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Praetor 0oze[WWYS] 0oze
VS BR 87

KDR: 1.22

Score: 51.1m

Last Seen: Aug 5th, 2019 5:31 PM
- OFFLINE - 417.5 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 137
Level Progress (to 88): 12%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine NS-7 PDW Tank Mine Sirius SX12 VX6-7 Thanatos VE70 Parallax VX3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.306%22.042%47025118929,2350.9264190.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.995%0.009C+0.159C++-1.527FHEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.134C++13.60.043C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.155%1.252%97612082,316277213620.835197170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%-0.812D--0.757D-0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.7-0.718D-21.5-0.728D-43.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.422%5.508%1901412004,394205316582.14028265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.072%-1D--0.254C*0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.2-0.532D46.6-0.165C136.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.23%56.461%190212123,3743487440.967317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.316%-0.718D--0.688D1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.235C3.7-0.16C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.772%12.988%190312114,20423181021.81363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.183C++-0.319C0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*4.10.162C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 137
51.1m299.2%252 (15.1k)225 (13.5k)1.2248170,71257,7331.4442287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214234015.278%16.054%24503:5629

47% Engineer10% Heavy Assault31% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 11:00 AMMar 19th, 2019 1:40 AMAug 21st, 2019 8:26 PM (1d) (PST)Aug 5th, 2019 3:21 PM (17d) (PST)Aug 5th, 2019 1:31 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041743300.3120.2540.0501.0940.054203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,22610,46919,7571915366313,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3782h/157.6d 12,667 11,352 30,141 248.3k 8,011 11,026 12,255 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:2,056
Deaths:1,895
KDR:1.085
Accuracy:17.264% D
HSR:17.558% D--
NSX-P Naginata
C++
Kills:1,340
Deaths:945
KDR:1.418
Accuracy:18.307% D-
HSR:29.105% C++
Ursa
C*
Kills:785
Deaths:651
KDR:1.206
Accuracy:18.469% D
HSR:25.860% C*
Kills:4,181
Deaths (as Heavy Assault):3,491
Deaths (to Heavy Assaults):15,270
KDR:1.19765
Kill Difference:690
Playtime:359.700 hours
Usage:10%
Score:4.833m
Score/min:224
Accuracy (listed only):18.013%
HSR (listed only):24.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,209
Deaths:2,546
KDR:0.868
Accuracy:39.500% C+
HSR:13.173% D
Pulsar C
C
Kills:1,737
Deaths:1,740
KDR:0.998
Accuracy:18.697% D*
HSR:21.647% C
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
VE-LR Obelisk
C+
Kills:1,208
Deaths:563
KDR:2.146
Accuracy:30.482% C
HSR:31.623% C+
Solstice Burst
B+
Kills:1,204
Deaths:1,283
KDR:0.938
Accuracy:22.919% D
HSR:27.658% B+
Eidolon VE33
C+
Kills:1,164
Deaths:1,274
KDR:0.914
Accuracy:20.412% D*
HSR:25.516% C+
Solstice VE3
C
Kills:1,162
Deaths:1,194
KDR:0.973
Accuracy:18.698% D-
HSR:17.642% C
Revenant
C++
Kills:950
Deaths:589
KDR:1.613
Accuracy:25.796% D*
HSR:30.947% C++
NS Baron G5
B++
Kills:652
Deaths:610
KDR:1.069
Accuracy:43.428% C+
HSR:17.945% B++
Deimos VA29
C+
Kills:433
Deaths:438
KDR:0.989
Accuracy:60.752% C+
HSR:14.781% C
Kills:14,547
Deaths (as Engineer):15,678
Deaths (to Engineers):11,887
KDR:0.92786
Kill Difference:1,131
Playtime:1,777.919 hours
Usage:47%
Score:23.589m
Score/min:221
Accuracy (listed only):32.083%
HSR (listed only):20.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C--
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,209
Deaths:2,546
KDR:0.868
Accuracy:39.500% C+
HSR:13.173% D
Pulsar C
C
Kills:1,737
Deaths:1,740
KDR:0.998
Accuracy:18.697% D*
HSR:21.647% C
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
Solstice Burst
B+
Kills:1,204
Deaths:1,283
KDR:0.938
Accuracy:22.919% D
HSR:27.658% B+
Eridani SX5
B++
Kills:1,178
Deaths:858
KDR:1.373
Accuracy:27.687% C*
HSR:25.127% B++
Solstice VE3
C
Kills:1,162
Deaths:1,194
KDR:0.973
Accuracy:18.698% D-
HSR:17.642% C
NS Baron G5
B++
Kills:652
Deaths:610
KDR:1.069
Accuracy:43.428% C+
HSR:17.945% B++
Deimos VA29
C+
Kills:433
Deaths:438
KDR:0.989
Accuracy:60.752% C+
HSR:14.781% C
MKV Suppressed
B+
Kills:391
Deaths:333
KDR:1.174
Accuracy:27.842% B+
HSR:20.460% C++
Kills:17,973
Deaths (as Light Assault):20,577
Deaths (to Light Assaults):9,822
KDR:0.87345
Kill Difference:2,604
Playtime:207.652 hours
Usage:5%
Score:3.549m
Score/min:285
Accuracy (listed only):31.022%
HSR (listed only):17.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C--
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Parallax VX3
C
Kills:2,145
Deaths:726
KDR:2.955
Accuracy:36.054% C-
HSR:75.431% C
VA39 Spectre
D-
Kills:1,229
Deaths:1,016
KDR:1.210
Accuracy:26.675% D-
HSR:23.352% D*
NS-45 Pilot
B
Kills:1,189
Deaths:1,314
KDR:0.905
Accuracy:33.300% B
HSR:29.268% B
Nyx VX31
C
Kills:1,179
Deaths:716
KDR:1.647
Accuracy:27.583% D--
HSR:27.227% C
Eridani SX5
B++
Kills:1,178
Deaths:858
KDR:1.373
Accuracy:27.687% C*
HSR:25.127% B++
NS-30 Vandal
D-
Kills:1,175
Deaths:1,008
KDR:1.166
Accuracy:23.366% F
HSR:19.319% D-
NS-44 Commissioner
C**
Kills:1,159
Deaths:1,475
KDR:0.786
Accuracy:35.795% C+
HSR:23.986% C**
Artemis VX26
B+
Kills:1,153
Deaths:937
KDR:1.231
Accuracy:23.379% D-
HSR:27.147% B+
Beamer VS3-FB
C+
Kills:489
Deaths:621
KDR:0.787
Accuracy:31.669% C+
HSR:24.540% C+
Cerberus
C+
Kills:480
Deaths:579
KDR:0.829
Accuracy:31.610% C+
HSR:22.708% C+
NSX Tomoe
C
Kills:463
Deaths:402
KDR:1.152
Accuracy:23.365% D*
HSR:34.125% C
Soldier Soaker
B+
Kills:393
Deaths:284
KDR:1.384
Accuracy:35.154% C++
HSR:16.539% B+
MKV Suppressed
B+
Kills:391
Deaths:333
KDR:1.174
Accuracy:27.842% B+
HSR:20.460% C++
Beamer VS3
B*
Kills:355
Deaths:534
KDR:0.665
Accuracy:32.576% B*
HSR:23.380% C++
Ectoblaster
C+
Kills:137
Deaths:187
KDR:0.733
Accuracy:30.222% D-
HSR:8.029% C+
NS-AM7 Archer
B++
Kills:83
Deaths:147
KDR:0.565
Accuracy:53.460% D
HSR:24.096% B++
Kills:18,377
Deaths (as Infiltrator):17,271
Deaths (to Infiltrators):9,972
KDR:1.06404
Kill Difference:1,106
Playtime:1,179.932 hours
Usage:31%
Score:14.176m
Score/min:200
Accuracy (listed only):30.014%
HSR (listed only):25.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C--
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Thanatos VE70
C+
Kills:2,209
Deaths:2,546
KDR:0.868
Accuracy:39.500% C+
HSR:13.173% D
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
NS-11P
C+
Kills:1,192
Deaths:1,500
KDR:0.795
Accuracy:18.642% D-
HSR:19.463% C+
Eridani SX5
B++
Kills:1,178
Deaths:858
KDR:1.373
Accuracy:27.687% C*
HSR:25.127% B++
Pulsar VS1
B*
Kills:1,038
Deaths:938
KDR:1.107
Accuracy:23.038% C+
HSR:26.782% B*
NS Baron G5
B++
Kills:652
Deaths:610
KDR:1.069
Accuracy:43.428% C+
HSR:17.945% B++
Deimos VA29
C+
Kills:433
Deaths:438
KDR:0.989
Accuracy:60.752% C+
HSR:14.781% C
MKV Suppressed
B+
Kills:391
Deaths:333
KDR:1.174
Accuracy:27.842% B+
HSR:20.460% C++
Kills:13,834
Deaths (as Combat Medic):15,076
Deaths (to Combat Medics):6,338
KDR:0.91762
Kill Difference:1,242
Playtime:194.810 hours
Usage:5%
Score:3.867m
Score/min:331
Accuracy (listed only):33.519%
HSR (listed only):18.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:433
Deaths:230
KDR:1.883
Accuracy:12.233% D
HSR:19.169% C++
Comet VM2
B**
Kills:413
Deaths:330
KDR:1.252
Accuracy:37.701% D
HSR:6.295% B**
Blueshift VM5
C*
Kills:382
Deaths:166
KDR:2.301
Accuracy:12.676% D**
HSR:22.513% C*
Nebula VM20
B+
Kills:198
Deaths:112
KDR:1.768
Accuracy:10.222% F
HSR:23.232% B+
Blueshift VM5
B+
Kills:151
Deaths:61
KDR:2.475
Accuracy:13.326% D*
HSR:24.503% B+
Comet VM2
C--
Kills:124
Deaths:103
KDR:1.204
Accuracy:40.452% C--
HSR:0.806% F
Kills:1,701
Deaths (as MAX Suit):501
Deaths (to MAX Suits):2,395
KDR:3.39521
Kill Difference:1,200
Playtime:55.058 hours
Usage:1%
Score:1.041m
Score/min:315
Accuracy (listed only):21.102%
HSR (listed only):16.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:51
V. Kills:13 364%
Deaths:7
KDR:7.286
Accuracy:27.091% F-
KPH:26.600 D-
VKPH:6.800 C
Kills:51 (0 + 51)
Deaths:7
KDR:7.286
VKDR:1.857
Vehicle Kills:13
Kill Difference:44
Playtime:1.914 hours
Usage:0%
Score:0.022m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:27.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:958
V. Kills:473 202%
Deaths:212
KDR:4.519
Accuracy:41.872% C*
KPH:34.800 C**
VKPH:17.200 A*
L100 Python AP
C++
Kills:678
V. Kills:503 135%
Deaths:126
KDR:5.381
Accuracy:54.484% C
KPH:24.900 C--
VKPH:18.500 C++
Skyguard
C++
Kills:157
V. Kills:113 138%
Deaths:45
KDR:3.489
Accuracy:25.603% D
KPH:13.800 C+
VKPH:9.900 C++
L100 Python HESH
B**
Kills:137
V. Kills:29 457%
Deaths:10
KDR:13.700
Accuracy:45.974% C
KPH:58.700 B
VKPH:12.400 B**
Kills:1,930 (1,930 + 0)
Deaths:393
KDR:4.911
VKDR:2.845
Vehicle Kills:1,118
Kill Difference:1,537
Playtime:68.513 hours
Usage:2%
Score:0.987m
Score/min:240
Driving Accuracy:45.974%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:351
V. Kills:208 168%
Deaths:83
KDR:4.229
Accuracy:36.125% D-
KPH:18.900 D
VKPH:11.200 C--
Supernova FPC
C
Kills:251
V. Kills:183 136%
Deaths:66
KDR:3.803
Accuracy:46.942% D-
KPH:18.800 D
VKPH:13.700 C
E540 Halberd
C
Kills:181
V. Kills:115 156%
Deaths:34
KDR:5.324
Accuracy:38.330% D*
KPH:21.700 D-
VKPH:13.800 C
Supernova PC
D-
Kills:135
V. Kills:56 237%
Deaths:29
KDR:4.655
Accuracy:37.571% D*
KPH:12.600 D-
VKPH:5.200 D--
Proton II PPA
C
Kills:123
V. Kills:12 N/A
Deaths:20
KDR:6.150
Accuracy:15.681% D*
KPH:32.600 D-
VKPH:3.200 C
M20 Basilisk
C--
Kills:110
V. Kills:52 208%
Deaths:51
KDR:2.157
Accuracy:25.965% D
KPH:10.700 D-
VKPH:5.100 C--
Kills:1,151 (386 + 765)
Deaths:283
KDR:4.067
VKDR:2.212
Vehicle Kills:626
Kill Difference:868
Playtime:65.026 hours
Usage:2%
Score:0.933m
Score/min:239
Driving Accuracy:37.571%
Gunner Accuracy:25.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:557
V. Kills:318 175%
Deaths:45
KDR:12.378
Accuracy:61.417% B+
KPH:41.300 C+
VKPH:23.600 C*
Proton II PPA-H
C
Kills:322
V. Kills:29 N/A
Deaths:35
KDR:9.200
Accuracy:24.805% D**
KPH:54.600 D
VKPH:4.900 C
Saron HRB-H
C**
Kills:75
V. Kills:33 221%
Deaths:12
KDR:6.250
Accuracy:55.437% C+
KPH:41.800 C**
VKPH:18.400 C--
Kills:954 (0 + 954)
Deaths:92
KDR:10.370
VKDR:4.130
Vehicle Kills:380
Kill Difference:862
Playtime:21.196 hours
Usage:1%
Score:0.317m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:55.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:722
V. Kills:317 227%
Deaths:133
KDR:5.429
Accuracy:31.961% D
KPH:19.900 C+
VKPH:8.800 C**
M60-G Bulldog
B
Kills:511
V. Kills:45 N/A
Deaths:52
KDR:9.827
Accuracy:23.478% D*
KPH:34.200 B
VKPH:3 D-
M12 Kobalt
B++
Kills:404
V. Kills:32 N/A
Deaths:30
KDR:13.467
Accuracy:14.637% D
KPH:61.300 C
VKPH:4.900 B++
M40 Fury
C++
Kills:314
V. Kills:63 491%
Deaths:38
KDR:8.263
Accuracy:26.971% D--
KPH:45.500 C++
VKPH:9.100 C+
M20 Basilisk
C
Kills:290
V. Kills:124 232%
Deaths:68
KDR:4.265
Accuracy:30.680% D-
KPH:16.800 C
VKPH:7.200 C-
M12 Kobalt
B+
Kills:239
V. Kills:19 N/A
Deaths:23
KDR:10.391
Accuracy:14.256% D
KPH:58.300 C+
VKPH:4.600 B+
G30 Walker
C--
Kills:219
V. Kills:156 139%
Deaths:38
KDR:5.763
Accuracy:20.994% D*
KPH:9.700 D
VKPH:6.900 C--
Kills:2,699 (0 + 2,699)
Deaths:382
KDR:7.065
VKDR:1.979
Vehicle Kills:756
Kill Difference:2,317
Playtime:108.584 hours
Usage:3%
Score:0.904m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:20.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:279
V. Kills:157 177%
Deaths:263
KDR:1.061
Accuracy:62.905% B**
KPH:19.400 C+
VKPH:10.900 B**
M20 Basilisk-F
C
Kills:92
V. Kills:102 89%
Deaths:303
KDR:0.304
Accuracy:48.762% C+
KPH:3.200 D--
VKPH:3.500 C
V30-F Starfall
C
Kills:61
V. Kills:46 130%
Deaths:64
KDR:0.953
Accuracy:60.818% C
KPH:19.300 D
VKPH:14.500 C
Kills:432 (432 + 0)
Deaths:630
KDR:0.686
VKDR:0.484
Vehicle Kills:305
Kill Difference:198
Playtime:46.678 hours
Usage:1%
Score:0.187m
Score/min:67
Driving Accuracy:60.818%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1553,1538883.551C+2.3343.865%C*N/A103CN/A26830.6h1.8B4.2B+
NS-7 PDW 2,7982,7432,8690.956C+0.2722.097%C--18.775%C++19.8CN/A56138.7h14.7C++66.6C++
Tank Mine 4,6752,6788733.068C*1.8421.865%D-N/A103C+76.8B+109026h1.5B++6.7C+
Sirius SX12 2,4682,4363,2650.746C0.4818.418%D*13.957%D12.5DN/A38194.7h16.8C91.4C--
VX6-7 2,3652,2663,7220.609C-0.6218.44%D*12.136%D**7.8D-N/A22290.3h21.4F115.9F
Thanatos VE70 2,2622,2092,5460.868C+0.3639.5%C+13.173%D23.6CN/A7193.6h5.1C+12.8C++
Parallax VX3 2,1642,1457262.955C+1.7336.054%C-75.431%C16.2DN/A47132.2h2.6C-7.3C
Orion VS54 2,0812,0561,8951.085C+0.1417.264%D17.558%D--19.7C--N/A80104.6h13.3C+77.3C+
Pulsar C 1,7631,7371,7400.998C+0.2318.697%D*21.647%C22.2CN/A7578.4h12.3C+65.8C
Phobos VX86 1,5921,5621,7190.909C0.3253.788%C-12.228%D27.2DN/A8057.4h3D5.7C
C-4 ARX 2,1321,5121,0751.407C0.1822.87%D--N/A84.9D34.8C+55017.8h1.2C++5C+
Lasher X2 1,5031,4831,2541.183B0.0424.677%C+4.72%B+38BN/A11739h17.7B+71.7B
NSX-P Naginata 1,3861,3409451.418C+0.1918.307%D-29.105%C++36.4C1.3C**9136.8h14.7C-80.3C--
MANA Anti-Vehicle Turret 3,0761,2659871.282C0.0650.017%C--3.004%C12650U18110U5788740.1h13.2F26.3D*
Auraxium Force-Blade 1,3501,26224,2400.052B+1.1733.618%C**21.474%A*1.3C+N/A3999.4h2.6D7.6C*
VA39 Spectre 1,2541,2291,0161.21C+0.0126.675%D-23.352%D*19.8C+N/A5562.2h5.6C**20.8C+
VE-LR Obelisk 1,2721,2085632.146C**0.9230.482%C31.623%C+41.2B2.2A**10029.3h8.3D27.4C
Solstice Burst 1,2571,2041,2830.938C0.2922.919%D27.658%B+22.1D1B++6454.4h16.4D71.4D
NS-11P 1,2311,1921,5000.795C0.4318.642%D-19.463%C+19.5C-N/A6461h16.3D87.2D
NS-45 Pilot 1,1981,1891,3140.905C0.3233.3%B29.268%B24.5DN/A7848.6h9.5D-28.5C
Nyx VX31 1,2071,1797161.647C+0.4227.583%D--27.227%C30.9CN/A8038.2h7.3D--26.5D--
Eridani SX5 1,1991,1788581.373C*0.1527.687%C*25.127%B++43C**N/A12227.4h11.8C*42.5C**
NS-30 Vandal 1,2061,1751,0081.166C0.0623.366%F19.319%D-25.3DN/A5746.5h6.7D28.7D*
Eidolon VE33 1,1901,1641,2740.914C+0.3120.412%D*25.516%C+15.3C-N/A4676.3h10.1C+49.7D
Hunter QCX 1,1781,1621,2070.963B+0.2639.909%C+41.738%B**11.6CN/A3499.8h3.2B+8.1B+
Solstice VE3 1,2081,1621,1940.973B0.2518.698%D-17.642%C10.5DN/A69110.9h21.9D--117.4C--
NS-44 Commissioner 1,1801,1591,4750.786C+0.4435.795%C+23.986%C**12.9D-N/A3590.1h4.7D13.1C+
MANA Anti-Personnel Turret 1,1911,1545362.153N/A0.9318.121%UN/A11540U370U22233600.1h35.4T*195.6T*
Artemis VX26 1,1781,1539371.231C+0.0123.379%D-27.147%B+29CN/A7939.7h15.4D--65.9D-
Pulsar VS1 1,0721,0389381.107C*0.1223.038%C+26.782%B*28.1C*N/A10536.9h15.1C+65.5C++
S1 1,5301,0101,2890.784C++0.4454.251%C3.663%B+20.9C10.8C19748.3h7.4C+13.6C+
C-4 1,4039818061.217C+0.0124.52%CN/A68.6C29.5C+79814.3h1.5C++6C++
C75 Viper 1,4319582124.519C++3.2941.872%C*N/A34.8C**17.2A*23427.5h16.6C39.6C+
Revenant 9849505891.613C0.3925.796%D*30.947%C++30.5D1.1B**6931.1h9.3D-36.1D**
Spear Anti-Vehicle Phalanx Turret 1,5028417710.922B+9.7043.11%C+4.281%C++37.5C+29.5B++33922.4h11.3C-26.1C
Frag Grenade 8258151815N/A813.7845.189%C+N/A479.4C+5.9C15711.7h3.8C++8.3C*
Ursa 8117856511.206C+0.0218.469%D25.86%C*34.1C+1.1A8923h12.5C67.6C
M20 Basilisk 1,0397221335.429A4.2031.961%D7.064%B+19.9C+8.8C**13136.2h82.4B257.8C++
L100 Python AP 1,1816781265.381C++4.1654.484%C2.212%C+24.9C--18.5C++24727.2h10.3D**18.9D*
NS Baron G5 6726526101.069C+0.1643.428%C+17.945%B++37.5C*1.1A+10917.4h4.2B+9.7C+
Sticky Grenade 5825791579N/A577.7848.088%C--N/A965C+5D-27730.6h1.8B+3.8B
E540 Halberd-H 8755574512.378C**11.1561.417%B+1.975%C++41.3C+23.6C*26813.5h11.7F--19F-
M60-G Bulldog 556511529.827A++8.6023.478%D*1.957%D34.3B3D-11714.9h5B**21.1C**
Beamer VS3-FB 5234896210.787C-0.4431.669%C+24.54%C+26.1D1.8A*8018.7h17.4T*55.1F--
Cerberus 4894805790.829C+0.4031.61%C+22.708%C+14DN/A3834.2h8.8D**27.9D
NSX Tomoe 4704634021.152C0.0723.365%D*34.125%C23.5DN/A5619.7h18.4D-78.7D--
Deimos VA29 4524334380.989C0.2460.752%C+14.781%C39C+1.7B**14611.1h2.6C4.4C+
Quasar VM1 4434332301.883C**0.6612.233%D19.169%C++22.2C+N/A9719.5h16.2C+132.2C+
Comet VM2 5184133301.252B+0.0337.701%D6.295%B**13.6B+3.5C10130.3h20.6C**54.7C++
M12 Kobalt 4364043013.467C+12.2414.637%D19.059%C*61.2C4.8B++1686.6h22.1C-150.8C
Soldier Soaker 3983932841.384C*0.1635.154%C++16.539%B+39.7CN/A1519.9h6.8C19.3C++
MKV Suppressed 3993913331.174C++0.0527.842%B+20.46%C++40.7B+N/A1229.6h14.9C+53.6C*
Blueshift VM5 3943821662.301C+1.0812.676%D**22.513%C*27.3CN/A8714h17.5C138.1D--
Beamer VS3 3793555340.665C+0.5632.576%B*23.38%C++12.8DN/A5427.7h16.1D**49.4C+
Saron HRB 559351834.229C+3.0036.125%D-1.425%C+18.9D11.2C--20118.6h26C-71.9D-
Force-Blade 54535028,0050.012C1.2151.017%A++7.429%C++0.2C--N/A11725.6h5.3F-10.4C++
Proton II PPA-H 351322359.2C+7.9824.805%D**2.795%B**54.6D4.9C1735.9h14.1D56.9D**
M40 Fury 377314388.263B+7.0426.971%D--1.274%C--45.5C++9.1C+2226.9h12.5B+46.4C+
NS Annihilator 5343002131.408A++0.1883.419%B++N/A15.2B**11.9B**19619.7h11.4C*13.7C**
Rocklet Rifle 5302943190.922B+0.3059.397%B++N/A29.7C++23.8C+3709.9h43.2C72.8C++
M20 Basilisk 414290684.265B++3.0430.68%D-5.172%C+16.8C7.2C-13517.3h102.5C++334.2C
M40 Fury-F 4362792631.061C0.1662.905%B**N/A19.4C+10.9B**12114.4h25.6F40.7D-
Supernova FPC 434251663.803C2.5846.942%D-N/A18.7D13.7C42913.4h8.4F17.8F-
M12 Kobalt 2582392310.391C+9.1714.256%D17.573%C+58.3C+4.6B+2274.1h21.6C151.2C
Aspis Anti-Aircraft Phalanx Turret 446229683.368C+2.1426.769%C*1.747%C12.6B11.9C*23718.2h161.1C+601.9C*
G30 Walker 375219385.763B*4.5420.994%D*3.653%C9.7D6.9C--11722.5h280.2D--1334.8D**
Nebula VM20 2031981121.768C+0.5410.222%F23.232%B+25.1C--N/A837.9h18.9D185.3D**
E540 Halberd 296181345.324C4.1038.33%D*N/A21.8D-13.9C2308.3h7.3D--19.1F
Skyguard 270157453.489C*2.2625.603%D1.911%C+13.8C+9.9C++20511.4h149C--581.9D
Blueshift VM5 160151612.475C++1.2513.326%D*24.503%B+29C1.7A*1205.2h18.7D140.5D--
L100 Python HESH 1661371013.7C**12.4845.974%CN/A59.6B+12.6B**4032.3h3.9C+8.4C+
Ectoblaster 1421371870.733C+0.4930.222%D-8.029%C+17.6DN/A397.8h26.8C--88.8D-
Supernova PC 191135294.655C+3.4337.571%D*1.481%D12.6D-5.2D--27210.7h5.9C15.6D-
M12 Kobalt 142134344.667B*43.4415.077%D*20.896%B++89.3C5.3C++2351.5h19.1C+126.7D
Comet VM2 1561241031.204C*0.0240.452%C--N/A12.9C*3.3D-1339.6h30.3C+75C+
Proton II PPA 135123206.15C--4.9315.681%D*N/A32.4D-3.2C1343.8h10.8C+68.9D--
M20 Basilisk 162110512.157C0.9325.965%D5.455%C++10.7D-5D7310.3h93.5C360C-
M20 Basilisk-F 194923030.304C--0.9248.762%C+7.609%B++3.2D--3.5C3129.1h136.6C-280.1D
Nemesis VSH9 172881330.662C+0.5664.05%C*N/A6.8C-6.5C20813h14.6F*22.7F-
NS-AM7 Archer 114831470.565C*0.6653.46%D24.096%B++8.8B+3.3B+589.4h24C+44.9C
Saron HRB-H 10875126.25C*5.0355.437%C+N/A41.7C**18.3C--3641.8h24.2C*43.7C**
Lancer VS22 166661960.337C--0.8963.608%C**N/A6.8D10.3C2129.7h81.5F--128.2F-
V30-F Starfall 10761640.953C0.2760.818%CN/A19.1D14.4C1533.2h34.4F*56.5F*
Anti-Vehicle Grenade 6459159N/A57.7840.613%D*N/A196.7D-16.7D--12820.3h7.2D17.7D-
L105 Zephyr 645177.286C+6.0627.091%F-3.922%S26.8D-6.8C1951.9h7.7C28.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon605,1078.3h
Anti-Vehicle MANA Turret1845,70431.5h
Nano-Armor Kit1,7892,057,363169h
Turret AI Module11310.9h
Structure Shield Module0530.3h
Repair Module52051.3h
Nanite Revive Grenade09910.3h
Medical Applicator736291,56922.1h
Spitfire Auto-Turret733,7605.2h
Restoration Kit1161,8961.6h
Motion Spotter25639,01643.9h
Hoplon Anti-Aircraft Phalanx Tower0630.5h
Xiphos Anti-Personnel Tower5870.7h
Rampart Wall51222.4h
Welding Device02370h
Deconstruction Tool01,6040.2h
Shield Recharging Field698,3023.1h
Recon Detection Device18112,41626.9h
Ammunition Package13515,99113.2h
Medical Kit2943,7237h
Anti-Infantry MANA Turret1075,70714.3h
Snowman Soldier63180.5h
L-30R Vektor0520.2h
WLT-Howler Mining Laser03670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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