Online: daguest  
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Ensign 10XP[GHzh] 10XP
NC BR 46

KDR: 5.66

Score: 19.7m

Last Seen: Dec 3rd, 2018 4:39 AM
- OFFLINE - 366.2 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Connery
Level Progress (to 47): 5%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R Breaker Rocket Pods L100 Python HESH C75 Viper M30 Mustang AH NS-44 Commissioner M20 Mustang AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,113,084 MLG Score: 8084
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.83%24.749%71412133711,0351.919463.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%1.467A+0.547B+-0.202CHEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.695B+6.50.544B+16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.061%0.892%22273134610,315616289416.718356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.561%0.088C+-0.625D0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.711B++17.90.664B+29.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.333%0.827%1765413457,61774499410.2242766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.803B++-1.081D*-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.20.665B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.318%15.676%438713421,5313821833.99739832%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%-0.453D2.694M1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.768B++8.80.782B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.757%71.73%4382134731,510107510229.3116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%0.873B*0.301C*-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.432B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.287%16.092%4381134817448810.356557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.514A**0.248C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.558B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m145.4%375 (22.5k)318 (19.1k)5.655269,87012,3556.0263146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349717732.98%37.845%124805:0211

6% Heavy Assault64% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2015 2:56 PMApr 7th, 2017 11:49 AMDec 5th, 2018 5:11 AM (663d) (PST)Dec 3rd, 2018 12:39 AM (666d) (PST)Dec 3rd, 2018 12:39 AM (666d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9861358511.1260.1990.4261.7640.0878084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1898,07651,113681226106519,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1034.2h/43.1d 4,585 26,442 16,890 109.4k 1,107 2,433 5,395 61.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,561
Deaths:464
KDR:3.364
Accuracy:27.444% C+
HSR:28.251% C
NC6 Gauss SAW
B++
Kills:1,500
Deaths:427
KDR:3.513
Accuracy:28.809% B++
HSR:29.267% C**
Kills:3,061
Deaths (as Heavy Assault):891
Deaths (to Heavy Assaults):3,089
KDR:3.43547
Kill Difference:2,170
Playtime:66.558 hours
Usage:6%
Score:1.133m
Score/min:284
Accuracy (listed only):28.126%
HSR (listed only):28.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,587
Deaths:534
KDR:2.972
Accuracy:28.196% B+
HSR:24.953% C*
AC-X11
C+
Kills:373
Deaths:131
KDR:2.847
Accuracy:28.641% C+
HSR:21.716% C-
GD-66 Claw
B*
Kills:174
Deaths:94
KDR:1.851
Accuracy:72.287% B*
HSR:16.092% C+
NS Baron G5
B**
Kills:96
Deaths:34
KDR:2.824
Accuracy:57.052% B**
HSR:19.792% B*
Kills:2,230
Deaths (as Engineer):793
Deaths (to Engineers):2,586
KDR:2.81211
Kill Difference:1,437
Playtime:38.984 hours
Usage:4%
Score:0.638m
Score/min:273
Accuracy (listed only):46.544%
HSR (listed only):20.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:31,370
Deaths:4,631
KDR:6.774
Accuracy:40.783% C+
HSR:71.709% C+
NS-44 Commissioner
C+
Kills:3,263
Deaths:1,718
KDR:1.899
Accuracy:40.231% C+
HSR:22.433% C
NS-61 Emissary
C++
Kills:1,339
Deaths:634
KDR:2.112
Accuracy:26.133% C--
HSR:20.015% C++
AF-4 Cyclone
B+
Kills:264
Deaths:106
KDR:2.491
Accuracy:28.573% C+
HSR:25.758% B+
NSX Tomoe
C+
Kills:220
Deaths:77
KDR:2.857
Accuracy:30.159% C+
HSR:33.636% D
Blitz GD-10
C*
Kills:210
Deaths:100
KDR:2.100
Accuracy:28.707% C*
HSR:17.143% C
NC14 Bolt Driver
C+
Kills:140
Deaths:29
KDR:4.828
Accuracy:35.724% C-
HSR:76.429% C+
NS-30 Vandal
C*
Kills:115
Deaths:44
KDR:2.614
Accuracy:37.713% C*
HSR:25.217% C-
AF-18 Stalker
A+
Kills:60
Deaths:27
KDR:2.222
Accuracy:28.417% C
HSR:35% A+
Kills:36,981
Deaths (as Infiltrator):7,366
Deaths (to Infiltrators):2,717
KDR:5.0205
Kill Difference:29,615
Playtime:666.389 hours
Usage:64%
Score:11.958m
Score/min:299
Accuracy (listed only):32.938%
HSR (listed only):36.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,587
Deaths:534
KDR:2.972
Accuracy:28.196% B+
HSR:24.953% C*
AC-X11
C+
Kills:373
Deaths:131
KDR:2.847
Accuracy:28.641% C+
HSR:21.716% C-
AF-4 Cyclone
B+
Kills:264
Deaths:106
KDR:2.491
Accuracy:28.573% C+
HSR:25.758% B+
Blitz GD-10
C*
Kills:210
Deaths:100
KDR:2.100
Accuracy:28.707% C*
HSR:17.143% C
GD-66 Claw
B*
Kills:174
Deaths:94
KDR:1.851
Accuracy:72.287% B*
HSR:16.092% C+
NS Baron G5
B**
Kills:96
Deaths:34
KDR:2.824
Accuracy:57.052% B**
HSR:19.792% B*
Kills:2,704
Deaths (as Light Assault):999
Deaths (to Light Assaults):2,182
KDR:2.70671
Kill Difference:1,705
Playtime:230.919 hours
Usage:22%
Score:5.365m
Score/min:387
Accuracy (listed only):40.576%
HSR (listed only):20.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:543
Deaths:153
KDR:3.549
Accuracy:26.943% C++
HSR:26.888% C*
AF-4 Cyclone
B+
Kills:264
Deaths:106
KDR:2.491
Accuracy:28.573% C+
HSR:25.758% B+
Blitz GD-10
C*
Kills:210
Deaths:100
KDR:2.100
Accuracy:28.707% C*
HSR:17.143% C
GD-66 Claw
B*
Kills:174
Deaths:94
KDR:1.851
Accuracy:72.287% B*
HSR:16.092% C+
NS Baron G5
B**
Kills:96
Deaths:34
KDR:2.824
Accuracy:57.052% B**
HSR:19.792% B*
Kills:1,287
Deaths (as Combat Medic):487
Deaths (to Combat Medics):728
KDR:2.64271
Kill Difference:800
Playtime:8.997 hours
Usage:1%
Score:0.159m
Score/min:295
Accuracy (listed only):42.712%
HSR (listed only):21.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,030
Deaths:223
KDR:4.619
Accuracy:30.773% D
HSR:20.291% B+
AF-34 Mattock
B
Kills:937
Deaths:205
KDR:4.571
Accuracy:31.426% D-
HSR:20.704% B
NCM1 Scattercannon
M*
Kills:70
Deaths:19
KDR:3.684
Accuracy:43.925% C+
HSR:31.429% M*
Kills:2,037
Deaths (as MAX Suit):223.500
Deaths (to MAX Suits):380
KDR:9.11409
Kill Difference:1,813.500
Playtime:19.891 hours
Usage:2%
Score:0.470m
Score/min:394
Accuracy (listed only):35.375%
HSR (listed only):24.141%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:4,594
V. Kills:722 N/A
Deaths:193
KDR:23.803
Accuracy:63.246% A
KPH:191.300 B*
VKPH:30.100 B**
M30 Mustang AH
B*
Kills:3,431
V. Kills:302 N/A
Deaths:254
KDR:13.508
Accuracy:60.248% C**
KPH:105.400 B++
VKPH:9.300 B*
M20 Mustang
B**
Kills:2,290
V. Kills:1,870 122%
Deaths:597
KDR:3.836
Accuracy:32.203% C*
KPH:29.100 B+
VKPH:23.800 B**
M20 Kestrel
B+
Kills:778
V. Kills:674 115%
Deaths:194
KDR:4.010
Accuracy:29.536% C
KPH:26.800 C+
VKPH:23.300 B+
Kills:11,093 (6,499 + 0)
Deaths:1,238
KDR:8.960
VKDR:2.882
Vehicle Kills:3,568
Kill Difference:9,855
Playtime:164.158 hours
Usage:16%
Score:3.166m
Score/min:321
Piloting Accuracy:29.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,724
V. Kills:417 N/A
Deaths:153
KDR:24.340
Accuracy:53.364% C**
KPH:83.100 B+
VKPH:9.300 C+
C75 Viper
A*
Kills:3,473
V. Kills:251 N/A
Deaths:175
KDR:19.846
Accuracy:47.211% B+
KPH:101 A*
VKPH:7.300 C-
L100 Python AP
C++
Kills:263
V. Kills:133 196%
Deaths:29
KDR:9.069
Accuracy:53.311% C
KPH:43.400 C++
VKPH:22 C++
Skyguard
B*
Kills:197
V. Kills:131 149%
Deaths:20
KDR:9.850
Accuracy:31.841% C++
KPH:22.900 B+
VKPH:15.200 B*
Kills:7,657 (7,657 + 0)
Deaths:377
KDR:20.310
VKDR:2.472
Vehicle Kills:932
Kill Difference:7,280
Playtime:93.858 hours
Usage:9%
Score:1.326m
Score/min:235
Driving Accuracy:31.841%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C*
Kills:157
V. Kills:60 257%
Deaths:16
KDR:9.813
Accuracy:47.379% C+
KPH:31.100 C*
VKPH:11.900 C++
Enforcer ML85
B+
Kills:68
V. Kills:38 174%
Deaths:8
KDR:8.500
Accuracy:46.335% C**
KPH:33.700 B+
VKPH:18.800 C++
E540 Halberd
C++
Kills:54
V. Kills:27 193%
Deaths:3
KDR:18
Accuracy:49.371% C**
KPH:35.700 C+
VKPH:17.800 C++
Kills:279 (157 + 122)
Deaths:27
KDR:10.333
VKDR:4.630
Vehicle Kills:125
Kill Difference:252
Playtime:8.584 hours
Usage:1%
Score:0.143m
Score/min:278
Driving Accuracy:47.379%
Gunner Accuracy:49.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:819
V. Kills:35 N/A
Deaths:50
KDR:16.380
Accuracy:53.212% C+
KPH:206.200 A
VKPH:8.800 C++
E540 Halberd-H
A++
Kills:58
V. Kills:39 145%
Deaths:5
KDR:11.600
Accuracy:61.677% B+
KPH:58 C*
VKPH:39 A++
Kills:877 (0 + 877)
Deaths:55
KDR:15.945
VKDR:1.345
Vehicle Kills:74
Kill Difference:822
Playtime:4.972 hours
Usage:0%
Score:0.139m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:61.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:291
V. Kills:4 N/A
Deaths:17
KDR:17.118
Accuracy:22.394% B+
KPH:113.800 B*
VKPH:1.600 D-
M12 Kobalt
A+
Kills:193
V. Kills:3 N/A
Deaths:8
KDR:24.125
Accuracy:21.410% B+
KPH:142.600 A+
VKPH:2.200 C-
M40 Fury
A++
Kills:61
V. Kills:5 N/A
Deaths:10
KDR:6.100
Accuracy:36.774% C+
KPH:106.300 A++
VKPH:8.700 C
M20 Basilisk
S
Kills:55
V. Kills:13 393%
Deaths:9
KDR:6.111
Accuracy:49.909% B**
KPH:91.500 S
VKPH:21.600 A**
Kills:600 (0 + 600)
Deaths:44
KDR:13.636
VKDR:0.568
Vehicle Kills:25
Kill Difference:556
Playtime:5.085 hours
Usage:0%
Score:0.125m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:49.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:154
V. Kills:19 N/A
Deaths:50
KDR:3.080
Accuracy:39.478% D--
KPH:67.100 A+
VKPH:8.300 C+
Kills:154 (154 + 0)
Deaths:50
KDR:3.080
VKDR:0.380
Vehicle Kills:19
Kill Difference:104
Playtime:2.296 hours
Usage:0%
Score:0.028m
Score/min:204
Driving Accuracy:39.478%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 31,47231,3704,6316.774B*1.1240.783%C+71.709%C+72.4BN/A156433h1.8B+4.4B
Breaker Rocket Pods 5,3164,59419323.803A+18.1563.246%AN/A191.4B*30.1B**64324h8.7B*13.8B*
L100 Python HESH 4,1413,72415324.34B+18.6853.364%C**N/A83.1B+9.3C+21344.8h2.8C**5.2B+
C75 Viper 3,7243,47317519.846A*14.1947.211%B+N/A101A*7.3C-26034.4h5.5B**11.7B**
M30 Mustang AH 3,7333,43125413.508C**7.8560.248%C**N/A105.2B++9.3B*28732.6h5.5B+9.1B+
NS-44 Commissioner 3,2703,2631,7181.899B+3.7640.231%C+22.433%C55.1C++N/A12259.2h2.5B**6.2B+
M20 Mustang 4,1602,2905973.836C+1.8232.203%C*N/A29.1B+23.8B**26578.6h54.9B+170.4B++
AF-19 Mercenary 1,6001,5875342.972B**2.6828.196%B+24.953%C*36.2C+N/A9943.8h8.4B++29.9B+
LA1 Anchor 1,5701,5614643.364C++2.2927.444%C+28.251%C81.7C**N/A19719.1h7.9B*28.6B+
NC6 Gauss SAW 1,5061,5004273.513B*2.1428.809%B++29.267%C**89.3B*N/A27316.8h7.3B++25.2B+
NS-61 Emissary 1,3421,3396342.112A3.5426.133%C--20.015%C++59.2B++N/A13022.6h8.6B+32.9B+
AF-34 Mattock 1,0421,0302234.619C+1.0430.773%D20.291%B+56.3C*N/A12718.3h5.1B+16.6C*
AF-34 Mattock 9469372054.571C++1.0831.426%D-20.704%B57.1B+N/A13016.4h5.3B++17C**
C85 Canister-H 8548195016.38C++10.7253.212%C+14.164%B*204.8A8.8C++4744h4.6B*8.7B++
M20 Kestrel 1,4527781944.01C++1.6529.536%C2.185%B+26.8C+23.2B+24729h56B++189.7B+
Shrike 7416111963.117A**2.5466.667%B**5.401%A*54.1A++11.5C-24211.3h3.3A++4.9A+
Frag Grenade 6076011601N/A595.3457.224%B**N/A858.6B**8.6C--26210.7h2.4B**4.1B*
NC1 Gauss Rifle 5495431533.549A**2.1126.943%C++26.888%C*79.9AN/A2456.8h9.5B++35.2B+
M12 Kobalt 5375281633C27.3418.553%D*16.856%C99.6C--1.7D--2285.3h16C++86.5C
AC-X11 3733731312.847B+2.8128.641%C+21.716%C-49.7C+N/A1307.5h6.6A23.1B++
C-4 400358764.711A++0.9451.669%M++N/A149.2B+17.5D-7272.4h0.9B**1.8B**
M12 Kobalt 2952911717.118C11.4622.394%B+20.275%C*111.9B++1.5D-3242.6h14.4B++64.5B+
AF-4 Cyclone 2662641062.491B+3.1628.573%C+25.758%B+56.2C+N/A2144.7h8.9B+31.1B+
L100 Python AP 396263299.069C+3.4153.311%C2.281%C++43.1C++21.8C+2746.1h5.5C10.3C
NSX Tomoe 220220772.857C++2.8030.159%C+33.636%D66.7C*N/A1583.3h10.2B++33.8B+
Blitz GD-10 2112101002.1B+3.5628.707%C*17.143%C58.3C*N/A2123.6h10.8B+37.8B
Skyguard 328197209.85B**4.1931.841%C++N/A22.9B+15.2B*2298.6h84.2B+264.4B+
M12 Kobalt 196193824.125C+18.4721.41%B+25.389%B**137.9A2.1C--5071.4h11.5B**53.7B++
GD-66 Claw 175174941.851C*3.8072.287%B*16.092%C+75.7B+N/A1882.3h2.1B+3B+
Titan-150 HEAT 217157169.813C*4.1647.379%C+5.732%A*30.8C*11.8C++2105.1h4.6C+9.7C+
M40 Fury-F 173154503.08B+2.5839.478%D--N/A67A+8.3C+2042.3h5B++12.7B++
NC14 Bolt Driver 140140294.828B+0.8335.724%C-76.429%C+40C++N/A2483.5h1.9B++5.3B
NC05 Jackhammer 123123631.952B+3.7056.018%B**18.699%B+72.4C++N/A2811.7h4.2C**7.4B++
NS-30 Vandal 117115442.614C+3.0437.713%C*25.217%C-71.9B1.3B**2191.6h4.8C**12.8B
Bouncing Betty 9797166.063B++0.4157.544%B**N/A121.3CN/A4220.8h1.7B+2.9B*
NS Baron G5 9696342.824A**2.8357.052%B**19.792%B*80B**N/A1811.2h3.8B+6.6C++
NS-TMC-01 "His Regards" 88864,3960.02C5.6425.458%C+N/A0.3DN/A1303h1.6B++6.3B+
Sticky Grenade 7474174N/A68.3458.247%B+N/A740DN/A42000.1h1.5B++2.6B+
Spear Anti-Vehicle Phalanx Turret 10173107.3C1.6460.813%A2.74%D91.3A+35B++7610.8h6.4B+10.5B*
NCM1 Scattercannon 7070193.684B*1.9743.925%C+31.429%M*33.3C+N/A1342.1h7.4C+16.8C++
Enforcer ML85 1066888.5C*2.8446.335%C**N/A34B+19C++3292h14.5D31.3C
MANA Anti-Personnel Turret 6867164.188N/A1.4723.722%UN/A670U10U1891500.1h13.2T*55.5T*
M40 Fury 6661106.1C-0.4436.774%C+1.639%C++101.7A+8.3C4270.6h7.5B**20.3B*
AF-18 Stalker 6060272.222C*3.4328.417%C35%A+50C++N/A1871.2h8.7B**30.7B+
E540 Halberd-H 9758511.6C+5.9461.677%B+6.897%S58C*39A++4251h8.2C13.4C
Aspis Anti-Aircraft Phalanx Turret 10356511.2A++5.5428.779%C+N/A23.3B**19.6B*3322.4h73.8A++256.3B**
M20 Basilisk 685596.111B++0.4649.909%B**16.364%M**91.7S21.7A**5280.6h34.7A++69.6A++
E540 Halberd 8154318B+12.3449.371%C**3.704%B+36C+18C++4381.5h6.5D*13.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2855,0223.8h
Medical Kit5097,07122h
Motion Spotter7013,39614.1h
Recon Detection Device01400.2h
Ammunition Package4850h
Medical Applicator67,0330.9h
Anti-Infantry MANA Turret0900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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