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General General 1212a[RGTE] 1212a
TR BR 97

KDR: 1.93

Score: 15.7m

Last Seen: Jun 24th, 2019 2:02 PM
- ONLINE NOW

Battle Rank 97 - Terran Republic on Cobalt - Outfit Officer of Republican Guard Terran[RGTE] Republican Guard Terran
TR outfit on Cobalt

Members: 35
Level Progress (to 98): 30%
Level 100 Progress: 83% 369h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Hunter QCX NS-44 Commissioner Claymore 99SV NS-44L Blackhand KSR-35 PDW-16 Hailstorm TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.798%26.866%58616119513,3031.734420.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.533%0.129C++0.932B*-3.374T*HEAD ++ (~15.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.384C**100.298C*35.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.829%1.892%136512067404532811.62996262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%-1.149D*-0.629D-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.124C+23.60.376C**75.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.957%66.613%136512065,577700167.96714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.785%0.732B++-0.062C+-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.30.254C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.02%20.27%136112107451310.143969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.951F-1.123B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.6-1.473F5.9-0.21C26.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Republican Guard Terran[RGTE] Republican Guard Terran
TR outfit on Cobalt

Members: 35
15.7m261.3%142 (8.5k)122 (7.3k)1.9328727,95914,4651.9979397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1211191315.24%32.709%49808:5615

7% Combat Medic80% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2014 10:31 PMOct 5th, 2018 5:24 PMJun 24th, 2019 11:32 AM (2d) (PST)Jun 24th, 2019 11:32 AM (2d) (PST)Jun 24th, 2019 10:02 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
15265870.2170.1120.0710.5850.006395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,0943,8845,21013743507,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2144.6h/89.4d 941 9,145 14,262 75.2k 2,065 4,554 822 19.5m

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,470
Deaths:1,093
KDR:1.345
Accuracy:40.766% B+
HSR:22.925% C++
99SV
A
Kills:1,185
Deaths:264
KDR:4.489
Accuracy:38.879% A
HSR:29.958% D
NS-44L Blackhand
M
Kills:1,183
Deaths:258
KDR:4.585
Accuracy:54.827% A+
HSR:77.768% M
KSR-35
D--
Kills:1,167
Deaths:424
KDR:2.752
Accuracy:28.254% D*
HSR:20.137% D--
PDW-16 Hailstorm
C**
Kills:1,166
Deaths:985
KDR:1.184
Accuracy:18.371% D--
HSR:17.324% C**
TSAR-42
B+
Kills:1,164
Deaths:236
KDR:4.932
Accuracy:38.937% C++
HSR:73.110% B+
MG-S1 Jackal
C+
Kills:1,164
Deaths:658
KDR:1.769
Accuracy:21.420% D-
HSR:18.471% C+
NS-7 PDW
B+
Kills:1,163
Deaths:673
KDR:1.728
Accuracy:21.458% D
HSR:21.410% B+
RAMS .50M
B+
Kills:1,162
Deaths:149
KDR:7.799
Accuracy:41.343% B+
HSR:81.497% B+
TX1 Repeater
B**
Kills:1,161
Deaths:1,189
KDR:0.976
Accuracy:31.342% B**
HSR:19.724% C
M77-B
B*
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:42.438% B*
HSR:77.759% C*
MKV Suppressed
C++
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:19.666% D*
HSR:20.362% C++
TX2 Emperor
A++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:41.090% A++
HSR:30.371% A+
Bighorn .50M
C--
Kills:906
Deaths:206
KDR:4.398
Accuracy:39.715% C--
HSR:72.848% D--
The President
B+
Kills:693
Deaths:438
KDR:1.582
Accuracy:29.102% C--
HSR:28.283% B+
TS2 Inquisitor
M++
Kills:462
Deaths:104
KDR:4.442
Accuracy:39.930% A++
HSR:40.476% M++
Shuriken
D
Kills:273
Deaths:209
KDR:1.306
Accuracy:20.642% F-
HSR:14.286% D
Kills:17,797
Deaths (as Infiltrator):8,426
Deaths (to Infiltrators):2,414
KDR:2.11215
Kill Difference:9,371
Playtime:1,714.224 hours
Usage:80%
Score:12.228m
Score/min:119
Accuracy (listed only):33.422%
HSR (listed only):39.218%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:51
Deaths:162
KDR:0.315
Accuracy:7.998% F--
HSR:19.608% C-
Kills:51
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):3,715
KDR:0.31481
Kill Difference:111
Playtime:52.947 hours
Usage:2%
Score:0.319m
Score/min:100
Accuracy (listed only):7.998%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:339
Deaths:790
KDR:0.429
Accuracy:11.009% F--
HSR:14.749% D
FA1 Barrage
B**
Kills:74
Deaths:222
KDR:0.333
Accuracy:18.020% F--
HSR:20.270% B**
Kills:413
Deaths (as Engineer):1,012
Deaths (to Engineers):3,047
KDR:0.4081
Kill Difference:599
Playtime:103.432 hours
Usage:5%
Score:0.764m
Score/min:123
Accuracy (listed only):14.515%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C**
Kills:1,166
Deaths:985
KDR:1.184
Accuracy:18.371% D--
HSR:17.324% C**
MG-S1 Jackal
C+
Kills:1,164
Deaths:658
KDR:1.769
Accuracy:21.420% D-
HSR:18.471% C+
NS-7 PDW
B+
Kills:1,163
Deaths:673
KDR:1.728
Accuracy:21.458% D
HSR:21.410% B+
MKV Suppressed
C++
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:19.666% D*
HSR:20.362% C++
TRAC-5
D
Kills:339
Deaths:790
KDR:0.429
Accuracy:11.009% F--
HSR:14.749% D
Shuriken
D
Kills:273
Deaths:209
KDR:1.306
Accuracy:20.642% F-
HSR:14.286% D
FA1 Barrage
B**
Kills:74
Deaths:222
KDR:0.333
Accuracy:18.020% F--
HSR:20.270% B**
Kills:5,338
Deaths (as Light Assault):4,442
Deaths (to Light Assaults):2,525
KDR:1.20171
Kill Difference:896
Playtime:107.744 hours
Usage:5%
Score:0.504m
Score/min:78
Accuracy (listed only):18.655%
HSR (listed only):18.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C**
Kills:1,166
Deaths:985
KDR:1.184
Accuracy:18.371% D--
HSR:17.324% C**
MG-S1 Jackal
C+
Kills:1,164
Deaths:658
KDR:1.769
Accuracy:21.420% D-
HSR:18.471% C+
NS-7 PDW
B+
Kills:1,163
Deaths:673
KDR:1.728
Accuracy:21.458% D
HSR:21.410% B+
MKV Suppressed
C++
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:19.666% D*
HSR:20.362% C++
Cycler TRV
C--
Kills:475
Deaths:774
KDR:0.614
Accuracy:12.898% F-
HSR:16.211% C--
Shuriken
D
Kills:273
Deaths:209
KDR:1.306
Accuracy:20.642% F-
HSR:14.286% D
NS-11P
C+
Kills:218
Deaths:246
KDR:0.886
Accuracy:13.398% F-
HSR:18.349% C+
FA1 Barrage
B**
Kills:74
Deaths:222
KDR:0.333
Accuracy:18.020% F--
HSR:20.270% B**
Kills:5,692
Deaths (as Combat Medic):4,672
Deaths (to Combat Medics):1,252
KDR:1.21832
Kill Difference:1,020
Playtime:144.853 hours
Usage:7%
Score:1.779m
Score/min:205
Accuracy (listed only):18.234%
HSR (listed only):18.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:117
Deaths:112
KDR:1.045
Accuracy:24.979% F
HSR:5.128% A
M3 Pounder HEG
D**
Kills:95
Deaths:60
KDR:1.583
Accuracy:25.275% F
HSR:1.053% D**
Kills:212
Deaths (as MAX Suit):86
Deaths (to MAX Suits):643
KDR:2.46512
Kill Difference:126
Playtime:16.698 hours
Usage:1%
Score:0.129m
Score/min:128
Accuracy (listed only):25.127%
HSR (listed only):3.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:283
V. Kills:24 N/A
Deaths:13
KDR:21.769
Accuracy:32.877% D*
KPH:30.900 D
VKPH:2.600 D*
Kills:283 (0 + 283)
Deaths:13
KDR:21.769
VKDR:1.846
Vehicle Kills:24
Kill Difference:270
Playtime:9.171 hours
Usage:0%
Score:0.061m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:32.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
F
Kills:51
V. Kills:27 182%
Deaths:18
KDR:2.833
Accuracy:28.560% F
KPH:10.900 F
VKPH:5.800 F
Kills:51 (0 + 51)
Deaths:18
KDR:2.833
VKDR:1.500
Vehicle Kills:27
Kill Difference:33
Playtime:4.674 hours
Usage:0%
Score:0.018m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:28.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:109
V. Kills:56 191%
Deaths:9
KDR:12.111
Accuracy:22.811% T
KPH:25.100 D-
VKPH:12.900 D*
Kills:109 (0 + 109)
Deaths:9
KDR:12.111
VKDR:6.222
Vehicle Kills:56
Kill Difference:100
Playtime:4.337 hours
Usage:0%
Score:0.037m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:22.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:165
V. Kills:36 446%
Deaths:30
KDR:5.500
Accuracy:21.535% D**
KPH:19.900 D--
VKPH:4.300 D
M60-G Bulldog
C--
Kills:132
V. Kills:34 377%
Deaths:18
KDR:7.333
Accuracy:27.438% D
KPH:16.300 D
VKPH:4.200 C--
Kills:297 (0 + 297)
Deaths:48
KDR:6.188
VKDR:1.458
Vehicle Kills:70
Kill Difference:249
Playtime:16.385 hours
Usage:1%
Score:0.096m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:27.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hunter QCX 3,6213,6071,7622.047A*0.1154.142%B++48.822%A+11.9CN/A31303.7h2.6B+4.8B+
NS-44 Commissioner 1,4771,4701,0931.345B+0.5940.766%B+22.925%C++13.2D-N/A38111.7h3.5B+8.7B+
Claymore 1,4481,4471977.345C++5.4134.601%C*N/A65.2D*N/A17222.2h1.2C++3.6B
99SV 1,1901,1852644.489A++2.5638.879%A29.958%D24.3C+N/A5648.8h3.9B**10.1B**
NS-44L Blackhand 1,1891,1832584.585M+2.6554.827%A+77.768%M14DN/A4184.4h3.1B**5.6B**
KSR-35 1,1741,1674242.752B0.8228.254%D*20.137%D--18.4D--N/A3963.3h4.8C+17C-
PDW-16 Hailstorm 1,1771,1669851.184C*0.7518.371%D--17.324%C**18.2C--N/A5063.9h14.3C**78C+
TSAR-42 1,1691,1642364.932B+3.0038.937%C++73.11%B+22.6DN/A5151.4h2B++5.2B+
MG-S1 Jackal 1,1751,1646581.769B+0.1621.42%D-18.471%C+18.1DN/A3964.2h11.8C++55.2C+
NS-7 PDW 1,1701,1636731.728B**0.2021.458%D21.41%B+15.2DN/A3476.3h13.5B+62.8C++
RAMS .50M 1,1661,1621497.799A5.8741.343%B+81.497%B+19.6DN/A4459.3h1.7B**4.2B++
TX1 Repeater 1,1701,1611,1890.976C**0.9631.342%B**19.724%C9.5D-N/A29122.8h12.3B39.3B++
M77-B 1,1601,1601896.138M+4.2142.438%B*77.759%C*22.6CN/A5751.4h2B*4.6B*
MKV Suppressed 1,1701,1599051.281C**0.6519.666%D*20.362%C++14.9D-N/A3777.6h14.6C++74.2C
TX2 Emperor 1,1611,1594462.599A++0.6741.09%A++30.371%A+10.4D--N/A29111.4h8.3B+20.1B++
Chainblade 98796411,4780.084A++1.8515.683%D*3.216%D0.8C**N/A21212.7h1.8B++11.3C++
Bighorn .50M 9089062064.398C+2.4739.715%C--72.848%D--22.8D*N/A4939.8h2C--5C
The President 6946934381.582C++0.3529.102%C--28.283%B+10.2D**N/A2268h10.5C**36.2C++
Cycler TRV 4794757740.614C--1.3212.898%F-16.211%C--8.6D*N/A2855.1h14.9C-115.2F
TS2 Inquisitor 4684621044.442M+2.5139.93%A++40.476%M++13.1D--N/A2835.2h9.6B24B*
Frag Grenade 3543471347N/A345.0749.021%B+N/A495.7C++10C**15120.7h3.8C++7.8B
TRAC-5 3403397900.429C--1.5011.009%F--14.749%D6.2D-N/A2754.5h13.7B+124.8D-
L105 Zephyr 3072831321.769B**19.8432.877%D*N/A30.8D2.6D*1119.2h6C*18.3C
Shuriken 2792732091.306C+0.6320.642%F-14.286%D11.1D**N/A2424.7h16.2D*78.2F-
C-4 3582641851.427C+0.5113.417%F--N/A32.6D--11.6D*2208.1h1.3B+10D*
NS-11P 2192182460.886C1.0513.398%F-18.349%C+10.3D--N/A2821.1h14.8C+110.7D**
Auraxium Chainblade 2192121,4980.142A**1.7915.102%D*1.415%D-0.7CN/A2299.8h1.8B++11.8C+
M60-G Bulldog 201165305.5C+3.5721.535%D**3.636%B+19.9D--4.3D1168.3h7.1C++32.8D
M60-G Bulldog 166132187.333B+5.4027.438%D3.03%C+16.3D4.2C--798.1h9.9D36.2D-
M3 Pounder HEG 1341171121.045C0.8924.979%F5.128%A8.4D--1.2D*4013.9h20.7D82.9D--
G20 Vulcan-H 165109912.111A*10.1822.811%T1.835%D25.3D-13D*1414.3h118.3C518.8T-
ML-7 1291021890.54C1.3936.928%F--N/A14.8D-3.9D*1136.9h5.5B++15C-
M3 Pounder HEG 11195601.583C+0.3525.275%F1.053%D**8.2D*1.4D**3411.6h21.8C-86.3D--
Tank Mine 1078299.111M*7.1840.896%B+N/A102.5C+31.3D--5740.8h1.7B+4.1A
Ripper 82761,1590.066C+1.874.591%F-7.895%D*0.3C-N/A1242.7h1.7C36.4C
FA1 Barrage 75742220.333C--1.6018.02%F--20.27%B**6.7D*N/A2811.1h5.9C--32.6F*
T9 CARV 52511620.315C--1.627.998%F--19.608%C-8.1D--N/A1196.3h16.2C202.7F--
E540 Halberd 7851182.833C--0.9028.56%F1.961%D10.9F5.7F644.7h7D24.4F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit109169,58213h
Hellion G02460h
Spawn Beacon109262.7h
Medical Applicator661296,87525.7h
Motion Spotter5022,93823.2h
TR Triumph Flare Gun0690.1h
Ammunition Package141,0921h
Medical Kit1723,5229.3h
Anti-Infantry MANA Turret51870.5h
NSX-P Naginata0870h
Recon Detection Device383,90511.5h
A30 Walker12180.2h

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