Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,212)players online:
Error loading streams from Twitch.
stats.dasanfall.com
General General 17Trapp[JMM] 17Trapp
TR BR 99

KDR: 4.66

Score: 15.2m

Last Seen: Dec 1st, 2019 1:39 PM
- ONLINE NOW

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 31%
Level 100 Progress: 81% 233h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M SR-7 M77-B TSAR-42 T9 CARV M1 Heavy Cycler M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:17Trapp



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,182,195 MLG Score: 945
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.722%25.973%5121512123,4421.416463.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.611%-0.284C0.751B++-0.534DHEAD ++ (~16.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.26C*10.90.24C++44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.831%0.523%38584122312,239419437329.1405280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.723%-0.339C--1.272D**0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.606B+5.50.544B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.499%1.724%3311226582431250.23868346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.66D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155-0.246C61.2-0.506D93.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.392%76.645%33612215,6094283413.0746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.829%-0.549D0.643B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.50.23C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.2m277.6%261 (15.7k)231 (13.9k)4.6589326,0765,5975.6265999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227216816.634%22.3%37111:464

47% Engineer10% Heavy Assault33% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMDec 1st, 2019 9:53 AM (7d) (PST)Dec 1st, 2019 11:04 AM (7d) (PST)Dec 1st, 2019 9:39 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686736130.3960.0850.0881.3260.081945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1634,40536,758245580513,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1096.2h/45.7d 5,416 5,815 11,300 87.2k 943 3,003 5,335 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:776
Deaths:816
KDR:0.951
Accuracy:17.686% C
HSR:21.134% C
MG-H1 Watchman
D
Kills:101
Deaths:94
KDR:1.074
Accuracy:13.794% F
HSR:20.792% D
Kills:877
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):1,158
KDR:0.96374
Kill Difference:33
Playtime:108.152 hours
Usage:10%
Score:0.900m
Score/min:139
Accuracy (listed only):15.740%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:365
Deaths:397
KDR:0.919
Accuracy:19.861% C
HSR:23.562% B++
NS-11C
C
Kills:147
Deaths:79
KDR:1.861
Accuracy:18.487% D*
HSR:17.687% C
AMR-66
B+
Kills:93
Deaths:50
KDR:1.860
Accuracy:26.182% C+
HSR:27.957% B+
Kills:605
Deaths (as Engineer):526
Deaths (to Engineers):1,092
KDR:1.15019
Kill Difference:79
Playtime:511.400 hours
Usage:47%
Score:9.466m
Score/min:309
Accuracy (listed only):21.510%
HSR (listed only):23.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:365
Deaths:397
KDR:0.919
Accuracy:19.861% C
HSR:23.562% B++
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
NS-11C
C
Kills:147
Deaths:79
KDR:1.861
Accuracy:18.487% D*
HSR:17.687% C
Kills:902
Deaths (as Light Assault):650
Deaths (to Light Assaults):921
KDR:1.38769
Kill Difference:252
Playtime:46.265 hours
Usage:4%
Score:0.131m
Score/min:47
Accuracy (listed only):21.526%
HSR (listed only):27.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,507
Deaths:338
KDR:4.459
Accuracy:33.737% D
HSR:84.539% B*
SR-7
C**
Kills:1,230
Deaths:140
KDR:8.786
Accuracy:36.953% C--
HSR:81.057% C**
M77-B
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:35.171% C
HSR:83.491% B*
TSAR-42
B*
Kills:998
Deaths:233
KDR:4.283
Accuracy:33.975% D
HSR:77.455% B*
NS-30 Vandal
B**
Kills:680
Deaths:162
KDR:4.198
Accuracy:27.937% D-
HSR:35% B**
99SV
B*
Kills:543
Deaths:144
KDR:3.771
Accuracy:28.240% D
HSR:43.278% B*
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
TRAP-M1
B+
Kills:168
Deaths:133
KDR:1.263
Accuracy:21.744% D**
HSR:29.167% B+
NS-357 Underboss
C+
Kills:164
Deaths:103
KDR:1.592
Accuracy:27.870% D*
HSR:21.951% C+
NS-44 Commissioner
C+
Kills:151
Deaths:64
KDR:2.359
Accuracy:28.655% D--
HSR:22.517% C+
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
NS-45 Pilot
C*
Kills:143
Deaths:74
KDR:1.932
Accuracy:19.825% F-
HSR:27.972% C*
TX1 Repeater
B+
Kills:124
Deaths:210
KDR:0.590
Accuracy:19.261% D--
HSR:24.194% B+
SOAS-20
A+
Kills:122
Deaths:37
KDR:3.297
Accuracy:18.848% F-
HSR:31.967% A+
Soldier Soaker
B+
Kills:106
Deaths:85
KDR:1.247
Accuracy:18.137% F
HSR:16.981% B+
NS-44L Blackhand
C+
Kills:61
Deaths:23
KDR:2.652
Accuracy:32.980% D--
HSR:39.344% C+
Kills:7,550
Deaths (as Infiltrator):2,102
Deaths (to Infiltrators):1,107
KDR:3.59182
Kill Difference:5,448
Playtime:365.862 hours
Usage:33%
Score:3.551m
Score/min:162
Accuracy (listed only):26.943%
HSR (listed only):43.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
T1 Cycler
C+
Kills:170
Deaths:181
KDR:0.939
Accuracy:21.736% C+
HSR:21.765% C+
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
NS-11A
C
Kills:105
Deaths:63
KDR:1.667
Accuracy:19.815% D--
HSR:20% C
Kills:665
Deaths (as Combat Medic):418
Deaths (to Combat Medics):367
KDR:1.59091
Kill Difference:247
Playtime:27.831 hours
Usage:3%
Score:0.317m
Score/min:190
Accuracy (listed only):22.327%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:739
Deaths:196
KDR:3.770
Accuracy:18.032% B*
HSR:26.387% A++
M1 Heavy Cycler
A
Kills:735
Deaths:189
KDR:3.889
Accuracy:17.941% B
HSR:25.442% A
MR1 Fracture
A+
Kills:66
Deaths:17
KDR:3.882
Accuracy:50.157% A+
HSR:4.545% B+
MR1 Fracture
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:50.965% N/A
HSR:0% N/A
Kills:1,590
Deaths (as MAX Suit):209.500
Deaths (to MAX Suits):165
KDR:7.5895
Kill Difference:1,380.500
Playtime:33.328 hours
Usage:3%
Score:0.854m
Score/min:427
Accuracy (listed only):34.274%
HSR (listed only):14.094%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:263
V. Kills:82 317%
Deaths:11
KDR:23.909
Accuracy:46.041% D*
KPH:37.900 B
VKPH:11.800 D--
Skyguard
C*
Kills:241
V. Kills:112 213%
Deaths:31
KDR:7.774
Accuracy:28.735% C+
KPH:15.600 C*
VKPH:7.300 C--
C75 Viper
B**
Kills:94
V. Kills:54 171%
Deaths:26
KDR:3.615
Accuracy:38.718% C+
KPH:24.100 C
VKPH:13.800 B**
Kills:598 (598 + 0)
Deaths:68
KDR:8.794
VKDR:3.647
Vehicle Kills:248
Kill Difference:530
Playtime:26.265 hours
Usage:2%
Score:0.265m
Score/min:168
Driving Accuracy:38.718%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:11,156
V. Kills:3,861 289%
Deaths:344
KDR:32.430
Accuracy:42.987% C
KPH:53.300 A++
VKPH:18.400 C++
P2-120 HESH
B++
Kills:470
V. Kills:109 427%
Deaths:16
KDR:29.375
Accuracy:41.492% C+
KPH:57.400 C**
VKPH:13.300 B++
P2-120 HEAT
B
Kills:372
V. Kills:148 250%
Deaths:67
KDR:5.552
Accuracy:45.366% B
KPH:25.500 C+
VKPH:10.100 C+
Kills:11,998 (11,998 + 0)
Deaths:427
KDR:28.098
VKDR:9.644
Vehicle Kills:4,118
Kill Difference:11,571
Playtime:232.103 hours
Usage:21%
Score:3.574m
Score/min:257
Driving Accuracy:45.366%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:58
V. Kills:27 207%
Deaths:13
KDR:4.462
Accuracy:39.499% D--
KPH:31.900 D
VKPH:14.900 D--
Kills:58 (0 + 58)
Deaths:13
KDR:4.462
VKDR:2.077
Vehicle Kills:27
Kill Difference:45
Playtime:1.818 hours
Usage:0%
Score:0.058m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:39.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:156
V. Kills:73 211%
Deaths:23
KDR:6.783
Accuracy:28.227% F
KPH:13.200 D-
VKPH:6.200 D*
Pelter Rocket Pod
D*
Kills:80
V. Kills:35 222%
Deaths:15
KDR:5.333
Accuracy:34.648% F
KPH:16.300 D**
VKPH:7.100 D*
VLG Missile Launcher
C-
Kills:67
V. Kills:18 353%
Deaths:
KDR:
Accuracy:51.720% C-
KPH:10.500 F-
VKPH:2.800 F--
CAS 14-E
D--
Kills:56
V. Kills:10 N/A
Deaths:8
KDR:7
Accuracy:26.103% D**
KPH:16.300 D*
VKPH:2.900 D--
Kills:359 (0 + 359)
Deaths:46
KDR:7.804
VKDR:2.957
Vehicle Kills:136
Kill Difference:313
Playtime:26.551 hours
Usage:2%
Score:0.134m
Score/min:84
Piloting Accuracy:N/A%
Gunner Accuracy:26.103%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,01711,15634432.43M*27.7742.987%CN/A53.3A++18.4C++262209.3h4A9.2B**
RAMS .50M 1,5181,5073384.459B+0.2033.737%D84.539%B*18.3DN/A4582.2h2B+6C++
SR-7 1,2351,2301408.786A++4.1336.953%C--81.057%C**39.2C++N/A9831.4h2B+5.3C*
M77-B 1,1661,1631826.39A*1.7335.171%C83.491%B*31.9BN/A9936.5h2B*5.8B+
TSAR-42 1,0079982334.283C*0.3833.975%D77.455%B*28.4C-N/A8335.1h1.9B++5.6C**
T9 CARV 7977768160.951C+3.7117.686%C21.134%C17.5C--N/A5444.3h13.2B74.9C*
M1 Heavy Cycler 7577391963.77A*0.8918.032%B*26.387%A++37.5A+N/A12819.7h17.3B+95.8B+
M1 Heavy Cycler 7527351893.889A++0.7717.941%B25.442%A38.5B+N/A12619.1h17C++94.7B+
NS-30 Vandal 6996801624.198A0.4627.937%D-35%B**31.8CN/A7721.4h5.7C++20.4C+
99SV 5475431443.771A+0.8928.24%D43.278%B*24.6C+N/A7622.1h4.6B++16.2B
P2-120 HESH 5794701629.375A24.7241.492%C+N/A57.3C**13.3B++3158.2h4.5B10.7B+
P2-120 HEAT 520372675.552C+0.8945.366%BN/A25.5C+10.1C+14714.6h7B15.4B+
TRAC-5 3803653970.919C*3.7419.861%C23.562%B++6.3DN/A2458.3h17.7C89.2C+
L100 Python AP 3452631123.909M++19.2546.041%D*N/A38.1B11.9D--2846.9h4.2B*9.1B+
Skyguard 353241317.774A*3.1228.735%C+N/A15.6C*7.3C--10415.4h77.6B**270.1B*
NS-7 PDW 242240832.892M1.7721.007%D30%A++29.3C++N/A1338.2h10.7B*50.9B+
ML-7 3381982630.753C++3.9145.087%D*N/A13.8D-9.7C14414.4h8.9D19.7D*
T1 Cycler 1731701810.939C+3.7221.736%C+21.765%C+16DN/A7210.6h15.1C+69.6C++
TRAP-M1 1701681331.263C3.4021.744%D**29.167%B+23.7DN/A567.1h9.3C++42.9C
NS-357 Underboss 1651641031.592B+3.0727.87%D*21.951%C+16.1D-N/A4710.2h4C**14.3C
M20 Wyvern 229156236.783B2.1228.227%F3.205%C+13.2D-6.2D*9111.8h69.8B247.2C
NS-44 Commissioner 153151642.359A2.3028.655%D--22.517%C+15.9DN/A489.5h3.3B+11.4C++
NSX-P Tengu 152150911.648B+3.0126.75%D**40%M16.3DN/A629.2h10.4B++39.1C++
NS-11C 151147791.861B**2.8018.487%D*17.687%C9.8DN/A3515h14.6C++79.1C
NS-45 Pilot 143143741.932B+2.7319.825%F-27.972%C*12.9D-N/A4811.1h6.2B+31.1C
C-4 204142692.058B+2.6023.727%CN/A20D**8.7D**2087.1h1.6C+6.9C
TX1 Repeater 1281242100.59C+4.0719.261%D--24.194%B+8.1D-N/A2615.4h16.4C85D
SOAS-20 122122373.297A+1.3618.848%F-31.967%A+27.7CN/A654.4h11.5C**60.9D
Spear Anti-Vehicle Phalanx Turret 160108618A++13.3448.457%B+N/A24D-11.6D-1744.5h14.4D29.7D
Soldier Soaker 111106851.247C++3.4118.137%F16.981%B+10.7D*N/A409.9h6.6C+36.5F
NS-11A 107105631.667B2.9919.815%D--20%C25.6CN/A774.1h14.7C+74.3C-
MG-H1 Watchman 104101941.074C+3.5813.794%F20.792%D12D--N/A518.4h16.9C122.5D-
C75 Viper 14894263.615C+1.0438.718%C+N/A24.1C13.8B**2173.9h12.5C*32.2B
AMR-66 9593501.86B**2.8026.182%C+27.957%B+9.5DN/A329.8h6.7B*25.5B+
Pelter Rocket Pod 11580155.333D0.6734.648%F1.25%C+16.3D**7.1D*794.9h32.3D*93.2F-
Tank Mine 8067167U62.34680.702%UN/A14F-2.7F-1014.8h5.8T*0.9M+
VLG Missile Launcher 8567167A++62.3451.72%C-N/A10.5F-2.8F--856.4h7C13.4C
MR1 Fracture 9766173.882S0.7850.157%A+4.545%B+10B4.7C+1356.6h58C+115.7B+
Frag Grenade 6363163N/A58.3436.506%D*N/A210D*N/A9980.3h4.8D13.2D--
NS-44L Blackhand 6161232.652A2.0132.98%D--39.344%C+13.6DN/A374.5h3.6B++10.8C*
G20 Vulcan-H 8558134.462C++0.2039.499%D--1.724%D32.2D15D--5321.8h61.2A155B*
CAS 14-E 665687C2.3426.103%D**N/A16.5D*2.9D--633.4h42.4D162.3D--
MR1 Fracture 7350172.941M**1.7250.965%A+N/A7.6C+3.5D1126.6h78.1D-153.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34041.5h
Nano-Armor Kit303495,09467.4h
Nanite Revive Grenade01690.1h
Medical Applicator8134,0555.7h
Auraxium Chainblade10016022.2h
NS Patriot Flare Gun23153.1h
Motion Spotter182,6974h
TR Triumph Flare Gun0680.2h
Welding Device14460.2h
T2 Striker0540.7h
Ammunition Package81,3891.1h
Medical Kit189463.6h
Anti-Infantry MANA Turret3500.7h
Nano-Repair Grenade02750.1h
Recon Detection Device214,37510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 3.33s on queries, 2.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.