Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,751)players online:
gratgaisdead (50)  Growen_the_Marowak (10)  ApplezoomXd (8)  schlotterstream (3)  TheTake (2)  Swearing_Nebula (1) 74
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (91 days). The data shown below may not be accurate.

Legate 174bpm[DnBx] 174bpm
VS BR 73

KDR: 4.47

Score: 6.2m

Last Seen: Jan 24th, 2019 12:44 PM
- OFFLINE - 14.3 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller
Level Progress (to 74): 91%
Level 100 Progress: 33% 1143h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Eidolon VE33 NS-11C Orion VS54 Lancer VS22 NSX-P Tanto NS-44L Blackhand NSX Daimyo NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:174bpm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,057,095 MLG Score: 845
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.799%23.554%561710287,5195.7397-1.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.266%0.526B+0.434B-1.746F-HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.336C**11.80.173C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.719%1.763%501210333971381872.87681211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.334%0.857B*-0.538D-1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+60.521B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.089%5.983%20511034117100851.17136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.291A0.399B-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.8-0.218C72.5-0.831D-72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.653%96.52%2051103454623002.36364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.147B**1.924A++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*30.072C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m259.2%185 (11.1k)154 (9.2k)4.4699811,6132,5985.3502773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103581623.251%20.167%46915:234

6% Combat Medic12% Engineer40% Heavy Assault22% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMFeb 16th, 2019 6:55 PM (68d) (PST)Jan 24th, 2019 9:51 AM (91d) (PST)Jan 24th, 2019 8:44 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
390513390.2900.0650.0580.8410.035845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3783,08520,29317445029,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.3h/27.8d 2,287 2,342 4,727 33.7k 576 2,566 1,391 15.6m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,455
Deaths:367
KDR:3.965
Accuracy:23.560% C+
HSR:18.213% C+
NSX-P Tanto
C+
Kills:784
Deaths:188
KDR:4.170
Accuracy:25.057% C+
HSR:20.918% D
Kills:2,239
Deaths (as Light Assault):555
Deaths (to Light Assaults):435
KDR:4.03423
Kill Difference:1,684
Playtime:130.213 hours
Usage:19%
Score:1.155m
Score/min:148
Accuracy (listed only):24.308%
HSR (listed only):19.566%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,451
Deaths:425
KDR:3.414
Accuracy:21.486% C++
HSR:21.778% C-
Kills:1,451
Deaths (as Heavy Assault):425
Deaths (to Heavy Assaults):574
KDR:3.41412
Kill Difference:1,026
Playtime:268.629 hours
Usage:40%
Score:2.708m
Score/min:168
Accuracy (listed only):21.486%
HSR (listed only):21.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:596
Deaths:120
KDR:4.967
Accuracy:44.296% C**
HSR:51.678% B++
NSX Daimyo
B++
Kills:546
Deaths:88
KDR:6.205
Accuracy:42.653% C++
HSR:96.520% B++
NS-44 Commissioner
C+
Kills:106
Deaths:54
KDR:1.963
Accuracy:35.052% C+
HSR:18.868% C-
Kills:1,248
Deaths (as Infiltrator):262
Deaths (to Infiltrators):552
KDR:4.76336
Kill Difference:986
Playtime:145.974 hours
Usage:22%
Score:1.187m
Score/min:136
Accuracy (listed only):40.667%
HSR (listed only):55.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,746
Deaths:555
KDR:4.948
Accuracy:24.660% C--
HSR:23.015% C
NS-11C
C+
Kills:1,455
Deaths:367
KDR:3.965
Accuracy:23.560% C+
HSR:18.213% C+
NSX-P Tanto
C+
Kills:784
Deaths:188
KDR:4.170
Accuracy:25.057% C+
HSR:20.918% D
Kills:4,985
Deaths (as Engineer):1,110
Deaths (to Engineers):472
KDR:4.49099
Kill Difference:3,875
Playtime:77.708 hours
Usage:12%
Score:0.684m
Score/min:147
Accuracy (listed only):24.426%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:381
Deaths:111
KDR:3.432
Accuracy:21.719% D
HSR:17.323% D
Kills:381
Deaths (as Combat Medic):111
Deaths (to Combat Medics):215
KDR:3.43243
Kill Difference:270
Playtime:40.735 hours
Usage:6%
Score:0.423m
Score/min:173
Accuracy (listed only):21.719%
HSR (listed only):17.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:158
V. Kills:63 247%
Deaths:7
KDR:22.571
Accuracy:47.427% C-
KPH:29.400 C+
VKPH:11.700 C+
Kills:158 (158 + 0)
Deaths:7
KDR:22.571
VKDR:9
Vehicle Kills:63
Kill Difference:151
Playtime:5.368 hours
Usage:1%
Score:0.038m
Score/min:119
Driving Accuracy:47.427%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C*
KPH:20 C+
VKPH:7.800 C+
Supernova FPC
A++
Kills:57
V. Kills:21 259%
Deaths:2
KDR:28.500
Accuracy:46.526% D-
KPH:42.800 A++
VKPH:15.800 C++
Kills:296 (296 + 0)
Deaths:17
KDR:17.412
VKDR:6.706
Vehicle Kills:114
Kill Difference:279
Playtime:13.307 hours
Usage:2%
Score:0.117m
Score/min:146
Driving Accuracy:46.526%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:117
V. Kills:28 403%
Deaths:7
KDR:16.714
Accuracy:50.089% A
KPH:30.800 B*
VKPH:7.400 C+
G30 Walker
A*
Kills:56
V. Kills:23 233%
Deaths:
KDR:
Accuracy:34.626% B*
KPH:30.100 A*
VKPH:12.400 B+
Kills:173 (0 + 173)
Deaths:7
KDR:24.714
VKDR:7.286
Vehicle Kills:51
Kill Difference:166
Playtime:5.658 hours
Usage:1%
Score:0.055m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:34.626%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:154
V. Kills:17 N/A
Deaths:2
KDR:77
Accuracy:30.724% C-
KPH:78.900 C**
VKPH:8.700 B++
Kills:154 (0 + 154)
Deaths:2
KDR:77
VKDR:8.500
Vehicle Kills:17
Kill Difference:152
Playtime:1.951 hours
Usage:0%
Score:0.029m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:30.724%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 2,7952,7465554.948M++0.4824.66%C--23.015%C16.7CN/A40164.3h9C*36.3C++
NS-11C 1,4711,4553673.965M**0.5023.56%C+18.213%C+16.1C-N/A4190.1h14.8C++62.9C*
Orion VS54 1,4601,4514253.414A1.0621.486%C++21.778%C-19.8C--N/A4973.4h12.6C**58.8C**
Lancer VS22 1,8521,1841726.884S2.4149.294%FN/A19.4B++10.9C15861.1h7.6B*15.4B++
NSX-P Tanto 8007841884.17M**0.3025.057%C+20.918%D13.7DN/A3257.2h17C+67.7C+
NS-44L Blackhand 5985961204.967M*0.5044.296%C**51.678%B++17.2CN/A4134.7h4.6C++10.4C**
NSX Daimyo 546546886.205B*1.7442.653%C++96.52%B++22.8D--N/A7923.9h3C--6.9C+
NS-11A 3853811113.432A*1.0421.719%D17.323%D11.8D-N/A3732.3h20.5F-94.6D*
Frag Grenade 2982921292N/A287.5338.33%D-N/A265.5D-5.5C7801.1h5.1D--13.2D-
Supernova PC 3322391515.933A++11.4651.201%C*1.255%D-19.9C+7.8C+8912h6.2C12.2C+
S1 306219464.761S0.2950.716%DN/A24.9C+9.9C1348.8h5.5B++10.8B+
C-4 290206258.24S3.7721.081%D-N/A82.4C++33.6C**5582.5h1.2B+5.5C**
L100 Python HEAT 221158722.571S18.1047.427%C-2.532%C+29.3C+11.7C+1195.4h5.7B11.9C*
CAS 14-E 171154277S72.5330.724%C-2.597%B*77C*8.5B++2452h40.7C--132.5C-
M20 Basilisk 145117716.714S12.2450.089%A5.983%C++30.8B*7.4C+1513.8h72.5B*144.8B**
NS-44 Commissioner 106106541.963B**2.5135.052%C+18.868%C-29.4C+N/A1163.6h4.2C+11.9C++
Force-Blade 100992,5240.039B+4.4317.623%D--4.04%C0.2DN/A1585.6h2.6C++14.6C
Spear Anti-Vehicle Phalanx Turret 11086421.5A*17.0343.391%C+1.163%D**53.8B**15D2591.6h5.5B**12.8B*
Rocklet Rifle 15184223.818S0.6548.611%C--N/A24.7C19.7C2963.4h37.1C++76.3C++
Supernova FPC 7857228.5M**24.0346.526%D-N/A43.8A++16.2C*6541.3h3.9B**8.3B++
G30 Walker 7956156U51.5334.626%B*N/A29.5A*12.1B+1811.9h113A++326.4A+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05020.1h
Medical Applicator920,1781.5h
Snowman Soldier01210.2h
Nano-Armor Kit870,7974.6h
Spitfire Auto-Turret61,0951.4h
Deconstruction Tool02440h
Ammunition Package06580.2h
Medical Kit2843,0205.4h
Recon Detection Device348,00612.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 1.25s on queries, 0.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.