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Harbinger Veteran 0rionTopKek[] 0rionTopKek
VS BR 93

KDR: 5.55

Score: 12.2m

Last Seen: Sep 16th, 2018 5:35 AM
- OFFLINE - 124.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 23%
Level 100 Progress: 65% 214h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15MB NS-15M2 Pulsar LSW SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,393,759 MLG Score: 7509
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.912%34.369%9251599329,6147.62069-2.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.97%1.164B**2.167A*-0.843D--HEAD ++ (~20.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.527B+9.50.33C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.12%69.315%0310054,8204583610.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.916%1.504A+0.14C++0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.40.242C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m155.1%522 (31.3k)440 (26.4k)5.5517137,4136,7395.7340993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1008383127.374%36.768%100604:068

81% Heavy Assault16% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMSep 16th, 2018 5:14 PM (4d) (PST)Sep 16th, 2018 1:36 AM (5d) (PST)Sep 16th, 2018 1:35 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102047061.3530.2440.4972.1470.0317509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,60612,21742,389811530129226,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461h/19.2d 1,229 13,756 9,019 59.4k 443 2,556 871 25.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:18,107
Deaths:2,366
KDR:7.653
Accuracy:26.392% C++
HSR:36.036% B*
Orion VS54
B**
Kills:3,158
Deaths:486
KDR:6.498
Accuracy:26.251% B**
HSR:29.924% B*
NS-15MB
B+
Kills:1,173
Deaths:139
KDR:8.439
Accuracy:28.418% B+
HSR:34.783% B+
NS-15M2
B**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B**
HSR:34.022% B**
Pulsar LSW
A+
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B*
HSR:34.539% A+
SVA-88
B++
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.468% B++
HSR:28.991% B+
VX29 Polaris
B++
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B++
HSR:27.500% B++
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.049% C
HSR:42.763% A++
Kills:26,311
Deaths (as Heavy Assault):3,569
Deaths (to Heavy Assaults):2,044
KDR:7.37209
Kill Difference:22,742
Playtime:373.027 hours
Usage:81%
Score:10.160m
Score/min:454
Accuracy (listed only):26.662%
HSR (listed only):33.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B*
HSR:41.325% A*
Eridani SX5
A+
Kills:201
Deaths:25
KDR:8.040
Accuracy:24.649% C
HSR:29.851% A+
Solstice VE3
A+
Kills:123
Deaths:31
KDR:3.968
Accuracy:30.082% A+
HSR:23.577% B++
Kills:958
Deaths (as Light Assault):125
Deaths (to Light Assaults):1,206
KDR:7.664
Kill Difference:833
Playtime:4.705 hours
Usage:1%
Score:0.094m
Score/min:333
Accuracy (listed only):28.808%
HSR (listed only):31.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B*
HSR:41.325% A*
Eridani SX5
A+
Kills:201
Deaths:25
KDR:8.040
Accuracy:24.649% C
HSR:29.851% A+
Terminus VX-9
A
Kills:75
Deaths:17
KDR:4.412
Accuracy:25.110% C+
HSR:34.667% A
Kills:910
Deaths (as Combat Medic):111
Deaths (to Combat Medics):830
KDR:8.1982
Kill Difference:799
Playtime:2.646 hours
Usage:1%
Score:0.048m
Score/min:304
Accuracy (listed only):27.151%
HSR (listed only):35.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:123
Deaths:31
KDR:3.968
Accuracy:30.082% A+
HSR:23.577% B++
VE-LR Obelisk
B+
Kills:84
Deaths:18
KDR:4.667
Accuracy:36.364% B+
HSR:33.333% C++
Kills:207
Deaths (as Engineer):49
Deaths (to Engineers):748
KDR:4.22449
Kill Difference:158
Playtime:5.463 hours
Usage:1%
Score:0.047m
Score/min:143
Accuracy (listed only):33.223%
HSR (listed only):28.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,370
Deaths:466
KDR:9.378
Accuracy:45.221% B**
HSR:67.803% C+
NS-44 Commissioner
B**
Kills:1,492
Deaths:621
KDR:2.403
Accuracy:43.190% B*
HSR:28.418% B**
NS-357 Underboss
A
Kills:694
Deaths:329
KDR:2.109
Accuracy:40.756% B+
HSR:29.971% A
VE-S Canis
A*
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B*
HSR:41.325% A*
NSX Daimyo
B*
Kills:288
Deaths:41
KDR:7.024
Accuracy:47.321% B*
HSR:89.583% D*
Eridani SX5
A+
Kills:201
Deaths:25
KDR:8.040
Accuracy:24.649% C
HSR:29.851% A+
Phaseshift VX-S
B+
Kills:162
Deaths:14
KDR:11.571
Accuracy:39.889% B+
HSR:74.074% C+
Kills:7,841
Deaths (as Infiltrator):1,565
Deaths (to Infiltrators):980
KDR:5.01022
Kill Difference:6,276
Playtime:71.479 hours
Usage:16%
Score:1.682m
Score/min:392
Accuracy (listed only):38.960%
HSR (listed only):51.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:262
Deaths:43
KDR:6.093
Accuracy:22.762% B*
HSR:27.863% A
Blueshift VM5
A*
Kills:255
Deaths:43
KDR:5.930
Accuracy:23.090% B*
HSR:32.157% A*
Kills:517
Deaths (as MAX Suit):43
Deaths (to MAX Suits):338
KDR:12.02326
Kill Difference:474
Playtime:3.637 hours
Usage:1%
Score:0.145m
Score/min:664
Accuracy (listed only):22.926%
HSR (listed only):30.010%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,29418,1072,3667.653A+2.1026.392%C++36.036%B*102.1A1.1B**288177.4h10B+37.8B+
Ghost 4,4034,3704669.378A*3.8345.221%B**67.803%C+81.1A*N/A20653.9h2.3C++5.1B+
Orion VS54 3,1883,1584866.498M*0.9526.251%B**29.924%B*86.5MN/A21936.5h10.5B*39.9C**
NS-44 Commissioner 1,4961,4926212.403A+3.1543.19%B*28.418%B**104.3M+N/A27914.3h2.9B**6.7B*
NS-15MB 1,1811,1731398.439S2.8928.418%B+34.783%B+73.8B+N/A25315.9h10.1B+35.7C**
NS-15M2 1,1681,1611607.256M+1.7028.644%B**34.022%B**82.9A+N/A20214h10.1B*35.4B++
Pulsar LSW 1,1701,1611816.414M**0.8627.234%B*34.539%A+81.2A+N/A19714.3h10.9B+40B++
SVA-88 1,1671,1591716.778A*1.2326.468%B++28.991%B+74.3AN/A18015.6h10.2B++38.6B+
NS Decimator 1,1228491685.054S0.5067.885%B*2.945%B+60.2A++19.4B+38314.1h4.2B+6.2B++
NS-357 Underboss 6966943292.109A3.4440.756%B+29.971%A70.8B**N/A2289.8h3.4B*8.4B+
VE-S Canis 639634699.188S3.6431.692%B*41.325%A*109.3A*N/A2875.8h8.7B*27.5B++
NSX Daimyo 289288417.024A1.4747.321%B*89.583%D*68.6B++N/A2044.2h3.3D-6.9C+
NSX Masamune 330266863.093M+2.4670.322%A+1.88%C+56.6A+13.6C+3954.7h6.2B*8.9B*
Blueshift VM5 267262436.093A++0.5422.762%B*27.863%A72.8M1.4A*2303.6h13.3B*58.5B++
S1 336258624.161S1.3965.272%B*2.326%C50.6A*15.3B+3855.1h4.6B**7B**
Blueshift VM5 259255435.93A+0.3823.09%B*32.157%A*70.8A**1.1A+2233.6h13.7B++59.5B++
VX29 Polaris 242240396.154S0.6026.843%B++27.5%B++77.4A+N/A2223.1h11.5B42.9B+
Anti-Vehicle Grenade 2652221222N/A216.4550.279%C+N/A277.5C-53.8D16020.8h6.1C+12.1C++
Eridani SX5 201201258.04S2.4924.649%C29.851%A+87.4A*N/A2622.3h8.8B**35.8B+
NS-TMC-01 "His Regards" 1761726,2290.028C++5.5222.111%CN/A0.4CN/A1415h1.5B**6.9B+
Phaseshift VX-S 1641621411.571M*6.0239.889%B+74.074%C+57.9A++N/A1702.8h3.1C+7.8C**
VE-H Maw 153152275.63M0.0823.049%C42.763%A++72.4B++N/A2692.1h8.3B**36.1B+
Tank Mine 1601271127U121.4532.628%C+N/A115.5C**30D*6991.1h1.5B*4.5B**
Solstice VE3 124123313.968S1.5830.082%A+23.577%B++38.4AN/A3333.2h11.7B*38.8B+
VE-LR Obelisk 8584184.667A++0.8836.364%B+33.333%C++52.5B*N/A1451.6h5.6B+15.5B++
C-4 9879145.643M++0.0942.857%M*N/A263.3S63.3A*28930.3h1.1B*2.7B**
Terminus VX-9 7575174.412A++1.1425.11%C+34.667%A53.6B++N/A3101.4h10.6B++42.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,6340.9h
Medical Applicator02,3930.1h
Nano-Armor Kit27,1390.3h
Medical Kit1,1038,21739.4h
Ammunition Package0620h
Shield Recharging Field11270h
Recon Detection Device01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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