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Primarch Veteran 0rionTopKek[] 0rionTopKek
VS BR 99

KDR: 5.39

Score: 15.4m

Last Seen: May 16th, 2019 1:29 AM
- OFFLINE - 59.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 2%
Level 100 Progress: 82% 109h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS Decimator NS-15MB NS-357 Underboss Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,655,218 MLG Score: 7718
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.707%35.416%94618117836,3377.18122-1.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.55%1.102B**2.208A*-2.112F--HEAD ++ (~22.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.526B+9.50.336C**26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.082%70.617%0311936,9705895711.8336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.13%1.514A+0.205C++-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.459B+2.40.242C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.25%21.393%01119520153020.379245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.276A*1.124B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.685B+2.80.411B1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m158.8%524 (31.4k)440 (26.4k)5.3881947,4438,8055.5754799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196472627.218%38.303%104303:5910

78% Heavy Assault18% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 2:22 AMDec 31st, 1969 6:00 PMMay 15th, 2019 9:01 PM (7d) (PST)May 15th, 2019 9:43 PM (7d) (PST)May 15th, 2019 9:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9222087141.3510.2510.5172.1990.0337718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,32712,49742,830811531132226,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
585.4h/24.4d 1,649 18,172 11,401 77.2k 551 3,141 1,170 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:23,779
Deaths:3,319
KDR:7.165
Accuracy:26.111% C+
HSR:37.125% B*
Orion VS54
B**
Kills:3,163
Deaths:486
KDR:6.508
Accuracy:26.244% B**
HSR:29.940% B*
NS-15MB
B+
Kills:1,186
Deaths:140
KDR:8.471
Accuracy:28.435% C**
HSR:34.654% B+
Pulsar LSW
A+
Kills:1,161
Deaths:181
KDR:6.414
Accuracy:27.234% B*
HSR:34.539% A+
NS-15M2
B**
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:28.644% B*
HSR:34.022% B**
SVA-88
B++
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:26.466% B++
HSR:28.991% B+
VX29 Polaris
B++
Kills:240
Deaths:39
KDR:6.154
Accuracy:26.843% B++
HSR:27.500% B++
VE-H Maw
A++
Kills:152
Deaths:27
KDR:5.630
Accuracy:23.049% C-
HSR:42.763% A++
Kills:32,001
Deaths (as Heavy Assault):4,523
Deaths (to Heavy Assaults):2,673
KDR:7.07517
Kill Difference:27,478
Playtime:455.429 hours
Usage:78%
Score:12.453m
Score/min:456
Accuracy (listed only):26.628%
HSR (listed only):33.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:217
Deaths:30
KDR:7.233
Accuracy:24.862% C
HSR:32.258% A++
Deimos VA29
B*
Kills:201
Deaths:59
KDR:3.407
Accuracy:69.250% B++
HSR:21.393% B*
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
NS-11C
A++
Kills:65
Deaths:17
KDR:3.824
Accuracy:24.028% C+
HSR:29.231% A++
Kills:1,241
Deaths (as Light Assault):206
Deaths (to Light Assaults):1,550
KDR:6.02427
Kill Difference:1,035
Playtime:6.411 hours
Usage:1%
Score:0.131m
Score/min:341
Accuracy (listed only):36.009%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
Eridani SX5
A++
Kills:217
Deaths:30
KDR:7.233
Accuracy:24.862% C
HSR:32.258% A++
Deimos VA29
B*
Kills:201
Deaths:59
KDR:3.407
Accuracy:69.250% B++
HSR:21.393% B*
Terminus VX-9
A+
Kills:111
Deaths:31
KDR:3.581
Accuracy:23.765% C
HSR:37.838% A+
Kills:1,163
Deaths (as Combat Medic):189
Deaths (to Combat Medics):1,096
KDR:6.15344
Kill Difference:974
Playtime:4.586 hours
Usage:1%
Score:0.093m
Score/min:337
Accuracy (listed only):37.392%
HSR (listed only):33.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:201
Deaths:59
KDR:3.407
Accuracy:69.250% B++
HSR:21.393% B*
Solstice VE3
A+
Kills:124
Deaths:31
KDR:4
Accuracy:30.211% A+
HSR:24.194% B*
VE-LR Obelisk
B*
Kills:122
Deaths:22
KDR:5.545
Accuracy:36.532% B++
HSR:39.344% B*
NS-11C
A++
Kills:65
Deaths:17
KDR:3.824
Accuracy:24.028% C+
HSR:29.231% A++
Kills:512
Deaths (as Engineer):129
Deaths (to Engineers):993
KDR:3.96899
Kill Difference:383
Playtime:7.968 hours
Usage:1%
Score:0.092m
Score/min:193
Accuracy (listed only):40.005%
HSR (listed only):28.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,164
Deaths:684
KDR:9.012
Accuracy:45.238% B**
HSR:68.787% C++
NS-44 Commissioner
B**
Kills:1,752
Deaths:721
KDR:2.430
Accuracy:43.488% B*
HSR:30.023% B**
NS-357 Underboss
A+
Kills:1,179
Deaths:532
KDR:2.216
Accuracy:40.395% B+
HSR:31.976% A+
VE-S Canis
A**
Kills:634
Deaths:69
KDR:9.188
Accuracy:31.692% B++
HSR:41.325% A**
NSX Daimyo
B++
Kills:486
Deaths:76
KDR:6.395
Accuracy:45.949% B++
HSR:90.329% D--
Phaseshift VX-S
B*
Kills:320
Deaths:32
KDR:10
Accuracy:41.727% B*
HSR:75.938% C++
Eridani SX5
A++
Kills:217
Deaths:30
KDR:7.233
Accuracy:24.862% C
HSR:32.258% A++
NS-AM7 Archer
A++
Kills:69
Deaths:21
KDR:3.286
Accuracy:59.581% C++
HSR:33.333% A++
NS-30 Vandal
A
Kills:63
Deaths:5
KDR:12.600
Accuracy:32.596% C+
HSR:36.508% A
Kills:10,884
Deaths (as Infiltrator):2,170
Deaths (to Infiltrators):1,270
KDR:5.01567
Kill Difference:8,714
Playtime:102.948 hours
Usage:18%
Score:2.421m
Score/min:392
Accuracy (listed only):40.614%
HSR (listed only):48.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:335
Deaths:59
KDR:5.678
Accuracy:22.318% B+
HSR:31.343% A++
Blueshift VM5
A+
Kills:328
Deaths:59
KDR:5.559
Accuracy:21.945% B+
HSR:28.659% A+
Kills:663
Deaths (as MAX Suit):59
Deaths (to MAX Suits):456
KDR:11.23729
Kill Difference:604
Playtime:6.732 hours
Usage:1%
Score:0.260m
Score/min:643
Accuracy (listed only):22.132%
HSR (listed only):30.001%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,05723,7793,3197.165A1.7826.111%C+37.125%B*100.4B**1.2B**284236.8h10B+38.2B
Ghost 6,2166,1646849.012A*3.6245.238%B**68.787%C++83.3A*N/A21474h2.3C++5.1B+
Orion VS54 3,1933,1634866.508M+1.1226.244%B**29.94%B*86.4A**N/A22836.6h10.5B++39.9C**
NS-44 Commissioner 1,7571,7527212.43A+2.9643.488%B*30.023%B**99.5MN/A26817.6h2.9B**6.7B*
NS Decimator 1,6011,2082524.794S0.5968.49%B**2.649%C**59.2A++19.3B+37020.4h4.2B+6.2B++
NS-15MB 1,1941,1861408.471S3.0828.435%C**34.654%B+74.1BN/A25816h10.1B+35.6C**
NS-357 Underboss 1,1831,1795322.216A3.1740.395%B+31.976%A+80.8A+N/A25514.6h3.3B**8.3B*
Pulsar LSW 1,1701,1611816.414S1.0327.234%B*34.539%A+81.2A+N/A20314.3h10.9B+40B++
NS-15M2 1,1681,1611607.256M++1.8728.644%B*34.022%B**82.9A+N/A20814h10.1B*35.4B++
SVA-88 1,1671,1591716.778M1.3926.466%B++28.991%B+74.3B**N/A18415.6h10.2B++38.6B+
VE-S Canis 639634699.188S3.8031.692%B++41.325%A**105.7A*N/A2966h8.7B*27.5B++
NSX Daimyo 488486766.395B**1.0145.949%B++90.329%D--73.6B*N/A2096.6h3.3D-7.1C+
Blueshift VM5 340335595.678A+0.2922.318%B+31.343%A++72.8M1.1B**2454.6h13.5B*60.3B++
Blueshift VM5 333328595.559A0.1721.945%B+28.659%A+71.3A**1.1B**2364.6h13.6B++62B+
Phaseshift VX-S 3233203210A**4.6141.727%B*75.938%C++59.3A++N/A1555.4h3.1C+7.3B
NSX Masamune 340274942.915M++2.4770.378%A+2.19%C++54.8A+13.2C+3805h6.4B*9.1B*
S1 339260624.194S1.1965.236%B**2.308%C51A*15.5B+4045.1h4.6B**7.1B**
Anti-Vehicle Grenade 3022551255N/A249.6150.526%C+N/A283.3C-52.2C--15930.9h6.2C+12.3C+
NS-TMC-01 "His Regards" 2512467,8440.031C*5.3623.039%C+1.22%D--0.5CN/A1505.7h1.5B*6.5B+
VX29 Polaris 242240396.154S0.7726.843%B++27.5%B++77.4AN/A2333.1h11.5B+42.9B+
Eridani SX5 217217307.233S1.8424.862%C32.258%A++86.8A*N/A2902.5h8.9B**36B+
Deimos VA29 203201593.407A++1.9869.25%B++21.393%B*67B**N/A2143h2.8D4C++
VE-H Maw 153152275.63M*0.2423.049%C-42.763%A++72.4B*N/A3202.1h8.3B*36.1B+
Tank Mine 191151275.5U70.1135.015%C++N/A125.8B+33.3D--7401.2h1.5B++4.3B**
Solstice VE3 125124314S1.3930.211%A+24.194%B*36.5B**N/A3643.4h11.8B++38.9B+
VE-LR Obelisk 125122225.545A*0.1636.532%B++39.344%B*58.1B**1.4B**1892.1h5.5B++15B++
Terminus VX-9 111111313.581A1.8123.765%C37.838%A+55.5B*N/A2972h10.4B*43.9B+
C-4 11996166M*0.6148.246%SN/A240M**57.5A*33280.4h1.1B*2.4A
NS-AM7 Archer 7569213.286S2.1059.581%C++33.333%A++26.5S2.3C1522.6h8.2B**13.8B**
NS-11C 6565173.824M*1.5624.028%C+29.231%A++54.2A+N/A3851.2h10B**41.6B++
NS-30 Vandal 6463512.6S7.2132.596%C+36.508%A78.8A++1.3A**3470.8h4.4B**13.6B+
Frag Grenade 5252152N/A46.6160%A*N/A520C++N/A86080.1h2.7B**4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2900.2h
Medical Applicator14,7890.3h
Motion Spotter32,1751.2h
Ammunition Package01010h
Nano-Armor Kit29,6420.4h
Medical Kit1,38810,32747.4h
Shield Recharging Field12030.1h
Recon Detection Device01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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