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LaneSmash Champion 100kgHantelbank[VoGu] 100kgHantelbank
VS BR 169

KDR: 1.69

Score: 70.6m

Last Seen: Aug 8th, 2019 9:38 PM
- OFFLINE - 479.5 hour(s)

Battle Rank 108 (169 total) - Vanu Sovereignty on Miller
Level Progress (to 109): 25%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Thanatos VE70 Terminus VX-9 AP30 Shredder Betelgeuse 54-A NS-11A Darkstar Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 1235TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.421%19.747%44330118936,5671.524960.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%0.245C++-0.172C-0.655DHEAD ++ (~8.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.28C*120.158C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.441%1.113%454121571915453830.465372187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.068%-1.045D*-0.44C---0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.7-0.033C+45.70.137C++120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.295%2.932%173712123,922233016781.68254234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.409%-1.136D*0.24C++-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.159C++9.50.24C++22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.57%3.653%90318120116,424175546619.3584352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.088%-0.799D--0.196C0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.51B+16.20.595B+42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.844%65.469%903312161,002195810.511486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%0.58B+-0.105C+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.309C*2.70.165C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.343%14.304%903312164,7751824152.61644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.607%0.399B-0.066C+0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.372C**3.80.21C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.6m317.2%377 (22.6k)326 (19.6k)1.6866983,26549,3661.92726169 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219321914.679%12.811%18804:2331

27% Combat Medic45% Engineer13% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 8:21 AMApr 10th, 2016 5:59 PMSep 7th, 2019 10:51 AM (68d) (PST)Aug 8th, 2019 6:01 PM (98d) (PST)Aug 8th, 2019 5:38 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491602890.3850.2280.0491.3680.046265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9609,58117,3792314382319,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3603.9h/150.2d 11,876 10,667 33,562 295.9k 7,329 10,298 10,005 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,164
Deaths:853
KDR:2.537
Accuracy:22.444% D-
HSR:26.617% D
SVA-88
C
Kills:1,420
Deaths:557
KDR:2.549
Accuracy:21.162% C-
HSR:23.310% C
Flare VE6
D
Kills:1,388
Deaths:1,631
KDR:0.851
Accuracy:18.546% D
HSR:18.012% D--
NS-15M AE
D-
Kills:1,318
Deaths:599
KDR:2.200
Accuracy:20.403% D--
HSR:20.334% D-
NS-15M2
C+
Kills:1,236
Deaths:448
KDR:2.759
Accuracy:22.544% C
HSR:24.434% C+
Orion VS54
C+
Kills:1,220
Deaths:863
KDR:1.414
Accuracy:20.134% C+
HSR:20.820% D
Pulsar LSW
C+
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:22.301% C+
HSR:22.931% C
Kills:9,906
Deaths (as Heavy Assault):5,425
Deaths (to Heavy Assaults):14,707
KDR:1.82599
Kill Difference:4,481
Playtime:450.844 hours
Usage:13%
Score:8.313m
Score/min:307
Accuracy (listed only):21.076%
HSR (listed only):22.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:3,376
Deaths:3,878
KDR:0.871
Accuracy:46.814% B++
HSR:14.603% C
Solstice VE3
C++
Kills:1,764
Deaths:2,496
KDR:0.707
Accuracy:23.423% C++
HSR:11.961% D**
NS-11C
B++
Kills:1,505
Deaths:787
KDR:1.912
Accuracy:23.359% C+
HSR:23.787% B++
Pulsar C
C+
Kills:1,369
Deaths:1,462
KDR:0.936
Accuracy:21.250% D
HSR:22.425% C+
Serpent VE92
C-
Kills:1,156
Deaths:1,432
KDR:0.807
Accuracy:21.468% C-
HSR:16.523% D
NS Baron G5AE
B**
Kills:815
Deaths:434
KDR:1.878
Accuracy:56.658% B**
HSR:13.620% C
Pandora VX25
C+
Kills:794
Deaths:634
KDR:1.252
Accuracy:39.344% C+
HSR:14.987% C+
Solstice Burst
B+
Kills:658
Deaths:538
KDR:1.223
Accuracy:28.567% B+
HSR:20.821% C--
VX6-7
B+
Kills:653
Deaths:502
KDR:1.301
Accuracy:23.021% C
HSR:23.584% B+
Deimos VA29
B++
Kills:605
Deaths:414
KDR:1.461
Accuracy:68.623% B++
HSR:11.736% D-
Solstice SF
B+
Kills:210
Deaths:370
KDR:0.568
Accuracy:18.718% D--
HSR:20% B+
Kills:12,905
Deaths (as Engineer):12,947
Deaths (to Engineers):10,707
KDR:0.99676
Kill Difference:42
Playtime:1,617.988 hours
Usage:45%
Score:33.715m
Score/min:347
Accuracy (listed only):33.750%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:3,376
Deaths:3,878
KDR:0.871
Accuracy:46.814% B++
HSR:14.603% C
Solstice VE3
C++
Kills:1,764
Deaths:2,496
KDR:0.707
Accuracy:23.423% C++
HSR:11.961% D**
NS-11C
B++
Kills:1,505
Deaths:787
KDR:1.912
Accuracy:23.359% C+
HSR:23.787% B++
Pulsar C
C+
Kills:1,369
Deaths:1,462
KDR:0.936
Accuracy:21.250% D
HSR:22.425% C+
Eridani SX5G
C-
Kills:1,173
Deaths:829
KDR:1.415
Accuracy:24.975% D
HSR:17.647% C-
Serpent VE92
C-
Kills:1,156
Deaths:1,432
KDR:0.807
Accuracy:21.468% C-
HSR:16.523% D
NS-7 PDW
C
Kills:827
Deaths:684
KDR:1.209
Accuracy:22.913% C
HSR:14.631% D
NS Baron G5AE
B**
Kills:815
Deaths:434
KDR:1.878
Accuracy:56.658% B**
HSR:13.620% C
Pandora VX25
C+
Kills:794
Deaths:634
KDR:1.252
Accuracy:39.344% C+
HSR:14.987% C+
Eridani SX5
C
Kills:774
Deaths:376
KDR:2.059
Accuracy:25.239% C
HSR:17.830% C
Solstice Burst
B+
Kills:658
Deaths:538
KDR:1.223
Accuracy:28.567% B+
HSR:20.821% C--
VX6-7
B+
Kills:653
Deaths:502
KDR:1.301
Accuracy:23.021% C
HSR:23.584% B+
Deimos VA29
B++
Kills:605
Deaths:414
KDR:1.461
Accuracy:68.623% B++
HSR:11.736% D-
Sirius SX12
C*
Kills:572
Deaths:416
KDR:1.375
Accuracy:24.482% C+
HSR:19.755% C*
Solstice SF
B+
Kills:210
Deaths:370
KDR:0.568
Accuracy:18.718% D--
HSR:20% B+
Kills:16,251
Deaths (as Light Assault):15,252
Deaths (to Light Assaults):8,434
KDR:1.0655
Kill Difference:999
Playtime:271.262 hours
Usage:8%
Score:3.775m
Score/min:232
Accuracy (listed only):31.257%
HSR (listed only):17.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:4,119
Deaths:3,229
KDR:1.276
Accuracy:23.463% C+
HSR:20.490% C+
Thanatos VE70
B++
Kills:3,376
Deaths:3,878
KDR:0.871
Accuracy:46.814% B++
HSR:14.603% C
Terminus VX-9
D-
Kills:2,847
Deaths:2,244
KDR:1.269
Accuracy:21.369% D-
HSR:19.916% D-
NS-11A
C--
Kills:1,871
Deaths:1,290
KDR:1.450
Accuracy:21.609% D
HSR:18.439% C--
Darkstar
D
Kills:1,836
Deaths:1,074
KDR:1.710
Accuracy:24.270% D
HSR:17.919% D-
NS-11P
C
Kills:1,318
Deaths:914
KDR:1.442
Accuracy:21.764% C
HSR:16.844% C
Eridani SX5G
C-
Kills:1,173
Deaths:829
KDR:1.415
Accuracy:24.975% D
HSR:17.647% C-
Pulsar VS1
C+
Kills:1,160
Deaths:1,367
KDR:0.849
Accuracy:23.008% C+
HSR:14.741% D-
Corvus VA55
C--
Kills:1,158
Deaths:1,397
KDR:0.829
Accuracy:20.452% D
HSR:19.948% C--
NS-7 PDW
C
Kills:827
Deaths:684
KDR:1.209
Accuracy:22.913% C
HSR:14.631% D
NS Baron G5AE
B**
Kills:815
Deaths:434
KDR:1.878
Accuracy:56.658% B**
HSR:13.620% C
Pandora VX25
C+
Kills:794
Deaths:634
KDR:1.252
Accuracy:39.344% C+
HSR:14.987% C+
Eridani SX5
C
Kills:774
Deaths:376
KDR:2.059
Accuracy:25.239% C
HSR:17.830% C
Deimos VA29
B++
Kills:605
Deaths:414
KDR:1.461
Accuracy:68.623% B++
HSR:11.736% D-
Sirius SX12
C*
Kills:572
Deaths:416
KDR:1.375
Accuracy:24.482% C+
HSR:19.755% C*
CME
D
Kills:412
Deaths:308
KDR:1.338
Accuracy:23.295% D
HSR:16.262% D--
Kills:23,657
Deaths (as Combat Medic):19,488
Deaths (to Combat Medics):5,775
KDR:1.21393
Kill Difference:4,169
Playtime:956.669 hours
Usage:27%
Score:20.259m
Score/min:353
Accuracy (listed only):30.517%
HSR (listed only):16.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:1,181
Deaths:1,352
KDR:0.874
Accuracy:30.543% D
HSR:16.596% D
Eridani SX5G
C-
Kills:1,173
Deaths:829
KDR:1.415
Accuracy:24.975% D
HSR:17.647% C-
NS-7 PDW
C
Kills:827
Deaths:684
KDR:1.209
Accuracy:22.913% C
HSR:14.631% D
Eridani SX5
C
Kills:774
Deaths:376
KDR:2.059
Accuracy:25.239% C
HSR:17.830% C
Sirius SX12
C*
Kills:572
Deaths:416
KDR:1.375
Accuracy:24.482% C+
HSR:19.755% C*
Ghost
C++
Kills:427
Deaths:132
KDR:3.235
Accuracy:39.968% C++
HSR:58.548% D--
Parallax VX3
B
Kills:321
Deaths:68
KDR:4.721
Accuracy:41.437% B
HSR:70.405% D-
XM98
C+
Kills:254
Deaths:180
KDR:1.411
Accuracy:35.800% C+
HSR:70.866% C-
NS-61 Emissary
C++
Kills:98
Deaths:72
KDR:1.361
Accuracy:24.847% C--
HSR:17.347% C++
Artemis VX26
B+
Kills:78
Deaths:64
KDR:1.219
Accuracy:23.398% D-
HSR:26.923% B+
NS-AM7 Archer
B**
Kills:72
Deaths:167
KDR:0.431
Accuracy:46.991% F
HSR:26.389% B**
Beamer VS3
D*
Kills:60
Deaths:100
KDR:0.600
Accuracy:10.321% F*
HSR:13.333% D*
Kills:5,837
Deaths (as Infiltrator):4,440
Deaths (to Infiltrators):5,572
KDR:1.31464
Kill Difference:1,397
Playtime:137.456 hours
Usage:4%
Score:1.774m
Score/min:215
Accuracy (listed only):29.243%
HSR (listed only):30.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,417
Deaths:689
KDR:2.057
Accuracy:18.270% C
HSR:21.242% C+
Blueshift VM5
C++
Kills:1,364
Deaths:626
KDR:2.179
Accuracy:17.724% C
HSR:21.701% C++
Cosmos VM3
C+
Kills:695
Deaths:359
KDR:1.936
Accuracy:16.656% C+
HSR:14.532% D--
Quasar VM1
C+
Kills:585
Deaths:349
KDR:1.676
Accuracy:16.107% C+
HSR:15.385% D
Nebula VM20
C++
Kills:378
Deaths:174
KDR:2.172
Accuracy:18.753% C++
HSR:18.254% C--
Nebula VM20
C++
Kills:357
Deaths:174
KDR:2.052
Accuracy:19.053% C++
HSR:21.289% C++
Comet VM2
B*
Kills:240
Deaths:236
KDR:1.017
Accuracy:35.379% D-
HSR:5.833% B*
Comet VM2
M++
Kills:170
Deaths:104
KDR:1.635
Accuracy:44.584% C+
HSR:10.588% M++
NS-10 Burster
D
Kills:92
Deaths:84
KDR:1.095
Accuracy:23.629% D
HSR:4.348% D
Vortex VM21
C**
Kills:89
Deaths:231
KDR:0.385
Accuracy:33.950% D
HSR:4.494% C**
Vortex VM21
C*
Kills:76
Deaths:132
KDR:0.576
Accuracy:36.125% D
HSR:3.947% C*
NS-10 Burster
D-
Kills:56
Deaths:64
KDR:0.875
Accuracy:24.626% D-
HSR:1.786% D*
Kills:5,519
Deaths (as MAX Suit):1,611
Deaths (to MAX Suits):3,931
KDR:3.42582
Kill Difference:3,908
Playtime:154.638 hours
Usage:4%
Score:2.762m
Score/min:298
Accuracy (listed only):25.405%
HSR (listed only):11.950%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:406
V. Kills:128 315%
Deaths:111
KDR:3.658
Accuracy:41.725% D*
KPH:38.400 D
VKPH:12.100 C-
Maelstrom Turbo Laser
D--
Kills:95
V. Kills:94 100%
Deaths:340
KDR:0.279
Accuracy:22.783% D**
KPH:2.700 D--
VKPH:2.700 D--
Light PPA
C
Kills:89
V. Kills:4 N/A
Deaths:22
KDR:4.045
Accuracy:27.735% F
KPH:35.500 C
VKPH:1.600 D-
Kills:590 (184 + 0)
Deaths:473
KDR:1.247
VKDR:0.478
Vehicle Kills:226
Kill Difference:117
Playtime:47.887 hours
Usage:1%
Score:0.372m
Score/min:130
Piloting Accuracy:27.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,349
V. Kills:1,003 234%
Deaths:183
KDR:12.836
Accuracy:25.361% D**
KPH:8,456,400 U
VKPH:3,610,800 U
C150 Dalton
U
Kills:1,621
V. Kills:933 174%
Deaths:189
KDR:8.577
Accuracy:48.109% B**
KPH:5,835,600 U
VKPH:3,358,800 U
L105 Zephyr PX
B+
Kills:181
V. Kills:33 N/A
Deaths:9
KDR:20.111
Accuracy:58.511% B+
KPH:77.500 C
VKPH:14.100 B+
L105 Zephyr
B*
Kills:174
V. Kills:23 N/A
Deaths:13
KDR:13.385
Accuracy:43.469% C++
KPH:68.700 B*
VKPH:9.100 C+
CAS30 Tank Buster
D
Kills:129
V. Kills:133 96%
Deaths:211
KDR:0.611
Accuracy:28.026% F
KPH:3 D-
VKPH:3.100 D
Kills:4,454 (129 + 4,325)
Deaths:605
KDR:7.362
VKDR:3.512
Vehicle Kills:2,125
Kill Difference:3,849
Playtime:47.244 hours
Usage:1%
Score:2.575m
Score/min:908
Piloting Accuracy:28.026%
Gunner Accuracy:43.469%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:762
V. Kills:526 145%
Deaths:127
KDR:6
Accuracy:42.209% F
KPH:22.200 D
VKPH:15.300 C-
C75 Viper
C*
Kills:627
V. Kills:101 N/A
Deaths:69
KDR:9.087
Accuracy:35.581% C-
KPH:33.500 C*
VKPH:5.400 D
L100 Python HEAT
B*
Kills:389
V. Kills:84 458%
Deaths:38
KDR:10.237
Accuracy:39.888% D*
KPH:42.500 B*
VKPH:9.200 C--
L100 Python HESH
C++
Kills:181
V. Kills:25 N/A
Deaths:4
KDR:45.250
Accuracy:41.930% D
KPH:53.300 C++
VKPH:7.400 C
Skyguard
C
Kills:118
V. Kills:123 95%
Deaths:41
KDR:2.878
Accuracy:23.661% D-
KPH:8.200 D--
VKPH:8.500 C
Kills:2,077 (2,077 + 0)
Deaths:279
KDR:7.444
VKDR:3.079
Vehicle Kills:859
Kill Difference:1,798
Playtime:80.003 hours
Usage:2%
Score:1.087m
Score/min:227
Driving Accuracy:23.661%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,142
V. Kills:301 378%
Deaths:155
KDR:7.368
Accuracy:40.109% D--
KPH:27.900 B+
VKPH:7.300 C
Proton II PPA
A++
Kills:1,118
V. Kills:72 N/A
Deaths:50
KDR:22.360
Accuracy:26.543% B+
KPH:100.400 A++
VKPH:6.500 A+
Saron HRB
C**
Kills:938
V. Kills:734 128%
Deaths:162
KDR:5.790
Accuracy:45.254% C++
KPH:22.900 C+
VKPH:17.900 C**
Supernova FPC
C+
Kills:703
V. Kills:515 136%
Deaths:151
KDR:4.656
Accuracy:43.132% D*
KPH:19.800 D
VKPH:14.500 C+
E540 Halberd
C*
Kills:208
V. Kills:131 158%
Deaths:27
KDR:7.704
Accuracy:46.528% C+
KPH:27.200 C
VKPH:17.200 C*
Kills:4,109 (1,845 + 2,264)
Deaths:545
KDR:7.539
VKDR:3.217
Vehicle Kills:1,753
Kill Difference:3,564
Playtime:136.136 hours
Usage:4%
Score:2.614m
Score/min:320
Driving Accuracy:43.132%
Gunner Accuracy:46.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,192
V. Kills:38 N/A
Deaths:78
KDR:15.282
Accuracy:32.339% D
KPH:115.500 B++
VKPH:3.700 D
Saron HRB-H
B+
Kills:847
V. Kills:709 119%
Deaths:146
KDR:5.801
Accuracy:57.572% C*
KPH:35.100 C+
VKPH:29.400 B+
M40 Fury-H
B++
Kills:751
V. Kills:78 N/A
Deaths:59
KDR:12.729
Accuracy:39.168% C
KPH:115.100 B++
VKPH:12 C
Kills:2,790 (0 + 2,790)
Deaths:283
KDR:9.859
VKDR:2.915
Vehicle Kills:825
Kill Difference:2,507
Playtime:40.980 hours
Usage:1%
Score:1.225m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:39.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,407
V. Kills:30 N/A
Deaths:87
KDR:16.172
Accuracy:15.142% D
KPH:87.800 B++
VKPH:1.900 D
M40 Fury
A++
Kills:1,368
V. Kills:184 N/A
Deaths:136
KDR:10.059
Accuracy:37.769% C*
KPH:81.300 A++
VKPH:10.900 B
M12 Kobalt
B*
Kills:1,126
V. Kills:18 N/A
Deaths:60
KDR:18.767
Accuracy:15.718% C
KPH:99.100 B*
VKPH:1.600 D
M40 Fury
A
Kills:928
V. Kills:148 N/A
Deaths:77
KDR:12.052
Accuracy:37.386% C++
KPH:83.900 A
VKPH:13.400 C**
M60-G Bulldog
A+
Kills:527
V. Kills:61 N/A
Deaths:72
KDR:7.319
Accuracy:43.320% B*
KPH:50.800 A+
VKPH:5.900 C+
M60-G Bulldog
A++
Kills:356
V. Kills:37 N/A
Deaths:35
KDR:10.171
Accuracy:44.716% B++
KPH:72.600 A++
VKPH:7.500 C+
M20 Basilisk
C
Kills:175
V. Kills:80 216%
Deaths:61
KDR:2.869
Accuracy:32.859% D
KPH:14.600 C--
VKPH:6.700 C
M20 Basilisk
D
Kills:89
V. Kills:45 193%
Deaths:43
KDR:2.070
Accuracy:32.196% D
KPH:12.800 D
VKPH:6.500 D
Kills:5,976 (0 + 5,976)
Deaths:571
KDR:10.466
VKDR:1.056
Vehicle Kills:603
Kill Difference:5,405
Playtime:89.459 hours
Usage:2%
Score:2.593m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:32.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:76
V. Kills:12 N/A
Deaths:67
KDR:1.134
Accuracy:35.885% D*
KPH:10.100 D
VKPH:1.600 D--
Kills:76 (76 + 0)
Deaths:67
KDR:1.134
VKDR:0.179
Vehicle Kills:12
Kill Difference:9
Playtime:7.495 hours
Usage:0%
Score:0.036m
Score/min:80
Driving Accuracy:35.885%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4,1464,1193,2291.276C+0.4123.463%C+20.49%C+24.6CN/A91167.5h12.4B+53C**
Thanatos VE70 3,3883,3763,8780.871C+0.8246.814%B++14.603%C11.4D-N/A37297.3h4B++8.5B++
Terminus VX-9 2,8582,8472,2441.269C+0.4221.369%D-19.916%D-25.1DN/A74113.3h12.1C*56.7C+
AP30 Shredder 3,3522,34918312.836B++11.1525.361%D**1.447%C--23490U10030U110203700.1h45.7A180.2B*
Betelgeuse 54-A 2,1762,1648532.537C+0.8522.444%D-26.617%D49.9C-N/A22543.4h10.7C++47.6C
NS-11A 1,8851,8711,2901.45C*0.2421.609%D18.439%C--29.7C+N/A12862.9h12.7B+59C++
Darkstar 1,8541,8361,0741.709C++0.0224.27%D17.919%D-32.7C--N/A13256.2h12.9C++53.2C+
Solstice VE3 1,7791,7642,4960.707C+0.9823.423%C++11.961%D**11.3C--N/A44155.5h15.4C*65.6C++
C150 Dalton 2,5541,6211898.577C*6.8948.109%B**N/A16210U9330U93586800.1h4.2C++8.8B+
NS-11C 1,5201,5057871.912B**0.2323.359%C+23.787%B++35.8B+N/A11242h13.2B+56.4C**
C-4 1,8711,4881,2291.211C+0.4819.934%D--N/A59.8C--15.4D--59524.9h1.5C+7.8C--
SVA-88 1,4311,4205572.549B+0.8621.162%C-23.31%C40.6C+N/A20135h11.2B53C++
Blueshift VM5 1,4241,4176892.057C+0.3718.27%C21.242%C+22.1DN/A7464h17.4C+95.2C+
M12 Kobalt 1,4371,4078716.172C**14.4915.142%D16.205%C-87.9B++1.9D46416h14.3B**94.7B+
Flare VE6 1,4001,3881,6310.851C--0.8418.546%D18.012%D--15.4D-N/A5190.2h11.7C+63.1C+
Pulsar C 1,3751,3691,4620.936C+0.7521.25%D22.425%C+15.2DN/A6389.9h11.1B52.2C++
M40 Fury 1,5521,36813610.059B++8.3737.769%C*1.316%C-81.4A++11B58816.8h9.5B*25.3B*
Blueshift VM5 1,3691,3646262.179C+0.4917.724%C21.701%C++23.3DN/A7558.6h16.4C+92.3C+
NS-11P 1,3201,3189141.442C**0.2421.764%C16.844%C26.2C+N/A10850.3h12.9B+59.1C**
NS-15M AE 1,3191,3185992.2C++0.5120.403%D--20.334%D-34.3DN/A15438.4h11.3C*55.5C+
M60-A Bulldog 1,4451,2431279.787B++8.1041.577%B+N/A52.7B+8.6B37423.6h4.2B**10.2B*
NS-15M2 1,2431,2364482.759B++1.0722.544%C24.434%C+38.4C+N/A18832.2h11.4B+50.4C**
Proximity Mine 1,2281,2272464.988B3.3049.463%B*N/A131.9C*N/A4629.3h1.8B+3.6B*
Orion VS54 1,2231,2208631.414C++0.2720.134%C+20.82%D24.6CN/A16949.5h12B+59.6C++
Proton II PPA-H 1,2301,1927815.282B13.6032.339%D1.007%D115.7B++3.7D35910.3h6A18.5B*
NS-44 Commissioner 1,1911,1811,3520.874C+0.8130.543%D16.596%D14.9DN/A5579.4h3.7C**12C+
Eridani SX5G 1,1811,1738291.415C+0.2724.975%D17.647%C-28C--N/A8441.9h11.8C+47.3C+
Pulsar LSW 1,1661,1604742.447B*0.7622.301%C+22.931%C42.8C+N/A22027.1h10.7B++48.1B+
Pulsar VS1 1,1631,1601,3670.849C+0.8423.008%C+14.741%D-16.9C-N/A6568.7h13.3B+57.8B
Corvus VA55 1,1591,1581,3970.829C0.8620.452%D19.948%C--14.9DN/A4777.5h10.7B++52.3C++
Serpent VE92 1,1701,1561,4320.807C0.8821.468%C-16.523%D11.5DN/A51100.3h13.3C++61.7C+
Supernova PC 1,4431,1421557.368B5.6840.109%D--2.364%C++27.9B+7.3C15941h3.5B**8.7B++
M12 Kobalt 1,1441,1266018.767C++17.0815.718%C17.407%C98.8B*1.6D60111.4h13.5B**85.8B+
Proton II PPA 1,1901,1185022.36B+20.6726.543%B+1.699%C100.7A++6.5A+33311.1h6.8B**25.6B**
Saron HRB 1,6729381625.79C++4.1045.254%C++N/A22.9C+17.9C**31541h21.4C**47.3B+
Sticky Grenade 9339321932N/A930.3153.633%C++N/A1165B+1.3D*45880.8h1.7B+3.2B+
M40 Fury 1,0769287712.052B++10.3737.386%C++1.293%C--83.6A13.3C**75711.1h9.9B++26.4B++
Force-Blade 95291428,7990.032B1.6535.919%B+N/A0.6C+N/A21655.6h2.3B+6.4B+
Saron HRB-H 1,5568471465.801C++4.1157.572%C*N/A35.1C+29.4B+57324.1h24.3C*42.3B
NS-7 PDW 8368276841.209B+0.4822.913%C14.631%D22.3CN/A9037.1h13.4B+58.4C**
NS Baron G5AE 8238154341.878B+0.1956.658%B**13.62%C47.7C++N/A12417.1h4.5C+8C+
Pandora VX25 7967946341.252C++0.4339.344%C+14.987%C+25.7C-N/A10030.9h4.4C++11.1C**
Eridani SX5 7797743762.059B*0.3725.239%C17.83%C41.2C*N/A12418.8h12.1C*47.8C++
L100 Python AP 1,2887621276C*4.3142.209%F3.806%B*22.2D15.3C-25934.3h5.6B13.3C
M60-A Bulldog 8927614815.854C++14.1751.107%B+1.971%C46.7B+8A21316.3h5.2B++10.2B++
M40 Fury-H 8297515912.729C++11.0439.168%C1.198%C+115.5B++12C4406.5h6.2B++15.9B+
Supernova FPC 1,2187031514.656C+2.9743.132%D*3.841%B**19.9D14.5C+48535.4h4.6B+10.7C+
Cosmos VM3 6956953591.936C+0.2516.656%C+14.532%D--24.5C-N/A9328.4h13.6C**81.7C**
Solstice Burst 6706585381.223C+0.4628.567%B+20.821%C--21.8DN/A5330.2h13.3C++46.5B
VX6-7 6606535021.301C++0.3923.021%C23.584%B+18.9C--N/A9334.6h13C++56.4C++
C75 Viper 728627699.087A7.4035.581%C-N/A33.5C*5.4D18418.7h6.6A18.6B*
Deimos VA29 6066054141.461C*0.2368.623%B++11.736%D-40.9C+N/A13414.8h2.5C+3.6C**
Tank Mine 1,0816012982.017C0.3330.721%CN/A68.3D54.5C11718.8h2.2C-7.1C
Quasar VM1 5915853491.676C++0.0116.107%C+15.385%D21.5C+N/A9027.2h14.7C**91C*
NS Decimator 7765834561.279B0.4150.087%D**2.916%B++30.4C10.1D33919.2h4.4C**8.8C+
Sirius SX12 5755724161.375C**0.3124.482%C+19.755%C*27.9C+N/A17420.5h14.1C**57.7C**
M60-A Bulldog 6425713715.432C++13.7555.092%B*2.277%C+53.9B++6.7B++21710.6h5.2B++9.4B*
M60-G Bulldog 588527727.319B*5.6343.32%B*2.277%C50.7A+5.9C+39810.4h5.3B**12.3B**
MANA Anti-Vehicle Turret 7785113211.592C+0.0942.087%D--7.241%A**5110S2670M++16136000.1h6.1B+14.5B+
S1 6744748900.533C1.1551.542%D2.532%C+17.8C--7.5D22326.6h5.9B+11.5C*
Lasher X2 4344282151.991A++0.3022.329%C--3.037%C--37.2C**N/A20311.5h22.8C--102.3C
Ghost 4274271323.235C*1.5539.968%C++58.548%D--39.9C+N/A15610.7h2.3C++5.9C*
CME 4144123081.338C++0.3523.295%D16.262%D--26.1CN/A13015.8h13.6C++58.6C+
Dual Photon Pods 5344061113.658C1.9741.725%D*N/A38.3D12.1C-29510.6h22.2C*53.3C+
Plasma Grenade 4034011401N/A399.3147.092%C*N/A501.3C++2.5D28610.8h3.3B+7.1B+
L100 Python HEAT 4733893810.237A8.5539.888%D*4.113%B**42.3B*9.1D2589.2h3.7A9.2B++
MANA Anti-Personnel Turret 3903851782.163N/A0.4817.773%UN/A3850U50U10822000.1h23.3T*131.1T*
Nebula VM20 3793781742.172C++0.4918.753%C++18.254%C--32.6C+N/A14811.6h14.8B+78.9B+
Nebula VM20 3613571742.052C+0.3719.053%C++21.289%C++30.8C+N/A14911.6h15.9B83.3B
M60-G Bulldog 3933563510.171A8.4844.716%B++3.933%B+72.7A++7.6C+7654.9h4.7B**10.5B*
Parallax VX3 321321684.721B+3.0341.437%B70.405%D-25.9C+N/A12312.4h2.4C+5.8C*
The Slasher 30827514,6030.019D1.6715.263%D**1.091%D*0.4DN/A1773.5h2.2C++14.7C
XM98 2542541801.411C0.2835.8%C+70.866%C-13.8DN/A6818.4h3.5D*9.8D
Comet VM2 3172402361.017C*0.6735.379%D-5.833%B*12.6C**4.1C+14619h17.6B++49.7C**
Spear Anti-Vehicle Phalanx Turret 319237249.875B+8.1939.811%C--2.954%C--55.1B**19.1C5414.3h5.5B**13.9B++
Solstice SF 2142103700.568C1.1218.718%D--20%B+7.3D-N/A4028.7h12.9C+68.9C
E540 Halberd 339208277.704C+6.0246.528%C+2.885%B+27.4C17.2C*4237.6h5.8C++12.5C++
Nemesis VSH9 2961873420.547C1.1460.457%C3.743%B*10.1C-5.9D19518.6h7.9C**13.1C*
L100 Python HESH 206181445.25M++43.5641.93%D5.525%M**53.2C++7.4C2713.4h2.9B++6.8B
L105 Zephyr PX 214181920.111C**18.4258.511%B+1.105%C+78.7C+14.3B+2742.3h5.2C+8.8C**
M20 Basilisk 255175612.869C+1.1832.859%D6.286%C*14.6C--6.7C13912h78.7B+239.5C**
L105 Zephyr 1971741313.385B++11.7043.469%C++N/A69.6B**9.2C+3662.5h4.4A10.2B**
Comet VM2 2061701041.635B*0.0544.584%C+10.588%M++18.1B**3.8D1749.4h17.9B*40.2B++
Anti-Vehicle Grenade 1931671167N/A165.3158.649%B*N/A556.7B**86.7C+46430.3h3.8B**6.5B**
CAS30 Tank Buster 2621292110.611C-1.0828.026%FN/A3D-3.1D17442.4h54.1C*192.9C
Skyguard 241118412.878C+1.1923.661%D-N/A8.2D--8.5C17314.4h166.8D--705.1D*
NS-61 Emissary 9898721.361B*0.3324.847%C--17.347%C++32.7BN/A853h12B48.4C**
Maelstrom Turbo Laser 189953400.279D1.4122.783%D**2.105%C+2.7D--2.7D--6434.8h167.1D733.4D*
NS-10 Burster 15392841.095C**0.5923.629%D4.348%D6.5C**4.3B+10014.2h94.2B**398.5B+
Light PPA 9389224.045C+2.3627.735%F1.124%C35.6C1.6D-3462.5h11.4B41.3C+
M20 Basilisk 13489432.07C-0.3832.196%D3.371%D-12.9D6.5D1646.9h88.1B+273.7C++
Vortex VM21 173892310.385D1.3033.95%D4.494%C**4.2D-3.9C-5821.4h78.4D230.8D
Artemis VX26 7878641.219C+0.4723.398%D-26.923%B+26CN/A2303h13C+55.6C
Vortex VM21 156761320.576C--1.1136.125%D3.947%C*5.5D5.8C+9113.9h58.4C161.6C
M40 Fury-F 8876671.134C+0.5535.885%D*2.632%A*10.1D1.6D--807.5h8.7B+24.2C++
MAX Punch 81721,6110.045C-1.6425.298%D*N/A0.5CN/A2145.1h2.4C+9.3C
NS-AM7 Archer 85721670.431C+1.2646.991%F26.389%B**6.1C+1.1D--3511.8h9B**19.2B*
M40 Fury 7067322.333B*20.6542.627%C--1.493%C+167.5A*7.5D--3570.4h5.9B*13.9B*
Beamer VS3 60601000.6C+1.0910.321%F*13.333%D*8.1D-N/A867.4h7.4B++71.2D
NS-10 Burster 9156640.875C0.8124.626%D-1.786%D*4.7C2.9D7812h140.8C*571.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon445,8047.4h
Anti-Vehicle MANA Turret701,2016.7h
Nano-Armor Kit2,1301,970,447152.7h
Nanite Revive Grenade08,6742.5h
Medical Applicator2,165741,37160h
Motion Spotter55790.3h
NS Patriot Flare Gun0610.1h
Shield Recharging Field392,7861.1h
Smoke Grenade0500h
Recon Detection Device546,2589.7h
Ammunition Package646,8934.3h
Medical Kit1883,5055.5h
Anti-Infantry MANA Turret377283.6h

Check the help document for the dictionary if you want to learn more about words used here.


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