Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,044)players online:
KaiserWodka (15)  Kevidiffel (9)  HoPollo (5)  SaitisGames (3)  prkbro (2)  KreuzfeuerXIII (1) 35
stats.dasanfall.com
Corporal 1CarapacePlease[] 1CarapacePlease
NC BR 30

KDR: 2.93

Score: 16.4m

Last Seen: Aug 7th, 2019 7:46 PM
- OFFLINE - 21.4 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Miller
Level Progress (to 31): 77%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Reaper DMR NS-44 Commissioner GR-22 C-4 AF-4 Cyclone AF-19 Mercenary NS-11A AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:1CarapacePlease



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,337,362 MLG Score: 9862
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
44.02%44.546%196122119242,1093.77625-0.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%4.45S3.609M**-0.128CHEAD ++ (~22.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.781B++7.20.498B+9.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m156.6%714 (42.8k)570 (34.2k)2.931350,34817,1762.9962730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214450431.791%40.065%127401:4123

77% Combat Medic19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2017 4:12 PMJan 16th, 2019 9:01 PMAug 7th, 2019 6:03 PM (13d) (PST)Aug 7th, 2019 3:47 PM (13d) (PST)Aug 7th, 2019 3:46 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9594545051.7480.5960.7002.8010.0419862

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,55127,24530,3061053642168234,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
480.1h/20d 1,116 20,172 13,294 80.7k 331 2,067 1,184 27.6m

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M**
Kills:1,331
Deaths:507
KDR:2.625
Accuracy:41.466% M++
HSR:44.553% M**
AF-19 Mercenary
S
Kills:1,244
Deaths:251
KDR:4.956
Accuracy:44.298% S
HSR:41.399% M*
AF-4A Bandit
M**
Kills:1,225
Deaths:251
KDR:4.880
Accuracy:41.766% M**
HSR:37.225% A**
NS-11C
M**
Kills:1,192
Deaths:259
KDR:4.602
Accuracy:43.530% M**
HSR:39.849% M**
Gauss Compact S
S
Kills:1,190
Deaths:195
KDR:6.103
Accuracy:45.473% S
HSR:41.513% M**
Razor GD-23
S
Kills:1,186
Deaths:270
KDR:4.393
Accuracy:47.588% S
HSR:41.568% M**
Gauss Compact Burst
M**
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:45.748% M**
HSR:41.132% A*
AC-X11
S
Kills:1,182
Deaths:276
KDR:4.283
Accuracy:48.381% S
HSR:44.247% M**
19A Fortuna
S
Kills:1,181
Deaths:235
KDR:5.026
Accuracy:43.247% S
HSR:34.208% M
MGR-S1 Gladius
M++
Kills:1,177
Deaths:440
KDR:2.675
Accuracy:43.511% M++
HSR:40.102% A**
Blitz GD-10
S
Kills:1,176
Deaths:498
KDR:2.361
Accuracy:41.913% M*
HSR:42.602% S
NS-7 PDW
S
Kills:1,174
Deaths:453
KDR:2.592
Accuracy:42.979% M*
HSR:48.637% S
MGR-C1 Charger
M*
Kills:818
Deaths:196
KDR:4.173
Accuracy:44.051% M*
HSR:39.853% A*
Tempest
M**
Kills:688
Deaths:225
KDR:3.058
Accuracy:41.023% M**
HSR:43.023% M*
Kills:15,948
Deaths (as Light Assault):4,302
Deaths (to Light Assaults):3,932
KDR:3.70711
Kill Difference:11,646
Playtime:89.455 hours
Usage:19%
Score:3.093m
Score/min:576
Accuracy (listed only):43.927%
HSR (listed only):41.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M**
Kills:11,253
Deaths:3,392
KDR:3.318
Accuracy:44.721% M**
HSR:46.974% M++
GR-22
M**
Kills:4,049
Deaths:1,243
KDR:3.257
Accuracy:41.892% M**
HSR:45.839% M**
AF-4 Cyclone
M**
Kills:1,331
Deaths:507
KDR:2.625
Accuracy:41.466% M++
HSR:44.553% M**
NS-11A
S
Kills:1,242
Deaths:392
KDR:3.168
Accuracy:41.996% M**
HSR:51.610% S
NC9 A-Tross
M**
Kills:1,202
Deaths:452
KDR:2.659
Accuracy:43.675% M**
HSR:42.929% M
Gauss Prime
S
Kills:1,184
Deaths:536
KDR:2.209
Accuracy:42.800% S
HSR:45.693% M+
Carnage AR
M**
Kills:1,180
Deaths:326
KDR:3.620
Accuracy:42.634% M**
HSR:44.153% M*
NC1 Gauss Rifle
M**
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:42.163% M**
HSR:40.492% M+
MGR-S1 Gladius
M++
Kills:1,177
Deaths:440
KDR:2.675
Accuracy:43.511% M++
HSR:40.102% A**
Blitz GD-10
S
Kills:1,176
Deaths:498
KDR:2.361
Accuracy:41.913% M*
HSR:42.602% S
NS-7 PDW
S
Kills:1,174
Deaths:453
KDR:2.592
Accuracy:42.979% M*
HSR:48.637% S
Gauss Rifle Burst
M++
Kills:1,172
Deaths:403
KDR:2.908
Accuracy:42.651% M++
HSR:46.416% A**
Gauss Rifle S
M**
Kills:1,166
Deaths:371
KDR:3.143
Accuracy:43.780% M**
HSR:46.570% M**
Tempest
M**
Kills:688
Deaths:225
KDR:3.058
Accuracy:41.023% M**
HSR:43.023% M*
Kills:29,172
Deaths (as Combat Medic):9,621
Deaths (to Combat Medics):2,148
KDR:3.03212
Kill Difference:19,551
Playtime:371.279 hours
Usage:77%
Score:12.885m
Score/min:578
Accuracy (listed only):42.657%
HSR (listed only):44.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
S
Kills:1,244
Deaths:251
KDR:4.956
Accuracy:44.298% S
HSR:41.399% M*
AF-4A Bandit
M**
Kills:1,225
Deaths:251
KDR:4.880
Accuracy:41.766% M**
HSR:37.225% A**
NS-11C
M**
Kills:1,192
Deaths:259
KDR:4.602
Accuracy:43.530% M**
HSR:39.849% M**
Gauss Compact S
S
Kills:1,190
Deaths:195
KDR:6.103
Accuracy:45.473% S
HSR:41.513% M**
Razor GD-23
S
Kills:1,186
Deaths:270
KDR:4.393
Accuracy:47.588% S
HSR:41.568% M**
Gauss Compact Burst
M**
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:45.748% M**
HSR:41.132% A*
AC-X11
S
Kills:1,182
Deaths:276
KDR:4.283
Accuracy:48.381% S
HSR:44.247% M**
19A Fortuna
S
Kills:1,181
Deaths:235
KDR:5.026
Accuracy:43.247% S
HSR:34.208% M
MGR-C1 Charger
M*
Kills:818
Deaths:196
KDR:4.173
Accuracy:44.051% M*
HSR:39.853% A*
Warden
S
Kills:272
Deaths:92
KDR:2.957
Accuracy:54.407% S
HSR:50% M**
Kills:10,674
Deaths (as Engineer):2,271
Deaths (to Engineers):1,960
KDR:4.70013
Kill Difference:8,403
Playtime:13.988 hours
Usage:3%
Score:0.436m
Score/min:519
Accuracy (listed only):45.849%
HSR (listed only):41.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:391
V. Kills:34 N/A
Deaths:16
KDR:24.438
Accuracy:47.890% A**
KPH:147 A*
VKPH:12.800 A*
Kills:391 (0 + 391)
Deaths:16
KDR:24.438
VKDR:2.125
Vehicle Kills:34
Kill Difference:375
Playtime:2.660 hours
Usage:1%
Score:0.105m
Score/min:658
Piloting Accuracy:N/A%
Gunner Accuracy:47.890%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 11,39611,2533,3923.318B++0.3944.721%M**46.974%M++108.8M*1.4A*287103.4h6.6A+14.7A+
NS-44 Commissioner 5,4625,4373,5541.53B+1.4057.019%A**45.135%M*112.8M++N/A32448.2h2.8B**4.8B**
GR-22 4,1074,0491,2433.257A+0.3341.892%M**45.839%M**104.6M*1.5M27738.7h8.7A++20.8A+
C-4 2,9562,5325104.965A**2.0335.162%A++N/A278.2S46.6A12719.1h0.9B**2.5A
AF-4 Cyclone 1,3541,3315072.625B**0.3141.466%M++44.553%M**97.9A**1.7M**43913.6h7.8A18.9B**
AF-19 Mercenary 1,2641,2442514.956S2.0244.298%S41.399%M*130.9S2.1S4099.5h7.7A17.4A
NS-11A 1,2511,2423923.168A0.2441.996%M**51.61%S100.2M*N/A21712.4h8.7A++20.8A+
AF-4A Bandit 1,2431,2252514.88M++1.9541.766%M**37.225%A**165.5S2.4S3817.4h7.5A18.1A
NC9 A-Tross 1,2321,2024522.659A0.2743.675%M**42.929%M92.5M+2.3S31613h7.5A17.1A+
NS-11C 1,2141,1922594.602S1.6743.53%M**39.849%M**167.9S3.1S6477.1h9A20.6A
Gauss Compact S 1,2071,1901956.103S3.1745.473%S41.513%M**165.3S2.4S3707.2h7.6B**16.7B**
Razor GD-23 1,2071,1862704.393M**1.4647.588%S41.568%M**128.9S2.3S3909.2h7.7A16.3B**
Gauss Prime 1,2081,1845362.209B+0.7242.8%S45.693%M+75.4A+1.5A*16115.7h9B**20.9A++
Gauss Compact Burst 1,2071,1842464.813A+1.8845.748%M**41.132%A*127.3M*2.5S2879.3h7.8B**17B*
AC-X11 1,2031,1822764.283M*1.3548.381%S44.247%M**127.1S2.3S2909.3h6.6A13.7B**
19A Fortuna 1,2011,1812355.026M++2.0943.247%S34.208%M140.6S2.4S3358.4h7.8B**18.1A+
Carnage AR 1,2011,1803263.62A++0.6942.634%M**44.153%M*97.5M*1.7M*22712.1h9.5A+22.3A+
NC1 Gauss Rifle 1,1961,1783833.076A++0.1442.163%M**40.492%M+88.6S1.4M24013.3h8.3A++19.7A+
MGR-S1 Gladius 1,1951,1774402.675B**0.2643.511%M++40.102%A**92.7A*1.4A++25212.7h7.3B*16.9B**
Blitz GD-10 1,1911,1764982.361A+0.5741.913%M*42.602%S89.8M+1.1A*23613.1h11B**26.2B**
NS-7 PDW 1,1881,1744532.592A*0.3442.979%M*48.637%S85.7M+1A*19113.7h9.9A23.1B**
Gauss Rifle Burst 1,1841,1724032.908B+0.0242.651%M++46.416%A**101.9A*1B*25711.5h8A18.8A
Gauss Rifle S 1,1711,1663713.143A*0.2143.78%M**46.57%M**98M**N/A21011.9h8A18.3A+
Frag Grenade 9008771877N/A874.0754.882%AN/A548.1B14.4B**15741.6h3.6B6.6B++
Mag-Cutter 89386817,2180.05B*2.8828.192%C+N/A1.9A++N/A5462.1h1.8B*6.3C*
MGR-C1 Charger 8338181964.173M++1.2444.051%M*39.853%A*166.9S3.1M**3764.9h7.9A+18A
Tempest 7046882253.058A+0.1341.023%M**43.023%M*90.5A++2.1M**1937.6h8.7B*21.1A+
CAS 14-E 4253911624.438B+21.5147.89%A**1.79%C+144.8A*12.6A*6582.7h19.7B*41.2A
Warden 275272922.957A++0.0354.407%S50%M**69.7M+N/A1723.9h5.9A10.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon692,1652.6h
Medical Applicator372240,20314.7h
Medical Kit6803,9667.8h
Ammunition Package41390.1h
Nano-Armor Kit3459,0233.3h
Nano-Repair Grenade0830h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.16s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.