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Commissar 1NF3CT3DM3D1C[HMGD] 1NF3CT3DM3D1C
TR BR 81

KDR: 2.12

Score: 7.9m

Last Seen: Oct 15th, 2018 6:43 PM
- OFFLINE - 856.4 hour(s)

Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 60%
Level 100 Progress: 42% 446h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS T1B Cycler RAMS .50M T1 Cycler TAR TORQ-9 C-4 NS-11A NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,486,188 MLG Score: 1188
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.478%28.292%579910128,4832.56284-0.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.619%-0.104C+1.203B**0.171C++HEAD ++ (~18.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.186C++12.50.124C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.005%76.326%0210193,16851496.15146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%-0.008C+0.604B+0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.10.35C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m294.9%408 (24.5k)334 (20k)2.1214913,3766,3052.2504481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102172215.149%36.214%54903:464

83% Combat Medic16% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 8:49 PMSep 2nd, 2018 11:45 AMNov 14th, 2018 6:49 AM (6d) (PST)Oct 15th, 2018 2:46 PM (36d) (PST)Oct 15th, 2018 2:43 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3391711680.5630.2650.2041.6980.0131188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,31610,27510,041341612102120,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
396.1h/16.5d 813 4,844 6,319 40.4k 917 1,425 308 8m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:3,037
Deaths:412
KDR:7.371
Accuracy:35.633% C-
HSR:78.169% C+
NS-44L Blackhand
B
Kills:345
Deaths:204
KDR:1.691
Accuracy:28.836% D**
HSR:46.377% B
99SV
C+
Kills:131
Deaths:39
KDR:3.359
Accuracy:30.275% C+
HSR:33.588% C
TX1 Repeater
C++
Kills:129
Deaths:88
KDR:1.466
Accuracy:19.847% D
HSR:21.705% C++
Kills:3,642
Deaths (as Infiltrator):743
Deaths (to Infiltrators):1,106
KDR:4.90175
Kill Difference:2,899
Playtime:63.173 hours
Usage:16%
Score:1.133m
Score/min:299
Accuracy (listed only):28.648%
HSR (listed only):44.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B+
Kills:3,565
Deaths:1,725
KDR:2.067
Accuracy:21.301% D-
HSR:30.295% B+
T1 Cycler
B*
Kills:1,336
Deaths:885
KDR:1.510
Accuracy:20.266% C
HSR:26.647% B*
TAR
B+
Kills:1,179
Deaths:691
KDR:1.706
Accuracy:19.501% D
HSR:24.682% B+
TORQ-9
B++
Kills:1,080
Deaths:845
KDR:1.278
Accuracy:19.760% D-
HSR:28.519% B++
NS-11A
C+
Kills:702
Deaths:535
KDR:1.312
Accuracy:19.296% D--
HSR:21.368% C+
Cycler TRV
C
Kills:94
Deaths:56
KDR:1.679
Accuracy:18.761% D-
HSR:18.085% C
NSX Yumi
D
Kills:53
Deaths:24
KDR:2.208
Accuracy:17.786% F
HSR:18.868% D
Kills:8,009
Deaths (as Combat Medic):4,761
Deaths (to Combat Medics):547
KDR:1.68221
Kill Difference:3,248
Playtime:329.093 hours
Usage:83%
Score:6.790m
Score/min:344
Accuracy (listed only):19.525%
HSR (listed only):24.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):730
KDR:0
Kill Difference:UNR
Playtime:2.376 hours
Usage:1%
Score:0.016m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1B Cycler 3,6053,5651,7252.067C*0.0521.301%D-30.295%B+37.1C+N/A10196h12.7C++59.8C
RAMS .50M 3,0453,0374127.371A5.2535.633%C-78.169%C+56.9A*N/A14853.4h1.9B++5.4C**
T1 Cycler 1,3521,3368851.51B+0.6120.266%C26.647%B*24.7C++N/A6854h13B+64B
TAR 1,1891,1796911.706C**0.4219.501%D24.682%B+28.4C+N/A7441.5h11.1B*56.9C*
TORQ-9 1,0961,0808451.278C+0.8419.76%D-28.519%B++23.4C-N/A5446.2h14.8C++75C
C-4 1,1881,0593642.909B**0.7926.59%C*N/A170.8A*20.8D7036.2h1.2B+4.5B+
NS-11A 7107025351.312C++0.8119.296%D--21.368%C+21.3C-N/A5032.9h13.8C++71.3C
NS-44L Blackhand 3473452041.691B+0.4328.836%D**46.377%B34.2B+N/A8910.1h5C+17.5D
99SV 132131393.359B**1.2430.275%C+33.588%C40.9B**N/A1213.2h5B+16.6B
TX1 Repeater 129129881.466B*0.6619.847%D21.705%C++58.6A++N/A1852.2h7.4A37.5C**
Cycler TRV 9594561.679B+0.4418.761%D-18.085%C26.1C+N/A823.6h11.1B*59.4C*
Claymore 686797.444C++5.3216.559%F-N/A74.4D*1.1C**2200.9h1.1B*6.9F
NSX Yumi 5353242.208B++0.0917.786%F18.868%D26.5CN/A712h15D84.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52620.2h
Nanite Revive Grenade08,4092.3h
Medical Applicator300229,01914.8h
M12 Kobalt01120h
Nano-Armor Kit33,6400.3h
Recon Detection Device91,5692.3h

Check the help document for the dictionary if you want to learn more about words used here.


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