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Primarch 174bpm[DnBx] 174bpm
VS BR 94

KDR: 4.72

Score: 12.7m

Last Seen: Jul 25th, 2020 9:57 PM
- OFFLINE - 193.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller
Level Progress (to 95): 64%
Level 100 Progress: 67% 520h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NSX Daimyo Eidolon VE33 Lancer VS22 VE-C Horizon Orion VS54 NS-11C NSX-P Tanto NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,549,989 MLG Score: 1239
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.906%23.103%52912133710,2284.044290.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.334%0.319C*0.3C*-2.445F*HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.291C*120.157C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.585%1.278%564313468612323793.69528227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%0.246C++-0.79D--0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.20.584B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.821%9.091%191213472421902241.27368108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.93%0.61B+1.103B**2.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.6-0.085C+55.9-0.389C-74.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.005%96.369%191113484,13144449.30405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.458B+1.886A++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.40.26C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m306%198 (11.9k)165 (9.9k)4.7217123,9915,0815.5313994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349172321.828%29.403%64215:097

19% Engineer34% Heavy Assault25% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMJul 28th, 2020 3:13 PM (61d) (PST)Jul 25th, 2020 8:12 PM (64d) (PST)Jul 25th, 2020 5:57 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401523490.3120.0660.0921.0630.0361239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0773,14620,93119466429,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1282h/53.4d 4,114 7,054 10,211 81.8k 1,022 5,216 2,735 30.9m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C
Kills:2,101
Deaths:459
KDR:4.577
Accuracy:25.570% F-
HSR:24.465% C
NS-11C
C--
Kills:1,514
Deaths:382
KDR:3.963
Accuracy:23.619% D
HSR:18.296% C--
NSX-P Tanto
D--
Kills:1,199
Deaths:325
KDR:3.689
Accuracy:23.565% D--
HSR:20.767% D--
NSX-P Tengu
C-
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.359% F-
HSR:21.077% C-
VE-S Canis
D-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D*
HSR:16.883% D-
Kills:5,318
Deaths (as Light Assault):1,365
Deaths (to Light Assaults):915
KDR:3.89597
Kill Difference:3,953
Playtime:216.366 hours
Usage:17%
Score:2.009m
Score/min:155
Accuracy (listed only):24.626%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,547
Deaths:460
KDR:3.363
Accuracy:21.555% D
HSR:22.301% D
NS-15M2
D**
Kills:826
Deaths:186
KDR:4.441
Accuracy:17.002% F-
HSR:18.281% D**
NSX-P Naginata
D*
Kills:92
Deaths:28
KDR:3.286
Accuracy:16.796% F-
HSR:21.739% D*
Kills:2,465
Deaths (as Heavy Assault):674
Deaths (to Heavy Assaults):1,135
KDR:3.65727
Kill Difference:1,791
Playtime:438.677 hours
Usage:34%
Score:4.813m
Score/min:183
Accuracy (listed only):18.451%
HSR (listed only):20.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:4,131
Deaths:512
KDR:8.068
Accuracy:38.005% D-
HSR:96.369% B+
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.159% C+
HSR:51.907% B++
NS-44 Commissioner
C
Kills:454
Deaths:233
KDR:1.949
Accuracy:37.358% C
HSR:20.925% C--
NSX-P Tengu
C-
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.359% F-
HSR:21.077% C-
NS-61 Emissary
C*
Kills:128
Deaths:40
KDR:3.200
Accuracy:18.931% D**
HSR:20.313% C*
NS-AM7 Archer
C--
Kills:82
Deaths:19
KDR:4.316
Accuracy:50.639% D*
HSR:14.634% C--
VE-S Canis
D-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D*
HSR:16.883% D-
Kills:5,902
Deaths (as Infiltrator):1,126
Deaths (to Infiltrators):1,068
KDR:5.24156
Kill Difference:4,776
Playtime:325.202 hours
Usage:25%
Score:3.026m
Score/min:155
Accuracy (listed only):34.209%
HSR (listed only):34.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C--
Kills:3,235
Deaths:642
KDR:5.039
Accuracy:23.930% D*
HSR:23.709% C--
VE-C Horizon
C
Kills:2,101
Deaths:459
KDR:4.577
Accuracy:25.570% F-
HSR:24.465% C
NS-11C
C--
Kills:1,514
Deaths:382
KDR:3.963
Accuracy:23.619% D
HSR:18.296% C--
NSX-P Tanto
D--
Kills:1,199
Deaths:325
KDR:3.689
Accuracy:23.565% D--
HSR:20.767% D--
VE-LR Obelisk
D
Kills:106
Deaths:21
KDR:5.048
Accuracy:22.127% F-
HSR:29.245% D
Kills:8,155
Deaths (as Engineer):1,829
Deaths (to Engineers):882
KDR:4.45872
Kill Difference:6,326
Playtime:237.954 hours
Usage:19%
Score:2.236m
Score/min:157
Accuracy (listed only):23.762%
HSR (listed only):23.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:457
Deaths:138
KDR:3.312
Accuracy:21.961% D--
HSR:18.381% D-
NSX-P Tengu
C-
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.359% F-
HSR:21.077% C-
VE-S Canis
D-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D*
HSR:16.883% D-
Kills:961
Deaths (as Combat Medic):337
Deaths (to Combat Medics):425
KDR:2.85163
Kill Difference:624
Playtime:55.840 hours
Usage:4%
Score:0.588m
Score/min:175
Accuracy (listed only):24.112%
HSR (listed only):18.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:71
V. Kills:40 173%
Deaths:
KDR:
Accuracy:25.789% D**
KPH:61.100 B+
VKPH:34.400 C*
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:40
Kill Difference:71
Playtime:1.163 hours
Usage:0%
Score:0.041m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:25.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.200% D
KPH:30.100 D
VKPH:11.500 C-
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.081 hours
Usage:0%
Score:0.049m
Score/min:133
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:439
V. Kills:203 215%
Deaths:13
KDR:33.769
Accuracy:37.688% F--
KPH:26.500 C--
VKPH:12.200 D--
Supernova PC
C-
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C+
KPH:20 D
VKPH:7.800 C-
G40-F Ranger
C++
Kills:70
V. Kills:39 175%
Deaths:
KDR:
Accuracy:26.562% D*
KPH:58.400 C++
VKPH:32.500 C++
Kills:748 (678 + 70)
Deaths:28
KDR:26.714
VKDR:11.964
Vehicle Kills:335
Kill Difference:720
Playtime:29.761 hours
Usage:2%
Score:0.302m
Score/min:169
Driving Accuracy:51.201%
Gunner Accuracy:26.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:181
V. Kills:43 411%
Deaths:9
KDR:20.111
Accuracy:48.230% B+
KPH:31.700 B
VKPH:7.500 C
G30 Walker
A*
Kills:118
V. Kills:51 227%
Deaths:
KDR:
Accuracy:31.207% C+
KPH:33 A*
VKPH:14.300 B+
M12 Kobalt
C
Kills:61
V. Kills:4 N/A
Deaths:3
KDR:20.333
Accuracy:17.315% D
KPH:44.600 D
VKPH:2.900 C
Kills:360 (0 + 360)
Deaths:12
KDR:30
VKDR:8.167
Vehicle Kills:98
Kill Difference:348
Playtime:10.646 hours
Usage:1%
Score:0.108m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:17.315%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:186
V. Kills:18 N/A
Deaths:2
KDR:93
Accuracy:31.843% C--
KPH:72.700 C
VKPH:7 C++
Kills:186 (0 + 186)
Deaths:2
KDR:93
VKDR:9
Vehicle Kills:18
Kill Difference:184
Playtime:2.558 hours
Usage:0%
Score:0.034m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:31.843%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 4,1354,1315128.068B**3.3538.005%D-96.369%B+27D*N/A81152.8h2.4C+6.2C
Eidolon VE33 3,2993,2356425.039A**0.3223.93%D*23.709%C--16.9DN/A40191.2h8.9C37.1D
Lancer VS22 3,6152,3363137.463S2.7448.72%D*N/A22.6C++12.4C184103.5h6.5B++13.3B++
VE-C Horizon 2,1542,1014594.577A0.1425.57%F-24.465%C16.8D--N/A47125.3h18.1D--70.8D**
Orion VS54 1,5571,5474603.363B1.3621.555%D22.301%D19.9D-N/A5377.6h12.6C58.6C+
NS-11C 1,5311,5143823.963A++0.7623.619%D18.296%C--15.6DN/A4196.8h14.8D62.8C-
NSX-P Tanto 1,2241,1993253.689A++1.0323.565%D--20.767%D--12.6D--N/A3295.2h17.2C-73.2D-
NS-15M2 8438261864.441B+0.2817.002%F-18.281%D**16.4D*N/A4950.3h14.1D*83.1F
NS-44L Blackhand 6056031234.902A++0.1844.159%C+51.907%B++17.2D-N/A4235h4.6D10.5C
Plasma Grenade 5545371537N/A532.2839.981%D**N/A315.9D**10C9061.7h4.6F-11.6F-
NS-11A 4624571383.312B**1.4121.961%D--18.381%D-12D*N/A3938h20.5T93.4F--
NS-44 Commissioner 4574542331.948B+2.7737.358%C20.925%C--30.9DN/A10014.7h3.5C+9.5C+
Supernova FPC 6424391333.769A*29.0537.688%F--N/A26.4C--12.2D--20116.6h4.4C++11.7D--
NSX-P Tengu 4364271632.62B++2.1027.359%F-21.077%C-16.1D--N/A5926.6h15.8D57.9D**
C-4 5293733610.361S5.6423.38%DN/A93.3C39B+6554h1.1B+4.8C++
Tank Mine 322269738.429U33.7120.8%D*N/A128.1C+25.2D**5702.1h1.4B*6.9D--
Supernova PC 3322391515.933B*11.2151.201%C+1.255%D19.9D7.8C-9812h6.2D--12.2D
S1 312222474.723S0.0050.723%D*N/A24.7C--10D1509h5.5C**10.9C+
Proximity Mine 206206541.2U36.4823.302%F--N/A79.2D--N/A2582.6h1.8C++7.8F--
CAS 14-E 204186293A*88.2831.843%C--2.151%B+71.5C6.9C++2242.6h43.8D**137.5D--
L100 Python HEAT 253183822.875B**18.1547.2%D2.186%C+30D11.5C-1336.1h5.7C+12.1C+
M20 Basilisk 224181920.111S15.3948.23%B+4.972%C-31.8B+7.5C1455.7h69.5B+144B+
Rocklet Rifle 274155305.167S0.4547.669%DN/A27.2C-20.9C--3205.7h36.9C77.4C+
Lasher X2 168147314.742M0.0218.01%D**N/A20.7D-3A567.1h34.3T*190.4T
NS-61 Emissary 140128403.2M1.5218.931%D**20.313%C*16.6D1.6A+477.7h10.5C**55.4C+
G30 Walker 1691181118U113.2831.207%C+N/A32.8A*14.2B+2063.6h107.6A++344.7A
Force-Blade 1101092,8790.038C*4.6816.895%D*3.67%C0.2C--N/A1637.7h2.6C+15.4C--
VE-LR Obelisk 111106215.048B**0.3322.127%F-29.245%D12.9D*N/A468.2h9.3F-42F**
Spear Anti-Vehicle Phalanx Turret 12797424.25A++19.5342.059%D-1.031%D**48.5C+15D--2772h5.9B++14C*
NSX-P Naginata 9492283.286B*1.4416.796%F-21.739%D*16.7D*N/A875.5h12C+71.3D-
NS-AM7 Archer 11482194.316S0.4150.639%D*14.634%C--6.5C2.5C+4212.7h34.3F67.7F--
VE-S Canis 7877362.139B+2.5823.017%D*16.883%D-23.3D-N/A1513.3h12.2C53D
C150 Dalton 11171171S66.2825.789%D**N/A59.2B+33.3C++5851.2h3.9C-15.2D**
G40-F Ranger 10970170M+65.2826.562%D*N/A58.3C++32.5C++4261.2h50.5B+190.2C++
M12 Kobalt 6561320.333C+15.6117.315%D21.312%B+43.6D-2.9C1711.4h15.7B+90.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34179,63310.4h
Spawn Beacon0960.2h
Nanite Revive Grenade06130.2h
Medical Applicator1928,8482.3h
Deconstruction Tool02440h
Spitfire Auto-Turret174,1394.9h
Recon Detection Device6320,49230.1h
Medical Kit6206,56210.3h
Ammunition Package42,8680.9h
Snowman Soldier01210.2h

Check the help document for the dictionary if you want to learn more about words used here.


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