Online: daguest  
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Harbinger 174bpm[DnBx] 174bpm
VS BR 91

KDR: 4.65

Score: 11.6m

Last Seen: Feb 8th, 2020 2:45 PM
- OFFLINE - 91.7 hour(s)

Battle Rank 91 - Vanu Sovereignty on Miller
Level Progress (to 92): 36%
Level 100 Progress: 62% 616h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo Eidolon VE33 Lancer VS22 VE-C Horizon Orion VS54 NS-11C NSX-P Tanto NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,476,180 MLG Score: 1180
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.012%23.149%5331212719,8584.159490.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.633%0.346C**0.319C*-2.667F**HEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.297C*120.16C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.585%1.278%586312808612243773.84375228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%0.247C++-0.799D--0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.20.584B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.806%8.787%207212812391732151.3815111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.893%0.608B+1.037B**2.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.3-0.082C+55.8-0.385C-74.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.975%96.43%207112823,55742328.40898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.454B+1.895A++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.36C**2.40.244C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m301.1%196 (11.8k)162 (9.7k)4.6465122,0574,7475.4638791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283156521.759%28.449%61915:097

18% Engineer35% Heavy Assault25% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 2:37 PMAug 5th, 2017 2:03 PMFeb 8th, 2020 9:12 AM (110d) (PST)Feb 8th, 2020 11:02 AM (110d) (PST)Feb 8th, 2020 10:45 AM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398533450.3080.0660.0881.0350.0351180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8773,15420,72318456229,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1193h/49.7d 3,880 6,275 9,416 74.1k 973 4,833 2,534 28.5m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C+
Kills:1,601
Deaths:340
KDR:4.709
Accuracy:24.970% F
HSR:23.923% C+
NS-11C
C
Kills:1,506
Deaths:380
KDR:3.963
Accuracy:23.604% C
HSR:18.194% C
NSX-P Tanto
D
Kills:1,187
Deaths:321
KDR:3.698
Accuracy:23.565% D
HSR:20.977% D
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D**
HSR:21.077% C+
VE-S Canis
D
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D-
HSR:16.883% D
Kills:4,798
Deaths (as Light Assault):1,240
Deaths (to Light Assaults):855
KDR:3.86935
Kill Difference:3,558
Playtime:199.787 hours
Usage:17%
Score:1.834m
Score/min:153
Accuracy (listed only):24.503%
HSR (listed only):20.211%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,547
Deaths:460
KDR:3.363
Accuracy:21.555% C+
HSR:22.301% C--
NS-15M2
D*
Kills:627
Deaths:157
KDR:3.994
Accuracy:16.939% F
HSR:16.427% D*
NSX-P Naginata
D
Kills:76
Deaths:25
KDR:3.040
Accuracy:16.996% D*
HSR:23.684% D
Kills:2,250
Deaths (as Heavy Assault):642
Deaths (to Heavy Assaults):1,061
KDR:3.50467
Kill Difference:1,608
Playtime:415.285 hours
Usage:35%
Score:4.445m
Score/min:178
Accuracy (listed only):18.497%
HSR (listed only):20.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:3,557
Deaths:459
KDR:7.749
Accuracy:37.975% D
HSR:96.430% B++
NS-44L Blackhand
B++
Kills:603
Deaths:123
KDR:4.902
Accuracy:44.159% C*
HSR:51.907% B++
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D**
HSR:21.077% C+
NS-44 Commissioner
C+
Kills:404
Deaths:210
KDR:1.924
Accuracy:37.221% C+
HSR:20.545% C
NS-61 Emissary
B++
Kills:112
Deaths:36
KDR:3.111
Accuracy:18.267% F
HSR:21.429% B++
VE-S Canis
D
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D-
HSR:16.883% D
NS-AM7 Archer
C
Kills:66
Deaths:16
KDR:4.125
Accuracy:53.437% D
HSR:15.152% C
Kills:5,246
Deaths (as Infiltrator):1,043
Deaths (to Infiltrators):995
KDR:5.02972
Kill Difference:4,203
Playtime:303.231 hours
Usage:25%
Score:2.765m
Score/min:152
Accuracy (listed only):34.491%
HSR (listed only):34.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:3,168
Deaths:635
KDR:4.989
Accuracy:24.037% D
HSR:23.769% C
VE-C Horizon
C+
Kills:1,601
Deaths:340
KDR:4.709
Accuracy:24.970% F
HSR:23.923% C+
NS-11C
C
Kills:1,506
Deaths:380
KDR:3.963
Accuracy:23.604% C
HSR:18.194% C
NSX-P Tanto
D
Kills:1,187
Deaths:321
KDR:3.698
Accuracy:23.565% D
HSR:20.977% D
VE-LR Obelisk
C-
Kills:106
Deaths:20
KDR:5.300
Accuracy:22.334% F
HSR:29.245% C-
Kills:7,568
Deaths (as Engineer):1,696
Deaths (to Engineers):825
KDR:4.46226
Kill Difference:5,872
Playtime:211.700 hours
Usage:18%
Score:1.975m
Score/min:155
Accuracy (listed only):23.702%
HSR (listed only):23.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:455
Deaths:137
KDR:3.321
Accuracy:22.022% D
HSR:18.462% D
NSX-P Tengu
C+
Kills:427
Deaths:163
KDR:2.620
Accuracy:27.361% D**
HSR:21.077% C+
VE-S Canis
D
Kills:77
Deaths:36
KDR:2.139
Accuracy:23.017% D-
HSR:16.883% D
Kills:959
Deaths (as Combat Medic):336
Deaths (to Combat Medics):394
KDR:2.85417
Kill Difference:623
Playtime:55.536 hours
Usage:5%
Score:0.584m
Score/min:175
Accuracy (listed only):24.133%
HSR (listed only):18.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:67
V. Kills:38 172%
Deaths:
KDR:
Accuracy:25.734% D**
KPH:61 B*
VKPH:34.600 B+
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:67
Playtime:1.099 hours
Usage:0%
Score:0.037m
Score/min:562
Piloting Accuracy:N/A%
Gunner Accuracy:25.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:183
V. Kills:70 258%
Deaths:8
KDR:22.875
Accuracy:47.200% C--
KPH:30.100 C
VKPH:11.500 C+
Kills:183 (183 + 0)
Deaths:8
KDR:22.875
VKDR:8.750
Vehicle Kills:70
Kill Difference:175
Playtime:6.081 hours
Usage:1%
Score:0.048m
Score/min:133
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:439
V. Kills:203 215%
Deaths:13
KDR:33.769
Accuracy:37.688% F-
KPH:26.500 C+
VKPH:12.200 D
Supernova PC
C
Kills:239
V. Kills:93 254%
Deaths:15
KDR:15.933
Accuracy:51.201% C++
KPH:20 C-
VKPH:7.800 C
G40-F Ranger
B+
Kills:70
V. Kills:39 175%
Deaths:
KDR:
Accuracy:26.562% D--
KPH:58.400 B+
VKPH:32.500 B+
Kills:748 (678 + 70)
Deaths:28
KDR:26.714
VKDR:11.964
Vehicle Kills:335
Kill Difference:720
Playtime:29.761 hours
Usage:2%
Score:0.298m
Score/min:167
Driving Accuracy:51.201%
Gunner Accuracy:26.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:181
V. Kills:43 411%
Deaths:9
KDR:20.111
Accuracy:48.077% B*
KPH:32.100 B++
VKPH:7.600 C+
G30 Walker
A*
Kills:118
V. Kills:51 227%
Deaths:
KDR:
Accuracy:31.344% C++
KPH:33.900 A*
VKPH:14.600 B**
M12 Kobalt
C
Kills:58
V. Kills:4 N/A
Deaths:3
KDR:19.333
Accuracy:17.267% C
KPH:43.100 D
VKPH:3 C
Kills:357 (0 + 357)
Deaths:12
KDR:29.750
VKDR:8.167
Vehicle Kills:98
Kill Difference:345
Playtime:10.467 hours
Usage:1%
Score:0.107m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:17.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:184
V. Kills:18 N/A
Deaths:2
KDR:92
Accuracy:32.077% C
KPH:73.800 C+
VKPH:7.200 B
Kills:184 (0 + 184)
Deaths:2
KDR:92
VKDR:9
Vehicle Kills:18
Kill Difference:182
Playtime:2.494 hours
Usage:0%
Score:0.034m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:32.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 3,5593,5574597.749B**3.1037.975%D96.43%B++26.4D--N/A79134.8h2.4C*6.4C+
Eidolon VE33 3,2243,1686354.989A*0.3424.037%D23.769%C17DN/A41186.8h8.9C+36.9C+
Lancer VS22 3,2732,1122957.159S2.5148.924%D**N/A21.9B12C17596.5h6.7B++13.7B++
VE-C Horizon 1,6371,6013404.709A*0.0624.97%F23.923%C+16.5D-N/A4496.8h18D72.2D--
Orion VS54 1,5571,5474603.363B++1.2821.555%C+22.301%C--19.9DN/A5377.6h12.6C+58.6C+
NS-11C 1,5231,5063803.963A*0.6823.604%C18.194%C15.6DN/A4096.4h14.9C+62.9C+
NSX-P Tanto 1,2121,1873213.698M0.9523.565%D20.977%D12.7DN/A3293.4h17.2C73.2C
NS-15M2 6386271573.994B**0.6516.939%F16.427%D*16D--N/A4539.2h14.5D85.5D--
NS-44L Blackhand 6056031234.902M+0.2644.159%C*51.907%B++17.2DN/A4235h4.6C+10.5C++
Plasma Grenade 5345181518N/A513.3540.054%D-N/A304.7D--9.4C+9041.7h4.6D*11.5D--
NS-11A 4604551373.321A1.3322.022%D18.462%D12D-N/A3937.8h20.5F--93.3D**
Supernova FPC 6424391333.769M29.1237.688%F-N/A26.4C+12.2D20016.6h4.4B+11.7D
NSX-P Tengu 4364271632.62A++2.0327.361%D**21.077%C+16.1D-N/A5926.6h15.8C-57.9D
NS-44 Commissioner 4064042101.924B++2.7237.221%C+20.545%C29.7CN/A9713.6h3.6C*9.5C**
C-4 4963503510S5.3522.996%C--N/A94.6C++39.5B++6623.7h1.1B++4.9B
Supernova PC 3322391515.933B**11.2951.201%C++1.255%D19.9C-7.8C9712h6.2D12.2C
Tank Mine 274228638U33.3522.078%D-N/A134.1B+27.1D*6001.7h1.4B*6.4C
S1 310221474.702S0.0650.666%D-N/A24.8C+10C--1488.9h5.5B+10.9C++
CAS 14-E 202184292A**87.3532.077%C2.174%B+73.6C+7.2B2262.5h43.7D-136.1D--
L100 Python HEAT 253183822.875M18.2347.2%C--2.186%C30C11.5C+1336.1h5.7C++12.1C+
Proximity Mine 182182536.4S31.7523.249%F--N/A82.7D-N/A2452.2h1.8C++7.6F--
M20 Basilisk 224181920.111S15.4648.077%B*4.972%C32.3B++7.7C+1465.6h68.6B142.6B++
Lasher X2 168147314.742M*0.1018.01%D*N/A20.7D3A+537.1h34.3T190.4F--
Rocklet Rifle 253143304.767S0.1247.934%DN/A26.5C20.4C-3155.4h36.8C+76.8C+
G30 Walker 1691181118U113.3531.344%C++N/A33.7A*14.6B**2113.5h106.4A++339.3A
NS-61 Emissary 124112363.111M++1.5418.267%F21.429%B++16.7D1.8A**466.7h10.2B+56.1C+
Force-Blade 1101092,8790.038B4.6116.895%D*3.67%C-0.2C--N/A1637.7h2.6C++15.4C
VE-LR Obelisk 111106205.3A++0.6522.334%F29.245%C-13.1D--N/A448.1h9.2D*41.3F
Spear Anti-Vehicle Phalanx Turret 12495423.75A*19.1041.748%C1.053%D**47.5C*14.5D2732h5.8B++14B+
VE-S Canis 7877362.139B+2.5123.017%D-16.883%D23.3DN/A1483.3h12.2C+53C+
NSX-P Naginata 7876253.04A1.6116.996%D*23.684%D16.9D--N/A924.5h11.6B68C+
G40-F Ranger 10970170S65.3526.562%D--N/A58.3B+32.5B+4221.2h50.5B*190.2C*
C150 Dalton 10567167S62.3525.734%D**N/A60.9B*34.5B+5621.1h3.9C+15.3D-
NS-AM7 Archer 9366164.125S0.5253.437%D15.152%C6.9C+2.8C++479.5h31.9D--59.7D*
M12 Kobalt 6258319.333C+14.6917.267%C20.69%B+44.6D3.1C1661.3h15.9B+91.9C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit32167,5359.8h
Spawn Beacon0960.2h
Nanite Revive Grenade06120.2h
Medical Applicator1828,6152.2h
Deconstruction Tool02440h
Spitfire Auto-Turret163,9424.4h
Ammunition Package42,4600.8h
Medical Kit5586,0269.6h
Snowman Soldier01210.2h
Recon Detection Device6218,89428.1h

Check the help document for the dictionary if you want to learn more about words used here.


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