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Harbinger 174bpm[DnBx] 174bpm
VS BR 91

KDR: 4.63

Score: 11.5m

Last Seen: Jan 18th, 2020 11:34 PM
- OFFLINE - 99.4 hour(s)

Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Leader of Headz[DnBx] Headz
VS outfit on Miller

Members: 1
Level Progress (to 92): 42%
Level 100 Progress: 61% 625h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo Eidolon VE33 Lancer VS22 Orion VS54 NS-11C VE-C Horizon NSX-P Tanto NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,479,933 MLG Score: 1183
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.034%23.102%5321212209,8004.184460.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.668%0.325C**0.296C*-1.623FHEAD ++ (~11.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.297C*120.163C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.585%1.278%589312298612223773.86099228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%0.253C*-0.798D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.20.583B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.925%8.511%206212302351702151.37427109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.898%0.628B+1.005B**2.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.5-0.083C+56.5-0.393C--75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.043%96.446%206112313,51741728.41388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.527B+1.921A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.349C**2.40.221C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headz[DnBx] Headz
VS outfit on Miller

Members: 1
11.5m301.1%197 (11.8k)163 (9.8k)4.6326721,7554,6965.4512391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232153721.78%28.499%62114:567

18% Engineer35% Heavy Assault26% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMJan 22nd, 2020 6:09 PM (3h) (PST)Jan 18th, 2020 9:07 PM (4d) (PST)Jan 18th, 2020 7:34 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398533450.3080.0670.0881.0340.0351183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8743,15820,71618456229,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1176.8h/49d 3,844 6,200 9,281 73k 962 4,752 2,502 28.1m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,506
Deaths:380
KDR:3.963
Accuracy:23.604% C+
HSR:18.194% C
VE-C Horizon
C++
Kills:1,484
Deaths:325
KDR:4.566
Accuracy:24.932% D**
HSR:24.663% C++
NSX-P Tanto
C-
Kills:1,187
Deaths:321
KDR:3.698
Accuracy:23.565% C-
HSR:20.977% D
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D*
HSR:21.077% C+
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:4,681
Deaths (as Light Assault):1,225
Deaths (to Light Assaults):844
KDR:3.82122
Kill Difference:3,456
Playtime:196.054 hours
Usage:17%
Score:1.804m
Score/min:153
Accuracy (listed only):24.496%
HSR (listed only):20.359%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,547
Deaths:460
KDR:3.363
Accuracy:21.555% C++
HSR:22.301% C
NS-15M2
D*
Kills:613
Deaths:155
KDR:3.955
Accuracy:17.036% D*
HSR:16.476% D*
NSX-P Naginata
D
Kills:76
Deaths:25
KDR:3.040
Accuracy:16.996% D*
HSR:23.684% D
Kills:2,236
Deaths (as Heavy Assault):640
Deaths (to Heavy Assaults):1,050
KDR:3.49375
Kill Difference:1,596
Playtime:411.469 hours
Usage:35%
Score:4.403m
Score/min:178
Accuracy (listed only):18.529%
HSR (listed only):20.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:3,517
Deaths:453
KDR:7.764
Accuracy:38.043% C--
HSR:96.446% B++
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.159% C*
HSR:51.907% B++
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D*
HSR:21.077% C+
NS-44 Commissioner
C+
Kills:395
Deaths:208
KDR:1.899
Accuracy:37.147% C+
HSR:21.013% C
NS-61 Emissary
B++
Kills:111
Deaths:36
KDR:3.083
Accuracy:18.188% D**
HSR:20.721% B++
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
NS-AM7 Archer
C
Kills:65
Deaths:14
KDR:4.643
Accuracy:53.763% D
HSR:15.385% C
Kills:5,195
Deaths (as Infiltrator):1,033
Deaths (to Infiltrators):983
KDR:5.02904
Kill Difference:4,162
Playtime:300.698 hours
Usage:26%
Score:2.746m
Score/min:152
Accuracy (listed only):34.525%
HSR (listed only):34.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:3,145
Deaths:630
KDR:4.992
Accuracy:24.091% D
HSR:23.593% C
NS-11C
C+
Kills:1,506
Deaths:380
KDR:3.963
Accuracy:23.604% C+
HSR:18.194% C
VE-C Horizon
C++
Kills:1,484
Deaths:325
KDR:4.566
Accuracy:24.932% D**
HSR:24.663% C++
NSX-P Tanto
C-
Kills:1,187
Deaths:321
KDR:3.698
Accuracy:23.565% C-
HSR:20.977% D
VE-LR Obelisk
C
Kills:106
Deaths:20
KDR:5.300
Accuracy:22.043% D**
HSR:29.245% C
Kills:7,428
Deaths (as Engineer):1,676
Deaths (to Engineers):817
KDR:4.43198
Kill Difference:5,752
Playtime:206.320 hours
Usage:18%
Score:1.931m
Score/min:156
Accuracy (listed only):23.647%
HSR (listed only):23.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:445
Deaths:135
KDR:3.296
Accuracy:22.047% C--
HSR:17.978% D
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D*
HSR:21.077% C+
VE-S Canis
C
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D
HSR:16.883% C
Kills:949
Deaths (as Combat Medic):334
Deaths (to Combat Medics):389
KDR:2.84132
Kill Difference:615
Playtime:54.887 hours
Usage:5%
Score:0.578m
Score/min:176
Accuracy (listed only):24.141%
HSR (listed only):18.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:67
V. Kills:38 172%
Deaths:
KDR:
Accuracy:25.734% D*
KPH:61 B**
VKPH:34.600 B++
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:67
Playtime:1.099 hours
Usage:0%
Score:0.037m
Score/min:562
Piloting Accuracy:N/A%
Gunner Accuracy:25.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.200% C-
KPH:30.100 C+
VKPH:11.500 C+
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.081 hours
Usage:1%
Score:0.048m
Score/min:132
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:439
V. Kills:203 215%
Deaths:13
KDR:33.769
Accuracy:37.688% F-
KPH:26.500 C+
VKPH:12.200 D
Supernova PC
C
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C*
KPH:20 C
VKPH:7.800 C
G40-F Ranger
B+
Kills:70
V. Kills:39 175%
Deaths:
KDR:
Accuracy:26.562% D-
KPH:58.400 B+
VKPH:32.500 B+
Kills:748 (678 + 70)
Deaths:28
KDR:26.714
VKDR:11.964
Vehicle Kills:335
Kill Difference:720
Playtime:29.761 hours
Usage:3%
Score:0.298m
Score/min:167
Driving Accuracy:51.201%
Gunner Accuracy:26.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:180
V. Kills:43 409%
Deaths:9
KDR:20
Accuracy:48.169% B**
KPH:32.200 B**
VKPH:7.700 C+
G30 Walker
A**
Kills:118
V. Kills:51 227%
Deaths:
KDR:
Accuracy:31.344% C*
KPH:33.900 A**
VKPH:14.600 A
M12 Kobalt
C+
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:17.345% C
KPH:41.900 D
VKPH:3 C+
Kills:353 (0 + 353)
Deaths:12
KDR:29.417
VKDR:8.167
Vehicle Kills:98
Kill Difference:341
Playtime:10.385 hours
Usage:1%
Score:0.107m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:17.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:184
V. Kills:18 N/A
Deaths:2
KDR:92
Accuracy:32.077% C
KPH:74.100 C++
VKPH:7.200 C**
Kills:184 (0 + 184)
Deaths:2
KDR:92
VKDR:9
Vehicle Kills:18
Kill Difference:182
Playtime:2.484 hours
Usage:0%
Score:0.034m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:32.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 3,5193,5174537.764A+3.1338.043%C--96.446%B++26.5D-N/A80132.7h2.4C**6.3C++
Eidolon VE33 3,2013,1456304.992M**0.3624.091%D23.593%C17C-N/A41185.4h8.9C*36.7C+
Lancer VS22 3,2112,0712947.044S2.4148.963%FN/A21.7B+12C+17595.3h6.7B*13.8B++
Orion VS54 1,5571,5474603.363A1.2721.555%C++22.301%C20C--N/A5277.5h12.6C*58.6C++
NS-11C 1,5231,5063803.963M*0.6723.604%C+18.194%C15.6C--N/A4096.4h14.9C+62.9C++
VE-C Horizon 1,5191,4843254.566A**0.0724.932%D**24.663%C++16.5DN/A4490h18.1C72.4D
NSX-P Tanto 1,2121,1873213.698M*0.9323.565%C-20.977%D12.7DN/A3293.3h17.2C73.1C+
NS-15M2 6246131553.955B**0.6817.036%D*16.476%D*16.1D-N/A4538h14.5C85.3D
NS-44L Blackhand 6056031234.902M*0.2744.159%C*51.907%B++17.2CN/A4235h4.6C+10.5C*
Plasma Grenade 5315151515N/A510.3740.068%DN/A321.9D10C++9101.6h4.6D11.4D
NS-11A 4504451353.296A++1.3422.047%C--17.978%D12D-N/A3937.2h20.7F-94D*
Supernova FPC 6424391333.769M**29.1437.688%F-N/A26.4C+12.2D20016.6h4.4B+11.7C
NSX-P Tengu 4364271632.62A+2.0127.361%D*21.077%C+16.1D-N/A5926.6h15.8C57.9D
NS-44 Commissioner 3973952081.899B*2.7337.147%C+21.013%C29.3C+N/A9613.5h3.6B9.6B
C-4 491347359.914S5.2822.987%C--N/A93.8C*38.9B++6603.7h1.1B*4.9B+
Supernova PC 3322391515.933A++11.3051.201%C*1.255%D19.9C7.8C9712h6.2C12.2C+
Tank Mine 272226637.667U33.0322.153%D-N/A132.9B+27.1D*6001.7h1.4B*6.4C+
S1 310221474.702S0.0750.666%DN/A24.8C+10C1488.9h5.5B++10.9B
CAS 14-E 202184292S87.3732.077%C2.174%B73.6C++7.2C**2272.5h43.7D136.1C-
L100 Python HEAT 253183822.875S18.2447.2%C-2.186%C+30C+11.5C+1326.1h5.7B12.1C++
M20 Basilisk 223180920S15.3748.169%B**4.444%C--32.1B**7.7C+1475.6h68.6B++142.5B**
Proximity Mine 177177535.4S30.7722.998%F--N/A80.5D-N/A2422.2h1.8B7.7F-
Lasher X2 168147314.742S0.1118.01%D--N/A20.7C--3A++537.1h34.3F**190.4F-
Rocklet Rifle 246139304.633S0.0048.106%C-N/A26.2C+20.2C3145.3h37.4C++77.7C+
G30 Walker 1691181118U113.3731.344%C*N/A33.7A**14.6A2113.5h106.4A++339.3A
NS-61 Emissary 123111363.083M++1.5518.188%D**20.721%B++17.1C-1.8A**476.5h10.1B+55.7C++
Force-Blade 1101092,8790.038B4.5916.895%D*3.67%C--0.2C--N/A1637.7h2.6C++15.4C
VE-LR Obelisk 111106205.3A**0.6722.043%D**29.245%C13.3D-N/A458h9D-41D*
Spear Anti-Vehicle Phalanx Turret 12495423.75A**19.1242.492%C1.053%D**50B++15.3D2771.9h5.8B*13.6B++
VE-S Canis 7877362.139B**2.4923.017%D16.883%C23.3C--N/A1473.3h12.2C++53C+
NSX-P Naginata 7876253.04A++1.5916.996%D*23.684%D16.9D--N/A924.5h11.6B68C+
G40-F Ranger 10970170S65.3726.562%D-N/A58.3B+32.5B+4221.2h50.5B*190.2B+
C150 Dalton 10567167S62.3725.734%D*N/A60.9B**34.5B++5621.1h3.9C++15.3D
NS-AM7 Archer 9165144.643S0.0153.763%D15.385%C7.5C+3C**518.7h30.7D57D-
M12 Kobalt 5955318.333C**13.7017.345%C21.818%B*42.3D3.1C+1681.3h16.6B+95.6B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit32164,7009.7h
Spawn Beacon0960.2h
Nanite Revive Grenade06120.2h
Medical Applicator1828,5212.2h
Spitfire Auto-Turret163,8244.3h
Deconstruction Tool02440h
Ammunition Package42,3550.7h
Medical Kit5425,9309.5h
Snowman Soldier01210.2h
Recon Detection Device6218,72027.9h

Check the help document for the dictionary if you want to learn more about words used here.


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