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Maj. General Private 0yang[YLBT] 0yang
TR BR 82

KDR: 3.63

Score: 115.8m

Last Seen: Nov 9th, 2018 1:14 AM
- OFFLINE - 798.7 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Connery
Level Progress (to 83): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH L100 Python HESH Hellfire Rocket Pods C-4 NS-11C C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 746TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.476%13.344%2201210103,1401.020472.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.49%-0.892D---1.125D*-1.94F-HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.9-0.16C14.3-0.003C+72.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.172%0.807%16715101711,527656275017.5716419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.716%-1.08D*-0.738D--0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.043C+45.50.139C++122

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.378%1.446%609610167,25993228827.78028252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%-1.803F--0.766D--0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.8-0.521D13.2-0.05C+45.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.912%1.194%108310196706277711.0685887%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%-0.67D-0.805D--0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.9-1.469F84.1-1.149D*206.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.792%66.667%1081102121631220.690096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.939D---0.033C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.131C3.2-0.011C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.739%15.924%1082102031428271.11347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%-1.469F0.289C*-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.649D5.2-0.065C+16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.8m1573.4%768 (46.1k)722 (43.3k)3.6289437,64310,3734.7578382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022269011.933%4.593%5515:238

83% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2016 11:25 AMOct 20th, 2018 12:27 PMDec 7th, 2018 6:11 PM (4d) (PST)Nov 8th, 2018 10:09 PM (33d) (PST)Nov 8th, 2018 9:14 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
450494010.2350.0650.0114.6700.06284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9922,93724,0551441280443,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.3h/111.3d 11,710 1,729 216,687 748.5k 2,189 3,471 9,929 72.1m

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,166
Deaths:667
KDR:1.748
Accuracy:18.351% D--
HSR:9.777% F
NS Baron G5
D*
Kills:830
Deaths:889
KDR:0.934
Accuracy:0.512% T*
HSR:9.157% D*
AS16 NightHawk
C*
Kills:247
Deaths:228
KDR:1.083
Accuracy:25.083% D**
HSR:15.385% C*
TAS-16 Blackjack
B+
Kills:67
Deaths:81
KDR:0.827
Accuracy:17.018% T*
HSR:17.911% B+
NSX-P Tanto
B++
Kills:57
Deaths:102
KDR:0.559
Accuracy:15.338% F-
HSR:29.825% B++
MG-HBR1 Dragoon
F-
Kills:52
Deaths:40
KDR:1.300
Accuracy:19.739% F-
HSR:11.539% F-
Kills:2,419
Deaths (as Engineer):2,007
Deaths (to Engineers):3,332
KDR:1.20528
Kill Difference:412
Playtime:2,230.394 hours
Usage:83%
Score:108.071m
Score/min:808
Accuracy (listed only):16.007%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:257
Deaths:233
KDR:1.103
Accuracy:13.481% F
HSR:19.844% C--
NS-15M2
D
Kills:188
Deaths:149
KDR:1.262
Accuracy:12.921% F-
HSR:19.681% D
MG-H1 Watchman
F
Kills:106
Deaths:48
KDR:2.208
Accuracy:13.490% F
HSR:12.264% F-
T7 Mini-Chaingun
B
Kills:103
Deaths:88
KDR:1.170
Accuracy:8.531% F
HSR:14.563% B
Kills:654
Deaths (as Heavy Assault):518
Deaths (to Heavy Assaults):2,237
KDR:1.26255
Kill Difference:136
Playtime:106.743 hours
Usage:4%
Score:1.244m
Score/min:194
Accuracy (listed only):12.106%
HSR (listed only):16.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:1,166
Deaths:667
KDR:1.748
Accuracy:18.351% D--
HSR:9.777% F
NS Baron G5
D*
Kills:830
Deaths:889
KDR:0.934
Accuracy:0.512% T*
HSR:9.157% D*
NS-7 PDW
D
Kills:695
Deaths:713
KDR:0.975
Accuracy:14.731% F-
HSR:13.525% D
AS16 NightHawk
C*
Kills:247
Deaths:228
KDR:1.083
Accuracy:25.083% D**
HSR:15.385% C*
MG-S1 Jackal
D*
Kills:69
Deaths:44
KDR:1.568
Accuracy:14.124% F-
HSR:11.594% D*
TAS-16 Blackjack
B+
Kills:67
Deaths:81
KDR:0.827
Accuracy:17.018% T*
HSR:17.911% B+
NSX-P Tanto
B++
Kills:57
Deaths:102
KDR:0.559
Accuracy:15.338% F-
HSR:29.825% B++
Kills:3,131
Deaths (as Light Assault):2,724
Deaths (to Light Assaults):1,250
KDR:1.14941
Kill Difference:407
Playtime:144.944 hours
Usage:5%
Score:1.980m
Score/min:228
Accuracy (listed only):15.022%
HSR (listed only):15.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:695
Deaths:713
KDR:0.975
Accuracy:14.731% F-
HSR:13.525% D
RAMS .50M
D**
Kills:216
Deaths:45
KDR:4.800
Accuracy:28.792% D**
HSR:66.667% D**
NS-61 Emissary
D
Kills:181
Deaths:172
KDR:1.052
Accuracy:14.127% F--
HSR:12.707% D
NS-44 Commissioner
C-
Kills:178
Deaths:152
KDR:1.171
Accuracy:17.399% F--
HSR:18.539% C-
NS CandyCannon 3000
A++
Kills:138
Deaths:9
KDR:15.333
Accuracy:41.721% B+
HSR:70.290% A++
NS-AM7 Archer
D-
Kills:101
Deaths:135
KDR:0.748
Accuracy:45.062% F-
HSR:9.901% D-
Soldier Soaker
A
Kills:86
Deaths:26
KDR:3.308
Accuracy:46.043% A
HSR:12.791% C-
MG-S1 Jackal
D*
Kills:69
Deaths:44
KDR:1.568
Accuracy:14.124% F-
HSR:11.594% D*
Kills:1,664
Deaths (as Infiltrator):1,296
Deaths (to Infiltrators):1,008
KDR:1.28395
Kill Difference:368
Playtime:57.782 hours
Usage:2%
Score:1.149m
Score/min:331
Accuracy (listed only):27.750%
HSR (listed only):27.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
D*
Kills:830
Deaths:889
KDR:0.934
Accuracy:0.512% T*
HSR:9.157% D*
NS-7 PDW
D
Kills:695
Deaths:713
KDR:0.975
Accuracy:14.731% F-
HSR:13.525% D
AS16 NightHawk
C*
Kills:247
Deaths:228
KDR:1.083
Accuracy:25.083% D**
HSR:15.385% C*
T1 Cycler
D--
Kills:90
Deaths:101
KDR:0.891
Accuracy:11.715% F--
HSR:14.444% D--
MG-S1 Jackal
D*
Kills:69
Deaths:44
KDR:1.568
Accuracy:14.124% F-
HSR:11.594% D*
TAS-16 Blackjack
B+
Kills:67
Deaths:81
KDR:0.827
Accuracy:17.018% T*
HSR:17.911% B+
Kills:1,998
Deaths (as Combat Medic):2,056
Deaths (to Combat Medics):509
KDR:0.97179
Kill Difference:58
Playtime:36.477 hours
Usage:1%
Score:1.943m
Score/min:888
Accuracy (listed only):13.864%
HSR (listed only):13.669%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:971
Deaths:360
KDR:2.697
Accuracy:9.269% D**
HSR:17.508% D
MRC3 Mercy
D
Kills:889
Deaths:344
KDR:2.584
Accuracy:9.386% D**
HSR:16.985% D
M3 Pounder HEG
C+
Kills:433
Deaths:126
KDR:3.437
Accuracy:20.280% F-
HSR:3.002% C+
M3 Pounder HEG
A
Kills:419
Deaths:139
KDR:3.014
Accuracy:19.585% F--
HSR:5.012% A
M1 Heavy Cycler
D*
Kills:57
Deaths:32
KDR:1.781
Accuracy:5.447% F-
HSR:12.281% D*
Kills:2,769
Deaths (as MAX Suit):500.500
Deaths (to MAX Suits):531
KDR:5.53247
Kill Difference:2,268.500
Playtime:93.453 hours
Usage:3%
Score:1.402m
Score/min:250
Accuracy (listed only):12.793%
HSR (listed only):10.958%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:8,010
V. Kills:719 N/A
Deaths:1,205
KDR:6.647
Accuracy:27.530% C
KPH:44.700 C++
VKPH:4 C*
Hellfire Rocket Pods
C+
Kills:1,367
V. Kills:272 N/A
Deaths:134
KDR:10.202
Accuracy:47.662% C+
KPH:71.500 C+
VKPH:14.200 C+
M18 Rotary
C++
Kills:1,102
V. Kills:749 147%
Deaths:428
KDR:2.575
Accuracy:26.280% D-
KPH:14.300 C++
VKPH:9.700 C+
Hornet Missiles
D
Kills:851
V. Kills:484 175%
Deaths:203
KDR:4.192
Accuracy:48.220% D**
KPH:28 D
VKPH:16 D-
M18 Needler
C+
Kills:782
V. Kills:460 170%
Deaths:363
KDR:2.154
Accuracy:24.316% D*
KPH:12.400 C+
VKPH:7.300 C
Coyote Missiles
C
Kills:587
V. Kills:347 169%
Deaths:197
KDR:2.980
Accuracy:46.454% D--
KPH:19.100 C
VKPH:11.300 D-
Tomcat A2AM Pods
C+
Kills:491
V. Kills:248 197%
Deaths:49
KDR:10.020
Accuracy:79.904% C+
KPH:56.200 C+
VKPH:28.400 C--
M18 Locust
C++
Kills:182
V. Kills:108 167%
Deaths:63
KDR:2.889
Accuracy:22.570% D**
KPH:19.900 C++
VKPH:11.800 C
Kills:13,372 (10,076 + 0)
Deaths:2,642
KDR:5.061
VKDR:1.282
Vehicle Kills:3,387
Kill Difference:10,730
Playtime:417.418 hours
Usage:16%
Score:4.086m
Score/min:163
Piloting Accuracy:22.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:291
V. Kills:217 133%
Deaths:29
KDR:10.035
Accuracy:22.646% F
KPH:34.500 C++
VKPH:25.700 C*
CAS30 Tank Buster
C-
Kills:266
V. Kills:302 88%
Deaths:217
KDR:1.226
Accuracy:31.520% D**
KPH:4.900 C--
VKPH:5.500 C-
L105 Zephyr
D
Kills:172
V. Kills:26 N/A
Deaths:21
KDR:8.190
Accuracy:25.003% F--
KPH:34.300 D
VKPH:5.200 D
Kills:729 (266 + 463)
Deaths:267
KDR:2.730
VKDR:2.041
Vehicle Kills:545
Kill Difference:462
Playtime:68.012 hours
Usage:3%
Score:0.475m
Score/min:116
Piloting Accuracy:31.520%
Gunner Accuracy:25.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,460
V. Kills:307 474%
Deaths:106
KDR:13.774
Accuracy:32.774% F
KPH:47.900 C+
VKPH:10.100 B+
C75 Viper
C+
Kills:1,123
V. Kills:337 332%
Deaths:139
KDR:8.079
Accuracy:25.101% D**
KPH:24.200 C
VKPH:7.300 C+
Skyguard
C++
Kills:389
V. Kills:276 140%
Deaths:65
KDR:5.985
Accuracy:18.255% F
KPH:13.600 C+
VKPH:9.600 C++
L100 Python AP
C+
Kills:223
V. Kills:100 221%
Deaths:20
KDR:11.150
Accuracy:34.126% F*
KPH:28.100 C+
VKPH:12.600 D-
Kills:3,195 (3,195 + 0)
Deaths:330
KDR:9.682
VKDR:3.091
Vehicle Kills:1,020
Kill Difference:2,865
Playtime:113.433 hours
Usage:4%
Score:1.001m
Score/min:147
Driving Accuracy:34.126%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,711
V. Kills:1,092 157%
Deaths:160
KDR:10.694
Accuracy:28.481% F-
KPH:27.100 C+
VKPH:17.300 C+
P2-120 HESH
C
Kills:1,646
V. Kills:384 428%
Deaths:107
KDR:15.383
Accuracy:24.316% F-
KPH:32.800 D
VKPH:7.600 C
P2-120 HEAT
B+
Kills:930
V. Kills:386 240%
Deaths:80
KDR:11.625
Accuracy:27.930% D**
KPH:27.800 C*
VKPH:11.500 B+
G40-F Ranger
C--
Kills:104
V. Kills:75 137%
Deaths:8
KDR:13
Accuracy:15.992% F
KPH:25.500 D
VKPH:18.400 C--
MR11 Gatekeeper
D
Kills:86
V. Kills:81 105%
Deaths:22
KDR:3.909
Accuracy:21.419% F--
KPH:12.300 D*
VKPH:11.600 D
Kills:4,477 (4,287 + 190)
Deaths:377
KDR:11.875
VKDR:5.353
Vehicle Kills:2,018
Kill Difference:4,100
Playtime:158.009 hours
Usage:6%
Score:1.918m
Score/min:202
Driving Accuracy:27.930%
Gunner Accuracy:21.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:510
V. Kills:264 192%
Deaths:85
KDR:6
Accuracy:33.420% F
KPH:59.500 B*
VKPH:30.800 B+
G40-F Ranger
D
Kills:68
V. Kills:38 174%
Deaths:6
KDR:11.333
Accuracy:18.382% F--
KPH:22.100 D
VKPH:12.300 D-
Kills:578 (0 + 578)
Deaths:91
KDR:6.352
VKDR:3.319
Vehicle Kills:302
Kill Difference:487
Playtime:11.661 hours
Usage:0%
Score:0.301m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:18.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:92
V. Kills:44 204%
Deaths:5
KDR:18.400
Accuracy:23.910% F
KPH:14 D
VKPH:6.700 C
Kills:92 (0 + 92)
Deaths:5
KDR:18.400
VKDR:8.800
Vehicle Kills:44
Kill Difference:87
Playtime:6.578 hours
Usage:0%
Score:0.048m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:23.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:67
V. Kills:50 131%
Deaths:17
KDR:3.941
Accuracy:11.048% T*
KPH:15.600 C-
VKPH:11.700 A
Kills:67 (67 + 0)
Deaths:17
KDR:3.941
VKDR:2.941
Vehicle Kills:50
Kill Difference:50
Playtime:4.289 hours
Usage:0%
Score:0.023m
Score/min:89
Driving Accuracy:11.048%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8,7298,0101,2056.647C*3.0227.53%CN/A44.7C++4C*146179.2h27C++97.9C++
P2-120 AP 2,8031,71116010.694B++7.0728.481%F-2.338%C--27.1C+17.3C+23163.2h7.8C+27.5D*
P2-120 HESH 2,0301,64610715.383C*11.7524.316%F-1.276%B+32.8D7.6C14850.2h7.1D*29.2F**
L100 Python HESH 1,7671,46010613.774C**10.1532.774%FN/A47.9C+10.1B+18330.5h3.6C+10.9D--
Hellfire Rocket Pods 1,6391,36713410.201B+6.5747.662%C+N/A71.6C+14.2C+29119.1h19.3B+40.6B
C-4 1,6951,2465112.438B*1.1917.156%D**N/A44D-15.9D-26928.3h1.1B++6.5C+
NS-11C 1,1851,1666671.748B*1.8818.351%D--9.777%F17.6CN/A6066.3h13B+70.8C+
C75 Viper 1,4601,1231398.079B++4.4525.101%D**N/A24.2C7.3C+12046.4h14.9C+59.4D--
M18 Rotary 1,8511,1024282.575B+1.0526.28%D-1.089%D-14.3C++9.7C+13177h146.8C+558.6C+
MRC3 Mercy 9959713602.697B0.939.269%D**17.508%D20.4C--N/A5747.7h20C+216D--
P2-120 HEAT 1,3169308011.625B**8.0027.93%D**2.796%C+27.8C*11.5B+20533.5h9.3D33.3F
MRC3 Mercy 9118893442.584C**1.049.386%D**16.985%D19.4DN/A5545.8h21.2C226.2D*
Hornet Missiles 1,3358512034.192C+0.5648.22%D**1.998%B+28.1D16D-24230.3h10.6C++21.9C+
NS Baron G5 8398308890.934C+2.690.512%T*9.157%D*1.7D**N/A5490.2h5.9D-1155.6T*
M18 Needler 1,2427823632.154C++1.4724.316%D*1.535%C12.4C+7.3C14763h126.7B521C++
Tank Mine 1,101708947.532M3.9021.433%D-N/A112.4C*62.4C+8486.3h1.7B+7.8D
NS-7 PDW 7086957130.975C++2.6514.731%F-13.525%D9.7D-N/A2971.4h17.5C-118.7D*
Coyote Missiles 9345871972.98C+0.6546.454%D--N/A19.1C11.3D-15230.7h43C+92.5C+
G20 Vulcan-H 774510856B++2.3733.42%FN/A59.3B*30.7B+5238.6h79.3B++237.4C+
Tomcat A2AM Pods 7394914910.02B**6.3979.904%C+N/A56.4C+28.5C--3798.7h6.5B*8.1B**
Claymore 469468519.176B+5.5530.939%C+N/A90D-N/A2165.2h1.2C++3.9C++
M3 Pounder HEG 4814331263.437B**0.1920.28%F-3.002%C+19.3C++2.1D--7922.4h18.3C++90.4D--
M3 Pounder HEG 4484191393.014B**0.6119.585%F--5.012%A16.5C+1.1D*6925.4h20.1C-102.7F
The Slasher 4184181682.488U1.1434.563%C+44.019%M++23.5M*N/A1517.8h2.7C-7.8C++
Skyguard 665389655.985A++2.3618.255%F1.542%C--13.6C+9.7C++13828.6h102.3B+560.5C
Rocklet Rifle 6693731752.131A**1.5040.48%D**N/A49.7A++39.5A4867.5h16.2A++40B**
C150 Dalton 5082912910.034B+6.4122.646%FN/A34.6C++25.8C*3128.4h3.7B+16.1D
CAS30 Tank Buster 5682662171.226C+2.4031.52%D**2.632%A+4.9C--5.5C-8454.6h80.3C254.6D--
MSW-R 2582572331.103C2.5313.481%F19.844%C--19DN/A6213.5h12.4C++91.6D-
Ripper 2542533,6750.069C+3.5615.127%D-18.182%C*0.6C-N/A2450.9h2.1D--14C-
NS Decimator 3042481721.442B+2.1939.602%F*7.258%M**22.1D5D*11011.2h5.1C+13D**
AS16 NightHawk 2522472281.083C+2.5525.083%D**15.385%C*17.6DN/A5314h5.8D23.1D*
Frag Grenade 2302271227N/A223.3748.753%B+N/A454C+6C15830.5h4.1C+8.5C++
L100 Python AP 3232232011.15A++7.5234.126%F*N/A28.2C+12.7D-2057.9h5.4B++15.8D
RAMS .50M 217216454.8B+1.1728.792%D**66.667%D**17.6DN/A5012.3h3.2D**11.1D**
NS-15M2 1911881491.262C+2.3712.921%F-19.681%D20.2DN/A819.3h13.3C+103D*
M18 Locust 290182632.889B+0.7422.57%D**N/A19.8C++11.7C1829.2h115.5C++512C+
NS-61 Emissary 1841811721.052B2.5814.127%F--12.707%D9.2D-N/A2719.6h12.5C**88.6D-
NS-44 Commissioner 1851781521.171C**2.4617.399%F--18.539%C-11.3D-N/A3215.8h3.6B+20.5D*
L105 Zephyr 198172218.19C+4.5625.003%F--N/A34.4D5.2D1365h13.2T*52.9T*
T2 Striker 260157712.211S1.4220.254%T-N/A11.8C+7.7C--13413.3h30.5B*150.7D*
NS CandyCannon 3000 138138915.333U11.7041.721%B+70.29%A++76.7B**N/A691.8h2.3B**5.6B**
NS Annihilator 206123681.809M++1.8274.652%FN/A11.1C++7.5C-17511.1h12.2C+16.4C
MG-H1 Watchman 108106482.208B+1.4213.49%F12.264%F-31.2CN/A1013.4h15.9C+118.1D-
G40-F Ranger 179104813M9.3715.992%FN/A25.4D18.3C--2774.1h81.4C++508.9D-
T7 Mini-Chaingun 105103881.17C++2.468.531%F14.563%B19.8DN/A905.2h11.6B*136C
NS-AM7 Archer 1851011350.748B++2.8845.062%F-9.901%D-2.9D-2.4C+3034.5h41.3D**91.6F--
M20 Basilisk 13692518.4S14.7723.91%F4.348%D13.9D6.7C1216.6h108.9C455.4D*
T1 Cycler 92901010.891C+2.7411.715%F--14.444%D--14.3DN/A866.3h14.7C++125.5F
MR11 Gatekeeper 16786223.909C+0.2821.419%F--2.326%C*12.3D*11.6D2717h67.5D-315.4F*
Soldier Soaker 9586263.308A++0.3246.043%A12.791%C-61.4B+6.4S2241.4h4.5B**9.7A
G40-F Ranger 12975418.75B**15.1219.728%F-N/A24.2D-17.4D2473.1h96.4D488.7D**
MG-S1 Jackal 6969441.568B+2.0614.124%F-11.594%D*12.8D-N/A385.4h9.6B+67.7C-
G40-F Ranger 10668611.333B7.7018.382%F--1.471%C++21.9D12.3D-1693.1h86.3C469.7F
M40 Fury-F 11767173.941A+0.3111.048%T*N/A15.6C-11.6A894.3h4.6B**42D--
TAS-16 Blackjack 6967810.827C2.8017.018%T*17.911%B+11.8D*N/A495.7h2.9C-17T*
NS-R3 Swarm 10565322.031S1.6063.273%C+N/A11B*6.8C+1055.9h20.9B**33.1B**
Hyena Missile Launcher 10659262.269B++1.3626.606%D-N/A14.8C+11.8C++2074h49D-184.2D-
NSX-P Tanto 59571020.559C3.0715.338%F-29.825%B++9D-N/A336.3h14.5C*94.8D
M1 Heavy Cycler 5857321.781B+1.855.447%F-12.281%D*10.4D--N/A405.5h24.3D*446.1F**
MG-HBR1 Dragoon 5352401.3C+2.3319.739%F-11.539%F-7.8D--N/A206.7h7.9C+39.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit82310.4h
NS Patriot Flare Gun0640.3h
M4-F Pillager09770.2h
Nano-Armor Kit4871,026,28897.4h
PS1-AV Suppressor01590.2h
Flail Targeting Dart131,1134.4h
Spawn Beacon28730.8h
Anti-Vehicle MANA Turret21980.3h
Turret AI Module01180.2h
Repair Module1970.2h
Cortium Silo0570.2h
Nanite Revive Grenade01160h
Medical Applicator14472,86115.1h
Spitfire Auto-Turret402,4063.5h
Welding Device16,1740.5h
Rampart Wall0550.4h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
M20 Basilisk01800h
NS Deep Freeze01070.3h
M40 Fury11370.1h
Anti-Infantry MANA Turret12580.3h
Chainblade78350587h
TX1 Repeater18850.3h
Ammunition Package2272,45830.2h
Shield Recharging Field72,3751h
Medical Kit31720.5h
WLT-Howler Mining Laser4773,01930.7h
Nano-Repair Grenade04760.1h
Orbital Strike Target Designator3680.5h
IPC Targeting Dart01730.4h
M20 Drake01180.1h
Recon Detection Device395,0867.1h

Check the help document for the dictionary if you want to learn more about words used here.


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