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Harbinger Immortal 1425Mundi[XXDE] 1425Mundi
VS BR 92

KDR: 0.55

Score: 14m

Last Seen: Sep 19th, 2017 9:21 AM
- OFFLINE - 7.7 hour(s)

Rank 92 (92) Harbinger of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 93): 70%
Level 100 Progress: 74% 181h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A MKV Suppressed NS-7 PDW Terminus VX-9 Sirius SX12 Cosmos VM3 Quasar VM1 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-130,104 MLG Score: -104
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.633%18.075%319139355,4440.847843-0.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.017%-0.626D-0.312C-0.193CHEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.9-0.235C16.4-0.158C76.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%2.542%4229462366031510.391376155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%-0.458D-0.436C---1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.662B+11.70.679B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.377%69.048%42194712682700.152174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0.129C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.116C+30.041C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.509%7.692%4219476538000.170604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.136D*-1.315D**-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.713D-6.2-0.288C16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
14m683.8%445 (26.7k)355 (21.3k)0.5512978,09814,6890.63537392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948979.05%15.918%14402:413

70% Combat Medic10% Engineer8% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 2:37 PMOct 9th, 2013 12:38 PMSep 19th, 2017 10:00 AM (2h) (PST)Sep 19th, 2017 6:26 AM (6h) (PST)Sep 19th, 2017 5:21 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
216236200.2050.3720.0331.5020.015-104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,93414,1481,2141222290121,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
659h/27.5d 1,235 1,289 7,357 59.4k 1,618 1,927 585 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:227
Deaths:285
KDR:0.796
Accuracy:15.998% F
HSR:20.705% D
NS-15M1
C
Kills:106
Deaths:176
KDR:0.602
Accuracy:16.470% D--
HSR:18.868% C
Pulsar LSW
C
Kills:60
Deaths:111
KDR:0.541
Accuracy:13.931% F
HSR:20% C
Kills:393
Deaths (as Heavy Assault):572
Deaths (to Heavy Assaults):4,120
KDR:0.68706
Kill Difference:179
Playtime:52.024 hours
Usage:8%
Score:0.733m
Score/min:235
Accuracy (listed only):15.467%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B**
Kills:70
Deaths:159
KDR:0.440
Accuracy:26.752% D**
HSR:18.571% B**
Thanatos VE70
D*
Kills:65
Deaths:131
KDR:0.496
Accuracy:27.509% D*
HSR:7.692% F
Kills:135
Deaths (as Engineer):290
Deaths (to Engineers):3,311
KDR:0.46552
Kill Difference:155
Playtime:68.098 hours
Usage:10%
Score:1.417m
Score/min:347
Accuracy (listed only):27.130%
HSR (listed only):13.132%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C
Kills:1,202
Deaths:2,216
KDR:0.542
Accuracy:18.035% D**
HSR:16.140% C
NS-7 PDW
C+
Kills:1,162
Deaths:1,878
KDR:0.619
Accuracy:18.638% D--
HSR:16.351% C+
Sirius SX12
C+
Kills:419
Deaths:731
KDR:0.573
Accuracy:18.103% D*
HSR:16.229% C+
Eridani SX5
B++
Kills:147
Deaths:181
KDR:0.812
Accuracy:18.339% D**
HSR:22.449% B++
NS Baron G5
B**
Kills:70
Deaths:159
KDR:0.440
Accuracy:26.752% D**
HSR:18.571% B**
Thanatos VE70
D*
Kills:65
Deaths:131
KDR:0.496
Accuracy:27.509% D*
HSR:7.692% F
Kills:3,065
Deaths (as Light Assault):5,296
Deaths (to Light Assaults):2,412
KDR:0.57874
Kill Difference:2,231
Playtime:36.330 hours
Usage:6%
Score:0.502m
Score/min:230
Accuracy (listed only):21.229%
HSR (listed only):16.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,222
Deaths:1,827
KDR:0.669
Accuracy:17.572% D*
HSR:19.149% C+
MKV Suppressed
C
Kills:1,202
Deaths:2,216
KDR:0.542
Accuracy:18.035% D**
HSR:16.140% C
NS-7 PDW
C+
Kills:1,162
Deaths:1,878
KDR:0.619
Accuracy:18.638% D--
HSR:16.351% C+
Terminus VX-9
C
Kills:423
Deaths:678
KDR:0.624
Accuracy:17.633% F
HSR:21.986% C
Sirius SX12
C+
Kills:419
Deaths:731
KDR:0.573
Accuracy:18.103% D*
HSR:16.229% C+
Corvus VA55
C*
Kills:177
Deaths:334
KDR:0.530
Accuracy:15.612% F
HSR:22.599% C*
Eridani SX5
B++
Kills:147
Deaths:181
KDR:0.812
Accuracy:18.339% D**
HSR:22.449% B++
CME
C+
Kills:91
Deaths:159
KDR:0.572
Accuracy:17.252% F
HSR:20.879% C+
Pulsar VS1
F
Kills:79
Deaths:233
KDR:0.339
Accuracy:11.116% F--
HSR:8.861% F
NS Baron G5
B**
Kills:70
Deaths:159
KDR:0.440
Accuracy:26.752% D**
HSR:18.571% B**
Thanatos VE70
D*
Kills:65
Deaths:131
KDR:0.496
Accuracy:27.509% D*
HSR:7.692% F
Kills:5,057
Deaths (as Combat Medic):8,527
Deaths (to Combat Medics):1,581
KDR:0.59306
Kill Difference:3,470
Playtime:458.140 hours
Usage:70%
Score:10.666m
Score/min:388
Accuracy (listed only):18.778%
HSR (listed only):17.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,202
Deaths:2,216
KDR:0.542
Accuracy:18.035% D**
HSR:16.140% C
NS-7 PDW
C+
Kills:1,162
Deaths:1,878
KDR:0.619
Accuracy:18.638% D--
HSR:16.351% C+
Sirius SX12
C+
Kills:419
Deaths:731
KDR:0.573
Accuracy:18.103% D*
HSR:16.229% C+
Eridani SX5
B++
Kills:147
Deaths:181
KDR:0.812
Accuracy:18.339% D**
HSR:22.449% B++
NS-44 Commissioner
C+
Kills:129
Deaths:288
KDR:0.448
Accuracy:28.995% D
HSR:20.930% C+
Parallax VX3
D
Kills:126
Deaths:137
KDR:0.920
Accuracy:35.377% D
HSR:69.048% D-
Kills:3,185
Deaths (as Infiltrator):5,431
Deaths (to Infiltrators):1,937
KDR:0.58645
Kill Difference:2,246
Playtime:20.884 hours
Usage:3%
Score:0.229m
Score/min:182
Accuracy (listed only):22.915%
HSR (listed only):26.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:272
Deaths:270
KDR:1.007
Accuracy:12.384% D--
HSR:20.588% B
Quasar VM1
C++
Kills:261
Deaths:286
KDR:0.913
Accuracy:14.118% C
HSR:18.774% C++
Blueshift VM5
C--
Kills:81
Deaths:98
KDR:0.827
Accuracy:13.526% D*
HSR:17.284% C--
Nebula VM20
C
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.165% D--
HSR:18.182% C
Kills:669
Deaths (as MAX Suit):362.500
Deaths (to MAX Suits):1,276
KDR:1.84552
Kill Difference:306.500
Playtime:18.943 hours
Usage:3%
Score:0.498m
Score/min:438
Accuracy (listed only):13.298%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:54
V. Kills:20 257%
Deaths:55
KDR:0.982
Accuracy:36.864% D*
KPH:11.300 D--
VKPH:4.200 D--
Kills:54 (54 + 0)
Deaths:55
KDR:0.982
VKDR:0.364
Vehicle Kills:20
Kill Difference:1
Playtime:4.759 hours
Usage:1%
Score:0.036m
Score/min:126
Driving Accuracy:36.864%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:122
V. Kills:26 452%
Deaths:19
KDR:6.421
Accuracy:29.819% D
KPH:66.500 B*
VKPH:14.200 B**
M40 Fury
B**
Kills:114
V. Kills:29 380%
Deaths:22
KDR:5.182
Accuracy:32.060% C--
KPH:67 B+
VKPH:17 B**
Kills:236 (0 + 236)
Deaths:41
KDR:5.756
VKDR:1.341
Vehicle Kills:55
Kill Difference:195
Playtime:3.538 hours
Usage:1%
Score:0.094m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:32.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 1,2321,2221,8270.669C-0.1217.572%D*19.149%C+15.3DN/A5080h16.7D-95.2D--
MKV Suppressed 1,2161,2022,2160.542D0.0118.035%D**16.14%C15.7DN/A6776.8h17.9D99.4D-
NS-7 PDW 1,1671,1621,8780.619C0.0718.638%D--16.351%C+14.7DN/A5578.8h16.1C+86.2C
Terminus VX-9 4294236780.624C--0.0717.633%F21.986%C19.9DN/A6221.3h15.3D*86.8D**
Sirius SX12 4204197310.573C0.0218.103%D*16.229%C+18.1C-N/A8723.1h18.8D103.7D
Cosmos VM3 2742722701.007C--0.4612.384%D--20.588%B24.3CN/A11911.2h15.9D128.3D
Quasar VM1 2632612860.913C0.3614.118%C18.774%C++21.6C+N/A12012.1h17.3D122.2C+
NS-15M AE 2282272850.796D0.2415.998%F20.705%D32DN/A1147.1h13.4C--83.8D--
Corvus VA55 1791773340.53D0.0215.612%F22.599%C*15.5DN/A7111.4h14.8D95.1D**
C-4 2381552520.615C-0.0622.16%CN/A31.6D-16.9D-4284.9h2C-9.2C-
Eridani SX5 1491471810.812C0.2618.339%D**22.449%B++18.8DN/A777.8h15.2D83.1D-
NS-44 Commissioner 1311292880.448C-0.1028.995%D20.93%C+12.6DN/A8210.2h5.2D--18D-
Parallax VX3 1261261370.92D0.3735.377%D69.048%D-22.5CN/A1095.6h3D--8.4D
M40 Fury 148122196.421C+5.8729.819%D2.459%B++67.8B*14.4B**4901.8h10.9B+36.6C**
M40 Fury 143114225.182C4.6332.06%C--2.632%B++67.1B+17.1B**3921.7h12.6C++39.3C+
NS-15M1 1061061760.602D0.0516.47%D--18.868%C21.2DN/A1025h14C84.9C-
CME 93911590.572D0.0217.252%F20.879%C+18.6DN/A784.9h17.4D*100.7F
Blueshift VM5 8281980.827D0.2813.526%D*17.284%C--21.9DN/A1173.7h20.9D**154.4D*
Pulsar VS1 81792330.339D0.2111.116%F--8.861%F8.2D--N/A529.6h19.8D**178T*
NS Baron G5 71701590.44D0.1126.752%D**18.571%B**12.1D--N/A465.8h6.5D**24.5C+
Hunter QCX 70702710.258D0.2919.896%D**18.571%D8.5CN/A308.2h7.1C+35.5D
Thanatos VE70 65651310.496C0.0627.509%D*7.692%F15.5DN/A924.2h6.2D-22.5D*
Pulsar LSW 60601110.541D0.0113.931%F20%C16.7D-N/A753.6h16.6D*118.9D**
Frag Grenade 5959159N/A58.4538.017%D-N/A295D-N/A16650.2h3.9C+10.3C
Nebula VM20 5555710.775D0.2213.165%D--18.182%C21.2DN/A1182.6h24.4F--185.6D**
Supernova PC 7454550.982D0.4336.864%D*N/A11.3D--4.2D--1264.8h5C++13.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,0911.3h
Nanite Revive Grenade04,2791.2h
Medical Applicator1,878570,77744.3h
Xiphos Anti-Personnel Phalanx Tower01290h
Anti-Infantry MANA Turret14530.3h
M12 Kobalt-F0860h
M12 Kobalt0760.1h
Shield Recharging Field1136,7512.7h
Nano-Armor Kit186172,44313.2h
Medical Kit101461.7h
Ammunition Package62100.4h
Recon Detection Device112310.6h

Check the help document for the dictionary if you want to learn more about words used here.


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