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Archon 0toha[VoGu] 0toha
VS BR 135

KDR: 5.12

Score: 40m

Last Seen: Jun 15th, 2019 10:00 PM
- OFFLINE - 1556.2 hour(s)

Battle Rank 109 (135 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 5%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris SVA-88 Betelgeuse 54-A Ursa Blueshift VM5 Solstice SF Blueshift VM5 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,299,338 MLG Score: 1838
Fun Score: N/A
Cheeseburgers Flipped: 875TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.09%25.244%60831118337,1936.34476-1.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.288%0.572B+0.668B+-1.023D*HEAD ++ (~13.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.451B+9.80.311C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.493%1.891%396212124761621632.93827290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.288%0.121C+0.279C*1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.611B+24.20.544B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.71%1.339%1430312113,0623652908.389041052%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%0.75B++-0.787D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*2.40.81B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.544%80.625%0212122,43166423.65564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%0.986B*0.88B*-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.60.486B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.642%18.844%03121139848210.825726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.609%1.254A0.83B++-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.40.299C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40m304.8%631 (37.9k)464 (27.8k)5.1193163,80212,4635.56367135 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214270920.437%22.144%45306:5424

15% Combat Medic10% Engineer49% Heavy Assault7% Infiltrator11% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:28 PMJun 15th, 2019 10:34 PMJul 14th, 2019 7:40 PM (36d) (PST)Jun 15th, 2019 7:34 PM (65d) (PST)Jun 15th, 2019 6:00 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481583900.7410.1450.1642.3230.0211838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8979,48223,41544910139127,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1434.5h/59.8d 5,538 14,128 14,243 199.9k 3,187 4,474 1,778 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:7,414
Deaths:1,543
KDR:4.805
Accuracy:23.456% C+
HSR:23.199% C+
SVA-88
C*
Kills:6,394
Deaths:1,264
KDR:5.059
Accuracy:24.219% C++
HSR:27.104% C*
Betelgeuse 54-A
D
Kills:4,674
Deaths:924
KDR:5.058
Accuracy:23.345% D
HSR:24.690% D-
Ursa
C++
Kills:3,220
Deaths:750
KDR:4.293
Accuracy:23.133% C++
HSR:24.162% C+
Orion VS54
B+
Kills:2,450
Deaths:505
KDR:4.851
Accuracy:23.950% B+
HSR:24% C+
Flare VE6
C+
Kills:2,100
Deaths:346
KDR:6.069
Accuracy:22.808% C+
HSR:24.810% C+
Pulsar LSW
C+
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:22.552% C+
HSR:21.255% C
NS-15M1
B*
Kills:159
Deaths:48
KDR:3.313
Accuracy:26.955% B*
HSR:27.044% B+
VE-H Maw
B++
Kills:79
Deaths:17
KDR:4.647
Accuracy:29.391% B++
HSR:26.582% C+
Kills:27,685
Deaths (as Heavy Assault):5,660
Deaths (to Heavy Assaults):3,891
KDR:4.89134
Kill Difference:22,025
Playtime:696.835 hours
Usage:49%
Score:19.559m
Score/min:468
Accuracy (listed only):24.423%
HSR (listed only):24.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,256
Deaths:237
KDR:5.300
Accuracy:26.572% C++
HSR:31.688% B++
Corvus VA55
A
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:28.163% B++
HSR:31.933% A
Equinox VE2
C++
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:26.167% C++
HSR:17.612% C-
CME
B
Kills:1,163
Deaths:229
KDR:5.079
Accuracy:28.207% B
HSR:24.248% C*
H-V45
C+
Kills:1,159
Deaths:302
KDR:3.838
Accuracy:23.655% C+
HSR:20.535% C+
Sirius SX12
C*
Kills:446
Deaths:125
KDR:3.568
Accuracy:23.154% C
HSR:19.283% C*
NS Baron G5
A
Kills:265
Deaths:96
KDR:2.760
Accuracy:56.253% A
HSR:16.604% B+
Eridani SX5
B+
Kills:209
Deaths:55
KDR:3.800
Accuracy:25.411% C+
HSR:22.967% B+
Deimos VA29
C**
Kills:194
Deaths:69
KDR:2.812
Accuracy:64.277% C**
HSR:14.949% C
VE-S Canis
B**
Kills:142
Deaths:56
KDR:2.536
Accuracy:34.201% B**
HSR:29.578% B**
Phobos VX86
A
Kills:119
Deaths:40
KDR:2.975
Accuracy:56.747% C+
HSR:24.370% A
Pandora VX25
B**
Kills:85
Deaths:34
KDR:2.500
Accuracy:49.845% B**
HSR:20% B**
H-V45 AE
C++
Kills:76
Deaths:17
KDR:4.471
Accuracy:28.480% C++
HSR:27.632% C+
Kills:7,468
Deaths (as Combat Medic):1,846
Deaths (to Combat Medics):1,316
KDR:4.0455
Kill Difference:5,622
Playtime:221.788 hours
Usage:15%
Score:7.178m
Score/min:539
Accuracy (listed only):36.241%
HSR (listed only):23.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,584
Deaths:386
KDR:6.694
Accuracy:23.173% C+
HSR:15.983% C+
Pulsar C
A
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:26.108% B
HSR:30.420% A
Sirius SX12
C*
Kills:446
Deaths:125
KDR:3.568
Accuracy:23.154% C
HSR:19.283% C*
VX6-7
D--
Kills:441
Deaths:43
KDR:10.256
Accuracy:19.259% D--
HSR:12.472% D**
Zenith VX-5
B+
Kills:363
Deaths:88
KDR:4.125
Accuracy:25.548% C+
HSR:24.793% B+
Serpent VE92
B+
Kills:291
Deaths:69
KDR:4.217
Accuracy:25.645% B+
HSR:22.680% B+
NS Baron G5
A
Kills:265
Deaths:96
KDR:2.760
Accuracy:56.253% A
HSR:16.604% B+
Eridani SX5
B+
Kills:209
Deaths:55
KDR:3.800
Accuracy:25.411% C+
HSR:22.967% B+
Deimos VA29
C**
Kills:194
Deaths:69
KDR:2.812
Accuracy:64.277% C**
HSR:14.949% C
VE-S Canis
B**
Kills:142
Deaths:56
KDR:2.536
Accuracy:34.201% B**
HSR:29.578% B**
Phobos VX86
A
Kills:119
Deaths:40
KDR:2.975
Accuracy:56.747% C+
HSR:24.370% A
Pandora VX25
B**
Kills:85
Deaths:34
KDR:2.500
Accuracy:49.845% B**
HSR:20% B**
Kills:6,306
Deaths (as Light Assault):1,277
Deaths (to Light Assaults):2,216
KDR:4.93814
Kill Difference:5,029
Playtime:158.242 hours
Usage:11%
Score:3.320m
Score/min:350
Accuracy (listed only):35.802%
HSR (listed only):21.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,584
Deaths:386
KDR:6.694
Accuracy:23.173% C+
HSR:15.983% C+
Pulsar C
A
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:26.108% B
HSR:30.420% A
VX6-7
D--
Kills:441
Deaths:43
KDR:10.256
Accuracy:19.259% D--
HSR:12.472% D**
Zenith VX-5
B+
Kills:363
Deaths:88
KDR:4.125
Accuracy:25.548% C+
HSR:24.793% B+
Serpent VE92
B+
Kills:291
Deaths:69
KDR:4.217
Accuracy:25.645% B+
HSR:22.680% B+
NS Baron G5
A
Kills:265
Deaths:96
KDR:2.760
Accuracy:56.253% A
HSR:16.604% B+
Deimos VA29
C**
Kills:194
Deaths:69
KDR:2.812
Accuracy:64.277% C**
HSR:14.949% C
VE-LR Obelisk
B**
Kills:164
Deaths:28
KDR:5.857
Accuracy:39.286% B**
HSR:34.146% C**
Phobos VX86
A
Kills:119
Deaths:40
KDR:2.975
Accuracy:56.747% C+
HSR:24.370% A
Pandora VX25
B**
Kills:85
Deaths:34
KDR:2.500
Accuracy:49.845% B**
HSR:20% B**
Kills:5,673
Deaths (as Engineer):1,069
Deaths (to Engineers):2,149
KDR:5.30683
Kill Difference:4,604
Playtime:138.704 hours
Usage:10%
Score:3.406m
Score/min:409
Accuracy (listed only):38.614%
HSR (listed only):21.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,266
Deaths:115
KDR:11.009
Accuracy:40.045% C++
HSR:75.592% B++
Parallax VX3
B**
Kills:1,165
Deaths:84
KDR:13.869
Accuracy:43.438% B++
HSR:86.094% B**
NS-30 Vandal
A
Kills:515
Deaths:69
KDR:7.464
Accuracy:33.997% C++
HSR:37.670% A
Sirius SX12
C*
Kills:446
Deaths:125
KDR:3.568
Accuracy:23.154% C
HSR:19.283% C*
Eridani SX5
B+
Kills:209
Deaths:55
KDR:3.800
Accuracy:25.411% C+
HSR:22.967% B+
Spiker
C*
Kills:180
Deaths:85
KDR:2.118
Accuracy:30.339% C++
HSR:22.778% C*
Beamer VS3
C+
Kills:162
Deaths:70
KDR:2.314
Accuracy:20.808% D--
HSR:20.988% C+
Nyx VX31
A
Kills:161
Deaths:11
KDR:14.636
Accuracy:36.872% B+
HSR:42.857% A
VE-S Canis
B**
Kills:142
Deaths:56
KDR:2.536
Accuracy:34.201% B**
HSR:29.578% B**
Cerberus
C++
Kills:139
Deaths:67
KDR:2.075
Accuracy:27.554% D
HSR:24.460% C++
NS-44 Commissioner
B*
Kills:93
Deaths:45
KDR:2.067
Accuracy:29.381% D-
HSR:27.957% B*
Artemis VX26
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:24.705% D
HSR:25.714% B+
NS-357 Underboss
B**
Kills:67
Deaths:47
KDR:1.426
Accuracy:37.916% C++
HSR:29.851% B**
NS-AM7 Archer
M++
Kills:54
Deaths:17
KDR:3.176
Accuracy:51.440% D--
HSR:44.444% M++
Kills:4,669
Deaths (as Infiltrator):862
Deaths (to Infiltrators):1,622
KDR:5.41647
Kill Difference:3,807
Playtime:97.581 hours
Usage:7%
Score:2.308m
Score/min:394
Accuracy (listed only):32.804%
HSR (listed only):36.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,694
Deaths:453
KDR:5.947
Accuracy:20.899% B
HSR:24.128% B+
Blueshift VM5
B+
Kills:2,574
Deaths:454
KDR:5.670
Accuracy:21.506% B
HSR:23.932% B+
Nebula VM20
B++
Kills:825
Deaths:153
KDR:5.392
Accuracy:21.468% B+
HSR:24.364% B++
Nebula VM20
B+
Kills:789
Deaths:153
KDR:5.157
Accuracy:20.777% B+
HSR:22.687% B+
Cosmos VM3
C++
Kills:234
Deaths:37
KDR:6.324
Accuracy:17.846% C++
HSR:18.376% C+
Comet VM2
B*
Kills:232
Deaths:68
KDR:3.412
Accuracy:43.029% C+
HSR:6.034% B*
Cosmos VM3
B+
Kills:214
Deaths:37
KDR:5.784
Accuracy:17.164% C+
HSR:21.028% B+
Comet VM2
A+
Kills:213
Deaths:66
KDR:3.227
Accuracy:44.317% C+
HSR:7.512% A+
NS-10 Burster
B++
Kills:61
Deaths:11
KDR:5.545
Accuracy:28.062% C
HSR:8.197% B++
NS-10 Burster
C
Kills:58
Deaths:10
KDR:5.800
Accuracy:27.658% C
HSR:1.724% D*
Kills:7,894
Deaths (as MAX Suit):721
Deaths (to MAX Suits):1,037
KDR:10.94868
Kill Difference:7,173
Playtime:109.520 hours
Usage:8%
Score:4.181m
Score/min:636
Accuracy (listed only):26.272%
HSR (listed only):15.798%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:400
V. Kills:73 N/A
Deaths:28
KDR:14.286
Accuracy:60.274% B**
KPH:61.200 C
VKPH:11.200 D
Maelstrom Turbo Laser
C
Kills:76
V. Kills:70 107%
Deaths:31
KDR:2.452
Accuracy:28.346% C-
KPH:9.300 C-
VKPH:8.600 C
Kills:476 (76 + 0)
Deaths:59
KDR:8.068
VKDR:2.424
Vehicle Kills:143
Kill Difference:417
Playtime:14.673 hours
Usage:1%
Score:0.288m
Score/min:328
Piloting Accuracy:28.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,787
V. Kills:99 N/A
Deaths:12
KDR:148.917
Accuracy:50.978% C+
KPH:61.100 B*
VKPH:3.400 D--
Supernova PC
M+
Kills:1,214
V. Kills:162 N/A
Deaths:73
KDR:16.630
Accuracy:46.789% C
KPH:54.700 M+
VKPH:7.300 C
Saron HRB
B
Kills:154
V. Kills:98 156%
Deaths:7
KDR:22
Accuracy:40.293% C
KPH:28.400 B
VKPH:18.100 C**
Supernova FPC
C+
Kills:61
V. Kills:26 226%
Deaths:6
KDR:10.167
Accuracy:37.313% F-
KPH:25.100 C+
VKPH:10.700 D-
Kills:3,216 (3,062 + 154)
Deaths:98
KDR:32.816
VKDR:3.929
Vehicle Kills:385
Kill Difference:3,118
Playtime:59.306 hours
Usage:4%
Score:1.593m
Score/min:448
Driving Accuracy:37.313%
Gunner Accuracy:40.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 7,4377,4141,5434.805M+0.3123.456%C+23.199%C+50.1C**N/A225148.1h10.4B++44.2B+
SVA-88 6,4156,3941,2645.059A+0.0624.219%C++27.104%C*50.1C*N/A195127.5h10.7B+44B+
Betelgeuse 54-A 4,6934,6749245.058B++0.0623.345%D24.69%D-52.2C-N/A23089.5h10B+42.8C+
Ursa 3,2313,2207504.293M++0.8323.133%C++24.162%C+38C+N/A18984.8h9.2B++39.9B+
Blueshift VM5 2,7062,6944535.947A+0.8320.899%B24.128%B+43.9B+N/A19161.4h12.2B**58.3B++
Solstice SF 2,5992,5843866.694S1.5723.173%C+15.983%C+27.5B+N/A18493.8h8.9B+38.4B+
Blueshift VM5 2,5812,5744545.67A0.5521.506%B23.932%B+41.8B+N/A18261.6h13.2B*61.5B++
Orion VS54 2,4652,4505054.851A*0.2723.95%B+24%C+38C*N/A20464.4h10.6B++44.5C*
Flare VE6 2,1082,1003466.069S0.9522.808%C+24.81%C+41.6C+N/A21750.5h9B++39.5B+
Supernova VPC 1,8861,78712148.917U143.8050.978%C+N/A61B*3.4D--53229.3h2.3B**4.4B*
NS Decimator 1,4731,3013323.919M**1.2061.061%C+2.229%C+58.9A+7.8D--48722.1h2.8A4.6B**
Frag Grenade 1,2951,28011280N/A1,274.8857.566%A++N/A1422.2M**16.7B*63720.9h1.7A++3A+
Ghost 1,2671,26611511.009M+5.8940.045%C++75.592%B++58.9B*N/A21621.5h1.7B**4.2B++
Terminus VX-9 1,2591,2562375.3A++0.1826.572%C++31.688%B++39C+N/A15532.2h9.5B**35.6B++
Supernova PC 1,3761,2147316.63A++11.5146.789%C1.73%C54.7M+7.3C32922.2h2.5A++5.4A
Pulsar LSW 1,1971,1952634.544A**0.5822.552%C+21.255%C36.8CN/A22232.5h10.7B++47.3B+
Corvus VA55 1,1931,1902624.542S0.5828.163%B++31.933%A39B+N/A15830.5h9.3A33.1B*
Lasher X2 1,1841,1763413.449M**1.6732.71%B*4.082%C++52.5B**N/A30522.4h17.5B+53.6B++
Pulsar C 1,1721,1672165.403A**0.2826.108%B30.42%A43.7B+N/A25526.7h8.8B*33.8B++
Parallax VX3 1,1661,1658413.869M+8.7543.438%B++86.094%B**44.8B**N/A23526h1.6B**3.6B**
Equinox VE2 1,1681,1643243.593A*1.5326.167%C++17.612%C-26CN/A9044.8h11.8B45.1B
CME 1,1661,1632295.079S0.0428.207%B24.248%C*47.7B+N/A18824.4h10.6B**37.4B++
H-V45 1,1611,1593023.838A1.2823.655%C+20.535%C+27.3C+N/A16642.4h10.2B**43.1B++
Anti-Vehicle Grenade 1,1991,15711157N/A1,151.8874.452%MN/A1285.6S46.7D89510.9h2.2A++2.9A+
C-4 1,0869851646.006M*0.8924.897%C+N/A223.9M++23C-18664.4h1B**3.9B*
Nebula VM20 8298251535.392A++0.2721.468%B+24.364%B++54.6AN/A27415.1h12.1A56.2B*
Nebula VM20 7917891535.157A+0.0420.777%B+22.687%B+52.3AN/A26115.1h12.1A58.3B*
Nemesis VSH9 7996251663.765S1.3562.719%C+3.2%B37.7B*10.5C+34616.6h3.9A++6.2A++
NS-30 Vandal 515515697.464M**2.3433.997%C++37.67%A47.2BN/A20910.9h4A11.7B*
Sirius SX12 4464461253.568A*1.5523.154%C19.283%C*25.2C+N/A18517.7h9.9A42.6B+
VX6-7 4414414310.256S5.1419.259%D--12.472%D**19.9C--N/A12922.2h11.2B+58.4C+
Dual Photon Pods 4734002814.286A9.1760.274%B**1%C61.5C11.2D5136.5h14.3B**23.8B*
Zenith VX-5 363363884.125M++0.9925.548%C+24.793%B+37.8C++N/A1349.6h8.7A34.2B*
Serpent VE92 296291694.217M0.9025.645%B+22.68%B+31.3C++N/A2019.3h10.6B++41.3B+
NS Baron G5 266265962.76A*2.3656.253%A16.604%B+39C**N/A2016.8h4B+7C++
Cosmos VM3 234234376.324M++1.2017.846%C++18.376%C+39B+N/A3876h12.7B+71.1C*
Comet VM2 313232683.412M++1.7143.029%C+6.034%B*21.1A++7.4A++26211h15.1B*35.2B+
Cosmos VM3 216214375.784A*0.6617.164%C+21.028%B+35.7C**N/A3996h13.3C**77.4C**
Comet VM2 286213663.227M1.8944.317%C+7.512%A+20.1A6.9B**20110.6h16.5B*37.3B++
Eridani SX5 209209553.8A**1.3225.411%C+22.967%B+39.4C++N/A2955.3h8.2B**32.3B+
Deimos VA29 195194692.812A+2.3164.277%C**14.949%C32.9CN/A1645.9h2.8C--4.4C+
S1 237193365.361S0.2458.508%C++3.627%B+44.9A+10.2C8304.3h3.6A+6.2B**
Spiker 180180852.118A3.0030.339%C++22.778%C*66.7AN/A3042.7h5.4B*17.9B**
Hades VSH4 210173493.531S1.5969.097%C++4.624%A+52.4B++11.2C+5403.3h3.9A++5.6A++
VE-LR Obelisk 165164285.857A**0.7439.286%B**34.146%C**52.9B*N/A1573.1h4.2A10.6B**
Beamer VS3 162162702.314A*2.8120.808%D--20.988%C+34.5B+N/A2794.7h5.3A25.5C*
Nyx VX31 1611611114.636S9.5236.872%B+42.857%A36.6C+N/A3064.4h4.8B++13B+
NS-15M1 159159483.313A1.8126.955%B*27.044%B+61.2B++N/A9052.6h11.5B+42.8B+
Saron HRB 252154722M*16.8840.293%CN/A28.5B18.1C**4735.4h8.7A*21.7A++
VE-S Canis 143142562.536A2.5834.201%B**29.578%B**36.4C+N/A1093.9h9.9B++29B+
Cerberus 139139672.075B**3.0427.554%D24.46%C++42.1C*N/A1803.3h3.4A++12.3B*
Phobos VX86 119119402.975A+2.1456.747%C+24.37%A37.2CN/A1603.2h2.8C-4.9C+
Sticky Grenade 1011011101N/A95.8868.456%A++N/A1010C++N/A210730.1h1A1.5B**
MANA Anti-Personnel Turret 9696109.6N/A4.4822.324%UN/A960UN/A6990900.1h19T*85.1T*
NS-44 Commissioner 9493452.067B**3.0529.381%D-27.957%B*35.8C++N/A2972.6h2.4A+8.2B++
Pandora VX25 8585342.5B**2.6249.845%B**20%B**27.4CN/A2143.1h5.7D-11.4C*
VE-H Maw 7979174.647M0.4729.391%B++26.582%C+39.5CN/A872h9.3B+31.8B+
Maelstrom Turbo Laser 14676312.452B2.6728.346%C-6.579%M9.4C-8.6C1798.1h76.1B+268.3B+
H-V45 AE 7676174.471A*0.6528.48%C++27.632%C+44.7CN/A1451.7h12.3C+43C++
Force-Blade 75755,4240.014C5.1142.173%B**N/A0.1DN/A1670.4h1.8B++4.2B++
Artemis VX26 7070164.375M0.7424.705%D25.714%B+28CN/A2512.5h10.5B++42.4C**
NS-357 Underboss 6767471.426B+3.6937.916%C++29.851%B**47.9C*N/A2431.4h2.6A++6.7B**
NS-10 Burster 11361115.545S0.4328.062%C8.197%B++7B+6A+2268.7h95.4A340B*
Supernova FPC 8761610.167B+5.0537.313%F-6.557%M+25.4C+10.8D-4542.4h2.9A+7.7B++
NS-10 Burster 11058105.8S0.6827.658%C1.724%D*6.7B6A++2408.7h99.7B*360.5B+
NS-AM7 Archer 5754173.176S1.9451.44%D--44.444%M++25.7S1.4D-1402.1h5A9.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit67114,85312.9h
Nanite Revive Grenade02,0840.6h
Restoration Kit581,3461.1h
Shield Recharging Field181,4540.7h
Ammunition Package104310.7h
Medical Kit2203,7164.1h
Anti-Infantry MANA Turret2500.1h
Medical Applicator359394,28237.9h
Recon Detection Device31,1372.2h

Check the help document for the dictionary if you want to learn more about words used here.


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