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Primarch Veteran 0rionTopKek[] 0rionTopKek
VS BR 95

KDR: 5.44

Score: 13.3m

Last Seen: Dec 24th, 2018 12:56 AM
- OFFLINE - 69.3 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 90%
Level 100 Progress: 71% 178h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15MB Pulsar LSW NS-15M2 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,408,771 MLG Score: 7521
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.806%34.921%93615100732,3137.43682-1.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.982%1.126B**2.206A*-0.825D-HEAD ++ (~21.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.525B+9.50.332C**26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.033%69.438%0310195,2685004110.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.327%1.5A+0.15C++-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.40.242C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.358%20.652%0110219244410.206742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.161A*1.228B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.80.418B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m155.6%521 (31.3k)438 (26.3k)5.4422241,0187,5375.6275795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022415227.286%37.159%101404:028

81% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMDec 29th, 2018 1:46 PM (24d) (PST)Dec 23rd, 2018 10:42 PM (30d) (PST)Dec 23rd, 2018 8:56 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9172077101.3500.2480.5022.1510.0327521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,02712,43942,588811530129226,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.3h/21.1d 1,397 15,242 9,849 65.3k 475 2,759 982 27.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:20,545
Deaths:2,809
KDR:7.314
Accuracy:26.264% C+
HSR:36.612% B*
Orion VS54
B**
Kills:3,163
Deaths:486
KDR:6.508
Accuracy:26.244% B**
HSR:29.940% B*
NS-15MB
B+
Kills:1,173
Deaths:139
KDR:8.439
Accuracy:28.418% B
HSR:34.783% B+
Pulsar LSW
A+
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B*
HSR:34.539% A+
NS-15M2
B**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B**
HSR:34.022% B**
SVA-88
B++
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.466% B++
HSR:28.991% B+
VX29 Polaris
B++
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B++
HSR:27.500% B++
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.049% C-
HSR:42.763% A++
Kills:28,754
Deaths (as Heavy Assault):4,012
Deaths (to Heavy Assaults):2,267
KDR:7.167
Kill Difference:24,742
Playtime:408.961 hours
Usage:81%
Score:11.075m
Score/min:451
Accuracy (listed only):26.645%
HSR (listed only):33.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
Deimos VA29
B++
Kills:92
Deaths:27
KDR:3.407
Accuracy:67.358% B+
HSR:20.652% B++
Kills:1,058
Deaths (as Light Assault):156
Deaths (to Light Assaults):1,353
KDR:6.78205
Kill Difference:902
Playtime:5.668 hours
Usage:1%
Score:0.117m
Score/min:344
Accuracy (listed only):38.487%
HSR (listed only):29.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
Deimos VA29
B++
Kills:92
Deaths:27
KDR:3.407
Accuracy:67.358% B+
HSR:20.652% B++
Terminus VX-9
B**
Kills:78
Deaths:19
KDR:4.105
Accuracy:25.112% C+
HSR:34.615% B**
Kills:1,012
Deaths (as Combat Medic):144
Deaths (to Combat Medics):945
KDR:7.02778
Kill Difference:868
Playtime:2.707 hours
Usage:1%
Score:0.049m
Score/min:300
Accuracy (listed only):37.213%
HSR (listed only):32.081%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
Deimos VA29
B++
Kills:92
Deaths:27
KDR:3.407
Accuracy:67.358% B+
HSR:20.652% B++
VE-LR Obelisk
B+
Kills:84
Deaths:18
KDR:4.667
Accuracy:36.194% B+
HSR:33.333% C++
Kills:300
Deaths (as Engineer):76
Deaths (to Engineers):848
KDR:3.94737
Kill Difference:224
Playtime:5.951 hours
Usage:1%
Score:0.054m
Score/min:151
Accuracy (listed only):44.588%
HSR (listed only):26.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,742
Deaths:501
KDR:9.465
Accuracy:45.078% B**
HSR:67.820% C+
NS-44 Commissioner
B**
Kills:1,623
Deaths:680
KDR:2.387
Accuracy:43.307% B*
HSR:30.129% B**
NS-357 Underboss
B**
Kills:808
Deaths:380
KDR:2.126
Accuracy:40.874% B+
HSR:29.951% B**
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
NSX Daimyo
B*
Kills:306
Deaths:45
KDR:6.800
Accuracy:47.037% B*
HSR:90.196% D--
Phaseshift VX-S
B++
Kills:220
Deaths:18
KDR:12.222
Accuracy:41.784% B++
HSR:75.455% C++
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
Kills:8,541
Deaths (as Infiltrator):1,722
Deaths (to Infiltrators):1,080
KDR:4.95993
Kill Difference:6,819
Playtime:78.052 hours
Usage:15%
Score:1.820m
Score/min:389
Accuracy (listed only):39.209%
HSR (listed only):52.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:301
Deaths:52
KDR:5.788
Accuracy:22.172% B++
HSR:28.571% A+
Blueshift VM5
A++
Kills:300
Deaths:52
KDR:5.769
Accuracy:22.679% B++
HSR:31.333% A++
Kills:601
Deaths (as MAX Suit):52
Deaths (to MAX Suits):384
KDR:11.55769
Kill Difference:549
Playtime:4.812 hours
Usage:1%
Score:0.197m
Score/min:681
Accuracy (listed only):22.425%
HSR (listed only):29.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,76820,5452,8097.314A1.8726.264%C+36.612%B*101.1B**1.1B*285203.2h10B+38B
Ghost 4,7794,7425019.465A*4.0245.078%B**67.82%C+81.1A++N/A20658.5h2.3C++5.1B+
Orion VS54 3,1933,1634866.508M*1.0726.244%B**29.94%B*86.4MN/A22236.6h10.5B*39.9B++
NS-44 Commissioner 1,6271,6236802.387A+3.0643.307%B*30.129%B**97.8MN/A26216.6h2.9B**6.7B*
NS-15MB 1,1811,1731398.439S3.0028.418%B34.783%B+73.8B+N/A25415.9h10.1B+35.7C**
Pulsar LSW 1,1701,1611816.414S0.9727.234%B*34.539%A+81.2A+N/A19814.3h10.9B+40B+
NS-15M2 1,1681,1611607.256M++1.8128.644%B**34.022%B**82.9A+N/A20414h10.1B*35.4B++
SVA-88 1,1671,1591716.778A**1.3426.466%B++28.991%B+74.3B**N/A18115.6h10.2B++38.6B+
NS Decimator 1,3199972004.985S0.4668.496%B**3.009%B+60.1A++19.4B+37516.6h4.3B+6.2B++
NS-357 Underboss 8118083802.126A3.3240.874%B+29.951%B**71.5B**N/A23111.3h3.4B*8.4B++
VE-S Canis 639634699.188S3.7531.692%B++41.325%A**109.3A*N/A2945.8h8.7B*27.5B++
NSX Daimyo 307306456.8B**1.3647.037%B*90.196%D--68B++N/A2034.5h3.2D6.9C+
Blueshift VM5 306301525.788A+0.3522.172%B++28.571%A+70A*1.2A2284.3h13.7B++61.9B+
Blueshift VM5 305300525.769A+0.3322.679%B++31.333%A++69.8A*1.2A++2324.3h14B++61.7B++
NSX Masamune 335270932.903M2.5470.195%A+2.222%C++55.1A++13.3C+3824.9h6.4B*9.1B*
S1 336258624.161S1.2865.292%B**2.326%C50.6A*15.3B+3985.1h4.6B**7B**
VX29 Polaris 242240396.154S0.7126.843%B++27.5%B++77.4AN/A2273.1h11.5B42.9B+
Anti-Vehicle Grenade 2802351235N/A229.5650.362%C+N/A293.8C56.3C--15680.8h6.2C+12.3C+
Phaseshift VX-S 2232201812.222M**6.7841.784%B++75.455%C++61.1A*N/A1623.6h3.1C++7.4B
Eridani SX5 208208297.172S1.7324.688%C31.731%A++86.7A*N/A2672.4h9B**36.3B+
NS-TMC-01 "His Regards" 2011976,9880.028C++5.4122.727%C+N/A0.4CN/A1457.2h1.5B*6.6B+
VE-H Maw 153152275.63M++0.1923.049%C-42.763%A++72.4B++N/A2942.1h8.3B**36.1B+
Tank Mine 1711351135U129.5633.223%C+N/A122.7B+32.7D--6881.1h1.5B++4.5B**
Solstice VE3 125124314S1.4430.211%A+24.194%B*37.6AN/A3453.3h11.8B*38.9B+
Deimos VA29 9392273.407A*2.0467.358%B+20.652%B++57.5B+N/A2281.6h2.8C--4.2C++
C-4 10988146.286M**0.8446.296%M**N/A293.3S70M+31330.3h1.1B*2.5A
VE-LR Obelisk 8584184.667A++0.7836.194%B+33.333%C++52.5B*N/A1581.6h5.8B+16B+
Terminus VX-9 7878194.105A+1.3425.112%C+34.615%B**55.7B*N/A3261.4h10.8B++43B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,7651h
Spawn Beacon2600.1h
Medical Applicator02,3930.1h
Nano-Armor Kit27,6200.3h
Medical Kit1,2129,03042.4h
Shield Recharging Field11270h
Ammunition Package0650h
Recon Detection Device01570.2h

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