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Deputy Director 0rangeJuiceNC[PGUN] 0rangeJuiceNC
NC BR 90

KDR: 4.02

Score: 11m

Last Seen: Dec 9th, 2018 9:01 PM
- OFFLINE - 16.8 hour(s)

Battle Rank 90 - New Conglomerate on Cobalt - Outfit Leader of PGUN[PGUN] PGUN
NC outfit on Cobalt

Members: 2
Level Progress (to 91): 24%
Level 100 Progress: 58% 308h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C85 Canister-H AC-X11 LA1 Anchor M30 Mustang AH M12 Kobalt-H Titan-150 AP GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,498,698 MLG Score: 1198
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.143%22.41%743610165,9262.67541.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.99%2.375A*0.283C*0.645B+HEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.639B+90.371C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.737%0.511%2076210207,441511362414.5616205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.549%0.338C**-1.013D*0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.419B380.282C*55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.529%0.884%471210201,1315246002.15429188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.947%2.118A*-1.13D*-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.891B*2.60.789B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.819%10.265%2547410187,68648334015.88022254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%0.9B*1.526A+1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.919B*4.40.889B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.781%11.521%25471102121711521.87069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.298C-0.592D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.069C+5.3-0.1C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PGUN[PGUN] PGUN
NC outfit on Cobalt

Members: 2
11m181.3%426 (25.6k)381 (22.9k)4.0227625,4526,3274.3884990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022173327.515%8.718%24004:345

79% Engineer7% Heavy Assault11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2016 7:39 PMSep 10th, 2018 11:32 PMDec 9th, 2018 3:58 PM (16h) (PST)Dec 9th, 2018 5:13 PM (15h) (PST)Dec 9th, 2018 5:01 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,028839450.8820.2190.0771.9160.1751198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6734,95056,723531351151122,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
481.1h/20d 2,314 2,219 5,942 55.3k 149 1,285 5,054 29.7m

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:2,008
Deaths:592
KDR:3.392
Accuracy:34.081% A++
HSR:20.667% C+
GD-7F
A++
Kills:1,037
Deaths:375
KDR:2.765
Accuracy:33.253% A++
HSR:24.301% B*
AF-19 Mercenary
A+
Kills:349
Deaths:408
KDR:0.855
Accuracy:29.538% A+
HSR:20.344% C+
Mauler S6
C
Kills:217
Deaths:135
KDR:1.607
Accuracy:37.781% C
HSR:11.521% D
Kills:3,611
Deaths (as Engineer):1,510
Deaths (to Engineers):1,742
KDR:2.39139
Kill Difference:2,101
Playtime:381.063 hours
Usage:79%
Score:9.515m
Score/min:416
Accuracy (listed only):33.663%
HSR (listed only):19.208%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,195
Deaths:467
KDR:2.559
Accuracy:34.419% A++
HSR:30.544% B++
NC6 Gauss SAW
A*
Kills:673
Deaths:299
KDR:2.251
Accuracy:31.052% A*
HSR:21.545% C
Kills:1,868
Deaths (as Heavy Assault):766
Deaths (to Heavy Assaults):1,317
KDR:2.43864
Kill Difference:1,102
Playtime:33.714 hours
Usage:7%
Score:0.481m
Score/min:238
Accuracy (listed only):32.735%
HSR (listed only):26.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:2,008
Deaths:592
KDR:3.392
Accuracy:34.081% A++
HSR:20.667% C+
GD-7F
A++
Kills:1,037
Deaths:375
KDR:2.765
Accuracy:33.253% A++
HSR:24.301% B*
AF-4 Cyclone
A++
Kills:664
Deaths:246
KDR:2.699
Accuracy:34.019% A++
HSR:12.048% D--
AF-19 Mercenary
A+
Kills:349
Deaths:408
KDR:0.855
Accuracy:29.538% A+
HSR:20.344% C+
Mauler S6
C
Kills:217
Deaths:135
KDR:1.607
Accuracy:37.781% C
HSR:11.521% D
Kills:4,275
Deaths (as Light Assault):1,756
Deaths (to Light Assaults):965
KDR:2.43451
Kill Difference:2,519
Playtime:53.415 hours
Usage:11%
Score:0.856m
Score/min:267
Accuracy (listed only):33.735%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:664
Deaths:246
KDR:2.699
Accuracy:34.019% A++
HSR:12.048% D--
Kills:664
Deaths (as Infiltrator):246
Deaths (to Infiltrators):1,041
KDR:2.69919
Kill Difference:418
Playtime:10.440 hours
Usage:2%
Score:0.143m
Score/min:228
Accuracy (listed only):34.019%
HSR (listed only):12.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:6,273
V. Kills:3,510 179%
Deaths:866
KDR:7.244
Accuracy:40.504% A++
KPH:55.600 M**
VKPH:31.100 M++
M30 Mustang AH
M*
Kills:1,168
V. Kills:18 N/A
Deaths:117
KDR:9.983
Accuracy:61.857% B++
KPH:154.200 M*
VKPH:2.400 D
Breaker Rocket Pods
A*
Kills:246
V. Kills:14 N/A
Deaths:11
KDR:22.364
Accuracy:66.144% A*
KPH:211.100 A+
VKPH:12 C
Vortek Rotary
A+
Kills:133
V. Kills:74 177%
Deaths:63
KDR:2.111
Accuracy:39.420% A+
KPH:34.300 A+
VKPH:19.100 B**
Hornet Missiles
A*
Kills:119
V. Kills:79 149%
Deaths:13
KDR:9.154
Accuracy:70.249% A
KPH:144.700 A++
VKPH:96 A*
Kills:7,939 (7,574 + 0)
Deaths:1,070
KDR:7.420
VKDR:3.453
Vehicle Kills:3,695
Kill Difference:6,869
Playtime:126.302 hours
Usage:26%
Score:2.795m
Score/min:369
Piloting Accuracy:39.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:1,062
V. Kills:542 196%
Deaths:123
KDR:8.634
Accuracy:62.946% A+
KPH:54.800 M*
VKPH:28 M+
E540 Halberd
A**
Kills:84
V. Kills:44 187%
Deaths:6
KDR:14
Accuracy:65.235% M
KPH:53.200 A*
VKPH:27.900 A**
Titan-150 HEAT
C**
Kills:69
V. Kills:42 160%
Deaths:45
KDR:1.533
Accuracy:60.269% A+
KPH:16.700 C-
VKPH:10.100 C**
Kills:1,215 (1,131 + 84)
Deaths:174
KDR:6.983
VKDR:3.609
Vehicle Kills:628
Kill Difference:1,041
Playtime:25.097 hours
Usage:5%
Score:0.486m
Score/min:323
Driving Accuracy:60.269%
Gunner Accuracy:65.235%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:6,114
V. Kills:208 N/A
Deaths:180
KDR:33.967
Accuracy:56.669% B++
KPH:406.700 S
VKPH:13.800 B**
M12 Kobalt-H
S
Kills:1,090
V. Kills:25 N/A
Deaths:21
KDR:51.905
Accuracy:33.187% A*
KPH:405.900 S
VKPH:9.300 A++
M40 Fury-H
S
Kills:398
V. Kills:23 N/A
Deaths:31
KDR:12.839
Accuracy:38.359% C
KPH:277 S
VKPH:16 B
M96 Mjolnir-H
S
Kills:130
V. Kills:129 100%
Deaths:34
KDR:3.824
Accuracy:59.920% B**
KPH:92.500 A*
VKPH:91.800 S
Kills:7,732 (0 + 7,732)
Deaths:266
KDR:29.068
VKDR:1.447
Vehicle Kills:385
Kill Difference:7,466
Playtime:20.563 hours
Usage:4%
Score:1.154m
Score/min:936
Driving Accuracy:N/A%
Gunner Accuracy:59.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,7836,2738667.244A*3.2240.504%A++N/A55.6M**31.1M++365112.9h44.4B**109.5B**
C85 Canister-H 6,3226,11418033.967B**29.9456.669%B++9.814%C-407.6S13.9A95515h3.5B**6.1B**
AC-X11 2,0242,0085923.392A**0.6334.081%A++20.667%C+80.6MN/A18924.9h8B*23.4B++
LA1 Anchor 1,2011,1954672.559C*1.4634.419%A++30.544%B++69.5B*N/A14917.2h8.6B*25B*
M30 Mustang AH 1,1861,1681179.983B++5.9661.857%B++N/A153.7M++2.4D3287.6h4B*6.5B*
M12 Kobalt-H 1,1151,0902151.905A+47.8833.187%A*17.064%C++403.7S9.3A++8742.7h9.2B*27.7A
Titan-150 AP 1,6041,0621238.634B+4.6162.946%A+N/A54.7M*27.9M+33819.4h2.4B*3.8A+
GD-7F 1,0501,0373752.765A++1.2633.253%A++24.301%B*67.8A++N/A15315.3h10.8B*32.5B++
NC6 Gauss SAW 6786732992.251B**1.7731.052%A*21.545%C70.1A*N/A1629.6h7.3B**23.6B*
AF-4 Cyclone 6646642462.699A1.3234.019%A++12.048%D--83A*N/A1678h8B**23.4B*
M40 Fury-H 4213983112.839C+8.8238.359%CN/A284.3S16.4B+6541.4h4.5B**11.8B**
AF-19 Mercenary 3563494080.855C++3.1729.538%A+20.344%C+13.4CN/A4726h15.6C52.8B
Breaker Rocket Pods 2602461122.364A*18.3466.144%A*N/A205A+11.7C5591.2h7.4A11.1B**
Mauler S6 2192171351.607B*2.4237.781%C11.521%D13.7DN/A3415.8h5.3C+14.1C+
Vortek Rotary 207133632.111C*1.9139.42%A+N/A34.1A+19B**3133.9h38.4B*97.4B**
M96 Mjolnir-H 259130343.824C+0.2059.92%B**N/A92.9A*92.1S11331.4h32.3B+53.9B*
Hornet Missiles 198119139.154B*5.1370.249%AN/A148.8A++98.8A*12030.8h7.4B*10.5B**
E540 Halberd 12884614B**9.9865.235%M1.19%D--52.5A*27.5A**6661.6h3.8A+5.8A++
Titan-150 HEAT 11169451.533D2.4960.269%A+1.449%D-16.8C-10.2B1194.1h6.5D10.8C*

Consumables
  Name Deaths Consumed Time Equipped
MGR-S1 Gladius0870.6h
Spawn Beacon11140.1h
Nano-Armor Kit267447,67059.2h
Medical Kit6242,3758.2h
Recon Detection Device02360.5h
Mag-Cutter3,687369202.2h

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