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Brigadier Grouchy 1AKI1[SHGL] 1AKI1
NC BR 81

KDR: 0.99

Score: 89m

Last Seen: May 17th, 2019 2:22 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Officer of Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 13
Level Progress (to 82): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 ARX Tempest C-4 The Moonshot Titan-150 HESH Titan-150 HEAT Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.64%20.178%45728116126,8360.4980240.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.523%0.295C*-0.102C+-1.197D*HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.321C*11.50.197C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.318%1.052%99411852,376312511590.76032205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.95%-0.01C+-0.5D-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.485B+30.90.416B52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.139%2.674%3957118213,276530859952.50066221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.357%0.412B0.072C+-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++40.676B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.221%5.724%1351411756,324464023791.36264266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%-0.736D-0.309C*0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.475B+17.70.556B+44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.846%79.804%1358118110,3985466601.90196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%0.568B+0.822B++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.376C**2.40.248C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.698%12.655%135611837,2383414882.12009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.146C-0.379C--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.70.246C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 13
89m348.4%390 (23.4k)317 (19k)0.9857399,952101,3991.1789481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1189350416.98%16.742%28402:4640

39% Engineer7% Heavy Assault20% Infiltrator28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 9:31 PMApr 11th, 2016 8:27 PMMay 18th, 2019 4:49 PM (1d) (PST)May 17th, 2019 11:31 AM (2d) (PST)May 17th, 2019 10:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981893090.3560.3610.0601.4660.065144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,89211,32218,5702122488418,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4685.4h/195.2d 19,591 16,734 43,360 412k 6,033 11,833 18,301 140.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:580
Deaths:840
KDR:0.690
Accuracy:19.558% D*
HSR:16.379% D*
NC6 Gauss SAW
C--
Kills:414
Deaths:1,743
KDR:0.238
Accuracy:14.876% D--
HSR:20.048% C--
EM1
D--
Kills:117
Deaths:310
KDR:0.377
Accuracy:15.891% D--
HSR:12.821% D**
Kills:1,111
Deaths (as Heavy Assault):2,893
Deaths (to Heavy Assaults):27,834
KDR:0.38403
Kill Difference:1,782
Playtime:344.008 hours
Usage:7%
Score:3.461m
Score/min:168
Accuracy (listed only):16.775%
HSR (listed only):16.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,323
Deaths:2,383
KDR:0.555
Accuracy:22.762% C
HSR:20.333% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% D
HSR:12.419% C-
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
AF-4A Bandit
C--
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C--
HSR:18.708% D
Gauss Compact S
C+
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C+
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C*
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C*
The Brawler
C+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C+
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
C**
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% C**
HSR:20.385% C+
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NSX Tanto
C
Kills:623
Deaths:1,067
KDR:0.584
Accuracy:24.371% C
HSR:20.064% D
The Little Helper
C+
Kills:485
Deaths:612
KDR:0.792
Accuracy:46.990% C+
HSR:15.052% C+
MGR-C1 Charger
B+
Kills:176
Deaths:176
KDR:1
Accuracy:24.083% D
HSR:27.841% B+
19A Fortuna
C++
Kills:157
Deaths:379
KDR:0.414
Accuracy:20.672% D**
HSR:21.019% C++
MGR-M1 Bishop
B**
Kills:102
Deaths:69
KDR:1.478
Accuracy:31.217% C
HSR:38.235% B**
Kills:20,647
Deaths (as Engineer):36,327
Deaths (to Engineers):22,762
KDR:0.56837
Kill Difference:15,680
Playtime:1,807.527 hours
Usage:39%
Score:42.883m
Score/min:395
Accuracy (listed only):32.224%
HSR (listed only):18.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-7F
C
Kills:1,324
Deaths:4,636
KDR:0.286
Accuracy:19.393% D--
HSR:18.580% C
AC-X11
C
Kills:1,323
Deaths:2,383
KDR:0.555
Accuracy:22.762% C
HSR:20.333% C
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% D
HSR:12.419% C-
AF-19 Mercenary
C*
Kills:1,220
Deaths:1,895
KDR:0.644
Accuracy:23.184% C*
HSR:20.738% C+
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
MGR-S1 Gladius
C++
Kills:1,181
Deaths:1,379
KDR:0.856
Accuracy:24.152% C--
HSR:22.693% C++
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
AF-4A Bandit
C--
Kills:1,176
Deaths:1,750
KDR:0.672
Accuracy:23.128% C--
HSR:18.708% D
Gauss Compact S
C+
Kills:1,164
Deaths:2,413
KDR:0.482
Accuracy:23.676% C+
HSR:17.268% C+
NS-11C
C
Kills:1,162
Deaths:2,359
KDR:0.493
Accuracy:22.501% C
HSR:14.802% D
Gauss Compact Burst
C+
Kills:1,160
Deaths:1,534
KDR:0.756
Accuracy:22.844% D
HSR:24.052% C+
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C*
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C*
The Brawler
C+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C+
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
Razor GD-23
C**
Kills:1,143
Deaths:1,678
KDR:0.681
Accuracy:25.770% C**
HSR:20.385% C+
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NSX Tanto
C
Kills:623
Deaths:1,067
KDR:0.584
Accuracy:24.371% C
HSR:20.064% D
The Little Helper
C+
Kills:485
Deaths:612
KDR:0.792
Accuracy:46.990% C+
HSR:15.052% C+
MGR-C1 Charger
B+
Kills:176
Deaths:176
KDR:1
Accuracy:24.083% D
HSR:27.841% B+
19A Fortuna
C++
Kills:157
Deaths:379
KDR:0.414
Accuracy:20.672% D**
HSR:21.019% C++
Kills:33,890
Deaths (as Light Assault):57,498
Deaths (to Light Assaults):17,601
KDR:0.58941
Kill Difference:23,608
Playtime:1,292.964 hours
Usage:28%
Score:23.251m
Score/min:300
Accuracy (listed only):30.048%
HSR (listed only):17.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
The Moonshot
B++
Kills:2,549
Deaths:837
KDR:3.045
Accuracy:39.035% D
HSR:84.308% B++
EM4 Longshot
B++
Kills:1,834
Deaths:1,169
KDR:1.569
Accuracy:38.971% C+
HSR:84.024% B++
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
SAS-R
B++
Kills:1,336
Deaths:747
KDR:1.788
Accuracy:40.696% C**
HSR:75.150% B++
AF-8 RailJack
A
Kills:1,230
Deaths:512
KDR:2.402
Accuracy:39.274% B
HSR:86.667% A
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
MGR-S1 Gladius
C++
Kills:1,181
Deaths:1,379
KDR:0.856
Accuracy:24.152% C--
HSR:22.693% C++
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
NC14 Bolt Driver
B+
Kills:1,175
Deaths:926
KDR:1.269
Accuracy:38.170% B+
HSR:79.660% B+
LA80
B*
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:41.018% C+
HSR:85% B*
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
NS-44L Blackhand
C+
Kills:996
Deaths:1,243
KDR:0.801
Accuracy:40.767% C+
HSR:40.060% C+
NS-44 Commissioner
B+
Kills:954
Deaths:2,151
KDR:0.444
Accuracy:32.810% C
HSR:24.633% B+
NS-357 Underboss
C++
Kills:884
Deaths:1,691
KDR:0.523
Accuracy:34.424% C
HSR:22.398% C++
Gauss SPR
B**
Kills:831
Deaths:489
KDR:1.699
Accuracy:36.074% B+
HSR:41.998% B**
NSX Tomoe
C+
Kills:328
Deaths:435
KDR:0.754
Accuracy:25.440% D
HSR:35.671% C+
NSX Daimyo
C++
Kills:283
Deaths:196
KDR:1.444
Accuracy:42.223% C++
HSR:94.346% C++
NS-AM7 Archer
C++
Kills:81
Deaths:234
KDR:0.346
Accuracy:48.210% D**
HSR:18.519% C++
Soldier Soaker
B++
Kills:73
Deaths:77
KDR:0.948
Accuracy:40.126% B++
HSR:13.699% C
NS-30 Vandal
C+
Kills:66
Deaths:77
KDR:0.857
Accuracy:28.636% D
HSR:25.758% C+
NS-61 Emissary
C+
Kills:51
Deaths:80
KDR:0.638
Accuracy:28.411% C+
HSR:11.765% D-
Kills:27,176
Deaths (as Infiltrator):32,556
Deaths (to Infiltrators):14,072
KDR:0.83475
Kill Difference:5,380
Playtime:917.951 hours
Usage:20%
Score:14.844m
Score/min:270
Accuracy (listed only):32.923%
HSR (listed only):40.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C-
Kills:4,634
Deaths:6,627
KDR:0.699
Accuracy:23.133% D--
HSR:18.170% C-
AF-4G Cyclone
C
Kills:1,484
Deaths:2,019
KDR:0.735
Accuracy:25.097% C
HSR:14.084% D
Blitz GD-10
C+
Kills:1,338
Deaths:2,619
KDR:0.511
Accuracy:20.670% D
HSR:16.442% C+
GD-66 Claw
C
Kills:1,264
Deaths:1,782
KDR:0.709
Accuracy:55.778% C
HSR:10.760% D
AF-57 Piston
C+
Kills:1,262
Deaths:3,266
KDR:0.386
Accuracy:31.381% D-
HSR:13.788% C+
LA39 Bruiser
C-
Kills:1,240
Deaths:1,846
KDR:0.672
Accuracy:55.052% D
HSR:12.419% C-
NS-7 PDW
C**
Kills:1,189
Deaths:2,453
KDR:0.485
Accuracy:22.870% C
HSR:19.428% C**
NSX Tengu
C*
Kills:1,181
Deaths:1,746
KDR:0.676
Accuracy:36.145% C+
HSR:22.015% C*
MGR-S1 Gladius
C++
Kills:1,181
Deaths:1,379
KDR:0.856
Accuracy:24.152% C--
HSR:22.693% C++
AF-4 Cyclone
D
Kills:1,178
Deaths:2,071
KDR:0.569
Accuracy:21.454% D
HSR:14.771% D
MKV Suppressed
B*
Kills:1,160
Deaths:2,326
KDR:0.499
Accuracy:22.352% D
HSR:24.052% B*
Mauler S6
C++
Kills:1,159
Deaths:1,522
KDR:0.761
Accuracy:41.128% C++
HSR:10.613% D--
NC12 Sweeper
C*
Kills:1,157
Deaths:2,156
KDR:0.537
Accuracy:36.520% D
HSR:14.348% C*
The Brawler
C+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:45.575% D*
HSR:14.100% C+
NS Baron G5AE
C
Kills:1,155
Deaths:1,946
KDR:0.594
Accuracy:38.109% D-
HSR:13.160% C
NS Baron G5
B
Kills:1,039
Deaths:1,377
KDR:0.755
Accuracy:42.566% C+
HSR:15.977% B
NS-11P
C+
Kills:811
Deaths:1,384
KDR:0.586
Accuracy:22.680% C+
HSR:17.633% C
The Little Helper
C+
Kills:485
Deaths:612
KDR:0.792
Accuracy:46.990% C+
HSR:15.052% C+
Kills:24,073
Deaths (as Combat Medic):38,612
Deaths (to Combat Medics):11,165
KDR:0.62346
Kill Difference:14,539
Playtime:236.119 hours
Usage:5%
Score:3.539m
Score/min:250
Accuracy (listed only):33.981%
HSR (listed only):16.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:427
Deaths:357
KDR:1.196
Accuracy:31.881% D
HSR:18.267% B++
NCM1 Scattercannon
C
Kills:369
Deaths:313
KDR:1.179
Accuracy:19.988% F
HSR:13.821% C
AF-34 Mattock
C++
Kills:169
Deaths:80
KDR:2.113
Accuracy:32.748% C+
HSR:17.160% C++
AF-34 Mattock
C+
Kills:150
Deaths:80
KDR:1.875
Accuracy:34.596% C+
HSR:14.667% D
AF-41 Hacksaw
C*
Kills:114
Deaths:75
KDR:1.520
Accuracy:35.494% C*
HSR:10.526% D*
AF-41 Hacksaw
B+
Kills:111
Deaths:75
KDR:1.480
Accuracy:33.699% C*
HSR:16.216% B+
NCM3 Raven
B+
Kills:81
Deaths:215
KDR:0.377
Accuracy:28.895% D*
HSR:3.704% B+
NCM3 Raven
D
Kills:61
Deaths:222
KDR:0.275
Accuracy:28.571% D*
HSR:1.639% D
Kills:1,482
Deaths (as MAX Suit):708.500
Deaths (to MAX Suits):6,067
KDR:2.09174
Kill Difference:773.500
Playtime:69.526 hours
Usage:1%
Score:1.039m
Score/min:249
Accuracy (listed only):30.734%
HSR (listed only):12.000%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,134
V. Kills:173 N/A
Deaths:180
KDR:6.300
Accuracy:48.772% C+
KPH:79.500 C+
VKPH:12.100 C
M30 Mustang AH
C
Kills:603
V. Kills:111 N/A
Deaths:346
KDR:1.743
Accuracy:52.574% C-
KPH:21 D
VKPH:3.900 C
Vortek Rotary
C
Kills:255
V. Kills:281 90%
Deaths:439
KDR:0.581
Accuracy:30.815% C+
KPH:7.200 D
VKPH:7.900 C
Tomcat A2AM Pods
D
Kills:100
V. Kills:109 91%
Deaths:59
KDR:1.695
Accuracy:80.382% C*
KPH:17 D-
VKPH:18.600 D
Coyote Missiles
D
Kills:56
V. Kills:37 147%
Deaths:30
KDR:1.867
Accuracy:53.797% C++
KPH:25.300 D
VKPH:16.700 D
Kills:2,148 (858 + 0)
Deaths:1,054
KDR:2.038
VKDR:0.675
Vehicle Kills:711
Kill Difference:1,094
Playtime:86.670 hours
Usage:2%
Score:1.020m
Score/min:196
Piloting Accuracy:30.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:939
V. Kills:84 N/A
Deaths:100
KDR:9.390
Accuracy:47.983% B++
KPH:65.600 B+
VKPH:5.900 C-
CAS30 Tank Buster
D
Kills:384
V. Kills:441 87%
Deaths:1,350
KDR:0.284
Accuracy:38.400% D
KPH:2.300 D--
VKPH:2.600 D--
C150 Dalton
A
Kills:369
V. Kills:164 224%
Deaths:77
KDR:4.792
Accuracy:52.392% A
KPH:36.400 C**
VKPH:16.200 C--
AP30 Shredder
C++
Kills:324
V. Kills:143 225%
Deaths:68
KDR:4.765
Accuracy:17.080% F
KPH:30.200 C++
VKPH:13.300 D
Dual-75 Duster
B++
Kills:147
V. Kills:1 N/A
Deaths:12
KDR:12.250
Accuracy:43.123% B+
KPH:96.400 B++
VKPH:0.700 D*
Kills:2,163 (384 + 1,779)
Deaths:1,607
KDR:1.346
VKDR:0.518
Vehicle Kills:833
Kill Difference:556
Playtime:204.431 hours
Usage:4%
Score:1.447m
Score/min:118
Piloting Accuracy:38.400%
Gunner Accuracy:43.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,172
V. Kills:120 N/A
Deaths:128
KDR:9.156
Accuracy:47.690% C+
KPH:58 C*
VKPH:5.900 D
L100 Python AP
B*
Kills:655
V. Kills:413 158%
Deaths:103
KDR:6.359
Accuracy:49.971% D
KPH:36.100 B+
VKPH:22.800 B*
C75 Viper
B**
Kills:296
V. Kills:52 N/A
Deaths:36
KDR:8.222
Accuracy:38.636% C++
KPH:47.200 B**
VKPH:8.300 C++
L100 Python HEAT
C**
Kills:130
V. Kills:60 213%
Deaths:32
KDR:4.063
Accuracy:53.211% C**
KPH:27.100 C
VKPH:12.500 C**
Kills:2,253 (2,253 + 0)
Deaths:299
KDR:7.535
VKDR:2.157
Vehicle Kills:645
Kill Difference:1,954
Playtime:49.416 hours
Usage:1%
Score:1.162m
Score/min:392
Driving Accuracy:53.211%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:6,342
V. Kills:4,118 154%
Deaths:954
KDR:6.648
Accuracy:44.627% D
KPH:28 B+
VKPH:18.200 B++
Titan-150 HESH
B+
Kills:2,459
V. Kills:387 N/A
Deaths:183
KDR:13.437
Accuracy:43.524% C-
KPH:49.300 B+
VKPH:7.800 C+
Titan-150 HEAT
A++
Kills:2,222
V. Kills:826 269%
Deaths:238
KDR:9.336
Accuracy:47.313% C++
KPH:36.700 A++
VKPH:13.600 A
E540 Halberd
B+
Kills:1,196
V. Kills:707 169%
Deaths:139
KDR:8.604
Accuracy:44.465% C+
KPH:28.900 C+
VKPH:17.100 B+
Enforcer ML85
C--
Kills:300
V. Kills:257 116%
Deaths:76
KDR:3.947
Accuracy:36.035% D
KPH:14.800 D-
VKPH:12.700 C--
C85 Canister
D
Kills:157
V. Kills:7 N/A
Deaths:12
KDR:13.083
Accuracy:31.446% D-
KPH:46 D
VKPH:2 D--
Kills:12,676 (11,023 + 1,653)
Deaths:1,602
KDR:7.913
VKDR:3.934
Vehicle Kills:6,302
Kill Difference:11,074
Playtime:402.174 hours
Usage:9%
Score:8.227m
Score/min:341
Driving Accuracy:47.313%
Gunner Accuracy:31.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:573
V. Kills:330 173%
Deaths:67
KDR:8.552
Accuracy:54.947% C+
KPH:34.600 C
VKPH:19.900 C+
C85 Canister-H
C+
Kills:241
V. Kills:26 N/A
Deaths:33
KDR:7.303
Accuracy:36.031% D**
KPH:70.600 D
VKPH:7.600 C+
M96 Mjolnir-H
C++
Kills:82
V. Kills:84 96%
Deaths:22
KDR:3.727
Accuracy:47.548% C
KPH:31.600 D-
VKPH:32.400 C++
Kills:896 (0 + 896)
Deaths:122
KDR:7.344
VKDR:3.607
Vehicle Kills:440
Kill Difference:774
Playtime:22.572 hours
Usage:0%
Score:0.600m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:47.548%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:840
V. Kills:25 N/A
Deaths:81
KDR:10.370
Accuracy:17.511% C+
KPH:53.600 C
VKPH:1.600 D
M40 Fury
C++
Kills:575
V. Kills:129 442%
Deaths:85
KDR:6.765
Accuracy:37.930% C**
KPH:43.700 C+
VKPH:9.800 C++
M40 Fury
C+
Kills:445
V. Kills:104 424%
Deaths:72
KDR:6.181
Accuracy:38.854% B
KPH:44.600 C
VKPH:10.400 C+
M12 Kobalt
C
Kills:321
V. Kills:7 N/A
Deaths:24
KDR:13.375
Accuracy:15.713% C-
KPH:62.700 C
VKPH:1.400 D-
M20 Basilisk
C-
Kills:203
V. Kills:101 199%
Deaths:92
KDR:2.207
Accuracy:36.911% C+
KPH:11.800 D
VKPH:5.900 C-
M20 Basilisk
C++
Kills:158
V. Kills:84 186%
Deaths:43
KDR:3.674
Accuracy:39.909% C*
KPH:17.700 C
VKPH:9.400 C++
G40-F Ranger
D
Kills:55
V. Kills:35 153%
Deaths:20
KDR:2.750
Accuracy:31.471% C+
KPH:8.500 D-
VKPH:5.400 D
M60-G Bulldog
C+
Kills:52
V. Kills:17 289%
Deaths:29
KDR:1.793
Accuracy:30.799% C
KPH:16.200 D
VKPH:5.300 C+
Kills:2,649 (0 + 2,649)
Deaths:446
KDR:5.939
VKDR:1.126
Vehicle Kills:502
Kill Difference:2,203
Playtime:79.714 hours
Usage:2%
Score:1.286m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:30.799%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:159
V. Kills:15 N/A
Deaths:14
KDR:11.357
Accuracy:28.488% D-
KPH:40.900 D
VKPH:3.900 D
Kills:159 (0 + 159)
Deaths:14
KDR:11.357
VKDR:1.071
Vehicle Kills:15
Kill Difference:145
Playtime:3.886 hours
Usage:0%
Score:0.033m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:28.488%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,4606,3429546.648C++5.6644.627%D2.933%C+28B+18.2B++324226.6h4.2B9.4C*
C-4 ARX 6,5244,9532,8361.746C+0.7626.602%C+N/A99.7C31.6C59249.7h1.1B4.3C**
Tempest 4,7004,6346,6270.699D0.2923.133%D--18.17%C-25.9D-N/A76179h10C+43.3C
C-4 6,3034,5395,0300.902C0.0825.053%C+N/A52.6D20.4D59586.3h1.3B+5.1B+
The Moonshot 2,5602,5498373.045C-2.0639.035%D84.308%B++34D-N/A8575h2C--5C-
Titan-150 HESH 2,8462,45918313.437B12.4543.524%C-1.423%C49.4B+7.8C+25249.8h2.9B+6.7C**
Titan-150 HEAT 3,0482,2222389.336B*8.3547.313%C++3.285%C*36.7A++13.6A32260.6h4.2B+9B+
Frag Grenade 2,0672,04712047N/A2,046.0156.488%A+N/A682.3B*6.7C+29933h2.9B*5.1B**
EM4 Longshot 1,8411,8341,1691.569C-0.5838.971%C+84.024%B++22.4C-N/A8381.9h2.1C**5.5C*
Bouncing Betty 1,5731,5717022.238D1.2548.095%B+N/A96.4DN/A32516.3h2C+4.1B
AF-4G Cyclone 1,5091,4842,0190.735C--0.2525.097%C14.084%D26.5DN/A10356h10.9C+43.3C+
Tank Mine 2,6171,4541,4760.985D-0.0030.52%CN/A44.2D*35.3D--72432.9h1.7B+5.5B+
Mag-Cutter 1,3811,37436,8230.037B+0.9546.664%A+N/A1BN/A31371.1h1.8B++3.8B++
Blitz GD-10 1,3471,3382,6190.511C--0.4720.67%D16.442%C+17.4C--N/A5976.9h15.7C++75.9C+
SAS-R 1,3441,3367471.788C0.8040.696%C**75.15%B++38.2C+N/A16435h2.1B+5.1B+
GD-7F 1,3551,3244,6360.286D0.7019.393%D--18.58%C6.4D--N/A29206.6h17.4D-89.7D
AC-X11 1,3441,3232,3830.555C--0.4322.762%C20.333%C18.8CN/A8670.3h9.8C*43.1C++
GD-66 Claw 1,2771,2641,7820.709C-0.2855.778%C10.76%D30.1CN/A13442h2.2B+3.9B
AF-57 Piston 1,2761,2623,2660.386D0.6031.381%D-13.788%C+11D--N/A45115h5.5C--17.5C--
LA39 Bruiser 1,2461,2401,8460.672C--0.3155.052%D12.419%C-27.3DN/A10645.4h2.2B+4.1C++
AF-8 RailJack 1,2381,2305122.402C+1.4239.274%B86.667%A31.6B+N/A13538.9h1.8B**4.5B++
AF-19 Mercenary 1,2421,2201,8950.644C0.3423.184%C*20.738%C+19C+N/A9164.1h11B+47.4B+
The Slasher 1,2421,21832,6540.037C0.9544.907%B*1.97%D--1.3CN/A4966.2h1.8B+3.9B+
E540 Halberd 1,9031,1961398.604C++7.6244.465%C+3.01%C+28.9C+17.1B+41941.4h5.9C+13.3C++
NS-7 PDW 1,2001,1892,4530.485D0.5022.87%C19.428%C**14.6DN/A6981.7h14.7C++64.4C++
NSX Tengu 1,2171,1811,7460.676C--0.3136.145%C+22.015%C*25.1CN/A7047h13.8C++38.2C++
MGR-S1 Gladius 1,2021,1811,3790.856C0.1324.152%C--22.693%C++27.7CN/A8042.6h9.6B39.9C*
AF-4 Cyclone 1,1871,1782,0710.569C-0.4221.454%D14.771%D21.8C-N/A8354h11.4C+53.1C+
AF-4A Bandit 1,1951,1761,7500.672D0.3123.128%C--18.708%D18.5DN/A5263.7h11.5C+49.9C+
NC14 Bolt Driver 1,1771,1759261.269C0.2838.17%B+79.66%B+19.3CN/A7560.9h2.4B+6.3B+
L100 Python HESH 1,2921,1721289.156C+8.1747.69%C+1.877%C*58C*5.9D28020.2h2.7B++5.7B+
Gauss Compact S 1,1961,1642,4130.482C-0.5023.676%C+17.268%C+14.1CN/A6282.6h10B+42.1B
NS-11C 1,1781,1622,3590.493D0.4922.501%C14.802%D18.7CN/A9162h13.1B+58.4C**
Gauss Compact Burst 1,1861,1601,5340.756C0.2322.844%D24.052%C+23.2C--N/A6050h12C+52.7C+
LA80 1,1691,1604522.566C1.5841.018%C+85%B*34.6C+N/A15633.5h2.1C**5B
MKV Suppressed 1,1671,1602,3260.499D0.4922.352%D24.052%B*15.3DN/A6675.8h14.4C++64.3C+
Mauler S6 1,1791,1591,5220.761C+0.2241.128%C++10.613%D--34.6B+N/A21733.5h3.6B**8.9B++
NC12 Sweeper 1,1711,1572,1560.537D0.4536.52%D14.348%C*11.6D--N/A4599.5h4.6C++12.5C+
The Brawler 1,1771,1561,4810.781C-0.2045.575%D*14.1%C+32.1DN/A9536h3.9C+8.6C--
NS Baron G5AE 1,1801,1551,9460.594D0.3938.109%D-13.16%C20.2DN/A7157.1h4.3C++11.4C+
Razor GD-23 1,1691,1431,6780.681C0.3025.77%C**20.385%C+25.4C++N/A10145h11.3B+43.8B+
Breaker Rocket Pods 1,3071,1341806.3C+5.3148.772%C+1.146%C++79.3C+12.1C42614.3h14.4B+29.6B
NS Baron G5 1,0591,0391,3770.755C0.2342.566%C+15.977%B28.1CN/A8437h4.5C*10.5C+
NS-44L Blackhand 1,0089961,2430.801C0.1840.767%C+40.06%C+30.9B+N/A8832.2h4.4C++10.7C*
NS-44 Commissioner 9629542,1510.444C-0.5432.81%C24.633%B+16.9DN/A6156.4h3.9C++12C++
L105 Zephyr 1,0239391009.39C+8.4047.983%B++N/A65.7B+5.9C-34214.3h5B++10.4B++
NS-357 Underboss 8938841,6910.523C-0.4634.424%C22.398%C++28.7CN/A10430.8h4.5C+13C+
M12 Kobalt 8658408110.37C+9.3817.511%C+17.262%C53.5C1.6D24715.7h19.2C++109.9C*
Gauss SPR 8448314891.699C++0.7136.074%B+41.998%B**29C++N/A7228.7h5.5C++15.3B+
NS-11P 8218111,3840.586C--0.4022.68%C+17.633%C20.4CN/A6139.7h15.3C67.6C+
Hardlight Dagger 79978420,2670.039C*0.9549.884%A++N/A1.2C+N/A3674.8h1.6B*3.3B+
Spear Anti-Vehicle Phalanx Turret 1,1897731206.442C+5.4644.48%C*3.622%C36.3C+19.5C+38121.3h7.6B17B+
L100 Python AP 1,0686551036.359B+5.3749.971%D4.733%B**36.2B+22.8B*45018.1h5.2B+10.5C**
NSX Tanto 6356231,0670.584C--0.4024.371%C20.064%D17.2DN/A4536.2h14.8C+60.7C+
M30 Mustang AH 7146033461.743C0.7652.574%C-1.161%C21D3.9C12528.7h8.3C*15.8C*
NS-15M AE 5925808400.69D0.3019.558%D*16.379%D*23.3D-N/A8624.9h13.6D69.7D
M40 Fury 704575856.765C++5.7837.93%C**1.391%C43.6C+9.8C++34713.2h14.5C+38.2C*
E540 Halberd-H 903573678.552C*7.5754.947%C+1.222%C--34.5C19.9C+47316.6h5.7C**10.4C**
NC15 Phoenix 1,1795481,8680.293D0.6947.169%D-N/A8D-9.3C14868.1h9.3B19.8C++
The Little Helper 5034856120.792C-0.1946.99%C+15.052%C+35.7C1.3B++10513.6h5C+10.7C+
M40 Fury 549445726.181C+5.2038.854%B1.798%C+44.5C10.4C+39410h16.3C-42C+
NCM1 Scattercannon 4314273571.196C0.2131.881%D18.267%B++15.6DN/A7227.3h7.9C++24.9C+
NC6 Gauss SAW 4384141,7430.238D-0.7514.876%D--20.048%C--5.1D*N/A4981.7h14.9D--100.3D-
CAS30 Tank Buster 8253841,3500.284D0.7038.4%DN/A2.3D--2.6D--47167.7h62.1C+161.6C+
Sticky Grenade 3723701370N/A369.0149.722%CN/A740C-4D-32030.5h2.2C++4.4C++
C150 Dalton 533369774.792C+3.8152.392%AN/A36.5C**16.2C--44410.1h4.5C++8.6B*
NCM1 Scattercannon 3733693131.179D0.1919.988%F13.821%C15D*N/A5724.6h5.5B27.4D--
Rocklet Rifle 7493665970.613C+0.3741.991%D*N/A27.9C++29.2B+34513.1h24B**57.2B+
NSX Tomoe 3323284350.754C-0.2325.44%D35.671%C+26.5C--N/A7512.4h15.2C+59.7C
AP30 Shredder 467324684.765C+3.7817.08%F1.543%C--30.3C++13.4D57610.7h36.8B**215.4B+
M12 Kobalt 3283212413.375C++12.3915.713%C-19.626%C++62.9C1.4D-3765.1h17C**108.1C++
M12 Kobalt 3173101323.846C+22.8619.643%C-15.484%C--86.1C1.9D-2023.6h15.1B+76.7B
Enforcer ML85 557300763.947C+2.9636.035%D1%D-14.8D-12.7C--66020.3h14.6C-40.6D
C75 Viper 348296368.222B**7.2438.636%C++N/A47B**8.3C++5236.3h9.7B++25.2B++
NSX Daimyo 2852831961.444C--0.4642.223%C++94.346%C++25.7D-N/A7411h3.9F9.2D-
Vortek Rotary 5362554390.581C0.4030.815%C+N/A7.2D7.9C12335.6h111C-360.2C
MANA Anti-Vehicle Turret 5492433270.743T*0.2445.601%D--N/A2430S3060S14524200.1h12.2F26.7D*
C85 Canister-H 267241337.303C6.3236.031%D**14.523%B*70.9D7.6C+2863.4h5.2B+14.4C++
Hawk GD-68 4272206910.318D0.6758.249%DN/A6.1D*5.8D-17335.9h9.9D17D
M20 Basilisk 304203922.207C1.2236.911%C+6.897%B11.8D5.9C-19617.2h114.6D310.5C
MGR-C1 Charger 1771761761C+0.0124.083%D27.841%B+36.7C+N/A854.8h12.2B50.6C++
AF-34 Mattock 171169802.113C1.1332.748%C+17.16%C++36CN/A1314.7h7.8D*23.9D
CAS 14-E 1741591411.357C+10.3728.488%D-N/A40.8D3.8D1403.9h32.1C+112.5C
M20 Basilisk 242158433.674B+2.6939.909%C*5.063%C17.8C9.4C++2988.9h106C+265.5C++
19A Fortuna 1631573790.414D0.5720.672%D**21.019%C++7.9D*N/A3119.9h15.4F--74.5F--
C85 Canister 1641571213.083C+12.1031.446%D-15.287%B+46.2D2.1D--2483.4h9.2C29.2C
AF-34 Mattock 153150801.875C0.8934.596%C+14.667%D31.9C-N/A1214.7h9.6F27.8D-
Dual-75 Duster 1481471212.25C++11.2643.123%B+1.361%B+98B*N/A4391.5h4.1B**9.5B*
Shrike 2251315830.225D0.7644.584%D**1.527%D-8.5D**6.1D--32815.5h7C+15.8D
L100 Python HEAT 190130324.063C+3.0853.211%C**4.615%A27.1C12.5C**4724.8h6.2C+11.7C++
M60-A Bulldog 122117148.357C7.3750.698%B+4.274%A+18.9DN/A1526.2h5.3B+10.4B+
EM1 1221173100.377D-0.6115.891%D--12.821%D**9.2D*N/A10012.7h17.2C-107.9D
AF-41 Hacksaw 119114751.52C0.5335.494%C*10.526%D*26.5C1.2A*2024.3h10.9D**30.7C--
AF-41 Hacksaw 112111751.48C0.4933.699%C*16.216%B+26.4CN/A1794.2h10.5F31.2D
Anti-Vehicle Grenade 1241051105N/A104.0158.717%B*N/A525B++95C+46560.2h4B*6.8B*
MGR-M1 Bishop 105102691.478C+0.4931.217%C38.235%B**24.9CN/A844.1h6.5C*20.7C*
NS Decimator 1681014060.249D-0.7453.091%D-N/A11.3D**7.5D--3328.9h7.7F-14.4F-
Fatestealer 1001002240.446F-0.5429.801%D32%B**21.3CN/A494.7h2.4C+8C
Tomcat A2AM Pods 209100591.695D0.7180.382%C*N/A16.9D-18.5D4025.9h8C**9.9B+
M60-A Bulldog 10290273.333C2.3542.105%B*N/A23.1D3.1D5693.9h6.3C-15B
M60-A Bulldog 9584136.462C5.4850.138%B+2.381%C++17.9D2.3C--2194.7h6.5C12.9C++
M96 Mjolnir-H 16682223.727C+2.7447.548%C1.22%B+31.5D-32.3C++4552.6h39C++82C++
NCM3 Raven 135812150.377D0.6128.895%D*3.704%B+6D-4D-13413.6h24.4B+84.6C+
NS-AM7 Archer 102812340.346C0.6448.21%D**18.519%C++5C-1.3D-4716.2h12.8B++26.6B+
Aspis Anti-Aircraft Phalanx Turret 14378411.902D0.9231.099%B*1.282%D12.4C*10.3C+2626.3h139.2C**447.6B+
Soldier Soaker 7573770.948C+0.0440.126%B++13.699%C52.1C++1.4B+1771.4h6.1C++15.3B+
NS-30 Vandal 6666770.857C--0.1328.636%D25.758%C+28.7C-N/A1562.3h5.8C+20.1C+
NCM3 Raven 110612220.275D-0.7128.571%D*1.639%D4.4D**3.5D*12013.9h32.5C113.7D--
Coyote Missiles 9356301.867C-0.8853.797%C++N/A25.5D16.8D2752.2h55.9D103.9C-
G40-F Ranger 9055202.75C--1.7631.471%C+N/A8.5D-5.4D926.5h153C486.1C+
M60-G Bulldog 6952291.793D0.8130.799%C1.923%D16.3D5.3C+1553.2h7.6C+24.5C+
NS-61 Emissary 5351800.638C0.3528.411%C+11.765%D-22.2C+N/A1202.3h14.4C++50.6C*
Carver 52513,0900.017C0.9721.859%C--9.804%D-0.5C--N/A396.3h1.7C7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret961,2565.1h
Spawn Beacon3885,36412.9h
Nano-Armor Kit2,4431,715,271206.1h
Nanite Revive Grenade03,3681h
Medical Kit578861.8h
Medical Applicator1,352198,52838.1h
Spitfire Auto-Turret204310.8h
Motion Spotter27920,42913.9h
Restoration Kit31600.7h
Welding Device01410h
Deconstruction Tool01,9650.5h
Recon Detection Device1645,14913.4h
Shield Recharging Field266020.5h
Ammunition Package941,9712.7h
Anti-Infantry MANA Turret33901.6h
Nano-Repair Grenade01250h

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