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Lt. Colonel Major 17Trapp[JMM] 17Trapp
TR BR 67

KDR: 2.48

Score: 5.2m

Last Seen: Apr 16th, 2019 7:24 PM
- ONLINE NOW

Battle Rank 67 - Terran Republic on Miller - Outfit Leader of Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 1
Level Progress (to 68): 0%
Level 100 Progress: 28% 1395h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M T9 CARV P2-120 HEAT TRAC-5 Skyguard ML-7 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.43%20.974%387610291,3970.8949391.581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.512%-0.526D0C+0.712B++HEAD ++ (~11.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.034C+14.50.005C+64.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.084%0.572%1405310323,494288143512.1319243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%-1.151D*-1.134D*0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.2-0.15C8.7-0.032C+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.359%76.098%0410311,958238158.19247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%-0.993D--0.507B+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.055C+2.80.069C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 1
5.2m266.5%163 (9.8k)146 (8.8k)2.475978,5003,4333.0990467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103551116.492%21.659%35710:252

47% Engineer16% Heavy Assault27% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMApr 17th, 2019 10:05 PM (1d) (PST)Apr 16th, 2019 6:12 PM (3d) (PST)Apr 16th, 2019 3:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
458454130.2380.0960.0520.7860.057472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4782,71524,76314634738,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
594.7h/24.8d 2,139 1,841 4,137 28k 422 1,388 2,019 16.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:770
Deaths:814
KDR:0.946
Accuracy:17.824% C
HSR:20.909% C
MG-H1 Watchman
D**
Kills:74
Deaths:83
KDR:0.892
Accuracy:14.201% F
HSR:14.865% D**
Kills:844
Deaths (as Heavy Assault):897
Deaths (to Heavy Assaults):720
KDR:0.94091
Kill Difference:53
Playtime:97.466 hours
Usage:16%
Score:0.842m
Score/min:144
Accuracy (listed only):16.012%
HSR (listed only):17.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:274
Deaths:338
KDR:0.811
Accuracy:19.913% C
HSR:21.898% B+
Kills:274
Deaths (as Engineer):338
Deaths (to Engineers):745
KDR:0.81065
Kill Difference:64
Playtime:279.999 hours
Usage:47%
Score:3.096m
Score/min:184
Accuracy (listed only):19.913%
HSR (listed only):21.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:274
Deaths:338
KDR:0.811
Accuracy:19.913% C
HSR:21.898% B+
Kills:274
Deaths (as Light Assault):338
Deaths (to Light Assaults):554
KDR:0.81065
Kill Difference:64
Playtime:38.223 hours
Usage:6%
Score:0.079m
Score/min:35
Accuracy (listed only):19.913%
HSR (listed only):21.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,485
Deaths:336
KDR:4.420
Accuracy:33.756% D
HSR:84.714% B*
99SV
B+
Kills:181
Deaths:92
KDR:1.967
Accuracy:24.534% D*
HSR:39.779% B+
TSAR-42
B**
Kills:161
Deaths:87
KDR:1.851
Accuracy:28.247% D**
HSR:77.640% B**
TRAP-M1
C*
Kills:131
Deaths:101
KDR:1.297
Accuracy:22.346% D*
HSR:26.718% C*
TX1 Repeater
B+
Kills:119
Deaths:202
KDR:0.589
Accuracy:19.475% D-
HSR:24.370% B+
Soldier Soaker
B+
Kills:80
Deaths:75
KDR:1.067
Accuracy:17.735% F-
HSR:18.750% B+
NS-30 Vandal
C
Kills:66
Deaths:42
KDR:1.571
Accuracy:23.045% F
HSR:24.242% C
Kills:2,223
Deaths (as Infiltrator):935
Deaths (to Infiltrators):681
KDR:2.37754
Kill Difference:1,288
Playtime:158.999 hours
Usage:27%
Score:1.078m
Score/min:113
Accuracy (listed only):24.162%
HSR (listed only):42.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:94
Deaths:124
KDR:0.758
Accuracy:21.064% C
HSR:17.021% D
Kills:94
Deaths (as Combat Medic):124
Deaths (to Combat Medics):221
KDR:0.75806
Kill Difference:30
Playtime:13.163 hours
Usage:2%
Score:0.127m
Score/min:161
Accuracy (listed only):21.064%
HSR (listed only):17.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):94
KDR:0
Kill Difference:UNR
Playtime:4.681 hours
Usage:1%
Score:0.004m
Score/min:13
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:211
V. Kills:100 209%
Deaths:29
KDR:7.276
Accuracy:27.439% C
KPH:15.500 C**
VKPH:7.300 C--
C75 Viper
A
Kills:92
V. Kills:53 170%
Deaths:26
KDR:3.538
Accuracy:38.828% C+
KPH:23.900 C
VKPH:13.800 A
Kills:303 (303 + 0)
Deaths:55
KDR:5.509
VKDR:2.782
Vehicle Kills:153
Kill Difference:248
Playtime:17.465 hours
Usage:3%
Score:0.107m
Score/min:102
Driving Accuracy:38.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,936
V. Kills:1,121 262%
Deaths:205
KDR:14.322
Accuracy:40.865% C--
KPH:39.900 B*
VKPH:15.200 C
P2-120 HEAT
C++
Kills:347
V. Kills:141 244%
Deaths:66
KDR:5.258
Accuracy:46.735% B+
KPH:25 C+
VKPH:10.100 C++
Kills:3,283 (3,283 + 0)
Deaths:271
KDR:12.114
VKDR:4.657
Vehicle Kills:1,262
Kill Difference:3,012
Playtime:87.429 hours
Usage:15%
Score:0.888m
Score/min:169
Driving Accuracy:46.735%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:143
V. Kills:66 213%
Deaths:23
KDR:6.217
Accuracy:27.976% D**
KPH:13.400 D-
VKPH:6.200 D--
Pelter Rocket Pod
D*
Kills:72
V. Kills:31 225%
Deaths:15
KDR:4.800
Accuracy:35.682% D**
KPH:15.700 D*
VKPH:6.700 D*
Kills:215 (0 + 215)
Deaths:38
KDR:5.658
VKDR:2.553
Vehicle Kills:97
Kill Difference:177
Playtime:15.249 hours
Usage:3%
Score:0.065m
Score/min:71
Piloting Accuracy:N/A%
Gunner Accuracy:35.682%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,0572,93620514.322B**11.8540.865%C--N/A39.9B*15.3C17973.5h4.3A10.6B**
RAMS .50M 1,4961,4853364.42B+1.9433.756%D84.714%B*18.2DN/A4481.5h2B+5.9C++
T9 CARV 7917708140.946C+1.5317.824%C20.909%C17.6C--N/A4943.8h13.3B74.5C*
P2-120 HEAT 488347665.258C+2.7846.735%B+N/A25C+10.1C++11813.9h6.9B14.7B++
TRAC-5 2832743380.811C++1.6619.913%C21.898%B+5.5D-N/A1750.1h18.4C92.2C+
Skyguard 311211297.276A*4.8027.439%CN/A15.5C**7.4C-9113.6h72B**262.3B**
ML-7 3331952600.75C++1.7345.131%D*N/A13.9D-9.9C12914h8.8D19.6D*
99SV 183181921.967C**0.5124.534%D*39.779%B+14.7DN/A3812.3h5.4C**21.9C+
TSAR-42 162161871.851C0.6228.247%D**77.64%B**11.8D--N/A4313.7h2.4C+8.5D
M20 Wyvern 209143236.217C*3.7427.976%D**3.497%C+13.4D-6.2D--7010.7h71.2B254.4C
TRAP-M1 1321311011.297C1.1822.346%D*26.718%C*25.2C--N/A605.2h9.2C*41.1C
TX1 Repeater 1231192020.589C+1.8919.475%D-24.37%B+8.3D-N/A2114.4h16.5C84.5C-
T1 Cycler 95941240.758C+1.7221.064%C17.021%D14DN/A546.7h14.4C*68.4C*
C75 Viper 14592263.538C+1.0638.828%C+N/A24.2C13.9A1393.8h12.7C*32.6B+
C-4 13087521.673C*0.8022.636%DN/A15.3D**7.5D**1235.7h1.8C-8C--
Soldier Soaker 8380751.067C+1.4117.735%F-18.75%B+9.6D*N/A298.3h6.4C+36.1F-
MG-H1 Watchman 7574830.892C1.5814.201%F14.865%D**10.6D--N/A317h17.7C124.8D-
Pelter Rocket Pod 10372154.8C--2.3235.682%D**1.389%B15.7D*6.7D*724.6h34.3D**96F-
Spear Anti-Vehicle Phalanx Turret 11071514.2A11.7248.691%B+N/A20.3D--11.1D--1213.5h17D*35D--
NS-30 Vandal 6866421.571C+0.9023.045%F24.242%C24.4DN/A622.7h6.7C--29.3D*
Frag Grenade 5454154N/A51.5236.107%D*N/A270D-N/A5890.2h4.7D13.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,3401.8h
NS Patriot Flare Gun23092.8h
Spawn Beacon31241.1h
Nano-Armor Kit181226,77233.6h
Medical Applicator5616,5522.8h
Welding Device11090.2h
Ammunition Package66430.8h
Medical Kit01040.8h
Recon Detection Device66951.2h

Check the help document for the dictionary if you want to learn more about words used here.


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