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Overseer Warrior 0xton[1RPC] 0xton
NC BR 68

KDR: 2.14

Score: 17.3m

Last Seen: May 30th, 2020 1:25 PM
- OFFLINE - 56.4 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 57
Level Progress (to 69): 2%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS SAS-R GR-22 Carnage AR GD-7F AF-4 Cyclone NS-11A LA1 Anchor MGR-A1 Vanquisher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,712,619 MLG Score: 1369
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.56%28.944%79820126317,8382.30257-0.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.16%1.222B**1.18B**-1.614FHEAD ++ (~15.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.455B+11.10.221C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.661%0.33%349212811,2133737123.25201170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.859%-0.696D-1.148D*0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.7-0.205C60-0.127C135.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.503%0.88%182212813412851781.19649191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%0.239C++-1.049D*-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.398B10.10.192C++13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.413%12.948%158412795022502462.008203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.084%-1.276D**2.04A*1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.598B+10.80.731B++37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.896%67.605%158312803,198737174.33921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.931%1.046B**0.037C+0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.20.314C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.147%14.458%15821281415553200.750452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%1.021B**-0.069C+0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.20.332C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 57
17.3m422.3%436 (26.2k)343 (20.6k)2.1375929,11413,6202.3771768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283176720.797%27.568%57303:4214

27% Combat Medic28% Engineer8% Heavy Assault31% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2015 4:37 PMMay 11th, 2019 6:40 PMMay 30th, 2020 12:07 PM (3d) (PST)May 30th, 2020 11:04 AM (3d) (PST)May 30th, 2020 9:25 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481633850.5770.2700.1592.6210.0441369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8809,80823,072351610157320,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.4h/35.1d 3,263 8,026 12,876 132.3k 1,376 2,548 2,213 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,197
Deaths:581
KDR:2.060
Accuracy:27.000% C*
HSR:30.409% B+
NC6 Gauss SAW
B**
Kills:573
Deaths:278
KDR:2.061
Accuracy:21.917% C++
HSR:31.239% B**
MGR-L1 Promise
B+
Kills:455
Deaths:213
KDR:2.136
Accuracy:27.576% B+
HSR:30.110% B+
Kills:2,225
Deaths (as Heavy Assault):1,072
Deaths (to Heavy Assaults):4,499
KDR:2.07556
Kill Difference:1,153
Playtime:68.085 hours
Usage:8%
Score:1.262m
Score/min:309
Accuracy (listed only):25.498%
HSR (listed only):30.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,288
Deaths:699
KDR:1.843
Accuracy:26.533% C*
HSR:27.950% B**
AF-4 Cyclone
C+
Kills:1,215
Deaths:594
KDR:2.045
Accuracy:25.578% C+
HSR:20.082% C+
AF-4G Cyclone
B+
Kills:1,171
Deaths:659
KDR:1.777
Accuracy:25.618% D
HSR:26.729% B+
AF-19 Mercenary
A+
Kills:1,170
Deaths:725
KDR:1.614
Accuracy:26.399% B+
HSR:30.598% A+
NS-11C
A
Kills:1,131
Deaths:610
KDR:1.854
Accuracy:30.100% B**
HSR:28.382% A
Blitz GD-10
A
Kills:461
Deaths:231
KDR:1.996
Accuracy:27.495% B+
HSR:24.946% A
LA39 Bruiser
C*
Kills:266
Deaths:113
KDR:2.354
Accuracy:65.010% C*
HSR:11.278% D
NSX-P Tengu
B+
Kills:246
Deaths:140
KDR:1.757
Accuracy:39.808% B+
HSR:21.545% C+
Mauler S6
B**
Kills:149
Deaths:86
KDR:1.733
Accuracy:46.752% B+
HSR:20.134% B**
Kills:7,097
Deaths (as Light Assault):3,857
Deaths (to Light Assaults):2,337
KDR:1.84003
Kill Difference:3,240
Playtime:44.462 hours
Usage:5%
Score:0.658m
Score/min:247
Accuracy (listed only):34.810%
HSR (listed only):23.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,438
Deaths:741
KDR:1.941
Accuracy:29.031% B++
HSR:26.982% B*
Carnage AR
B++
Kills:1,360
Deaths:898
KDR:1.514
Accuracy:26.185% C++
HSR:26.985% B++
AF-4 Cyclone
C+
Kills:1,215
Deaths:594
KDR:2.045
Accuracy:25.578% C+
HSR:20.082% C+
NS-11A
A
Kills:1,200
Deaths:705
KDR:1.702
Accuracy:26.367% C*
HSR:33.917% A
MGR-A1 Vanquisher
C++
Kills:1,193
Deaths:685
KDR:1.742
Accuracy:28.341% C+
HSR:25.985% C++
Gauss Rifle Burst
B++
Kills:1,185
Deaths:569
KDR:2.083
Accuracy:30.646% B+
HSR:35.190% B++
AF-4G Cyclone
B+
Kills:1,171
Deaths:659
KDR:1.777
Accuracy:25.618% D
HSR:26.729% B+
NC1 Gauss Rifle
B**
Kills:1,171
Deaths:728
KDR:1.609
Accuracy:26.681% B+
HSR:29.718% B**
Blitz GD-10
A
Kills:461
Deaths:231
KDR:1.996
Accuracy:27.495% B+
HSR:24.946% A
LA39 Bruiser
C*
Kills:266
Deaths:113
KDR:2.354
Accuracy:65.010% C*
HSR:11.278% D
NSX-P Tengu
B+
Kills:246
Deaths:140
KDR:1.757
Accuracy:39.808% B+
HSR:21.545% C+
Mauler S6
B**
Kills:149
Deaths:86
KDR:1.733
Accuracy:46.752% B+
HSR:20.134% B**
Kills:11,055
Deaths (as Combat Medic):6,149
Deaths (to Combat Medics):1,533
KDR:1.79785
Kill Difference:4,906
Playtime:226.201 hours
Usage:27%
Score:5.322m
Score/min:392
Accuracy (listed only):33.126%
HSR (listed only):25.291%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,288
Deaths:699
KDR:1.843
Accuracy:26.533% C*
HSR:27.950% B**
AF-19 Mercenary
A+
Kills:1,170
Deaths:725
KDR:1.614
Accuracy:26.399% B+
HSR:30.598% A+
NS-11C
A
Kills:1,131
Deaths:610
KDR:1.854
Accuracy:30.100% B**
HSR:28.382% A
LA39 Bruiser
C*
Kills:266
Deaths:113
KDR:2.354
Accuracy:65.010% C*
HSR:11.278% D
Mauler S6
B**
Kills:149
Deaths:86
KDR:1.733
Accuracy:46.752% B+
HSR:20.134% B**
Kills:4,004
Deaths (as Engineer):2,233
Deaths (to Engineers):1,856
KDR:1.7931
Kill Difference:1,771
Playtime:236.803 hours
Usage:28%
Score:5.422m
Score/min:382
Accuracy (listed only):38.959%
HSR (listed only):23.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:1,880
Deaths:582
KDR:3.230
Accuracy:42.132% B
HSR:66.436% C
AF-4 Cyclone
C+
Kills:1,215
Deaths:594
KDR:2.045
Accuracy:25.578% C+
HSR:20.082% C+
NS-30 Vandal
B++
Kills:1,172
Deaths:401
KDR:2.923
Accuracy:39.097% B++
HSR:31.229% B+
AF-4G Cyclone
B+
Kills:1,171
Deaths:659
KDR:1.777
Accuracy:25.618% D
HSR:26.729% B+
NC14 Bolt Driver
A
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:44.840% A
HSR:73.459% C+
NS-44 Commissioner
B+
Kills:684
Deaths:582
KDR:1.175
Accuracy:41.154% B+
HSR:24.415% C++
AF-18 Stalker
B**
Kills:491
Deaths:250
KDR:1.964
Accuracy:26.176% C-
HSR:28.717% B**
Blitz GD-10
A
Kills:461
Deaths:231
KDR:1.996
Accuracy:27.495% B+
HSR:24.946% A
NSX-P Tengu
B+
Kills:246
Deaths:140
KDR:1.757
Accuracy:39.808% B+
HSR:21.545% C+
NC4 Mag-Shot
B*
Kills:240
Deaths:205
KDR:1.171
Accuracy:33.418% B*
HSR:24.583% B++
Gauss SPR
B
Kills:150
Deaths:61
KDR:2.459
Accuracy:33.609% C+
HSR:36.667% B
AF-6 Shadow
A*
Kills:119
Deaths:66
KDR:1.803
Accuracy:36.095% C++
HSR:47.059% A*
NS-AM7 Archer
M++
Kills:117
Deaths:220
KDR:0.532
Accuracy:59.357% C++
HSR:47.863% M++
Kills:9,114
Deaths (as Infiltrator):4,302
Deaths (to Infiltrators):1,948
KDR:2.11855
Kill Difference:4,812
Playtime:259.501 hours
Usage:31%
Score:4.614m
Score/min:296
Accuracy (listed only):36.490%
HSR (listed only):36.441%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:918
V. Kills:503 182%
Deaths:67
KDR:13.702
Accuracy:30.163% C+
KPH:26.500 B*
VKPH:14.500 B+
Breaker Rocket Pods
C+
Kills:717
V. Kills:151 472%
Deaths:15
KDR:47.800
Accuracy:58.649% B**
KPH:73.500 C
VKPH:15.500 C+
M30 Mustang AH
C+
Kills:295
V. Kills:24 N/A
Deaths:3
KDR:98.333
Accuracy:55.219% C+
KPH:52.900 C+
VKPH:4.300 C
Kills:1,930 (1,213 + 0)
Deaths:85
KDR:22.706
VKDR:7.976
Vehicle Kills:678
Kill Difference:1,845
Playtime:49.962 hours
Usage:6%
Score:0.801m
Score/min:267
Piloting Accuracy:55.219%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:96
V. Kills:21 436%
Deaths:5
KDR:19.200
Accuracy:50.344% B*
KPH:51.300 C+
VKPH:11.200 B
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:4.200
Vehicle Kills:21
Kill Difference:91
Playtime:1.873 hours
Usage:0%
Score:0.027m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:50.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:241
V. Kills:82 290%
Deaths:16
KDR:15.063
Accuracy:42.326% B+
KPH:38 C*
VKPH:12.900 B**
Kills:241 (241 + 0)
Deaths:16
KDR:15.063
VKDR:5.125
Vehicle Kills:82
Kill Difference:225
Playtime:6.347 hours
Usage:1%
Score:0.074m
Score/min:196
Driving Accuracy:42.326%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:107
V. Kills:59 178%
Deaths:5
KDR:21.400
Accuracy:45.577% C++
KPH:28.500 C
VKPH:15.700 C++
Titan-150 HEAT
B**
Kills:100
V. Kills:46 213%
Deaths:7
KDR:14.286
Accuracy:51.084% B+
KPH:30.500 B++
VKPH:14.100 B**
Enforcer ML85
B+
Kills:77
V. Kills:60 126%
Deaths:7
KDR:11
Accuracy:49.159% B**
KPH:24.900 C+
VKPH:19.400 B+
Kills:284 (100 + 184)
Deaths:19
KDR:14.947
VKDR:8.684
Vehicle Kills:165
Kill Difference:265
Playtime:10.121 hours
Usage:1%
Score:0.130m
Score/min:213
Driving Accuracy:51.084%
Gunner Accuracy:49.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:71
V. Kills:34 203%
Deaths:3
KDR:23.667
Accuracy:54.417% C
KPH:39.200 C
VKPH:18.800 C
Kills:71 (0 + 71)
Deaths:3
KDR:23.667
VKDR:11.333
Vehicle Kills:34
Kill Difference:68
Playtime:1.814 hours
Usage:0%
Score:0.035m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:54.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:212
V. Kills:10 N/A
Deaths:2
KDR:106
Accuracy:18.585% C+
KPH:114.700 A
VKPH:5.400 A+
M12 Kobalt
A++
Kills:87
V. Kills:1 N/A
Deaths:5
KDR:17.400
Accuracy:21.940% B*
KPH:144.900 A++
VKPH:1.700 D
Kills:299 (0 + 299)
Deaths:7
KDR:42.714
VKDR:1.571
Vehicle Kills:11
Kill Difference:292
Playtime:2.449 hours
Usage:0%
Score:0.085m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:21.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:51
V. Kills:2 N/A
Deaths:19
KDR:2.684
Accuracy:23.468% C++
KPH:47.300 B+
VKPH:1.900 B+
Kills:51 (51 + 0)
Deaths:19
KDR:2.684
VKDR:0.105
Vehicle Kills:2
Kill Difference:32
Playtime:1.078 hours
Usage:0%
Score:0.011m
Score/min:168
Driving Accuracy:23.468%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:266
V. Kills:21 N/A
Deaths:1
KDR:266
Accuracy:37.227% B++
KPH:105 B++
VKPH:8.300 B*
Kills:266 (0 + 266)
Deaths:1
KDR:266
VKDR:21
Vehicle Kills:21
Kill Difference:265
Playtime:2.534 hours
Usage:0%
Score:0.050m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:37.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,8931,8805823.23C++1.0942.132%B66.436%C41.3C+N/A11745.5h2B+4.9B
GR-22 1,4731,4387411.941B0.2029.031%B++26.982%B*48.9B+1.2B*16829.4h13.7C+47.2B
Carnage AR 1,3911,3608981.514C++0.6226.185%C++26.985%B++34.4C+N/A10439.5h14.2C54.1C++
GD-7F 1,3171,2886991.843B+0.2926.533%C*27.95%B**55.3B+1.2B*18923.3h11.9B45B+
AF-4 Cyclone 1,2321,2155942.045B+0.0925.578%C+20.082%C+28.7CN/A8942.4h11.9C46.4C+
NS-11A 1,2291,2007051.702C++0.4426.367%C*33.917%A42.3C++1B+14428.4h12.6C**47.8B
LA1 Anchor 1,2351,1975812.06C+0.0827%C*30.409%B+63.7C**2A++22118.8h9.7C++35.9C**
MGR-A1 Vanquisher 1,2271,1936851.742C*0.4028.341%C+25.985%C++46.6C++1.3C+11225.6h10.1C*35.7C**
Gauss Rifle Burst 1,2111,1855692.083C++0.0530.646%B+35.19%B++48.6C+1.1B+12424.4h11.9C-38.9C++
NS-30 Vandal 1,1781,1724012.923C**0.7939.097%B++31.229%B+35C-N/A9133.5h5B+12.7B+
AF-4G Cyclone 1,1891,1716591.777C+0.3625.618%D26.729%B+32.3DN/A8336.2h11C42.8C
NC1 Gauss Rifle 1,1921,1717281.609C**0.5326.681%B+29.718%B**31.6C*N/A9037h12.1C*45.2B+
AF-19 Mercenary 1,1881,1707251.614B++0.5226.399%B+30.598%A+23.5C+N/A8049.8h10.6B+40.2B+
NC14 Bolt Driver 1,1721,1683113.756B++1.6244.84%A73.459%C+51AN/A14222.9h2.1B++4.6B*
NS-11C 1,2031,1316101.854B+0.2830.1%B**28.382%A47.1B+3M**14324h13.8C++45.8B+
M20 Mustang 1,4219186713.701M++11.5630.163%C+N/A26.5B*14.5B+24434.6h76.4B+253.4B+
Breaker Rocket Pods 8687171547.8S45.6658.649%B**N/A73.2C15.4C+3719.8h15.2C++26B
NS-44 Commissioner 6946845821.175C++0.9641.154%B+24.415%C++47.2C**N/A15314.5h3.6C*8.7B+
NC6 Gauss SAW 5795732782.061B+0.0821.917%C++31.239%B**35.4C+N/A14516.2h7.4B++33.5B+
AF-18 Stalker 4934912501.964B+0.1726.176%C-28.717%B**27.3C-N/A7618h11.9C*45.4C++
Blitz GD-10 4714612311.996B*0.1427.495%B+24.946%A51.2B++1.1A1459h13.8C**50.1B+
C-4 5684601662.771B*0.6327.436%C++N/A148.4B**34.8B9403.1h1.3C**4.6B+
MGR-L1 Promise 4854552132.136B+0.0027.576%B+30.11%B+65B+4.3M**2277h13.6C++49.2B
Mag-Cutter 44444313,4100.033C**2.1029.529%C+6.546%C++0.7C+N/A2662.1h2B+6.9B+
MANA Anti-Personnel Turret 353342764.5N/A2.3622.22%UN/A3420U110U8457000.1h15T*67.7T*
M30 Mustang AH 319295398.333S96.2055.219%C+1.017%C52.7C+4.3C2325.6h8.8C+16C+
LA39 Bruiser 2822661132.354B**0.2265.01%C*11.278%D68.2B++4.1S2153.9h2.5C+3.8C++
CAS 14-E 2872661266S263.8637.227%B++1.128%D106.4B++8.4B*3282.5h25.3B68.1B+
NSX-P Tengu 2542461401.757B+0.3839.808%B+21.545%C+41.7C+1.4B+2275.9h17.2D43.2C+
C75 Viper 3232411615.063A*12.9342.326%B+N/A38.3C*13B**1956.3h12C++28.4B
NC4 Mag-Shot 2452402051.171B+0.9733.418%B*24.583%B++36.9B+N/A1316.5h6B*18B++
M12 Kobalt 2222122106S103.8618.585%C+18.868%C+117.8A5.6A++4881.8h14B**75.5B+
NS Decimator 208150961.563B0.5762.062%C++1.333%D34.1C13.2C-2674.4h4.4C++7C*
Gauss SPR 150150612.459B0.3233.609%C+36.667%B30C+N/A815h4.9C**14.5C**
Mauler S6 153149861.733B+0.4046.752%B+20.134%B**35.5C++1B*1224.2h4.6C**9.9B+
AF-6 Shadow 120119661.803C+0.3336.095%C++47.059%A*51.7C++N/A1432.3h5.6C+15.6C++
NS-AM7 Archer 1301172200.532C++1.6159.357%C++47.863%M++13.8B**1.5D1048.5h6B**10.1B**
E540 Halberd 166107521.4A19.2645.577%C++N/A28.2C15.5C++2173.8h5.1C**11.1B+
Titan-150 HEAT 146100714.286A+12.1551.084%B+1%D*30.3B+13.9B**1963.3h5.4C10.6C++
L105 Zephyr 11796519.2B+17.0650.344%B*1.042%B+50.5C+11.1B2401.9h6.9C13.6C**
Frag Grenade 9190190N/A87.8651.118%B+N/A450C5D31000.2h3.6C+7C**
M12 Kobalt 8887517.4C++15.2621.94%B*26.437%A+145A++1.7D8520.6h14.6B++66.6B++
NC15 Phoenix 17985461.848B0.2956.446%B+N/A9.3D10.3C1329.1h13.8D--24.4D-
Enforcer ML85 13777711B**8.8649.159%B**N/A24.8C+19.4B+2263.1h12.5C+25.5B+
E540 Halberd-H 10571323.667B**21.5354.417%CN/A39.4C18.9C3231.8h6C+11C+
Shrike 8758590.983B+1.1560.028%B5.172%B**20C-10C-2452.9h7.3C12.2C+
Tank Mine 8153510.6M**8.4654.922%AN/A265M++140A**23700.2h2C+3.6A
M12 Kobalt-F 5351192.684C*0.5523.468%C++27.451%A**46.4B+1.8B1671.1h13.1C**56B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit250246,81115.2h
Spawn Beacon107660.5h
Repair Module0800.1h
Turret AI Module0500.1h
Nanite Revive Grenade01,2400.3h
Medical Kit2152,7194.7h
Medical Applicator308243,70014.9h
Cortium Silo0690.1h
Motion Spotter3710,9727.5h
Welding Device09580.1h
Spitfire Auto-Turret47700.4h
Shield Recharging Field123,8380.9h
Recon Detection Device557,88114h
Ammunition Package163,2401.1h
Anti-Infantry MANA Turret125080.5h
Routing Spire0700.1h
Router02880.2h
Nano-Repair Grenade02840.1h
Hardlight Barrier21480.1h
Elysium Spawn Tube0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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