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First Lt. 1IIIIIIIIIIIIIIIIIIIIIIIIIII1[GCOS] 1IIIIIIIIIIIIIIIIIIIIIIIIIII1
TR BR 42

KDR: 4.71

Score: 1.1m

Last Seen: Aug 5th, 2019 6:00 PM
- OFFLINE - 488.5 hour(s)

Battle Rank 42 - Terran Republic on Connery - Outfit Leader of Greater CoProsperity Sphere[GCOS] Greater CoProsperity Sphere
TR outfit on Connery

Members: 0
Level Progress (to 43): 44%
Level 100 Progress: 6% 532h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R NS-15MB NS-15M AE RAMS-AE .50M TAR-AE SMG-46AE Armistice NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:1IIIIIIIIIIIIIIIIIIIIIIIIIII1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,128,998 MLG Score: 6498
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.453%36.798%1047712071,9246.18649-1.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%1.413A2.396A*0.385C**HEAD ++ (~22.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.537B+9.80.314C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.507%85.892%0212122413806.3421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.942%1.131B**1.222B**-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.80.434B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Greater CoProsperity Sphere[GCOS] Greater CoProsperity Sphere
TR outfit on Connery

Members: 0
1.1m516.3%557 (33.4k)477 (28.6k)4.710872,5585434.8710942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121421127.957%38.859%108604:090

77% Heavy Assault12% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2017 8:45 AMFeb 1st, 2018 10:40 AMAug 20th, 2019 4:46 PM (5d) (PST)Aug 5th, 2019 2:01 PM (20d) (PST)Aug 5th, 2019 2:00 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7062144921.1370.2410.4425.9800.0216498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,38112,81729,564681427359128,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
37.5h/1.6d 87 994 609 13.5k 61 159 47 1.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:641
Deaths:119
KDR:5.387
Accuracy:28.562% A++
HSR:36.349% A*
MSW-R
M
Kills:469
Deaths:93
KDR:5.043
Accuracy:29.505% A
HSR:43.923% M
NS-15MB
C+
Kills:332
Deaths:88
KDR:3.773
Accuracy:26.141% C+
HSR:29.518% C+
NS-15M AE
B**
Kills:211
Deaths:27
KDR:7.815
Accuracy:29.235% B++
HSR:36.493% B**
Kills:1,653
Deaths (as Heavy Assault):327
Deaths (to Heavy Assaults):175
KDR:5.05505
Kill Difference:1,326
Playtime:28.773 hours
Usage:77%
Score:0.905m
Score/min:524
Accuracy (listed only):28.361%
HSR (listed only):36.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C
Kills:97
Deaths:29
KDR:3.345
Accuracy:27.899% C
HSR:19.588% C
LC2 Lynx AE
A*
Kills:72
Deaths:10
KDR:7.200
Accuracy:25.851% C
HSR:40.278% A*
Kills:169
Deaths (as Light Assault):39
Deaths (to Light Assaults):108
KDR:4.33333
Kill Difference:130
Playtime:1.506 hours
Usage:4%
Score:0.022m
Score/min:239
Accuracy (listed only):26.875%
HSR (listed only):29.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A*
Kills:102
Deaths:26
KDR:3.923
Accuracy:33.854% A+
HSR:45.098% A*
SMG-46AE Armistice
C
Kills:97
Deaths:29
KDR:3.345
Accuracy:27.899% C
HSR:19.588% C
Kills:199
Deaths (as Combat Medic):55
Deaths (to Combat Medics):46
KDR:3.61818
Kill Difference:144
Playtime:1.331 hours
Usage:4%
Score:0.053m
Score/min:659
Accuracy (listed only):30.876%
HSR (listed only):32.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
A*
Kills:72
Deaths:10
KDR:7.200
Accuracy:25.851% C
HSR:40.278% A*
Kills:72
Deaths (as Engineer):10
Deaths (to Engineers):70
KDR:7.2
Kill Difference:62
Playtime:0.868 hours
Usage:2%
Score:0.008m
Score/min:151
Accuracy (listed only):25.851%
HSR (listed only):40.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C++
Kills:154
Deaths:19
KDR:8.105
Accuracy:41.618% C++
HSR:81.818% C++
SMG-46AE Armistice
C
Kills:97
Deaths:29
KDR:3.345
Accuracy:27.899% C
HSR:19.588% C
NSX Daimyo
B+
Kills:87
Deaths:5
KDR:17.400
Accuracy:44.282% B+
HSR:93.104% C
Kills:338
Deaths (as Infiltrator):53
Deaths (to Infiltrators):70
KDR:6.37736
Kill Difference:285
Playtime:4.563 hours
Usage:12%
Score:0.085m
Score/min:310
Accuracy (listed only):37.933%
HSR (listed only):64.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):15
KDR:0
Kill Difference:UNR
Playtime:0.217 hours
Usage:1%
Score:0.002m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 6476411195.387M+0.6828.562%A++36.349%A*95.7M*N/A3406.7h9.3A32.7B**
MSW-R 469469935.043A0.3329.505%A43.923%M95.7A*N/A3424.9h8.6A29.1B*
NS-15MB 332332883.773A++0.9426.141%C+29.518%C+61.5C++N/A2125.4h10.5B+40B
NS-15M AE 215211277.815A*3.1029.235%B++36.493%B**84.4B*1.6A++3272.5h10.8B+36.8B+
RAMS-AE .50M 154154198.105A+3.3941.618%C++81.818%C++57B+N/A1312.7h1.8B+4.4B
TAR-AE 103102263.923A*0.7933.854%A+45.098%A*92.7AN/A3491.1h11.7C*34.5B++
SMG-46AE Armistice 9797293.345A++1.3727.899%C19.588%C74.6B+N/A1501.3h10.8B++38.8B+
NSX Daimyo 8787517.4S12.6944.282%B+93.104%C96.7A++N/A3170.9h1.7A3.9B**
LC2 Lynx AE 7272107.2S2.4925.851%C40.278%A*80AN/A1590.9h12.3B+47.8C**
Frag Grenade 7571171N/A66.2961.801%A*N/A710B**40S26550.1h2.8B**4.5B**
ML-7 7954143.857S0.8556.955%C++N/A38.6A+17.9B++2901.4h5.6B++9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61500.2h
Medical Applicator01,3260.1h
Nano-Armor Kit05220h
Medical Kit334421.4h
Recon Detection Device01680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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