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Primus Immortal 12thTribe[TWC2] 12thTribe
VS BR 46

KDR: 2.04

Score: 46.4m

Last Seen: Mar 13th, 2019 9:53 AM
- OFFLINE - 3150.4 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Connery
Level Progress (to 47): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Dual Photon Pods CAS 14-E Tank Mine Saron HRB VX6-7 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 747TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.948%20.247%4042711879,3001.661310.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.814%-0.235C-0.093C+0.04C+HEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.133C++12.90.098C+51.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.785%1.061%359512095,657158647403.56683119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%-0.903D---0.488D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290-0.797D-83.5-0.575D206.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.169%2.097%523612089,013200058394.5065154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.359%-0.759D--0.299C0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.095C+11.60.075C+23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.428%1.399%2841312014,145170622582.42966183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.256C-0.752D-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.575B+170.574B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.288%66.44%284212121,03174241.38762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.705%-0.557D-0.042C+-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.197C++2.50.219C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.402%14.786%2841121325746270.556277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.815A++0.029C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.165C++7-0.436C--4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m456.5%265 (15.9k)245 (14.7k)2.0376445,42122,2913.0467546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214163417.763%7.712%13708:285

72% Engineer6% Infiltrator10% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 3:56 AMNov 24th, 2016 4:02 AMMar 24th, 2019 10:48 PM (120d) (PST)Mar 13th, 2019 6:42 AM (131d) (PST)Mar 13th, 2019 5:53 AM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
577595180.2400.1180.0181.5330.096201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6183,55431,064147192614,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3156.9h/131.5d 22,494 3,503 19,533 290.3k 4,131 4,426 18,183 109.3m

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,064
Deaths:1,017
KDR:1.046
Accuracy:18.756% D*
HSR:18.045% C--
NS-11C
C
Kills:907
Deaths:906
KDR:1.001
Accuracy:19.817% D-
HSR:17.861% C
Pulsar C
C++
Kills:822
Deaths:847
KDR:0.970
Accuracy:19.340% D--
HSR:23.966% C++
Serpent VE92
D
Kills:775
Deaths:638
KDR:1.215
Accuracy:18.184% D*
HSR:16.645% D
Solstice VE3
C-
Kills:468
Deaths:91
KDR:5.143
Accuracy:20.559% C-
HSR:14.744% D-
Thanatos VE70
A**
Kills:257
Deaths:183
KDR:1.404
Accuracy:63.402% A**
HSR:14.786% C
NS Baron G5
C+
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C+
HSR:12.613% C-
Zenith VX-5
C*
Kills:122
Deaths:108
KDR:1.130
Accuracy:19.768% D*
HSR:22.951% C*
Eidolon VE33
C
Kills:109
Deaths:104
KDR:1.048
Accuracy:19.349% D**
HSR:23.853% C
Kills:4,746
Deaths (as Engineer):4,095
Deaths (to Engineers):8,610
KDR:1.15897
Kill Difference:651
Playtime:2,268.661 hours
Usage:72%
Score:34.390m
Score/min:253
Accuracy (listed only):27.041%
HSR (listed only):18.385%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:711
Deaths:548
KDR:1.297
Accuracy:18.696% C-
HSR:22.644% C
Pulsar LSW
C
Kills:513
Deaths:349
KDR:1.470
Accuracy:20.311% C--
HSR:22.222% C
NS-15M2
C++
Kills:379
Deaths:242
KDR:1.566
Accuracy:21.423% C--
HSR:26.385% C++
Flare VE6
C*
Kills:293
Deaths:190
KDR:1.542
Accuracy:18.633% D
HSR:25.939% C*
VX29 Polaris
C++
Kills:113
Deaths:49
KDR:2.306
Accuracy:16.147% D*
HSR:23.894% C++
Kills:2,009
Deaths (as Heavy Assault):1,378
Deaths (to Heavy Assaults):4,890
KDR:1.45791
Kill Difference:631
Playtime:149.508 hours
Usage:5%
Score:2.076m
Score/min:231
Accuracy (listed only):19.042%
HSR (listed only):24.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,064
Deaths:1,017
KDR:1.046
Accuracy:18.756% D*
HSR:18.045% C--
NS-11C
C
Kills:907
Deaths:906
KDR:1.001
Accuracy:19.817% D-
HSR:17.861% C
Pulsar C
C++
Kills:822
Deaths:847
KDR:0.970
Accuracy:19.340% D--
HSR:23.966% C++
Serpent VE92
D
Kills:775
Deaths:638
KDR:1.215
Accuracy:18.184% D*
HSR:16.645% D
Solstice VE3
C-
Kills:468
Deaths:91
KDR:5.143
Accuracy:20.559% C-
HSR:14.744% D-
NS-7 PDW
C*
Kills:407
Deaths:304
KDR:1.339
Accuracy:20.525% D
HSR:18.919% C*
Eridani SX5
C
Kills:361
Deaths:270
KDR:1.337
Accuracy:24.384% C
HSR:17.452% C
Thanatos VE70
A**
Kills:257
Deaths:183
KDR:1.404
Accuracy:63.402% A**
HSR:14.786% C
NS Baron G5
C+
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C+
HSR:12.613% C-
Zenith VX-5
C*
Kills:122
Deaths:108
KDR:1.130
Accuracy:19.768% D*
HSR:22.951% C*
Sirius SX12
D
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% D--
HSR:13.699% D
Kills:5,478
Deaths (as Light Assault):4,641
Deaths (to Light Assaults):2,851
KDR:1.18035
Kill Difference:837
Playtime:316.983 hours
Usage:10%
Score:3.992m
Score/min:210
Accuracy (listed only):26.212%
HSR (listed only):17.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:658
Deaths:320
KDR:2.056
Accuracy:31.972% D--
HSR:64.742% C
NS-7 PDW
C*
Kills:407
Deaths:304
KDR:1.339
Accuracy:20.525% D
HSR:18.919% C*
Parallax VX3
D--
Kills:373
Deaths:73
KDR:5.110
Accuracy:29.979% D**
HSR:69.437% D--
Eridani SX5
C
Kills:361
Deaths:270
KDR:1.337
Accuracy:24.384% C
HSR:17.452% C
NS-357 Underboss
C
Kills:272
Deaths:332
KDR:0.819
Accuracy:26.228% D*
HSR:18.750% C
Nyx VX31
C++
Kills:243
Deaths:52
KDR:4.673
Accuracy:28.825% D-
HSR:30.864% C++
Artemis VX26
D
Kills:196
Deaths:141
KDR:1.390
Accuracy:23.553% D
HSR:18.367% D
Manticore SX40
C+
Kills:146
Deaths:97
KDR:1.505
Accuracy:17.847% F
HSR:21.918% C+
NS-61 Emissary
C+
Kills:117
Deaths:118
KDR:0.992
Accuracy:21.810% D--
HSR:16.239% C+
NS-44L Blackhand
D*
Kills:105
Deaths:87
KDR:1.207
Accuracy:31.028% D*
HSR:19.048% F
Sirius SX12
D
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% D--
HSR:13.699% D
Beamer VS3
C*
Kills:63
Deaths:54
KDR:1.167
Accuracy:28.400% C*
HSR:20.635% C
Kills:3,014
Deaths (as Infiltrator):1,924
Deaths (to Infiltrators):2,353
KDR:1.56653
Kill Difference:1,090
Playtime:181.596 hours
Usage:6%
Score:1.990m
Score/min:183
Accuracy (listed only):25.329%
HSR (listed only):27.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C-
Kills:417
Deaths:357
KDR:1.168
Accuracy:22.695% D
HSR:23.022% C-
NS-7 PDW
C*
Kills:407
Deaths:304
KDR:1.339
Accuracy:20.525% D
HSR:18.919% C*
Eridani SX5
C
Kills:361
Deaths:270
KDR:1.337
Accuracy:24.384% C
HSR:17.452% C
Thanatos VE70
A**
Kills:257
Deaths:183
KDR:1.404
Accuracy:63.402% A**
HSR:14.786% C
NS-11A
D
Kills:238
Deaths:191
KDR:1.246
Accuracy:18.222% D*
HSR:16.807% D
NS Baron G5
C+
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C+
HSR:12.613% C-
Corvus VA55
C
Kills:204
Deaths:204
KDR:1
Accuracy:19.787% D-
HSR:21.078% C
Equinox VE2 Burst
D--
Kills:108
Deaths:79
KDR:1.367
Accuracy:22.490% D--
HSR:10.185% F-
H-V45
C++
Kills:74
Deaths:70
KDR:1.057
Accuracy:21.518% C--
HSR:21.622% C++
Sirius SX12
D
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% D--
HSR:13.699% D
Kills:2,361
Deaths (as Combat Medic):1,935
Deaths (to Combat Medics):1,299
KDR:1.22016
Kill Difference:426
Playtime:117.312 hours
Usage:4%
Score:2.085m
Score/min:296
Accuracy (listed only):27.662%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,030
Deaths:396
KDR:2.601
Accuracy:16.353% D
HSR:16.408% D-
Comet VM2
C**
Kills:496
Deaths:385
KDR:1.288
Accuracy:41.629% C
HSR:4.839% C**
Cosmos VM3
C++
Kills:297
Deaths:137
KDR:2.168
Accuracy:15.189% C
HSR:19.529% C++
Blueshift VM5
D
Kills:228
Deaths:102
KDR:2.235
Accuracy:16.421% D
HSR:16.667% D-
Cosmos VM3
C
Kills:221
Deaths:85
KDR:2.600
Accuracy:15.024% C-
HSR:17.647% C
Quasar VM1
C*
Kills:132
Deaths:2
KDR:66
Accuracy:15.121% C+
HSR:19.697% C*
NS-10 Burster
C
Kills:112
Deaths:57
KDR:1.965
Accuracy:26.671% C
HSR:5.357% C
NS-10 Burster
D
Kills:97
Deaths:58
KDR:1.672
Accuracy:26.517% D
HSR:2.062% D*
Comet VM2
C
Kills:69
Deaths:37
KDR:1.865
Accuracy:40.461% C
HSR:2.899% D
Vortex VM21
C++
Kills:57
Deaths:88
KDR:0.648
Accuracy:42.699% C++
HSR:1.754% D-
Kills:2,739
Deaths (as MAX Suit):673.500
Deaths (to MAX Suits):1,071
KDR:4.06682
Kill Difference:2,065.500
Playtime:93.607 hours
Usage:3%
Score:1.822m
Score/min:324
Accuracy (listed only):25.608%
HSR (listed only):10.686%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:1,867
V. Kills:1,950 96%
Deaths:1,264
KDR:1.477
Accuracy:26.419% D-
KPH:8.400 C-
VKPH:8.800 C+
Dual Photon Pods
C**
Kills:1,481
V. Kills:844 175%
Deaths:103
KDR:14.379
Accuracy:51.728% C+
KPH:37.700 D
VKPH:21.500 C**
Light PPA
B+
Kills:736
V. Kills:143 N/A
Deaths:105
KDR:7.010
Accuracy:38.512% C
KPH:23.300 D
VKPH:4.500 B+
Maelstrom Turbo Laser
C+
Kills:717
V. Kills:711 101%
Deaths:160
KDR:4.481
Accuracy:26.753% D
KPH:9.700 C-
VKPH:9.600 C+
Hornet Missiles
D
Kills:344
V. Kills:220 156%
Deaths:82
KDR:4.195
Accuracy:48.852% D**
KPH:25.900 D
VKPH:16.600 D
Photon A2A Missile Pods
C-
Kills:254
V. Kills:265 95%
Deaths:14
KDR:18.143
Accuracy:70.770% D*
KPH:27.300 D
VKPH:28.500 C-
Coyote Missiles
C++
Kills:165
V. Kills:134 122%
Deaths:51
KDR:3.235
Accuracy:48.016% D
KPH:28.900 C-
VKPH:23.500 C++
Kills:5,564 (3,320 + 0)
Deaths:1,779
KDR:3.128
VKDR:2.399
Vehicle Kills:4,267
Kill Difference:3,785
Playtime:395.181 hours
Usage:13%
Score:4.192m
Score/min:177
Piloting Accuracy:26.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:856
V. Kills:826 104%
Deaths:1,387
KDR:0.617
Accuracy:36.256% D-
KPH:3.600 D
VKPH:3.500 D
L105 Zephyr
U
Kills:666
V. Kills:118 N/A
Deaths:64
KDR:10.406
Accuracy:42.347% C+
KPH:2,397,600 U
VKPH:424,800 U
C150 Dalton
U
Kills:602
V. Kills:586 103%
Deaths:202
KDR:2.980
Accuracy:36.643% C+
KPH:2,167,200 U
VKPH:2,109,600 U
AP30 Shredder
U
Kills:229
V. Kills:174 131%
Deaths:73
KDR:3.137
Accuracy:26.124% D*
KPH:824,400 U
VKPH:626,400 U
Dual-75 Duster
C+
Kills:54
V. Kills:7 N/A
Deaths:7
KDR:7.714
Accuracy:31.410% D-
KPH:37 D--
VKPH:4.800 C+
Kills:2,407 (856 + 1,551)
Deaths:1,733
KDR:1.389
VKDR:0.987
Vehicle Kills:1,711
Kill Difference:674
Playtime:239.425 hours
Usage:8%
Score:2.201m
Score/min:153
Piloting Accuracy:36.256%
Gunner Accuracy:31.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:452
V. Kills:402 112%
Deaths:118
KDR:3.831
Accuracy:27.689% C
KPH:11.400 C-
VKPH:10.200 C++
L100 Python AP
C+
Kills:264
V. Kills:247 106%
Deaths:66
KDR:4
Accuracy:51.118% D
KPH:19.200 D-
VKPH:18 C+
L100 Python HESH
C+
Kills:250
V. Kills:72 342%
Deaths:30
KDR:8.333
Accuracy:35.206% F
KPH:27 D--
VKPH:7.800 C+
C75 Viper
B++
Kills:186
V. Kills:68 270%
Deaths:28
KDR:6.643
Accuracy:42.001% C*
KPH:31 C++
VKPH:11.300 B++
Kills:1,152 (1,152 + 0)
Deaths:242
KDR:4.760
VKDR:3.260
Vehicle Kills:789
Kill Difference:910
Playtime:68.521 hours
Usage:2%
Score:0.856m
Score/min:208
Driving Accuracy:42.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:7,446
V. Kills:4,892 152%
Deaths:1,238
KDR:6.015
Accuracy:48.989% D
KPH:24.100 C+
VKPH:15.900 C++
Saron HRB
C+
Kills:1,085
V. Kills:606 179%
Deaths:156
KDR:6.955
Accuracy:43.331% C+
KPH:25.300 C+
VKPH:14.200 C+
Aphelion VEX-4
B++
Kills:522
V. Kills:345 151%
Deaths:104
KDR:5.019
Accuracy:29.915% D
KPH:32.900 B++
VKPH:21.800 B++
Supernova PC
C--
Kills:415
V. Kills:158 261%
Deaths:31
KDR:13.387
Accuracy:39.417% D--
KPH:17.500 C--
VKPH:6.700 C--
E540 Halberd
B+
Kills:386
V. Kills:215 179%
Deaths:56
KDR:6.893
Accuracy:46.950% C+
KPH:33.900 C*
VKPH:18.900 B+
Proton II PPA
C+
Kills:304
V. Kills:18 N/A
Deaths:19
KDR:16
Accuracy:18.519% D-
KPH:54.500 C+
VKPH:3.200 C
Kills:10,158 (7,861 + 2,297)
Deaths:1,604
KDR:6.333
VKDR:3.887
Vehicle Kills:6,234
Kill Difference:8,554
Playtime:407.844 hours
Usage:13%
Score:5.747m
Score/min:235
Driving Accuracy:39.417%
Gunner Accuracy:18.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:931
V. Kills:536 173%
Deaths:157
KDR:5.930
Accuracy:33.971% D**
KPH:51.500 B+
VKPH:29.600 C*
Saron HRB-H
C+
Kills:227
V. Kills:127 177%
Deaths:30
KDR:7.567
Accuracy:48.053% D-
KPH:37.300 C+
VKPH:20.900 C
Proton II PPA-H
C
Kills:113
V. Kills:9 N/A
Deaths:16
KDR:7.063
Accuracy:33.068% C--
KPH:69.300 C-
VKPH:5.500 C
E540 Halberd-H
C-
Kills:63
V. Kills:48 129%
Deaths:17
KDR:3.706
Accuracy:55.806% C
KPH:23.400 D--
VKPH:17.800 C-
Kills:1,334 (0 + 1,334)
Deaths:220
KDR:6.064
VKDR:3.273
Vehicle Kills:720
Kill Difference:1,114
Playtime:28.499 hours
Usage:1%
Score:0.583m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:55.806%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:113
V. Kills:47 235%
Deaths:16
KDR:7.063
Accuracy:37.784% C++
KPH:44.300 C+
VKPH:18.400 A++
M20 Basilisk
C**
Kills:75
V. Kills:33 221%
Deaths:14
KDR:5.357
Accuracy:32.421% D
KPH:19.700 C+
VKPH:8.700 C**
M60-G Bulldog
B+
Kills:69
V. Kills:9 N/A
Deaths:3
KDR:23
Accuracy:29.503% D
KPH:36.800 B+
VKPH:4.800 C
Kills:257 (0 + 257)
Deaths:33
KDR:7.788
VKDR:2.697
Vehicle Kills:89
Kill Difference:224
Playtime:8.239 hours
Usage:0%
Score:0.146m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:29.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:133
V. Kills:52 251%
Deaths:133
KDR:1
Accuracy:27.749% F-
KPH:5.800 D*
VKPH:2.300 D-
Kills:133 (133 + 0)
Deaths:133
KDR:1
VKDR:0.391
Vehicle Kills:52
Kill Difference:UNR
Playtime:22.967 hours
Usage:1%
Score:0.079m
Score/min:57
Driving Accuracy:27.749%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,262
V. Kills:131 N/A
Deaths:59
KDR:21.390
Accuracy:38.411% B++
KPH:112.700 B**
VKPH:11.700 A++
M20 Wyvern
C
Kills:68
V. Kills:23 283%
Deaths:18
KDR:3.778
Accuracy:32.980% D
KPH:19.900 C
VKPH:6.700 D-
Pelter Rocket Pod
D
Kills:61
V. Kills:13 436%
Deaths:10
KDR:6.100
Accuracy:30.663% F
KPH:36 D
VKPH:7.700 D--
Kills:1,391 (0 + 1,391)
Deaths:87
KDR:15.989
VKDR:1.920
Vehicle Kills:167
Kill Difference:1,304
Playtime:16.309 hours
Usage:1%
Score:0.261m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:30.663%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,3387,4461,2386.015C+3.9848.989%D2.095%C+24.1C+15.9C++211308.5h4.5B+9.3B
Saron Laser Cannon 3,8171,8671,2641.477C+0.5626.419%D-1.339%D8.4C-8.8C+137222.3h155.2C+587.3C
Dual Photon Pods 2,3251,48110314.379A12.3451.728%C+N/A37.7D21.5C**34439.3h26.6C51.5C+
CAS 14-E 1,3931,2625921.39B+19.3538.411%B++N/A112.7B**11.7A++31611.2h22.3B++58.1B*
Tank Mine 2,1131,2492544.917A2.8827.093%C--N/A114.6C++79.3B+103910.9h1.9C++7C
Saron HRB 1,6911,0851566.955B+4.9243.331%C+1.659%C++25.4C++14.2C+27442.8h19.1B+44B+
VX6-7 1,0801,0641,0171.046C+0.9918.756%D*18.045%C--8D-N/A24132.6h14.2C75.6C--
Blueshift VM5 1,0431,0303962.601C++0.5616.353%D16.408%D-28CN/A12836.8h14.7B90C+
Aphelion VEX-4H 1,4679311575.93C++3.8933.971%D**2.041%D51.4B+29.6C*35118.1h39B*114.8B+
NS-11C 9289079061.001C+1.0419.817%D-17.861%C6.5D--N/A21140.3h15.8C+79.7C
CAS30 Tank Buster 1,6828561,3870.617C-1.4236.256%D-N/A3.6D3.5D65238h61.1C+168.6C+
Pulsar C 8348228470.97C+1.0719.34%D--23.966%C++6.8D-N/A23120.2h13.2C+68.1C
Serpent VE92 7847756381.215C++0.8218.184%D*16.645%D6.2D--N/A36124.3h14.3C+78.8C-
Light PPA 8797361057.01C**4.9738.512%C1.495%B23.3D4.5B+12431.6h18.9C49C
Maelstrom Turbo Laser 1,4287171604.481B**2.4426.753%DN/A9.7C-9.6C+16573.7h107.2C++400.6C+
Orion VS54 7227115481.297C+0.7418.696%C-22.644%C26.3CN/A12727h12.9C++68.9C+
L105 Zephyr 7846666410.406C*8.3742.347%C+N/A6660U1180U31494700.1h5.8B+13.8B+
Ghost 6626583202.056C+0.0231.972%D--64.742%C18.5D-N/A6035.6h2.6C8.2D
C-4 9696514451.463C++0.5717.869%D**N/A70.8C34.6B+8109.2h1.3B+7.5C
C150 Dalton 1,1886022022.98C-0.9436.643%C+N/A6020U5860U71860300.1h5.7D15.4D
Aphelion VEX-4 8675221045.019C++2.9829.915%D2.874%C-32.8B++21.7B++43215.9h43.8B++146.5B+
Pulsar LSW 5235133491.47C+0.5720.311%C--22.222%C28C--N/A8418.3h11.6B57.2C++
Comet VM2 6204963851.288B0.7541.629%C4.839%C**14B+3.5D-10835.4h16.3B**39.2B++
Solstice VE3 473468915.143S3.1120.559%C-14.744%D-9.9DN/A7947.3h13.7B+66.9C++
Skyguard 8544521183.831B+1.7927.689%CN/A11.4C-10.2C++17239.5h139.9C505.2C
Terminus VX-9 4214173571.168C+0.8722.695%D23.022%C-19.6DN/A5721.3h13.6C60.1C
Supernova PC 5734153113.387B**11.3539.417%D--2.169%C+17.5C--6.7C--22323.7h4.1B++10.4C**
NS-7 PDW 4114073041.339B+0.7020.525%D18.919%C*16.9C--N/A6424.1h13B+63.3C++
E540 Halberd 601386566.893C+4.8646.95%C+2.332%C+33.9C*18.9B+48211.4h5.3B+11.2B+
NS-15M2 3803792421.566C+0.4721.423%C--26.385%C++33.8CN/A8811.2h9.9B*46.1B+
Parallax VX3 373373735.11B+3.0729.979%D**69.437%D--25.2C+N/A7214.8h2.3C+7.5C-
Eridani SX5 3663612701.337C*0.7024.384%C17.452%C19.4DN/A6618.6h12.5C+51.3C+
Hornet Missiles 564344824.195C+2.1648.852%D**1.163%C-25.9D16.5D34913.3h10.8C++22.2C+
Proton II PPA 3223041916C++13.9618.519%D-2.303%C*54.3C+3.2C2235.6h7.4B++39.7C**
Cosmos VM3 3032971372.168C++0.1315.189%C19.529%C++25CN/A9711.9h16.1D-106.1C
Flare VE6 3002931901.542C++0.5018.633%D25.939%C*23.8DN/A9312.3h11.5C+61.5C+
NS-357 Underboss 2782723320.819C+1.2226.228%D*18.75%C20.1DN/A6813.5h4.2C++15.9C--
L100 Python AP 511264664C+1.9651.118%D3.409%B+19.3D-18C+27813.7h7.8C--15.3D
Thanatos VE70 2622571831.404B+0.6363.402%A**14.786%C14.2DN/A6918.1h7D*11B+
Photon A2A Missile Pods 5192541418.143M+16.1170.77%D*N/A27.3D28.5C-2839.3h5.9A8.3B**
Lasher X2 2562501901.316B+0.7218.633%D--2%D--21.7C--N/A10711.5h19.9C+107C
L100 Python HESH 322250308.333C6.3035.206%F4.8%M++26.9D--7.7C+1879.3h3.8C+10.9D-
Nyx VX31 243243524.673B**2.6428.825%D-30.864%C++19.8DN/A14412.3h6.9D-24.1D-
NS-11A 2402381911.246C+0.7918.222%D*16.807%D18.6DN/A7112.8h14.1C+77.4D
MANA Anti-Personnel Turret 2322301102.091N/A0.0520.335%UN/A2300U20U5477900.1h24.8T*121.9T*
AP30 Shredder 403229733.137C1.1026.124%D*N/A2290U1740U22101300.1h96.2C+368.4D
Blueshift VM5 2292281022.235C+0.2016.421%D16.667%D-25.3C--N/A1289h16.6C+101.3C
Saron HRB-H 354227307.567B+5.5348.053%D-N/A37.2C+20.8C3216.1h22.3B+46.5C++
NS Baron G5 2252222011.104C+0.9344.2%C+12.613%C-26.1CN/A708.5h4.7C++10.6C+
Cosmos VM3 226221852.6B+0.5615.024%C-17.647%C27.6C+N/A748h13.1B+87.5C++
M60-A Bulldog 262213962.219D0.1827.29%D--N/A2130U490U11829800.1h6.2C+22.8D
Corvus VA55 2102042041C+1.0419.787%D-21.078%C17.9DN/A6911.4h13.9C--70.5D
Proximity Mine 200200345.882B++3.8432.747%D*N/A83.3D-N/A2552.4h1.9C+5.7D
Artemis VX26 1991961411.39C++0.6523.553%D18.367%D22.8C--N/A838.6h14.1D59.9D
C75 Viper 254186286.643B+4.6142.001%C*1.075%C-31C++11.3B++3236h14.5C+34.4C*
Coyote Missiles 299165513.235C*1.2048.016%DN/A28.9C-23.5C++4565.7h44.9C+93.5C+
S1 2301581740.908B1.1352.428%D3.165%C*20.8C9.5C--3337.6h7.4C+14.1C
Manticore SX40 147146971.505B+0.5317.847%F21.918%C+20.9C-N/A1337h7.4C**41.7D-
Xiphos Anti-Personnel Phalanx Tower 1481441144A+141.9626.246%CN/A1440S40S27800.1h2.2B++8.4B+
M40 Fury-F 1851331331C1.0427.749%F-N/A5.8D*2.3D-5723h13.3C+48.1D**
Quasar VM1 133132266U63.9615.121%C+19.697%C*25.4C*N/A2415.2h10.8A71.4B+
Zenith VX-5 1221221081.13C+0.9119.768%D*22.951%C*10.9D-N/A5511.2h18.5D**93.8D*
NS-61 Emissary 1191171180.992C**1.0521.81%D--16.239%C+15.2DN/A507.7h15.1C+69.3C
VX29 Polaris 115113492.306B++0.2716.147%D*23.894%C++19.8D-N/A1725.7h13.8C85.7D
M40 Fury 160113167.063C++5.0337.784%C++2.655%B**43.5C+18.1A++3042.6h20.3D53.7C
Proton II PPA-H 122113167.063C5.0333.068%C--2.655%B**70.6C5.6C+3191.6h9.9C*30C++
NS-10 Burster 210112571.965A+0.0726.671%C5.357%C6.3C*5.5A14617.8h128.9C*483.4C++
Eidolon VE33 1121091041.048C+0.9919.349%D**23.853%C10.9DN/A4710h7.4B++38C+
MANA Anti-Vehicle Turret 214109901.211C--0.8350.56%D5.505%B**1090C+1050C+6632350.1h11.2C+22.1C+
Equinox VE2 Burst 111108791.367C+0.6722.49%D--10.185%F-19.6D-N/A625.5h14.1C62.9C--
Frag Grenade 1101071107N/A104.9632.5%FN/A535C*15B++18950.2h2.9B*9C+
NS-44L Blackhand 105105871.207C+0.8331.028%D*19.048%F17.5CN/A466h4.5C++14.5C
NS-10 Burster 18197581.672B*0.3726.517%D2.062%D*5.4C+4.7B+13218h153.2C+577.8C+
Force-Blade 83829,3860.009C-2.039.029%F3.659%C-0.1DN/A0779.5h1.9B+21.5D-
Nemesis VSH9 15979940.84C**1.2061.229%C+N/A13.4C+13.6C++3795.9h7.7C**12.6C**
A30 Walker 14177960.802C--1.2418.28%D*N/A770U640U9694800.1h224.9D--1230.5D*
M40 Fury 10677325.667B**23.6338.279%D--N/A64.2C24.2B+3451.2h18.7C+48.8C--
M20 Basilisk 10875145.357A3.3232.421%D6.667%B+19.7C+8.7C**3103.8h69.6B*214.8B+
H-V45 7574701.057C+0.9821.518%C--21.622%C++20C--N/A1103.7h19.2F-89.4D--
Sirius SX12 7473760.961C+1.0819.4%D--13.699%D14.3DN/A1265.1h12.7B+65.2C++
Comet VM2 10869371.865A0.1740.461%C2.899%D8.4C--4.8C**1698.2h24.2C+59.8C+
M60-G Bulldog 7869323S20.9629.503%D2.899%C+36.3B+4.7C2551.9h6.4B+21.6C**
M20 Wyvern 9168183.778C+1.7432.98%D5.882%B++20C6.8D-1673.4h84.6C+256.4C+
Hyena Missile Launcher 10268651.046C-0.9931.28%CN/A12.8C6.4D1535.3h29.6B++94.5B+
Hades VSH4 90641050.61C++1.4362.029%D-3.125%B18.8C+7.6C2033.4h7.5B+12B
Beamer VS3 6663541.167B+0.8728.4%C*20.635%C24.2C+1.2B*1472.6h10.9C38.3C+
E540 Halberd-H 11163173.706C1.6755.806%C1.587%C+23.3D--17.8C-3322.7h9.8F17.6F
Pelter Rocket Pod 7461106.1C4.0630.663%F3.279%M35.9D7.6D--1401.7h16.3B++53.2C+
Vortex VM21 11957880.648C-1.3942.699%C++1.754%D-6.6C--7.2B+868.6h64.3D150.7C
Spear Anti-Vehicle Phalanx Turret 1075469C**6.9639.92%C--3.704%C+33.8C33.1B**8611.6h9.3C++23.2C+
Dual-75 Duster 615477.714C5.6831.41%D-N/A36D*4.7C2201.5h7.1D22.5D
NS Decimator 7853780.679C-1.3651.395%D*N/A17.7D--8.3D-2803h6.6D--12.8D**
Spear Anti-Vehicle Phalanx Tower 9753413.25C--11.2149.194%C+1.887%D-35.3C29.3C*4111.5h9.2C*18.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,2701.3h
Ursa02040.2h
Spiker0700.3h
Anti-Vehicle MANA Turret141,3471.5h
Nano-Armor Kit1,0511,951,703143h
Skywall Shield Emitter11290.6h
Structure Shield Module01290.7h
Repair Module11750.6h
Turret AI Module01860.9h
Nanite Revive Grenade01,1540.3h
Medical Applicator367157,36212.8h
Blast Wall11311.1h
Cortium Silo01050.5h
Spitfire Auto-Turret32330.4h
VS Patriot Flare Gun11760.2h
Restoration Kit203250.8h
Motion Spotter112,3401.4h
Hoplon Anti-Aircraft Phalanx Tower0970.6h
Xiphos Anti-Personnel Tower01000.6h
Bunker0681.2h
Rampart Wall13133.4h
Spear Anti-Vehicle Tower11150.6h
Deconstruction Tool213,1082.1h
Antares LC02460.2h
Smoke Grenade03030.1h
Recon Detection Device119031.5h
Shield Recharging Field353,1511.1h
M12 Kobalt0900h
Ammunition Package232,9811.5h
Medical Kit701,6411.6h
Anti-Infantry MANA Turret157531.9h
Hardlight Barrier3570.1h
Nano-Repair Grenade08150.2h
WLT-Howler Mining Laser01,0170.2h
Infantry Tower0620.8h

Check the help document for the dictionary if you want to learn more about words used here.


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