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Commissar Exterminator 1StaX1[EXC1] 1StaX1
TR BR 76

KDR: 3.81

Score: 6.7m

Last Seen: May 31st, 2020 8:14 PM
- OFFLINE - 2.3 hour(s)

Battle Rank 76 - Terran Republic on Emerald
Level Progress (to 77): 22%
Level 100 Progress: 36% 523h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary T9 CARV M18 Locust HC1 Cougar Hellfire Rocket Pods TSAR-42 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.602%25.905%611712761,2161.451072.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.782%0.358C**0.159C++-0.001C+HEAD ++ (~14.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.292C*120.151C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.987%0.154%1150412797,812713443210.9565176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-0.641D-1.305D**-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.2-0.129C57.6-0.075C+134.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.498%76.471%01128218710321.81553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.086C+0.607B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.10.332C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.25%10.891%0112821015121.98039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.884B*-0.451D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.371C**4.10.108C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m233.8%387 (23.2k)335 (20.1k)3.8108811,6273,0514.6686376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128348828.588%4.601%13206:353

72% Engineer7% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2016 5:22 AMMay 15th, 2020 11:47 PMJun 1st, 2020 12:27 AM (2d) (PST)May 31st, 2020 7:11 PM (2d) (PST)May 31st, 2020 4:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,332431,2890.5800.1520.0271.9520.255503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,8952,58977,30635921171520,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
334.3h/13.9d 2,617 535 3,101 39.2k 125 218 5,120 26.7m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:247
Deaths:217
KDR:1.138
Accuracy:24.792% C+
HSR:16.194% D*
TRAC-5
C**
Kills:128
Deaths:130
KDR:0.985
Accuracy:22.382% C+
HSR:21.094% C**
FA1 Barrage
B**
Kills:101
Deaths:53
KDR:1.906
Accuracy:52.250% B**
HSR:10.891% D--
Kills:476
Deaths (as Engineer):400
Deaths (to Engineers):1,223
KDR:1.19
Kill Difference:76
Playtime:241.834 hours
Usage:72%
Score:5.065m
Score/min:349
Accuracy (listed only):33.141%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:351
Deaths:269
KDR:1.305
Accuracy:22.360% B+
HSR:22.222% C
MG-H1 Watchman
A*
Kills:181
Deaths:77
KDR:2.351
Accuracy:26.159% B+
HSR:44.751% A*
MSW-R
A*
Kills:110
Deaths:64
KDR:1.719
Accuracy:22.948% C+
HSR:42.727% A*
NS-15M1
B++
Kills:108
Deaths:58
KDR:1.862
Accuracy:27.226% B+
HSR:29.630% B++
Kills:750
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):533
KDR:1.60256
Kill Difference:282
Playtime:24.330 hours
Usage:7%
Score:0.489m
Score/min:335
Accuracy (listed only):24.673%
HSR (listed only):34.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C+
Kills:247
Deaths:217
KDR:1.138
Accuracy:24.792% C+
HSR:16.194% D*
TRAC-5
C**
Kills:128
Deaths:130
KDR:0.985
Accuracy:22.382% C+
HSR:21.094% C**
FA1 Barrage
B**
Kills:101
Deaths:53
KDR:1.906
Accuracy:52.250% B**
HSR:10.891% D--
Kills:476
Deaths (as Light Assault):400
Deaths (to Light Assaults):442
KDR:1.19
Kill Difference:76
Playtime:54.304 hours
Usage:16%
Score:1.010m
Score/min:310
Accuracy (listed only):33.141%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:187
Deaths:132
KDR:1.417
Accuracy:35.498% D
HSR:76.471% B++
NS-44 Commissioner
F
Kills:91
Deaths:122
KDR:0.746
Accuracy:16.323% F--
HSR:10.989% F
Kills:278
Deaths (as Infiltrator):254
Deaths (to Infiltrators):305
KDR:1.09449
Kill Difference:24
Playtime:7.934 hours
Usage:2%
Score:0.097m
Score/min:203
Accuracy (listed only):25.910%
HSR (listed only):43.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:101
Deaths:53
KDR:1.906
Accuracy:52.250% B**
HSR:10.891% D--
Kills:101
Deaths (as Combat Medic):53
Deaths (to Combat Medics):165
KDR:1.90566
Kill Difference:48
Playtime:4.467 hours
Usage:1%
Score:0.056m
Score/min:208
Accuracy (listed only):52.250%
HSR (listed only):10.891%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:6,287
V. Kills:3,696 170%
Deaths:640
KDR:9.823
Accuracy:29.640% C-
KPH:39.400 A*
VKPH:23.200 A++
M18 Rotary
A+
Kills:1,153
V. Kills:698 165%
Deaths:172
KDR:6.703
Accuracy:31.018% C+
KPH:36.900 A+
VKPH:22.300 A
M18 Locust
B++
Kills:274
V. Kills:207 132%
Deaths:59
KDR:4.644
Accuracy:30.169% C
KPH:31.600 B+
VKPH:23.900 B++
Hellfire Rocket Pods
C++
Kills:219
V. Kills:25 N/A
Deaths:27
KDR:8.111
Accuracy:50.041% C++
KPH:91.800 C+
VKPH:10.500 C-
M14 Banshee
B*
Kills:153
V. Kills:13 N/A
Deaths:15
KDR:10.200
Accuracy:39.353% A++
KPH:63 C**
VKPH:5.400 B*
Hornet Missiles
C**
Kills:104
V. Kills:68 151%
Deaths:16
KDR:6.500
Accuracy:50.454% D**
KPH:77.300 C++
VKPH:50.500 C**
Kills:8,190 (7,867 + 0)
Deaths:929
KDR:8.816
VKDR:5.067
Vehicle Kills:4,707
Kill Difference:7,261
Playtime:205.572 hours
Usage:61%
Score:3.436m
Score/min:279
Piloting Accuracy:39.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 9,9836,2876409.823A++6.0129.64%C-N/A39.4A*23.2A++269159.5h59.4B**200.5B*
M18 Rotary 1,8511,1531726.703A++2.8931.018%C+N/A36.8A+22.3A31031.3h61B*196.7B*
T9 CARV 3563512691.305C+2.5122.36%B+22.222%C48.1B+N/A1247.3h11.6B+51.8B+
M18 Locust 481274594.644B+0.8330.169%CN/A31.5B+23.8B++3288.7h69.5C*230.2B+
HC1 Cougar 2532472171.138C+2.6724.792%C+16.194%D*17.9DN/A4313.8h12.4C+50.1C++
Hellfire Rocket Pods 244219278.111C+4.3050.041%C++N/A91.3C+10.4C-3122.4h14.1C**28.2B+
TSAR-42 1891871321.417C2.3935.498%D76.471%B++36.7CN/A915.1h2.1C**6C+
MG-H1 Watchman 189181772.351B+1.4626.159%B+44.751%A*95.3A4.2M**5091.9h11.3B*43.1B++
M14 Banshee 1661531510.2B6.3939.353%A++N/A63.8C**5.4B*1892.4h22C++56B+
TRAC-5 1311281300.985C*2.8322.382%C+21.094%C**13.1C-N/A459.8h17.4C-77.8C+
MSW-R 112110641.719C+2.0922.948%C+42.727%A*57.9B+1.1B+1931.9h12.4C+54C+
NS-15M1 110108581.862C++1.9527.226%B+29.63%B++63.5B+1.2B**1841.7h13.3C48.9C**
Hornet Missiles 172104166.5C+2.6950.454%D**N/A80C++52.3B5041.3h8.5B+16.9C++
FA1 Barrage 103101531.906B**1.9052.25%B**10.891%D--53.2B**1.1B**1641.9h4.1B+7.9B++
NS-44 Commissioner 92911220.746C3.0616.323%F--10.989%F17.2DN/A535.3h3.7C++22.9F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1980.2h
Medical Applicator136,6150.5h
Ammunition Package54480.6h
Nano-Armor Kit35063,02223.6h
Medical Kit552414.9h
Recon Detection Device11000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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