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Primarch Veteran 0rionTopKek[] 0rionTopKek
VS BR 98

KDR: 5.39

Score: 14.5m

Last Seen: Feb 17th, 2019 8:49 PM
- OFFLINE - 152.5 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 89%
Level 100 Progress: 77% 140h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15MB Pulsar LSW NS-15M2 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,578,907 MLG Score: 7657
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.767%35.193%94217101634,5137.2415-1.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.781%1.111B**2.231A*-2.132F--HEAD ++ (~21.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.526B+9.50.336C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.097%70.266%0310306,1685534611.1537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%1.512A+0.205C++-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.40.241C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.813%20.238%01103216848920.343558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.278A*1.136B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.685B+2.90.41B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m157.3%523 (31.4k)440 (26.4k)5.3856644,5348,2695.5703298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033446827.284%37.812%103203:588

79% Heavy Assault17% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMFeb 17th, 2019 6:22 PM (35d) (PST)Feb 17th, 2019 7:23 PM (35d) (PST)Feb 17th, 2019 4:49 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9232087151.3550.2520.5122.1830.0337657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,37012,50742,863811531131226,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
548h/22.8d 1,527 16,839 10,698 71.8k 521 2,964 1,073 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:22,263
Deaths:3,087
KDR:7.212
Accuracy:26.186% C+
HSR:36.918% B*
Orion VS54
B**
Kills:3,163
Deaths:486
KDR:6.508
Accuracy:26.244% B**
HSR:29.940% B++
NS-15MB
B+
Kills:1,186
Deaths:140
KDR:8.471
Accuracy:28.435% B
HSR:34.654% B+
Pulsar LSW
A+
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B*
HSR:34.539% A+
NS-15M2
B**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B*
HSR:34.022% B**
SVA-88
B+
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.466% B+
HSR:28.991% B+
VX29 Polaris
B++
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B+
HSR:27.500% B++
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.049% C-
HSR:42.763% A++
Kills:30,485
Deaths (as Heavy Assault):4,291
Deaths (to Heavy Assaults):2,511
KDR:7.1044
Kill Difference:26,194
Playtime:433.861 hours
Usage:79%
Score:11.815m
Score/min:454
Accuracy (listed only):26.637%
HSR (listed only):33.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
Deimos VA29
B++
Kills:168
Deaths:55
KDR:3.055
Accuracy:68.813% B++
HSR:20.238% B++
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
NS-11C
A++
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.332% C++
HSR:29.825% A++
Kills:1,191
Deaths (as Light Assault):199
Deaths (to Light Assaults):1,467
KDR:5.98492
Kill Difference:992
Playtime:6.125 hours
Usage:1%
Score:0.125m
Score/min:341
Accuracy (listed only):35.947%
HSR (listed only):29.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
Deimos VA29
B++
Kills:168
Deaths:55
KDR:3.055
Accuracy:68.813% B++
HSR:20.238% B++
Terminus VX-9
A+
Kills:99
Deaths:28
KDR:3.536
Accuracy:23.920% C
HSR:37.374% A+
Kills:1,109
Deaths (as Combat Medic):181
Deaths (to Combat Medics):1,029
KDR:6.12707
Kill Difference:928
Playtime:3.961 hours
Usage:1%
Score:0.080m
Score/min:338
Accuracy (listed only):37.278%
HSR (listed only):32.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:168
Deaths:55
KDR:3.055
Accuracy:68.813% B++
HSR:20.238% B++
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
VE-LR Obelisk
B*
Kills:111
Deaths:22
KDR:5.045
Accuracy:36.026% B+
HSR:39.640% B*
NS-11C
A++
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.332% C++
HSR:29.825% A++
Kills:460
Deaths (as Engineer):123
Deaths (to Engineers):919
KDR:3.73984
Kill Difference:337
Playtime:7.486 hours
Usage:1%
Score:0.085m
Score/min:190
Accuracy (listed only):39.845%
HSR (listed only):28.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,400
Deaths:583
KDR:9.262
Accuracy:45.272% B**
HSR:68.204% C+
NS-44 Commissioner
B**
Kills:1,738
Deaths:715
KDR:2.431
Accuracy:43.471% B*
HSR:30.092% B**
NS-357 Underboss
A
Kills:991
Deaths:451
KDR:2.197
Accuracy:40.673% B+
HSR:30.878% A
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
NSX Daimyo
B+
Kills:461
Deaths:72
KDR:6.403
Accuracy:45.972% B+
HSR:90.239% D--
Phaseshift VX-S
B++
Kills:307
Deaths:29
KDR:10.586
Accuracy:41.729% B++
HSR:76.547% C*
Eridani SX5
A++
Kills:208
Deaths:29
KDR:7.172
Accuracy:24.688% C
HSR:31.731% A++
NS-AM7 Archer
A++
Kills:66
Deaths:21
KDR:3.143
Accuracy:60.670% C**
HSR:31.818% A++
Kills:9,805
Deaths (as Infiltrator):1,969
Deaths (to Infiltrators):1,188
KDR:4.97969
Kill Difference:7,836
Playtime:90.823 hours
Usage:17%
Score:2.159m
Score/min:396
Accuracy (listed only):41.771%
HSR (listed only):50.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:311
Deaths:55
KDR:5.655
Accuracy:22.697% B+
HSR:31.833% A*
Blueshift VM5
A+
Kills:309
Deaths:55
KDR:5.618
Accuracy:22.259% B++
HSR:29.126% A+
Kills:620
Deaths (as MAX Suit):55
Deaths (to MAX Suits):427
KDR:11.27273
Kill Difference:565
Playtime:5.305 hours
Usage:1%
Score:0.207m
Score/min:650
Accuracy (listed only):22.478%
HSR (listed only):30.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,50722,2633,0877.212A1.8326.186%C+36.918%B*100.9B**1.1B++285220.6h10B+38.1B
Ghost 5,4415,4005839.262A*3.8845.272%B**68.204%C+82.6A++N/A21465.4h2.3C++5.1B+
Orion VS54 3,1933,1634866.508M*1.1226.244%B**29.94%B++86.4A**N/A22536.6h10.5B++39.9C**
NS-44 Commissioner 1,7421,7387152.431A+2.9543.471%B*30.092%B**99.3MN/A26717.5h2.9B**6.7B*
NS-15MB 1,1941,1861408.471S3.0928.435%B34.654%B+74.1B+N/A25816h10.1B+35.6C**
Pulsar LSW 1,1701,1611816.414S1.0327.234%B*34.539%A+81.2A+N/A20114.3h10.9B+40B+
NS-15M2 1,1681,1611607.256M++1.8728.644%B*34.022%B**82.9A+N/A20514h10.1B*35.4B++
SVA-88 1,1671,1591716.778M++1.3926.466%B+28.991%B+74.3B**N/A18315.6h10.2B++38.6B+
NS Decimator 1,4951,1302364.788S0.6068.492%B**2.655%B60.4A++19.5B+37518.7h4.2B+6.1B++
NS-357 Underboss 9959914512.197A3.1940.673%B+30.878%A78AN/A25012.7h3.4B*8.3B++
VE-S Canis 639634699.188S3.8031.692%B++41.325%A**107.5A*N/A2985.9h8.7B*27.5B++
NSX Daimyo 463461726.403B*1.0245.972%B+90.239%D--75.6B*N/A2166.1h3.2D7.1C+
Blueshift VM5 316311555.655A+0.2722.697%B+31.833%A*70.7A*1.1A2384.4h13.9B++61.2B++
Blueshift VM5 314309555.618A+0.2322.259%B++29.126%A+70.2A**1.1B**2304.4h13.8B++62B+
Phaseshift VX-S 3103072910.586M+5.2041.729%B++76.547%C*60.2A++N/A1605.1h3.1C++7.4B
NSX Masamune 340274942.915M++2.4770.378%A+2.19%C++54.8A+13.2C+3805h6.4B*9.1B*
S1 339260624.194S1.1965.236%B*2.308%C51A*15.5B+4025.1h4.6B**7.1B**
Anti-Vehicle Grenade 2952491249N/A243.6150.523%C+N/A276.7C-51.1D15950.9h6.2C+12.3C++
VX29 Polaris 242240396.154S0.7726.843%B+27.5%B++77.4AN/A2293.1h11.5B+42.9B+
NS-TMC-01 "His Regards" 2402357,6800.031C*5.3523.755%C+N/A0.5CN/A1495.3h1.5B*6.3B+
Eridani SX5 208208297.172S1.7924.688%C31.731%A++86.7A*N/A2712.4h9B**36.3B+
Deimos VA29 170168553.055A++2.3368.813%B++20.238%B++67.2B**N/A2212.5h2.9D4.2C++
VE-H Maw 153152275.63M*0.2423.049%C-42.763%A++72.4B++N/A3112.1h8.3B**36.1B+
Tank Mine 183144272U66.6134.073%C++N/A120B32.5D--7331.2h1.5B++4.4B**
Solstice VE3 125124314S1.3930.211%A+24.194%B*37.6AN/A3603.3h11.8B++38.9B+
VE-LR Obelisk 113111225.045A*0.3436.026%B+39.64%B*55.5B**1B1792h5.6B+15.5B++
Terminus VX-9 9999283.536A1.8523.92%C37.374%A+55B++N/A3221.8h10.6B++44.4B+
C-4 11290156M*0.6147.489%M**N/A300S73.3M++32770.3h1.2B++2.4A
NS-AM7 Archer 7266213.143S2.2460.67%C**31.818%A++27.5S2.5C+1552.4h8.2B**13.6B**
NS-11C 5757153.8M*1.5924.332%C++29.825%A++57A+N/A4411h9.6B**39.4B++
Frag Grenade 5050150N/A44.6159.74%A++N/A500C++N/A84650.1h2.8B**4.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,9711.1h
Spawn Beacon2900.2h
Medical Applicator03,9230.2h
Nano-Armor Kit28,8300.4h
Medical Kit1,3209,73845.3h
Shield Recharging Field11450.1h
Recon Detection Device01870.2h
Ammunition Package0960h

Check the help document for the dictionary if you want to learn more about words used here.


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