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Signifer Immortal 12thTribe[TWC2] 12thTribe
VS BR 57

KDR: 2.04

Score: 47.6m

Last Seen: Jun 7th, 2020 12:12 AM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Connery
Level Progress (to 58): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Dual Photon Pods CAS 14-E Tank Mine Saron HRB VX6-7 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.942%20.467%4082713219,5861.646230.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.816%-0.254C-0.096C+0.051C+HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.126C++12.90.095C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.748%1.017%361513435,897164448673.58698121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.251%-0.898D---0.509D-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
288.2-0.775D-82.9-0.557D205.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.394%1.955%543613429,667207961344.6476158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.412%-0.741D--0.352C-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.141C++110.115C+22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.609%1.405%2821313354,200175522822.39316184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%-0.241C-0.753D-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.573B+17.30.571B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.303%66.376%282213461,03277441.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.688%-0.552D-0.043C+-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.2C++2.50.22C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.019%14.717%2821134726547870.553236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.751A++-0.02C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.16C++6.9-0.429C--4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m460.2%266 (16k)246 (14.8k)2.0397746,92523,0053.0412557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1348169217.775%7.64%13608:245

72% Engineer6% Infiltrator10% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 3:56 AMNov 24th, 2016 4:02 AMJun 22nd, 2020 10:31 PM (41d) (PST)Jun 6th, 2020 9:22 PM (57d) (PST)Jun 6th, 2020 8:12 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
582595230.2430.1190.0191.5650.097202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9003,56031,340157194614,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3218.3h/134.1d 23,039 3,585 20,100 302.1k 4,210 4,515 18,721 112.3m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,069
Deaths:1,025
KDR:1.043
Accuracy:18.740% F-
HSR:18.148% D
NS-11C
D
Kills:911
Deaths:965
KDR:0.944
Accuracy:19.849% D**
HSR:17.783% D
Pulsar C
C
Kills:849
Deaths:961
KDR:0.883
Accuracy:19.373% F
HSR:24.028% C
Serpent VE92
D-
Kills:831
Deaths:714
KDR:1.164
Accuracy:18.293% F-
HSR:17.208% D-
Solstice VE3
D--
Kills:468
Deaths:91
KDR:5.143
Accuracy:20.559% D--
HSR:14.744% D--
Thanatos VE70
A++
Kills:265
Deaths:190
KDR:1.395
Accuracy:63.019% A++
HSR:14.717% C
NS Baron G5
C
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C
HSR:12.613% D
Zenith VX-5
C+
Kills:122
Deaths:108
KDR:1.130
Accuracy:19.768% F
HSR:22.951% C+
Eidolon VE33
C--
Kills:109
Deaths:104
KDR:1.048
Accuracy:19.349% F-
HSR:23.853% C--
Kills:4,846
Deaths (as Engineer):4,359
Deaths (to Engineers):8,839
KDR:1.11172
Kill Difference:487
Playtime:2,330.583 hours
Usage:72%
Score:35.384m
Score/min:253
Accuracy (listed only):27.016%
HSR (listed only):18.449%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:845
Deaths:654
KDR:1.292
Accuracy:18.739% D--
HSR:23.432% D
Pulsar LSW
D
Kills:513
Deaths:349
KDR:1.470
Accuracy:20.311% D*
HSR:22.222% D
NS-15M2
C--
Kills:379
Deaths:242
KDR:1.566
Accuracy:21.423% D*
HSR:26.385% C--
Flare VE6
C
Kills:303
Deaths:193
KDR:1.570
Accuracy:18.798% D**
HSR:26.733% C
VX29 Polaris
C
Kills:113
Deaths:49
KDR:2.306
Accuracy:16.147% F--
HSR:23.894% C
Kills:2,153
Deaths (as Heavy Assault):1,487
Deaths (to Heavy Assaults):5,042
KDR:1.44788
Kill Difference:666
Playtime:155.995 hours
Usage:5%
Score:2.159m
Score/min:231
Accuracy (listed only):19.084%
HSR (listed only):24.533%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,069
Deaths:1,025
KDR:1.043
Accuracy:18.740% F-
HSR:18.148% D
NS-11C
D
Kills:911
Deaths:965
KDR:0.944
Accuracy:19.849% D**
HSR:17.783% D
Pulsar C
C
Kills:849
Deaths:961
KDR:0.883
Accuracy:19.373% F
HSR:24.028% C
Serpent VE92
D-
Kills:831
Deaths:714
KDR:1.164
Accuracy:18.293% F-
HSR:17.208% D-
Solstice VE3
D--
Kills:468
Deaths:91
KDR:5.143
Accuracy:20.559% D--
HSR:14.744% D--
NS-7 PDW
C
Kills:412
Deaths:307
KDR:1.342
Accuracy:20.571% D**
HSR:18.689% C
Eridani SX5
D
Kills:365
Deaths:277
KDR:1.318
Accuracy:24.510% D--
HSR:17.808% D
Thanatos VE70
A++
Kills:265
Deaths:190
KDR:1.395
Accuracy:63.019% A++
HSR:14.717% C
NS Baron G5
C
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C
HSR:12.613% D
Zenith VX-5
C+
Kills:122
Deaths:108
KDR:1.130
Accuracy:19.768% F
HSR:22.951% C+
Sirius SX12
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% F
HSR:13.699% D-
Kills:5,587
Deaths (as Light Assault):4,915
Deaths (to Light Assaults):2,940
KDR:1.13672
Kill Difference:672
Playtime:321.743 hours
Usage:10%
Score:4.074m
Score/min:211
Accuracy (listed only):26.207%
HSR (listed only):17.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:658
Deaths:320
KDR:2.056
Accuracy:31.972% F
HSR:64.742% D-
NS-7 PDW
C
Kills:412
Deaths:307
KDR:1.342
Accuracy:20.571% D**
HSR:18.689% C
Parallax VX3
D**
Kills:374
Deaths:73
KDR:5.123
Accuracy:30.025% F-
HSR:69.251% D**
Eridani SX5
D
Kills:365
Deaths:277
KDR:1.318
Accuracy:24.510% D--
HSR:17.808% D
NS-357 Underboss
D
Kills:276
Deaths:339
KDR:0.814
Accuracy:26.215% F-
HSR:18.841% D
Nyx VX31
C+
Kills:243
Deaths:52
KDR:4.673
Accuracy:28.825% D**
HSR:30.864% C+
Artemis VX26
D-
Kills:196
Deaths:141
KDR:1.390
Accuracy:23.530% D**
HSR:18.367% D-
Manticore SX40
C+
Kills:146
Deaths:97
KDR:1.505
Accuracy:17.847% F-
HSR:21.918% C+
NS-61 Emissary
C
Kills:122
Deaths:126
KDR:0.968
Accuracy:21.944% D*
HSR:16.393% C
NS-44L Blackhand
F-
Kills:106
Deaths:88
KDR:1.205
Accuracy:31.152% F-
HSR:18.868% F-
Sirius SX12
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% F
HSR:13.699% D-
Beamer VS3
C+
Kills:63
Deaths:54
KDR:1.167
Accuracy:28.400% C+
HSR:20.635% C-
Kills:3,034
Deaths (as Infiltrator):1,950
Deaths (to Infiltrators):2,432
KDR:1.5559
Kill Difference:1,084
Playtime:182.213 hours
Usage:6%
Score:1.998m
Score/min:183
Accuracy (listed only):25.366%
HSR (listed only):27.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:448
Deaths:418
KDR:1.072
Accuracy:22.328% D*
HSR:23.661% D
NS-7 PDW
C
Kills:412
Deaths:307
KDR:1.342
Accuracy:20.571% D**
HSR:18.689% C
Eridani SX5
D
Kills:365
Deaths:277
KDR:1.318
Accuracy:24.510% D--
HSR:17.808% D
Thanatos VE70
A++
Kills:265
Deaths:190
KDR:1.395
Accuracy:63.019% A++
HSR:14.717% C
NS-11A
D--
Kills:238
Deaths:191
KDR:1.246
Accuracy:18.222% F-
HSR:16.807% D--
NS Baron G5
C
Kills:222
Deaths:201
KDR:1.104
Accuracy:44.200% C
HSR:12.613% D
Corvus VA55
D
Kills:204
Deaths:204
KDR:1
Accuracy:19.624% F
HSR:21.078% D
Equinox VE2 Burst
D**
Kills:108
Deaths:79
KDR:1.367
Accuracy:22.490% D**
HSR:10.185% F--
H-V45
C
Kills:74
Deaths:70
KDR:1.057
Accuracy:21.518% D*
HSR:21.622% C
Sirius SX12
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:19.400% F
HSR:13.699% D-
Kills:2,409
Deaths (as Combat Medic):2,013
Deaths (to Combat Medics):1,349
KDR:1.19672
Kill Difference:396
Playtime:119.988 hours
Usage:4%
Score:2.132m
Score/min:296
Accuracy (listed only):27.588%
HSR (listed only):17.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:1,030
Deaths:396
KDR:2.601
Accuracy:16.353% D*
HSR:16.408% D*
Comet VM2
C++
Kills:496
Deaths:385
KDR:1.288
Accuracy:41.629% D--
HSR:4.839% C++
Cosmos VM3
C+
Kills:298
Deaths:139
KDR:2.144
Accuracy:15.161% D--
HSR:19.463% C+
Blueshift VM5
D*
Kills:228
Deaths:102
KDR:2.235
Accuracy:16.421% D*
HSR:16.667% D*
Cosmos VM3
C-
Kills:221
Deaths:87
KDR:2.540
Accuracy:14.996% D-
HSR:17.647% C-
Quasar VM1
C+
Kills:132
Deaths:2
KDR:66
Accuracy:15.121% D
HSR:19.697% C+
NS-10 Burster
C
Kills:112
Deaths:57
KDR:1.965
Accuracy:26.671% D--
HSR:5.357% C
NS-10 Burster
D*
Kills:97
Deaths:58
KDR:1.672
Accuracy:26.517% D*
HSR:2.062% D*
Comet VM2
D
Kills:69
Deaths:37
KDR:1.865
Accuracy:40.461% D
HSR:2.899% D
Vortex VM21
C
Kills:57
Deaths:88
KDR:0.648
Accuracy:42.699% C
HSR:1.754% D
Kills:2,740
Deaths (as MAX Suit):675.500
Deaths (to MAX Suits):1,088
KDR:4.05625
Kill Difference:2,064.500
Playtime:93.709 hours
Usage:3%
Score:1.826m
Score/min:325
Accuracy (listed only):25.603%
HSR (listed only):10.679%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:1,984
V. Kills:2,014 98%
Deaths:1,264
KDR:1.570
Accuracy:26.499% D--
KPH:8.700 D
VKPH:8.800 C
Dual Photon Pods
C+
Kills:1,503
V. Kills:851 176%
Deaths:103
KDR:14.592
Accuracy:51.948% C--
KPH:37.800 D-
VKPH:21.400 C+
V26 Maelstrom Turbo Laser
C-
Kills:796
V. Kills:754 105%
Deaths:160
KDR:4.975
Accuracy:26.499% D*
KPH:10.300 D
VKPH:9.800 C-
Light PPA
C*
Kills:736
V. Kills:143 N/A
Deaths:105
KDR:7.010
Accuracy:38.512% D
KPH:23.300 D--
VKPH:4.500 C*
Hornet Missiles
D*
Kills:344
V. Kills:220 156%
Deaths:82
KDR:4.195
Accuracy:48.852% F-
KPH:25.900 D*
VKPH:16.600 D*
Photon A2A Missile Pods
C--
Kills:257
V. Kills:267 96%
Deaths:14
KDR:18.357
Accuracy:70.865% D--
KPH:27.600 D
VKPH:28.700 C--
Coyote Missiles
C+
Kills:170
V. Kills:137 123%
Deaths:51
KDR:3.333
Accuracy:48.077% D*
KPH:28.800 D
VKPH:23.200 C+
Kills:5,790 (3,516 + 0)
Deaths:1,779
KDR:3.255
VKDR:2.465
Vehicle Kills:4,386
Kill Difference:4,011
Playtime:404.880 hours
Usage:13%
Score:4.283m
Score/min:176
Piloting Accuracy:38.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:878
V. Kills:837 105%
Deaths:1,392
KDR:0.631
Accuracy:36.267% D*
KPH:3.600 D--
VKPH:3.500 D
L105 Zephyr
U
Kills:666
V. Kills:118 N/A
Deaths:64
KDR:10.406
Accuracy:42.347% C
KPH:2,397,600 U
VKPH:424,800 U
C150 Dalton
U
Kills:613
V. Kills:592 103%
Deaths:204
KDR:3.005
Accuracy:36.193% C
KPH:2,206,800 U
VKPH:2,131,200 U
AP30 Shredder
U
Kills:242
V. Kills:184 131%
Deaths:73
KDR:3.315
Accuracy:26.640% D**
KPH:871,200 U
VKPH:662,400 U
Dual-75 Duster
C-
Kills:54
V. Kills:7 N/A
Deaths:7
KDR:7.714
Accuracy:31.410% D*
KPH:37 D--
VKPH:4.800 C-
Kills:2,453 (878 + 1,575)
Deaths:1,740
KDR:1.410
VKDR:0.999
Vehicle Kills:1,738
Kill Difference:713
Playtime:243.249 hours
Usage:8%
Score:2.235m
Score/min:153
Piloting Accuracy:36.267%
Gunner Accuracy:31.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:460
V. Kills:407 113%
Deaths:118
KDR:3.898
Accuracy:27.673% D
KPH:11.600 D
VKPH:10.200 C+
L100 Python AP
C--
Kills:276
V. Kills:252 109%
Deaths:66
KDR:4.182
Accuracy:51.257% D
KPH:20 D*
VKPH:18.300 C--
L100 Python HESH
C-
Kills:250
V. Kills:72 342%
Deaths:30
KDR:8.333
Accuracy:35.206% F--
KPH:27 D**
VKPH:7.800 C-
C75 Viper
C++
Kills:186
V. Kills:68 270%
Deaths:28
KDR:6.643
Accuracy:42.001% C+
KPH:31 C-
VKPH:11.300 C++
Kills:1,172 (1,172 + 0)
Deaths:242
KDR:4.843
VKDR:3.302
Vehicle Kills:799
Kill Difference:930
Playtime:68.835 hours
Usage:2%
Score:0.873m
Score/min:211
Driving Accuracy:42.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:8,079
V. Kills:5,177 156%
Deaths:1,268
KDR:6.371
Accuracy:49.362% D-
KPH:25 D
VKPH:16 C
Saron HRB
C
Kills:1,088
V. Kills:608 179%
Deaths:156
KDR:6.974
Accuracy:43.378% C--
KPH:25.200 C
VKPH:14.100 C-
Aphelion VEX-4
B++
Kills:522
V. Kills:345 151%
Deaths:104
KDR:5.019
Accuracy:29.915% D
KPH:32.900 C*
VKPH:21.800 B++
Supernova PC
D
Kills:416
V. Kills:158 262%
Deaths:31
KDR:13.419
Accuracy:39.548% D*
KPH:17.500 D-
VKPH:6.600 D
E540 Halberd
C++
Kills:387
V. Kills:216 178%
Deaths:57
KDR:6.789
Accuracy:46.930% C--
KPH:33.900 C
VKPH:18.900 C++
Proton II PPA
C
Kills:304
V. Kills:18 N/A
Deaths:19
KDR:16
Accuracy:18.519% D*
KPH:54.500 C
VKPH:3.200 C-
Kills:10,796 (8,495 + 2,301)
Deaths:1,635
KDR:6.603
VKDR:3.989
Vehicle Kills:6,522
Kill Difference:9,161
Playtime:422.983 hours
Usage:13%
Score:5.994m
Score/min:236
Driving Accuracy:39.548%
Gunner Accuracy:18.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:945
V. Kills:541 174%
Deaths:157
KDR:6.019
Accuracy:33.975% F
KPH:51.300 C++
VKPH:29.400 C++
Saron HRB-H
C
Kills:246
V. Kills:132 185%
Deaths:30
KDR:8.200
Accuracy:48.708% D*
KPH:39.200 C
VKPH:21 C--
Proton II PPA-H
C-
Kills:118
V. Kills:9 N/A
Deaths:16
KDR:7.375
Accuracy:33.266% D-
KPH:71.500 D
VKPH:5.500 C-
E540 Halberd-H
D-
Kills:65
V. Kills:48 133%
Deaths:17
KDR:3.824
Accuracy:55.785% D
KPH:24 D*
VKPH:17.700 D-
Kills:1,374 (0 + 1,374)
Deaths:220
KDR:6.245
VKDR:3.318
Vehicle Kills:730
Kill Difference:1,154
Playtime:29.061 hours
Usage:1%
Score:0.597m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:55.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:114
V. Kills:47 238%
Deaths:16
KDR:7.125
Accuracy:37.829% C+
KPH:44.300 C
VKPH:18.300 A++
M20 Basilisk
C++
Kills:75
V. Kills:33 221%
Deaths:14
KDR:5.357
Accuracy:32.996% D*
KPH:19.500 C-
VKPH:8.600 C++
M60-G Bulldog
C+
Kills:69
V. Kills:9 N/A
Deaths:3
KDR:23
Accuracy:29.503% D*
KPH:36.800 C+
VKPH:4.800 D
Kills:258 (0 + 258)
Deaths:33
KDR:7.818
VKDR:2.697
Vehicle Kills:89
Kill Difference:225
Playtime:8.282 hours
Usage:0%
Score:0.148m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:29.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:52 251%
Deaths:133
KDR:1
Accuracy:27.368% F-
KPH:5.700 D*
VKPH:2.200 D--
Kills:133 (133 + 0)
Deaths:133
KDR:1
VKDR:0.391
Vehicle Kills:52
Kill Difference:UNR
Playtime:23.139 hours
Usage:1%
Score:0.080m
Score/min:58
Driving Accuracy:27.368%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,266
V. Kills:132 N/A
Deaths:59
KDR:21.458
Accuracy:38.340% B+
KPH:111.800 B+
VKPH:11.700 A++
M20 Wyvern
C-
Kills:68
V. Kills:23 283%
Deaths:18
KDR:3.778
Accuracy:32.841% D
KPH:19.600 C-
VKPH:6.600 D--
Pelter Rocket Pod
D
Kills:61
V. Kills:13 436%
Deaths:10
KDR:6.100
Accuracy:30.663% F--
KPH:36 D
VKPH:7.700 D*
Kills:1,395 (0 + 1,395)
Deaths:87
KDR:16.034
VKDR:1.931
Vehicle Kills:168
Kill Difference:1,308
Playtime:16.490 hours
Usage:1%
Score:0.263m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:30.663%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,2568,0791,2686.371C4.3349.362%D-1.931%C+25D16C213323.1h4.4C++8.9C+
Saron Laser Cannon 3,9981,9841,2641.57C0.4726.499%D--1.26%C8.7D8.8C137228.1h151.5C-571.9D-
Dual Photon Pods 2,3541,50310314.592B*12.5551.948%C--N/A37.9D-21.4C+34239.7h26.6D-51.3D
CAS 14-E 1,3981,2665921.458C+19.4238.34%B+N/A112B+11.7A++31611.3h22.4B+58.4B++
Tank Mine 2,1201,2542554.918B++2.8827.157%D-N/A115C+79.4B+104110.9h1.9C+7D--
Saron HRB 1,6961,0881566.974C++4.9343.378%C--1.654%C*25.2C14.1C-27443.2h19.2C**44.2C++
VX6-7 1,0851,0691,0251.043C1.0018.74%F-18.148%D8D--N/A24133.5h14.2D75.6D*
Blueshift VM5 1,0431,0303962.601C+0.5616.353%D*16.408%D*28DN/A12836.8h14.7C++90C--
Aphelion VEX-4H 1,4869451576.019C3.9833.975%F2.011%D51.4C++29.4C++34818.4h38.9C++114.5C+
NS-11C 9329119650.944C1.1019.849%D**17.783%D6.3D--N/A20143.8h15.8D-79.7D*
CAS30 Tank Buster 1,7158781,3920.631D1.4136.267%D*N/A3.6D--3.5D64241.8h60.4C166.4D
Pulsar C 8628499610.883C1.1619.373%F24.028%C6.7D--N/A22126.8h13.3D68.8D*
Orion VS54 8608456541.292C0.7518.739%D--23.432%D27.2DN/A12131.1h12.8C68.3C+
Serpent VE92 8428317141.164C0.8818.293%F-17.208%D-6.5D--N/A37128.5h14.3D78.1D*
V26 Maelstrom Turbo Laser 1,5507961604.975B+2.9426.499%D*N/A10.3D9.8C-16477h101.7C+384C--
Light PPA 8797361057.01C++4.9738.512%D1.495%B+23.3D--4.5C*12431.6h18.9D49D
C-4 9986704531.479C+0.5617.938%D**N/A72D35.3C**8129.3h1.3C+7.3D-
L105 Zephyr 7846666410.406C+8.3742.347%CN/A6660U1180U31506700.1h5.8B+13.8C**
Ghost 6626583202.056C-0.0231.972%F64.742%D-18.5D*N/A6035.6h2.6D*8.2D**
C150 Dalton 1,2056132043.005D0.9736.193%CN/A6130U5920U73678700.1h5.6F15.5D*
Aphelion VEX-4 8675221045.019C2.9829.915%D2.874%C-32.8C*21.7B++43215.9h43.8B+146.5C**
Pulsar LSW 5235133491.47C0.5720.311%D*22.222%D28D-N/A8418.3h11.6C+57.2C
Comet VM2 6204963851.288C++0.7541.629%D--4.839%C++14C+3.5D--10835.4h16.3B++39.2B+
Solstice VE3 473468915.143S3.1020.559%D--14.744%D--9.8DN/A7947.7h13.7C++66.9C+
Skyguard 8674601183.898C+1.8627.673%DN/A11.6D10.2C+17339.8h138.1D499.1D
Terminus VX-9 4544484181.072C0.9722.328%D*23.661%D19.3D--N/A5623.2h13.7D*61.4D*
Supernova PC 5744163113.419B+11.3839.548%D*2.163%C++17.5D-6.6D22423.8h4.1B+10.4C+
NS-7 PDW 4164123071.342C+0.7020.571%D**18.689%C17D-N/A6524.2h13C++63C-
E540 Halberd 603387576.789C-4.7546.93%C--2.326%B33.9C18.9C++51411.4h5.3C++11.2C+
NS-15M2 3803792421.566C0.4721.423%D*26.385%C--33.8D-N/A8811.2h9.9B+46.1C+
Parallax VX3 374374735.123C+3.0830.025%F-69.251%D**25.1DN/A7214.9h2.3C--7.5D*
Eridani SX5 3713652771.318C0.7224.51%D--17.808%D19.4D-N/A6618.8h12.6D51.3D
Hornet Missiles 564344824.195C2.1648.852%F-1.163%C25.9D*16.5D*35113.3h10.8C+22.2D
Proton II PPA 3223041916C+13.9618.519%D*2.303%B+54.3C3.2C-2235.6h7.4B++39.7C+
Flare VE6 3103031931.57C0.4718.798%D**26.733%C23.9D--N/A9212.7h11.4D-60.9D*
Cosmos VM3 3042981392.144C+0.1015.161%D--19.463%C+24.8D-N/A9612h16.1D--106.2D-
NS-357 Underboss 2822763390.814C1.2326.215%F-18.841%D20.3D--N/A6813.6h4.1C15.8D*
L100 Python AP 528276664.182C--2.1451.257%D3.261%B++20D*18.3C--28413.8h7.5D--14.7D
Thanatos VE70 2702651901.395C*0.6463.019%A++14.717%C14.5D-N/A7018.3h6.9F-11C+
Photon A2A Missile Pods 5242571418.357A**16.3270.865%D--N/A27.6D28.7C--2859.3h5.9A8.3B**
Lasher X2 2562501901.316C+0.7218.633%D**2%D*21.7D-N/A10811.5h19.9C107D--
L100 Python HESH 322250308.333C6.2935.206%F--4.8%M**26.9D**7.7C-1929.3h3.8D10.9F--
Saron HRB-H 378246308.2C**6.1648.708%D*N/A39C21C--3286.3h21.5C**44C+
Nyx VX31 243243524.673B+2.6328.825%D**30.864%C+19.8D--N/A14412.3h6.9D**24.1F-
AP30 Shredder 426242733.315D1.2826.64%D**N/A2420U1840U23064000.1h97.2D365D*
NS-11A 2402381911.246C0.7918.222%F-16.807%D--18.6D--N/A7112.8h14.1D77.4F
MANA Anti-Personnel Turret 2322301102.091N/A0.0520.335%UN/A2300U20U5482700.1h24.8T*121.9T*
Blueshift VM5 2292281022.235C0.2016.421%D*16.667%D*25.3D-N/A1289h16.6C101.3D
NS Baron G5 2252222011.104C0.9444.2%C12.613%D26.1DN/A708.5h4.7C10.6C+
Cosmos VM3 226221872.54B+0.5014.996%D-17.647%C-27.3DN/A738.1h13.2C++88.1C+
M60-A Bulldog 262213962.219D0.1827.29%D**N/A2130U490U11829800.1h6.2D22.8D*
Corvus VA55 2102042041C--1.0419.624%F21.078%D17.7D--N/A6911.5h14D*71.3F
Proximity Mine 200200345.882B+3.8432.75%D*N/A83.3D--N/A2562.4h1.9C5.7D--
Artemis VX26 1991961411.39C0.6523.53%D**18.367%D-22.5D-N/A838.7h14.1D--60.1D**
C75 Viper 254186286.643C++4.6042.001%C+1.075%C31C-11.3C++3286h14.5C--34.4C+
Coyote Missiles 307170513.333C+1.2948.077%D*N/A28.8D23.2C+4495.9h44.1C+91.8C-
S1 2301581740.908C+1.1352.33%D--3.165%B+20.5D9.4D3367.7h7.4D14.1C
Manticore SX40 147146971.505C++0.5317.847%F-21.918%C+20.9DN/A1337h7.4C+41.7F
Xiphos Anti-Personnel Phalanx Tower 1481441144A*141.9626.246%CN/A1440A*40S27830.1h2.2B+8.4B+
M40 Fury-F 1851331331C-1.0427.368%F-N/A5.8D*2.3D--5823.1h13.4C48.9F-
Quasar VM1 133132266U63.9615.121%D19.697%C+25.4CN/A2415.2h10.8B*71.4C++
Zenith VX-5 1221221081.13C0.9119.768%F22.951%C+10.9D--N/A5511.2h18.5F--93.8F*
NS-61 Emissary 1241221260.968C+1.0721.944%D*16.393%C15.6D-N/A517.8h15.2C69.4D
Proton II PPA-H 127118167.375C--5.3433.266%D-2.542%B**69.4D5.3C--3361.7h9.8C++29.3C+
M40 Fury 161114167.125C+5.0937.829%C+2.632%A+43.8C-18.1A+3022.6h20.2D*53.4D--
VX29 Polaris 115113492.306B0.2716.147%F--23.894%C19.8D*N/A1725.7h13.8D*85.7F
NS-10 Burster 210112571.965A0.0726.671%D--5.357%C6.3C5.5B++14617.8h128.9C++483.4C
Eidolon VE33 1121091041.048C0.9919.349%F-23.853%C--10.9D-N/A4710h7.4C++38D-
MANA Anti-Vehicle Turret 214109901.211D0.8350.56%F-5.505%A++1090C1050C6671200.1h11.2D--22.1F-
Equinox VE2 Burst 111108791.367C0.6722.49%D**10.185%F--19.6D*N/A625.5h14.1D--62.9D*
Plasma Grenade 1101071107N/A104.9632.817%F--N/A535C-15C**19010.2h3C*9.1D--
NS-44L Blackhand 106106881.205C0.8331.152%F-18.868%F-17.7D-N/A466h4.5C-14.4D--
NS-10 Burster 18197581.672C**0.3726.517%D*2.062%D*5.4D4.7C+13218h153.2C-577.8D--
Nemesis VSH9 16483950.874C+1.1761.345%DN/A14.1C--13.7C++3825.9h7.4C++12C+
Hyena Missile Launcher 12482701.171D0.8733.28%CN/A13D6.7D1446.3h30.6B92C*
Force-Blade 83829,3990.009D2.039.029%F-3.659%C0.1DN/A0780.5h1.9B+21.5D*
M40 Fury 10677325.667A23.6338.279%D**N/A64.2C24.2C++3451.2h18.7C48.8D*
A30 Walker 14177970.794D-1.2518.302%D**N/A770U640U9694800.1h225.4F--1231.8T
M20 Basilisk 10875145.357B+3.3232.996%D*6.667%C**19.7C8.7C++3123.8h71.8B+217.6C++
NS Decimator 11175970.773C--1.2752.427%D**N/A22.1D*10.6D-2913.4h5.8D--11D**
H-V45 7574701.057C0.9821.518%D*21.622%C20D-N/A1113.7h19.2F**89.4F-
Sirius SX12 7473760.961C1.0819.4%F13.699%D-14.3D-N/A1275.1h12.7C+65.2C
M60-G Bulldog 7869323S20.9629.503%D*2.899%C*36.3C+4.7D2581.9h6.4C++21.6C
Comet VM2 10869371.865B**0.1740.461%D2.899%D8.4D-4.8C+1698.2h24.2C59.8C
M20 Wyvern 9168183.778C1.7432.841%D5.882%B**19.4C-6.6D--1643.5h84.7C+257.9C
E540 Halberd-H 11365173.824D1.7855.785%D1.538%C+24.1D*17.8D3382.7h9.6F--17.2F*
Hades VSH4 90641050.61C1.4362.029%D--3.125%B18.8C7.6C2043.4h7.5C++12C+
Beamer VS3 6663541.167C*0.8728.4%C+20.635%C-24.2C-1.2C*1492.6h10.9D38.3C
Pelter Rocket Pod 7461106.1C-4.0630.663%F--3.279%A++35.9D7.6D*1431.7h16.3B++53.2C-
Vortex VM21 11957880.648C--1.3942.699%C1.754%D6.6D-7.2C+868.6h64.3F150.7D--
Dual-75 Duster 615477.714D5.6731.41%D*N/A36D*4.7C-2201.5h7.1D*22.5D*
Spear Anti-Vehicle Phalanx Turret 1075469C+6.9639.92%D--3.704%C+33.8D33.1B+8731.6h9.3C23.2C
Spear Anti-Vehicle Phalanx Tower 9753413.25D-11.2149.194%C1.887%D-35.3C--29.3C4111.5h9.2C18.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1902,000,579147.1h
Anti-Vehicle MANA Turret141,3471.5h
Spawn Beacon101,2951.3h
Repair Module11750.6h
Turret AI Module01860.9h
Structure Shield Module01290.7h
Skywall Shield Emitter11290.6h
Rampart Wall13133.4h
Bunker0681.2h
Nanite Revive Grenade01,1860.3h
Medical Applicator392160,60413.1h
Blast Wall11311.1h
Cortium Silo01050.5h
Motion Spotter122,3491.5h
VS Patriot Flare Gun11760.2h
Restoration Kit203250.8h
Ursa02040.2h
Spiker0700.3h
Deconstruction Tool213,1082.1h
Xiphos Anti-Personnel Tower01000.6h
Hoplon Anti-Aircraft Phalanx Tower0970.6h
Spear Anti-Vehicle Tower11150.6h
Spitfire Auto-Turret42360.5h
M12 Kobalt0900h
Recon Detection Device119031.5h
Ammunition Package233,0081.5h
Shield Recharging Field363,2111.1h
Antares LC02460.2h
Smoke Grenade03030.1h
Medical Kit741,7341.7h
Anti-Infantry MANA Turret157531.9h
Infantry Tower0620.8h
WLT-Howler Mining Laser01,0170.2h
Nano-Repair Grenade08730.2h
Hardlight Barrier3570.1h

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