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Brigadier Grouchy 1AKI1[SHGL] 1AKI1
NC BR 77

KDR: 0.98

Score: 87.9m

Last Seen: Mar 19th, 2019 7:24 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Miller - Outfit Officer of Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 16
Level Progress (to 78): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 ARX Tempest C-4 The Moonshot Titan-150 HESH Titan-150 HEAT Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.578%19.999%4522899726,1410.4928540.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.502%0.282C*-0.119C+-1.214D*HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.317C*11.50.195C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.305%1.056%100410212,368310311590.762887204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%-0.012C+-0.504D-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.484B+310.415B52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.164%2.774%3837101812,725525758052.42058219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%0.41B0.125C+-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.674B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.305%5.594%1351410116,257460523731.35874264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%-0.729D-0.292C*0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.478B+17.60.556B+44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.828%79.706%1358101710,0775361541.87934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.884%0.566B+0.816B++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.40.243C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.698%12.655%135610197,2383345882.16318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.144C-0.373C--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.70.245C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 16
87.9m352%391 (23.5k)317 (19k)0.97664597,51699,8481.1696377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025338016.931%16.572%28102:4739

39% Engineer7% Heavy Assault19% Infiltrator28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 9:31 PMApr 11th, 2016 8:27 PMMar 19th, 2019 3:53 PM (13h) (PST)Mar 19th, 2019 3:31 PM (13h) (PST)Mar 19th, 2019 3:24 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961893070.3520.3600.0581.4680.065136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,76611,32018,4462122488419,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4616.6h/192.4d 19,269 16,160 42,572 406.6k 5,973 11,570 17,996 137.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:576
Deaths:834
KDR:0.691
Accuracy:19.560% D*
HSR:16.493% D*
NC6 Gauss SAW
C--
Kills:414
Deaths:1,743
KDR:0.238
Accuracy:14.876% D-
HSR:20.048% C--
EM1
D--
Kills:117
Deaths:310
KDR:0.377
Accuracy:15.891% D--
HSR:12.821% D**
Kills:1,107
Deaths (as Heavy Assault):2,887
Deaths (to Heavy Assaults):27,462
KDR:0.38344
Kill Difference:1,780
Playtime:342.807 hours
Usage:7%
Score:3.451m
Score/min:168
Accuracy (listed only):16.775%
HSR (listed only):16.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,323
Deaths:2,383
KDR:0.555
Accuracy:22.762% C
HSR:20.333% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C-
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
AF-4A Bandit
C-
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C-
HSR:18.708% D
Gauss Compact S
C++
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C++
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
B
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% B
HSR:20.385% C+
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NSX Tanto
C
Kills:610
Deaths:1,039
KDR:0.587
Accuracy:24.442% C
HSR:20% D
The Little Helper
C+
Kills:459
Deaths:580
KDR:0.791
Accuracy:46.857% C+
HSR:15.251% C+
19A Fortuna
C+
Kills:148
Deaths:354
KDR:0.418
Accuracy:20.208% F
HSR:20.946% C+
MGR-M1 Bishop
B**
Kills:102
Deaths:69
KDR:1.478
Accuracy:31.217% C
HSR:38.235% B**
Kills:20,423
Deaths (as Engineer):36,066
Deaths (to Engineers):22,524
KDR:0.56627
Kill Difference:15,643
Playtime:1,786.247 hours
Usage:39%
Score:42.426m
Score/min:396
Accuracy (listed only):32.604%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
AF-4G Cyclone
C-
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C-
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,323
Deaths:2,383
KDR:0.555
Accuracy:22.762% C
HSR:20.333% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C-
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
AF-4A Bandit
C-
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C-
HSR:18.708% D
Gauss Compact S
C++
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C++
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
B
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% B
HSR:20.385% C+
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
MGR-S1 Gladius
C*
Kills:894
Deaths:1,073
KDR:0.833
Accuracy:23.900% C--
HSR:23.378% C*
NSX Tanto
C
Kills:610
Deaths:1,039
KDR:0.587
Accuracy:24.442% C
HSR:20% D
The Little Helper
C+
Kills:459
Deaths:580
KDR:0.791
Accuracy:46.857% C+
HSR:15.251% C+
19A Fortuna
C+
Kills:148
Deaths:354
KDR:0.418
Accuracy:20.208% F
HSR:20.946% C+
Kills:33,379
Deaths (as Light Assault):56,931
Deaths (to Light Assaults):17,280
KDR:0.58631
Kill Difference:23,552
Playtime:1,275.875 hours
Usage:28%
Score:22.993m
Score/min:300
Accuracy (listed only):30.241%
HSR (listed only):17.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
The Moonshot
B++
Kills:2,549
Deaths:837
KDR:3.045
Accuracy:39.035% D
HSR:84.308% B++
EM4 Longshot
B++
Kills:1,530
Deaths:1,102
KDR:1.388
Accuracy:39.111% C+
HSR:84.314% B++
AF-4G Cyclone
C-
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C-
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
SAS-R
B++
Kills:1,336
Deaths:747
KDR:1.788
Accuracy:40.696% C**
HSR:75.150% B++
AF-8 RailJack
A
Kills:1,230
Deaths:512
KDR:2.402
Accuracy:39.274% B+
HSR:86.667% A
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
NC14 Bolt Driver
B+
Kills:1,175
Deaths:926
KDR:1.269
Accuracy:38.170% B+
HSR:79.660% B+
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
LA80
B*
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:41.018% C+
HSR:85% B*
NS-44L Blackhand
C+
Kills:964
Deaths:1,216
KDR:0.793
Accuracy:40.875% C+
HSR:39.834% C+
MGR-S1 Gladius
C*
Kills:894
Deaths:1,073
KDR:0.833
Accuracy:23.900% C--
HSR:23.378% C*
NS-44 Commissioner
B+
Kills:880
Deaths:2,070
KDR:0.425
Accuracy:32.417% C-
HSR:25% B+
NS-357 Underboss
C++
Kills:863
Deaths:1,668
KDR:0.517
Accuracy:34.235% C
HSR:22.480% C++
Gauss SPR
B**
Kills:831
Deaths:489
KDR:1.699
Accuracy:36.074% B+
HSR:41.998% B**
NSX Daimyo
C*
Kills:266
Deaths:191
KDR:1.393
Accuracy:41.587% C+
HSR:94.737% C*
NSX Tomoe
C+
Kills:98
Deaths:183
KDR:0.536
Accuracy:25.394% D
HSR:35.714% C+
NS-AM7 Archer
C++
Kills:79
Deaths:232
KDR:0.341
Accuracy:47.880% D**
HSR:17.722% C++
Soldier Soaker
B+
Kills:73
Deaths:77
KDR:0.948
Accuracy:40.126% B+
HSR:13.699% C
NS-30 Vandal
C+
Kills:66
Deaths:77
KDR:0.857
Accuracy:28.636% D
HSR:25.758% C+
NS-61 Emissary
C+
Kills:51
Deaths:77
KDR:0.662
Accuracy:28.438% C+
HSR:11.765% D-
Kills:26,209
Deaths (as Infiltrator):31,790
Deaths (to Infiltrators):13,772
KDR:0.82444
Kill Difference:5,581
Playtime:890.316 hours
Usage:19%
Score:14.463m
Score/min:271
Accuracy (listed only):32.858%
HSR (listed only):40.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
AF-4G Cyclone
C-
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C-
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C-
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
MGR-S1 Gladius
C*
Kills:894
Deaths:1,073
KDR:0.833
Accuracy:23.900% C--
HSR:23.378% C*
NS-11P
C+
Kills:788
Deaths:1,357
KDR:0.581
Accuracy:22.710% C+
HSR:17.386% C
The Little Helper
C+
Kills:459
Deaths:580
KDR:0.791
Accuracy:46.857% C+
HSR:15.251% C+
Kills:23,737
Deaths (as Combat Medic):38,247
Deaths (to Combat Medics):11,009
KDR:0.62062
Kill Difference:14,510
Playtime:234.979 hours
Usage:5%
Score:3.519m
Score/min:250
Accuracy (listed only):33.961%
HSR (listed only):16.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:427
Deaths:357
KDR:1.196
Accuracy:31.881% C--
HSR:18.267% B++
NCM1 Scattercannon
C
Kills:369
Deaths:313
KDR:1.179
Accuracy:19.988% F
HSR:13.821% C
AF-34 Mattock
C*
Kills:169
Deaths:80
KDR:2.113
Accuracy:32.748% C+
HSR:17.160% C*
AF-34 Mattock
C+
Kills:150
Deaths:80
KDR:1.875
Accuracy:34.596% C+
HSR:14.667% D
AF-41 Hacksaw
C**
Kills:114
Deaths:75
KDR:1.520
Accuracy:35.494% C**
HSR:10.526% D*
AF-41 Hacksaw
B+
Kills:111
Deaths:75
KDR:1.480
Accuracy:33.699% C**
HSR:16.216% B+
NCM3 Raven
B+
Kills:81
Deaths:215
KDR:0.377
Accuracy:28.895% D*
HSR:3.704% B+
NCM3 Raven
D
Kills:61
Deaths:222
KDR:0.275
Accuracy:28.571% D*
HSR:1.639% D
Kills:1,482
Deaths (as MAX Suit):708.500
Deaths (to MAX Suits):6,008
KDR:2.09174
Kill Difference:773.500
Playtime:69.526 hours
Usage:2%
Score:1.039m
Score/min:249
Accuracy (listed only):30.734%
HSR (listed only):12.000%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,134
V. Kills:173 N/A
Deaths:180
KDR:6.300
Accuracy:48.772% C+
KPH:79.500 C+
VKPH:12.100 C
M30 Mustang AH
C
Kills:595
V. Kills:111 N/A
Deaths:341
KDR:1.745
Accuracy:52.452% C-
KPH:21.200 D
VKPH:4 C
Vortek Rotary
C
Kills:255
V. Kills:281 90%
Deaths:439
KDR:0.581
Accuracy:30.815% C+
KPH:7.200 D
VKPH:7.900 C
Tomcat A2AM Pods
D-
Kills:100
V. Kills:109 91%
Deaths:59
KDR:1.695
Accuracy:80.382% C++
KPH:17 D-
VKPH:18.600 D-
Coyote Missiles
C-
Kills:56
V. Kills:37 147%
Deaths:30
KDR:1.867
Accuracy:53.881% C++
KPH:28.300 C--
VKPH:18.700 C-
Kills:2,140 (850 + 0)
Deaths:1,049
KDR:2.040
VKDR:0.678
Vehicle Kills:711
Kill Difference:1,091
Playtime:85.710 hours
Usage:2%
Score:1.018m
Score/min:198
Piloting Accuracy:30.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:939
V. Kills:84 N/A
Deaths:100
KDR:9.390
Accuracy:47.983% B++
KPH:65.600 B+
VKPH:5.900 C-
CAS30 Tank Buster
D--
Kills:384
V. Kills:441 87%
Deaths:1,349
KDR:0.285
Accuracy:38.423% D
KPH:2.300 D--
VKPH:2.600 D--
C150 Dalton
A
Kills:369
V. Kills:164 224%
Deaths:77
KDR:4.792
Accuracy:52.392% A
KPH:36.400 C*
VKPH:16.200 D
AP30 Shredder
C+
Kills:324
V. Kills:143 225%
Deaths:68
KDR:4.765
Accuracy:17.080% F
KPH:30.200 C+
VKPH:13.300 D
Dual-75 Duster
B+
Kills:147
V. Kills:1 N/A
Deaths:12
KDR:12.250
Accuracy:43.123% B+
KPH:96.400 B+
VKPH:0.700 D*
Kills:2,163 (384 + 1,779)
Deaths:1,606
KDR:1.347
VKDR:0.519
Vehicle Kills:833
Kill Difference:557
Playtime:204.288 hours
Usage:4%
Score:1.446m
Score/min:118
Piloting Accuracy:38.423%
Gunner Accuracy:43.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,172
V. Kills:120 N/A
Deaths:128
KDR:9.156
Accuracy:47.690% C+
KPH:58 C*
VKPH:5.900 D
L100 Python AP
B*
Kills:611
V. Kills:395 154%
Deaths:98
KDR:6.235
Accuracy:50.308% D
KPH:34.900 B+
VKPH:22.600 B*
C75 Viper
B**
Kills:296
V. Kills:52 N/A
Deaths:36
KDR:8.222
Accuracy:38.636% C++
KPH:47.200 B**
VKPH:8.300 C*
L100 Python HEAT
C**
Kills:130
V. Kills:60 213%
Deaths:32
KDR:4.063
Accuracy:53.211% C**
KPH:27.100 C
VKPH:12.500 C**
Kills:2,209 (2,209 + 0)
Deaths:294
KDR:7.514
VKDR:2.133
Vehicle Kills:627
Kill Difference:1,915
Playtime:48.803 hours
Usage:1%
Score:1.143m
Score/min:390
Driving Accuracy:53.211%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:6,070
V. Kills:4,019 151%
Deaths:937
KDR:6.478
Accuracy:44.709% D
KPH:27.400 B+
VKPH:18.200 B*
Titan-150 HESH
B+
Kills:2,399
V. Kills:372 N/A
Deaths:178
KDR:13.478
Accuracy:43.416% C-
KPH:49.300 B+
VKPH:7.600 C+
Titan-150 HEAT
A+
Kills:2,047
V. Kills:768 266%
Deaths:229
KDR:8.939
Accuracy:47.320% C++
KPH:35.700 A+
VKPH:13.400 B**
E540 Halberd
B+
Kills:1,183
V. Kills:705 168%
Deaths:138
KDR:8.572
Accuracy:44.431% C+
KPH:28.700 C+
VKPH:17.100 B+
Enforcer ML85
D
Kills:300
V. Kills:257 116%
Deaths:76
KDR:3.947
Accuracy:36.035% D
KPH:14.800 D-
VKPH:12.700 D
C85 Canister
D
Kills:157
V. Kills:7 N/A
Deaths:12
KDR:13.083
Accuracy:31.446% D-
KPH:46 D
VKPH:2 D--
Kills:12,156 (10,516 + 1,640)
Deaths:1,570
KDR:7.743
VKDR:3.903
Vehicle Kills:6,128
Kill Difference:10,586
Playtime:392.177 hours
Usage:8%
Score:8.062m
Score/min:343
Driving Accuracy:47.320%
Gunner Accuracy:31.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:573
V. Kills:330 173%
Deaths:67
KDR:8.552
Accuracy:54.947% C+
KPH:34.600 C
VKPH:19.900 C+
C85 Canister-H
C+
Kills:241
V. Kills:26 N/A
Deaths:33
KDR:7.303
Accuracy:36.031% D**
KPH:70.600 D
VKPH:7.600 C+
M96 Mjolnir-H
C++
Kills:82
V. Kills:84 96%
Deaths:22
KDR:3.727
Accuracy:47.661% C+
KPH:31.700 D
VKPH:32.500 C++
Kills:896 (0 + 896)
Deaths:122
KDR:7.344
VKDR:3.607
Vehicle Kills:440
Kill Difference:774
Playtime:22.569 hours
Usage:0%
Score:0.596m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:47.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:809
V. Kills:24 N/A
Deaths:78
KDR:10.372
Accuracy:17.383% C+
KPH:53.200 C
VKPH:1.600 D
M40 Fury
C++
Kills:575
V. Kills:129 442%
Deaths:85
KDR:6.765
Accuracy:37.951% B
KPH:43.700 C+
VKPH:9.800 C++
M40 Fury
C+
Kills:445
V. Kills:104 424%
Deaths:72
KDR:6.181
Accuracy:38.854% B
KPH:44.600 C
VKPH:10.400 C+
M12 Kobalt
C
Kills:304
V. Kills:7 N/A
Deaths:21
KDR:14.476
Accuracy:15.540% C-
KPH:62 C
VKPH:1.400 D
M20 Basilisk
C-
Kills:201
V. Kills:101 197%
Deaths:90
KDR:2.233
Accuracy:36.846% C+
KPH:11.700 D
VKPH:5.900 C-
M20 Basilisk
C++
Kills:154
V. Kills:83 183%
Deaths:43
KDR:3.581
Accuracy:40.071% C**
KPH:17.300 C
VKPH:9.300 C++
M60-G Bulldog
C+
Kills:52
V. Kills:17 289%
Deaths:29
KDR:1.793
Accuracy:30.824% C
KPH:16.200 D
VKPH:5.300 C+
G40-F Ranger
D-
Kills:51
V. Kills:33 150%
Deaths:19
KDR:2.684
Accuracy:31.210% C
KPH:8.100 D-
VKPH:5.200 D-
Kills:2,591 (0 + 2,591)
Deaths:437
KDR:5.929
VKDR:1.140
Vehicle Kills:498
Kill Difference:2,154
Playtime:78.808 hours
Usage:2%
Score:1.272m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:31.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:159
V. Kills:15 N/A
Deaths:14
KDR:11.357
Accuracy:28.488% D-
KPH:41 D
VKPH:3.900 D
Kills:159 (0 + 159)
Deaths:14
KDR:11.357
VKDR:1.071
Vehicle Kills:15
Kill Difference:145
Playtime:3.876 hours
Usage:0%
Score:0.032m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:28.488%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,0896,0709376.478C++5.5044.709%D3.048%C++27.4B+18.2B*327221.2h4.3B+9.6C*
C-4 ARX 6,3484,8112,7661.739C+0.7626.549%C+N/A99C31.6C+59448.6h1.1B+4.3C**
Tempest 4,7004,6346,6270.699D0.2823.133%D--18.17%C-25.9DN/A76179h10C++43.3C
C-4 6,3004,5365,0300.902C0.0725.044%C+N/A52.6D20.4D59486.3h1.3B+5.1B+
The Moonshot 2,5602,5498373.045C-2.0739.035%D84.308%B++34D-N/A8575h2C--5C-
Titan-150 HESH 2,7712,39917813.478B12.5043.416%C-1.459%C49.3B+7.6C+25248.7h2.9B+6.7C**
Titan-150 HEAT 2,8152,0472298.939B*7.9647.32%C++3.566%B+35.7A+13.4B**32357.3h4.3B+9B++
Frag Grenade 2,0532,03312033N/A2,032.0256.596%A+N/A677.7B*6.7C+30033h2.9B*5.1B**
EM4 Longshot 1,5331,5301,1021.388C--0.4139.111%C+84.314%B++20.5DN/A8074.6h2.2C++5.6C++
Bouncing Betty 1,5291,5276812.242D1.2748.145%B+N/A95.4C--N/A32516h2C+4.1B+
AF-4G Cyclone 1,5091,4842,0190.735D0.2425.097%C-14.084%D26.5DN/A10356h10.9C+43.3C+
Tank Mine 2,5911,4351,4620.982D-0.0130.519%CN/A44D*35.5D-72832.6h1.7B+5.5B+
Mag-Cutter 1,3811,37436,8230.037B+0.9446.664%A+N/A1BN/A31370.7h1.8B++3.8B+
Blitz GD-10 1,3471,3382,6190.511C-0.4720.67%D16.442%C+17.4C--N/A5976.8h15.7C++75.9C+
SAS-R 1,3441,3367471.788C0.8140.696%C**75.15%B++38.2C+N/A16335h2.1B+5.1B+
GD-7F 1,3551,3244,6360.286D0.6919.393%D--18.58%C6.4D--N/A29206.6h17.4D-89.7D
AC-X11 1,3441,3232,3830.555C--0.4222.762%C20.333%C18.8CN/A8670.3h9.8C**43.1C++
GD-66 Claw 1,2771,2641,7820.709C-0.2755.778%C10.76%D30.1CN/A13442h2.2B+3.9B
AF-57 Piston 1,2761,2623,2660.386D0.5931.381%D-13.788%C+11D--N/A45115h5.5C--17.5C-
LA39 Bruiser 1,2461,2401,8460.672C--0.3055.052%C--12.419%C-27.3C--N/A10645.4h2.2B+4.1C++
AF-8 RailJack 1,2381,2305122.402C+1.4339.274%B+86.667%A31.6B++N/A13538.9h1.8B**4.5B++
AF-19 Mercenary 1,2421,2201,8950.644C+0.3323.184%C*20.738%C+19.1C+N/A9163.9h11B++47.4B+
The Slasher 1,2411,21732,6230.037C0.9444.895%B*1.972%D--1.3CN/A4964.5h1.8B+3.9B+
NS-7 PDW 1,2001,1892,4530.485D0.4922.87%C19.428%C**14.6DN/A6981.7h14.7C*64.4C++
E540 Halberd 1,8881,1831388.572C*7.6044.431%C+2.959%C+28.6C+17.1B+41441.3h5.9C+13.4C++
NSX Tengu 1,2171,1811,7460.676C--0.3036.145%C+22.015%C*25.1C-N/A7047h13.8C++38.2C++
AF-4 Cyclone 1,1871,1782,0710.569C-0.4121.454%D14.771%D21.8C-N/A8354h11.4C++53.1C+
AF-4A Bandit 1,1951,1761,7500.672C--0.3023.128%C-18.708%D18.5DN/A5263.7h11.5C+49.9C+
NC14 Bolt Driver 1,1771,1759261.269C0.2938.17%B+79.66%B+19.4CN/A7560.7h2.4B+6.3B+
L100 Python HESH 1,2921,1721289.156C+8.1847.69%C+1.877%C*58C*5.9D27720.2h2.7B++5.7B+
Gauss Compact S 1,1961,1642,4130.482C-0.4923.676%C++17.268%C+14.1CN/A6282.6h10B+42.1B+
NS-11C 1,1781,1622,3590.493C--0.4822.501%C14.802%D18.7CN/A9062h13.1B+58.4C**
MKV Suppressed 1,1671,1602,3260.499D0.4822.352%D24.052%B*15.3DN/A6575.8h14.4C++64.3C+
Gauss Compact Burst 1,1861,1601,5340.756C0.2222.844%D24.052%C+23.2C--N/A6050h12C+52.7C+
LA80 1,1691,1604522.566C1.5941.018%C+85%B*34.6C+N/A15633.5h2.1C*5C**
Mauler S6 1,1791,1591,5220.761C+0.2241.128%C++10.613%D--34.6B+N/A21733.5h3.6B**8.9B++
NC12 Sweeper 1,1711,1572,1560.537C--0.4436.52%D14.348%C**11.6D--N/A4599.5h4.6C++12.5C+
The Brawler 1,1771,1561,4810.781C-0.2045.575%D*14.1%C++32.1DN/A9536h3.9C+8.6C-
NS Baron G5AE 1,1801,1551,9460.594D0.3838.109%D-13.16%C20.2DN/A7157.1h4.3C++11.4C+
Razor GD-23 1,1691,1431,6780.681C0.3025.77%B20.385%C+25.4C++N/A10045h11.3B+43.8B+
Breaker Rocket Pods 1,3071,1341806.3C+5.3248.772%C+1.146%C++79.3C+12.1C42514.3h14.4B+29.6C**
NS Baron G5 1,0591,0391,3770.755C0.2242.566%C+15.977%B28.1CN/A8437h4.5C*10.5C+
NS-44L Blackhand 9769641,2160.793C0.1840.875%C+39.834%C+30.7B+N/A8831.4h4.4C*10.7C*
L105 Zephyr 1,0239391009.39C+8.4147.983%B++N/A65.7B+5.9C-34214.3h5B++10.4B*
MGR-S1 Gladius 9118941,0730.833C0.1423.9%C--23.378%C*27.2CN/A7532.9h9.7B40.4C++
NS-44 Commissioner 8878802,0700.425C--0.5532.417%C-25%B+16.1DN/A5954.8h4C++12.3C+
NS-357 Underboss 8728631,6680.517C-0.4634.235%C22.48%C++29.2CN/A10629.6h4.5C+13.1C+
Gauss SPR 8448314891.699C++0.7236.074%B+41.998%B**29C++N/A7228.7h5.5C++15.3B+
M12 Kobalt 8338097810.372C+9.4017.383%C+16.935%C53.2C1.6D24815.2h19.2C*110.6C*
NS-11P 7977881,3570.581C--0.4022.71%C+17.386%C20.3CN/A6138.9h15.3C+67.5C++
Hardlight Dagger 79277819,9030.039C*0.9451.475%A++N/A1.2C+N/A3660.9h1.6B*3.2B+
Spear Anti-Vehicle Phalanx Turret 1,1687601196.387C+5.4144.308%C++3.684%C+36.4C+19.5C+38320.9h7.5B16.9B+
L100 Python AP 1,006611986.235B+5.2650.308%D4.91%A34.9B+22.6B*45217.5h5.5B10.9C*
NSX Tanto 6226101,0390.587D0.3924.442%C20%D17.2DN/A4535.4h14.8C+60.7C+
M30 Mustang AH 7065953411.745C-0.7752.452%C-1.176%C+21.3D4C12728h8.2C*15.7C*
NS-15M AE 5885768340.691D0.2919.56%D*16.493%D*23.4D-N/A8724.6h13.6D69.4D
M40 Fury 704575856.765C++5.7937.951%B1.391%C43.6C+9.8C++34713.2h14.5C+38.2C*
E540 Halberd-H 903573678.552C**7.5854.947%C+1.222%C--34.5C19.9C+47116.6h5.7C**10.4C**
NC15 Phoenix 1,1765461,8680.292D0.6847.234%D-N/A8D9.3C14867.9h9.3B+19.8C++
The Little Helper 4764595800.791C0.1946.857%C+15.251%C+35.3C1.3B++10513h5C+10.7C+
M40 Fury 549445726.181C+5.2038.854%B1.798%C+44.5C10.4C+39410h16.3C42C+
NCM1 Scattercannon 4314273571.196C0.2231.881%C--18.267%B++15.6DN/A7227.3h7.9C+24.9C+
NC6 Gauss SAW 4384141,7430.238D0.7414.876%D-20.048%C--5.1D*N/A4881.7h14.9D--100.3D
CAS30 Tank Buster 8253841,3490.285C--0.6938.423%DN/A2.3D--2.6D--47167.6h62C+161.5C+
Sticky Grenade 3713691369N/A368.0249.783%CN/A738C-4D-32100.5h2.2C++4.4C++
NCM1 Scattercannon 3733693131.179D0.2019.988%F13.821%C15D*N/A5724.6h5.5B27.4D--
C150 Dalton 533369774.792C+3.8252.392%AN/A36.5C*16.2D44310.1h4.5C++8.6B*
Rocklet Rifle 6943355560.603C+0.3742.522%D*N/A27C+29B+34212.4h24.6B**57.8B+
AP30 Shredder 467324684.765C+3.7917.08%F1.543%C-30.3C+13.4D57510.7h36.8B**215.4B+
M12 Kobalt 3113042114.476C++13.5015.54%C-19.737%C*62C1.4D3834.9h16.7B107.5C++
Enforcer ML85 557300763.947C+2.9736.035%D1%D-14.8D-12.7D65920.3h14.6C40.6D
C75 Viper 348296368.222B**7.2538.636%C++N/A47B**8.3C*5216.3h9.7B++25.2B++
NSX Daimyo 2662661911.393C--0.4241.587%C+94.737%C*25.8D-N/A7410.3h3.8D**9D
Vortek Rotary 5362554390.581C0.4030.815%C+N/A7.2D7.9C12335.6h111C--360.2C
MANA Anti-Vehicle Turret 5492433270.743D**0.2345.601%DN/A2430C--3060C**14514200.1h12.2T*26.7C
C85 Canister-H 267241337.303C6.3336.031%D**14.523%B*70.9D7.6C+2853.4h5.2B+14.4C++
M12 Kobalt 2302261218.833C+17.8619.997%C15.929%C-86.9C1.5D--2142.6h15.5B+77.6B
Hawk GD-68 4162136900.309D0.6758.247%DN/A6D*5.7D-17435.4h10.1D17.3D
M20 Basilisk 302201902.233C1.2636.846%C+6.965%B+11.8D5.9C-19517.1h115.2C--312.5C
AF-34 Mattock 171169802.113C1.1432.748%C+17.16%C*36CN/A1304.7h7.8D*23.9D
CAS 14-E 1741591411.357C+10.3828.488%D-N/A40.8D3.8D1403.9h32.1C+112.5C-
C85 Canister 1641571213.083C+12.1131.446%D-15.287%B+46.2D2.1D--2483.4h9.2C29.2C-
M20 Basilisk 237154433.581B+2.6040.071%C**5.195%C17.3C9.3C++2968.9h108C+269.5C++
AF-34 Mattock 153150801.875C0.9034.596%C+14.667%D31.9C-N/A1214.7h9.6F-27.8D-
19A Fortuna 1541483540.418D0.5620.208%F20.946%C+8.3D*N/A3317.8h14.6F-72F--
Dual-75 Duster 1481471212.25C++11.2743.123%B+1.361%B++98B+N/A4381.5h4.1B**9.5B*
Shrike 2251315830.225D0.7544.584%D*1.527%D8.5D*6.1D-32615.5h7C+15.8D
L100 Python HEAT 190130324.063C+3.0953.211%C**4.615%A27.1C12.5C**4714.8h6.2C+11.7C++
EM1 1221173100.377D-0.6015.891%D--12.821%D**9.2D--N/A9912.7h17.2C107.9D
M60-A Bulldog 122117148.357C7.3850.698%B+4.274%A+18.9DN/A1526.2h5.3B+10.4B++
AF-41 Hacksaw 119114751.52C0.5435.494%C**10.526%D*26.5C1.2A*2014.3h10.9F30.7C-
AF-41 Hacksaw 112111751.48C0.5033.699%C**16.216%B+26.4CN/A1784.2h10.5F31.2D
Anti-Vehicle Grenade 1241051105N/A104.0258.717%B*N/A525B++95C+46560.2h4B*6.8B*
MGR-M1 Bishop 105102691.478C+0.5031.217%C38.235%B**25.5CN/A824h6.5C*20.7C++
NS Decimator 1681014050.249D-0.7353.361%D-N/A11.5D**7.6D--3328.8h7.6F14.3F-
Tomcat A2AM Pods 209100591.695D0.7280.382%C++N/A16.9D-18.5D-4025.9h8C**9.9B+
NSX Tomoe 100981830.536D0.4425.394%D35.714%C+20DN/A914.9h17.1D67.3D
M60-A Bulldog 10290273.333C2.3642.105%B*N/A23.1D3.1D5693.9h6.3C15B+
M60-A Bulldog 9584136.462C5.4950.138%B+2.381%C++17.9D2.3C-2194.7h6.5C12.9C*
M96 Mjolnir-H 16682223.727C+2.7547.661%C+1.22%B+31.5D-32.3C+4472.6h39C+81.9C++
NCM3 Raven 135812150.377D0.6028.895%D*3.704%B+6D-4D-13313.6h24.4B++84.6C+
NS-AM7 Archer 100792320.341C0.6447.88%D**17.722%C++4.9C-1.3D-4516.1h12.7B++26.6B+
Aspis Anti-Aircraft Phalanx Turret 14177411.878D0.9031.004%B*1.299%D12.4C*10.3C+2626.2h138.8B447.7B+
Soldier Soaker 7573770.948C+0.0340.126%B+13.699%C52.1C++1.4B+1771.4h6.1C+15.3B+
NS-30 Vandal 6666770.857C--0.1228.636%D25.758%C+28.7CN/A1532.3h5.8C++20.1C+
NCM3 Raven 110612220.275D-0.7028.571%D*1.639%D4.4D*3.5D*12013.9h32.5C113.7D-
Coyote Missiles 9356301.867C0.8953.881%C++N/A28D18.5C-3072h53.2D98.7C-
M60-G Bulldog 6952291.793D0.8230.824%C1.923%D16.3D5.3C+1553.2h7.6C+24.5C++
NS-61 Emissary 5351770.662C+0.3128.438%C+11.765%D-23.2C+N/A1222.2h14.4C++50.5C*
G40-F Ranger 8451192.684D1.7131.21%CN/A8.1D-5.2D-906.3h158C-506.1C
Carver 52513,0900.017C0.9621.859%C--9.804%D-0.5C--N/A396.3h1.7C7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27319,73613.5h
Restoration Kit31600.7h
Nano-Armor Kit2,4211,690,809204h
Anti-Vehicle MANA Turret961,2565.1h
Spawn Beacon3815,33912.8h
Nanite Revive Grenade03,3321h
Medical Applicator1,345197,65637.9h
Welding Device01410h
Deconstruction Tool01,9650.5h
Medical Kit558571.8h
Spitfire Auto-Turret204160.8h
Recon Detection Device1564,82012.8h
Ammunition Package911,9282.7h
Anti-Infantry MANA Turret33861.6h
Nano-Repair Grenade01140h
Shield Recharging Field265900.5h

Check the help document for the dictionary if you want to learn more about words used here.


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