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Legate 0oze[WWYS] 0oze
VS BR 71

KDR: 1.2

Score: 47.1m

Last Seen: Apr 24th, 2019 8:12 AM
- OFFLINE - 50 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Member of We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 130
Level Progress (to 72): 94%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine NS-7 PDW Tank Mine Sirius SX12 VX6-7 Thanatos VE70 Parallax VX3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.928%21.463%44924108326,3060.9101160.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.144%-0.035C+0.115C+-1.66F-HEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.119C+13.80.036C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.778%1.573%69611011,589256210120.619977157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.818%-0.894D---0.693D0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.952D--24-0.91D--51.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.158%5.689%1851210953,955187915792.10484250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%-1.021D*0.327C**0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.4-0.634D48.9-0.234C145.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.19%56.39%185211053,3573143431.06775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.293%-0.727D--0.703D-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.241C3.7-0.164C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.262%12.867%185311043,9482068931.90909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%0.152C++-0.335C-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*4.20.145C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 130
47.1m297%244 (14.6k)220 (13.2k)1.1971863,15052,7491.4140771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1107201314.816%15.872%23504:0423

49% Engineer9% Heavy Assault32% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 11:00 AMMar 19th, 2019 1:40 AMApr 24th, 2019 5:00 PM (2d) (PST)Apr 24th, 2019 4:13 AM (2d) (PST)Apr 24th, 2019 4:12 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821653170.2940.2460.0471.0280.052179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9099,92018,9891815362313,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3578.2h/149.1d 11,441 10,023 26,619 220.8k 7,681 10,391 11,197 103.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:2,056
Deaths:1,895
KDR:1.085
Accuracy:17.264% D
HSR:17.558% D--
Lasher X2
B+
Kills:1,467
Deaths:1,243
KDR:1.180
Accuracy:24.521% C+
HSR:4.703% B+
NSX-P Naginata
B
Kills:435
Deaths:320
KDR:1.359
Accuracy:16.854% D*
HSR:32.184% B
Ursa
C*
Kills:367
Deaths:381
KDR:0.963
Accuracy:15.510% D*
HSR:25.613% C*
Kills:4,325
Deaths (as Heavy Assault):3,839
Deaths (to Heavy Assaults):14,007
KDR:1.1266
Kill Difference:486
Playtime:305.487 hours
Usage:9%
Score:3.966m
Score/min:216
Accuracy (listed only):18.537%
HSR (listed only):20.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Pulsar C
C
Kills:1,716
Deaths:1,717
KDR:0.999
Accuracy:18.627% D--
HSR:21.504% C
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
Eidolon VE33
C+
Kills:1,164
Deaths:1,274
KDR:0.914
Accuracy:20.412% D*
HSR:25.516% C+
Solstice VE3
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:18.689% D
HSR:17.688% C
Revenant
C**
Kills:903
Deaths:558
KDR:1.618
Accuracy:25.604% D*
HSR:31.451% C**
Solstice Burst
B+
Kills:839
Deaths:956
KDR:0.878
Accuracy:22.440% D-
HSR:27.056% B+
VE-LR Obelisk
C+
Kills:756
Deaths:364
KDR:2.077
Accuracy:30.783% C+
HSR:30.291% C+
Deimos VA29
C+
Kills:183
Deaths:190
KDR:0.963
Accuracy:59.155% C+
HSR:14.754% C
Kills:12,751
Deaths (as Engineer):14,235
Deaths (to Engineers):11,040
KDR:0.89575
Kill Difference:1,484
Playtime:1,763.277 hours
Usage:49%
Score:23.266m
Score/min:220
Accuracy (listed only):30.741%
HSR (listed only):20.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
VX6-7
D*
Kills:2,266
Deaths:3,722
KDR:0.609
Accuracy:18.440% D*
HSR:12.136% D**
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Pulsar C
C
Kills:1,716
Deaths:1,717
KDR:0.999
Accuracy:18.627% D--
HSR:21.504% C
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
Solstice VE3
C
Kills:1,159
Deaths:1,192
KDR:0.972
Accuracy:18.689% D
HSR:17.688% C
Solstice Burst
B+
Kills:839
Deaths:956
KDR:0.878
Accuracy:22.440% D-
HSR:27.056% B+
Eridani SX5
B*
Kills:657
Deaths:522
KDR:1.259
Accuracy:27.456% C*
HSR:25.571% B*
Deimos VA29
C+
Kills:183
Deaths:190
KDR:0.963
Accuracy:59.155% C+
HSR:14.754% C
Kills:15,764
Deaths (as Light Assault):18,695
Deaths (to Light Assaults):8,854
KDR:0.84322
Kill Difference:2,931
Playtime:160.614 hours
Usage:4%
Score:2.641m
Score/min:274
Accuracy (listed only):29.859%
HSR (listed only):17.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Parallax VX3
C
Kills:2,128
Deaths:724
KDR:2.939
Accuracy:35.989% C-
HSR:75.470% C
VA39 Spectre
D-
Kills:1,229
Deaths:1,016
KDR:1.210
Accuracy:26.675% D-
HSR:23.352% D*
Nyx VX31
C
Kills:1,179
Deaths:716
KDR:1.647
Accuracy:27.583% D--
HSR:27.227% C
NS-30 Vandal
D-
Kills:1,175
Deaths:1,008
KDR:1.166
Accuracy:23.366% F
HSR:19.319% D-
NS-44 Commissioner
C**
Kills:1,159
Deaths:1,475
KDR:0.786
Accuracy:35.795% C+
HSR:23.986% C**
Artemis VX26
B++
Kills:1,153
Deaths:937
KDR:1.231
Accuracy:23.379% D-
HSR:27.147% B++
NS-45 Pilot
B+
Kills:1,147
Deaths:1,282
KDR:0.895
Accuracy:33.261% C**
HSR:29.381% B+
Eridani SX5
B*
Kills:657
Deaths:522
KDR:1.259
Accuracy:27.456% C*
HSR:25.571% B*
Beamer VS3-FB
C+
Kills:489
Deaths:621
KDR:0.787
Accuracy:31.669% C+
HSR:24.540% C+
Cerberus
C+
Kills:462
Deaths:558
KDR:0.828
Accuracy:31.427% C+
HSR:22.294% C+
NSX Tomoe
C
Kills:350
Deaths:324
KDR:1.080
Accuracy:21.787% D**
HSR:34% C
Beamer VS3
B+
Kills:301
Deaths:475
KDR:0.634
Accuracy:31.438% B+
HSR:21.263% C+
Soldier Soaker
B+
Kills:212
Deaths:156
KDR:1.359
Accuracy:35.334% C++
HSR:18.868% B+
Ectoblaster
C**
Kills:104
Deaths:125
KDR:0.832
Accuracy:35.560% C
HSR:9.615% C**
NS-AM7 Archer
B*
Kills:81
Deaths:144
KDR:0.563
Accuracy:53.540% D
HSR:24.691% B*
Kills:17,005
Deaths (as Infiltrator):16,217
Deaths (to Infiltrators):9,134
KDR:1.04859
Kill Difference:788
Playtime:1,141.054 hours
Usage:32%
Score:13.468m
Score/min:197
Accuracy (listed only):30.281%
HSR (listed only):25.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:2,743
Deaths:2,869
KDR:0.956
Accuracy:22.097% C-
HSR:18.775% C++
Sirius SX12
D
Kills:2,436
Deaths:3,265
KDR:0.746
Accuracy:18.418% D*
HSR:13.957% D
Thanatos VE70
C+
Kills:2,203
Deaths:2,543
KDR:0.866
Accuracy:39.478% C+
HSR:13.164% D
Phobos VX86
C-
Kills:1,562
Deaths:1,719
KDR:0.909
Accuracy:53.788% C-
HSR:12.228% D
NS-11P
C+
Kills:1,192
Deaths:1,500
KDR:0.795
Accuracy:18.642% D-
HSR:19.463% C+
Eridani SX5
B*
Kills:657
Deaths:522
KDR:1.259
Accuracy:27.456% C*
HSR:25.571% B*
Pulsar VS1
B*
Kills:556
Deaths:516
KDR:1.078
Accuracy:23.246% C+
HSR:26.619% B*
Deimos VA29
C+
Kills:183
Deaths:190
KDR:0.963
Accuracy:59.155% C+
HSR:14.754% C
Kills:11,532
Deaths (as Combat Medic):13,124
Deaths (to Combat Medics):5,796
KDR:0.8787
Kill Difference:1,592
Playtime:150.691 hours
Usage:4%
Score:2.837m
Score/min:314
Accuracy (listed only):32.785%
HSR (listed only):18.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:432
Deaths:228
KDR:1.895
Accuracy:12.204% D
HSR:19.213% C++
Comet VM2
A
Kills:387
Deaths:307
KDR:1.261
Accuracy:36.301% D
HSR:6.718% A
Blueshift VM5
B
Kills:332
Deaths:150
KDR:2.213
Accuracy:12.741% D**
HSR:23.193% B
Nebula VM20
B+
Kills:198
Deaths:110
KDR:1.800
Accuracy:10.177% F
HSR:23.232% B+
Comet VM2
D-
Kills:97
Deaths:80
KDR:1.213
Accuracy:37.091% D-
HSR:1.031% D**
Blueshift VM5
B*
Kills:91
Deaths:45
KDR:2.022
Accuracy:13.817% D*
HSR:25.275% B*
Kills:1,537
Deaths (as MAX Suit):460
Deaths (to MAX Suits):2,262
KDR:3.3413
Kill Difference:1,077
Playtime:50.504 hours
Usage:1%
Score:0.954m
Score/min:315
Accuracy (listed only):20.388%
HSR (listed only):16.444%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:598
V. Kills:454 131%
Deaths:122
KDR:4.902
Accuracy:53.814% C
KPH:23.700 C-
VKPH:18 C+
C75 Viper
B*
Kills:408
V. Kills:204 199%
Deaths:98
KDR:4.163
Accuracy:39.353% C+
KPH:23.800 C
VKPH:11.900 B*
Skyguard
C++
Kills:134
V. Kills:100 133%
Deaths:42
KDR:3.190
Accuracy:25.588% D
KPH:13.500 C+
VKPH:10.100 C++
L100 Python HESH
A++
Kills:89
V. Kills:24 356%
Deaths:6
KDR:14.833
Accuracy:46.820% C
KPH:56.100 C*
VKPH:15.100 A++
Kills:1,229 (1,229 + 0)
Deaths:268
KDR:4.586
VKDR:2.918
Vehicle Kills:782
Kill Difference:961
Playtime:53.940 hours
Usage:2%
Score:0.725m
Score/min:224
Driving Accuracy:46.820%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:318
V. Kills:194 163%
Deaths:80
KDR:3.975
Accuracy:35.266% D--
KPH:18 D
VKPH:11 D
Supernova FPC
C
Kills:226
V. Kills:169 133%
Deaths:63
KDR:3.587
Accuracy:44.475% D*
KPH:18.100 D
VKPH:13.500 C
E540 Halberd
C-
Kills:149
V. Kills:103 143%
Deaths:33
KDR:4.515
Accuracy:37.223% D**
KPH:20 D--
VKPH:13.800 C-
Supernova PC
D-
Kills:134
V. Kills:56 235%
Deaths:28
KDR:4.786
Accuracy:37.237% D*
KPH:12.600 D-
VKPH:5.300 D-
Proton II PPA
C
Kills:123
V. Kills:12 N/A
Deaths:20
KDR:6.150
Accuracy:15.681% D*
KPH:32.600 D-
VKPH:3.200 C
M20 Basilisk
D
Kills:105
V. Kills:52 198%
Deaths:49
KDR:2.143
Accuracy:25.731% D
KPH:10.400 D-
VKPH:5.100 D
Kills:1,055 (360 + 695)
Deaths:273
KDR:3.864
VKDR:2.147
Vehicle Kills:586
Kill Difference:782
Playtime:62.106 hours
Usage:2%
Score:0.859m
Score/min:231
Driving Accuracy:37.237%
Gunner Accuracy:25.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:529
V. Kills:304 173%
Deaths:41
KDR:12.902
Accuracy:60.436% B
KPH:41.200 C+
VKPH:23.700 C*
Proton II PPA-H
C
Kills:317
V. Kills:29 N/A
Deaths:34
KDR:9.324
Accuracy:24.723% D**
KPH:54.900 D
VKPH:5 C
Saron HRB-H
C++
Kills:69
V. Kills:31 216%
Deaths:12
KDR:5.750
Accuracy:55.850% C+
KPH:40.200 C++
VKPH:18.100 D
Kills:915 (0 + 915)
Deaths:87
KDR:10.517
VKDR:4.184
Vehicle Kills:364
Kill Difference:828
Playtime:20.346 hours
Usage:1%
Score:0.299m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:55.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:691
V. Kills:311 221%
Deaths:130
KDR:5.315
Accuracy:31.572% D-
KPH:19.500 C+
VKPH:8.800 C**
M60-G Bulldog
B
Kills:508
V. Kills:44 N/A
Deaths:52
KDR:9.769
Accuracy:23.393% D*
KPH:34.200 B
VKPH:3 D-
M12 Kobalt
C**
Kills:380
V. Kills:30 N/A
Deaths:28
KDR:13.571
Accuracy:14.431% D
KPH:61.600 C+
VKPH:4.900 C**
M40 Fury
C++
Kills:308
V. Kills:61 N/A
Deaths:36
KDR:8.556
Accuracy:26.772% D--
KPH:45.700 C++
VKPH:9.100 C+
M20 Basilisk
C
Kills:282
V. Kills:123 227%
Deaths:68
KDR:4.147
Accuracy:30.592% D-
KPH:16.600 C
VKPH:7.200 C-
M12 Kobalt
B+
Kills:197
V. Kills:16 N/A
Deaths:21
KDR:9.381
Accuracy:14.291% D
KPH:53.700 C
VKPH:4.400 B+
G30 Walker
C--
Kills:197
V. Kills:150 130%
Deaths:38
KDR:5.184
Accuracy:20.799% D*
KPH:9 D-
VKPH:6.900 C--
Kills:2,563 (0 + 2,563)
Deaths:373
KDR:6.871
VKDR:1.971
Vehicle Kills:735
Kill Difference:2,190
Playtime:105.842 hours
Usage:3%
Score:0.867m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:20.799%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:235
V. Kills:130 179%
Deaths:211
KDR:1.114
Accuracy:62.707% B**
KPH:18.900 C+
VKPH:10.500 B*
M20 Basilisk-F
C
Kills:92
V. Kills:102 89%
Deaths:303
KDR:0.304
Accuracy:48.762% C+
KPH:3.200 D-
VKPH:3.500 C
V30-F Starfall
C
Kills:61
V. Kills:46 130%
Deaths:64
KDR:0.953
Accuracy:60.818% C
KPH:19.300 D
VKPH:14.500 C
Kills:388 (388 + 0)
Deaths:578
KDR:0.671
VKDR:0.481
Vehicle Kills:278
Kill Difference:190
Playtime:44.681 hours
Usage:1%
Score:0.169m
Score/min:63
Driving Accuracy:60.818%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1523,1508883.547C+2.3543.832%C*N/A103.3CN/A26730.5h1.8B+4.2B+
NS-7 PDW 2,7982,7432,8690.956C++0.2422.097%C-18.775%C++19.8CN/A56138.7h14.7C*66.6C++
Tank Mine 4,5402,5818323.102C**1.9021.674%D-N/A102.4C+77.7B+110325.2h1.5B++6.7C+
Sirius SX12 2,4682,4363,2650.746C0.4518.418%D*13.957%D12.5DN/A37194.7h16.8C91.4C-
VX6-7 2,3652,2663,7220.609C--0.5918.44%D*12.136%D**7.8D--N/A22290.3h21.4F115.9F
Thanatos VE70 2,2562,2032,5430.866C+0.3339.478%C+13.164%D23.6C+N/A7193.5h5.1C+12.8C*
Parallax VX3 2,1462,1287242.939C+1.7435.989%C-75.47%C16.2DN/A47131.7h2.6C-7.3C
Orion VS54 2,0812,0561,8951.085C+0.1117.264%D17.558%D--19.7C--N/A78104.6h13.3C++77.3C+
Pulsar C 1,7411,7161,7170.999C+0.2018.627%D--21.504%C22.1CN/A7477.5h12.3C++66.2C
Phobos VX86 1,5921,5621,7190.909C0.2953.788%C-12.228%D27.2DN/A8057.4h3D5.7C
Lasher X2 1,4861,4671,2431.18B+0.0224.521%C+4.703%B+38B+N/A11638.6h17.5B+71.4B
MANA Anti-Vehicle Turret 3,0741,2649861.282C--0.0849.842%C-3.006%C12640M++18100S51949000.1h13.1F26.2D*
VA39 Spectre 1,2541,2291,0161.21C+0.0126.675%D-23.352%D*19.8C+N/A5462.2h5.6B20.8C++
NS-11P 1,2311,1921,5000.795C0.4018.642%D-19.463%C+19.5C-N/A6461h16.3C--87.2D
Nyx VX31 1,2071,1797161.647C+0.4527.583%D--27.227%C30.9CN/A7938.2h7.3D--26.5D--
NS-30 Vandal 1,2061,1751,0081.166C0.0323.366%F19.319%D-25.3DN/A5746.5h6.7C--28.7D--
Eidolon VE33 1,1901,1641,2740.914C+0.2820.412%D*25.516%C+15.3C-N/A4676.3h10.1C+49.7C--
Auraxium Force-Blade 1,2371,16419,4660.06B+1.1434.313%C**21.993%A**1.4C++N/A3841.7h2.6D7.5C*
Hunter QCX 1,1781,1621,2070.963B+0.2339.909%C41.738%B**11.6C+N/A3499.8h3.2B+8.1B
Solstice VE3 1,2041,1591,1920.972B0.2318.689%D17.688%C10.5C--N/A67110.7h22D-117.6D
NS-44 Commissioner 1,1801,1591,4750.786C+0.4135.795%C+23.986%C**12.9D-N/A3590.1h4.7D13.1C+
MANA Anti-Personnel Turret 1,1911,1545362.153N/A0.9618.121%UN/A11540U370U22074600.1h35.4T*195.6T*
Artemis VX26 1,1781,1539371.231C+0.0323.379%D-27.147%B++29C+N/A7939.7h15.4D--65.9D-
NS-45 Pilot 1,1561,1471,2820.895C0.3033.261%C**29.381%B+24.6DN/A7746.6h9.5D28.5C+
C-4 ARX 1,6231,1368161.392C0.1922.201%D--N/A75.7D32.5C+50615h1.2C++5.4C
C-4 1,3889718061.205C+0.0124.367%CN/A67.9C29.2C+77714.3h1.5C++6.1C++
Revenant 9339035581.618C0.4225.604%D*31.451%C**30C--1B*6930.1h9.3D-36.2D*
S1 1,3208771,1970.733C++0.4652.832%C-3.991%B++19.8C10C19144.2h7.1C+13.4C+
Solstice Burst 8858399560.878C0.3222.44%D-27.056%B+19.7D1.1A5742.6h17.5D-78.1D
Spear Anti-Vehicle Phalanx Turret 1,4367977211.069B+9.8742.455%C+4.517%C**36.7C+29.4B++33221.7h11.3C-26.5C
Frag Grenade 7667601760N/A758.8044.694%C+N/A475C+3.8C--15541.6h3.7C*8.3C*
VE-LR Obelisk 7997563642.077C*0.8830.783%C+30.291%C+37.2C*2.1A*8620.3h8.8D28.6C
M20 Basilisk 1,0026911305.315B**4.1231.572%D-7.091%B+19.5C+8.8C**12935.5h82.3B+260.8C++
Eridani SX5 6626575221.259C++0.0627.456%C*25.571%B*35.5C++N/A11018.5h11.9C*43.3C**
L100 Python AP 1,0525981224.902C++3.7053.814%C2.007%C-23.6C--17.9C+23325.3h10.4D**19.3D**
Sticky Grenade 5685661566N/A564.8048.006%C-N/A943.3C++3.3D--27790.6h1.8B+3.9B
Pulsar VS1 5795565161.078C++0.1223.246%C+26.619%B*26.4C++1.1A++10921.1h15.6C+67.1C++
E540 Halberd-H 8335294112.902B+11.7060.436%B1.89%C+41C+23.6C*26312.9h11.4F--18.8F-
M60-G Bulldog 552508529.769A*8.5723.393%D*1.969%D34.1B3D-11814.9h4.9B**21.1B
Beamer VS3-FB 5234896210.787C0.4131.669%C+24.54%C+26.1D1.8A*8018.7h17.4T*55.1F*
Cerberus 4694625580.828C+0.3731.427%C+22.294%C+14D-N/A3833.1h8.8D**28D
NSX-P Naginata 4534353201.359C+0.1616.854%D*32.184%B35.4C1.5B++8012.3h13.6C+80.4C-
Quasar VM1 4424322281.895C**0.7012.204%D19.213%C++22.2C+N/A9619.5h16.2C+132.3C+
C75 Viper 612408984.163C++2.9739.353%C+1.225%C23.7C11.9B*19517.2h21D--53.3D
Comet VM2 4873873071.261B+0.0636.301%D6.718%A13.5B+3.5C10228.6h19.4B+53.4C*
M12 Kobalt 4103802813.571C+12.3714.431%D19.211%C**61.3C4.8C**1686.2h21.5C149.2C
Ursa 3723673810.963C0.2315.51%D*25.613%C*27.4CN/A8213.4h12.8C82.4D
Force-Blade 54535028,0050.012C1.1951.017%A++7.429%C++0.2DN/A11725.6h5.3F-10.4C++
NSX Tomoe 3533503241.08C0.1221.787%D**34%C20.7DN/A5116.9h18.9D--86.8D*
Blueshift VM5 3413321502.213C+1.0212.741%D**23.193%B26.8CN/A8912.4h17.2C+135.1D-
Saron HRB 512318803.975C2.7835.266%D--1.258%C18.1D11D19917.6h25.8C73.1D-
Proton II PPA-H 346317349.324C+8.1324.723%D**2.839%B**54.7D5C1715.8h14D56.7D**
M40 Fury 369308368.556B+7.3626.772%D--1.299%C--46C++9.1C+2216.7h12.2B+45.4C+
Beamer VS3 3233014750.634C+0.5631.438%B+21.263%C+12.1DN/A5324.8h16.4D*52.1C
M20 Basilisk 405282684.147B*2.9530.592%D-5.319%C+16.6C7.2C-13417h102.2C++334C
NS Annihilator 4602511981.268A++0.0783.475%B++N/A13.9B*11.6B*19118h12.2C+14.6C++
M40 Fury-F 3652352111.114C+0.0862.707%B**N/A19C+10.5B*11712.4h25.6F-40.8D-
Supernova FPC 395226633.587C2.3944.475%D*N/A18.1D13.5C41012.5h7.9D*17.8F
Aspis Anti-Aircraft Phalanx Turret 421212663.212C+2.0126.526%C*1.887%C+11.9C*11.7C++23417.8h168C633.4C++
Soldier Soaker 2142121561.359C*0.1635.334%C++18.868%B+32.1C--N/A1676.6h7.1D20.1C+
Rocklet Rifle 3782082100.99B+0.2160.446%B*N/A30.6C**25C++3776.8h42.5C70.2C*
Nebula VM20 2031981101.8C+0.6010.177%F23.232%B+25.1C-N/A837.9h18.8D184.8D**
M12 Kobalt 213197219.381C8.1814.291%D19.289%C**53.2C4.3B+2193.7h23.5D164.2C-
G30 Walker 347197385.184B*3.9920.799%D*3.553%C9D-6.8D11521.9h298.3D*1434.4F-
Deimos VA29 1931831900.963C0.2359.155%C+14.754%C37.3C+2B**1194.9h2.8C-4.7C+
E540 Halberd 252149334.515C3.3237.223%D**N/A19.9D--13.7C-2297.5h7.6D*20.3F
Supernova PC 190134284.786C+3.5937.237%D*1.493%D12.6D-5.3D-26010.6h5.8C+15.6D
Skyguard 234134423.19C++1.9925.588%D2.239%C*13.5C+10.1C++2129.9h152.1C--594.6D
Proton II PPA 135123206.15C-4.9515.681%D*N/A32.4D-3.2C1333.8h10.8C+68.9D-
M20 Basilisk 157105492.143C0.9525.731%D4.762%C+10.4D-5.1D7210.1h94.4C-366.7D
Ectoblaster 1061041250.832C*0.3735.56%C9.615%C**18.9DN/A435.5h18.6C+52.4C++
M12 Kobalt 108101333.667C**32.4716.777%D--12.871%D--91.8C6.4B2501.1h21.6C129D
Comet VM2 12797801.213C**0.0237.091%D-1.031%D**12.1C++3.8D1418h28.3C++76.2C+
M20 Basilisk-F 194923030.304D0.8948.762%C+7.609%B+3.2D-3.5C3129.1h136.6C--280.1D-
Blueshift VM5 9891452.022C+0.8213.817%D*25.275%B*25.3C-1.9M1303.6h20.3D*147.2D--
L100 Python HESH 11389614.833C**13.6446.82%C1.124%C-55.6C*15A++4641.6h3.9C8.3C+
Nemesis VSH9 172881330.662C+0.5464.05%C*N/A6.8D6.5D20413h14.6F*22.7F-
NS-AM7 Archer 110811440.563C*0.6353.54%D24.691%B*8.7B+3.1B559.3h24.4C+45.5C
Saron HRB-H 10069125.75C++4.5555.85%C+N/A40.6C*18.2D3561.7h24.8C++44.3C*
Lancer VS22 166661960.337D0.8663.641%C**N/A6.8D-10.3C-2109.7h81.4F-127.8F
V30-F Starfall 10761640.953C0.2460.818%CN/A19.1D14.4C1463.2h34.4F*56.5F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1845,67831.5h
Spawn Beacon544,1667.2h
Nano-Armor Kit1,7562,024,642167.1h
Structure Shield Module0510.3h
Repair Module41991.3h
Turret AI Module11270.9h
Nanite Revive Grenade05100.1h
Medical Applicator638235,96718.6h
Spitfire Auto-Turret693,3894.9h
Restoration Kit295070.5h
Motion Spotter25237,35542.8h
Rampart Wall51192.4h
Xiphos Anti-Personnel Tower5840.7h
Hoplon Anti-Aircraft Phalanx Tower0620.5h
Welding Device0970h
Deconstruction Tool01,6040.2h
Ammunition Package13015,70113.1h
Shield Recharging Field445,1631.7h
Medical Kit2863,5916.8h
Anti-Infantry MANA Turret1075,70614.3h
Snowman Soldier63180.5h
L-30R Vektor0520.2h
Recon Detection Device18112,41626.9h
WLT-Howler Mining Laser03670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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