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0utrider[WTAC] 0utrider
NC BR 130

KDR: 6.16

Score: 36.3m

Last Seen: Jul 7th, 2020 8:17 AM
- OFFLINE - 32.3 hour(s)

Battle Rank 108 (130 total) - New Conglomerate on Connery
Level Progress (to 109): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT AF-4 Cyclone Tank Mine Warden NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.207%22.267%472813413,4672.034624.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.328%-0.009C+0.174C++-0.312CHEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.285C*11.20.213C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.517%1.944%217313467204017591.7955195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%-0.287C0.352C**-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.3-0.172C65.7-0.234C124.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.887%2.468%143495134426,7853381834979.0118146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.481%1.051B**-0.021C+1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.10.668B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.295%3.797%231213474743253421.45846138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%0.838B++-0.175C-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9B*5.40.865B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.306%14.151%2311134810615730.675159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.126C++-0.13C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.22C++4.40.088C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m297.7%318 (19.1k)328 (19.7k)6.1582238,3786,2329.57478130 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134987513.793%4.912%6817:513

83% Engineer7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 4:06 AMMay 17th, 2014 8:41 AMJul 7th, 2020 6:54 PM (80d) (PST)Jul 7th, 2020 5:23 AM (80d) (PST)Jul 7th, 2020 4:17 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,024649600.3470.0560.0171.6140.195203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,4173,85457,5632131971219,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1841.8h/76.7d 21,292 1,885 10,229 178.3k 1,745 3,319 21,511 113.1m

EngineerCLASS DETAILS: Engineer
Warden
C+
Kills:658
Deaths:473
KDR:1.391
Accuracy:27.542% D
HSR:25.532% C+
AF-19 Mercenary
D-
Kills:340
Deaths:228
KDR:1.491
Accuracy:20.681% D-
HSR:17.059% D--
LA39 Bruiser
C+
Kills:106
Deaths:125
KDR:0.848
Accuracy:43.306% F--
HSR:14.151% C+
Kills:1,104
Deaths (as Engineer):826
Deaths (to Engineers):2,245
KDR:1.33656
Kill Difference:278
Playtime:1,520.369 hours
Usage:83%
Score:32.946m
Score/min:361
Accuracy (listed only):30.510%
HSR (listed only):18.914%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:579
Deaths:152
KDR:3.809
Accuracy:16.100% D**
HSR:21.416% D
EM1
B+
Kills:124
Deaths:83
KDR:1.494
Accuracy:16.635% D**
HSR:30.645% B+
Kills:703
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):1,430
KDR:2.99149
Kill Difference:468
Playtime:51.926 hours
Usage:3%
Score:0.353m
Score/min:113
Accuracy (listed only):16.368%
HSR (listed only):26.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,356
Deaths:864
KDR:1.569
Accuracy:21.864% D*
HSR:21.165% C+
AF-19 Mercenary
D-
Kills:340
Deaths:228
KDR:1.491
Accuracy:20.681% D-
HSR:17.059% D--
LA39 Bruiser
C+
Kills:106
Deaths:125
KDR:0.848
Accuracy:43.306% F--
HSR:14.151% C+
Kills:1,802
Deaths (as Light Assault):1,217
Deaths (to Light Assaults):1,114
KDR:1.48069
Kill Difference:585
Playtime:121.465 hours
Usage:7%
Score:1.323m
Score/min:181
Accuracy (listed only):28.617%
HSR (listed only):17.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,356
Deaths:864
KDR:1.569
Accuracy:21.864% D*
HSR:21.165% C+
NC4-FB Mag-Shot
D
Kills:160
Deaths:193
KDR:0.829
Accuracy:29.063% D--
HSR:20.625% D
Kills:1,516
Deaths (as Infiltrator):1,057
Deaths (to Infiltrators):589
KDR:1.43425
Kill Difference:459
Playtime:9.478 hours
Usage:1%
Score:0.053m
Score/min:94
Accuracy (listed only):25.463%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,356
Deaths:864
KDR:1.569
Accuracy:21.864% D*
HSR:21.165% C+
NC1 Gauss Rifle
B
Kills:175
Deaths:186
KDR:0.941
Accuracy:19.624% D*
HSR:28% B
LA39 Bruiser
C+
Kills:106
Deaths:125
KDR:0.848
Accuracy:43.306% F--
HSR:14.151% C+
Reaper DMR
D--
Kills:75
Deaths:47
KDR:1.596
Accuracy:20.575% F
HSR:20% D--
Kills:1,712
Deaths (as Combat Medic):1,222
Deaths (to Combat Medics):467
KDR:1.40098
Kill Difference:490
Playtime:20.926 hours
Usage:1%
Score:0.236m
Score/min:188
Accuracy (listed only):26.342%
HSR (listed only):20.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:654
Deaths:168
KDR:3.893
Accuracy:35.863% D
HSR:14.373% C--
NCM1 Scattercannon
D
Kills:654
Deaths:175
KDR:3.737
Accuracy:36.823% D
HSR:11.009% D*
AF-41 Hacksaw
C++
Kills:343
Deaths:90
KDR:3.811
Accuracy:27.907% D-
HSR:16.035% C++
AF-41 Hacksaw
D*
Kills:326
Deaths:90
KDR:3.622
Accuracy:24.021% D*
HSR:10.736% D*
NS-10 Burster
C+
Kills:208
Deaths:77
KDR:2.701
Accuracy:33.007% C+
HSR:4.808% C+
NS-10 Burster
C+
Kills:181
Deaths:77
KDR:2.351
Accuracy:33.449% C+
HSR:3.867% C
NCM2 Falcon
A*
Kills:76
Deaths:15
KDR:5.067
Accuracy:40.458% C
HSR:10.526% A*
NCM3 Raven
D
Kills:55
Deaths:19
KDR:2.895
Accuracy:37.715% D
HSR:0% F-
NS-20 Gorgon
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:16.659% F
HSR:22.222% C+
NCM3 Raven
C--
Kills:53
Deaths:19
KDR:2.789
Accuracy:38.744% C--
HSR:1.887% D
NS-20 Gorgon
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:17.155% D**
HSR:32.692% A++
Kills:2,656
Deaths (as MAX Suit):387
Deaths (to MAX Suits):228
KDR:6.86305
Kill Difference:2,269
Playtime:105.390 hours
Usage:6%
Score:1.366m
Score/min:216
Accuracy (listed only):31.073%
HSR (listed only):11.651%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
D
Kills:448
V. Kills:434 103%
Deaths:132
KDR:3.394
Accuracy:31.063% C
KPH:10.200 D
VKPH:9.900 D
M20 Mustang
D*
Kills:57
V. Kills:53 106%
Deaths:61
KDR:0.934
Accuracy:36.784% B**
KPH:4.400 D*
VKPH:4.100 D*
Kills:505 (505 + 0)
Deaths:193
KDR:2.617
VKDR:2.523
Vehicle Kills:487
Kill Difference:312
Playtime:56.811 hours
Usage:3%
Score:0.488m
Score/min:143
Piloting Accuracy:36.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:215
V. Kills:253 85%
Deaths:67
KDR:3.209
Accuracy:53.714% B+
KPH:8.400 C
VKPH:9.900 B+
Kills:215 (215 + 0)
Deaths:67
KDR:3.209
VKDR:3.776
Vehicle Kills:253
Kill Difference:148
Playtime:25.547 hours
Usage:1%
Score:0.164m
Score/min:107
Piloting Accuracy:53.714%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:274
V. Kills:113 240%
Deaths:15
KDR:18.267
Accuracy:53.914% C++
KPH:21.200 D--
VKPH:8.700 D-
Skyguard
C
Kills:71
V. Kills:56 125%
Deaths:8
KDR:8.875
Accuracy:32.576% C*
KPH:13.200 D
VKPH:10.400 C
C75 Viper
D*
Kills:59
V. Kills:17 328%
Deaths:1
KDR:59
Accuracy:30.127% D*
KPH:11.200 D*
VKPH:3.200 D*
Kills:404 (404 + 0)
Deaths:24
KDR:16.833
VKDR:7.750
Vehicle Kills:186
Kill Difference:380
Playtime:23.547 hours
Usage:1%
Score:0.362m
Score/min:256
Driving Accuracy:30.127%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:23,871
V. Kills:17,015 140%
Deaths:810
KDR:29.470
Accuracy:55.001% B+
KPH:28.900 C
VKPH:20.600 B+
Titan-150 HEAT
C
Kills:2,510
V. Kills:1,148 218%
Deaths:266
KDR:9.436
Accuracy:55.871% B++
KPH:20.800 D
VKPH:9.500 C
E540 Halberd
C+
Kills:297
V. Kills:164 180%
Deaths:25
KDR:11.880
Accuracy:49.169% C**
KPH:30.400 C
VKPH:16.800 C+
Enforcer ML85
B**
Kills:177
V. Kills:81 216%
Deaths:11
KDR:16.091
Accuracy:41.463% C
KPH:38.800 B**
VKPH:17.700 C+
Kills:26,855 (26,381 + 474)
Deaths:1,112
KDR:24.150
VKDR:16.554
Vehicle Kills:18,408
Kill Difference:25,743
Playtime:960.326 hours
Usage:52%
Score:16.364m
Score/min:284
Driving Accuracy:55.871%
Gunner Accuracy:41.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 40,88623,87181029.47A++23.3155.001%B+2.547%C**28.9C20.6B+264825h3.8C**6.9B+
Titan-150 HEAT 3,6582,5102669.436C*3.2855.871%B++1.912%C-20.7D9.5C119121h3.8B+6.8B++
AF-4 Cyclone 1,3701,3568641.569C+4.5921.864%D*21.165%C+20.4D-N/A5966.6h11.4D52.1D--
Tank Mine 1,7961,0909311.72S5.5627.362%DN/A143.4C**92.9B*13177.6h1.8C*6.4D
Warden 6766584731.391C+4.7727.542%D25.532%C+5.8D--N/A16113.7h10.9D--39.7D
NCM1 Scattercannon 6566541683.893B*2.2735.863%D14.373%C--16.3D--N/A8440.2h7.9C22.2C-
NCM1 Scattercannon 6566541753.737B+2.4236.823%D11.009%D*22.9D*N/A9428.6h6.6C--18.1D
NC6 Gauss SAW 5835791523.809B*2.3516.1%D**21.416%D21.6D-N/A10126.8h9.8C60.7D
Vortek Rotary 8824481323.394C++2.7631.063%C1.116%C--10.2D9.9D15343.8h68.5C220.4C+
AF-41 Hacksaw 344343903.811C*2.3527.907%D-16.035%C++32.4CN/A8310.6h5.9B+21.2C*
AF-19 Mercenary 3453402281.491C++4.6720.681%D-17.059%D--6.1D-N/A3355.9h13C63C
AF-41 Hacksaw 327326903.622C++2.5424.021%D*10.736%D*30.8C-N/A8210.6h5.4B+22.5C+
E540 Halberd 4612972511.88C+5.7249.169%C**5.724%A++30.3C16.7C+25969.8h4.7B+9.5B+
L100 Python HEAT 3872741518.267A12.1153.914%C++N/A21.2D--8.8D-18812.9h4.9C+9.1C*
CAS30 Tank Buster 468215673.209C*2.9553.714%B+1.86%A8.4C9.9B+10725.5h37.5B++69.9B++
NS-10 Burster 371208772.701A+3.4633.007%C+4.808%C+5D3.9C8841.5h172D521C
NS-10 Burster 337181772.351B++3.8133.449%C+3.867%C5.3D4.5C+9434.4h169.6D507.1C
Enforcer ML85 2581771116.091A9.9341.463%CN/A38.5B**17.6C+32924.6h6.7A+16.1A
NC1 Gauss Rifle 1781751860.941C5.2219.624%D*28%B16.7D-N/A6510.5h12.9D66D--
NC4-FB Mag-Shot 1631601930.829C--5.3329.063%D--20.625%D29.6D--N/A855.4h9.8F*33.8F--
C-4 176132373.568B**2.5929.33%C++N/A45.5D--15.2D--7372.9h1.6D-5.4C+
EM1 124124831.494C4.6616.635%D**30.645%B+29.5DN/A1094.2h12.6C76D-
LA39 Bruiser 1071061250.848D5.3143.306%F--14.151%C+17.4D*N/A476.1h4.4T*10.2T*
Frag Grenade 9291191N/A84.8439.216%D**N/A455D5D-18740.2h3.1C*7.8C
NCM2 Falcon 10176155.067A+1.0940.458%C10.526%A*9.6D-3.2D-1427.9h8.1B+20.1B
Reaper DMR 7775471.596C+4.5620.575%F20%D--26.8D-N/A902.8h10.6D--51.5F
Skyguard 1277188.875B*2.7232.576%C*1.408%C-13.1D10.4C3915.4h125.1D384.2C+
C75 Viper 7659159S52.8430.127%D*3.39%M++11.1D*3.2D*2885.3h13.3C--44.2D--
M20 Mustang 11057610.934D5.2236.784%B**8.772%S4.4D*4D*10813.1h149.9D*407.5D
NCM3 Raven 8955192.895M3.2637.715%DN/A10.6C6.5C+1685.2h23.9C**63.3C++
NS-20 Gorgon 5854222.455B*3.7016.659%F22.222%C+20.8C-1.5C+642.6h20.9B+125.5C++
NCM3 Raven 8653192.789A**3.3738.744%C--1.887%D10.2C6.3C+1685.2h25.5C**65.8C++
Spear Anti-Vehicle Phalanx Turret 7452152S45.8441.242%D1.923%D--40C-16.9D10891.3h7.2C++17.3C+
NS-20 Gorgon 5352222.364B+3.7917.155%D**32.692%A++20C--N/A642.6h23B+133.8C+
MANA Anti-Personnel Turret 5352134N/A2.1618.74%UN/A520U10U1382000.1h41.3T*220.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8081,357,506182h
Spawn Beacon58861h
Caltrop0910.1h
Nanite Revive Grenade0840h
Medical Applicator3619,3613.2h
NS Deep Freeze01790.3h
Spitfire Auto-Turret131,4611.5h
Recon Detection Device11710.6h
Ammunition Package71,0120.6h
M12 Kobalt-F0620.3h
Anti-Infantry MANA Turret31731.1h
Nano-Repair Grenade01720.1h

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