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Overseer Grouchy 1AKI1[SHGL] 1AKI1
NC BR 70

KDR: 0.97

Score: 86.2m

Last Seen: Jan 21st, 2019 5:55 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Miller - Outfit Officer of Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 18
Level Progress (to 71): 54%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP Tempest C-4 ARX C-4 The Moonshot Titan-150 HESH Frag Grenade Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.525%19.901%4482799525,4910.491630.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.527%0.287C*-0.12C+-1.236D*HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.317C*11.50.194C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.293%1.058%100410182,364308211590.766786204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%-0.015C+-0.506D-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.483B+310.414B52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.231%2.86%3727101512,204519556832.34918215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.303%0.426B0.158C++-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.10.674B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.316%5.361%1331410086,100454023491.34332260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%-0.727D-0.262C*0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.483B+17.40.56B+43.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.788%79.453%133810149,7535254531.85595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.848%0.562B+0.803B++-0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.40.24C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.698%12.655%133610167,2383260882.22024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.141C-0.369C--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.70.245C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 18
86.2m353.5%390 (23.4k)317 (19k)0.96892994,86297,9041.1618770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022326116.876%16.462%27802:4738

39% Engineer8% Heavy Assault19% Infiltrator28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 9:31 PMApr 11th, 2016 8:27 PMJan 21st, 2019 4:24 PM (24h) (PST)Jan 21st, 2019 2:36 PM (1d) (PST)Jan 21st, 2019 1:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951883070.3480.3600.0571.4610.065130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,68211,28818,3942122388418,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4538.8h/189.1d 18,890 15,616 41,470 397.9k 5,856 11,389 17,683 134.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D--
Kills:568
Deaths:824
KDR:0.689
Accuracy:19.581% D--
HSR:16.021% D*
NC6 Gauss SAW
C--
Kills:414
Deaths:1,743
KDR:0.238
Accuracy:14.876% D-
HSR:20.048% C--
EM1
D--
Kills:117
Deaths:310
KDR:0.377
Accuracy:15.891% D--
HSR:12.821% D**
Kills:1,099
Deaths (as Heavy Assault):2,877
Deaths (to Heavy Assaults):26,881
KDR:0.382
Kill Difference:1,778
Playtime:341.764 hours
Usage:8%
Score:3.431m
Score/min:167
Accuracy (listed only):16.783%
HSR (listed only):16.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,316
Deaths:2,365
KDR:0.556
Accuracy:22.770% C
HSR:20.289% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
AF-4A Bandit
C-
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C-
HSR:18.708% D
Gauss Compact S
C++
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C++
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
B
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% B
HSR:20.385% C+
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NSX Tanto
C
Kills:584
Deaths:1,003
KDR:0.582
Accuracy:24.662% C
HSR:19.863% D
The Little Helper
C+
Kills:137
Deaths:177
KDR:0.774
Accuracy:45.208% C-
HSR:15.329% C+
19A Fortuna
B
Kills:108
Deaths:273
KDR:0.396
Accuracy:19.708% F
HSR:22.222% B
MGR-M1 Bishop
B**
Kills:102
Deaths:69
KDR:1.478
Accuracy:31.217% C
HSR:38.235% B**
Kills:20,028
Deaths (as Engineer):35,528
Deaths (to Engineers):22,247
KDR:0.56372
Kill Difference:15,500
Playtime:1,757.634 hours
Usage:39%
Score:41.677m
Score/min:395
Accuracy (listed only):32.508%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D-
HSR:18.170% C
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,316
Deaths:2,365
KDR:0.556
Accuracy:22.770% C
HSR:20.289% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
AF-4A Bandit
C-
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C-
HSR:18.708% D
Gauss Compact S
C++
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C++
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
B
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% B
HSR:20.385% C+
NSX Tengu
C++
Kills:1,056
Deaths:1,543
KDR:0.684
Accuracy:35.717% C+
HSR:21.875% C++
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NSX Tanto
C
Kills:584
Deaths:1,003
KDR:0.582
Accuracy:24.662% C
HSR:19.863% D
MGR-S1 Gladius
C++
Kills:517
Deaths:631
KDR:0.819
Accuracy:23.254% D
HSR:22.631% C++
The Little Helper
C+
Kills:137
Deaths:177
KDR:0.774
Accuracy:45.208% C-
HSR:15.329% C+
19A Fortuna
B
Kills:108
Deaths:273
KDR:0.396
Accuracy:19.708% F
HSR:22.222% B
Kills:32,482
Deaths (as Light Assault):55,748
Deaths (to Light Assaults):16,942
KDR:0.58266
Kill Difference:23,266
Playtime:1,254.038 hours
Usage:28%
Score:22.550m
Score/min:300
Accuracy (listed only):30.130%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D-
HSR:18.170% C
The Moonshot
B++
Kills:2,508
Deaths:824
KDR:3.044
Accuracy:39.059% D
HSR:84.250% B++
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
SAS-R
B++
Kills:1,336
Deaths:747
KDR:1.788
Accuracy:40.696% C**
HSR:75.150% B++
EM4 Longshot
B++
Kills:1,267
Deaths:1,032
KDR:1.228
Accuracy:39.001% C+
HSR:83.899% B++
AF-8 RailJack
A
Kills:1,230
Deaths:512
KDR:2.402
Accuracy:39.274% B+
HSR:86.667% A
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
NC14 Bolt Driver
B+
Kills:1,175
Deaths:926
KDR:1.269
Accuracy:38.170% B+
HSR:79.660% B+
LA80
B*
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:41.018% C+
HSR:85% B*
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
NSX Tengu
C++
Kills:1,056
Deaths:1,543
KDR:0.684
Accuracy:35.717% C+
HSR:21.875% C++
NS-44L Blackhand
C+
Kills:957
Deaths:1,205
KDR:0.794
Accuracy:40.939% C+
HSR:40.021% C+
NS-357 Underboss
C*
Kills:863
Deaths:1,667
KDR:0.518
Accuracy:34.235% C
HSR:22.480% C*
Gauss SPR
B**
Kills:831
Deaths:489
KDR:1.699
Accuracy:36.074% B+
HSR:41.998% B**
NS-44 Commissioner
B+
Kills:813
Deaths:1,945
KDR:0.418
Accuracy:32.005% C--
HSR:25.338% B+
MGR-S1 Gladius
C++
Kills:517
Deaths:631
KDR:0.819
Accuracy:23.254% D
HSR:22.631% C++
NSX Daimyo
C++
Kills:246
Deaths:176
KDR:1.398
Accuracy:41.142% C+
HSR:94.309% C++
NS-AM7 Archer
C++
Kills:76
Deaths:227
KDR:0.335
Accuracy:47.376% D**
HSR:18.421% C++
Soldier Soaker
B++
Kills:73
Deaths:77
KDR:0.948
Accuracy:40.126% B++
HSR:13.699% C
NS-30 Vandal
C+
Kills:66
Deaths:77
KDR:0.857
Accuracy:28.636% D
HSR:25.758% C+
NSX Tomoe
D
Kills:63
Deaths:127
KDR:0.496
Accuracy:24.812% D-
HSR:30.159% D
Kills:25,220
Deaths (as Infiltrator):30,772
Deaths (to Infiltrators):13,489
KDR:0.81958
Kill Difference:5,552
Playtime:866.901 hours
Usage:19%
Score:14.041m
Score/min:270
Accuracy (listed only):32.918%
HSR (listed only):41.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D-
HSR:18.170% C
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% C--
HSR:12.419% C
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C**
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C**
The Brawler
C++
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C++
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
NSX Tengu
C++
Kills:1,056
Deaths:1,543
KDR:0.684
Accuracy:35.717% C+
HSR:21.875% C++
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NS-11P
C+
Kills:759
Deaths:1,307
KDR:0.581
Accuracy:22.592% C+
HSR:17.128% C
MGR-S1 Gladius
C++
Kills:517
Deaths:631
KDR:0.819
Accuracy:23.254% D
HSR:22.631% C++
The Little Helper
C+
Kills:137
Deaths:177
KDR:0.774
Accuracy:45.208% C-
HSR:15.329% C+
Kills:22,884
Deaths (as Combat Medic):37,149
Deaths (to Combat Medics):10,765
KDR:0.61601
Kill Difference:14,265
Playtime:232.887 hours
Usage:5%
Score:3.475m
Score/min:249
Accuracy (listed only):33.803%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:427
Deaths:357
KDR:1.196
Accuracy:31.881% C--
HSR:18.267% B++
NCM1 Scattercannon
C
Kills:369
Deaths:313
KDR:1.179
Accuracy:19.988% F
HSR:13.821% C
AF-34 Mattock
B
Kills:153
Deaths:61
KDR:2.508
Accuracy:31.600% C
HSR:17.647% B
AF-34 Mattock
C
Kills:142
Deaths:61
KDR:2.328
Accuracy:33.744% C
HSR:13.380% D--
AF-41 Hacksaw
B+
Kills:110
Deaths:74
KDR:1.486
Accuracy:33.797% C**
HSR:16.364% B+
AF-41 Hacksaw
C**
Kills:109
Deaths:74
KDR:1.473
Accuracy:35.572% C**
HSR:11.009% D*
NCM3 Raven
B+
Kills:81
Deaths:215
KDR:0.377
Accuracy:28.895% D*
HSR:3.704% B+
NCM3 Raven
D
Kills:61
Deaths:222
KDR:0.275
Accuracy:28.571% D*
HSR:1.639% D
Kills:1,452
Deaths (as MAX Suit):688.500
Deaths (to MAX Suits):5,928
KDR:2.10893
Kill Difference:763.500
Playtime:68.964 hours
Usage:2%
Score:1.030m
Score/min:249
Accuracy (listed only):30.506%
HSR (listed only):11.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,134
V. Kills:173 N/A
Deaths:180
KDR:6.300
Accuracy:48.772% C+
KPH:79.500 C+
VKPH:12.100 C
M30 Mustang AH
C
Kills:591
V. Kills:111 N/A
Deaths:337
KDR:1.754
Accuracy:52.232% C-
KPH:21.200 D
VKPH:4 C
Vortek Rotary
C
Kills:255
V. Kills:281 90%
Deaths:438
KDR:0.582
Accuracy:30.822% C+
KPH:7.200 D
VKPH:7.900 C
Tomcat A2AM Pods
D-
Kills:100
V. Kills:109 91%
Deaths:59
KDR:1.695
Accuracy:80.382% C*
KPH:17 D-
VKPH:18.600 D-
Coyote Missiles
C-
Kills:55
V. Kills:36 149%
Deaths:30
KDR:1.833
Accuracy:54.110% C++
KPH:27.800 D
VKPH:18.200 C-
Kills:2,135 (846 + 0)
Deaths:1,044
KDR:2.045
VKDR:0.680
Vehicle Kills:710
Kill Difference:1,091
Playtime:85.504 hours
Usage:2%
Score:1.014m
Score/min:198
Piloting Accuracy:30.822%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:939
V. Kills:84 N/A
Deaths:100
KDR:9.390
Accuracy:47.983% B++
KPH:65.600 B+
VKPH:5.900 C
CAS30 Tank Buster
D--
Kills:384
V. Kills:441 87%
Deaths:1,347
KDR:0.285
Accuracy:38.429% D
KPH:2.300 D--
VKPH:2.600 D--
C150 Dalton
A
Kills:369
V. Kills:164 224%
Deaths:77
KDR:4.792
Accuracy:52.425% A
KPH:36.400 C**
VKPH:16.200 D
AP30 Shredder
C++
Kills:324
V. Kills:143 225%
Deaths:68
KDR:4.765
Accuracy:17.080% F
KPH:30.200 C++
VKPH:13.300 D
Dual-75 Duster
B+
Kills:147
V. Kills:1 N/A
Deaths:12
KDR:12.250
Accuracy:43.123% B+
KPH:96.400 B+
VKPH:0.700 D*
Kills:2,163 (384 + 1,779)
Deaths:1,604
KDR:1.349
VKDR:0.519
Vehicle Kills:833
Kill Difference:559
Playtime:204.087 hours
Usage:4%
Score:1.443m
Score/min:118
Piloting Accuracy:38.429%
Gunner Accuracy:43.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,172
V. Kills:120 N/A
Deaths:128
KDR:9.156
Accuracy:47.690% C+
KPH:58 C*
VKPH:5.900 D
L100 Python AP
B*
Kills:602
V. Kills:393 153%
Deaths:97
KDR:6.206
Accuracy:50.328% D
KPH:34.700 B+
VKPH:22.600 B*
C75 Viper
B**
Kills:242
V. Kills:41 N/A
Deaths:35
KDR:6.914
Accuracy:39.508% C*
KPH:46.200 B**
VKPH:7.800 C++
L100 Python HEAT
C**
Kills:130
V. Kills:60 213%
Deaths:32
KDR:4.063
Accuracy:53.211% C**
KPH:27.100 C
VKPH:12.500 C**
Kills:2,146 (2,146 + 0)
Deaths:292
KDR:7.349
VKDR:2.103
Vehicle Kills:614
Kill Difference:1,854
Playtime:47.605 hours
Usage:1%
Score:1.121m
Score/min:393
Driving Accuracy:53.211%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:5,835
V. Kills:3,954 148%
Deaths:919
KDR:6.349
Accuracy:44.539% D
KPH:26.900 B+
VKPH:18.200 B++
Titan-150 HESH
B+
Kills:2,252
V. Kills:349 N/A
Deaths:169
KDR:13.325
Accuracy:43.056% C--
KPH:48.700 B+
VKPH:7.500 C+
Titan-150 HEAT
A+
Kills:1,971
V. Kills:747 264%
Deaths:224
KDR:8.799
Accuracy:47.770% C++
KPH:35.700 A+
VKPH:13.500 B**
E540 Halberd
B+
Kills:1,159
V. Kills:696 166%
Deaths:136
KDR:8.522
Accuracy:44.265% C+
KPH:28.500 C+
VKPH:17.100 B+
Enforcer ML85
D
Kills:300
V. Kills:257 116%
Deaths:76
KDR:3.947
Accuracy:36.035% D
KPH:14.800 D-
VKPH:12.700 D
C85 Canister
D
Kills:157
V. Kills:7 N/A
Deaths:12
KDR:13.083
Accuracy:31.446% D-
KPH:46 D
VKPH:2 D
Kills:11,674 (10,058 + 1,616)
Deaths:1,536
KDR:7.600
VKDR:3.913
Vehicle Kills:6,010
Kill Difference:10,138
Playtime:383.100 hours
Usage:8%
Score:7.889m
Score/min:343
Driving Accuracy:47.770%
Gunner Accuracy:31.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:573
V. Kills:330 173%
Deaths:67
KDR:8.552
Accuracy:54.947% C+
KPH:34.600 C
VKPH:19.900 C+
C85 Canister-H
C+
Kills:241
V. Kills:26 N/A
Deaths:33
KDR:7.303
Accuracy:36.031% D**
KPH:70.600 D
VKPH:7.600 C+
M96 Mjolnir-H
C++
Kills:82
V. Kills:84 96%
Deaths:22
KDR:3.727
Accuracy:47.865% C+
KPH:31.800 D
VKPH:32.600 C++
Kills:896 (0 + 896)
Deaths:122
KDR:7.344
VKDR:3.607
Vehicle Kills:440
Kill Difference:774
Playtime:22.560 hours
Usage:0%
Score:0.594m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:47.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:748
V. Kills:21 N/A
Deaths:69
KDR:10.841
Accuracy:17.045% C+
KPH:53.100 C
VKPH:1.500 D
M40 Fury
C++
Kills:575
V. Kills:129 442%
Deaths:85
KDR:6.765
Accuracy:37.953% B
KPH:43.800 C+
VKPH:9.800 C++
M40 Fury
C+
Kills:445
V. Kills:104 424%
Deaths:72
KDR:6.181
Accuracy:38.819% B
KPH:44.600 C
VKPH:10.400 C+
M12 Kobalt
C
Kills:246
V. Kills:6 N/A
Deaths:17
KDR:14.471
Accuracy:14.427% D
KPH:59.300 C
VKPH:1.400 D-
M20 Basilisk
C--
Kills:190
V. Kills:96 196%
Deaths:89
KDR:2.135
Accuracy:36.620% C+
KPH:11.200 D-
VKPH:5.700 C--
M20 Basilisk
C++
Kills:151
V. Kills:82 182%
Deaths:42
KDR:3.595
Accuracy:39.528% C*
KPH:17.300 C
VKPH:9.400 C++
M60-G Bulldog
C+
Kills:52
V. Kills:17 289%
Deaths:29
KDR:1.793
Accuracy:30.769% C
KPH:16.200 D
VKPH:5.300 C+
Kills:2,407 (0 + 2,407)
Deaths:403
KDR:5.973
VKDR:1.129
Vehicle Kills:455
Kill Difference:2,004
Playtime:70.165 hours
Usage:2%
Score:1.195m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:30.769%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:141
V. Kills:13 N/A
Deaths:11
KDR:12.818
Accuracy:28.216% D-
KPH:43.300 D
VKPH:4 D
Kills:141 (0 + 141)
Deaths:11
KDR:12.818
VKDR:1.182
Vehicle Kills:13
Kill Difference:130
Playtime:3.259 hours
Usage:0%
Score:0.027m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:28.216%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,7895,8359196.349C++5.3844.539%D3.136%C++26.9B+18.2B++326217.2h4.3C*9.7C++
Tempest 4,7004,6346,6270.699D0.2723.133%D-18.17%C25.9D-N/A76179h10C++43.3C
C-4 ARX 6,0654,5802,6451.732C+0.7626.478%C+N/A99.1C32.1C+59746.2h1.1B+4.3B+
C-4 6,2894,5265,0300.9C0.0725.005%C+N/A52.4D20.4D59386.3h1.3B+5.1B+
The Moonshot 2,5192,5088243.044C2.0839.059%D84.25%B++33.9D-N/A8474h2C-5C
Titan-150 HESH 2,6012,25216913.325B+12.3643.056%C--1.51%C48.6B+7.5C+25046.3h2.9B+6.8C*
Frag Grenade 2,0262,00712007N/A2,006.0356.542%A+N/A692.1B**6.6C+30152.9h2.9B*5.1B**
Titan-150 HEAT 2,7181,9712248.799B*7.8347.77%C++3.704%B+35.7A+13.5B**32855.2h4.3B+8.9B++
Bouncing Betty 1,4941,4926662.24D1.2748.294%B+N/A95DN/A32515.7h2C+4B+
AF-4G Cyclone 1,5091,4842,0190.735C--0.2325.097%C14.084%D26.5DN/A10356h10.9C+43.3C+
Tank Mine 2,5591,4121,4380.982D-0.0130.445%CN/A44.3D*36D-73631.9h1.7B+5.5B+
Mag-Cutter 1,3811,37436,8230.037B+0.9346.664%A+N/A1B+N/A31370.3h1.8B++3.8B++
Blitz GD-10 1,3471,3382,6190.511C--0.4620.67%D16.442%C+17.4C--N/A5976.8h15.7C++75.9C+
SAS-R 1,3441,3367471.788C0.8240.696%C**75.15%B++38.2C+N/A16335h2.1B+5.1B+
GD-7F 1,3551,3244,6360.286D-0.6819.393%D--18.58%C6.4D--N/A29206.6h17.4D-89.7D
AC-X11 1,3371,3162,3650.556C--0.4122.77%C20.289%C18.8CN/A8670h9.8C*42.9C++
EM4 Longshot 1,2691,2671,0321.228D0.2639.001%C+83.899%B++18.4DN/A7768.8h2.2C++5.8C++
GD-66 Claw 1,2771,2641,7820.709C-0.2655.778%C10.76%D30.1CN/A13442h2.2B+3.9B
AF-57 Piston 1,2761,2623,2660.386D0.5831.381%D-13.788%C+11D--N/A44115h5.5C--17.5C--
LA39 Bruiser 1,2461,2401,8460.672C-0.3055.052%C--12.419%C27.3C--N/A10645.4h2.2B+4.1C++
AF-8 RailJack 1,2381,2305122.402C+1.4339.274%B+86.667%A31.6B++N/A13538.9h1.8B*4.5B++
AF-19 Mercenary 1,2421,2201,8950.644C+0.3223.184%C*20.738%C+19.1C++N/A9063.8h11B+47.4B+
The Slasher 1,2401,21632,5150.037C0.9344.866%B*1.974%D--1.3CN/A4961.6h1.8B+3.9B+
NS-7 PDW 1,2001,1892,4530.485C--0.4822.87%C19.428%C**14.6DN/A6981.7h14.7C*64.4C++
AF-4 Cyclone 1,1871,1782,0710.569C-0.4021.454%D14.771%D21.8C-N/A8254h11.4C++53.1C+
AF-4A Bandit 1,1951,1761,7500.672C--0.3023.128%C-18.708%D18.5DN/A5263.7h11.5C+49.9C+
NC14 Bolt Driver 1,1771,1759261.269C0.3038.17%B+79.66%B+19.4CN/A7560.6h2.4B+6.3B+
L100 Python HESH 1,2921,1721289.156C+8.1947.69%C+1.877%C*58C*5.9D27620.2h2.7B++5.7B+
Gauss Compact S 1,1961,1642,4130.482C-0.4923.676%C++17.268%C+14.1CN/A6182.6h10B+42.1B
NS-11C 1,1781,1622,3590.493C--0.4822.501%C14.802%D18.7CN/A9062h13.1B+58.4C**
Gauss Compact Burst 1,1861,1601,5340.756C0.2122.844%D24.052%C+23.2DN/A6050h12C+52.7C+
LA80 1,1691,1604522.566C1.6041.018%C+85%B*34.6C+N/A15633.5h2.1C*5C**
MKV Suppressed 1,1671,1602,3260.499D0.4722.352%D24.052%B*15.3DN/A6575.8h14.4C++64.3C+
Mauler S6 1,1791,1591,5220.761C+0.2141.128%C++10.613%D--34.6B+N/A21633.5h3.6B**8.9B++
E540 Halberd 1,8551,1591368.522C*7.5544.265%C+3.02%C+28.5C+17.1B+41240.7h5.9C+13.4C++
NC12 Sweeper 1,1711,1572,1560.537C--0.4336.52%D14.348%C**11.6D--N/A4599.5h4.6C++12.5C+
The Brawler 1,1771,1561,4810.781C-0.1945.575%D*14.1%C++32.1DN/A9536h3.9C+8.6C--
NS Baron G5AE 1,1801,1551,9460.594D0.3738.109%D-13.16%C20.2DN/A7157.1h4.3C++11.4C+
Razor GD-23 1,1691,1431,6780.681C0.2925.77%B20.385%C+25.4C++N/A10045h11.3B+43.8B+
Breaker Rocket Pods 1,3071,1341806.3C+5.3348.772%C+1.146%C++79.3C+12.1C42414.3h14.4B+29.6B
NSX Tengu 1,0851,0561,5430.684C--0.2835.717%C+21.875%C++25.3C-N/A7041.8h13.5C++37.9C++
NS Baron G5 1,0591,0391,3770.755C0.2142.566%C+15.977%B28.1CN/A8437h4.5C*10.5C+
NS-44L Blackhand 9699571,2050.794C0.1740.939%C+40.021%C+30.7B+N/A8831.2h4.4C*10.7C*
L105 Zephyr 1,0239391009.39C+8.4247.983%B++N/A65.7B+5.9C34214.3h5B++10.4B++
NS-357 Underboss 8728631,6670.518C-0.4534.235%C22.48%C*29.2CN/A10629.6h4.5C+13.1C+
Gauss SPR 8448314891.699C++0.7336.074%B+41.998%B**29C++N/A7128.7h5.5C++15.3B
NS-44 Commissioner 8188131,9450.418C--0.5532.005%C--25.338%B+15.4DN/A5752.9h4C+12.4C+
NS-11P 7677591,3070.581C--0.3922.592%C+17.128%C20.3CN/A6137.3h15.3C67.6C+
M12 Kobalt 7697486910.841C+9.8717.045%C+16.979%C53C1.5D24414.1h18.8C*110.4C*
Spear Anti-Vehicle Phalanx Turret 1,1487441196.252C+5.2844.203%C*3.763%C+35.8C+19.4C+37920.8h7.6B17.1B+
Hardlight Dagger 73872718,1390.04C**0.9351.456%A++N/A1.2C+N/A3608.4h1.6B*3.2B+
L100 Python AP 995602976.206B+5.2450.328%D4.983%A34.6B+22.6B*44817.4h5.5B+10.9C**
M30 Mustang AH 7025913371.754C0.7952.232%C-1.184%C+21.3D4C12727.8h8.2C*15.7C*
NSX Tanto 5955841,0030.582D0.3924.662%C19.863%D17.4DN/A4533.5h14.9C+60.6C+
M40 Fury 704575856.765C++5.8037.953%B1.391%C-43.9C+9.8C++34713.1h14.5C+38.2C*
E540 Halberd-H 903573678.552C**7.5854.947%C+1.222%D34.5C19.9C+47016.6h5.7C**10.4C**
NS-15M AE 5805688240.689D0.2819.581%D--16.021%D*23.4D-N/A8724.3h13.6D69.3D
NC15 Phoenix 1,1765461,8630.293D0.6847.252%D-N/A8.1D9.3C14767.8h9.3B+19.8C++
MGR-S1 Gladius 5285176310.819C0.1523.254%D22.631%C++24.5CN/A6921.1h9.8C**42.2C++
M40 Fury 549445726.181C+5.2138.819%B1.798%C+44.5C10.4C+39410h16.3C-41.9C+
NCM1 Scattercannon 4314273571.196C0.2331.881%C--18.267%B++15.6DN/A7227.3h7.9C+24.9C+
NC6 Gauss SAW 4384141,7430.238D-0.7314.876%D-20.048%C--5.1D*N/A4781.7h14.9D--100.3D-
CAS30 Tank Buster 8253841,3470.285D0.6838.429%DN/A2.3D--2.6D--47167.4h61.9C+161.1C+
C150 Dalton 533369774.792C+3.8252.425%AN/A36.5C**16.2D44010.1h4.5C++8.6B*
NCM1 Scattercannon 3733693131.179D0.2119.988%F13.821%C15D*N/A5724.6h5.5B27.4D--
Sticky Grenade 3653631363N/A362.0349.684%CN/A726C--4D-32350.5h2.2C++4.4C++
AP30 Shredder 467324684.765C+3.8017.08%F1.543%C--30.3C++13.4D57510.7h36.8B**215.4B+
Enforcer ML85 557300763.947C+2.9836.035%D1%D-14.8D-12.7D65920.3h14.6C40.6D
Rocklet Rifle 5892754910.56C0.4141.94%D*N/A24.1C27.5C*31611.4h26.3B*62.7B+
Vortek Rotary 5362554380.582C0.3930.822%C+N/A7.2D7.9C12335.6h111C-360.1C
M12 Kobalt 2522461714.471C**13.5014.427%D19.106%C++60C1.5D4004.1h16.1B+111.5C++
NSX Daimyo 2462461761.398D0.4341.142%C+94.309%C++25.6D-N/A719.6h3.7D**9D
MANA Anti-Vehicle Turret 5492433260.745C-0.2245.591%C**N/A2430B**3060M+1243310.1h12.1F-26.6D
C75 Viper 283242356.914B+5.9539.508%C*N/A46.5B**7.9C++5915.2h9.9B++25B++
C85 Canister-H 267241337.303C6.3336.031%D**14.523%B*70.9D7.6C+2823.4h5.2B+14.4C+
M12 Kobalt 2302261218.833C+17.8619.997%C15.929%C86.9C1.5D--2122.6h15.5B+77.6C**
Hawk GD-68 4032046800.3D0.6758.091%DN/A5.8D-5.7D17335h10.3D17.7D-
M20 Basilisk 286190892.135C1.1736.62%C+7.368%B+11.2D-5.7C--19216.9h118.2C322.8C
C85 Canister 1641571213.083C+12.1131.446%D-15.287%B+46.2D2.1C--2483.4h9.2C29.2C-
AF-34 Mattock 155153612.508C+1.5431.6%C17.647%B36.4CN/A1334.2h7.1D-22.5C-
M20 Basilisk 233151423.595B+2.6339.528%C*5.298%C+17.4C9.4C++2968.7h103.5C+261.9C++
Dual-75 Duster 1481471212.25C++11.2843.123%B+1.361%B++98B+N/A4381.5h4.1B**9.5B**
AF-34 Mattock 145142612.328C+1.3633.744%C13.38%D--33.8CN/A1284.2h8.5D*25.1D
CAS 14-E 1541411112.818C+11.8528.216%D-N/A42.7D3.9D1403.3h29.4C+104.1C
The Little Helper 1421371770.774C0.1945.208%C-15.329%C+36.1C1.3B+883.8h4.4B9.7C++
Shrike 2251315830.225D0.7444.584%D*1.527%D8.5D**6.1D-32415.5h7C+15.8D
L100 Python HEAT 190130324.063C+3.0953.211%C**4.615%A27.1C12.5C**4664.8h6.2C+11.7C++
EM1 1221173100.377D-0.5915.891%D--12.821%D**9.2D--N/A9912.7h17.2C-107.9D
M60-A Bulldog 122117148.357C7.3950.658%B+4.274%A+18.9DN/A1526.2h5.3B+10.4B++
AF-41 Hacksaw 111110741.486C0.5233.797%C**16.364%B+26.2CN/A1784.2h10.4F30.7C--
AF-41 Hacksaw 114109741.473C0.5035.572%C**11.009%D*26C1.2A*2004.2h11.2F31.4C--
19A Fortuna 1141082730.396D0.5719.708%F22.222%B7.6D*N/A3214.3h15.1F--76.7F*
Anti-Vehicle Grenade 1241051105N/A104.0358.601%B*N/A525B++95C+46830.2h4B*6.8B*
MGR-M1 Bishop 105102691.478C+0.5131.217%C38.235%B**26.8C+N/A823.8h6.5C++20.7C++
Tomcat A2AM Pods 209100591.695D0.7380.382%C*N/A16.9D-18.5D-4025.9h8C*9.9B
NS Decimator 165993980.249D-0.7253.037%D-1.01%D--11.4D**7.6D-3268.7h7.6F14.3F-
M60-A Bulldog 10290273.333C2.3642.105%B*N/A23.1D3.1D5693.9h6.3C-15B+
M60-A Bulldog 9383136.385C5.4250.046%B+2.41%C++17.7D2.1C--2164.7h6.5C13C++
M96 Mjolnir-H 16682223.727C+2.7647.865%C+1.22%B+31.5D32.3C++4432.6h38.8C+81.1C++
NCM3 Raven 135812150.377D0.5928.895%D*3.704%B+6D-4D-13213.6h24.4B+84.6C+
NS-AM7 Archer 95762270.335C0.6347.376%D**18.421%C++4.9C-1.2D-4415.6h12.6B++26.6B+
Aspis Anti-Aircraft Phalanx Turret 14076411.854D0.8930.882%B*N/A12.5C*10.5C+2656.1h137.8B446.4B+
Soldier Soaker 7573770.948C+0.0240.126%B++13.699%C52.1C++1.4B+1771.4h6.1C++15.3B+
NS-30 Vandal 6666770.857C--0.1128.636%D25.758%C+28.7C-N/A1472.3h5.8C+20.1C+
NSX Tomoe 64631270.496D0.4724.812%D-30.159%D17.5D-N/A843.6h17.3D69.7D
NCM3 Raven 110612220.275D-0.6928.571%D*1.639%D4.4D**3.5D*11913.9h32.5C113.7D--
Coyote Missiles 9155301.833C-0.8654.11%C++N/A27.5D18C-3032h52.8D97.5C
M60-G Bulldog 6952291.793D0.8230.769%C1.923%D16.3D5.3C+1553.2h7.5C+24.5C+
Carver 52513,0900.017C-0.9521.859%C-9.804%D-0.5DN/A296.3h1.7C7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,2561h
Motion Spotter26719,14713.2h
Restoration Kit31600.7h
Medical Kit548321.7h
Nano-Armor Kit2,3901,647,533200.6h
Anti-Vehicle MANA Turret961,2505.1h
Medical Applicator1,330195,13937.6h
Spawn Beacon3745,16712.6h
Spitfire Auto-Turret203800.7h
Deconstruction Tool01,9650.5h
Welding Device01410h
Recon Detection Device1484,46312.1h
Ammunition Package881,8632.6h
Anti-Infantry MANA Turret33761.6h
Nano-Repair Grenade0980h
Shield Recharging Field265900.5h

Check the help document for the dictionary if you want to learn more about words used here.


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