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stats.dasanfall.com
Archon 174bpm[DnBx] 174bpm
VS BR 81

KDR: 4.4

Score: 8.3m

Last Seen: Jun 8th, 2019 12:08 PM
- OFFLINE - 265.4 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Leader of Headz[DnBx] Headz
VS outfit on Miller

Members: 1
Level Progress (to 82): 77%
Level 100 Progress: 44% 924h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Eidolon VE33 NSX Daimyo Orion VS54 Lancer VS22 NS-11C NSX-P Tanto NS-44L Blackhand NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.299%23.173%540912018,6224.87119-0.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.363%0.418B0.375C**-1.799F-HEAD ++ (~11.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.313C*11.90.165C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.446%1.233%649312077301793144.07821232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.025%0.483B+-0.908D---0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.30.572B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.27%5.556%192112091441281511.1162895%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.21B**0.331C**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.7-0.212C70.8-0.789D-72.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.477%96.292%192112091,64530615.35831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.696B+1.906A++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.334C**2.60.18C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headz[DnBx] Headz
VS outfit on Miller

Members: 1
8.3m284.3%191 (11.5k)159 (9.5k)4.3996615,5223,5285.2310181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210107622.691%24.043%54614:425

6% Combat Medic11% Engineer40% Heavy Assault25% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMJun 17th, 2019 9:18 AM (2d) (PST)Jun 8th, 2019 9:50 AM (11d) (PST)Jun 8th, 2019 8:08 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398533450.2970.0680.0710.9470.0361002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8553,21020,64518445729,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870h/36.3d 2,933 3,732 6,213 49.4k 733 3,435 1,862 20.8m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,480
Deaths:374
KDR:3.957
Accuracy:23.546% C+
HSR:18.176% C+
NSX-P Tanto
C
Kills:1,046
Deaths:274
KDR:3.818
Accuracy:23.990% C
HSR:21.224% D
NSX-P Tengu
C+
Kills:341
Deaths:124
KDR:2.750
Accuracy:28.653% D--
HSR:21.408% C+
VE-S Canis
C-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C-
Kills:2,944
Deaths (as Light Assault):808
Deaths (to Light Assaults):625
KDR:3.64356
Kill Difference:2,136
Playtime:151.021 hours
Usage:17%
Score:1.347m
Score/min:149
Accuracy (listed only):24.801%
HSR (listed only):19.423%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,547
Deaths:459
KDR:3.370
Accuracy:21.565% C++
HSR:22.301% C
NS-15M2
D*
Kills:333
Deaths:94
KDR:3.543
Accuracy:17.330% D*
HSR:16.517% D*
Lasher X2
D--
Kills:143
Deaths:30
KDR:4.767
Accuracy:18.001% D--
HSR:0% F--
NSX-P Naginata
C+
Kills:60
Deaths:21
KDR:2.857
Accuracy:15.776% D**
HSR:28.333% C+
Kills:2,083
Deaths (as Heavy Assault):604
Deaths (to Heavy Assaults):783
KDR:3.44868
Kill Difference:1,479
Playtime:346.158 hours
Usage:40%
Score:3.602m
Score/min:173
Accuracy (listed only):18.168%
HSR (listed only):16.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,645
Deaths:244
KDR:6.742
Accuracy:39.477% C
HSR:96.292% B++
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.158% C**
HSR:51.907% B++
NSX-P Tengu
C+
Kills:341
Deaths:124
KDR:2.750
Accuracy:28.653% D--
HSR:21.408% C+
NS-44 Commissioner
C*
Kills:216
Deaths:113
KDR:1.912
Accuracy:38.138% C*
HSR:18.982% C-
VE-S Canis
C-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C-
Kills:2,882
Deaths (as Infiltrator):640
Deaths (to Infiltrators):743
KDR:4.50313
Kill Difference:2,242
Playtime:218.747 hours
Usage:25%
Score:1.880m
Score/min:143
Accuracy (listed only):34.689%
HSR (listed only):41.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,899
Deaths:592
KDR:4.897
Accuracy:24.609% D
HSR:22.973% C
NS-11C
C+
Kills:1,480
Deaths:374
KDR:3.957
Accuracy:23.546% C+
HSR:18.176% C+
NSX-P Tanto
C
Kills:1,046
Deaths:274
KDR:3.818
Accuracy:23.990% C
HSR:21.224% D
Kills:5,425
Deaths (as Engineer):1,240
Deaths (to Engineers):619
KDR:4.375
Kill Difference:4,185
Playtime:97.922 hours
Usage:11%
Score:0.887m
Score/min:151
Accuracy (listed only):24.048%
HSR (listed only):20.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:421
Deaths:124
KDR:3.395
Accuracy:21.743% C--
HSR:17.577% D
NSX-P Tengu
C+
Kills:341
Deaths:124
KDR:2.750
Accuracy:28.653% D--
HSR:21.408% C+
VE-S Canis
C-
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C-
Kills:839
Deaths (as Combat Medic):284
Deaths (to Combat Medics):293
KDR:2.95423
Kill Difference:555
Playtime:49.574 hours
Usage:6%
Score:0.540m
Score/min:182
Accuracy (listed only):24.471%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.264% C-
KPH:30.200 C+
VKPH:11.600 C+
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.051 hours
Usage:1%
Score:0.047m
Score/min:129
Driving Accuracy:47.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:308
V. Kills:141 217%
Deaths:13
KDR:23.692
Accuracy:39.323% F
KPH:26.700 C++
VKPH:12.200 D
Supernova PC
C+
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C*
KPH:20 C
VKPH:7.800 C+
G40-F Ranger
N/A
Kills:50
V. Kills:28 172%
Deaths:
KDR:
Accuracy:26.940% N/A
KPH:52.600 N/A
VKPH:29.500 N/A
Kills:597 (547 + 50)
Deaths:28
KDR:21.321
VKDR:9.357
Vehicle Kills:262
Kill Difference:569
Playtime:24.445 hours
Usage:3%
Score:0.235m
Score/min:160
Driving Accuracy:51.201%
Gunner Accuracy:26.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:144
V. Kills:33 424%
Deaths:9
KDR:16
Accuracy:49.270% B**
KPH:31.800 B**
VKPH:7.300 C+
G30 Walker
A*
Kills:80
V. Kills:34 229%
Deaths:
KDR:
Accuracy:32.415% B+
KPH:33.200 A*
VKPH:14.100 B**
Kills:224 (0 + 224)
Deaths:9
KDR:24.889
VKDR:7.444
Vehicle Kills:67
Kill Difference:215
Playtime:6.933 hours
Usage:1%
Score:0.070m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:32.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:172
V. Kills:18 N/A
Deaths:2
KDR:86
Accuracy:31.460% C
KPH:81 B
VKPH:8.500 B++
Kills:172 (0 + 172)
Deaths:2
KDR:86
VKDR:9
Vehicle Kills:18
Kill Difference:170
Playtime:2.124 hours
Usage:0%
Score:0.032m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:31.460%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 2,9502,8995924.897M*0.5024.609%D22.973%C16.8CN/A40172.2h8.9C*36.2C++
NSX Daimyo 1,6461,6452446.742B**2.3439.477%C96.292%B++23.3D--N/A7770.6h2.6C+6.6C+
Orion VS54 1,5571,5474593.37B**1.0321.565%C++22.301%C20C--N/A5177.3h12.6C*58.5C++
Lancer VS22 2,3611,5122366.407S2.0149.522%FN/A20.4B*11.4C16874.2h7.3B*14.7B++
NS-11C 1,4961,4803743.957M*0.4423.546%C+18.176%C+16C--N/A4192.7h14.8C+63C++
NSX-P Tanto 1,0671,0462743.818M++0.5823.99%C21.224%D13.2DN/A3279.5h16.9C70.4C+
NS-44L Blackhand 6056031234.902M++0.5044.158%C**51.907%B++17.3C-N/A4234.9h4.6C+10.5C*
NS-11A 4264211243.395A+1.0021.743%C--17.577%D12D--N/A3935.1h20.6F-94.8D*
Frag Grenade 4013891389N/A384.6039.195%D-N/A299.2D-9.2C++8491.3h4.8D12.3D
NSX-P Tengu 3463411242.75A+1.6528.653%D--21.408%C+17.9DN/A6519h14.7C+51.4C-
NS-15M2 339333943.543B**0.8617.33%D*16.517%D*16.8D-N/A5019.8h13.6C+78.5D
Supernova FPC 4493081323.692M19.2939.323%FN/A26.8C*12.3D21011.5h4.3B++11C+
C-4 339240288.571S4.1722.239%DN/A85.7C++35.4B+5842.8h1.2B+5.5C**
Supernova PC 3322391515.933A++11.5351.201%C*1.255%D-19.9C7.8C+9612h6.2C-12.2C+
S1 308220464.783S0.3850.732%DN/A24.7C+9.9C-1408.9h5.5B++10.9C**
NS-44 Commissioner 2172161131.912B*2.4938.138%C*18.982%C-23.5CN/A849.2h3.9C++10.2B
L100 Python HEAT 253183822.875S18.4847.264%C-2.186%C30C+11.5C+1296.1h5.7C**12.1C++
CAS 14-E 190172286S81.6031.46%C2.326%B+81.9B8.6B*2472.1h40.1C--127.6C
M20 Basilisk 177144916S11.6049.27%B**5.556%C+32B**7.3C+1434.5h70.8B+143.7B**
Lasher X2 164143304.767S0.3718.001%D--N/A21.3C-3.1A**476.7h33.7F**187.3F-
Force-Blade 1101092,8790.038B+4.3616.895%D*3.67%C-0.2DN/A1637.5h2.6C++15.4C
Rocklet Rifle 16994234.087S0.3148.034%DN/A24.1C19.2C--3143.9h37.6C++78.2C+
Spear Anti-Vehicle Phalanx Turret 11992423A**18.6042.773%C+1.087%D**51.1B++15D2731.8h5.5B*12.9B++
Tank Mine 11491330.333U25.9327.941%C-N/A130B+32.9D--7280.7h1.5B++5.2B++
G30 Walker 11480180U75.6032.415%B+N/A33.3A*14.2B**2172.4h109.6A++338A
Proximity Mine 7979239.5U35.1028.624%FN/A79D-N/A2121h2C6.9D**
VE-S Canis 7877362.139B*2.2623.017%D16.883%C-23.3C--N/A1403.3h12.2C++53C+
NSX-P Naginata 6060212.857B**1.5415.776%D**28.333%C+16.2D--N/A893.7h10.6B++67.1C+
G40-F Ranger 7850150S45.6026.94%DN/A50C**28C*3721h55.3B++205.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.2h
Nano-Armor Kit1488,9585.6h
Nanite Revive Grenade05920.2h
Medical Applicator1626,8522.1h
Spitfire Auto-Turret81,4341.7h
Deconstruction Tool02440h
Ammunition Package07750.2h
Medical Kit3794,1836.8h
Snowman Soldier01210.2h
Recon Detection Device4512,85419.4h

Check the help document for the dictionary if you want to learn more about words used here.


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