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Maj. General Commissar 17Trapp[JMM] 17Trapp
TR BR 83

KDR: 3.53

Score: 9.3m

Last Seen: Jun 23rd, 2019 7:54 PM
- OFFLINE - 27.8 hour(s)

Battle Rank 83 - Terran Republic on Miller - Outfit Leader of Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 4
Level Progress (to 84): 85%
Level 100 Progress: 49% 735h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M M77-B T9 CARV M1 Heavy Cycler M1 Heavy Cycler P2-120 HEAT TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $805,644 MLG Score: 644
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.634%21.954%4091111992,0271.021162.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.59%-0.452D0.221C++-0.217CHEAD ++ (~12.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.083C+12.50.099C+54.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.405%0.576%2455312077,113358273619.8134260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.868%-0.568D-1.291D**0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.504B+6.40.463B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.177%1.786%3711209562081140.26794349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.277C*-0.657D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.4-0.212C56.6-0.423C--87.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.339%77.756%37512052,9942951810.1149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%-0.937D--0.649B+0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.029C+2.70.132C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just Me and Myself[JMM] Just Me and Myself
TR outfit on Miller

Members: 4
9.3m276.3%217 (13k)192 (11.5k)3.5268515,6984,4514.3172383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210114016.076%20.245%32510:522

48% Engineer13% Heavy Assault29% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMJun 23rd, 2019 11:39 PM (19h) (PST)Jun 23rd, 2019 6:42 PM (1d) (PST)Jun 23rd, 2019 3:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
576635130.3250.0920.0661.0950.072644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5853,79230,793196466411,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
805.2h/33.5d 3,518 3,178 6,496 52.9k 635 1,901 3,455 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:776
Deaths:816
KDR:0.951
Accuracy:17.730% C
HSR:21.134% C
MG-H1 Watchman
D
Kills:101
Deaths:94
KDR:1.074
Accuracy:13.794% F
HSR:20.792% D
Kills:877
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):935
KDR:0.96374
Kill Difference:33
Playtime:102.755 hours
Usage:13%
Score:0.875m
Score/min:142
Accuracy (listed only):15.762%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:300
Deaths:365
KDR:0.822
Accuracy:19.904% C
HSR:21.667% B+
AMR-66
C+
Kills:72
Deaths:42
KDR:1.714
Accuracy:25.187% C
HSR:25% C+
NS-11C
C
Kills:51
Deaths:29
KDR:1.759
Accuracy:13.481% F-
HSR:17.647% C
Kills:423
Deaths (as Engineer):436
Deaths (to Engineers):917
KDR:0.97018
Kill Difference:13
Playtime:388.353 hours
Usage:48%
Score:5.906m
Score/min:253
Accuracy (listed only):19.524%
HSR (listed only):21.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:300
Deaths:365
KDR:0.822
Accuracy:19.904% C
HSR:21.667% B+
NS-7 PDW
A++
Kills:213
Deaths:77
KDR:2.766
Accuracy:20.764% D
HSR:29.108% A++
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.846% D**
HSR:40% M
NS-11C
C
Kills:51
Deaths:29
KDR:1.759
Accuracy:13.481% F-
HSR:17.647% C
Kills:714
Deaths (as Light Assault):562
Deaths (to Light Assaults):744
KDR:1.27046
Kill Difference:152
Playtime:41.961 hours
Usage:5%
Score:0.124m
Score/min:49
Accuracy (listed only):20.249%
HSR (listed only):27.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,490
Deaths:336
KDR:4.435
Accuracy:33.736% D
HSR:84.698% B*
M77-B
B*
Kills:927
Deaths:148
KDR:6.264
Accuracy:35.740% C+
HSR:82.956% B*
NS-7 PDW
A++
Kills:213
Deaths:77
KDR:2.766
Accuracy:20.764% D
HSR:29.108% A++
99SV
B++
Kills:209
Deaths:110
KDR:1.900
Accuracy:24.701% D*
HSR:41.627% B++
TSAR-42
A
Kills:202
Deaths:100
KDR:2.020
Accuracy:29.499% D*
HSR:80.198% A
TRAP-M1
B+
Kills:166
Deaths:132
KDR:1.258
Accuracy:21.860% D**
HSR:28.916% B+
NS-357 Underboss
C+
Kills:162
Deaths:99
KDR:1.636
Accuracy:28.673% D--
HSR:21.605% C+
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.846% D**
HSR:40% M
TX1 Repeater
B+
Kills:123
Deaths:209
KDR:0.589
Accuracy:19.330% D-
HSR:24.390% B+
Soldier Soaker
B+
Kills:80
Deaths:75
KDR:1.067
Accuracy:17.735% F-
HSR:18.750% B+
NS-30 Vandal
C+
Kills:71
Deaths:45
KDR:1.578
Accuracy:23.179% F
HSR:25.352% C+
NS-44 Commissioner
D-
Kills:57
Deaths:26
KDR:2.192
Accuracy:29% D-
HSR:10.526% F
Kills:3,850
Deaths (as Infiltrator):1,448
Deaths (to Infiltrators):852
KDR:2.65884
Kill Difference:2,402
Playtime:235.282 hours
Usage:29%
Score:1.865m
Score/min:132
Accuracy (listed only):25.922%
HSR (listed only):40.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:213
Deaths:77
KDR:2.766
Accuracy:20.764% D
HSR:29.108% A++
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.846% D**
HSR:40% M
T1 Cycler
C
Kills:101
Deaths:131
KDR:0.771
Accuracy:20.815% C
HSR:16.832% D
Kills:464
Deaths (as Combat Medic):299
Deaths (to Combat Medics):296
KDR:1.55184
Kill Difference:165
Playtime:15.601 hours
Usage:2%
Score:0.168m
Score/min:179
Accuracy (listed only):22.808%
HSR (listed only):28.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:446
Deaths:135
KDR:3.304
Accuracy:18.357% B**
HSR:26.906% A++
M1 Heavy Cycler
B**
Kills:416
Deaths:128
KDR:3.250
Accuracy:18.193% B+
HSR:24.279% B**
Kills:862
Deaths (as MAX Suit):131.500
Deaths (to MAX Suits):124
KDR:6.55513
Kill Difference:730.500
Playtime:18.404 hours
Usage:2%
Score:0.357m
Score/min:323
Accuracy (listed only):18.275%
HSR (listed only):25.592%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:230
V. Kills:106 215%
Deaths:30
KDR:7.667
Accuracy:27.946% C+
KPH:15.700 C**
VKPH:7.300 D
L100 Python AP
C+
Kills:123
V. Kills:40 300%
Deaths:10
KDR:12.300
Accuracy:47.602% D--
KPH:30.500 C+
VKPH:9.900 D**
C75 Viper
A
Kills:94
V. Kills:54 171%
Deaths:26
KDR:3.615
Accuracy:38.718% C+
KPH:24.100 C
VKPH:13.800 A
Kills:447 (447 + 0)
Deaths:66
KDR:6.773
VKDR:3.030
Vehicle Kills:200
Kill Difference:381
Playtime:22.546 hours
Usage:3%
Score:0.192m
Score/min:142
Driving Accuracy:38.718%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:6,535
V. Kills:2,318 282%
Deaths:302
KDR:21.639
Accuracy:41.917% C-
KPH:48.400 A+
VKPH:17.200 C+
P2-120 HEAT
C++
Kills:348
V. Kills:141 245%
Deaths:67
KDR:5.194
Accuracy:46.678% B+
KPH:24.900 C+
VKPH:10.100 C++
P2-120 HESH
B**
Kills:282
V. Kills:70 397%
Deaths:15
KDR:18.800
Accuracy:43.673% C*
KPH:55.800 C**
VKPH:13.800 B**
Kills:7,165 (7,165 + 0)
Deaths:384
KDR:18.659
VKDR:6.586
Vehicle Kills:2,529
Kill Difference:6,781
Playtime:154.173 hours
Usage:19%
Score:2.112m
Score/min:228
Driving Accuracy:43.673%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:56
V. Kills:25 215%
Deaths:13
KDR:4.308
Accuracy:39.177% D--
KPH:32 D
VKPH:14.300 D--
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:1.923
Vehicle Kills:25
Kill Difference:43
Playtime:1.751 hours
Usage:0%
Score:0.043m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:39.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:143
V. Kills:66 213%
Deaths:23
KDR:6.217
Accuracy:27.952% D**
KPH:13.300 D-
VKPH:6.200 D--
Pelter Rocket Pod
D**
Kills:72
V. Kills:31 225%
Deaths:15
KDR:4.800
Accuracy:35.604% F
KPH:15.500 D**
VKPH:6.700 D**
CAS 14-E
D--
Kills:54
V. Kills:9 N/A
Deaths:8
KDR:6.750
Accuracy:26.110% D**
KPH:16.700 D**
VKPH:2.800 D--
Kills:269 (0 + 269)
Deaths:46
KDR:5.848
VKDR:2.304
Vehicle Kills:106
Kill Difference:223
Playtime:18.605 hours
Usage:2%
Score:0.077m
Score/min:69
Piloting Accuracy:N/A%
Gunner Accuracy:26.110%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,8536,53530221.639A*18.1141.917%C-N/A48.3A+17.1C+235135.2h4A9.5B**
RAMS .50M 1,5011,4903364.435B+0.9133.736%D84.698%B*18.2DN/A4481.7h2B+6C++
M77-B 9299271486.264M+2.7435.74%C+82.956%B*32B+N/A8029h2B*5.7B+
T9 CARV 7977768160.951C+2.5817.73%C21.134%C17.6C--N/A5244.1h13.2B74.7C*
M1 Heavy Cycler 4564461353.304A+0.2218.357%B**26.906%A++36.3A+N/A12112.3h15.8B++85.9B++
M1 Heavy Cycler 4224161283.25B**0.2818.193%B+24.279%B**35.6B+N/A11511.7h16.3C*89.7B+
P2-120 HEAT 489348675.194C+1.6746.678%B+N/A24.9C+10.1C++13114h6.9C**14.8B+
TRAC-5 3133003650.822C+2.7019.904%C21.667%B+5.5D--N/A2054.6h18C90.3C+
P2-120 HESH 3522821518.8B+15.2743.673%C*N/A55.3C**13.7B*3175.1h4.5B10.3B+
Skyguard 336230307.667A**4.1427.946%C+N/A15.8C**7.3D9914.6h75.1B**268.8B**
NS-7 PDW 215213772.766A*0.7620.764%D29.108%A++31.3C*N/A1466.8h10.5B**50.6B+
99SV 2112091101.9C*1.6324.701%D*41.627%B++15.7DN/A4413.3h5.1B+20.8C+
TSAR-42 2042021002.02C+1.5129.499%D*80.198%A13.7D--N/A4914.7h2.3C++7.7C
ML-7 3381982630.753C++2.7745.103%D*N/A13.8D-9.7C13614.4h8.9D-19.7D**
TRAP-M1 1671661321.258C2.2721.86%D**28.916%B+23.7DN/A567h9.3C++42.6C-
NS-357 Underboss 163162991.636B++1.8928.673%D--21.605%C+16.7DN/A489.7h4C**13.9C+
NSX-P Tengu 152150911.648B+1.8826.846%D**40%M16.5D-N/A599.1h10.4B*38.9C++
M20 Wyvern 209143236.217C++2.6927.952%D**3.497%C+13.4D-6.2D--7110.7h71.2C**254.8C-
C-4 189130652B+1.5323.368%CN/A19.4D**8.8D**1796.7h1.6C+6.7C+
TX1 Repeater 1271232090.589C+2.9419.33%D-24.39%B+8.1D--N/A2415.2h16.3C84.4D
L100 Python AP 1631231012.3A+8.7747.602%D--N/A30.8C+10D**2564h5.2B+11C++
T1 Cycler 1021011310.771C+2.7620.815%C16.832%D14.4DN/A697h14C**67.3C++
MG-H1 Watchman 104101941.074C+2.4513.794%F20.792%D12.2D--N/A478.3h16.9C122.5D--
C75 Viper 14894263.615C+0.0938.718%C+N/A24.1C13.8A1843.9h12.5C*32.2B
Soldier Soaker 8380751.067C+2.4617.735%F-18.75%B+9.6D*N/A298.3h6.4C+36.1F-
Spear Anti-Vehicle Phalanx Turret 11776515.2A+11.6748.912%B+N/A21.1D--11.4D--1423.6h16.3D*33.3D--
Pelter Rocket Pod 10372154.8C--1.2735.604%F1.389%C++15.7D**6.7D**734.6h34.3F96.2F-
AMR-66 7472421.714B*1.8125.187%C25%C+7.9D-N/A249.1h6.5B**26B++
NS-30 Vandal 7371451.578C+1.9523.179%F25.352%C+21.5DN/A593.3h6.9D29.6D*
Frag Grenade 6262162N/A58.4736.242%D*N/A206.7D*N/A7410.3h4.8D13.3D-
NS-44 Commissioner 5957262.192A1.3329%D-10.526%F12.7D-N/A364.5h3.6B+12.3C+
G20 Vulcan-H 8156134.308C++0.7839.177%D--1.786%D31.1D13.9D*4081.8h56.6A144.4B**
CAS 14-E 635486.75C3.2226.11%D**N/A16.9D**2.8D--593.2h42.9D164.3D*
NS-11C 5151291.759B*1.7713.481%F-17.647%C12.8DN/A574h9.7B**71.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32161.3h
Nano-Armor Kit213354,70951.6h
Nanite Revive Grenade0570h
Medical Applicator6121,6884h
NS Patriot Flare Gun23133.1h
Motion Spotter141,5412h
TR Triumph Flare Gun0680.2h
Welding Device14460.2h
Ammunition Package78260.9h
Medical Kit74131.4h
Nano-Repair Grenade01290h
Recon Detection Device171,9193.8h

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