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Maj. General Gunner 1ShootDown[ChB] 1ShootDown
NC BR 86

KDR: 2.48

Score: 20.4m

Last Seen: Oct 3rd, 2019 1:12 PM
- OFFLINE - 110.2 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller
Level Progress (to 87): 88%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SAS-R M30 Mustang AH Breaker Rocket Pods AF-8 RailJack The Moonshot LA1 Anchor C-4 AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,098,727 MLG Score: 2477
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.32%25.233%66425120220,3902.055440.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.275%0.993B*0.646B+-0.281CHEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.453B+10.70.251C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.129%1.146%1059312244,4506496056.8567734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.883%0.723B++-0.401C--0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.821B++12.80.76B++16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.524%1.14%325712203,948116912463.37436317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.145%-1.31D**-0.896D---0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.9-0.791D-19-0.518D50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.547%4.459%111612211,0548153401.29167309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-1.078D*-0.009C+-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.735B++7.80.806B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.518%80.39%1118121913,3302462395.4121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.721%0.384C**0.863B*-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+20.379C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.973%19.683%111212251,26078081.61332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%0.112C+0.971B*-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+2.40.515B+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m283.9%323 (19.4k)274 (16.4k)2.4841952,80921,2582.7229886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227346324.54%31.951%78403:3026

20% Engineer21% Heavy Assault35% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 12:30 PMApr 30th, 2019 7:18 PMOct 18th, 2019 6:28 AM (56d) (PST)Oct 3rd, 2019 9:40 AM (71d) (PST)Oct 3rd, 2019 9:12 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7061785280.7100.2860.2272.1630.0522477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,38910,66231,727431714130316,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1239.4h/51.6d 5,076 16,873 13,640 160.8k 1,881 3,781 3,837 52.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,419
Deaths:726
KDR:1.955
Accuracy:26.714% C**
HSR:27.696% C*
NS-15M1
B+
Kills:1,242
Deaths:920
KDR:1.350
Accuracy:25.516% B+
HSR:24.316% C*
EM6
B+
Kills:1,199
Deaths:476
KDR:2.519
Accuracy:25.521% B+
HSR:25.188% C++
MGR-L1 Promise
C++
Kills:1,185
Deaths:554
KDR:2.139
Accuracy:24.374% C++
HSR:25.317% C+
NC6 Gauss SAW
B++
Kills:1,179
Deaths:873
KDR:1.351
Accuracy:24.356% B++
HSR:24.682% C++
NS-15M2
C**
Kills:1,170
Deaths:551
KDR:2.123
Accuracy:25.636% C**
HSR:26.752% C++
GD-22S
B+
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:24.426% C*
HSR:27.897% B+
NC6S Gauss SAW S
B*
Kills:253
Deaths:110
KDR:2.300
Accuracy:25.902% B
HSR:30.040% B*
NC6A GODSAW
B+
Kills:130
Deaths:64
KDR:2.031
Accuracy:32.494% B+
HSR:28.462% C++
Kills:8,942
Deaths (as Heavy Assault):4,850
Deaths (to Heavy Assaults):4,859
KDR:1.84371
Kill Difference:4,092
Playtime:259.726 hours
Usage:21%
Score:4.968m
Score/min:319
Accuracy (listed only):26.104%
HSR (listed only):26.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:1,409
Deaths:982
KDR:1.435
Accuracy:26.823% C*
HSR:18.453% C+
NS-7 PDW
B++
Kills:1,201
Deaths:508
KDR:2.364
Accuracy:25.650% C++
HSR:22.814% B++
MGR-C1 Charger
B+
Kills:1,179
Deaths:594
KDR:1.985
Accuracy:29.319% B+
HSR:26.039% C*
Blitz GD-10
B**
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:27.714% B+
HSR:22.801% B**
GD-66 Claw
B*
Kills:1,166
Deaths:700
KDR:1.666
Accuracy:42.274% D**
HSR:19.983% B*
AF-19 Mercenary
B+
Kills:1,163
Deaths:912
KDR:1.275
Accuracy:25.192% B+
HSR:20.980% C+
NS-11C
B++
Kills:1,156
Deaths:382
KDR:3.026
Accuracy:27.232% B+
HSR:23.789% B++
AF-4A Bandit
B+
Kills:554
Deaths:211
KDR:2.626
Accuracy:25.511% C+
HSR:25.632% B+
MGR-S1 Gladius
C*
Kills:551
Deaths:208
KDR:2.649
Accuracy:24.842% C
HSR:23.231% C*
Gauss Compact S
A
Kills:163
Deaths:97
KDR:1.680
Accuracy:30.214% A
HSR:14.110% D
Mauler S6
B*
Kills:94
Deaths:72
KDR:1.306
Accuracy:48.033% B*
HSR:15.957% C++
MKV Suppressed
B++
Kills:54
Deaths:39
KDR:1.385
Accuracy:29.365% B++
HSR:18.519% C+
Kills:9,861
Deaths (as Light Assault):5,509
Deaths (to Light Assaults):4,095
KDR:1.78998
Kill Difference:4,352
Playtime:235.117 hours
Usage:19%
Score:4.299m
Score/min:305
Accuracy (listed only):30.181%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:6,245
Deaths:1,606
KDR:3.889
Accuracy:35.998% C-
HSR:80.080% B**
AF-8 RailJack
B*
Kills:1,696
Deaths:634
KDR:2.675
Accuracy:42.743% B*
HSR:77.594% B
The Moonshot
B++
Kills:1,629
Deaths:354
KDR:4.602
Accuracy:35.378% D*
HSR:84.592% B++
AF-4 Cyclone
C*
Kills:1,409
Deaths:982
KDR:1.435
Accuracy:26.823% C*
HSR:18.453% C+
NS-7 PDW
B++
Kills:1,201
Deaths:508
KDR:2.364
Accuracy:25.650% C++
HSR:22.814% B++
NS-44 Commissioner
B+
Kills:1,172
Deaths:921
KDR:1.273
Accuracy:40.167% B+
HSR:23.038% C++
Blitz GD-10
B**
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:27.714% B+
HSR:22.801% B**
EM4 Longshot
B
Kills:1,167
Deaths:355
KDR:3.287
Accuracy:37.826% C
HSR:80.977% B
LA80
B+
Kills:1,162
Deaths:300
KDR:3.873
Accuracy:38.937% C
HSR:82.702% B+
NC14 Bolt Driver
B*
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:41.198% B*
HSR:78.793% B+
MGR-S1 Gladius
C*
Kills:551
Deaths:208
KDR:2.649
Accuracy:24.842% C
HSR:23.231% C*
NS-30 Vandal
A*
Kills:328
Deaths:116
KDR:2.828
Accuracy:32.568% C+
HSR:44.512% A*
NC4 Mag-Shot
B+
Kills:294
Deaths:324
KDR:0.907
Accuracy:31.171% B+
HSR:20.408% C++
NSX Daimyo
C
Kills:195
Deaths:73
KDR:2.671
Accuracy:39.334% C
HSR:89.231% D*
Gauss SPR
C*
Kills:76
Deaths:19
KDR:4
Accuracy:31.946% C+
HSR:35.526% C*
NS-357 Underboss
B
Kills:75
Deaths:65
KDR:1.154
Accuracy:36.214% C+
HSR:25.333% B
MKV Suppressed
B++
Kills:54
Deaths:39
KDR:1.385
Accuracy:29.365% B++
HSR:18.519% C+
Kills:19,585
Deaths (as Infiltrator):7,727
Deaths (to Infiltrators):4,768
KDR:2.53462
Kill Difference:11,858
Playtime:433.193 hours
Usage:35%
Score:7.119m
Score/min:274
Accuracy (listed only):33.992%
HSR (listed only):48.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:1,184
Deaths:530
KDR:2.234
Accuracy:38.685% B*
HSR:33.699% B+
MGR-C1 Charger
B+
Kills:1,179
Deaths:594
KDR:1.985
Accuracy:29.319% B+
HSR:26.039% C*
GD-66 Claw
B*
Kills:1,166
Deaths:700
KDR:1.666
Accuracy:42.274% D**
HSR:19.983% B*
AF-19 Mercenary
B+
Kills:1,163
Deaths:912
KDR:1.275
Accuracy:25.192% B+
HSR:20.980% C+
NS-11C
B++
Kills:1,156
Deaths:382
KDR:3.026
Accuracy:27.232% B+
HSR:23.789% B++
AF-4A Bandit
B+
Kills:554
Deaths:211
KDR:2.626
Accuracy:25.511% C+
HSR:25.632% B+
Gauss Compact S
A
Kills:163
Deaths:97
KDR:1.680
Accuracy:30.214% A
HSR:14.110% D
Mauler S6
B*
Kills:94
Deaths:72
KDR:1.306
Accuracy:48.033% B*
HSR:15.957% C++
Kills:6,659
Deaths (as Engineer):3,498
Deaths (to Engineers):3,770
KDR:1.90366
Kill Difference:3,161
Playtime:249.042 hours
Usage:20%
Score:2.955m
Score/min:198
Accuracy (listed only):33.308%
HSR (listed only):22.524%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,409
Deaths:982
KDR:1.435
Accuracy:26.823% C*
HSR:18.453% C+
NS-7 PDW
B++
Kills:1,201
Deaths:508
KDR:2.364
Accuracy:25.650% C++
HSR:22.814% B++
Blitz GD-10
B**
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:27.714% B+
HSR:22.801% B**
GD-66 Claw
B*
Kills:1,166
Deaths:700
KDR:1.666
Accuracy:42.274% D**
HSR:19.983% B*
Reaper DMR
C**
Kills:684
Deaths:370
KDR:1.849
Accuracy:27.183% C++
HSR:27.339% C**
MGR-S1 Gladius
C*
Kills:551
Deaths:208
KDR:2.649
Accuracy:24.842% C
HSR:23.231% C*
NC1 Gauss Rifle
B+
Kills:289
Deaths:238
KDR:1.214
Accuracy:25.125% B+
HSR:25.260% B+
NS-11P
A++
Kills:163
Deaths:144
KDR:1.132
Accuracy:24.701% C**
HSR:31.902% A++
Mauler S6
B*
Kills:94
Deaths:72
KDR:1.306
Accuracy:48.033% B*
HSR:15.957% C++
MKV Suppressed
B++
Kills:54
Deaths:39
KDR:1.385
Accuracy:29.365% B++
HSR:18.519% C+
Kills:6,782
Deaths (as Combat Medic):4,065
Deaths (to Combat Medics):1,631
KDR:1.66839
Kill Difference:2,717
Playtime:36.397 hours
Usage:3%
Score:0.652m
Score/min:299
Accuracy (listed only):30.171%
HSR (listed only):22.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:137
Deaths:112
KDR:1.223
Accuracy:34.335% D
HSR:5.109% C*
AF-23 Grinder
C*
Kills:64
Deaths:54
KDR:1.185
Accuracy:41.922% C*
HSR:12.500% D--
NCM2 Falcon
B+
Kills:53
Deaths:37
KDR:1.432
Accuracy:41.874% C+
HSR:5.660% B+
Kills:254
Deaths (as MAX Suit):101.500
Deaths (to MAX Suits):782
KDR:2.50246
Kill Difference:152.500
Playtime:20.975 hours
Usage:2%
Score:0.373m
Score/min:296
Accuracy (listed only):39.377%
HSR (listed only):7.757%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,340
V. Kills:174 N/A
Deaths:314
KDR:7.452
Accuracy:63.226% B**
KPH:52.500 C++
VKPH:3.900 C
Breaker Rocket Pods
B++
Kills:1,932
V. Kills:218 N/A
Deaths:192
KDR:10.063
Accuracy:55.048% B++
KPH:68.400 C
VKPH:7.700 D
Vortek Rotary
C
Kills:178
V. Kills:127 139%
Deaths:146
KDR:1.219
Accuracy:29.190% C
KPH:8.400 D
VKPH:6 D
Hornet Missiles
B++
Kills:78
V. Kills:56 137%
Deaths:11
KDR:7.091
Accuracy:61.765% C**
KPH:88.200 B+
VKPH:63.300 B++
Kills:4,528 (2,518 + 0)
Deaths:663
KDR:6.830
VKDR:0.867
Vehicle Kills:575
Kill Difference:3,865
Playtime:94.905 hours
Usage:8%
Score:0.949m
Score/min:167
Piloting Accuracy:29.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:90
V. Kills:24 360%
Deaths:14
KDR:6.429
Accuracy:33.772% D--
KPH:33.100 D
VKPH:8.800 C+
Kills:90 (0 + 90)
Deaths:14
KDR:6.429
VKDR:1.714
Vehicle Kills:24
Kill Difference:76
Playtime:2.718 hours
Usage:0%
Score:0.032m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:33.772%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,253
V. Kills:206 N/A
Deaths:48
KDR:26.104
Accuracy:42.949% D
KPH:74.600 B*
VKPH:12.300 B++
L100 Python HEAT
C**
Kills:1,117
V. Kills:358 311%
Deaths:160
KDR:6.981
Accuracy:42.090% D--
KPH:36.500 C**
VKPH:11.700 C+
Skyguard
C+
Kills:495
V. Kills:344 143%
Deaths:145
KDR:3.414
Accuracy:25.503% D
KPH:13.900 C+
VKPH:9.600 C+
C75 Viper
C++
Kills:219
V. Kills:39 N/A
Deaths:34
KDR:6.441
Accuracy:30.391% D-
KPH:30.300 C++
VKPH:5.400 D
L100 Python AP
A++
Kills:206
V. Kills:71 286%
Deaths:
KDR:
Accuracy:37.643% F-
KPH:57 A++
VKPH:19.700 C*
Kills:3,290 (3,290 + 0)
Deaths:387
KDR:8.501
VKDR:2.630
Vehicle Kills:1,018
Kill Difference:2,903
Playtime:93.954 hours
Usage:8%
Score:1.062m
Score/min:188
Driving Accuracy:37.643%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:471
V. Kills:137 341%
Deaths:28
KDR:16.821
Accuracy:31.785% F
KPH:40.700 B**
VKPH:11.800 C--
Titan-150 HESH
C+
Kills:393
V. Kills:70 N/A
Deaths:19
KDR:20.684
Accuracy:37.279% D*
KPH:39.500 C+
VKPH:7 C
Titan-150 AP
B++
Kills:283
V. Kills:93 301%
Deaths:31
KDR:9.129
Accuracy:38.839% D**
KPH:32.200 B++
VKPH:10.600 D-
Titan-150 HEAT
C*
Kills:188
V. Kills:65 285%
Deaths:36
KDR:5.222
Accuracy:37.135% D--
KPH:24.300 C*
VKPH:8.400 C
Enforcer ML85
C**
Kills:134
V. Kills:57 231%
Deaths:25
KDR:5.360
Accuracy:28.379% D**
KPH:25.700 C**
VKPH:10.900 D-
Kills:1,469 (864 + 605)
Deaths:139
KDR:10.568
VKDR:3.036
Vehicle Kills:422
Kill Difference:1,330
Playtime:43.265 hours
Usage:3%
Score:0.586m
Score/min:226
Driving Accuracy:37.135%
Gunner Accuracy:28.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:169
V. Kills:29 N/A
Deaths:7
KDR:24.143
Accuracy:39.721% F-
KPH:65.400 A
VKPH:11.200 D*
M12 Kobalt-H
C+
Kills:90
V. Kills:4 N/A
Deaths:2
KDR:45
Accuracy:19.005% D
KPH:100.200 C
VKPH:4.500 C+
Kills:259 (0 + 259)
Deaths:9
KDR:28.778
VKDR:3.667
Vehicle Kills:33
Kill Difference:250
Playtime:3.483 hours
Usage:0%
Score:0.067m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:19.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:100
V. Kills:4 N/A
Deaths:4
KDR:25
Accuracy:18.166% C++
KPH:116.400 A++
VKPH:4.700 A+
Kills:100 (0 + 100)
Deaths:4
KDR:25
VKDR:1
Vehicle Kills:4
Kill Difference:96
Playtime:0.859 hours
Usage:0%
Score:0.031m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:18.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,2646,2451,6063.889B+1.4035.998%C-80.08%B**60B*N/A161104h1.9B++5.4B
M30 Mustang AH 2,5142,3403147.452C*4.9763.226%B**1.368%C*52.6C++3.9C16344.5h7.5B11.9B+
Breaker Rocket Pods 2,1501,93219210.063B7.5855.048%B++N/A68.3C7.7D22628.3h10.8B*19.6B++
AF-8 RailJack 1,7001,6966342.675C+0.1942.743%B*77.594%B36.8B**N/A9646.1h2B++4.6B++
The Moonshot 1,6331,6293544.602C+2.1235.378%D*84.592%B++55.8C++N/A16929.2h1.8C++5.1C-
LA1 Anchor 1,4371,4197261.955C+0.5326.714%C**27.696%C*60.4B+N/A18223.5h10.8C+40.5C*
C-4 1,5991,4113703.814A++1.3328.074%BN/A166A++22.1C--7608.5h1.2B+4.2B++
AF-4 Cyclone 1,4141,4099821.435C++1.0526.823%C*18.453%C+22.9C-N/A6561.6h9.5B+35.3B+
L100 Python HESH 1,4591,2534826.104A+23.6242.949%DN/A74.6B*12.3B++28416.8h3.1C**7.1C++
NS-15M1 1,2541,2429201.35C+1.1325.516%B+24.316%C*40.5C+N/A11530.7h12.7C++49.7B
NS-7 PDW 1,2301,2015082.364A++0.1225.65%C++22.814%B++62.2A++1.5M*14719.3h13.8B54B
EM6 1,2361,1994762.519B+0.0325.521%B+25.188%C++66.2B*2M++18218.1h12.6C49.2C**
MGR-L1 Promise 1,2211,1855542.139B++0.3524.374%C++25.317%C+48C*1.5B*13424.7h14.8C++60.6C*
MGR-M1 Bishop 1,2121,1845302.234B0.2538.685%B*33.699%B+58.3A1.4A+23220.3h5.3B*13.7B++
NC6 Gauss SAW 1,2001,1798731.351C++1.1324.356%B++24.682%C++44.5B+N/A17326.5h10C*41.2B+
MGR-C1 Charger 1,1961,1795941.985A0.5029.319%B+26.039%C*58.7B*N/A21120.1h12B+40.8B+
NS-44 Commissioner 1,1831,1729211.273C**1.2140.167%B+23.038%C++64B**N/A20218.3h3.3B+8.3B+
Blitz GD-10 1,1891,1718041.456B+1.0327.714%B+22.801%B**33.8C*N/A9734.6h12B++43.4B+
NS-15M2 1,1801,1705512.123C*0.3625.636%C**26.752%C++56.5BN/A17320.7h13.1C+51.1C**
EM4 Longshot 1,1741,1673553.287C++0.8037.826%C80.977%B41.7B+N/A11828h2.1C*5.4C*
GD-66 Claw 1,1741,1667001.666B+0.8242.274%D**19.983%B*51.8BN/A14422.5h2.2B+5.2C+
GD-22S 1,1811,1655762.023B+0.4624.426%C*27.897%B+53.4B+N/A29621.8h11C*44.9B
AF-19 Mercenary 1,1791,1639121.275B+1.2125.192%B+20.98%C+20.4C+N/A7757.1h10.5B++41.7B+
LA80 1,1661,1623003.873C++1.3938.937%C82.702%B+52.6B+N/A12522.1h1.9B+4.9C**
NC14 Bolt Driver 1,1601,1604192.768B+0.2841.198%B*78.793%B+37.8B**N/A11630.7h2.1B*5.1B*
NS-11C 1,1721,1563823.026A*0.5427.232%B+23.789%B++72.3A++1B**22416h11.4B*42B++
L100 Python HEAT 1,4751,1171606.981C**4.5042.09%D--N/A36.5C**11.7C+16130.6h5.7C++13.6C
Shrike 1,1848737481.167B*1.3250.278%D1.718%D32.3B++11.5C+23227h6B+11.9C++
Frag Grenade 7417201720N/A717.5245.542%C+N/A480C+14B++15321.5h3.5B+7.7B
Reaper DMR 6956843701.849C++0.6427.183%C++27.339%C**56.1B*N/A15612.2h10.3C+37.9C++
NC05 Jackhammer 5585572931.901B++0.5848.399%B+19.749%B**118.5A*N/A4044.7h4.1B++8.5B+
AF-4A Bandit 5645542112.626A0.1425.511%C+25.632%B+61.6B*1.1B*1659h11.1C+43.5C++
MGR-S1 Gladius 5625512082.649B**0.1624.842%C23.231%C*78.7A+1.6A*2467h9.4B+37.9C*
Skyguard 8394951453.414C*0.9325.503%D1.414%C--13.9C+9.6C+15835.7h120C+470.5C+
E540 Halberd 6084712816.821B**14.3431.785%F1.911%D40.6B**11.8C--20111.6h4.4B**13.9C+
Titan-150 HESH 4633931920.684B*18.2037.279%D*1.272%C39.3C+7C17210h3.4C+9.1D
NS-30 Vandal 3303281162.828B+0.3432.568%C+44.512%A*49.7B+N/A1256.6h5.7C++17.5C++
NC4 Mag-Shot 2972943240.907C**1.5831.171%B+20.408%C++34.2B+N/A1228.6h8.5C++27.4B
NC1 Gauss Rifle 2942892381.214C*1.2725.125%B+25.26%B+35.7B+N/A1818.1h11.6B+46.3B+
Titan-150 AP 376283319.129B6.6438.839%D**3.534%B++32.2B++10.6D-3528.8h4.3C**11.1C
NC6S Gauss SAW S 2552531102.3B++0.1825.902%B30.04%B*50.6C*N/A1285h11.2C+43.2C*
C75 Viper 258219346.441B+3.9630.391%D-N/A30.4C++5.4D1507.2h8.2B**27B+
L100 Python AP 2772061206U203.5237.643%F-2.427%C++57.2A++19.7C*3553.6h4B*10.6C++
NSX Daimyo 195195732.671C+0.1939.334%C89.231%D*35.5DN/A1595.5h3.1D8C-
Titan-150 HEAT 253188365.222C++2.7437.135%D--1.064%D--24.4C*8.4C2247.7h5.1C++13.9C-
Tank Mine 262181257.24A**4.7632.33%C+N/A201.1A++90B*16240.9h1.6B+5B++
Vortek Rotary 3051781461.219C+1.2729.19%C3.371%B*8.4D6D7321.2h103.7C355.1C
NC15 Phoenix 215170384.474M+1.9953.108%C+N/A23.6B+6.3D1737.2h7B**13.2B**
E540 Halberd-H 198169724.143A++21.6639.721%F-1.775%C+65B**11.2D*2862.6h3.5A8.9B++
Gauss Compact S 171163971.68B*0.8030.214%A14.11%D33.3B++1.6A*1614.9h6.7A22.1B*
NS-11P 1641631441.132C+1.3524.701%C**31.902%A++30.8C++N/A775.3h14.7C+59.5C*
Hawk GD-68 2151382410.573C+1.9156.741%D1.449%D11.3C6.3D12012.2h9.1C16C-
NCM2 Falcon 1631371121.223C++1.2634.335%D5.109%C*19B+3.6C847.2h9.1B+26.5C**
Enforcer ML85 191134255.36C++2.8828.379%D**2.239%C++25.8C**11D-1735.2h11.3B+40C--
NC6A GODSAW 138130642.031C+0.4532.494%B+28.462%C++46.4C2.9A*2582.8h19.4D-59.8D*
Rocklet Rifle 2031201061.132B*1.3546.303%DN/A23.5C16.3D3395.1h39.1C+84.5C+
Anti-Vehicle Grenade 1421151115N/A112.5236.868%FN/A230D54C--12450.5h5.8C++15.8D
M12 Kobalt 104100425B**22.5218.166%C++17%C111.1A+4.4A6010.9h18B+99.3B
Spear Anti-Vehicle Phalanx Turret 14496519.2A*16.7237.997%D3.125%C35.6C+17.8C3142.7h8.9C+23.3C+
Mauler S6 9494721.306B1.1848.033%B*15.957%C++44.8B*N/A2722.1h4.3B+8.9B++
Carver 96905,4930.016C2.4732.7%B+18.889%B+0.5C-N/A1192.6h1.7C5.3C*
M12 Kobalt-H 9490245M+42.5219.005%D15.556%C100C4.4C+4180.9h17.4C+91.8C
L105 Zephyr 11490146.429C3.9433.772%D--1.111%B+33.3D8.9C+1972.7h7.4C22D
Hornet Missiles 13478117.091C*4.6161.765%C**N/A86.7B62.2B++7170.9h10.5C*17B
Gauss SPR 7776194A1.5231.946%C+35.526%C*47.5B**N/A2001.6h5.3C*16.4C**
NS-357 Underboss 7675651.154C++1.3336.214%C+25.333%B75B**1B**2881h3.8B+10.5B+
Bouncing Betty 7674154.933C**2.4549.541%B++N/A148B+4S6720.5h2.2D4.4C*
AF-23 Grinder 6564541.185C-1.3041.922%C*12.5%D--19.4D-N/A623.3h7.9C+18.9C*
MKV Suppressed 5454391.385B+1.1029.365%B++18.519%C+23.5CN/A1012.3h11.6B++39.7B+
NCM2 Falcon 6553371.432B++1.0541.874%C+5.66%B+23A++5.2C*1052.3h12.4B+29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17020.4h
G30 Walker0530h
Nanite Revive Grenade02360.1h
Medical Kit4306,3185.2h
Medical Applicator13258,7174.8h
Spitfire Auto-Turret0650.1h
Motion Spotter92,1620.9h
Welding Device01720h
Recon Detection Device707,96110.4h
Shield Recharging Field1620h
Ammunition Package69760.6h
Nano-Armor Kit118257,88921.4h
Anti-Infantry MANA Turret31930.3h

Check the help document for the dictionary if you want to learn more about words used here.


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