Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (17,908)players online:
GuckingFlorious (13)  davinator791 (5)  xdungeonelite (3)  CloneTwo (2)  nightraver2 (2)  쿠르입니다 (1) 26
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (43 days). The data shown below may not be accurate.

Harbinger Veteran 0rionTopKek[] 0rionTopKek
VS BR 91

KDR: 5.59

Score: 11.3m

Last Seen: May 12th, 2018 3:15 PM
- OFFLINE - 78 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald
Level Progress (to 92): 90%
Level 100 Progress: 60% 238h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15MB Pulsar LSW NS-15M2 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:0rionTopKek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,441,297 MLG Score: 7547
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.062%34.08%9221498327,6647.71875-2.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%1.211B**2.171A*-0.998D--HEAD ++ (~20.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.53B+9.60.329C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.124%68.823%039944,4364262910.4131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.466%1.492A+0.106C+-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.462B+2.40.25C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m154.4%528 (31.7k)445 (26.7k)5.5933634,7186,2075.7739691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS997356527.539%36.448%100404:068

82% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMMay 14th, 2018 3:54 PM (41d) (PST)May 12th, 2018 11:39 AM (43d) (PST)May 12th, 2018 11:15 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132017121.3620.2440.4962.1510.0317547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,77212,07842,694821530129226,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
424.8h/17.7d 1,121 12,654 8,350 54.8k 401 2,357 795 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:16,401
Deaths:2,117
KDR:7.747
Accuracy:26.612% C**
HSR:35.675% B*
Orion VS54
A
Kills:3,158
Deaths:486
KDR:6.498
Accuracy:26.251% A
HSR:29.924% B*
NS-15MB
B++
Kills:1,173
Deaths:137
KDR:8.562
Accuracy:28.418% B+
HSR:34.783% B++
Pulsar LSW
A+
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B**
HSR:34.539% A+
NS-15M2
A
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B**
HSR:34.022% A
SVA-88
B++
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.468% B++
HSR:28.991% B+
VX29 Polaris
B++
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B++
HSR:27.500% B++
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.049% C
HSR:42.763% A++
Kills:24,605
Deaths (as Heavy Assault):3,318
Deaths (to Heavy Assaults):1,899
KDR:7.41561
Kill Difference:21,287
Playtime:347.277 hours
Usage:82%
Score:9.552m
Score/min:458
Accuracy (listed only):26.690%
HSR (listed only):33.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A*
Eridani SX5
A++
Kills:191
Deaths:23
KDR:8.304
Accuracy:24.989% C+
HSR:30.367% A++
Solstice VE3
A+
Kills:120
Deaths:27
KDR:4.444
Accuracy:29.752% A+
HSR:23.333% B++
Kills:945
Deaths (as Light Assault):119
Deaths (to Light Assaults):1,113
KDR:7.94118
Kill Difference:826
Playtime:3.559 hours
Usage:1%
Score:0.065m
Score/min:305
Accuracy (listed only):28.811%
HSR (listed only):31.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A*
Eridani SX5
A++
Kills:191
Deaths:23
KDR:8.304
Accuracy:24.989% C+
HSR:30.367% A++
Terminus VX-9
A
Kills:75
Deaths:17
KDR:4.412
Accuracy:25.134% C+
HSR:34.667% A
Kills:900
Deaths (as Combat Medic):109
Deaths (to Combat Medics):764
KDR:8.25688
Kill Difference:791
Playtime:2.447 hours
Usage:1%
Score:0.046m
Score/min:315
Accuracy (listed only):27.272%
HSR (listed only):35.453%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:120
Deaths:27
KDR:4.444
Accuracy:29.752% A+
HSR:23.333% B++
Kills:120
Deaths (as Engineer):27
Deaths (to Engineers):676
KDR:4.44444
Kill Difference:93
Playtime:4.379 hours
Usage:1%
Score:0.033m
Score/min:125
Accuracy (listed only):29.752%
HSR (listed only):23.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,110
Deaths:429
KDR:9.580
Accuracy:45.495% B**
HSR:67.664% C+
NS-44 Commissioner
B**
Kills:1,443
Deaths:599
KDR:2.409
Accuracy:43.353% B*
HSR:28.205% B**
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A*
NS-357 Underboss
A
Kills:596
Deaths:281
KDR:2.121
Accuracy:41.295% B++
HSR:30.201% A
Eridani SX5
A++
Kills:191
Deaths:23
KDR:8.304
Accuracy:24.989% C+
HSR:30.367% A++
NSX Daimyo
B+
Kills:164
Deaths:26
KDR:6.308
Accuracy:44.184% B+
HSR:92.683% C
Phaseshift VX-S
B+
Kills:162
Deaths:14
KDR:11.571
Accuracy:39.889% B+
HSR:74.074% C+
Kills:7,300
Deaths (as Infiltrator):1,441
Deaths (to Infiltrators):905
KDR:5.06593
Kill Difference:5,859
Playtime:64.828 hours
Usage:15%
Score:1.539m
Score/min:396
Accuracy (listed only):38.700%
HSR (listed only):52.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:181
Deaths:35
KDR:5.171
Accuracy:22.022% B++
HSR:28.729% A++
Blueshift VM5
A*
Kills:180
Deaths:35
KDR:5.143
Accuracy:22.312% B++
HSR:32.222% A*
Kills:361
Deaths (as MAX Suit):35
Deaths (to MAX Suits):304
KDR:10.31429
Kill Difference:326
Playtime:2.475 hours
Usage:1%
Score:0.101m
Score/min:682
Accuracy (listed only):22.167%
HSR (listed only):30.476%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,56216,4012,1177.747A++2.1526.612%C**35.675%B*103.2A1B**296159h10B+37.4B+
Ghost 4,1374,1104299.58A*3.9945.495%B**67.664%C+82A*N/A20750.1h2.3C++5B+
Orion VS54 3,1883,1584866.498M**0.9026.251%A29.924%B*86.5MN/A21636.5h10.5B*39.9C**
NS-44 Commissioner 1,4471,4435992.409A+3.1843.353%B*28.205%B**109.3M++N/A29113.2h2.9B**6.7B*
NS-15MB 1,1811,1731378.562S2.9728.418%B+34.783%B++73.8B+N/A25415.9h10.1B+35.7C**
Pulsar LSW 1,1701,1611816.414S0.8227.234%B**34.539%A+81.2A+N/A19414.3h10.9B+40B++
NS-15M2 1,1681,1611607.256M++1.6628.644%B**34.022%A82.9A+N/A20014h10.1B*35.4B++
SVA-88 1,1671,1591716.778A**1.1826.468%B++28.991%B+74.3AN/A17915.6h10.2B++38.6B+
NS Decimator 1,0107661485.176S0.4267.825%B**3.003%B+60.8A++19.4B+38712.6h4.2B+6.2B++
VE-S Canis 639634699.188S3.5931.692%B++41.325%A*109.3A*N/A2845.8h8.7B*27.5B*
NS-357 Underboss 5985962812.121A3.4741.295%B++30.201%A76.4A+N/A2567.8h3.4B*8.2B++
NSX Masamune 330266863.093M*2.5070.322%A+1.88%C+56.6A+13.6C+3954.7h6.2B*8.9B*
S1 336258624.161S1.4365.272%B*2.326%C50.6A*15.3B+3795.1h4.6B**7B**
VX29 Polaris 242240396.154S0.5626.843%B++27.5%B++77.4A+N/A2173.1h11.5B42.9B+
Anti-Vehicle Grenade 2582171217N/A211.4150.171%C+N/A310C58.6C-16260.7h6.1C+12.1C+
Eridani SX5 191191238.304S2.7124.989%C+30.367%A++91MN/A2722.1h8.9B**35.5B+
Blueshift VM5 185181355.171A0.4222.022%B++28.729%A++75.4M+1.7M*2522.4h12.8B*58.1B++
Blueshift VM5 184180355.143A0.4522.312%B++32.222%A*75M+1.7M**2422.4h12.9B**57.6B++
NS-TMC-01 "His Regards" 1691655,7430.029C++5.5622.852%C+N/A0.4CN/A1383h1.5B**6.6B+
NSX Daimyo 164164266.308B**0.7144.184%B+92.683%C60.7B+N/A2162.7h3.1D7C+
Phaseshift VX-S 1641621411.571M**5.9839.889%B+74.074%C+57.9A++N/A1692.8h3.1C+7.8C**
VE-H Maw 153152275.63A**0.0423.049%C42.763%A++72.4B++N/A2472.1h8.3B**36.1B+
Solstice VE3 121120274.444S1.1529.752%A+23.333%B++38.7AN/A3313.1h11.4B*38.3B*
Tank Mine 1501181118U112.4131.028%C+N/A118B+32D--6901h1.4B**4.5B**
Terminus VX-9 7575174.412A++1.1825.134%C+34.667%A53.6B++N/A3041.4h10.6B++42.3B+
C-4 8469116.273M**0.6844.506%M**N/A230M**50A+30000.3h1.2B++2.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,4400.8h
Medical Applicator02,3160.1h
Nano-Armor Kit15,8780.3h
Medical Kit1,0217,58937.4h
Recon Detection Device01260.1h
Shield Recharging Field11050h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.71s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.