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latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
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stats.dasanfall.com
Agent 1aid[TM7s] 1aid
NC BR 55

KDR: 5.52

Score: 3.1m

Last Seen: Nov 14th, 2018 12:06 PM
- OFFLINE - 22.1 hour(s)

Battle Rank 55 - New Conglomerate on Miller - Outfit Officer of UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
Level Progress (to 56): 56%
Level 100 Progress: 17% 588h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 M30 Mustang AH LA1 Anchor NC6 Gauss SAW SAS-R MGR-L1 Promise M20 Mustang EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,280,820 MLG Score: 5820
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.724%32.301%9601010046,5545.96904-0.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.495%1.687A++1.836A++0.194C++HEAD ++ (~17.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.605B+90.385C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.115%0.509%4676210121,9635524435.0536801%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.831%0.06C+-0.964D--1.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.827B++10.70.8B++17.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.953%74.615%01101378014815.27027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*0.463B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.537B+1.90.408B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.798%19.643%02101216813201.26316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.473%1.082B**2.041A*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.582B+2.30.382C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
3.1m147.9%446 (26.8k)388 (23.3k)5.5207610,5061,9035.7446155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014140829.357%26.832%78804:154

62% Heavy Assault11% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMJul 19th, 2018 7:37 AMNov 14th, 2018 4:38 PM (12h) (PST)Nov 14th, 2018 8:16 AM (20h) (PST)Nov 14th, 2018 8:06 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9581717871.2960.2350.3482.0140.0665820

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,45310,23847,215781421121423,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
135.1h/5.6d 426 2,819 2,333 16.3k 161 631 533 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:2,389
Deaths:407
KDR:5.870
Accuracy:29.218% B**
HSR:35.496% A
LA1 Anchor
A
Kills:1,437
Deaths:271
KDR:5.303
Accuracy:29.787% B**
HSR:34.795% A
NC6 Gauss SAW
A++
Kills:1,228
Deaths:200
KDR:6.140
Accuracy:29.422% A++
HSR:29.805% B**
MGR-L1 Promise
A
Kills:750
Deaths:168
KDR:4.464
Accuracy:30.210% A
HSR:30.667% B*
EM1
A*
Kills:245
Deaths:52
KDR:4.712
Accuracy:31.477% A*
HSR:25.714% B++
Kills:6,049
Deaths (as Heavy Assault):1,098
Deaths (to Heavy Assaults):567
KDR:5.50911
Kill Difference:4,951
Playtime:83.885 hours
Usage:62%
Score:1.939m
Score/min:385
Accuracy (listed only):30.023%
HSR (listed only):31.295%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.672% A
HSR:23.485% B+
AF-4 Cyclone
A++
Kills:112
Deaths:35
KDR:3.200
Accuracy:34.900% A++
HSR:22.321% B+
GD-66 Claw
B+
Kills:103
Deaths:26
KDR:3.962
Accuracy:61.616% C**
HSR:17.476% B+
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:412
Deaths (as Light Assault):114
Deaths (to Light Assaults):372
KDR:3.61404
Kill Difference:298
Playtime:26.125 hours
Usage:19%
Score:0.649m
Score/min:414
Accuracy (listed only):44.953%
HSR (listed only):21.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:780
Deaths:118
KDR:6.610
Accuracy:40.953% B
HSR:74.615% B++
AF-4 Cyclone
A++
Kills:112
Deaths:35
KDR:3.200
Accuracy:34.900% A++
HSR:22.321% B+
NC4 Mag-Shot
B+
Kills:96
Deaths:37
KDR:2.595
Accuracy:30.949% B+
HSR:17.708% C
NS-357 Underboss
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:38.204% C**
HSR:22.093% C*
Kills:1,074
Deaths (as Infiltrator):237
Deaths (to Infiltrators):320
KDR:4.53165
Kill Difference:837
Playtime:14.991 hours
Usage:11%
Score:0.278m
Score/min:309
Accuracy (listed only):36.252%
HSR (listed only):34.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.672% A
HSR:23.485% B+
GD-66 Claw
B+
Kills:103
Deaths:26
KDR:3.962
Accuracy:61.616% C**
HSR:17.476% B+
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:300
Deaths (as Engineer):79
Deaths (to Engineers):250
KDR:3.79747
Kill Difference:221
Playtime:7.188 hours
Usage:5%
Score:0.238m
Score/min:551
Accuracy (listed only):48.303%
HSR (listed only):21.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:112
Deaths:35
KDR:3.200
Accuracy:34.900% A++
HSR:22.321% B+
GD-66 Claw
B+
Kills:103
Deaths:26
KDR:3.962
Accuracy:61.616% C**
HSR:17.476% B+
GR-22
A
Kills:79
Deaths:30
KDR:2.633
Accuracy:30.081% A
HSR:22.785% B+
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:359
Deaths (as Combat Medic):107
Deaths (to Combat Medics):207
KDR:3.35514
Kill Difference:252
Playtime:2.354 hours
Usage:2%
Score:0.040m
Score/min:286
Accuracy (listed only):45.305%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:1,663
V. Kills:62 N/A
Deaths:87
KDR:19.115
Accuracy:65.131% A
KPH:160.400 M*
VKPH:6 C**
M20 Mustang
M++
Kills:300
V. Kills:165 181%
Deaths:27
KDR:11.111
Accuracy:31.668% C*
KPH:46.700 M++
VKPH:25.700 A**
Kills:1,963 (1,963 + 0)
Deaths:114
KDR:17.219
VKDR:1.991
Vehicle Kills:227
Kill Difference:1,849
Playtime:16.785 hours
Usage:12%
Score:0.367m
Score/min:365
Piloting Accuracy:31.668%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,4132,3894075.87A*0.3529.218%B**35.496%A81.8A+N/A19329.2h9.8B**33.4B*
M30 Mustang AH 1,7251,6638719.115A++13.5965.131%AN/A159.9M*6C**37110.4h4.2B*6.4B*
LA1 Anchor 1,4471,4372715.303A0.2229.787%B**34.795%A86A+N/A21016.7h8.3B**27.9B*
NC6 Gauss SAW 1,2401,2282006.14S0.6229.422%A++29.805%B**76.8A**N/A17816h7.1B*24B*
SAS-R 7817801186.61B**1.0940.953%B74.615%B++75.7A++N/A17810.3h1.9B++4.5B++
MGR-L1 Promise 7577501684.464A*1.0630.21%A30.667%B*75AN/A18210h10.9B*36.1B*
M20 Mustang 4653002711.111M**5.5931.668%C*N/A46.9M++25.8A**3556.4h47.1B**148.6B**
EM1 253245524.712M**0.8131.477%A*25.714%B++111.4M+3.6S2452.2h10B+31.9B*
Shrike 345225366.25S0.7357.865%C++N/A62.5M*33.3M++4113.6h4.5B**7.7B**
AF-19 Mercenary 138132373.568M*1.9528.672%A23.485%B+19.4C++N/A796.8h10.5B++36.5B++
AF-4 Cyclone 113112353.2A+2.3234.9%A++22.321%B+70A++N/A1771.6h9.8B+28.1B++
Frag Grenade 1121101110N/A104.4843.116%CN/A366.7C--6.7C+8980.3h4.8D11C-
GD-66 Claw 103103263.962A*1.5661.616%C**17.476%B+73.6A+N/A1841.4h1.8B**2.9B++
NC4 Mag-Shot 9996372.595M2.9330.949%B+17.708%C106.7S3.3S3260.9h5.1B++16.5C++
Mag-Cutter 97921,7790.052B**5.4730.544%C*N/A0.8C*N/A2109.5h1.6B*5.2B+
NS-357 Underboss 8686471.83B**3.6938.204%C**22.093%C*143.3M**N/A3790.6h2.9A7.6B++
GR-22 8279302.633B**2.8930.081%A22.785%B+49.4B*1.9M**1271.6h12.6B+42B++
Mauler S6 6565164.063M**1.4654.622%A+23.077%A+92.9M**N/A3310.7h3A+5.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04160.2h
Spawn Beacon11720.1h
Medical Kit2261,6632.5h
Medical Applicator22,1640.1h
Nano-Armor Kit824,7521.4h
Ammunition Package0560h

Check the help document for the dictionary if you want to learn more about words used here.


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