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Sentinel 1aid[TM7s] 1aid
NC BR 74

KDR: 5.42

Score: 6.7m

Last Seen: Apr 18th, 2019 10:56 AM
- OFFLINE - 23.2 hour(s)

Battle Rank 74 - New Conglomerate on Miller
Level Progress (to 75): 10%
Level 100 Progress: 35% 387h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MGR-L1 Promise NS-15M2 LA1 Anchor M30 Mustang AH GD-66 Claw SAS-R NC6A GODSAW NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,319,048 MLG Score: 9048
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.997%39.173%125314118314,9165.98796-0.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%2.121A*2.817M+-0.22CHEAD ++ (~23.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.653B+8.30.419B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.343%0.856%3960311942,9219835829.5051814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.201%0.1C+-0.682D1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.819B++11.20.789B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.063%2.963%3432119513584611.60714218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%2.307A*-0.361C-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*5.20.869B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.768%78.068%343111961,41830514.63399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.314A0.715B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.448B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.557%17.449%343211951,57629245.37884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.118%3.004M++0.571B+1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.845B*1.60.673B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m138.9%526 (31.6k)453 (27.2k)5.4229223,0424,2495.5989774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197313331.754%32.458%103103:289

64% Heavy Assault10% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMJul 19th, 2018 7:37 AMMay 16th, 2019 9:59 AM (8d) (PST)Apr 18th, 2019 6:57 AM (36d) (PST)Apr 18th, 2019 6:56 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0952208751.5660.2890.5082.2610.0629048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,72613,18352,543941730136427,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
245.3h/10.2d 748 7,479 5,007 33.3k 291 1,085 907 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A**
Kills:3,359
Deaths:600
KDR:5.598
Accuracy:32.349% A+
HSR:43.317% A**
NS-15M2
A++
Kills:3,307
Deaths:556
KDR:5.948
Accuracy:30.397% A
HSR:38.282% A++
LA1 Anchor
A++
Kills:2,897
Deaths:525
KDR:5.518
Accuracy:32.217% A+
HSR:39.351% A++
NC6A GODSAW
M++
Kills:1,304
Deaths:219
KDR:5.954
Accuracy:34.105% B*
HSR:49.233% M++
NC6 Gauss SAW
A++
Kills:1,274
Deaths:209
KDR:6.096
Accuracy:29.519% A++
HSR:29.827% B**
EM1
M
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:36.002% M
HSR:38.652% M
GD-22S
A
Kills:240
Deaths:65
KDR:3.692
Accuracy:29.407% A
HSR:31.667% B**
NC05 Jackhammer
M+
Kills:146
Deaths:25
KDR:5.840
Accuracy:58.786% A++
HSR:26.712% M+
Kills:13,699
Deaths (as Heavy Assault):2,422
Deaths (to Heavy Assaults):1,286
KDR:5.65607
Kill Difference:11,277
Playtime:156.769 hours
Usage:64%
Score:4.322m
Score/min:460
Accuracy (listed only):35.348%
HSR (listed only):37.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A++
Kills:1,511
Deaths:287
KDR:5.265
Accuracy:80.411% A++
HSR:17.207% B+
AF-4 Cyclone
A++
Kills:301
Deaths:66
KDR:4.561
Accuracy:34.630% A++
HSR:28.571% A+
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A++
Kills:2,098
Deaths (as Light Assault):423
Deaths (to Light Assaults):833
KDR:4.95981
Kill Difference:1,675
Playtime:44.557 hours
Usage:18%
Score:1.256m
Score/min:470
Accuracy (listed only):49.670%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:1,511
Deaths:287
KDR:5.265
Accuracy:80.411% A++
HSR:17.207% B+
AF-4 Cyclone
A++
Kills:301
Deaths:66
KDR:4.561
Accuracy:34.630% A++
HSR:28.571% A+
GR-22
A++
Kills:165
Deaths:48
KDR:3.438
Accuracy:31.670% A+
HSR:32.121% A++
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A++
Kills:2,042
Deaths (as Combat Medic):417
Deaths (to Combat Medics):466
KDR:4.89688
Kill Difference:1,625
Playtime:3.367 hours
Usage:1%
Score:0.069m
Score/min:342
Accuracy (listed only):50.333%
HSR (listed only):25.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,418
Deaths:213
KDR:6.657
Accuracy:43.768% B++
HSR:78.068% B**
LA8 Rebel
M
Kills:388
Deaths:152
KDR:2.553
Accuracy:40.142% A
HSR:41.753% M
AF-4 Cyclone
A++
Kills:301
Deaths:66
KDR:4.561
Accuracy:34.630% A++
HSR:28.571% A+
NC4 Mag-Shot
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:31.049% B+
HSR:17.526% C
NS-357 Underboss
C*
Kills:86
Deaths:47
KDR:1.830
Accuracy:38.204% C*
HSR:22.093% C++
Kills:2,290
Deaths (as Infiltrator):515
Deaths (to Infiltrators):678
KDR:4.4466
Kill Difference:1,775
Playtime:23.889 hours
Usage:10%
Score:0.524m
Score/min:365
Accuracy (listed only):37.559%
HSR (listed only):37.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A++
Kills:1,511
Deaths:287
KDR:5.265
Accuracy:80.411% A++
HSR:17.207% B+
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
MGR-M1 Bishop
A++
Kills:105
Deaths:26
KDR:4.038
Accuracy:43.342% A++
HSR:33.333% B+
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A++
Kills:1,902
Deaths (as Engineer):383
Deaths (to Engineers):542
KDR:4.96606
Kill Difference:1,519
Playtime:13.286 hours
Usage:5%
Score:0.420m
Score/min:527
Accuracy (listed only):51.848%
HSR (listed only):25.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M++
Kills:154
Deaths:32
KDR:4.813
Accuracy:54.096% A+
HSR:27.922% M++
AF-23 Grinder
M**
Kills:146
Deaths:32
KDR:4.563
Accuracy:47.715% A+
HSR:29.452% M**
Kills:300
Deaths (as MAX Suit):32
Deaths (to MAX Suits):137
KDR:9.375
Kill Difference:268
Playtime:1.969 hours
Usage:1%
Score:0.075m
Score/min:636
Accuracy (listed only):50.906%
HSR (listed only):28.687%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:2,402
V. Kills:87 N/A
Deaths:129
KDR:18.620
Accuracy:65.512% A
KPH:169.600 M**
VKPH:6.100 B
M20 Mustang
M++
Kills:411
V. Kills:222 184%
Deaths:40
KDR:10.275
Accuracy:31.990% C++
KPH:46.600 M++
VKPH:25.200 A*
Vortek Rotary
A*
Kills:108
V. Kills:49 216%
Deaths:10
KDR:10.800
Accuracy:35.597% B*
KPH:43.900 A*
VKPH:19.900 A
Kills:2,921 (2,921 + 0)
Deaths:179
KDR:16.318
VKDR:2
Vehicle Kills:358
Kill Difference:2,742
Playtime:25.431 hours
Usage:10%
Score:0.579m
Score/min:379
Piloting Accuracy:35.597%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:80
V. Kills:28 276%
Deaths:5
KDR:16
Accuracy:54.663% A
KPH:46.200 A++
VKPH:16.200 C**
Kills:80 (0 + 80)
Deaths:5
KDR:16
VKDR:5.600
Vehicle Kills:28
Kill Difference:75
Playtime:1.733 hours
Usage:1%
Score:0.030m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:54.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:85
V. Kills:22 370%
Deaths:5
KDR:17
Accuracy:60.726% B+
KPH:97 M+
VKPH:25.100 B+
C85 Canister-H
A*
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:70.953% A*
KPH:136.600 B+
VKPH:5 D
Kills:140 (0 + 140)
Deaths:8
KDR:17.500
VKDR:3
Vehicle Kills:24
Kill Difference:132
Playtime:1.279 hours
Usage:1%
Score:0.030m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:70.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 3,3973,3596005.598M*0.1832.349%A+43.317%A**106A*1.2B++28531.7h9.5B**29.4B**
NS-15M2 3,3423,3075565.948A**0.5330.397%A38.282%A++91.1A++1B**21436.3h9.4B**31.1B*
LA1 Anchor 2,9182,8975255.518A0.1032.217%A+39.351%A++105.7A*N/A25227.4h7.7B**23.8B**
M30 Mustang AH 2,4892,40212918.62A++13.2065.512%AN/A169.2M**6.1B39514.2h4.1B*6.3B*
GD-66 Claw 1,5151,5112875.265M*0.1680.411%A++17.207%B+130.3M**N/A29611.6h1.5A+1.9B**
SAS-R 1,4191,4182136.657A+1.2343.768%B++78.068%B**88.6A*N/A21116h1.8B*4B*
NC6A GODSAW 1,3191,3042195.954A++0.5334.105%B*49.233%M++118.5A*1.4B**30511h6.1C**18B*
NC6 Gauss SAW 1,2861,2742096.096S0.6729.519%A++29.827%B**77.2A*N/A19116.5h7.1B**24B*
EM1 1,1821,1722235.256S0.1736.002%M38.652%M126S1.1A++2819.3h8.7B+24.1B**
M20 Mustang 6334114010.275M++4.8531.99%C++N/A46.7M++25.2A*3658.8h47.1B**147.2B**
Shrike 600402944.277S1.1559.85%B+1.244%D--61.8M*30.5M+4456.5h4.8B**8B**
LA8 Rebel 3953881522.553A++2.8740.142%A41.753%M133.8S2.4M**3772.9h4.7B**11.6B*
AF-4 Cyclone 302301664.561A**0.8634.63%A++28.571%A+97.1MN/A2463.1h7.6A22B**
GD-22S 243240653.692A1.7329.407%A31.667%B**75A++N/A3273.2h9.2B*31.3B*
Frag Grenade 2312281228N/A222.5842.684%CN/A380C-5C--10030.6h4.3C10.1C+
AF-19 Mercenary 227221544.093S1.3329.017%A26.697%B**28.3B++N/A1117.8h9.2B**31.8B*
Mag-Cutter 2242134,0250.053B**5.3735.14%B+2.347%D1BN/A3203.9h1.7B*4.8B++
GR-22 168165483.438A++1.9831.67%A+32.121%A++66A++1.2A++1652.5h10.5B**33.2B**
AF-23 Grinder 155154324.813B*0.6154.096%A+27.922%M++85.6M**N/A2211.8h6.2B+11.4B*
NC05 Jackhammer 147146255.84S0.4258.786%A++26.712%M+132.7M**N/A3431.1h3.1A+5.3B**
AF-23 Grinder 146146324.563B*0.8647.715%A+29.452%M**81.1M**N/A2151.8h5.7B+11.8B**
Vortek Rotary 1571081010.8M++5.3835.597%B*1.852%C43.2A*19.6A3372.5h32.1B**90.1B**
MGR-M1 Bishop 106105264.038A+1.3843.342%A++33.333%B+47.7B*N/A2602.2h4.6B**10.7B**
NC4 Mag-Shot 10097372.622M2.8031.049%B+17.526%C97S3M**3151h5.2B**16.7C*
NS-357 Underboss 8686471.83B*3.5938.204%C*22.093%C++71.7B**N/A2141.2h2.9A7.6B*
E540 Halberd-H 10785517A11.5860.726%B+N/A94.4M24.4B+4200.9h4.5B*7.5B**
E540 Halberd 10880516B**10.5854.663%A1.25%D--47.1A++16.5B2901.7h4.8B++8.7B**
Mauler S6 6565164.063M1.3654.622%A+23.077%A++92.9M**N/A4010.7h3A+5.5B**
C85 Canister-H 5755318.333B+12.9170.953%A*5.455%F137.5B+5D3330.4h5.8B+8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12240.1h
Medical Applicator43,4520.2h
Medical Kit4703,6084.6h
Motion Spotter17380.3h
Ammunition Package0630h
Nano-Armor Kit1034,4272h

Check the help document for the dictionary if you want to learn more about words used here.


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