE3
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:18.689% D
HSR:17.688% C
Solstice Burst
B+
Kills:630
Deaths:759
KDR:0.830
Accuracy:21.549% D--
HSR:27.778% B+
Eridani SX5
B*
Kills:434
Deaths:374
KDR:1.160
Accuracy:26.601% C++
HSR:25.807% B*
Deimos VA29
C+
Kills:78
Deaths:83
KDR:0.940
Accuracy:60.061% C+
HSR:14.103% C
Kills:15,227
Deaths (as Light Assault):18,242
Deaths (to Light Assaults):8,493
KDR:0.83472
Kill Difference:3,015
Playtime:153.708 hours
Usage:4%
Score:2.532m
Score/min:275
Accuracy (listed only):29.775%
HSR (listed only):17.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C*
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Parallax VX3
C
Kills:2,114
Deaths:721
KDR:2.932
Accuracy:36.025% C-
HSR:75.544% C
VA39 Spectre
D-
Kills:1,229
Deaths:1,016
KDR:1.210
Accuracy:26.675% D-
HSR:23.352% D*
Nyx VX31
C
Kills:1,179
Deaths:716
KDR:1.647
Accuracy:27.583% D*
HSR:27.227% C
NS-30 Vandal
D-
Kills:1,175
Deaths:1,008
KDR:1.166
Accuracy:23.366% D**
HSR:19.319% D-
NS-44 Commissioner
C**
Kills:1,159
Deaths:1,475
KDR:0.786
Accuracy:35.795% C+
HSR:23.986% C**
Artemis VX26
B+
Kills:1,153
Deaths:937
KDR:1.231
Accuracy:23.379% D-
HSR:27.147% B+
NS-45 Pilot
B
Kills:988
Deaths:1,151
KDR:0.858
Accuracy:33.260% C**
HSR:28.340% B
Beamer VS3-FB
C+
Kills:489
Deaths:621
KDR:0.787
Accuracy:31.669% C+
HSR:24.540% C+
Cerberus
C+
Kills:462
Deaths:558
KDR:0.828
Accuracy:31.427% C+
HSR:22.294% C+
Eridani SX5
B*
Kills:434
Deaths:374
KDR:1.160
Accuracy:26.601% C++
HSR:25.807% B*
NSX Tomoe
C
Kills:350
Deaths:324
KDR:1.080
Accuracy:21.787% D**
HSR:34% C
Beamer VS3
B++
Kills:285
Deaths:466
KDR:0.612
Accuracy:31.737% B++
HSR:21.053% C+
Soldier Soaker
B+
Kills:212
Deaths:156
KDR:1.359
Accuracy:35.334% C++
HSR:18.868% B+
Ectoblaster
C*
Kills:104
Deaths:125
KDR:0.832
Accuracy:35.560% C-
HSR:9.615% C*
NS-AM7 Archer
B*
Kills:81
Deaths:140
KDR:0.579
Accuracy:53.231% D
HSR:24.691% B*
Kills:16,593
Deaths (as Infiltrator):15,922
Deaths (to Infiltrators):8,669
KDR:1.04214
Kill Difference:671
Playtime:1,113.748 hours
Usage:32%
Score:13.148m
Score/min:197
Accuracy (listed only):30.232%
HSR (listed only):25.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C*
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Phobos VX86
C
Kills:1,562
Deaths:1,718
KDR:0.909
Accuracy:53.788% C
HSR:12.228% D
NS-11P
C++
Kills:1,192
Deaths:1,500
KDR:0.795
Accuracy:18.648% D-
HSR:19.463% C++
Eridani SX5
B*
Kills:434
Deaths:374
KDR:1.160
Accuracy:26.601% C++
HSR:25.807% B*
Pulsar VS1
B*
Kills:203
Deaths:178
KDR:1.140
Accuracy:22.507% C
HSR:26.108% B*
Deimos VA29
C+
Kills:78
Deaths:83
KDR:0.940
Accuracy:60.061% C+
HSR:14.103% C
Kills:10,851
Deaths (as Combat Medic):12,530
Deaths (to Combat Medics):5,571
KDR:0.866
Kill Difference:1,679
Playtime:116.676 hours
Usage:3%
Score:2.220m
Score/min:317
Accuracy (listed only):32.700%
HSR (listed only):17.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:420
Deaths:223
KDR:1.883
Accuracy:12.137% D
HSR:18.810% C++
Comet VM2
A
Kills:387
Deaths:307
KDR:1.261
Accuracy:36.331% D
HSR:6.718% A
Blueshift VM5
B
Kills:291
Deaths:139
KDR:2.094
Accuracy:12.215% D**
HSR:23.024% B
Nebula VM20
B+
Kills:192
Deaths:105
KDR:1.829
Accuracy:10.024% F
HSR:23.438% B+
Comet VM2
D-
Kills:97
Deaths:80
KDR:1.213
Accuracy:37.149% D-
HSR:1.031% D**
Kills:1,387
Deaths (as MAX Suit):427
Deaths (to MAX Suits):2,214
KDR:3.24824
Kill Difference:960
Playtime:49.062 hours
Usage:1%
Score:0.929m
Score/min:316
Accuracy (listed only):21.571%
HSR (listed only):14.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:551
V. Kills:420 131%
Deaths:116
KDR:4.750
Accuracy:51.963% C--
KPH:23.400 C-
VKPH:17.900 C+
C75 Viper
B++
Kills:340
V. Kills:164 206%
Deaths:82
KDR:4.146
Accuracy:38.090% C+
KPH:21.600 C
VKPH:10.400 B++
Skyguard
C++
Kills:122
V. Kills:95 127%
Deaths:40
KDR:3.050
Accuracy:25.643% D
KPH:13 C+
VKPH:10.100 C++
L100 Python HESH
A**
Kills:52
V. Kills:16 306%
Deaths:3
KDR:17.333
Accuracy:50.443% C*
KPH:53.500 C++
VKPH:16.500 A**
Kills:1,065 (1,065 + 0)
Deaths:241
KDR:4.419
VKDR:2.884
Vehicle Kills:695
Kill Difference:824
Playtime:49.596 hours
Usage:1%
Score:0.666m
Score/min:224
Driving Accuracy:50.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:309
V. Kills:189 163%
Deaths:80
KDR:3.863
Accuracy:34.178% D--
KPH:17.700 D
VKPH:10.800 D
Supernova FPC
C
Kills:222
V. Kills:166 133%
Deaths:61
KDR:3.639
Accuracy:42.828% D*
KPH:18.200 D
VKPH:13.600 C
Supernova PC
D-
Kills:134
V. Kills:56 235%
Deaths:28
KDR:4.786
Accuracy:37.237% D*
KPH:12.600 D-
VKPH:5.300 D-
E540 Halberd
C
Kills:134
V. Kills:99 134%
Deaths:32
KDR:4.188
Accuracy:37.924% D*
KPH:19.900 D--
VKPH:14.700 C
Proton II PPA
C
Kills:123
V. Kills:12 N/A
Deaths:19
KDR:6.474
Accuracy:15.631% D*
KPH:32.700 D-
VKPH:3.200 C
M20 Basilisk
C--
Kills:105
V. Kills:52 198%
Deaths:49
KDR:2.143
Accuracy:25.469% D
KPH:10.400 D-
VKPH:5.200 C--
Kills:1,027 (356 + 671)
Deaths:269
KDR:3.818
VKDR:2.134
Vehicle Kills:574
Kill Difference:758
Playtime:60.815 hours
Usage:2%
Score:0.832m
Score/min:228
Driving Accuracy:37.237%
Gunner Accuracy:25.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:522
V. Kills:301 173%
Deaths:40
KDR:13.050
Accuracy:60.502% B
KPH:41.100 C+
VKPH:23.700 C*
Proton II PPA-H
C--
Kills:306
V. Kills:26 N/A
Deaths:32
KDR:9.563
Accuracy:24.290% D**
KPH:54.700 D
VKPH:4.600 C--
Saron HRB-H
C*
Kills:69
V. Kills:31 216%
Deaths:12
KDR:5.750
Accuracy:56.198% C++
KPH:41.100 C*
VKPH:18.400 D
Kills:897 (0 + 897)
Deaths:84
KDR:10.679
VKDR:4.262
Vehicle Kills:358
Kill Difference:813
Playtime:19.968 hours
Usage:1%
Score:0.293m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:56.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:664
V. Kills:303 218%
Deaths:129
KDR:5.147
Accuracy:31.205% D-
KPH:18.900 C+
VKPH:8.600 C*
M60-G Bulldog
B
Kills:507
V. Kills:44 N/A
Deaths:52
KDR:9.750
Accuracy:23.399% D*
KPH:34.200 B
VKPH:3 D-
M12 Kobalt
B++
Kills:357
V. Kills:29 N/A
Deaths:28
KDR:12.750
Accuracy:14.143% D
KPH:61.100 C
VKPH:5 B++
M40 Fury
C++
Kills:307
V. Kills:61 N/A
Deaths:35
KDR:8.771
Accuracy:26.597% D--
KPH:45.900 C++
VKPH:9.100 C+
M20 Basilisk
C-
Kills:271
V. Kills:118 228%
Deaths:64
KDR:4.234
Accuracy:30.029% D--
KPH:16.100 C-
VKPH:7 C--
G30 Walker
D
Kills:190
V. Kills:148 128%
Deaths:38
KDR:5
Accuracy:20.619% D*
KPH:8.800 D-
VKPH:6.800 D
M12 Kobalt
C++
Kills:170
V. Kills:12 N/A
Deaths:20
KDR:8.500
Accuracy:13.283% D--
KPH:51.500 C
VKPH:3.600 C++
Kills:2,466 (0 + 2,466)
Deaths:366
KDR:6.738
VKDR:1.954
Vehicle Kills:715
Kill Difference:2,100
Playtime:104.249 hours
Usage:3%
Score:0.842m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:13.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:232
V. Kills:128 180%
Deaths:211
KDR:1.100
Accuracy:62.401% B**
KPH:19 C
VKPH:10.500 B*
M20 Basilisk-F
C
Kills:92
V. Kills:102 89%
Deaths:303
KDR:0.304
Accuracy:48.762% C+
KPH:3.200 C
VKPH:3.500 C
V30-F Starfall
C
Kills:59
V. Kills:44 131%
Deaths:64
KDR:0.922
Accuracy:60.664% C
KPH:19.300 D
VKPH:14.400 C
Kills:383 (383 + 0)
Deaths:578
KDR:0.663
VKDR:0.474
Vehicle Kills:274
Kill Difference:195
Playtime:44.391 hours
Usage:1%
Score:0.166m
Score/min:62
Driving Accuracy:60.664%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1483,1468873.547C+2.3643.783%C*N/A103.1CN/A26730.5h1.8B4.2B+
NS-7 PDW 2,7982,7432,8690.956C++0.2322.097%C-18.775%C*19.8CN/A56138.7h14.7C*66.6C++
Tank Mine 4,4402,5128163.078C**1.8921.626%D-N/A101.7C+78.1B+111124.7h1.5B++6.8C+
Sirius SX12 2,4682,4363,2650.746C0.4418.418%D*13.957%D12.5DN/A37194.7h16.8C91.4C--
VX6-7 2,3652,2663,7220.609C-0.5718.44%D*12.136%D**7.8D--N/A22290.3h21.4F115.9F
Thanatos VE70 2,2562,2032,5430.866C+0.3239.478%C+13.164%D23.6C+N/A7093.5h5.1C+12.8C*
Parallax VX3 2,1322,1147212.932C+1.7536.025%C-75.544%C16.1DN/A46131.2h2.6C-7.3C
Orion VS54 2,0812,0561,8951.085C+0.1017.264%D17.558%D--19.7C--N/A77104.5h13.3C++77.3C+
Pulsar C 1,7411,7161,7170.999C+0.1818.627%D--21.504%C22.1CN/A7477.5h12.3C++66.2C
Phobos VX86 1,5921,5621,7180.909C0.2753.788%C12.228%D27.2DN/A8057.4h3D5.7C
Lasher X2 1,4861,4671,2431.18B+0.0024.521%C+4.703%B+38BN/A11638.6h17.5B+71.4B+
MANA Anti-Vehicle Turret 3,0681,2609861.278D0.0949.79%D--3.016%C+12600M++18080S51843100.1h13.1C++26.2C
VA39 Spectre 1,2541,2291,0161.21C+0.0326.675%D-23.352%D*19.8C+N/A5462.1h5.6B20.8C+
NS-11P 1,2311,1921,5000.795C0.3918.648%D-19.463%C++19.6C-N/A6460.9h16.3D87.2D
Nyx VX31 1,2071,1797161.647C+0.4627.583%D*27.227%C30.9CN/A7938.2h7.3D26.5D--
NS-30 Vandal 1,2061,1751,0081.166C0.0223.366%D**19.319%D-25.3DN/A5646.5h6.7D28.7D--
Eidolon VE33 1,1901,1641,2740.914C+0.2720.412%D*25.516%C+15.3C-N/A4576.3h10.1C+49.7C--
Hunter QCX 1,1781,1621,2070.963B+0.2239.909%C41.738%B**11.6C+N/A3499.8h3.2B+8.1B+
Solstice VE3 1,2041,1591,1920.972C**0.2118.689%D17.688%C10.5C--N/A67110.7h22D-117.6C-
NS-44 Commissioner 1,1801,1591,4750.786C+0.4035.795%C+23.986%C**12.9D-N/A3490.1h4.7D13.1C+
Artemis VX26 1,1781,1539371.231C+0.0523.379%D-27.147%B+29C+N/A7939.7h15.4D--65.9D-
MANA Anti-Personnel Turret 1,1891,1525342.157N/A0.9718.119%UN/A11520U370U21968600.1h35.5T*195.8T*
Auraxium Force-Blade 1,1881,11917,4780.064B++1.1234.565%B22.61%A**1.5C*N/A4758.8h2.6D7.4C**
C-4 ARX 1,5171,0587631.387C0.2021.999%D--N/A74.5D32.3C+50914.2h1.2C++5.5C
NS-45 Pilot 9959881,1510.858C0.3333.26%C**28.34%B24DN/A7941.1h9.7D-29.1C
C-4 1,3829678061.2C+0.0224.265%CN/A67.6C29C+77214.3h1.5C++6.1C++
Revenant 9339035581.618C0.4325.604%D*31.451%C*30.1D1B*6930h9.3D--36.2D**
S1 1,2548401,1530.729C++0.4552.319%C--4.167%B*19.8C9.8C-19142.4h6.8C+13.1C+
Spear Anti-Vehicle Phalanx Turret 1,3987737011.043B++9.8640.557%C4.657%C**37C+29.9B*33720.9h10.6C26C
Frag Grenade 7277251725N/A723.8244.274%C+N/A483.3C+1.3D*15561.5h3.7C*8.4C*
M20 Basilisk 9676641295.147B**3.9631.205%D-6.928%B+18.9C+8.6C*12635.1h83.1B+266.2C++
Solstice Burst 6536307590.83C-0.3521.549%D--27.778%B+18.4DN/A5634.2h17.2D-80D-
Sticky Grenade 5635611561N/A559.8248.05%C-N/A935C+3.3D--27860.6h1.8B+3.8B
L100 Python AP 9715511164.75C++3.5751.963%C--1.996%C--23.4C-17.9C+23423.5h10D*19.2D*
E540 Halberd-H 8235224013.05B+11.8760.502%B1.916%C+41.1C+23.7C*26212.7h11.4F--18.8F
M60-G Bulldog 551507529.75A*8.5723.399%D*1.972%D34.3B3D-11814.8h4.9B**21B
Beamer VS3-FB 5234896210.787C-0.4031.669%C+24.54%C+26.1D1.8A*8018.7h17.4T*55.1F--
Cerberus 4694625580.828C+0.3631.427%C+22.294%C+14DN/A3833.1h8.8D**28D
Eridani SX5 4364343741.16C+0.0226.601%C++25.807%B*33.4C+N/A11513h12C*45.2C*
Quasar VM1 4304202231.883C**0.7012.137%D18.81%C++21.9C+N/A9619.2h16.2C+133.4C+
Comet VM2 4873873071.261B+0.0836.331%D6.718%A13.5B+3.5C10228.6h19.4B+53.3C++
Ursa 3723673810.963C0.2215.51%D*25.613%C**27.4CN/A8113.4h12.8C82.4D
M12 Kobalt 3863572812.75C+11.5714.143%D18.768%C++61.6C5B++1685.8h21.1C149C
Force-Blade 54535028,0050.012C1.1751.017%A++7.429%C++0.2C--N/A11725.4h5.3F-10.4C++
NSX Tomoe 3533503241.08C0.1021.787%D**34%C20.7DN/A5016.9h18.9D--86.8D*
C75 Viper 504340824.146C+2.9638.09%C+1.176%C21.7C10.4B++18715.7h21.8D*57.2D
Saron HRB 498309803.863C2.6834.178%D--1.295%C17.8D10.9D19617.4h24.9C73D-
M40 Fury 368307358.771B+7.5926.597%D--1.303%C--45.8C++9.1C+2236.7h12B45.2C+
Proton II PPA-H 332306329.563C+8.3824.29%D**2.941%B**54.6D4.6C--1725.6h13.6D56.2D**
Blueshift VM5 2982911392.094C+0.9112.215%D**23.024%B25.5C-N/A8711.4h16.9C+138.2D--
Beamer VS3 3072854660.612C+0.5731.737%B++21.053%C+11.7DN/A5224.4h16.9F53.2C
M20 Basilisk 389271644.234B*3.0530.029%D--5.166%C+16.1C-7C--13016.8h101.7C++338.5C
M40 Fury-F 3602322111.1C0.0862.401%B**N/A19C10.5B*11712.2h25.5F40.8D-
Supernova FPC 388222613.639C2.4642.828%D*N/A18.2D13.6C40312.2h7.5D--17.4F
NS Annihilator 3952121731.225A+0.0483.204%B++N/A13.8B*11.9A20015.4h11.6C++13.9C**
Soldier Soaker 2142121561.359C*0.1835.334%C++18.868%B+32.1DN/A1676.6h7.1D20.1C+
Aspis Anti-Aircraft Phalanx Turret 411206663.121C+1.9426.222%C++1.942%C+11.8C*11.8C*23617.4h166.1C+633.3C++
Pulsar VS1 2152031781.14C*0.0422.507%C26.108%B*24.8C+1.5M+1798.2h17.1D76.2C
Nebula VM20 1961921051.829C+0.6510.024%F23.438%B+25.6C-N/A847.5h18.4C--183.5D**
G30 Walker 338190385B++3.8220.619%D*3.158%C--8.8D-6.8D11421.7h302.9D*1469F-
Rocklet Rifle 3451891900.995B+0.1960.373%B*N/A31C**25.6C++3856.1h41.8C69.2C*
M12 Kobalt 182170208.5C7.3213.283%D--18.824%C*51.5C3.6C++2173.3h22.5C-169.3C--
Supernova PC 190134284.786C+3.6037.237%D*1.493%D12.6D-5.3D-25510.6h5.8C+15.6D
E540 Halberd 233134324.188C3.0037.924%D*N/A20D--14.8C2386.7h7.8D**20.5F-
Proton II PPA 135123196.474C-5.2915.631%D*N/A32.4D-3.2C1333.8h10.7C+68.7D--
Skyguard 217122403.05C++1.8725.643%D1.639%C13C+10.1C++2149.4h156.7D610.9D
M20 Basilisk 157105492.143C0.9625.469%D4.762%C+10.4D-5.1D7210.1h92.2C362.2D
Ectoblaster 1061041250.832C++0.3535.56%C-9.615%C*18.9DN/A435.5h18.6C+52.4C+
Comet VM2 12797801.213C**0.0337.149%D-1.031%D**12.3C++3.8D1417.9h28.1C+75.6C+
M20 Basilisk-F 194923030.304C--0.8848.762%C+7.609%C*3.2C3.5C3129.1h136.6C-280.1D
M12 Kobalt 9689329.667C++28.4818.068%D13.483%D-98.9C+7.8B++2700.9h22.3C-123.6D
Nemesis VSH9 172881330.662C+0.5264.05%C*N/A6.8D6.5D20113h14.6F*22.7F--
NS-AM7 Archer 110811400.579C**0.6053.231%D24.691%B*8.9B+3.2B+549.1h23.6C+44.3C
Deimos VA29 8478830.94C0.2460.061%C+14.103%C35.5C2.7A++1472.2h2.5C+4.2C++
Saron HRB-H 10069125.75C*4.5756.198%C++N/A40.6C*18.2D3591.7h24.6C*43.8C**
Lancer VS22 166661960.337D0.8563.341%C*N/A6.8D-10.3C--2109.7h80.2F-126.6F
V30-F Starfall 10359640.922C0.2660.664%CN/A19D14.2C1443.1h34.7F**57.2F**
L100 Python HESH 6852317.333B+16.1550.443%C*1.923%C**52C+16A*6481h4.4D8.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24836,17641.7h
Restoration Kit6770.2h
Nano-Armor Kit1,7371,997,779165.7h
Snowman Soldier21590.2h
Anti-Vehicle MANA Turret1835,63431.4h
Spawn Beacon503,7826.7h
Turret AI Module11190.8h
Repair Module41911.2h
Nanite Revive Grenade04440.1h
Medical Applicator549194,27015.7h
Deconstruction Tool01,6040.2h
Spitfire Auto-Turret633,1294.6h
Rampart Wall51152.3h
Xiphos Anti-Personnel Tower5800.7h
Hoplon Anti-Aircraft Phalanx Tower0600.5h
Ammunition Package12615,42413h
Shield Recharging Field212,5060.9h
Medical Kit2763,4256.5h
Anti-Infantry MANA Turret1075,69514.3h
WLT-Howler Mining Laser03670.1h
Recon Detection Device18112,41626.9h
L-30R Vektor0520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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