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Sentinel 1aid[TM7s] 1aid
NC BR 73

KDR: 5.41

Score: 6.5m

Last Seen: Mar 17th, 2019 11:45 AM
- OFFLINE - 37.8 hour(s)

Battle Rank 73 - New Conglomerate on Miller - Outfit Officer of UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
Level Progress (to 74): 8%
Level 100 Progress: 34% 395h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MGR-L1 Promise NS-15M2 LA1 Anchor M30 Mustang AH GD-66 Claw SAS-R NC6 Gauss SAW EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,042,577 MLG Score: 8827
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.027%38.585%123614101114,3635.97214-0.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.253%2.141A*2.676M-0.326C-HEAD ++ (~22.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.648B+8.40.409B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.386%0.847%3925310222,8349634729.2165814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.195%0.099C+-0.688D1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.818B++11.20.788B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.063%2.963%3562102313580601.66667221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%2.311A*-0.357C-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.928B*5.20.868B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.615%77.405%356110241,34129414.56122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.288A0.667B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.441B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.642%17.117%356210231,55428745.41463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.168%3.01M++0.513B+1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.845B*1.60.673B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
6.5m139.7%524 (31.4k)451 (27.1k)5.4124722,2294,1075.5892473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025302131.758%31.922%101403:298

64% Heavy Assault10% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMJul 19th, 2018 7:37 AMMar 18th, 2019 12:59 AM (20h) (PST)Mar 17th, 2019 8:00 AM (2d) (PST)Mar 17th, 2019 7:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0892188711.5530.2870.4962.2550.0618827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,36013,10852,252931730135427,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238.5h/9.9d 726 7,096 4,843 32.3k 272 1,068 870 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A**
Kills:3,308
Deaths:591
KDR:5.597
Accuracy:32.420% A++
HSR:42.957% A**
NS-15M2
A+
Kills:3,276
Deaths:548
KDR:5.978
Accuracy:30.408% A
HSR:38.095% A+
LA1 Anchor
A++
Kills:2,704
Deaths:485
KDR:5.575
Accuracy:32.299% A+
HSR:38.351% A++
NC6 Gauss SAW
A++
Kills:1,274
Deaths:209
KDR:6.096
Accuracy:29.519% A++
HSR:29.827% B**
EM1
M
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:36.002% M
HSR:38.652% M
NC6A GODSAW
M++
Kills:1,096
Deaths:182
KDR:6.022
Accuracy:34.536% B**
HSR:48.631% M++
GD-22S
A
Kills:240
Deaths:65
KDR:3.692
Accuracy:29.407% A
HSR:31.667% B**
NC05 Jackhammer
M+
Kills:146
Deaths:25
KDR:5.840
Accuracy:58.786% A++
HSR:26.712% M+
Kills:13,216
Deaths (as Heavy Assault):2,328
Deaths (to Heavy Assaults):1,237
KDR:5.67698
Kill Difference:10,888
Playtime:152.223 hours
Usage:64%
Score:4.173m
Score/min:457
Accuracy (listed only):35.422%
HSR (listed only):36.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A++
Kills:1,489
Deaths:281
KDR:5.299
Accuracy:80.553% A++
HSR:16.857% B+
AF-4 Cyclone
A++
Kills:263
Deaths:60
KDR:4.383
Accuracy:34.802% A++
HSR:25.475% B**
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:2,038
Deaths (as Light Assault):411
Deaths (to Light Assaults):810
KDR:4.95864
Kill Difference:1,627
Playtime:44.216 hours
Usage:19%
Score:1.250m
Score/min:471
Accuracy (listed only):49.749%
HSR (listed only):23.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:1,489
Deaths:281
KDR:5.299
Accuracy:80.553% A++
HSR:16.857% B+
AF-4 Cyclone
A++
Kills:263
Deaths:60
KDR:4.383
Accuracy:34.802% A++
HSR:25.475% B**
GR-22
A++
Kills:164
Deaths:48
KDR:3.417
Accuracy:31.712% A+
HSR:32.317% A++
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:1,981
Deaths (as Combat Medic):405
Deaths (to Combat Medics):456
KDR:4.89136
Kill Difference:1,576
Playtime:3.304 hours
Usage:1%
Score:0.068m
Score/min:344
Accuracy (listed only):50.422%
HSR (listed only):24.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,341
Deaths:203
KDR:6.606
Accuracy:43.615% B++
HSR:77.405% B*
LA8 Rebel
M
Kills:371
Deaths:148
KDR:2.507
Accuracy:40.384% A
HSR:40.701% M
AF-4 Cyclone
A++
Kills:263
Deaths:60
KDR:4.383
Accuracy:34.802% A++
HSR:25.475% B**
NC4 Mag-Shot
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:31.049% B+
HSR:17.526% C
NS-357 Underboss
C*
Kills:86
Deaths:47
KDR:1.830
Accuracy:38.204% C*
HSR:22.093% C++
Kills:2,158
Deaths (as Infiltrator):495
Deaths (to Infiltrators):652
KDR:4.3596
Kill Difference:1,663
Playtime:22.972 hours
Usage:10%
Score:0.501m
Score/min:363
Accuracy (listed only):37.611%
HSR (listed only):36.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A++
Kills:1,489
Deaths:281
KDR:5.299
Accuracy:80.553% A++
HSR:16.857% B+
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
MGR-M1 Bishop
A++
Kills:91
Deaths:21
KDR:4.333
Accuracy:44.127% A++
HSR:30.769% C++
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:1,866
Deaths (as Engineer):372
Deaths (to Engineers):520
KDR:5.01613
Kill Difference:1,494
Playtime:12.489 hours
Usage:5%
Score:0.389m
Score/min:520
Accuracy (listed only):52.080%
HSR (listed only):24.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M+
Kills:150
Deaths:31
KDR:4.839
Accuracy:53.904% A++
HSR:27.333% M+
AF-23 Grinder
M**
Kills:144
Deaths:31
KDR:4.645
Accuracy:47.659% A+
HSR:29.167% M**
Kills:294
Deaths (as MAX Suit):31
Deaths (to MAX Suits):134
KDR:9.48387
Kill Difference:263
Playtime:1.918 hours
Usage:1%
Score:0.074m
Score/min:639
Accuracy (listed only):50.782%
HSR (listed only):28.250%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:2,325
V. Kills:80 N/A
Deaths:123
KDR:18.902
Accuracy:65.521% A
KPH:168.300 M*
VKPH:5.800 C**
M20 Mustang
M++
Kills:401
V. Kills:218 183%
Deaths:40
KDR:10.025
Accuracy:32.040% C*
KPH:47.100 M++
VKPH:25.600 A**
Vortek Rotary
A*
Kills:108
V. Kills:49 216%
Deaths:10
KDR:10.800
Accuracy:35.597% B*
KPH:43.900 A*
VKPH:19.900 A
Kills:2,834 (2,834 + 0)
Deaths:173
KDR:16.382
VKDR:2.006
Vehicle Kills:347
Kill Difference:2,661
Playtime:24.799 hours
Usage:10%
Score:0.567m
Score/min:381
Piloting Accuracy:35.597%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:80
V. Kills:28 276%
Deaths:5
KDR:16
Accuracy:54.663% A
KPH:46.200 A++
VKPH:16.200 C**
Kills:80 (0 + 80)
Deaths:5
KDR:16
VKDR:5.600
Vehicle Kills:28
Kill Difference:75
Playtime:1.733 hours
Usage:1%
Score:0.030m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:54.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:82
V. Kills:21 373%
Deaths:5
KDR:16.400
Accuracy:60.635% B+
KPH:94.300 M
VKPH:24.200 B+
C85 Canister-H
A*
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:70.953% A*
KPH:136.600 B+
VKPH:5 D
Kills:137 (0 + 137)
Deaths:8
KDR:17.125
VKDR:2.875
Vehicle Kills:23
Kill Difference:129
Playtime:1.272 hours
Usage:1%
Score:0.029m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:70.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 3,3463,3085915.597M*0.1832.42%A++42.957%A**105.7A*1.2B*28631.3h9.5A29.4B**
NS-15M2 3,3103,2765485.978A*0.5730.408%A38.095%A+91A++N/A21436h9.5B**31.1B*
LA1 Anchor 2,7232,7044855.575A0.1632.299%A+38.351%A++104.8A*N/A25025.8h7.7B**23.8B**
M30 Mustang AH 2,4052,32512318.902A++13.4965.521%AN/A168.5M*5.8C**39413.8h4.1B*6.3B*
GD-66 Claw 1,4931,4892815.299M*0.1180.553%A++16.857%B+130.6M**N/A29811.4h1.5A+1.9B**
SAS-R 1,3421,3412036.606A++1.1943.615%B++77.405%B*87.1A*N/A20815.4h1.8B*4.1B*
NC6 Gauss SAW 1,2861,2742096.096S0.6829.519%A++29.827%B**77.2A*N/A19016.5h7.1B**24B*
EM1 1,1821,1722235.256S0.1636.002%M38.652%M126M**1.1A++2819.3h8.7B+24.1B**
NC6A GODSAW 1,1091,0961826.022A*0.6134.536%B**48.631%M++116.6A*1.4B**3119.4h6.2C**17.8B*
M20 Mustang 6194014010.025M++4.6132.04%C*N/A47.2M++25.6A**3718.5h46.7B**145.7B**
Shrike 578389914.275S1.1459.598%B1.285%D-60.8M++29.5A**4426.4h4.8B**8B*
LA8 Rebel 3773711482.507A++2.9140.384%A40.701%M137.4S2.2M++3782.7h4.7B**11.6B**
AF-4 Cyclone 264263604.383A**1.0334.802%A++25.475%B**93.9MN/A2442.8h7.9B**22.6B*
GD-22S 243240653.692A1.7229.407%A31.667%B**75A++N/A3273.2h9.2B*31.3B++
AF-19 Mercenary 227221544.093S1.3229.017%A26.697%B**28.3B+N/A1107.8h9.2B**31.8B*
Frag Grenade 2222191219N/A213.5942.46%CN/A365C--5C--10010.6h4.3C10.2C+
Mag-Cutter 2182073,8880.053B**5.3634.907%B+2.415%D1BN/A3198.1h1.7B++4.9B+
GR-22 167164483.417A++2.0031.712%A+32.317%A++65.6A++1.2A++1692.5h10.5B**33.2B**
AF-23 Grinder 151150314.839B*0.5753.904%A++27.333%M+88.2M**N/A2221.7h6.2B+11.4B**
NC05 Jackhammer 147146255.84S0.4358.786%A++26.712%M+132.7M**N/A3431.1h3.1A+5.3B**
AF-23 Grinder 144144314.645B*0.7747.659%A+29.167%M**84.7M**N/A2171.7h5.6B+11.7B**
Vortek Rotary 1571081010.8M++5.3935.597%B*1.852%C43.2A*19.6B**3372.5h32.1B**90.1B**
NC4 Mag-Shot 10097372.622M2.7931.049%B+17.526%C97S3M**3151h5.2B**16.7C++
MGR-M1 Bishop 9291214.333A+1.0844.127%A++30.769%C++43.3B++N/A2602.1h4.7B**10.8B**
NS-357 Underboss 8686471.83B*3.5838.204%C*22.093%C++71.7B**N/A2131.2h2.9A7.6B*
E540 Halberd-H 10382516.4A10.9960.635%B+N/A91.1A**23.3C**4080.9h4.7B+7.7B*
E540 Halberd 10880516B**10.5954.663%A1.25%D--47.1A++16.5B2901.7h4.8B++8.7B**
Mauler S6 6565164.063M1.3554.622%A+23.077%A+92.9M**N/A4000.7h3A+5.5B**
C85 Canister-H 5755318.333C*12.9270.953%A*5.455%F137.5B+5D3330.4h5.8B+8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17070.3h
Spawn Beacon12060.1h
Medical Kit4613,4874.6h
Medical Applicator43,4170.2h
Nano-Armor Kit1033,4151.9h
Ammunition Package0600h

Check the help document for the dictionary if you want to learn more about words used here.


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