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Praetor 174bpm[DnBx] 174bpm
VS BR 86

KDR: 4.48

Score: 9.6m

Last Seen: Sep 14th, 2019 8:56 PM
- OFFLINE - 13.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Leader of Headz[DnBx] Headz
VS outfit on Miller

Members: 1
Level Progress (to 87): 28%
Level 100 Progress: 51% 793h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Eidolon VE33 NSX Daimyo Lancer VS22 Orion VS54 NS-11C NSX-P Tanto NS-44L Blackhand NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,377,351 MLG Score: 1101
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.018%22.911%5271012049,1534.60413-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.354%0.418B0.353C**-1.797F-HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.313C*120.165C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.874%1.313%647312118381993644.21105230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.427%0.433B-0.855D---0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.697B+5.20.576B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.384%4.651%198112131721461921.1700789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.209B**0.273C*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.3-0.202C67.9-0.774D-72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.699%96.71%198112132,55335517.17135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.675B+1.898A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.338C**2.50.187C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headz[DnBx] Headz
VS outfit on Miller

Members: 1
9.6m292.5%194 (11.6k)161 (9.7k)4.4808518,0134,0205.310286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214123622.254%26.664%59314:566

14% Engineer38% Heavy Assault26% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMSep 14th, 2019 9:33 PM (1d) (PST)Sep 14th, 2019 6:22 PM (1d) (PST)Sep 14th, 2019 4:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
400533470.3000.0670.0800.9830.0361101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9743,15620,81818455929,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
999.9h/41.7d 3,334 4,803 7,556 59k 839 3,929 2,158 24m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,492
Deaths:375
KDR:3.979
Accuracy:23.580% C+
HSR:18.231% C+
NSX-P Tanto
C-
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:23.394% C-
HSR:20.950% D
NSX-P Tengu
C+
Kills:419
Deaths:156
KDR:2.686
Accuracy:27.491% D*
HSR:21.241% C+
VE-C Horizon
C+
Kills:283
Deaths:96
KDR:2.948
Accuracy:24.815% D**
HSR:23.675% C+
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:3,450
Deaths (as Light Assault):981
Deaths (to Light Assaults):714
KDR:3.51682
Kill Difference:2,469
Playtime:165.101 hours
Usage:17%
Score:1.475m
Score/min:149
Accuracy (listed only):24.459%
HSR (listed only):20.196%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,547
Deaths:460
KDR:3.363
Accuracy:21.561% C++
HSR:22.301% C
NS-15M2
D*
Kills:490
Deaths:131
KDR:3.740
Accuracy:17.696% D*
HSR:16.122% D*
NSX-P Naginata
C
Kills:70
Deaths:25
KDR:2.800
Accuracy:16.615% D*
HSR:25.714% C
Kills:2,107
Deaths (as Heavy Assault):616
Deaths (to Heavy Assaults):896
KDR:3.42045
Kill Difference:1,491
Playtime:380.900 hours
Usage:38%
Score:4.011m
Score/min:176
Accuracy (listed only):18.624%
HSR (listed only):21.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:2,553
Deaths:348
KDR:7.336
Accuracy:38.699% C-
HSR:96.710% B++
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.159% C**
HSR:51.907% B++
NSX-P Tengu
C+
Kills:419
Deaths:156
KDR:2.686
Accuracy:27.491% D*
HSR:21.241% C+
NS-44 Commissioner
C**
Kills:298
Deaths:158
KDR:1.886
Accuracy:38.810% C**
HSR:19.128% C-
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
NS-61 Emissary
C++
Kills:63
Deaths:24
KDR:2.625
Accuracy:18.328% D**
HSR:17.460% C++
Kills:4,013
Deaths (as Infiltrator):845
Deaths (to Infiltrators):840
KDR:4.74911
Kill Difference:3,168
Playtime:261.755 hours
Usage:26%
Score:2.345m
Score/min:149
Accuracy (listed only):31.750%
HSR (listed only):37.221%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,983
Deaths:610
KDR:4.890
Accuracy:24.362% D
HSR:22.997% C
NS-11C
C+
Kills:1,492
Deaths:375
KDR:3.979
Accuracy:23.580% C+
HSR:18.231% C+
NSX-P Tanto
C-
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:23.394% C-
HSR:20.950% D
VE-C Horizon
C+
Kills:283
Deaths:96
KDR:2.948
Accuracy:24.815% D**
HSR:23.675% C+
Kills:5,937
Deaths (as Engineer):1,399
Deaths (to Engineers):703
KDR:4.24375
Kill Difference:4,538
Playtime:135.126 hours
Usage:14%
Score:1.250m
Score/min:154
Accuracy (listed only):24.038%
HSR (listed only):21.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:421
Deaths:124
KDR:3.395
Accuracy:21.772% C--
HSR:17.577% D
NSX-P Tengu
C+
Kills:419
Deaths:156
KDR:2.686
Accuracy:27.491% D*
HSR:21.241% C+
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:917
Deaths (as Combat Medic):316
Deaths (to Combat Medics):328
KDR:2.9019
Kill Difference:601
Playtime:50.029 hours
Usage:5%
Score:0.542m
Score/min:181
Accuracy (listed only):24.093%
HSR (listed only):18.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:67
V. Kills:38 172%
Deaths:
KDR:
Accuracy:25.966% D*
KPH:62.300 A+
VKPH:35.300 B++
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:67
Playtime:1.076 hours
Usage:0%
Score:0.035m
Score/min:550
Piloting Accuracy:N/A%
Gunner Accuracy:25.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.200% C--
KPH:30.100 C+
VKPH:11.500 C+
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.081 hours
Usage:1%
Score:0.047m
Score/min:130
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:416
V. Kills:190 218%
Deaths:13
KDR:32
Accuracy:37.846% F-
KPH:26.300 C++
VKPH:12 D
Supernova PC
C
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C*
KPH:20 C
VKPH:7.800 C
G40-F Ranger
B++
Kills:64
V. Kills:36 173%
Deaths:
KDR:
Accuracy:26.490% D
KPH:54.100 B++
VKPH:30.500 B+
Kills:719 (655 + 64)
Deaths:28
KDR:25.679
VKDR:11.393
Vehicle Kills:319
Kill Difference:691
Playtime:29.003 hours
Usage:3%
Score:0.283m
Score/min:163
Driving Accuracy:51.201%
Gunner Accuracy:26.490%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:172
V. Kills:40 420%
Deaths:9
KDR:19.111
Accuracy:48.384% B**
KPH:32.400 B**
VKPH:7.500 C+
G30 Walker
A*
Kills:112
V. Kills:48 229%
Deaths:
KDR:
Accuracy:31.551% C**
KPH:34.500 A*
VKPH:14.800 B**
Kills:284 (0 + 284)
Deaths:9
KDR:31.556
VKDR:9.778
Vehicle Kills:88
Kill Difference:275
Playtime:8.554 hours
Usage:1%
Score:0.087m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:31.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:178
V. Kills:18 N/A
Deaths:2
KDR:89
Accuracy:32.056% C
KPH:75.500 C*
VKPH:7.600 B+
Kills:178 (0 + 178)
Deaths:2
KDR:89
VKDR:9
Vehicle Kills:18
Kill Difference:176
Playtime:2.358 hours
Usage:0%
Score:0.033m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:32.056%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 3,0352,9836104.89M**0.4124.362%D22.997%C16.8CN/A40177.8h8.9C*36.6C++
NSX Daimyo 2,5542,5533487.336A2.8638.699%C-96.71%B++24.9D-N/A78102.5h2.5C++6.5C+
Lancer VS22 2,7101,7412656.57S2.0949.256%FN/A20.7B+11.5C17084.3h7.1B*14.4B++
Orion VS54 1,5571,5474603.363A1.1221.561%C++22.301%C20C--N/A5177.4h12.6C*58.5C++
NS-11C 1,5081,4923753.979M*0.5023.58%C+18.231%C+15.7C--N/A4194.8h14.9C+63.1C++
NSX-P Tanto 1,2021,1793183.708M++0.7723.394%C-20.95%D12.8DN/A3291.9h17.1C73C+
NS-44L Blackhand 6056031234.902M+0.4244.159%C**51.907%B++17.3C-N/A4234.9h4.6C+10.5C*
NS-15M2 4974901313.74A0.7417.696%D*16.122%D*16.8D-N/A4829.1h14.5C81.9D
Frag Grenade 4484351435N/A430.5239.242%D-N/A290D-8.7C+8701.5h4.7D12.1D
NS-11A 4264211243.395A+1.0921.772%C--17.577%D12D--N/A3935.2h20.7F--95D*
NSX-P Tengu 4274191562.686A++1.7927.491%D*21.241%C+16.4DN/A6125.5h15.7C57.1D
Supernova FPC 6064161332M**27.5237.846%F-N/A26.3C++12D19615.8h4.3B++11.5C
NS-44 Commissioner 2992981581.886B*2.5938.81%C**19.128%C-26.4CN/A8811.3h3.9C++9.9B
VE-C Horizon 288283962.948B**1.5324.815%D**23.675%C+13.5D-N/A3620.9h20.1D81D*
C-4 400282338.545S4.0622.539%DN/A88.1C++36.9B+6283.2h1.2B+5.2B
Supernova PC 3322391515.933A+11.4551.201%C*1.255%D19.9C7.8C9612h6.2C12.2C+
S1 308220464.783S0.3050.732%DN/A24.7C+9.9C-1448.9h5.5B++10.9C**
L100 Python HEAT 253183822.875S18.3947.2%C--2.186%C+30C+11.5C+1306.1h5.7B12.1C++
CAS 14-E 196178289S84.5232.056%C2.247%B+74.2C++7.5B+2332.4h42.9D133.7C--
M20 Basilisk 212172919.111S14.6348.384%B**4.651%C-32.5B**7.5C+1445.3h67.9B+140.3B**
Lasher X2 167146314.71S0.2318.123%D--N/A20.9C--3A*497h34.4F**189.7F-
Tank Mine 164126525.2U20.7224.256%DN/A157.5B**47.5C--8040.8h1.3B**5.3B+
Rocklet Rifle 200112244.667S0.1948.564%C--N/A26C+20.5C3284.3h35.6C*73.4C++
G30 Walker 1601121112U107.5231.551%C**N/A35A*15B**2113.2h104.6A++331.5A
Force-Blade 1101092,8790.038B+4.4416.895%D--3.67%C-0.2C--N/A1637.6h2.6C++15.4C
Proximity Mine 102102251U46.5226.216%F-N/A78.5D-N/A2331.3h1.9C++7.3F
Spear Anti-Vehicle Phalanx Turret 12294423.5A**19.0243.033%C+1.064%D**52.2B*15.6D2771.8h5.6B*13B*
VE-S Canis 7877362.139B**2.3423.017%D16.883%C23.3C--N/A1433.3h12.2C++53C+
NSX-P Naginata 7070252.8B**1.6816.615%D*25.714%C16.7D--N/A884.2h11.4B+68.9C+
C150 Dalton 10567167S62.5225.966%D*N/A60.9A34.5B++5481.1h3.9C**15.1C--
G40-F Ranger 10064164S59.5226.49%DN/A53.3B+30B+3941.2h54.3B*205B+
NS-61 Emissary 7063242.625A**1.8618.328%D**17.46%C++17C-1.9A*513.7h10.9B+59.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.2h
Nano-Armor Kit21120,6357.4h
Nanite Revive Grenade06020.2h
Medical Applicator1827,0172.2h
Spitfire Auto-Turret92,3332.7h
Deconstruction Tool02440h
Ammunition Package11,1920.4h
Medical Kit4324,8707.8h
Snowman Soldier01210.2h
Recon Detection Device5315,98324.1h

Check the help document for the dictionary if you want to learn more about words used here.


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