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Ensign 1CarapacePlease[1337] 1CarapacePlease
NC BR 46

KDR: 2.97

Score: 17.7m

Last Seen: Oct 17th, 2019 6:35 PM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Miller
Level Progress (to 47): 35%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Reaper DMR NS-44 Commissioner GR-22 C-4 GD-7F AF-4 Cyclone AF-19 Mercenary NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,105,476 MLG Score: 10476
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.808%44.833%196425119446,3233.86025-0.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.961%4.45S3.609M**-0.128CHEAD ++ (~22.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.781B++7.10.498B+9.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m154.1%720 (43.2k)577 (34.6k)2.9729855,13118,5443.0380246 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219496832.406%40.502%131201:4026

74% Combat Medic20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2017 4:12 PMOct 16th, 2019 2:47 PMOct 18th, 2019 5:36 PM (5d) (PST)Oct 17th, 2019 2:49 PM (6d) (PST)Oct 17th, 2019 2:35 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9904595311.7920.6030.7262.8240.04110476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,39427,55331,8411083644169234,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
512.8h/21.4d 1,206 22,329 14,531 86.9k 351 2,129 1,267 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:42.205% S
HSR:49.065% S
GD-22S
M**
Kills:813
Deaths:167
KDR:4.868
Accuracy:42.222% M**
HSR:50.308% M**
Kills:1,989
Deaths (as Heavy Assault):394
Deaths (to Heavy Assaults):5,317
KDR:5.04822
Kill Difference:1,595
Playtime:16.031 hours
Usage:3%
Score:0.602m
Score/min:626
Accuracy (listed only):42.214%
HSR (listed only):49.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M**
Kills:1,393
Deaths:282
KDR:4.940
Accuracy:40.440% M++
HSR:41.924% M**
AF-4 Cyclone
M**
Kills:1,331
Deaths:507
KDR:2.625
Accuracy:41.466% M++
HSR:44.553% M**
AF-19 Mercenary
S
Kills:1,244
Deaths:251
KDR:4.956
Accuracy:44.298% S
HSR:41.399% M*
AF-4A Bandit
M**
Kills:1,225
Deaths:251
KDR:4.880
Accuracy:41.766% M**
HSR:37.225% A**
MGR-C1 Charger
M*
Kills:1,196
Deaths:268
KDR:4.463
Accuracy:44.270% M*
HSR:39.381% A*
Razor GD-23
S
Kills:1,195
Deaths:273
KDR:4.377
Accuracy:47.588% S
HSR:41.423% M**
NS-11C
M**
Kills:1,192
Deaths:259
KDR:4.602
Accuracy:43.530% M**
HSR:39.849% M**
Gauss Compact S
S
Kills:1,190
Deaths:195
KDR:6.103
Accuracy:45.473% S
HSR:41.513% M**
Gauss Compact Burst
M**
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:45.748% M**
HSR:41.132% A*
AC-X11
S
Kills:1,182
Deaths:276
KDR:4.283
Accuracy:48.381% S
HSR:44.247% M**
19A Fortuna
S
Kills:1,181
Deaths:235
KDR:5.026
Accuracy:43.247% S
HSR:34.208% M
MGR-S1 Gladius
M++
Kills:1,177
Deaths:441
KDR:2.669
Accuracy:43.511% M++
HSR:40.102% A**
Blitz GD-10
S
Kills:1,176
Deaths:498
KDR:2.361
Accuracy:41.913% M*
HSR:42.602% S
NS-7 PDW
S
Kills:1,174
Deaths:453
KDR:2.592
Accuracy:42.979% M*
HSR:48.637% S
Tempest
M**
Kills:688
Deaths:225
KDR:3.058
Accuracy:41.023% M**
HSR:43.023% M*
Kills:17,728
Deaths (as Light Assault):4,660
Deaths (to Light Assaults):4,321
KDR:3.80429
Kill Difference:13,068
Playtime:101.959 hours
Usage:20%
Score:3.613m
Score/min:591
Accuracy (listed only):43.709%
HSR (listed only):41.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M**
Kills:11,652
Deaths:3,534
KDR:3.297
Accuracy:44.638% M**
HSR:47.374% M++
GR-22
M**
Kills:4,134
Deaths:1,277
KDR:3.237
Accuracy:41.815% M**
HSR:45.912% M**
AF-4 Cyclone
M**
Kills:1,331
Deaths:507
KDR:2.625
Accuracy:41.466% M++
HSR:44.553% M**
NS-11A
M**
Kills:1,242
Deaths:392
KDR:3.168
Accuracy:41.996% M**
HSR:51.610% M**
NC9 A-Tross
M**
Kills:1,202
Deaths:452
KDR:2.659
Accuracy:43.675% M**
HSR:42.929% M
Gauss Prime
S
Kills:1,184
Deaths:536
KDR:2.209
Accuracy:42.800% S
HSR:45.693% M+
Carnage AR
M**
Kills:1,180
Deaths:326
KDR:3.620
Accuracy:42.634% M**
HSR:44.153% M*
NC1 Gauss Rifle
M**
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:42.163% M**
HSR:40.492% M+
MGR-S1 Gladius
M++
Kills:1,177
Deaths:441
KDR:2.669
Accuracy:43.511% M++
HSR:40.102% A**
Blitz GD-10
S
Kills:1,176
Deaths:498
KDR:2.361
Accuracy:41.913% M*
HSR:42.602% S
NS-7 PDW
S
Kills:1,174
Deaths:453
KDR:2.592
Accuracy:42.979% M*
HSR:48.637% S
Gauss Rifle Burst
M++
Kills:1,172
Deaths:403
KDR:2.908
Accuracy:42.651% M++
HSR:46.416% A**
Gauss Rifle S
M**
Kills:1,166
Deaths:371
KDR:3.143
Accuracy:43.780% M**
HSR:46.570% M**
Tempest
M**
Kills:688
Deaths:225
KDR:3.058
Accuracy:41.023% M**
HSR:43.023% M*
Kills:29,656
Deaths (as Combat Medic):9,798
Deaths (to Combat Medics):2,301
KDR:3.02674
Kill Difference:19,858
Playtime:377.030 hours
Usage:74%
Score:13.095m
Score/min:579
Accuracy (listed only):42.646%
HSR (listed only):45.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:1,393
Deaths:282
KDR:4.940
Accuracy:40.440% M++
HSR:41.924% M**
AF-19 Mercenary
S
Kills:1,244
Deaths:251
KDR:4.956
Accuracy:44.298% S
HSR:41.399% M*
AF-4A Bandit
M**
Kills:1,225
Deaths:251
KDR:4.880
Accuracy:41.766% M**
HSR:37.225% A**
MGR-C1 Charger
M*
Kills:1,196
Deaths:268
KDR:4.463
Accuracy:44.270% M*
HSR:39.381% A*
Razor GD-23
S
Kills:1,195
Deaths:273
KDR:4.377
Accuracy:47.588% S
HSR:41.423% M**
NS-11C
M**
Kills:1,192
Deaths:259
KDR:4.602
Accuracy:43.530% M**
HSR:39.849% M**
Gauss Compact S
S
Kills:1,190
Deaths:195
KDR:6.103
Accuracy:45.473% S
HSR:41.513% M**
Gauss Compact Burst
M**
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:45.748% M**
HSR:41.132% A*
AC-X11
S
Kills:1,182
Deaths:276
KDR:4.283
Accuracy:48.381% S
HSR:44.247% M**
19A Fortuna
S
Kills:1,181
Deaths:235
KDR:5.026
Accuracy:43.247% S
HSR:34.208% M
Warden
S
Kills:293
Deaths:99
KDR:2.960
Accuracy:53.954% S
HSR:48.464% M*
Kills:12,475
Deaths (as Engineer):2,635
Deaths (to Engineers):2,087
KDR:4.73435
Kill Difference:9,840
Playtime:13.993 hours
Usage:3%
Score:0.437m
Score/min:520
Accuracy (listed only):45.336%
HSR (listed only):40.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:391
V. Kills:34 N/A
Deaths:16
KDR:24.438
Accuracy:47.890% A**
KPH:147 A*
VKPH:12.800 A*
Kills:391 (0 + 391)
Deaths:16
KDR:24.438
VKDR:2.125
Vehicle Kills:34
Kill Difference:375
Playtime:2.660 hours
Usage:1%
Score:0.105m
Score/min:658
Piloting Accuracy:N/A%
Gunner Accuracy:47.890%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 11,80211,6523,5343.297B++0.3244.638%M**47.374%M++108.8M*1.4A*289107.1h6.6A+14.7A+
NS-44 Commissioner 5,7805,7553,8011.514B+1.4657.11%A**45.352%M++114.6M++N/A33050.2h2.8B**4.8B**
GR-22 4,1924,1341,2773.237A+0.2641.815%M**45.912%M**104.4M*1.5M27639.6h8.7A++20.9A+
C-4 2,9592,5345114.959A**1.9935.156%A++N/A278.5S46.7A12739.1h0.9B**2.5A
GD-7F 1,4161,3932824.94S1.9740.44%M++41.924%M**167.8S2.8S4718.3h8.4A+20.9B**
AF-4 Cyclone 1,3541,3315072.625B**0.3541.466%M++44.553%M**97.9A**1.7M**44013.6h7.8A18.9B**
AF-19 Mercenary 1,2641,2442514.956S1.9844.298%S41.399%M*129.6S2.1S4139.6h7.7A17.4A
NS-11A 1,2511,2423923.168A++0.2041.996%M**51.61%M**100.2M++N/A21812.4h8.7A++20.8A+
AF-4A Bandit 1,2431,2252514.88M++1.9141.766%M**37.225%A**165.5S2.4S3837.4h7.5A18.1A
NC9 A-Tross 1,2321,2024522.659A0.3143.675%M**42.929%M92.5M+2.3S31713h7.5A17.1A+
MGR-C1 Charger 1,2221,1962684.463M**1.4944.27%M*39.381%A*168.5S3.7S4067.1h7.9A+17.9A
Razor GD-23 1,2161,1952734.377M**1.4047.588%S41.423%M**128.5S2.3S3919.3h7.7A16.3B**
NS-11C 1,2141,1922594.602M**1.6343.53%M**39.849%M**167.9S3.1S6487.1h9A20.6A
Gauss Compact S 1,2071,1901956.103S3.1345.473%S41.513%M**165.3S2.4S3717.2h7.6B**16.7B**
Gauss Prime 1,2081,1845362.209B+0.7642.8%S45.693%M+75.4A+1.5A*16115.7h9B**20.9A++
Gauss Compact Burst 1,2071,1842464.813A+1.8445.748%M**41.132%A*127.3M*2.5S2879.3h7.8B**17B*
AC-X11 1,2031,1822764.283M*1.3148.381%S44.247%M**127.1S2.3S2929.3h6.6A13.7B**
19A Fortuna 1,2011,1812355.026M++2.0543.247%S34.208%M140.6S2.4S3358.4h7.8B**18.1A+
Carnage AR 1,2011,1803263.62A++0.6542.634%M**44.153%M*97.5M*1.7M*22812.1h9.5A+22.3A+
NC1 Gauss Rifle 1,1961,1783833.076A++0.1042.163%M**40.492%M+88.6S1.4M24113.3h8.3A++19.7A+
MGR-S1 Gladius 1,1951,1774412.669B**0.3043.511%M++40.102%A**92.7A*1.4A++25512.7h7.3B*16.9B**
NC6 Gauss SAW 1,1871,1762275.181M**2.2142.205%S49.065%S147S1.4A*5228h6.4B**15B**
Blitz GD-10 1,1911,1764982.361A+0.6141.913%M*42.602%S89.8M+1.1A*23713.1h11B**26.2B**
NS-7 PDW 1,1881,1744532.592A*0.3842.979%M*48.637%S85.7M+1A++19213.7h9.9B**23.1B**
Gauss Rifle Burst 1,1841,1724032.908B+0.0642.651%M++46.416%A**101.9A*1B*25711.5h8A18.8A
Gauss Rifle S 1,1711,1663713.143A*0.1743.78%M**46.57%M**98M**N/A21011.9h8A18.3A+
Frag Grenade 1,0029781978N/A975.0355.176%AN/A575.3B+14.1B**16261.7h3.5B+6.4B++
Mag-Cutter 91989418,5870.048B*2.9228.161%C+N/A1.8A++N/A5494h1.8B*6.4C++
GD-22S 8298131674.868A++1.9042.222%M**50.308%M**162.6S3.2S4925h7.5A+17.7A
Tempest 7046882253.058A+0.0941.023%M**43.023%M*90.5A++2.1M**1947.6h8.7B*21.1A+
CAS 14-E 4253911624.438B+21.4747.89%A**1.79%C+144.8A*12.6A*6582.7h19.7B*41.2A
Warden 296293992.96A++0.0153.954%S48.464%M*71.5M++N/A1884.1h5.8A10.7A
Shrike 6150153.333S0.3671.588%A++4%B*71.4S15.7B+7170.7h5.1B*7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator375242,44214.8h
Spawn Beacon712,2012.6h
Medical Kit8465,2319.4h
Ammunition Package41390.1h
Nano-Armor Kit3459,1363.3h
Nano-Repair Grenade0840h

Check the help document for the dictionary if you want to learn more about words used here.


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