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Brigadier 110KV[HHCN] 110KV
NC BR 79

KDR: 5.74

Score: 5.4m

Last Seen: Jun 23rd, 2018 3:09 PM
- OFFLINE - 3.4 hour(s)

Battle Rank 79 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1566
Level Progress (to 80): 68%
Level 100 Progress: 29% 1374h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock EM4 Longshot AF-41 Hacksaw AF-41 Hacksaw NC14 Bolt Driver LA80 AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,879,002 MLG Score: 1502
Fun Score: N/A
Cheeseburgers Flipped: 844TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.513%15.132%25049939121.131514.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.09%-0.869D---0.795D--1.938F-HEAD ++ (~6.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-0.082C+13.30.057C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.732%2.521%137199611978471.52564248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.474F-0.145C-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.545B+4.50.639B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.959%75.637%049934,515751859.4079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.273%-1.135D*0.588B+0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.099C+2.40.232C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.095%5.367%0199635410333.43689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.928D---1.818F--1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.239C4.9-0.018C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1566
5.4m255.6%163 (9.8k)147 (8.8k)5.7418214,2112,4756.0307179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC997121722.828%29.843%68114:567

9% Heavy Assault69% Infiltrator17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 2:04 PMDec 10th, 2017 2:58 PMJun 23rd, 2018 6:55 PM (9h) (PST)Jun 23rd, 2018 12:04 PM (16h) (PST)Jun 23rd, 2018 11:09 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2811601210.3840.0670.1151.0050.0091502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,8329,5997,23323476018,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
616.5h/25.7d 715 4,241 4,398 37.2k 1,060 1,801 341 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D--
Kills:88
Deaths:118
KDR:0.746
Accuracy:8.632% F--
HSR:14.773% D--
GD-22S
D**
Kills:67
Deaths:44
KDR:1.523
Accuracy:15.229% D**
HSR:13.433% D**
Kills:155
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):552
KDR:0.95679
Kill Difference:7
Playtime:56.064 hours
Usage:9%
Score:0.411m
Score/min:122
Accuracy (listed only):11.930%
HSR (listed only):14.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
D--
Kills:354
Deaths:288
KDR:1.229
Accuracy:30.095% D--
HSR:5.367% F-
Kills:354
Deaths (as Light Assault):288
Deaths (to Light Assaults):295
KDR:1.22917
Kill Difference:66
Playtime:3.508 hours
Usage:1%
Score:0.000m
Score/min:2
Accuracy (listed only):30.095%
HSR (listed only):5.367%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:1,228
Deaths:167
KDR:7.353
Accuracy:25.462% F--
HSR:78.827% C++
NC14 Bolt Driver
C+
Kills:1,161
Deaths:144
KDR:8.063
Accuracy:25% F
HSR:72.524% C+
LA80
C
Kills:1,159
Deaths:101
KDR:11.475
Accuracy:30.815% D**
HSR:75.496% C
AF-8 RailJack
C++
Kills:967
Deaths:76
KDR:12.724
Accuracy:34.495% C
HSR:75.491% C++
AF-18 Stalker AE
D*
Kills:582
Deaths:250
KDR:2.328
Accuracy:18.722% F--
HSR:17.698% D*
NS-44 Commissioner
D-
Kills:175
Deaths:152
KDR:1.151
Accuracy:28.252% D-
HSR:7.429% F-
Kills:5,272
Deaths (as Infiltrator):890
Deaths (to Infiltrators):247
KDR:5.9236
Kill Difference:4,382
Playtime:427.203 hours
Usage:69%
Score:2.792m
Score/min:109
Accuracy (listed only):27.124%
HSR (listed only):54.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D--
Kills:354
Deaths:288
KDR:1.229
Accuracy:30.095% D--
HSR:5.367% F-
Kills:354
Deaths (as Engineer):288
Deaths (to Engineers):258
KDR:1.22917
Kill Difference:66
Playtime:22.699 hours
Usage:4%
Score:0.147m
Score/min:108
Accuracy (listed only):30.095%
HSR (listed only):5.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,751
Deaths:427
KDR:4.101
Accuracy:32.291% C+
HSR:8.909% F
AF-34 Mattock
C
Kills:1,705
Deaths:427
KDR:3.993
Accuracy:33.846% C
HSR:9.971% F-
AF-41 Hacksaw
D*
Kills:1,213
Deaths:327
KDR:3.709
Accuracy:19.858% D*
HSR:8.244% F
AF-41 Hacksaw
D--
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:20.776% D--
HSR:9.573% D**
AF-23 Grinder
C*
Kills:378
Deaths:92
KDR:4.109
Accuracy:39.501% C*
HSR:9.259% F-
AF-23 Grinder
C*
Kills:362
Deaths:92
KDR:3.935
Accuracy:36.492% C*
HSR:10.497% D*
Kills:6,579
Deaths (as MAX Suit):846
Deaths (to MAX Suits):138
KDR:7.7766
Kill Difference:5,733
Playtime:105.744 hours
Usage:17%
Score:2.081m
Score/min:328
Accuracy (listed only):30.461%
HSR (listed only):9.409%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:175
V. Kills:28 N/A
Deaths:13
KDR:13.462
Accuracy:23.237% F**
KPH:20.500 D*
VKPH:3.300 D*
Titan-150 HEAT
C
Kills:119
V. Kills:16 N/A
Deaths:8
KDR:14.875
Accuracy:25.732% F--
KPH:17.900 C
VKPH:2.400 F
Kills:294 (294 + 0)
Deaths:21
KDR:14
VKDR:2.095
Vehicle Kills:44
Kill Difference:273
Playtime:15.202 hours
Usage:2%
Score:0.046m
Score/min:50
Driving Accuracy:25.732%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,7701,7514274.101B1.6432.291%C+8.909%F34.5CN/A11050.8h6.6C--20.4C
AF-34 Mattock 1,7241,7054273.993B+1.7533.846%C9.971%F-33.6CN/A10650.8h7.5D22.3C
EM4 Longshot 1,2321,2281677.353A1.6125.462%F--78.827%C++11.3D*N/A27108.9h2.4C9.4D**
AF-41 Hacksaw 1,2331,2133273.709B+2.0319.858%D*8.244%F30.5C+N/A7539.8h6B30.1C--
AF-41 Hacksaw 1,1821,1703273.578B+2.1620.776%D--9.573%D**29.3C+N/A7139.9h6.5B31.2C--
NC14 Bolt Driver 1,1641,1611448.063M++2.3225%F72.524%C+12.2DN/A3395.4h2.6C++10.4D
LA80 1,1641,15910111.475A**5.7330.815%D**75.496%C16.8D-N/A4568.8h2.4C7.9D-
AF-8 RailJack 9739677612.724S6.9834.495%C75.491%C++18.6C-N/A4252.1h2.1B+6.1C**
Bouncing Betty 6296295910.661A*4.9230.923%D**N/A96.8DN/A2386.5h2.3D*7.3F-
AF-18 Stalker AE 5925822502.328C++3.4118.722%F--17.698%D*13.7D*N/A2842.4h15.3D**81.5T-
AF-23 Grinder 383378924.109B++1.6339.501%C*9.259%F-44.5B*N/A1068.5h6.7C++17.1B
AF-23 Grinder 367362923.935B++1.8136.492%C*10.497%D*42.6B*N/A1008.5h6.1C*16.6B+
Mauler S6 3573542881.229C**4.5130.095%D--5.367%F-13.7DN/A3625.8h4.9C++16.4C
Frag Grenade 1891851185N/A179.2655.117%AN/A616.7B+13.3A+18490.3h3.2B+5.8B++
Titan-150 HESH 2031751313.462B+7.7223.237%F**N/A20.6D*3.3D*528.5h3.5C15.1F*
NS-44 Commissioner 1771751521.151C*4.5928.252%D-7.429%F-17.9DN/A559.8h4.7D16.6D
Shrike 1701491361.096B++4.6541.348%F-1.342%D-23.7C+3.3D**846.3h5.9B14.2C-
Titan-150 HEAT 135119814.875A++9.1325.732%F--2.521%C17.8C2.4F486.7h4.5B+17.5D*
EM1 91881180.746C-5.008.632%F--14.773%D--6.5D--N/A1713.6h16.2D187.9F--
GD-22S 6867441.523C+4.2215.229%D**13.433%D**8.7D*N/A427.7h15.3D**100.2D**
NS Annihilator 10166144.714U1.0374.157%FN/A16.5A+8.8C+1314h7A+9.4A
Spear Anti-Vehicle Phalanx Turret 886697.333C++1.5934.283%D-6.061%B*27.5D9.2D*972.4h9.8C28.7C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560.1h
Medical Kit41610.1h
Medical Applicator02,8470.2h
Hardlight Dagger236126108.5h
Recon Detection Device2317,20723.7h
AF-19 Mercenary12370.6h
Ammunition Package0650h
Nano-Armor Kit010,3950.7h
M20 Mustang31780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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