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Lt. General Maj. General 17Trapp[JMM] 17Trapp
TR BR 92

KDR: 4.15

Score: 12.3m

Last Seen: Aug 24th, 2019 3:35 PM
- OFFLINE - 37.5 hour(s)

Battle Rank 92 - Terran Republic on Miller - Outfit Leader of Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 2
Level Progress (to 93): 48%
Level 100 Progress: 65% 440h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M M77-B T9 CARV M1 Heavy Cycler M1 Heavy Cycler SR-7 TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $993,294 MLG Score: 794
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.77%23.236%4361412002,3671.100423.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.377%-0.477D0.21C++-0.396C--HEAD ++ (~13.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.101C+12.10.122C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.118%0.543%3192312119,583389359724.5718266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.714%-0.463D-1.277D**0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.558B+60.507B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.177%1.786%3511213562191170.25454647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.276C*-0.657D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.4-0.209C56.6-0.418C--87.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.059%78.297%35612084,0043392611.7765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.066%-0.831D-0.74B++0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.114C+2.50.189C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 2
12.3m283.6%248 (14.9k)221 (13.3k)4.1472420,3924,9175.0553292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214162616.633%20.621%34311:223

48% Engineer11% Heavy Assault31% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMAug 25th, 2019 11:45 PM (20m) (PST)Aug 24th, 2019 11:37 AM (2d) (PST)Aug 24th, 2019 11:35 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
659725870.3650.0880.0751.2620.080794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5344,31235,222225576513,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.1h/38.8d 4,465 4,205 8,880 70.4k 773 2,372 4,437 36.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:776
Deaths:816
KDR:0.951
Accuracy:17.686% C
HSR:21.134% C
MG-H1 Watchman
D
Kills:101
Deaths:94
KDR:1.074
Accuracy:13.794% F
HSR:20.792% D
Kills:877
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):1,022
KDR:0.96374
Kill Difference:33
Playtime:106.429 hours
Usage:11%
Score:0.892m
Score/min:140
Accuracy (listed only):15.740%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:300
Deaths:365
KDR:0.822
Accuracy:19.904% C
HSR:21.667% B+
NS-11C
C++
Kills:100
Deaths:56
KDR:1.786
Accuracy:18.053% D*
HSR:20% C++
AMR-66
C++
Kills:78
Deaths:45
KDR:1.733
Accuracy:26.488% C+
HSR:25.641% C++
Kills:478
Deaths (as Engineer):466
Deaths (to Engineers):991
KDR:1.02575
Kill Difference:12
Playtime:444.905 hours
Usage:48%
Score:7.848m
Score/min:294
Accuracy (listed only):21.481%
HSR (listed only):22.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:300
Deaths:365
KDR:0.822
Accuracy:19.904% C
HSR:21.667% B+
NS-7 PDW
A++
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.506% D
HSR:29.464% A++
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
NS-11C
C++
Kills:100
Deaths:56
KDR:1.786
Accuracy:18.053% D*
HSR:20% C++
Kills:774
Deaths (as Light Assault):592
Deaths (to Light Assaults):815
KDR:1.30743
Kill Difference:182
Playtime:43.708 hours
Usage:5%
Score:0.127m
Score/min:49
Accuracy (listed only):21.303%
HSR (listed only):27.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,497
Deaths:337
KDR:4.442
Accuracy:33.723% D
HSR:84.703% B*
M77-B
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:35.171% C
HSR:83.491% B*
SR-7
C**
Kills:491
Deaths:54
KDR:9.093
Accuracy:35.620% D
HSR:80.652% C**
TSAR-42
B*
Kills:471
Deaths:155
KDR:3.039
Accuracy:32.789% D-
HSR:76.858% B*
NS-7 PDW
A++
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.506% D
HSR:29.464% A++
99SV
B++
Kills:214
Deaths:113
KDR:1.894
Accuracy:23.596% D*
HSR:41.589% B++
TRAP-M1
B+
Kills:168
Deaths:133
KDR:1.263
Accuracy:21.744% D**
HSR:29.167% B+
NS-357 Underboss
C+
Kills:164
Deaths:102
KDR:1.608
Accuracy:28.360% D--
HSR:21.951% C+
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
TX1 Repeater
B+
Kills:124
Deaths:210
KDR:0.590
Accuracy:19.261% D--
HSR:24.194% B+
Soldier Soaker
B+
Kills:106
Deaths:85
KDR:1.247
Accuracy:18.137% F
HSR:16.981% B+
SOAS-20
A++
Kills:100
Deaths:30
KDR:3.333
Accuracy:17.812% F-
HSR:32% A++
NS-44 Commissioner
C-
Kills:85
Deaths:46
KDR:1.848
Accuracy:26.965% D*
HSR:18.824% C-
NS-45 Pilot
C*
Kills:72
Deaths:36
KDR:2
Accuracy:17.898% F--
HSR:27.778% C*
NS-30 Vandal
C+
Kills:71
Deaths:45
KDR:1.578
Accuracy:23.179% F
HSR:25.352% C+
NS-44L Blackhand
C++
Kills:51
Deaths:19
KDR:2.684
Accuracy:29.762% D**
HSR:43.137% C++
Kills:5,151
Deaths (as Infiltrator):1,718
Deaths (to Infiltrators):949
KDR:2.99825
Kill Difference:3,433
Playtime:285.094 hours
Usage:31%
Score:2.502m
Score/min:146
Accuracy (listed only):25.704%
HSR (listed only):42.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.506% D
HSR:29.464% A++
NSX-P Tengu
M+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M+
T1 Cycler
C
Kills:121
Deaths:142
KDR:0.852
Accuracy:21.202% C
HSR:16.529% D
Kills:495
Deaths (as Combat Medic):313
Deaths (to Combat Medics):320
KDR:1.58147
Kill Difference:182
Playtime:18.016 hours
Usage:2%
Score:0.199m
Score/min:184
Accuracy (listed only):22.819%
HSR (listed only):28.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:623
Deaths:172
KDR:3.622
Accuracy:17.941% B*
HSR:26.324% A++
M1 Heavy Cycler
A
Kills:600
Deaths:165
KDR:3.636
Accuracy:17.789% B+
HSR:25.333% A
Kills:1,223
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):140
KDR:7.25816
Kill Difference:1,054.500
Playtime:28.919 hours
Usage:3%
Score:0.746m
Score/min:430
Accuracy (listed only):17.865%
HSR (listed only):25.829%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:241
V. Kills:112 213%
Deaths:31
KDR:7.774
Accuracy:28.735% C+
KPH:15.600 C*
VKPH:7.300 C--
L100 Python AP
B
Kills:213
V. Kills:66 318%
Deaths:11
KDR:19.364
Accuracy:46.452% D*
KPH:36.500 B
VKPH:11.300 D*
C75 Viper
A
Kills:94
V. Kills:54 171%
Deaths:26
KDR:3.615
Accuracy:38.718% C+
KPH:24.100 C
VKPH:13.800 A
Kills:548 (548 + 0)
Deaths:68
KDR:8.059
VKDR:3.412
Vehicle Kills:232
Kill Difference:480
Playtime:25.164 hours
Usage:3%
Score:0.239m
Score/min:158
Driving Accuracy:38.718%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:8,989
V. Kills:3,141 286%
Deaths:344
KDR:26.131
Accuracy:43.067% C
KPH:51.500 A++
VKPH:18 C++
P2-120 HEAT
C+
Kills:353
V. Kills:142 247%
Deaths:67
KDR:5.269
Accuracy:46.511% B+
KPH:25.100 C+
VKPH:10.100 C+
P2-120 HESH
B*
Kills:293
V. Kills:75 386%
Deaths:16
KDR:18.313
Accuracy:43.736% C*
KPH:55.300 C**
VKPH:14.200 B*
Kills:9,635 (9,635 + 0)
Deaths:427
KDR:22.564
VKDR:7.864
Vehicle Kills:3,358
Kill Difference:9,208
Playtime:193.751 hours
Usage:21%
Score:2.909m
Score/min:250
Driving Accuracy:43.736%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:56
V. Kills:25 215%
Deaths:13
KDR:4.308
Accuracy:39.177% D--
KPH:32 D
VKPH:14.300 D--
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:1.923
Vehicle Kills:25
Kill Difference:43
Playtime:1.751 hours
Usage:0%
Score:0.048m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:39.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:143
V. Kills:66 213%
Deaths:23
KDR:6.217
Accuracy:27.952% F
KPH:13.300 D-
VKPH:6.200 D--
Pelter Rocket Pod
D*
Kills:79
V. Kills:34 226%
Deaths:15
KDR:5.267
Accuracy:35.002% F
KPH:16.300 D**
VKPH:7 D*
CAS 14-E
D--
Kills:54
V. Kills:9 N/A
Deaths:8
KDR:6.750
Accuracy:26.110% D**
KPH:16.500 D**
VKPH:2.700 D--
Kills:276 (0 + 276)
Deaths:46
KDR:6
VKDR:2.370
Vehicle Kills:109
Kill Difference:230
Playtime:18.850 hours
Usage:2%
Score:0.080m
Score/min:70
Piloting Accuracy:N/A%
Gunner Accuracy:26.110%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 12,1308,98934426.131M21.9843.067%CN/A51.5A++18C++257174.4h4A9.3B**
RAMS .50M 1,5081,4973374.442B+0.2933.723%D84.703%B*18.3DN/A4581.9h2B+5.9C++
M77-B 1,1661,1631826.39M*2.2435.171%C83.491%B*32B+N/A9936.4h2B++5.8B+
T9 CARV 7977768160.951C+3.2017.686%C21.134%C17.6DN/A5344.2h13.2B74.9C*
M1 Heavy Cycler 6366231723.622A++0.5317.941%B*26.324%A++36.2A+N/A12717.2h16.9B+94.1B+
M1 Heavy Cycler 6136001653.636A0.5117.789%B+25.333%A36.1B+N/A12316.6h17.1C+95.8B+
SR-7 492491549.093A++4.9535.62%D80.652%C**36.9C++N/A9313.3h2B+5.5C++
TSAR-42 4784711553.039C+1.1132.789%D-76.858%B*22.2DN/A6521.2h2.1B+6.5C+
P2-120 HEAT 495353675.269C+1.1246.511%B+N/A25C+10.1C+13714.1h6.9C**14.8B+
TRAC-5 3133003650.822C+3.3319.904%C21.667%B+5.5D-N/A2154.7h18C90.3C+
P2-120 HESH 3682931618.313B+14.1743.736%C*N/A55.3C**14.2B*3285.3h4.5B10.3B+
Skyguard 353241317.774A*3.6328.735%C+N/A15.6C*7.3C--10415.4h77.6B**270.1B**
NS-7 PDW 226224802.8A*1.3520.506%D29.464%A++29.9C++N/A1367.5h10.5B**51.3B+
99SV 2162141131.894C*2.2523.596%D*41.589%B++15.6DN/A4613.7h5.2B22C
L100 Python AP 2792131119.364M15.2246.452%D*N/A36.7B+11.4D*2705.8h4.3B+9.2B+
ML-7 3381982630.753C++3.3945.087%D*N/A13.8D-9.7C14114.4h8.9D-19.7D*
TRAP-M1 1701681331.263C2.8821.744%D**29.167%B+23.7DN/A567.1h9.3C++42.9C
NS-357 Underboss 1651641021.608B++2.5428.36%D--21.951%C+16.7DN/A489.8h4C**14C+
NSX-P Tengu 152150911.648B++2.5026.75%D**40%M+16.5DN/A619.1h10.4B*39.1C*
M20 Wyvern 209143236.217C*2.0727.952%F3.497%C+13.4D6.2D--7110.7h71.2B254.8C
C-4 193134672B+2.1522.326%DN/A19.1D**8.4D**1947h1.6C+7.2C
TX1 Repeater 1281242100.59C+3.5619.261%D--24.194%B+8.1D--N/A2515.3h16.4C85D
T1 Cycler 1221211420.852C+3.3021.202%C16.529%D15.3DN/A737.9h14.8C+69.6C++
Soldier Soaker 111106851.247C++2.9018.137%F16.981%B+10.7D*N/A399.9h6.6C+36.5F
MG-H1 Watchman 104101941.074C+3.0713.794%F20.792%D12.2D--N/A508.3h16.9C122.5D-
SOAS-20 100100303.333A+0.8117.812%F-32%A++26.3C-N/A613.8h11.6C**65.1D-
NS-11C 101100561.786B*2.3618.053%D*20%C++11.5DN/A438.7h14.1C*78.1C
Spear Anti-Vehicle Phalanx Turret 14898519.6A*15.4548.584%B+N/A23.3D--11.9D--1564.2h15.2D**31.3D-
C75 Viper 14894263.615C+0.5338.718%C+N/A24.1C13.8A2053.9h12.5C*32.2B
NS-44 Commissioner 8785461.848B*2.3026.965%D*18.824%C-13.1DN/A416.5h3.5B+12.9C+
Pelter Rocket Pod 11379155.267C--1.1235.002%F1.266%C*16.5D**7.1D*774.8h32.6D**93.1F-
AMR-66 8078451.733B*2.4126.488%C+25.641%C++8.3D-N/A279.4h7B*26.3B+
NS-45 Pilot 7272362B+2.1517.898%F--27.778%C*11.3D--N/A376.4h6.7B37.4D--
NS-30 Vandal 7371451.578C+2.5723.179%F25.352%C+21.5DN/A613.3h6.9D29.6D*
Frag Grenade 6363163N/A58.8536.506%D*N/A210D*N/A8960.3h4.8D13.2D-
G20 Vulcan-H 8156134.308C*0.1639.177%D--1.786%D31.1D13.9D*4601.8h56.6A+144.4B**
CAS 14-E 635486.75C2.6026.11%D**N/A16.4D**2.7D--593.3h42.9D164.3D*
NS-44L Blackhand 5151192.684A1.4629.762%D**43.137%C++15.9C--N/A393.2h3.4B++11.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33191.4h
Nano-Armor Kit240416,71559.3h
Nanite Revive Grenade0890h
Medical Applicator6425,1644.7h
Auraxium Chainblade10016022.2h
NS Patriot Flare Gun23153.1h
Motion Spotter151,7142.4h
TR Triumph Flare Gun0680.2h
Welding Device14460.2h
Ammunition Package79321h
Medical Kit156342.8h
Nano-Repair Grenade02020.1h
Recon Detection Device183,2227.1h

Check the help document for the dictionary if you want to learn more about words used here.


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