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Deputy Director Warbringer 110KV[CNMU] 110KV
NC BR 90

KDR: 6.33

Score: 7.9m

Last Seen: Nov 25th, 2018 1:52 PM
- OFFLINE - 364.6 hour(s)

Battle Rank 90 - New Conglomerate on Connery
Level Progress (to 91): 40%
Level 100 Progress: 42% 1142h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS LA80 AF-34 Mattock AF-34 Mattock EM4 Longshot AF-8 RailJack AF-41 Hacksaw AF-41 Hacksaw NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,175,489 MLG Score: 1739
Fun Score: N/A
Cheeseburgers Flipped: 891TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.516%14.17%248510171,3621.263455.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.437%-0.687D-0.996D---1.168D*HEAD + (~5.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.035C+12.70.112C+59.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.728%0.686%1725310191,74810825016.0367696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%-0.988D---1.256D**-0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+3.70.704B++8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.775%75.804%0510178,0261103672.9636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%-0.792D-0.569B+-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.198C++2.30.259C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.086%5.367%01102135414832.37584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.939D---1.825F--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.24C4.9-0.016C+11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m277.3%160 (9.6k)146 (8.8k)6.3312920,6593,2636.7425790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022175222.704%34.014%77216:408

8% Engineer7% Heavy Assault73% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 2:04 PMAug 24th, 2018 2:56 PMDec 5th, 2018 9:56 AM (5d) (PST)Nov 25th, 2018 10:05 AM (15d) (PST)Nov 25th, 2018 9:52 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061241820.3810.0600.1301.0910.0121739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3847,41110,97323486518,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
903.1h/37.6d 1,342 7,027 6,734 59.1k 1,622 2,603 663 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D--
Kills:88
Deaths:118
KDR:0.746
Accuracy:8.632% F--
HSR:14.773% D--
GD-22S
D*
Kills:73
Deaths:50
KDR:1.460
Accuracy:16.569% D*
HSR:12.329% F
Kills:161
Deaths (as Heavy Assault):168
Deaths (to Heavy Assaults):693
KDR:0.95833
Kill Difference:7
Playtime:59.752 hours
Usage:7%
Score:0.432m
Score/min:121
Accuracy (listed only):12.601%
HSR (listed only):13.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
C+
Kills:3,229
Deaths:310
KDR:10.416
Accuracy:32.067% D*
HSR:76.742% C+
EM4 Longshot
C+
Kills:1,780
Deaths:214
KDR:8.318
Accuracy:27.038% F-
HSR:78.483% C+
AF-8 RailJack
C++
Kills:1,714
Deaths:126
KDR:13.603
Accuracy:33.730% C
HSR:75.379% C++
NC14 Bolt Driver
C+
Kills:1,161
Deaths:144
KDR:8.063
Accuracy:25% F
HSR:72.524% C+
AF-18 Stalker AE
D*
Kills:776
Deaths:355
KDR:2.186
Accuracy:19.131% F*
HSR:17.268% D*
NS-44 Commissioner
D-
Kills:320
Deaths:261
KDR:1.226
Accuracy:27.895% D-
HSR:7.188% F-
SAS-R
D*
Kills:142
Deaths:41
KDR:3.463
Accuracy:31.178% D*
HSR:52.817% F
AF-4 Cyclone
D
Kills:105
Deaths:55
KDR:1.909
Accuracy:18.090% D**
HSR:13.333% D
Kills:9,227
Deaths (as Infiltrator):1,506
Deaths (to Infiltrators):351
KDR:6.12683
Kill Difference:7,721
Playtime:658.305 hours
Usage:73%
Score:4.658m
Score/min:118
Accuracy (listed only):26.766%
HSR (listed only):49.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D--
Kills:354
Deaths:288
KDR:1.229
Accuracy:30.086% D--
HSR:5.367% F-
Kills:354
Deaths (as Engineer):288
Deaths (to Engineers):362
KDR:1.22917
Kill Difference:66
Playtime:75.606 hours
Usage:8%
Score:0.612m
Score/min:135
Accuracy (listed only):30.086%
HSR (listed only):5.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,941
Deaths:490
KDR:3.961
Accuracy:32.796% C+
HSR:8.655% F-
AF-34 Mattock
C+
Kills:1,857
Deaths:490
KDR:3.790
Accuracy:34.228% C+
HSR:10.555% F
AF-41 Hacksaw
D*
Kills:1,213
Deaths:327
KDR:3.709
Accuracy:19.858% D*
HSR:8.244% F
AF-41 Hacksaw
D--
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:20.776% D--
HSR:9.573% F
AF-23 Grinder
C*
Kills:392
Deaths:94
KDR:4.170
Accuracy:39.645% C*
HSR:9.184% F-
AF-23 Grinder
C*
Kills:375
Deaths:94
KDR:3.989
Accuracy:36.530% C*
HSR:10.133% D*
NS-10 Burster
C*
Kills:55
Deaths:5
KDR:11
Accuracy:31.358% C*
HSR:0% F
Kills:7,003
Deaths (as MAX Suit):913.500
Deaths (to MAX Suits):160
KDR:7.66612
Kill Difference:6,089.500
Playtime:111.581 hours
Usage:12%
Score:2.194m
Score/min:328
Accuracy (listed only):30.741%
HSR (listed only):8.049%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,010
V. Kills:146 N/A
Deaths:24
KDR:42.083
Accuracy:32.045% F-
KPH:35.100 D
VKPH:5.100 D-
Kills:1,010 (1,010 + 0)
Deaths:24
KDR:42.083
VKDR:6.083
Vehicle Kills:146
Kill Difference:986
Playtime:28.752 hours
Usage:3%
Score:0.171m
Score/min:99
Driving Accuracy:32.045%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:619
V. Kills:78 N/A
Deaths:23
KDR:26.913
Accuracy:30.168% F-
KPH:27.500 D
VKPH:3.500 D--
Titan-150 HEAT
C
Kills:119
V. Kills:16 N/A
Deaths:8
KDR:14.875
Accuracy:25.732% F--
KPH:17.900 C
VKPH:2.400 F
Kills:738 (738 + 0)
Deaths:31
KDR:23.806
VKDR:3.032
Vehicle Kills:94
Kill Difference:707
Playtime:29.137 hours
Usage:3%
Score:0.118m
Score/min:68
Driving Accuracy:25.732%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 3,2463,22931010.416A*4.0832.067%D*76.742%C+18.3D-N/A43176.7h2.3C+7.2D
AF-34 Mattock 1,9621,9414903.961C*2.3732.796%C+8.655%F-35.4CN/A11054.9h6.7D20.4C
AF-34 Mattock 1,8781,8574903.79C**2.5434.228%C+10.555%F33.8CN/A10454.9h7.7D22.6C
EM4 Longshot 1,7861,7802148.318A++1.9927.038%F-78.483%C+13.4D--N/A37132.6h2.3C+8.6D--
AF-8 RailJack 1,7221,71412613.603S7.2733.73%C75.379%C++20.9CN/A4782h2.2B6.6C++
AF-41 Hacksaw 1,2331,2133273.709B+2.6219.858%D*8.244%F30.5C+N/A7539.8h6B30.1C--
AF-41 Hacksaw 1,1821,1703273.578B+2.7520.776%D--9.573%F29.3C+N/A7139.9h6.5C**31.2C--
NC14 Bolt Driver 1,1641,1611448.063M**1.7325%F72.524%C+12DN/A3396.7h2.6C++10.4D
L100 Python HESH 1,1561,0102442.083M35.7532.045%F-N/A35.1D5.1D-9928.8h3.6C11.1D*
Bouncing Betty 8518518510.012A*3.6828.926%FN/A90.5DN/A2169.4h2.5F8.5F*
AF-18 Stalker AE 7917763552.186C++4.1519.131%F*17.268%D*13.2D*N/A2758.6h15D*78.2F**
Titan-150 HESH 6976192326.913A++20.5830.168%F-N/A27.5D3.5D--7022.5h3.8C12.6F
AF-23 Grinder 397392944.17B+2.1639.645%C*9.184%F-45.1B*N/A1088.7h6.8C++17.1B
AF-23 Grinder 380375943.989B+2.3436.53%C*10.133%D*43.1B*N/A1028.7h6.1C*16.7B+
Mauler S6 3573542881.229B+5.1030.086%D--5.367%F-13.6DN/A3826h4.9C++16.4C
NS-44 Commissioner 3243202611.226C**5.1127.895%D-7.188%F-19.3C--N/A5716.6h4.3C15.6C-
Frag Grenade 2482431243N/A236.6755.775%AN/A607.5B+12.5B*17930.4h3.3B+5.8B*
Shrike 1731511371.102B++5.2341.693%F1.325%D-23.2C+3.4D*926.5h6B14.5C-
SAS-R 144142413.463C*2.8731.178%D*52.817%F11.8D*N/A4212h2.9D--9.1D--
Titan-150 HEAT 135119814.875A*8.5425.732%F--2.521%C17.8C2.4F596.7h4.5B+17.5D*
AF-4 Cyclone 108105551.909B+4.4218.09%D**13.333%D11.5D-N/A339.1h14.2D-78.4D--
EM1 91881180.746C-5.598.632%F--14.773%D--6.5D*N/A1913.6h16.2C187.9F--
NS Annihilator 12683145.929U0.4075.097%D**N/A17.3A+9C++1374.8h7A+9.3A
Spear Anti-Vehicle Phalanx Turret 10576107.6C++1.2732.752%D--5.263%B+23.8D-9.1D*1053.2h10.6C32.4D-
Tank Mine 9873324.333U18.0030.214%CN/A121.7B+41.7D5430.6h2.5D-8.3D-
GD-22S 7673501.46C+4.8716.569%D*12.329%F7.8D*N/A429.4h18.2F--110.1F-
NS-10 Burster 8355511U4.6731.358%C*N/A10.6A**5.4B**795.2h83.8A++267.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter97,1665.9h
Nano-Armor Kit321,0761.5h
Spawn Beacon02250.2h
Medical Kit41900.1h
Medical Applicator02,8470.2h
Spitfire Auto-Turret14290.3h
Hardlight Dagger414127168.6h
AF-19 Mercenary12370.6h
Recon Detection Device3620,41828.5h
Ammunition Package01500.1h
M20 Mustang31780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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