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Praetor 174bpm[DnBx] 174bpm
VS BR 87

KDR: 4.57

Score: 10.2m

Last Seen: Oct 19th, 2019 5:10 PM
- OFFLINE - 558 hour(s)

Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Leader of Headz[DnBx] Headz
NS outfit on Miller

Members: 0
Level Progress (to 88): 93%
Level 100 Progress: 54% 745h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Eidolon VE33 NSX Daimyo Lancer VS22 Orion VS54 NS-11C NSX-P Tanto VE-C Horizon NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,411,128 MLG Score: 1128
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.88%22.925%5251112089,3354.443120.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.158%0.418B0.353C**-1.797F-HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.313C*120.165C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.654%1.293%625312168512073734.09135228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.458%0.433B-0.855D---0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.697B+5.20.576B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%8.621%230212172321512031.52632114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.061%1.209B**0.273C*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.4-0.202C56.1-0.774D-74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.47%96.788%230112182,89538017.61842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.675B+1.898A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.338C**2.50.187C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headz[DnBx] Headz
NS outfit on Miller

Members: 0
10.2m291.1%193 (11.6k)160 (9.6k)4.5678519,3544,2375.4028887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219132822.074%27.312%60315:096

15% Engineer37% Heavy Assault26% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMNov 6th, 2019 4:13 AM (6d) (PST)Oct 19th, 2019 4:51 PM (23d) (PST)Oct 19th, 2019 1:10 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
397523450.3020.0660.0830.9840.0361128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8473,11220,73518455929,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1067h/44.5d 3,538 5,286 8,146 63k 879 4,226 2,285 25.4m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,505
Deaths:379
KDR:3.971
Accuracy:23.600% C+
HSR:18.206% C+
NSX-P Tanto
C-
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:23.394% C-
HSR:20.950% D
VE-C Horizon
C++
Kills:724
Deaths:182
KDR:3.978
Accuracy:23.370% F
HSR:24.171% C++
NSX-P Tengu
C+
Kills:423
Deaths:159
KDR:2.660
Accuracy:27.400% D*
HSR:21.040% C+
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:3,908
Deaths (as Light Assault):1,074
Deaths (to Light Assaults):752
KDR:3.63873
Kill Difference:2,834
Playtime:178.006 hours
Usage:17%
Score:1.589m
Score/min:149
Accuracy (listed only):24.156%
HSR (listed only):20.250%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,547
Deaths:460
KDR:3.363
Accuracy:21.561% C++
HSR:22.301% C
NS-15M2
D*
Kills:534
Deaths:140
KDR:3.814
Accuracy:17.188% D*
HSR:15.730% D*
NSX-P Naginata
C-
Kills:71
Deaths:25
KDR:2.840
Accuracy:16.746% D*
HSR:25.352% C-
Kills:2,152
Deaths (as Heavy Assault):625
Deaths (to Heavy Assaults):940
KDR:3.4432
Kill Difference:1,527
Playtime:393.983 hours
Usage:37%
Score:4.157m
Score/min:176
Accuracy (listed only):18.498%
HSR (listed only):21.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:2,895
Deaths:380
KDR:7.618
Accuracy:38.470% C-
HSR:96.788% B*
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.159% B
HSR:51.907% B++
NSX-P Tengu
C+
Kills:423
Deaths:159
KDR:2.660
Accuracy:27.400% D*
HSR:21.040% C+
NS-44 Commissioner
C**
Kills:324
Deaths:170
KDR:1.906
Accuracy:38.430% C**
HSR:19.444% C
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
NS-61 Emissary
C+
Kills:66
Deaths:25
KDR:2.640
Accuracy:17.936% F
HSR:16.667% C+
Kills:4,388
Deaths (as Infiltrator):893
Deaths (to Infiltrators):888
KDR:4.91377
Kill Difference:3,495
Playtime:276.508 hours
Usage:26%
Score:2.482m
Score/min:150
Accuracy (listed only):31.569%
HSR (listed only):37.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:3,020
Deaths:615
KDR:4.911
Accuracy:24.189% D
HSR:23.179% C
NS-11C
C+
Kills:1,505
Deaths:379
KDR:3.971
Accuracy:23.600% C+
HSR:18.206% C+
NSX-P Tanto
C-
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:23.394% C-
HSR:20.950% D
VE-C Horizon
C++
Kills:724
Deaths:182
KDR:3.978
Accuracy:23.370% F
HSR:24.171% C++
VE-LR Obelisk
D
Kills:59
Deaths:8
KDR:7.375
Accuracy:23.326% D*
HSR:27.119% D
Kills:6,487
Deaths (as Engineer):1,502
Deaths (to Engineers):743
KDR:4.31891
Kill Difference:4,985
Playtime:161.248 hours
Usage:15%
Score:1.448m
Score/min:150
Accuracy (listed only):23.576%
HSR (listed only):22.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C+
Kills:423
Deaths:159
KDR:2.660
Accuracy:27.400% D*
HSR:21.040% C+
NS-11A
D
Kills:421
Deaths:124
KDR:3.395
Accuracy:21.762% D
HSR:17.577% D
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:921
Deaths (as Combat Medic):319
Deaths (to Combat Medics):349
KDR:2.88715
Kill Difference:602
Playtime:50.290 hours
Usage:5%
Score:0.543m
Score/min:180
Accuracy (listed only):24.060%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:67
V. Kills:38 172%
Deaths:
KDR:
Accuracy:25.966% D*
KPH:62.300 A
VKPH:35.300 B++
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:67
Playtime:1.076 hours
Usage:0%
Score:0.036m
Score/min:556
Piloting Accuracy:N/A%
Gunner Accuracy:25.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.200% C-
KPH:30.100 C+
VKPH:11.500 C+
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.081 hours
Usage:1%
Score:0.048m
Score/min:131
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:429
V. Kills:199 215%
Deaths:13
KDR:33
Accuracy:37.736% F-
KPH:26.300 C+
VKPH:12.200 D
Supernova PC
C*
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C*
KPH:20 C
VKPH:7.800 C
G40-F Ranger
B*
Kills:68
V. Kills:38 174%
Deaths:
KDR:
Accuracy:26.476% D
KPH:57 B*
VKPH:31.900 B++
Kills:736 (668 + 68)
Deaths:28
KDR:26.286
VKDR:11.786
Vehicle Kills:330
Kill Difference:708
Playtime:29.467 hours
Usage:3%
Score:0.291m
Score/min:164
Driving Accuracy:51.201%
Gunner Accuracy:26.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:177
V. Kills:43 402%
Deaths:9
KDR:19.667
Accuracy:48.414% B**
KPH:32.600 B**
VKPH:7.900 C++
G30 Walker
A**
Kills:116
V. Kills:50 227%
Deaths:
KDR:
Accuracy:31.306% C*
KPH:34.200 A**
VKPH:14.700 B**
M12 Kobalt
C+
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:17.130% C
KPH:42.200 D
VKPH:3.100 C+
Kills:348 (0 + 348)
Deaths:12
KDR:29
VKDR:8.083
Vehicle Kills:97
Kill Difference:336
Playtime:10.127 hours
Usage:1%
Score:0.105m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:17.130%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:183
V. Kills:18 N/A
Deaths:2
KDR:91.500
Accuracy:31.950% C
KPH:74.800 C*
VKPH:7.400 B+
Kills:183 (0 + 183)
Deaths:2
KDR:91.500
VKDR:9
Vehicle Kills:18
Kill Difference:181
Playtime:2.446 hours
Usage:0%
Score:0.034m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:31.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 3,0723,0206154.911M++0.3424.189%D23.179%C16.8CN/A40179.8h8.9C*36.8C++
NSX Daimyo 2,8962,8953807.618A+3.0538.47%C-96.788%B*25.6D-N/A79113.3h2.5C++6.5C+
Lancer VS22 2,9031,8702726.875S2.3149.118%FN/A21.1B+11.6C+17188.7h7B*14.2B++
Orion VS54 1,5571,5474603.363A+1.2021.561%C++22.301%C20C--N/A5277.4h12.6C**58.5C++
NS-11C 1,5211,5053793.971M*0.6023.6%C+18.206%C+15.7C--N/A4096.1h14.8C++62.9C++
NSX-P Tanto 1,2021,1793183.708M++0.8623.394%C-20.95%D12.8DN/A3291.9h17.1C73C+
VE-C Horizon 7397241823.978A++0.5923.37%F24.171%C++14.1D-N/A3651.3h19.6D83.9D*
NS-44L Blackhand 6056031234.902M*0.3344.159%B51.907%B++17.2CN/A4235h4.6C+10.5C**
NS-15M2 5435341403.814A0.7517.188%D*15.73%D*16.4D-N/A4732.5h14.7C85.2D
Plasma Grenade 4814681468N/A463.4339.715%DN/A312D8.7C+8801.5h4.7D11.8D
Supernova FPC 6284291333M**28.4337.736%F-N/A26.3C+12.2D19716.3h4.4B+11.8C
NSX-P Tengu 4324231592.66A++1.9127.4%D*21.04%C+16.3DN/A6025.9h15.7C57.5D
NS-11A 4264211243.395A++1.1721.762%D17.577%D11.9D-N/A3935.4h20.7F-95.1D*
NS-44 Commissioner 3263241701.906B**2.6638.43%C**19.444%C27CN/A8912h3.7C**9.8B
C-4 436308358.8S4.2322.53%DN/A88C++36.6B+6243.5h1.2B+5.2B
Supernova PC 3322391515.933A++11.3751.201%C*1.255%D19.9C7.8C9612h6.2C12.2C+
S1 310221464.804S0.2450.708%DN/A24.8C+10C-1468.9h5.5B++10.9C**
L100 Python HEAT 253183822.875S18.3147.2%C-2.186%C+30C+11.5C+1316.1h5.7B12.1C++
CAS 14-E 201183291.5S86.9331.95%C2.186%B+76.3C**7.5B+2292.4h43D134.6C-
M20 Basilisk 220177919.667S15.1048.414%B**4.52%C--32.8B**8C++1495.4h68.5B*141.4B**
Tank Mine 200160532U27.4322.465%D-N/A133.3B+33.3D--6411.2h1.4B*6.3C+
Proximity Mine 149149529.8S25.2324.954%F-N/A82.8D-N/A2341.8h1.8B+7.3F
Lasher X2 167146314.71S0.1418.091%D--N/A20.9C--3A++497h34.4F**190.2F-
Rocklet Rifle 227129264.962S0.3947.481%DN/A26.9C+20.4C3224.8h35.5C*74.8C+
G30 Walker 1661161116U111.4331.306%C*N/A34.1A**14.7B**2123.4h106.1A++338.8A
Force-Blade 1101092,8790.038B+4.5316.895%D--3.67%C--0.2C--N/A1637.7h2.6C++15.4C
Spear Anti-Vehicle Phalanx Turret 12294423.5M18.9343.029%C+1.064%D**49.5B++14.7D2761.9h5.7B**13.3B*
VE-S Canis 7877362.139B**2.4323.017%D16.883%C23.3C--N/A1443.3h12.2C++53C+
NSX-P Naginata 7171252.84B**1.7316.746%D*25.352%C-16.5D--N/A894.3h11.5B+68.4C+
G40-F Ranger 10668168S63.4326.476%DN/A56.7B*31.7B++4051.2h51.5B*194.6B+
C150 Dalton 10567167S62.4325.966%D*N/A60.9A34.5B+5551.1h3.9C*15.1D
NS-61 Emissary 7366252.64A**1.9317.936%F16.667%C+16.5C--1.8A*514h11.1B+61.7C+
VE-LR Obelisk 625987.375M*2.8123.326%D*27.119%D14.8D-N/A594h9.2D--39.2D*
M12 Kobalt 5955318.333B+13.7717.13%C21.818%B*42.3D3.1C+1691.3h16.3B++94.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.2h
Nano-Armor Kit22131,9148h
Nanite Revive Grenade06040.2h
Medical Applicator1827,0172.2h
Spitfire Auto-Turret112,9353.4h
Deconstruction Tool02440h
Ammunition Package41,5920.5h
Medical Kit4655,2028.3h
Snowman Soldier01210.2h
Recon Detection Device5917,03325.6h

Check the help document for the dictionary if you want to learn more about words used here.


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