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General General 17Trapp[JMM] 17Trapp
TR BR 96

KDR: 4.47

Score: 14.2m

Last Seen: Oct 14th, 2019 6:43 PM
- OFFLINE - 44 hour(s)

Battle Rank 96 - Terran Republic on Miller - Outfit Leader of Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 2
Level Progress (to 97): 80%
Level 100 Progress: 75% 308h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M M77-B SR-7 T9 CARV TSAR-42 M1 Heavy Cycler M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,162,179 MLG Score: 929
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.735%25.891%5111512013,3681.416323.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%-0.477D0.21C++-0.396C--HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.101C+10.90.122C+44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.543%0.556%34713121310,963414410626.4169267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-0.463D-1.277D**0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.558B+5.70.507B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.431%1.786%3411215562331220.24034346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.276C*-0.657D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.9-0.209C60.6-0.418C--89.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.317%77.221%34612105,1894153112.4736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.923%-0.831D-0.74B++0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.114C+2.50.189C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 2
14.2m274.9%254 (15.2k)226 (13.6k)4.4746224,5035,4765.406596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216202616.695%22.365%37311:304

46% Engineer10% Heavy Assault33% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMOct 16th, 2019 3:57 AM (6h) (PST)Oct 14th, 2019 5:29 PM (2d) (PST)Oct 14th, 2019 2:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
677756020.3900.0870.0871.2930.080929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6374,48736,150235578513,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1047.2h/43.6d 5,103 5,480 10,698 81.2k 892 2,865 5,041 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:776
Deaths:816
KDR:0.951
Accuracy:17.686% C
HSR:21.134% C
MG-H1 Watchman
D
Kills:101
Deaths:94
KDR:1.074
Accuracy:13.794% F
HSR:20.792% D
Kills:877
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):1,134
KDR:0.96374
Kill Difference:33
Playtime:107.871 hours
Usage:10%
Score:0.899m
Score/min:139
Accuracy (listed only):15.740%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:340
Deaths:389
KDR:0.874
Accuracy:20.241% C
HSR:22.941% B++
NS-11C
C
Kills:140
Deaths:70
KDR:2
Accuracy:18.080% D*
HSR:17.857% C
AMR-66
B+
Kills:93
Deaths:50
KDR:1.860
Accuracy:26.182% C+
HSR:27.957% B+
Kills:573
Deaths (as Engineer):509
Deaths (to Engineers):1,066
KDR:1.12574
Kill Difference:64
Playtime:484.545 hours
Usage:46%
Score:8.746m
Score/min:301
Accuracy (listed only):21.501%
HSR (listed only):22.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:340
Deaths:389
KDR:0.874
Accuracy:20.241% C
HSR:22.941% B++
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
NS-11C
C
Kills:140
Deaths:70
KDR:2
Accuracy:18.080% D*
HSR:17.857% C
Kills:870
Deaths (as Light Assault):633
Deaths (to Light Assaults):905
KDR:1.37441
Kill Difference:237
Playtime:46.079 hours
Usage:4%
Score:0.130m
Score/min:47
Accuracy (listed only):21.519%
HSR (listed only):27.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,497
Deaths:337
KDR:4.442
Accuracy:33.723% D
HSR:84.703% B*
M77-B
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:35.171% C
HSR:83.491% B*
SR-7
B
Kills:1,156
Deaths:130
KDR:8.892
Accuracy:37.050% C--
HSR:81.055% B
TSAR-42
B**
Kills:773
Deaths:203
KDR:3.808
Accuracy:34.777% D
HSR:78.655% B**
NS-30 Vandal
B**
Kills:680
Deaths:162
KDR:4.198
Accuracy:27.937% D-
HSR:35% B**
99SV
B+
Kills:432
Deaths:131
KDR:3.298
Accuracy:27.518% D
HSR:40.278% B+
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
TRAP-M1
B+
Kills:168
Deaths:133
KDR:1.263
Accuracy:21.744% D**
HSR:29.167% B+
NS-357 Underboss
C+
Kills:164
Deaths:103
KDR:1.592
Accuracy:27.870% D--
HSR:21.951% C+
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
NS-44 Commissioner
C+
Kills:146
Deaths:64
KDR:2.281
Accuracy:28.794% D-
HSR:22.603% C+
TX1 Repeater
B+
Kills:124
Deaths:210
KDR:0.590
Accuracy:19.261% D--
HSR:24.194% B+
SOAS-20
A++
Kills:122
Deaths:37
KDR:3.297
Accuracy:18.848% F-
HSR:31.967% A++
NS-45 Pilot
C++
Kills:111
Deaths:58
KDR:1.914
Accuracy:18.720% F-
HSR:27.027% C++
Soldier Soaker
B+
Kills:106
Deaths:85
KDR:1.247
Accuracy:18.137% F
HSR:16.981% B+
NS-44L Blackhand
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:31.310% D*
HSR:40% C+
Kills:7,092
Deaths (as Infiltrator):2,031
Deaths (to Infiltrators):1,081
KDR:3.49188
Kill Difference:5,061
Playtime:346.336 hours
Usage:33%
Score:3.264m
Score/min:157
Accuracy (listed only):26.789%
HSR (listed only):42.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
T1 Cycler
C+
Kills:166
Deaths:180
KDR:0.922
Accuracy:21.827% C+
HSR:21.084% C+
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
NS-11A
C
Kills:105
Deaths:63
KDR:1.667
Accuracy:19.815% D--
HSR:20% C
Kills:661
Deaths (as Combat Medic):417
Deaths (to Combat Medics):355
KDR:1.58513
Kill Difference:244
Playtime:26.417 hours
Usage:3%
Score:0.298m
Score/min:188
Accuracy (listed only):22.350%
HSR (listed only):27.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:723
Deaths:191
KDR:3.785
Accuracy:18.083% B*
HSR:26.279% A++
M1 Heavy Cycler
A
Kills:713
Deaths:184
KDR:3.875
Accuracy:18.001% B+
HSR:25.386% A
MR1 Fracture
A+
Kills:64
Deaths:17
KDR:3.765
Accuracy:50.186% A+
HSR:4.688% B+
MR1 Fracture
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:50.964% N/A
HSR:0% N/A
Kills:1,550
Deaths (as MAX Suit):204.500
Deaths (to MAX Suits):163
KDR:7.57946
Kill Difference:1,345.500
Playtime:32.733 hours
Usage:3%
Score:0.841m
Score/min:428
Accuracy (listed only):34.308%
HSR (listed only):14.088%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:263
V. Kills:82 317%
Deaths:11
KDR:23.909
Accuracy:46.041% D*
KPH:37.900 B+
VKPH:11.800 D--
Skyguard
C*
Kills:241
V. Kills:112 213%
Deaths:31
KDR:7.774
Accuracy:28.735% C+
KPH:15.600 C*
VKPH:7.300 C--
C75 Viper
A
Kills:94
V. Kills:54 171%
Deaths:26
KDR:3.615
Accuracy:38.718% C+
KPH:24.100 C
VKPH:13.800 A
Kills:598 (598 + 0)
Deaths:68
KDR:8.794
VKDR:3.647
Vehicle Kills:248
Kill Difference:530
Playtime:26.265 hours
Usage:3%
Score:0.261m
Score/min:165
Driving Accuracy:38.718%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:10,369
V. Kills:3,624 286%
Deaths:344
KDR:30.142
Accuracy:43.024% C
KPH:52.400 A++
VKPH:18.300 C++
P2-120 HEAT
C+
Kills:353
V. Kills:142 247%
Deaths:67
KDR:5.269
Accuracy:46.511% B+
KPH:25.100 C+
VKPH:10.100 C+
P2-120 HESH
B**
Kills:332
V. Kills:85 386%
Deaths:16
KDR:20.750
Accuracy:43.329% C++
KPH:57.800 B+
VKPH:14.800 B**
Kills:11,054 (11,054 + 0)
Deaths:427
KDR:25.888
VKDR:9.019
Vehicle Kills:3,851
Kill Difference:10,627
Playtime:217.656 hours
Usage:21%
Score:3.286m
Score/min:252
Driving Accuracy:43.329%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:56
V. Kills:25 215%
Deaths:13
KDR:4.308
Accuracy:40.431% D-
KPH:31.700 D
VKPH:14.200 D*
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:1.923
Vehicle Kills:25
Kill Difference:43
Playtime:1.767 hours
Usage:0%
Score:0.055m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:40.431%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:143
V. Kills:66 213%
Deaths:23
KDR:6.217
Accuracy:27.952% F
KPH:13.300 D-
VKPH:6.200 D--
Pelter Rocket Pod
D*
Kills:80
V. Kills:35 222%
Deaths:15
KDR:5.333
Accuracy:34.758% F
KPH:16.400 D**
VKPH:7.200 D*
VLG Missile Launcher
C
Kills:63
V. Kills:16 371%
Deaths:
KDR:
Accuracy:52.356% C
KPH:11.300 F-
VKPH:2.900 F--
CAS 14-E
D--
Kills:54
V. Kills:9 N/A
Deaths:8
KDR:6.750
Accuracy:26.110% D**
KPH:16.500 D**
VKPH:2.700 D--
Kills:340 (0 + 340)
Deaths:46
KDR:7.391
VKDR:2.739
Vehicle Kills:126
Kill Difference:294
Playtime:24.437 hours
Usage:2%
Score:0.097m
Score/min:66
Piloting Accuracy:N/A%
Gunner Accuracy:26.110%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,99310,36934430.142M++25.6743.024%CN/A52.4A++18.3C++257197.8h4A9.3B**
RAMS .50M 1,5081,4973374.442B+0.0333.723%D84.703%B*18.3DN/A4581.9h2B+5.9C++
M77-B 1,1661,1631826.39M*1.9235.171%C83.491%B*31.9B+N/A9936.5h2B++5.8B+
SR-7 1,1611,1561308.892A++4.4237.05%C--81.055%B39.3C*N/A9829.4h1.9B+5.3C*
T9 CARV 7977768160.951C+3.5217.686%C21.134%C17.5DN/A5444.3h13.2B74.9C*
TSAR-42 7817732033.808C++0.6734.777%D78.655%B**28.2CN/A8127.4h2B+5.6B
M1 Heavy Cycler 7407231913.785A++0.6918.083%B*26.279%A++37.7A++N/A12919.2h17.1B94.5B+
M1 Heavy Cycler 7297131843.875A+0.6018.001%B+25.386%A38.3B++N/A12618.6h17C+94.2B+
NS-30 Vandal 6996801624.198A+0.2827.937%D-35%B**31.8CN/A7621.4h5.7C++20.4C+
99SV 4344321313.298B**1.1827.518%D40.278%B+23.4C+N/A6718.5h4.7B++17.1C**
P2-120 HEAT 495353675.269C+0.7946.511%B+N/A25C+10.1C+13914.1h6.9C**14.8B+
TRAC-5 3543403890.874C++3.6020.241%C22.941%B++6D-N/A2356.4h18C88.8C+
P2-120 HESH 4173321620.75B++16.2843.329%C++N/A58.2B+14.9B**3315.7h4.4B+10.2B+
L100 Python AP 3452631123.909M**19.4346.041%D*N/A38.1B+11.9D--2756.9h4.2B++9.1B+
Skyguard 353241317.774A*3.3028.735%C+N/A15.6C*7.3C--10415.4h77.6B**270.1B**
NS-7 PDW 242240832.892A**1.5821.007%D30%A++29.3C++N/A1338.2h10.7B**50.9B+
ML-7 3381982630.753C++3.7245.087%D*N/A13.8D-9.7C14314.4h8.9D-19.7D*
TRAP-M1 1701681331.263C3.2121.744%D**29.167%B+23.7DN/A567.1h9.3C++42.9C
T1 Cycler 1691661800.922C+3.5521.827%C+21.084%C+16.4C--N/A7310.1h15C+68.9C++
NS-357 Underboss 1651641031.592B++2.8827.87%D--21.951%C+16.1D-N/A4710.2h4C**14.3C+
NSX-P Tengu 152150911.648B++2.8326.75%D**40%M+16.3DN/A619.2h10.4B*39.1C*
NS-44 Commissioner 148146642.281A2.1928.794%D-22.603%C+15.9DN/A499.2h3.3B++11.4C++
M20 Wyvern 209143236.217C*1.7427.952%F3.497%C+13.4D6.2D--7110.7h71.2B254.8C
C-4 203141692.043B+2.4323.523%C-N/A19.9D**8.7D**2047.1h1.6C+7C
NS-11C 144140702B**2.4718.08%D*17.857%C10.9DN/A3912.8h13.8C**76.5C+
TX1 Repeater 1281242100.59C+3.8819.261%D--24.194%B+8.1D--N/A2615.4h16.4C85D
SOAS-20 122122373.297A+1.1818.848%F-31.967%A++27.7CN/A654.4h11.5C**60.9D
NS-45 Pilot 111111581.914B+2.5618.72%F-27.027%C++11.8D--N/A379.4h6.3B+33.5D
Soldier Soaker 111106851.247C++3.2318.137%F16.981%B+10.7D*N/A409.9h6.6C+36.5F
NS-11A 107105631.667B+2.8119.815%D--20%C25.6CN/A754.1h14.7C+74.3C-
MG-H1 Watchman 104101941.074C+3.4013.794%F20.792%D12.2D--N/A518.3h16.9C122.5D-
Spear Anti-Vehicle Phalanx Turret 151100520A*15.5348.259%B+N/A22.7D--11.6D--1604.4h15.1D**31.3D-
C75 Viper 14894263.615C+0.8638.718%C+N/A24.1C13.8A2143.9h12.5C*32.2B
AMR-66 9593501.86B**2.6126.182%C+27.957%B+9.5DN/A309.8h6.7B**25.5B++
Pelter Rocket Pod 11580155.333C--0.8634.758%F1.25%C*16.3D**7.1D*784.9h32.2D*92.7F-
MR1 Fracture 9464173.765S0.7150.186%A+4.688%B+9.8C*4.6C1336.5h59.2C117.9B+
Frag Grenade 6363163N/A58.5336.506%D*N/A210D*N/A9770.3h4.8D13.2D-
VLG Missile Launcher 7963163A**58.5352.356%CN/A11.3F-2.9F--495.6h6.3C+12.1C+
NS-44L Blackhand 6060222.727A+1.7531.31%D*40%C+15C--N/A364h3.3B*10.4C**
Tank Mine 6958158U53.53635.088%UN/A12.1F-2.3F-884.8h6.2T*1M+
G20 Vulcan-H 8156134.308C*0.1740.431%D-1.786%D31.1D13.9D*5151.8h60.6A149.9B*
CAS 14-E 635486.75C2.2826.11%D**N/A16.4D**2.7D--603.3h42.9D164.3D*
MR1 Fracture 7350172.941M**1.5350.964%A+N/A7.7C+3.5D1146.5h77.2D-151.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33741.5h
Nano-Armor Kit290469,99265.2h
Nanite Revive Grenade01560h
Medical Applicator8033,3585.5h
Auraxium Chainblade10016022.2h
NS Patriot Flare Gun23153.1h
Motion Spotter162,4183.3h
TR Triumph Flare Gun0680.2h
Welding Device14460.2h
Ammunition Package71,1181.1h
Medical Kit188573.4h
Nano-Repair Grenade02360.1h
Recon Detection Device214,37210h

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