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First Sgt. General 17Trapp[JMM] 17Trapp
TR BR 28

KDR: 5.13

Score: 16.8m

Last Seen: Jan 23rd, 2020 9:17 PM
- OFFLINE - 72.2 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Miller
Level Progress (to 29): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M SR-7 99SV TSAR-42 M77-B M1 Heavy Cycler M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,283,526 MLG Score: 1026
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.605%26.092%5121612163,5721.430523.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.754%-0.284C0.751B++-0.534DHEAD ++ (~16.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.26C*10.90.24C++44.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.143%0.552%43084122813,940432488532.2685285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%-0.339C--1.272D**0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.606B+5.30.544B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.939%1.695%3311231592501350.23643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.66D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.5-0.246C62.5-0.506D94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.285%73.019%33812246,8534464615.3311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.406%-0.549D0.643B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.21C++2.50.23C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m268.4%268 (16.1k)237 (14.2k)5.1321729,9005,8266.1755928 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232259916.664%22.488%37512:126

46% Engineer9% Heavy Assault34% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 5:24 PMApr 15th, 2019 10:29 PMJan 23rd, 2020 4:55 PM (4d) (PST)Jan 23rd, 2020 6:13 PM (4d) (PST)Jan 23rd, 2020 5:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
717826350.4210.0820.0951.3520.0831026

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9924,91138,081255681514,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1185.1h/49.4d 6,079 6,724 12,792 96.1k 1,019 3,287 5,922 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:776
Deaths:816
KDR:0.951
Accuracy:17.685% C
HSR:21.134% C
MG-H1 Watchman
D
Kills:101
Deaths:94
KDR:1.074
Accuracy:13.794% F
HSR:20.792% D
Kills:877
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):1,194
KDR:0.96374
Kill Difference:33
Playtime:109.268 hours
Usage:9%
Score:0.903m
Score/min:138
Accuracy (listed only):15.739%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:365
Deaths:397
KDR:0.919
Accuracy:19.861% C
HSR:23.562% B++
NS-11C
C
Kills:149
Deaths:83
KDR:1.795
Accuracy:17.765% D*
HSR:17.450% C
AMR-66
B+
Kills:93
Deaths:50
KDR:1.860
Accuracy:26.182% C+
HSR:27.957% B+
LC3 Jaguar
A++
Kills:67
Deaths:30
KDR:2.233
Accuracy:17.223% D*
HSR:29.851% A++
Kills:674
Deaths (as Engineer):560
Deaths (to Engineers):1,128
KDR:1.20357
Kill Difference:114
Playtime:549.006 hours
Usage:46%
Score:10.367m
Score/min:315
Accuracy (listed only):20.258%
HSR (listed only):24.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:365
Deaths:397
KDR:0.919
Accuracy:19.861% C
HSR:23.562% B++
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
NS-11C
C
Kills:149
Deaths:83
KDR:1.795
Accuracy:17.765% D*
HSR:17.450% C
LC3 Jaguar
A++
Kills:67
Deaths:30
KDR:2.233
Accuracy:17.223% D*
HSR:29.851% A++
Kills:971
Deaths (as Light Assault):684
Deaths (to Light Assaults):950
KDR:1.41959
Kill Difference:287
Playtime:46.508 hours
Usage:4%
Score:0.131m
Score/min:47
Accuracy (listed only):20.521%
HSR (listed only):28.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,507
Deaths:338
KDR:4.459
Accuracy:33.737% D
HSR:84.539% B*
SR-7
C**
Kills:1,247
Deaths:141
KDR:8.844
Accuracy:36.866% D
HSR:81.075% C**
99SV
B
Kills:1,169
Deaths:202
KDR:5.787
Accuracy:28.896% C-
HSR:38.494% B
TSAR-42
B*
Kills:1,169
Deaths:248
KDR:4.714
Accuracy:34.005% D
HSR:77.160% B*
M77-B
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:35.171% C
HSR:83.491% B*
NS-30 Vandal
B**
Kills:680
Deaths:162
KDR:4.198
Accuracy:27.937% D-
HSR:35% B**
Bighorn .50M
C++
Kills:376
Deaths:20
KDR:18.800
Accuracy:34.385% D*
HSR:80.319% C++
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
NS-44 Commissioner
C+
Kills:170
Deaths:70
KDR:2.429
Accuracy:29.446% D-
HSR:22.353% C+
TRAP-M1
B+
Kills:168
Deaths:133
KDR:1.263
Accuracy:21.744% D**
HSR:29.167% B+
NS-357 Underboss
C+
Kills:164
Deaths:103
KDR:1.592
Accuracy:27.870% D*
HSR:21.951% C+
NS-45 Pilot
C
Kills:164
Deaths:85
KDR:1.929
Accuracy:19.858% F-
HSR:24.390% C
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
TX1 Repeater
B+
Kills:124
Deaths:210
KDR:0.590
Accuracy:19.261% D--
HSR:24.194% B+
SOAS-20
A+
Kills:122
Deaths:37
KDR:3.297
Accuracy:18.848% F-
HSR:31.967% A+
Soldier Soaker
B+
Kills:106
Deaths:85
KDR:1.247
Accuracy:18.137% F
HSR:16.981% B+
NS-44L Blackhand
B+
Kills:76
Deaths:26
KDR:2.923
Accuracy:34.362% D-
HSR:47.368% B+
NSX Daimyo
D*
Kills:54
Deaths:11
KDR:4.909
Accuracy:33.151% D*
HSR:83.333% T
Kills:8,849
Deaths (as Infiltrator):2,227
Deaths (to Infiltrators):1,157
KDR:3.97351
Kill Difference:6,622
Playtime:407.665 hours
Usage:34%
Score:4.033m
Score/min:165
Accuracy (listed only):27.857%
HSR (listed only):47.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:240
Deaths:83
KDR:2.892
Accuracy:21.007% D
HSR:30% A++
T1 Cycler
C+
Kills:176
Deaths:188
KDR:0.936
Accuracy:21.362% C+
HSR:22.159% C+
NSX-P Tengu
M
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.750% D**
HSR:40% M
NS-11A
C
Kills:105
Deaths:63
KDR:1.667
Accuracy:19.815% D--
HSR:20% C
Kills:671
Deaths (as Combat Medic):425
Deaths (to Combat Medics):373
KDR:1.57882
Kill Difference:246
Playtime:29.723 hours
Usage:3%
Score:0.343m
Score/min:192
Accuracy (listed only):22.234%
HSR (listed only):28.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:1,022
Deaths:219
KDR:4.667
Accuracy:17.754% C**
HSR:26.712% A+
M1 Heavy Cycler
A++
Kills:978
Deaths:226
KDR:4.327
Accuracy:17.747% B++
HSR:27.505% A++
MR1 Fracture
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:46.671% B**
HSR:3.409% C+
MR1 Fracture
B**
Kills:59
Deaths:19
KDR:3.105
Accuracy:47.393% B**
HSR:0% F-
Kills:2,147
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):183
KDR:8.89027
Kill Difference:1,905.500
Playtime:39.308 hours
Usage:3%
Score:1.062m
Score/min:450
Accuracy (listed only):32.391%
HSR (listed only):14.407%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:273
V. Kills:84 321%
Deaths:11
KDR:24.818
Accuracy:46.024% D*
KPH:38 B
VKPH:11.700 D--
Skyguard
C*
Kills:241
V. Kills:112 213%
Deaths:31
KDR:7.774
Accuracy:28.735% C+
KPH:15.600 C*
VKPH:7.300 C--
C75 Viper
B**
Kills:94
V. Kills:54 171%
Deaths:26
KDR:3.615
Accuracy:38.718% C+
KPH:24.100 C
VKPH:13.800 B**
Kills:608 (608 + 0)
Deaths:68
KDR:8.941
VKDR:3.676
Vehicle Kills:250
Kill Difference:540
Playtime:26.513 hours
Usage:2%
Score:0.274m
Score/min:172
Driving Accuracy:38.718%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:12,762
V. Kills:4,354 293%
Deaths:344
KDR:37.099
Accuracy:42.877% C
KPH:54.800 A++
VKPH:18.700 C*
P2-120 HESH
B+
Kills:564
V. Kills:125 448%
Deaths:16
KDR:35.250
Accuracy:40.595% C+
KPH:58.100 B
VKPH:12.900 B+
P2-120 HEAT
C**
Kills:373
V. Kills:149 249%
Deaths:67
KDR:5.567
Accuracy:45.277% C**
KPH:25.400 C+
VKPH:10.100 C+
Kills:13,699 (13,699 + 0)
Deaths:427
KDR:32.082
VKDR:10.838
Vehicle Kills:4,628
Kill Difference:13,272
Playtime:257.214 hours
Usage:22%
Score:3.978m
Score/min:258
Driving Accuracy:45.277%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:39.939% D--
KPH:32.200 D
VKPH:14.800 D--
Kills:59 (0 + 59)
Deaths:13
KDR:4.538
VKDR:2.077
Vehicle Kills:27
Kill Difference:46
Playtime:1.830 hours
Usage:0%
Score:0.064m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:39.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:66
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:21.587% B*
KPH:121.800 A+
VKPH:16.600 S
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:66
Playtime:0.542 hours
Usage:0%
Score:0.014m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:21.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:156
V. Kills:73 211%
Deaths:23
KDR:6.783
Accuracy:28.227% F
KPH:13.200 D-
VKPH:6.200 D*
Pelter Rocket Pod
D*
Kills:80
V. Kills:35 222%
Deaths:15
KDR:5.333
Accuracy:34.648% F
KPH:16.300 D**
VKPH:7.100 D*
VLG Missile Launcher
C-
Kills:67
V. Kills:18 353%
Deaths:
KDR:
Accuracy:51.469% C-
KPH:10.300 F-
VKPH:2.800 F--
CAS 14-E
D*
Kills:57
V. Kills:10 N/A
Deaths:8
KDR:7.125
Accuracy:26.142% D**
KPH:15.300 D**
VKPH:2.700 D*
Kills:360 (0 + 360)
Deaths:46
KDR:7.826
VKDR:2.957
Vehicle Kills:136
Kill Difference:314
Playtime:26.999 hours
Usage:2%
Score:0.138m
Score/min:85
Piloting Accuracy:N/A%
Gunner Accuracy:26.142%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,11612,76234437.099M**31.9742.877%CN/A54.8A++18.7C*263232.8h3.9A9.2B**
RAMS .50M 1,5181,5073384.459B+0.6733.737%D84.539%B*18.3DN/A4682.3h2B+6C++
SR-7 1,2521,2471418.844A++3.7136.866%D81.075%C**39.1C++N/A9831.9h2B+5.3C*
99SV 1,1811,1692025.787M+0.6528.896%C-38.494%B31.6B+N/A8637h4.3B*14.7B+
TSAR-42 1,1781,1692484.714C**0.4234.005%D77.16%B*29.1CN/A8340.2h1.9B++5.6C**
M77-B 1,1661,1631826.39A*1.2635.171%C83.491%B*31.9BN/A9936.5h2B*5.8B+
M1 Heavy Cycler 1,0451,0222194.667A**0.4717.754%C**26.712%A+43.1B*1B+13123.7h17.5C+98.5B
M1 Heavy Cycler 1,0059782264.327M0.8117.747%B++27.505%A++40.2A++1.1A++13124.3h18.5C*104.5B+
T9 CARV 7977768160.951C+4.1817.685%C21.134%C17.5C--N/A5644.3h13.2B74.9C*
NS-30 Vandal 6996801624.198A0.9327.937%D-35%B**31.8CN/A7721.4h5.7C++20.4C+
P2-120 HESH 6895641635.25A++30.1240.595%C+N/A58.1B12.9B+2999.7h4.4B+10.8B
Bighorn .50M 3803762018.8S13.6734.385%D*80.319%C++43.2CN/A1068.7h1.8C**5.1C-
P2-120 HEAT 522373675.567C+0.4345.277%C**N/A25.4C+10.1C+15014.7h7B15.5B+
TRAC-5 3803653970.919C*4.2119.861%C23.562%B++6.3DN/A2558.4h17.7C89.2C+
L100 Python AP 3572731124.818M++19.6946.024%D*N/A37.9B11.7D--2877.2h4.2B*9.1B+
Skyguard 353241317.774A*2.6428.735%C+N/A15.6C*7.3C--10415.4h77.6B**270.1B*
NS-7 PDW 242240832.892M2.2421.007%D30%A++29.3C++N/A1348.2h10.7B*50.9B+
ML-7 3381982630.753C++4.3845.109%D*N/A13.8D-9.7C14614.4h8.9D19.8D*
T1 Cycler 1791761880.936C+4.2021.362%C+22.159%C+15DN/A6811.7h15.3C+71.6C+
NS-44 Commissioner 172170702.429A2.7029.446%D-22.353%C+14.9DN/A4611.4h3.3B+11C++
TRAP-M1 1701681331.263C3.8721.744%D**29.167%B+23.7DN/A577.1h9.3C++42.9C
NS-357 Underboss 1651641031.592B+3.5427.87%D*21.951%C+15.9D-N/A4810.3h4C**14.3C
NS-45 Pilot 164164851.929B+3.2019.858%F-24.39%C12.4D-N/A4513.2h6.3B+31.9C-
M20 Wyvern 229156236.783B1.6528.227%F3.205%C+13.2D-6.2D*9111.8h69.8B247.2C
NSX-P Tengu 152150911.648B+3.4826.75%D**40%M16.3DN/A639.2h10.4B++39.1C++
NS-11C 153149831.795B*3.3417.765%D*17.45%C9.6DN/A3415.6h14.7C++82.5C
C-4 210148692.145B+2.9924.542%CN/A20.8D*8.7D**2187.1h1.6C+6.6C+
TX1 Repeater 1281242100.59C+4.5419.261%D--24.194%B+8D-N/A2715.5h16.4C85D
SOAS-20 122122373.297A+1.8418.848%F-31.967%A+27.7CN/A664.4h11.5C**60.9D
Spear Anti-Vehicle Phalanx Turret 176119619.833A*14.7048.851%B+N/A25.3D12.1D-1814.7h13.6D27.8C-
Soldier Soaker 111106851.247C++3.8918.137%F16.981%B+10.7D*N/A409.9h6.6C+36.5F
NS-11A 107105631.667B3.4719.815%D--20%C25.6CN/A774.1h14.7C+74.3C-
MG-H1 Watchman 104101941.074C+4.0613.794%F20.792%D12D--N/A528.4h16.9C122.5D-
C75 Viper 14894263.615C+1.5238.718%C+N/A24.1C13.8B**2303.9h12.5C*32.2B
AMR-66 9593501.86B**3.2726.182%C+27.957%B+9.5DN/A339.8h6.7B*25.5B+
MR1 Fracture 12888194.632S0.5046.671%B**3.409%C+12.1B*5.5C*1337.3h48.3C**103.4B+
Pelter Rocket Pod 11580155.333D0.2034.648%F1.25%C+16.3D**7.1D*794.9h32.3D*93.2F-
NS-44L Blackhand 7676262.923A+2.2134.362%D-47.368%B+13.6DN/A375.6h3.4B*9.8B
Tank Mine 8672172U66.87728.333%UN/A15F-2.9F-1124.8h6.1T*0.8M++
LC3 Jaguar 6867302.233B+2.9017.223%D*29.851%A++8.2D-N/A358.2h16.2C--94.3D--
VLG Missile Launcher 8567167A++61.8751.469%C-N/A10.3F-2.8F--896.5h7.1C13.7C-
M12 Kobalt 7566166A*60.8721.587%B*18.182%C+132A++18S4250.5h16.7C**77.3B+
Frag Grenade 6363163N/A57.8736.495%D*N/A210D*N/A10470.3h4.8D13.2D--
G20 Vulcan-H 8659134.538C++0.5939.939%D--1.695%D32.8D15D--5851.8h62.5B**156.5B*
MR1 Fracture 8459193.105S2.0347.393%B**N/A8.1C+3.4D1087.3h73.3D154.7C++
CAS 14-E 675787.125C1.9926.142%D**N/A15.4D**2.7D*693.7h42.4D162.1D--
NSX Daimyo 5454114.909B+0.2233.151%D*83.333%T33.8DN/A971.6h3.4D--10.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit335530,78870.5h
Spawn Beacon54341.6h
Nanite Revive Grenade02010.1h
Medical Applicator8439,5716.3h
Auraxium Chainblade10016022.2h
NS Patriot Flare Gun23153.1h
Motion Spotter203,2855.8h
TR Triumph Flare Gun0680.2h
Welding Device14460.2h
T2 Striker0540.7h
Ammunition Package81,5391.2h
Medical Kit211,0444h
Anti-Infantry MANA Turret3530.8h
Nano-Repair Grenade03370.1h
Snowman Soldier1610.3h
Recon Detection Device214,59010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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