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Field Marshal 1Tap2TapTR[BRTD] 1Tap2TapTR
TR BR 125

KDR: 7.23

Score: 32.9m

Last Seen: Oct 22nd, 2018 7:08 AM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 93
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS RAMS .50M M14 Banshee Bighorn .50M E540 Halberd M3 Pounder HEG NSX Daimyo Hellfire Rocket Pods G30 Vulcan
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,278,420 MLG Score: 3420
Fun Score: N/A
Cheeseburgers Flipped: 1206TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.666%37.587%10774297115,8624.499862.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.459%1.504A+2.657M-4.924T*HEAD ++ (~23.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.559B+9.50.335C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.548%0.93%2301410094,29923987717.9874490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%-0.1C+-0.632D0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.52B+280.467B+48.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.509%1.876%1231810054,37055312777.90235342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.069%0.362C**-0.508D0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.551B+7.70.384C**9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.808%2.352%2313910046,122377353716.1958173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.497%0.437B-0.505D1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.486B+24.60.368C**35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.576%85.912%23138100514,1115103227.6145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.4%1.875A++1.238B**3.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+20.364C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 93
32.9m600.3%395 (23.7k)319 (19.1k)7.2257357,0767,8998.59058125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013594027.904%33.222%92712:5923

30% Engineer8% Heavy Assault43% Infiltrator7% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 8:23 PMJan 10th, 2017 6:48 PMOct 22nd, 2018 8:58 AM (18h) (PST)Oct 22nd, 2018 4:14 AM (22h) (PST)Oct 22nd, 2018 3:08 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7621146480.5540.0770.1843.8240.0833420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7236,83938,88433511229519,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1717.9h/71.6d 10,781 18,962 19,715 394.1k 1,974 4,256 8,581 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:25.751% C
HSR:22.489% D
T9 CARV
B+
Kills:367
Deaths:160
KDR:2.294
Accuracy:21.137% B+
HSR:23.161% C++
MSW-R
B+
Kills:246
Deaths:97
KDR:2.536
Accuracy:23.940% B+
HSR:22.764% C+
MG-H1 Watchman
B+
Kills:167
Deaths:48
KDR:3.479
Accuracy:24.344% B+
HSR:24.551% C+
NSX Naginata
C+
Kills:164
Deaths:39
KDR:4.205
Accuracy:19.517% C-
HSR:26.829% C+
TMG-50
B+
Kills:163
Deaths:72
KDR:2.264
Accuracy:23.038% B+
HSR:20.245% C--
T32 Bull
C+
Kills:161
Deaths:85
KDR:1.894
Accuracy:22.523% C+
HSR:21.118% C
T7 Mini-Chaingun
C+
Kills:154
Deaths:74
KDR:2.081
Accuracy:16.276% C+
HSR:11.688% C
T7 Mini-Chaingun AE
C++
Kills:74
Deaths:24
KDR:3.083
Accuracy:20.055% C++
HSR:12.162% C--
Kills:2,661
Deaths (as Heavy Assault):954
Deaths (to Heavy Assaults):1,708
KDR:2.78931
Kill Difference:1,707
Playtime:142.899 hours
Usage:8%
Score:1.963m
Score/min:229
Accuracy (listed only):21.842%
HSR (listed only):20.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,166
Deaths:425
KDR:2.744
Accuracy:26.914% C
HSR:19.297% C--
HC1 Cougar
B++
Kills:376
Deaths:105
KDR:3.581
Accuracy:27.406% B++
HSR:25% B+
TRAC-5
B*
Kills:372
Deaths:214
KDR:1.738
Accuracy:25.398% B*
HSR:16.936% C
LC3 Jaguar
C*
Kills:204
Deaths:96
KDR:2.125
Accuracy:24.388% C*
HSR:11.765% D**
LC2 Lynx
A
Kills:188
Deaths:58
KDR:3.241
Accuracy:25.331% B+
HSR:29.255% A
LC2 Lynx AE
C+
Kills:164
Deaths:39
KDR:4.205
Accuracy:24.404% C
HSR:25.610% C+
NSX-P Tanto
B+
Kills:164
Deaths:69
KDR:2.377
Accuracy:28.060% B+
HSR:20.122% D
NSX Tanto
B+
Kills:161
Deaths:75
KDR:2.147
Accuracy:28.086% B+
HSR:24.224% C+
T5 AMC
B++
Kills:86
Deaths:51
KDR:1.686
Accuracy:26.279% B++
HSR:23.256% B++
MG-HBR1 Dragoon
A+
Kills:72
Deaths:10
KDR:7.200
Accuracy:42.888% A+
HSR:29.167% C+
Kills:2,953
Deaths (as Engineer):1,142
Deaths (to Engineers):1,596
KDR:2.58581
Kill Difference:1,811
Playtime:517.066 hours
Usage:30%
Score:12.798m
Score/min:413
Accuracy (listed only):27.915%
HSR (listed only):22.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
S
Kills:4,346
Deaths:56
KDR:77.607
Accuracy:70.781% S
HSR:92.384% A++
Bighorn .50M
S
Kills:2,332
Deaths:15
KDR:155.467
Accuracy:70.012% S
HSR:91.895% A++
NSX Daimyo
S
Kills:1,415
Deaths:11
KDR:128.636
Accuracy:70.789% S
HSR:98.375% A
TSAR-42
M+
Kills:1,294
Deaths:106
KDR:12.208
Accuracy:58.096% M+
HSR:84.080% A++
RAMS-AE .50M
M**
Kills:1,231
Deaths:38
KDR:32.395
Accuracy:67.170% M**
HSR:92.526% A++
SMG-46AE Armistice
B
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:30.804% B
HSR:19.539% C
SMG-46G Armistice
B++
Kills:1,171
Deaths:330
KDR:3.548
Accuracy:31.080% B++
HSR:17.933% C++
TRAP-M1
B++
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:32.885% B++
HSR:22.289% C
SR-7
M*
Kills:1,161
Deaths:47
KDR:24.702
Accuracy:64.547% M*
HSR:88.372% A
M77-B
S
Kills:1,161
Deaths:30
KDR:38.700
Accuracy:68.115% S
HSR:91.215% A++
NS-44LG Blackhand
M++
Kills:1,160
Deaths:78
KDR:14.872
Accuracy:80.851% M++
HSR:84.828% A*
NS-44LB Blackhand
M++
Kills:1,160
Deaths:47
KDR:24.681
Accuracy:81.546% M++
HSR:85.690% A*
NS-44L Blackhand
S
Kills:930
Deaths:30
KDR:31
Accuracy:81.594% S
HSR:86.882% M*
HSR-1
M**
Kills:819
Deaths:79
KDR:10.367
Accuracy:44.627% A++
HSR:58.120% M**
NS-7 PDW
B+
Kills:611
Deaths:204
KDR:2.995
Accuracy:25.993% C**
HSR:20.131% B+
NS-45 Pilot
A++
Kills:504
Deaths:236
KDR:2.136
Accuracy:43.241% A++
HSR:36.111% A
SOAS-20
C++
Kills:325
Deaths:111
KDR:2.928
Accuracy:28.588% C++
HSR:18.462% C
MG-S1 Jackal
A+
Kills:242
Deaths:63
KDR:3.841
Accuracy:34.500% A+
HSR:19.008% C+
NS-30 Vandal
B+
Kills:240
Deaths:51
KDR:4.706
Accuracy:36.114% B+
HSR:19.167% D-
SMG-46 Armistice
B*
Kills:212
Deaths:73
KDR:2.904
Accuracy:29.598% B*
HSR:15.566% C+
SOAS-20 AE
C+
Kills:189
Deaths:43
KDR:4.395
Accuracy:28.924% D
HSR:26.455% C+
TS2 Inquisitor
A+
Kills:170
Deaths:108
KDR:1.574
Accuracy:38.612% A+
HSR:25.882% B**
PDW-16 Hailstorm
B++
Kills:166
Deaths:46
KDR:3.609
Accuracy:27.333% B++
HSR:16.265% C+
NS-44L "Ravenous" Blackhand
M**
Kills:160
Deaths:7
KDR:22.857
Accuracy:79.680% M**
HSR:83.750% M
NSX Tomoe
C+
Kills:160
Deaths:47
KDR:3.404
Accuracy:27.831% C
HSR:34.375% C+
TX1 Repeater
M
Kills:150
Deaths:118
KDR:1.271
Accuracy:37.047% A*
HSR:38.667% M
NS-44P Commissioner
A
Kills:93
Deaths:86
KDR:1.081
Accuracy:52.539% A
HSR:33.333% B*
NS-44 Commissioner
A++
Kills:57
Deaths:96
KDR:0.594
Accuracy:50.919% A++
HSR:31.579% A+
Soldier Soaker
A*
Kills:57
Deaths:9
KDR:6.333
Accuracy:52.509% A*
HSR:8.772% D--
Kills:23,859
Deaths (as Infiltrator):2,668
Deaths (to Infiltrators):1,222
KDR:8.94265
Kill Difference:21,191
Playtime:740.865 hours
Usage:43%
Score:12.381m
Score/min:279
Accuracy (listed only):49.873%
HSR (listed only):49.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:30.804% B
HSR:19.539% C
SMG-46G Armistice
B++
Kills:1,171
Deaths:330
KDR:3.548
Accuracy:31.080% B++
HSR:17.933% C++
NS-11CP
C
Kills:1,166
Deaths:425
KDR:2.744
Accuracy:26.914% C
HSR:19.297% C--
NS-7 PDW
B+
Kills:611
Deaths:204
KDR:2.995
Accuracy:25.993% C**
HSR:20.131% B+
HC1 Cougar
B++
Kills:376
Deaths:105
KDR:3.581
Accuracy:27.406% B++
HSR:25% B+
TRAC-5
B*
Kills:372
Deaths:214
KDR:1.738
Accuracy:25.398% B*
HSR:16.936% C
MG-S1 Jackal
A+
Kills:242
Deaths:63
KDR:3.841
Accuracy:34.500% A+
HSR:19.008% C+
SMG-46 Armistice
B*
Kills:212
Deaths:73
KDR:2.904
Accuracy:29.598% B*
HSR:15.566% C+
LC3 Jaguar
C*
Kills:204
Deaths:96
KDR:2.125
Accuracy:24.388% C*
HSR:11.765% D**
LC2 Lynx
A
Kills:188
Deaths:58
KDR:3.241
Accuracy:25.331% B+
HSR:29.255% A
PDW-16 Hailstorm
B++
Kills:166
Deaths:46
KDR:3.609
Accuracy:27.333% B++
HSR:16.265% C+
LC2 Lynx AE
C+
Kills:164
Deaths:39
KDR:4.205
Accuracy:24.404% C
HSR:25.610% C+
NSX-P Tanto
B+
Kills:164
Deaths:69
KDR:2.377
Accuracy:28.060% B+
HSR:20.122% D
NSX Tanto
B+
Kills:161
Deaths:75
KDR:2.147
Accuracy:28.086% B+
HSR:24.224% C+
T5 AMC
B++
Kills:86
Deaths:51
KDR:1.686
Accuracy:26.279% B++
HSR:23.256% B++
Kills:6,455
Deaths (as Light Assault):2,126
Deaths (to Light Assaults):1,513
KDR:3.03622
Kill Difference:4,329
Playtime:115.013 hours
Usage:7%
Score:1.622m
Score/min:235
Accuracy (listed only):27.705%
HSR (listed only):20.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:30.804% B
HSR:19.539% C
SMG-46G Armistice
B++
Kills:1,171
Deaths:330
KDR:3.548
Accuracy:31.080% B++
HSR:17.933% C++
NS-7 PDW
B+
Kills:611
Deaths:204
KDR:2.995
Accuracy:25.993% C**
HSR:20.131% B+
MG-S1 Jackal
A+
Kills:242
Deaths:63
KDR:3.841
Accuracy:34.500% A+
HSR:19.008% C+
SMG-46 Armistice
B*
Kills:212
Deaths:73
KDR:2.904
Accuracy:29.598% B*
HSR:15.566% C+
T1 Cycler
B**
Kills:170
Deaths:42
KDR:4.048
Accuracy:26.107% B**
HSR:23.529% B
PDW-16 Hailstorm
B++
Kills:166
Deaths:46
KDR:3.609
Accuracy:27.333% B++
HSR:16.265% C+
SABR-13
B**
Kills:164
Deaths:40
KDR:4.100
Accuracy:30.605% B**
HSR:26.829% C*
TAR
B+
Kills:161
Deaths:72
KDR:2.236
Accuracy:24.997% B+
HSR:21.739% C++
TORQ-9
B
Kills:161
Deaths:52
KDR:3.096
Accuracy:25.507% B
HSR:19.255% D
TAR-AE
C+
Kills:129
Deaths:39
KDR:3.308
Accuracy:23.993% D
HSR:25.581% C+
Kills:4,359
Deaths (as Combat Medic):1,239
Deaths (to Combat Medics):515
KDR:3.51816
Kill Difference:3,120
Playtime:40.330 hours
Usage:2%
Score:0.770m
Score/min:318
Accuracy (listed only):28.229%
HSR (listed only):20.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:1,712
Deaths:318
KDR:5.384
Accuracy:51.476% A++
HSR:3.037% C+
M3 Pounder HEG
A+
Kills:1,324
Deaths:318
KDR:4.164
Accuracy:53.562% A+
HSR:2.644% C
MR1 Fracture
A++
Kills:621
Deaths:165
KDR:3.764
Accuracy:50.413% A++
HSR:0.805% D**
MRC3 Mercy
B+
Kills:512
Deaths:148
KDR:3.459
Accuracy:18.282% B+
HSR:18.359% C
MRC3 Mercy
B+
Kills:506
Deaths:148
KDR:3.419
Accuracy:18.216% B+
HSR:18.182% C
MR1 Fracture
A++
Kills:502
Deaths:165
KDR:3.042
Accuracy:50.711% A++
HSR:1.394% D*
M2 Mutilator
B++
Kills:265
Deaths:83
KDR:3.193
Accuracy:17.387% B++
HSR:21.132% B+
M2 Mutilator
B++
Kills:229
Deaths:83
KDR:2.759
Accuracy:17.388% B++
HSR:14.847% D-
NS-10 Burster
B+
Kills:159
Deaths:14
KDR:11.357
Accuracy:30.833% B+
HSR:1.258% D*
NS-10 Burster
B+
Kills:103
Deaths:14
KDR:7.357
Accuracy:31.062% B+
HSR:2.913% D
Kills:5,933
Deaths (as MAX Suit):728
Deaths (to MAX Suits):261
KDR:8.14973
Kill Difference:5,205
Playtime:151.013 hours
Usage:9%
Score:3.373m
Score/min:372
Accuracy (listed only):33.933%
HSR (listed only):8.457%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,344
V. Kills:125 N/A
Deaths:172
KDR:13.628
Accuracy:32.130% B+
KPH:54.900 B+
VKPH:2.900 C
Hellfire Rocket Pods
A
Kills:1,409
V. Kills:215 N/A
Deaths:59
KDR:23.881
Accuracy:58.044% A
KPH:106.400 B+
VKPH:16.200 C*
M18 Rotary
C*
Kills:406
V. Kills:248 163%
Deaths:75
KDR:5.413
Accuracy:32.561% C*
KPH:13.200 C+
VKPH:8.100 C
Tomcat A2AM Pods
B*
Kills:388
V. Kills:204 189%
Deaths:31
KDR:12.516
Accuracy:85.630% B*
KPH:67.900 B
VKPH:35.700 C
Hornet Missiles
C++
Kills:252
V. Kills:163 154%
Deaths:12
KDR:21
Accuracy:73.365% A++
KPH:59.400 C+
VKPH:38.400 C++
M18 Needler
B**
Kills:140
V. Kills:85 163%
Deaths:34
KDR:4.118
Accuracy:37.931% B**
KPH:8.800 C
VKPH:5.300 D
Kills:4,939 (2,890 + 0)
Deaths:383
KDR:12.896
VKDR:2.715
Vehicle Kills:1,040
Kill Difference:4,556
Playtime:112.543 hours
Usage:7%
Score:1.455m
Score/min:215
Piloting Accuracy:37.931%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:1,163
V. Kills:438 265%
Deaths:22
KDR:52.864
Accuracy:51.009% B**
KPH:69.100 B++
VKPH:26 M**
C150 Dalton
A++
Kills:1,027
V. Kills:636 161%
Deaths:36
KDR:28.528
Accuracy:53.354% B**
KPH:59.800 A++
VKPH:37 B**
L-24R Spur
B++
Kills:165
V. Kills:7 N/A
Deaths:9
KDR:18.333
Accuracy:49.269% B++
KPH:29 C+
VKPH:1.200 C
Kills:2,355 (165 + 2,190)
Deaths:67
KDR:35.149
VKDR:16.134
Vehicle Kills:1,081
Kill Difference:2,288
Playtime:39.716 hours
Usage:2%
Score:1.114m
Score/min:468
Piloting Accuracy:49.269%
Gunner Accuracy:53.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:742
V. Kills:141 N/A
Deaths:17
KDR:43.647
Accuracy:59.774% A
KPH:74.900 B**
VKPH:14.200 A++
L100 Python HEAT
M*
Kills:467
V. Kills:154 301%
Deaths:22
KDR:21.227
Accuracy:64.658% A+
KPH:78.500 M*
VKPH:25.900 M++
L100 Python AP
B*
Kills:430
V. Kills:217 197%
Deaths:25
KDR:17.200
Accuracy:60.213% B+
KPH:38.800 B*
VKPH:19.600 B
C75 Viper
A++
Kills:311
V. Kills:67 457%
Deaths:21
KDR:14.810
Accuracy:49.114% B**
KPH:56.800 A++
VKPH:12.200 B**
Skyguard
M++
Kills:138
V. Kills:87 157%
Deaths:6
KDR:23
Accuracy:31.542% B+
KPH:33.700 M++
VKPH:21.200 M++
Kills:2,088 (2,088 + 0)
Deaths:91
KDR:22.945
VKDR:7.319
Vehicle Kills:666
Kill Difference:1,997
Playtime:36.506 hours
Usage:2%
Score:0.735m
Score/min:336
Driving Accuracy:31.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:1,754
V. Kills:1,074 163%
Deaths:101
KDR:17.366
Accuracy:52.765% A+
KPH:26.600 C++
VKPH:16.300 B*
G30 Vulcan
A
Kills:1,390
V. Kills:890 156%
Deaths:56
KDR:24.821
Accuracy:40.763% A
KPH:29.900 B*
VKPH:19.200 B*
P2-120 HESH
B**
Kills:1,181
V. Kills:208 N/A
Deaths:41
KDR:28.805
Accuracy:50.325% B**
KPH:65.200 B++
VKPH:11.500 B+
P2-120 HEAT
A*
Kills:925
V. Kills:313 295%
Deaths:85
KDR:10.882
Accuracy:50.672% B**
KPH:50.200 A*
VKPH:17 A++
P525 Marauder
C**
Kills:378
V. Kills:38 N/A
Deaths:15
KDR:25.200
Accuracy:24.930% B++
KPH:44.200 D
VKPH:4.400 C**
P2-120 AP
A+
Kills:176
V. Kills:90 193%
Deaths:7
KDR:25.143
Accuracy:53.215% B*
KPH:47 A+
VKPH:24 B**
MR11 Gatekeeper
B+
Kills:125
V. Kills:75 164%
Deaths:5
KDR:25
Accuracy:43.468% B+
KPH:22.300 C**
VKPH:13.400 C
M12 Kobalt
C*
Kills:97
V. Kills:1 N/A
Deaths:6
KDR:16.167
Accuracy:15.132% C*
KPH:42.200 C--
VKPH:0.400 D
Kills:6,026 (2,282 + 3,744)
Deaths:316
KDR:19.070
VKDR:8.509
Vehicle Kills:2,689
Kill Difference:5,710
Playtime:169.232 hours
Usage:10%
Score:3.977m
Score/min:392
Driving Accuracy:53.215%
Gunner Accuracy:15.132%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:314
V. Kills:144 217%
Deaths:17
KDR:18.471
Accuracy:70.681% A++
KPH:59.900 B++
VKPH:27.500 B+
P525 Marauder-H
B**
Kills:301
V. Kills:38 N/A
Deaths:14
KDR:21.500
Accuracy:42.979% B**
KPH:79.300 C-
VKPH:10 B**
G20 Vulcan-H
B**
Kills:146
V. Kills:87 166%
Deaths:21
KDR:6.952
Accuracy:53.890% B*
KPH:61 B**
VKPH:36.300 B*
G40-F Ranger
C++
Kills:94
V. Kills:49 188%
Deaths:2
KDR:47
Accuracy:32.861% C++
KPH:31 C+
VKPH:16.100 C
Kills:855 (0 + 855)
Deaths:54
KDR:15.833
VKDR:5.889
Vehicle Kills:318
Kill Difference:801
Playtime:14.468 hours
Usage:1%
Score:0.383m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:32.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:87
V. Kills:35 242%
Deaths:8
KDR:10.875
Accuracy:43.227% B+
KPH:26.500 B+
VKPH:10.700 B++
M12 Kobalt
C++
Kills:80
V. Kills:5 N/A
Deaths:1
KDR:80
Accuracy:23.064% A
KPH:59.300 C+
VKPH:3.700 C++
Kills:167 (0 + 167)
Deaths:9
KDR:18.556
VKDR:4.444
Vehicle Kills:40
Kill Difference:158
Playtime:4.628 hours
Usage:0%
Score:0.078m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:23.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:318
V. Kills:25 N/A
Deaths:5
KDR:63.600
Accuracy:43.007% A+
KPH:121.100 A+
VKPH:9.500 B*
Kills:318 (0 + 318)
Deaths:5
KDR:63.600
VKDR:5
Vehicle Kills:25
Kill Difference:313
Playtime:2.626 hours
Usage:0%
Score:0.102m
Score/min:646
Piloting Accuracy:N/A%
Gunner Accuracy:43.007%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,3494,3465677.607U70.3870.781%S92.384%A++95.3SN/A26345.6h1.3A+1.8A+
M14 Banshee 2,4692,34417213.628B**6.4032.13%B+N/A54.9B+2.9C15842.7h18B+56B+
Bighorn .50M 2,3352,33215155.467U148.2470.012%S91.895%A++106.5MN/A41521.9h1.3A*1.8A*
E540 Halberd 2,8281,75410117.366A++10.1452.765%A+2.281%D26.6C++16.3B*22866h6C++11.3B*
M3 Pounder HEG 1,8781,7123185.384A**1.8451.476%A++3.037%C+30.6A+3C+12056h13.5B+26.3B++
NSX Daimyo 1,4151,41511128.636U121.4170.789%S98.375%A85.2A+N/A20116.6h1.4A++1.9A++
Hellfire Rocket Pods 1,6241,4095923.881A*16.6658.044%AN/A106.7B+16.3C**50613.2h17.4B++30B++
G30 Vulcan 2,2801,3905624.821S17.6040.763%A2.734%C-29.9B*19.1B*28046.5h75B++184B**
M3 Pounder HEG 1,4751,3243184.164A+3.0653.562%A+2.644%C23.6B+2.7D8956h18.2C++34B+
TSAR-42 1,2951,29410612.208A++4.9858.096%M+84.08%A++45.7B+N/A13828.3h1.5A+2.6A
RAMS-AE .50M 1,2321,2313832.395S25.1767.17%M**92.526%A++57B+N/A12621.6h1.3A++1.9A++
P2-120 HESH 1,3891,1814128.805B*21.5850.325%B**N/A65.2B++11.5B+32618.1h5C++9.9B++
SMG-46AE Armistice 1,1881,1722784.216A**3.0130.804%B19.539%C47.6C+N/A12324.6h11.9B+38.7B+
SMG-46G Armistice 1,1881,1713303.548A+3.6831.08%B++17.933%C++38.5C+N/A12430.4h11.6B+37.2B+
TRAP-M1 1,1911,1712255.204M++2.0232.885%B++22.289%C45.9B+N/A10625.5h9.7C+29.5C**
NS-11CP 1,1831,1664252.744B*4.4826.914%C19.297%C--23.5DN/A6049.7h13.1C48.7C+
NS-15MP 1,1821,1653553.282B++3.9425.751%C22.489%D34.1D-N/A10434.2h12.4D48.1C
L105 Zephyr 1,6011,1632252.864M**45.6451.009%B**N/A69.2B++26.1M**60816.8h6.4C+12.5B+
SR-7 1,1631,1614724.702S17.4864.547%M*88.372%A60.8AN/A18519.1h1.3A+2.1A
M77-B 1,1631,1613038.7U31.4768.115%S91.215%A++72.1M++N/A19616.1h1.3A++1.9A++
NS-44LG Blackhand 1,1641,1607814.872U7.6580.851%M++84.828%A*41.9B*N/A11827.7h2.3A2.8B**
NS-44LB Blackhand 1,1621,1604724.681U17.4681.546%M++85.69%A*48.3A+N/A12824h2.3A2.9B**
C150 Dalton 1,6631,0273628.528M*21.3053.354%B**N/A59.7A++37B**45117.2h2.8B**5.3A
NS-44L Blackhand 9319303031U23.7781.594%S86.882%M*60.4A*N/A16815.4h2.2A+2.8A
P2-120 HEAT 1,2389258510.882B*3.6650.672%B**3.676%B50.3A*17A++33518.4h6.7B+13.3B*
HSR-1 8228197910.367S3.1444.627%A++58.12%M**59.8B*N/A16813.7h4.2B**9.5B**
L100 Python HESH 8837421743.647M+36.4259.774%AN/A74.9B**14.2A++3229.9h3.4C++5.7B+
M12 Kobalt 6576271252.25B**45.0223.417%B+16.587%C68.2D3.3C--1619.2h17.2C++73.3B+
MR1 Fracture 1,0326211653.764S3.4650.413%A++N/A11.2B+7.4B**12955.5h66.8C--132.4C**
NS-7 PDW 6136112042.995A**4.2325.993%C**20.131%B+29.4C*N/A8320.8h12.5B++48.1B+
MRC3 Mercy 5225121483.459B++3.7718.282%B+18.359%C30.1C*N/A9517h17.6B+96.5B+
MRC3 Mercy 5125061483.419B++3.8118.216%B+18.182%C29.8C*N/A10117h17.5B+96.2B+
NS-45 Pilot 5085042362.136B++5.0943.241%A++36.111%A9.5D--N/A2553h6.4B+14.9B**
MR1 Fracture 8195021653.042S4.1850.711%A++1.394%D*9C**5.7B+8755.5h83.1D--163.8C++
Tank Mine 743479647.484A**0.2636.559%C*N/A122.8B+67.7C*10313.9h1.7B+4.7B**
L100 Python HEAT 6214672221.227M*14.0064.658%A+1.071%D--77.8M++25.7M++3576h5.2B+8.1B*
L100 Python AP 6474302517.2M*9.9760.213%B+2.326%C38.7B*19.5C**31811.1h5B*8.3B**
M18 Rotary 654406755.413A++1.8132.561%C*N/A13.2C+8.1C11230.7h81.4B++250.1B++
Tomcat A2AM Pods 5923883112.516A*5.2985.63%B*N/A68.1B35.8C4435.7h7.1B+8.3B*
P525 Marauder 4163781525.2B17.9724.93%B++1.323%C--44.5D4.5B1108.5h8.5D*34.2C++
HC1 Cougar 3783761053.581A**3.6427.406%B++25%B+30.8C*N/A9712.2h11.5B42B+
TRAC-5 3803722141.738A5.4925.398%B*16.936%C10DN/A5537.3h12.5B++49.2B++
T9 CARV 3743671602.294B*4.9321.137%B+23.161%C++23.7C+N/A10915.5h12.3B+58.4B+
C-4 525355715M2.2331.892%AN/A62.3C29.8C++5905.7h1.3B+4C++
SOAS-20 3283251112.928B**4.3028.588%C++18.462%C32.5C+N/A8110h12.8C+44.7C++
CAS 14-E 343318563.6A++56.3743.007%A+N/A122.3A+9.6B*6452.6h25.1B+58.3B*
E540 Halberd-H 4583141718.471A+11.2570.681%A++N/A60.4B++27.7B+4225.2h4.4B++6.3B**
C75 Viper 3783112114.81A*7.5849.114%B**N/A56.5A+12.2B**3245.5h12.9C++26.3B++
P525 Marauder-H 3393011421.5B+14.2742.979%B**N/A79.2C-10B**2543.8h9D21C++
M2 Mutilator 267265833.193B**4.0317.387%B++21.132%B+35.8B**N/A1057.4h14.3B**82.3B++
Hornet Missiles 4152521221A*13.7773.365%A++1.19%C--60C+38.8C++5994.2h11.7C+15.9B+
MSW-R 248246972.536C**4.6923.94%B+22.764%C+14.6D--N/A7816.8h11.8C**49.3B+
MG-S1 Jackal 246242633.841A*3.3834.5%A+19.008%C+26.3CN/A869.2h9.2B+26.6B*
NS-30 Vandal 243240514.706A++2.5236.114%B+19.167%D-38.7C++N/A1006.2h5.6C*15.6B+
M2 Mutilator 233229832.759B++4.4717.388%B++14.847%D-30.9B+N/A977.4h16.4C**94.1B+
SMG-46 Armistice 217212732.904A++4.3229.598%B*15.566%C+27.9C+N/A837.6h13.6B+45.8B+
LC3 Jaguar 205204962.125B+5.1024.388%C*11.765%D**14.9DN/A5613.7h12.6C*51.7B
SOAS-20 AE 191189434.395A2.8328.924%D26.455%C+45CN/A1024.2h13.3D46D
LC2 Lynx 188188583.241A++3.9825.331%B+29.255%A27.2C++N/A1156.9h13.8B+54.6B+
P2-120 AP 266176725.143M++17.9253.215%B*5.682%B**47.6A++24.3B**63113.7h5.3B**9.9B**
T1 Cycler 174170424.048M3.1826.107%B**23.529%B42.5A1A++2484h11.7B**44.6B*
TS2 Inquisitor 1761701081.574B+5.6538.612%A+25.882%B**3.7D*N/A1145.4h9.7B25B++
Frag Grenade 1731691169N/A161.7754.069%B**N/A845A+20A*34930.2h2.9B*5.3B*
MG-H1 Watchman 171167483.479A+3.7524.344%B+24.551%C+37.1C+N/A1394.5h14.5C**59.6B+
PDW-16 Hailstorm 170166463.609M+3.6227.333%B++16.265%C+33.2BN/A975h12.4B++45.5B+
L-24R Spur 172165918.333M++11.1149.269%B++N/A28.9C+1.2C1015.7h18.4B+37.3B+
NSX Naginata 168164394.205A**3.0219.517%C-26.829%C+48.2B1.2B*2133.4h10.8B+55.1C*
SABR-13 171164404.1A3.1330.605%B**26.829%C*32.8C++1.4A++1075h15.1D-49.4C++
LC2 Lynx AE 166164394.205A*3.0224.404%C25.61%C+42.1C*N/A1453.9h13.3B54.5C*
NSX-P Tanto 168164692.377A++4.8528.06%B+20.122%D30.4C**N/A1005.4h14.3C**51.1B+
TMG-50 165163722.264B**4.9623.038%B+20.245%C--25.1CN/A996.5h11.6C++50.4B
T32 Bull 162161851.894B+5.3322.523%C+21.118%C23.7DN/A736.8h13.1C+58C++
NSX Tanto 162161752.147B**5.0828.086%B+24.224%C+24.4CN/A1046.6h12.9C**45.9C*
TAR 162161722.236B+4.9924.997%B+21.739%C++26.4C+N/A976.1h14.6C-58.6C++
TORQ-9 163161523.096A4.1325.507%B19.255%D28.8C+N/A1365.6h16.7C-65.3C++
NS-44L "Ravenous" Blackhand 160160722.857U15.6379.68%M**83.75%M48.5B*N/A1223.3h2.2A+2.7A+
NSX Tomoe 162160473.404A3.8227.831%C34.375%C+28.6C-N/A855.6h15C+53.8C+
NS-10 Burster 2401591411.357U4.1330.833%B+1.258%D*13M**6.6A*10612.2h91A295B**
T7 Mini-Chaingun 154154742.081A5.1416.276%C+11.688%C21.7DN/A747.1h12.8B+78.9B+
TX1 Repeater 1511501181.271B++5.9537.047%A*38.667%M4.1D*N/A1836.4h11.6B+31.4B+
G20 Vulcan-H 233146216.952B**0.2753.89%B*2.74%C+60.8B**36.3B*8582.4h67.5B**125.3B**
M18 Needler 225140344.118B*3.1137.931%B**2.143%C+8.8C5.3D14216h148C*390.1B+
Skyguard 225138623U15.7731.542%B+1.449%D33.7M++21.2M++4004.1h69.4B**219.9A
TAR-AE 129129393.308B**3.9223.993%D25.581%C+33.9C--N/A933.8h14.1D-58.9D
MR11 Gatekeeper 200125525S17.7743.468%B+N/A22.3C**13.4C2255.6h47.5B+109.2B++
MANA Anti-Vehicle Turret 185114234.957A++2.2763.195%B**1.754%D-45.6B++28.4C++5582.5h8.6B13.6B++
NS Decimator 164106432.465A++4.7668.87%B**4.717%A++21.6D11.8C2614.9h5.4C7.8C*
T2 Striker 209105472.234S4.9954.095%C**N/A13.8C++13.7C**2357.6h39.4B72.8B+
Ripper 1051051420.739S6.4961.29%M++24.762%B**1.6CN/A565h1.1B++1.8B+
NS-10 Burster 162103147.357S0.1331.062%B+2.913%D8.4A++4.8B*8812.2h141.6B+455.7B++
MAX Punch 1071017370.137B7.0957.92%B*N/A0.7C-N/A2149.2h2.4C+4.2C++
M12 Kobalt 9897616.167C+8.9415.132%C*28.866%M+42.2C--N/A1072.3h21.9D144.8C+
Spear Anti-Vehicle Phalanx Turret 16596137.385C++0.1664.125%A*2.083%D*53.3B**38.3A++8361.8h10.1C+15.7B+
G40-F Ranger 14394247M**39.7732.861%C++N/A31.3C+16.3C3793h49.6B++150.9B++
NS-44P Commissioner 9393861.081C+6.1452.539%A33.333%B*9.5D--N/A289.8h2.9B++5.5B*
M20 Basilisk 12287810.875M*3.6543.227%B+2.299%D**26.4B+10.6B++3103.3h93.1C++215.4B+
T5 AMC 8786511.686B++5.5426.279%B++23.256%B++10DN/A458.6h15.8C+60.2C**
M12 Kobalt 8580180S72.7723.064%A18.75%C++57.1C+3.6C++2131.4h26.3D**113.8C*
Claymore 7575135.769C+1.4617.366%FN/A12.1F--N/A456.2h1.2C++7F-
T7 Mini-Chaingun AE 7574243.083A+4.1420.055%C++12.162%C--30.8DN/A972.4h11.8B+59B+
MG-HBR1 Dragoon 7472107.2M**0.0342.888%A+29.167%C+42.4B++1.2A1481.7h5.5B++12.8B**
NS Annihilator 10362193.263S3.9681.182%C*N/A13.8B++9.1C++2124.5h10.9C**13.4B
NS-44 Commissioner 5857960.594C6.6350.919%A++31.579%A+2.2D*N/A1426.4h4.9D9.5B+
Soldier Soaker 575796.333S0.8952.509%A*8.772%D--17.3D--N/A1013.3h5.1B++9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14114,12367.3h
NS Patriot Flare Gun22700.4h
Restoration Kit213160.6h
Nano-Armor Kit66,1600.6h
Anti-Vehicle MANA Turret63110.5h
Hellion G01190.1h
Spawn Beacon63180.5h
AE Nano-Armor Kit319527,59774.4h
Nanite Revive Grenade02310.1h
TR Triumph Flare Gun0580.1h
Welding Device03470.1h
Spitfire Auto-Turret0600.1h
AE Medical Applicator7745,2717.4h
Ammunition Package61,8831.1h
Shield Recharging Field78140.4h
Medical Kit1282,46420.5h
Medical Applicator2611,0312h
Nano-Repair Grenade0960h
Recon Detection Device475,28313.5h

Check the help document for the dictionary if you want to learn more about words used here.


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