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Venator Veteran 0rionTopKek[] 0rionTopKek
VS BR 34

KDR: 5.33

Score: 18.5m

Last Seen: Sep 21st, 2019 4:03 AM
- OFFLINE - 85.2 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald
Level Progress (to 35): 5%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-357 Underboss NS Decimator NS-15MB Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,418,328 MLG Score: 8328
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.775%36.226%97019119743,0086.96937-1.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.607%1.081B**2.219A*-1.932F-HEAD ++ (~22.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.524B+9.40.337C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.202%71.254%0312139,0697227212.5609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.228%1.518A+0.23C++-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.464B+2.30.249C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.527%21.525%01121522364030.347894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.301A*1.333A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.693B+2.80.423B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m160.3%541 (32.5k)458 (27.5k)5.3274857,02010,7035.5074334 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216580127.253%39.542%107803:4610

76% Heavy Assault19% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMSep 23rd, 2019 5:06 AM (21d) (PST)Sep 21st, 2019 1:46 AM (23d) (PST)Sep 21st, 2019 12:03 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9542217331.4140.2650.5592.3200.0348328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,27013,26044,010851634139227,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
672.1h/28d 1,926 22,547 13,734 93.6k 626 3,698 1,359 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:29,710
Deaths:4,246
KDR:6.997
Accuracy:26.244% C+
HSR:37.836% B**
Orion VS54
B**
Kills:3,163
Deaths:486
KDR:6.508
Accuracy:26.244% B**
HSR:29.940% B++
NS-15MB
B+
Kills:1,186
Deaths:140
KDR:8.471
Accuracy:28.435% B
HSR:34.654% B+
Pulsar LSW
A
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B++
HSR:34.539% A
NS-15M2
B**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B*
HSR:34.022% B**
SVA-88
B+
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.466% B+
HSR:28.991% B+
VX29 Polaris
B+
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B+
HSR:27.500% B+
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.007% C-
HSR:42.763% A++
Kills:37,932
Deaths (as Heavy Assault):5,450
Deaths (to Heavy Assaults):3,281
KDR:6.96
Kill Difference:32,482
Playtime:512.684 hours
Usage:76%
Score:14.515m
Score/min:472
Accuracy (listed only):26.639%
HSR (listed only):33.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Deimos VA29
B*
Kills:223
Deaths:72
KDR:3.097
Accuracy:67.527% B+
HSR:21.525% B*
Eridani SX5
A+
Kills:221
Deaths:33
KDR:6.697
Accuracy:24.956% C
HSR:31.674% A+
Solstice VE3
A
Kills:125
Deaths:32
KDR:3.906
Accuracy:30.132% A
HSR:24% B++
NS-11C
A++
Kills:91
Deaths:25
KDR:3.640
Accuracy:25.410% C**
HSR:29.670% A++
VX6-7
B**
Kills:73
Deaths:25
KDR:2.920
Accuracy:26.111% C**
HSR:27.397% B**
Kills:1,367
Deaths (as Light Assault):256
Deaths (to Light Assaults):1,964
KDR:5.33984
Kill Difference:1,111
Playtime:7.470 hours
Usage:1%
Score:0.159m
Score/min:354
Accuracy (listed only):34.305%
HSR (listed only):29.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Deimos VA29
B*
Kills:223
Deaths:72
KDR:3.097
Accuracy:67.527% B+
HSR:21.525% B*
Eridani SX5
A+
Kills:221
Deaths:33
KDR:6.697
Accuracy:24.956% C
HSR:31.674% A+
Terminus VX-9
A+
Kills:155
Deaths:46
KDR:3.370
Accuracy:25.039% C+
HSR:38.065% A+
Kills:1,233
Deaths (as Combat Medic):220
Deaths (to Combat Medics):1,317
KDR:5.60455
Kill Difference:1,013
Playtime:6.076 hours
Usage:1%
Score:0.127m
Score/min:349
Accuracy (listed only):37.304%
HSR (listed only):33.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:223
Deaths:72
KDR:3.097
Accuracy:67.527% B+
HSR:21.525% B*
VE-LR Obelisk
B*
Kills:143
Deaths:32
KDR:4.469
Accuracy:35.738% B+
HSR:39.161% B*
Solstice VE3
A
Kills:125
Deaths:32
KDR:3.906
Accuracy:30.132% A
HSR:24% B++
NS-11C
A++
Kills:91
Deaths:25
KDR:3.640
Accuracy:25.410% C**
HSR:29.670% A++
VX6-7
B**
Kills:73
Deaths:25
KDR:2.920
Accuracy:26.111% C**
HSR:27.397% B**
Kills:655
Deaths (as Engineer):186
Deaths (to Engineers):1,191
KDR:3.52151
Kill Difference:469
Playtime:9.394 hours
Usage:1%
Score:0.119m
Score/min:211
Accuracy (listed only):36.983%
HSR (listed only):28.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,945
Deaths:938
KDR:8.470
Accuracy:45.401% B**
HSR:69.062% C+
NS-44 Commissioner
A
Kills:2,052
Deaths:885
KDR:2.319
Accuracy:43.727% B*
HSR:31.725% A
NS-357 Underboss
A
Kills:1,377
Deaths:593
KDR:2.322
Accuracy:40.483% B+
HSR:32.970% A
NSX Daimyo
B+
Kills:780
Deaths:120
KDR:6.500
Accuracy:45.610% B+
HSR:91.539% D
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Phaseshift VX-S
B++
Kills:344
Deaths:35
KDR:9.829
Accuracy:41.254% B++
HSR:75.872% C++
Eridani SX5
A+
Kills:221
Deaths:33
KDR:6.697
Accuracy:24.956% C
HSR:31.674% A+
NS-AM7 Archer
M+
Kills:105
Deaths:30
KDR:3.500
Accuracy:61.434% B
HSR:42.857% M+
NS-30 Vandal
A*
Kills:100
Deaths:8
KDR:12.500
Accuracy:36.187% B+
HSR:44% A*
Kills:13,558
Deaths (as Infiltrator):2,711
Deaths (to Infiltrators):1,528
KDR:5.00111
Kill Difference:10,847
Playtime:126.276 hours
Usage:19%
Score:3.156m
Score/min:417
Accuracy (listed only):41.194%
HSR (listed only):51.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:335
Deaths:59
KDR:5.678
Accuracy:22.318% B+
HSR:31.343% A++
Blueshift VM5
A
Kills:328
Deaths:59
KDR:5.559
Accuracy:21.945% B+
HSR:28.659% A
Nebula VM20
A++
Kills:172
Deaths:25
KDR:6.880
Accuracy:20.700% B+
HSR:30.814% A++
Nebula VM20
A
Kills:158
Deaths:25
KDR:6.320
Accuracy:20.542% B+
HSR:27.215% A
Kills:993
Deaths (as MAX Suit):84
Deaths (to MAX Suits):503
KDR:11.82143
Kill Difference:909
Playtime:9.423 hours
Usage:1%
Score:0.379m
Score/min:671
Accuracy (listed only):21.376%
HSR (listed only):29.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:2
KDR:25
Accuracy:26.578% N/A
KPH:138.700 N/A
VKPH:5.500 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:1
Vehicle Kills:2
Kill Difference:48
Playtime:0.361 hours
Usage:0%
Score:0.016m
Score/min:757
Driving Accuracy:N/A%
Gunner Accuracy:26.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 30,05829,7104,2466.997A1.6726.244%C+37.836%B**104.8B**1.2B++296283.5h9.9B+37.6B+
Ghost 8,0127,9459388.47A++3.1445.401%B**69.062%C+88.1A*N/A22890.2h2.2C*4.9B+
Orion VS54 3,1933,1634866.508M**1.1826.244%B**29.94%B++86.4A**N/A23536.6h10.5B*39.9C**
NS-44 Commissioner 2,0592,0528852.319A3.0143.727%B*31.725%A104.2MN/A28019.7h2.9B**6.6B*
NS-357 Underboss 1,3821,3775932.322A3.0140.483%B+32.97%A87.7A+N/A27915.7h3.3B**8.1B+
NS Decimator 1,8121,3712804.896S0.4368.336%B*2.48%C**59.6A+19.2B37023h4.2B+6.2B++
NS-15MB 1,1941,1861408.471S3.1428.435%B34.654%B+74.1B+N/A25816h10.1B+35.6B+
Pulsar LSW 1,1701,1611816.414S1.0927.234%B++34.539%A81.2AN/A21114.3h10.9B+40B+
NS-15M2 1,1681,1611607.256M++1.9328.644%B*34.022%B**82.9AN/A21814h10.1B*35.4B++
SVA-88 1,1671,1591716.778M+1.4526.466%B+28.991%B+74.3B**N/A18715.6h10.2B++38.6B+
NSX Daimyo 7827801206.5B**1.1745.61%B+91.539%D80.4B**N/A2719.7h3.1D6.8C+
VE-S Canis 639634699.188S3.8631.692%B++41.325%A**103.9A*N/A3106.1h8.7B*27.5B++
Phaseshift VX-S 347344359.829M+4.5041.254%B++75.872%C++59.3A+N/A1585.8h3C++7.3B
Blueshift VM5 340335595.678A++0.3522.318%B+31.343%A++72.8A**1.1B*2564.6h13.5B**60.3B++
Blueshift VM5 333328595.559A+0.2321.945%B+28.659%A71.3A**1.1B*2434.6h13.6B*62B++
S1 370283743.824S1.5065.134%B*2.827%C+50.5A++15.5B4235.6h4.8B**7.4B*
NSX Masamune 341275952.895M+2.4370.31%A+2.182%C*55A+13.2C+3795h6.4B*9.1B*
Anti-Vehicle Grenade 3182671267N/A261.6750.828%C+N/A296.7C56.7C-15970.9h6.2C+12.2C++
NS-TMC-01 "His Regards" 2512467,8500.031C*5.3023.039%C+1.22%D--0.5CN/A1506.2h1.5B*6.5B+
VX29 Polaris 242240396.154S0.8326.843%B+27.5%B+77.4AN/A2413.1h11.5B+42.9B+
Deimos VA29 226223723.097A++2.2367.527%B+21.525%B*65.6B++N/A2153.4h2.8D4.2C++
Eridani SX5 221221336.697S1.3724.956%C31.674%A+85A++N/A2852.6h9B*36.2B+
Nebula VM20 174172256.88A**1.5520.7%B+30.814%A++74.8A**N/A3112.3h12.7B**61.3B++
Tank Mine 204160280U74.6736.978%C*N/A133.3B+36.7D-7711.2h1.6B+4.3B**
Nebula VM20 162158256.32A*0.9920.542%B+27.215%A68.7A*1.7A*2762.3h13.8B*67B++
Terminus VX-9 159155463.37B**1.9625.039%C+38.065%A+57.4B*1.5A*2862.7h10.3B*41.2B+
Auraxium Force-Blade 1551532,2180.069B++5.2630.146%C+3.268%D1.5C++N/A4105.5h1.5B**4.9B+
VE-H Maw 153152275.63M**0.3023.007%C-42.763%A++72.4B++N/A3682.1h8.3B*36.1B+
VE-LR Obelisk 146143324.469A++0.8635.738%B+39.161%B*57.2B**1.2B++2072.5h5.4B++15B++
Solstice VE3 126125323.906S1.4230.132%A24%B++35.7B**N/A3983.5h11.7B*38.9B+
NS-AM7 Archer 115105303.5S1.8361.434%B42.857%M+31.8S3C**1633.3h7.3B**12B**
C-4 128104176.118M*0.7951.452%SN/A260M**60A*35790.4h1.2B+2.3A
NS-30 Vandal 101100812.5S7.1736.187%B+44%A*90.9A*N/A3711.1h4.7B*12.9B++
NS-11C 9291253.64M+1.6925.41%C**29.67%A++60.7A+N/A3921.5h9.9B**38.9B++
Lasher X2 7975135.769S0.4437.967%A++2.667%D125S6.7S9560.6h21C+55.3B++
VX6-7 7573252.92A2.4126.111%C**27.397%B**91.3A*2.5S5290.8h10.4B++39.8B+
Frag Grenade 5252152N/A46.6760.17%A++N/A520C++N/A101190.1h2.7B**4.5B**
M12 Kobalt 5250225B**19.6726.578%A+36%S125A++5B++7550.4h14B**52.6B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator45,9490.4h
Spawn Beacon31860.3h
Nano-Armor Kit210,9590.5h
Motion Spotter32,8351.4h
Ammunition Package01180h
Medical Kit1,62712,17751.2h
Recon Detection Device01900.2h
Shield Recharging Field12030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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