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Sentinel 1aid[TM7s] 1aid
NC BR 71

KDR: 5.43

Score: 6m

Last Seen: Jan 15th, 2019 1:12 PM
- OFFLINE - 34.6 hour(s)

Battle Rank 71 - New Conglomerate on Miller - Outfit Officer of UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 10
Level Progress (to 72): 13%
Level 100 Progress: 32% 416h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise LA1 Anchor M30 Mustang AH GD-66 Claw SAS-R NC6 Gauss SAW EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,807,389 MLG Score: 8639
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.018%37.719%120814100813,3705.94486-0.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.373%2.126A*2.432A**-0.41C--HEAD ++ (~21.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.644B+8.50.405B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.399%0.838%3925310192,7459434129.2021803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.208%0.113C+-0.707D-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.826B++11.30.796B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.953%5.455%177110215576490.714286110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.232M++0.28C*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.931B*5.80.852B*2.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.614%77.043%177110211,28528114.57295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.291A0.594B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.80.431B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.565%16.721%177210201,53126445.77736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.156%3.013M++0.364C**1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.846B*1.60.675B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 10
6m137.8%516 (31k)444 (26.6k)5.4253420,8933,8515.5993371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022282531.936%31.207%99703:318

64% Heavy Assault10% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMJul 19th, 2018 7:37 AMJan 15th, 2019 12:07 PM (2d) (PST)Jan 15th, 2019 11:05 AM (2d) (PST)Jan 15th, 2019 9:12 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852168691.5460.2850.4832.2140.0618639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,08612,97352,113931729133426,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
225.2h/9.4d 670 6,520 4,534 29.9k 261 1,011 819 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:3,250
Deaths:540
KDR:6.019
Accuracy:30.406% A
HSR:37.815% A++
MGR-L1 Promise
A**
Kills:3,028
Deaths:543
KDR:5.576
Accuracy:32.442% A++
HSR:42.338% A**
LA1 Anchor
A++
Kills:2,493
Deaths:450
KDR:5.540
Accuracy:32.348% A+
HSR:37.385% A++
NC6 Gauss SAW
A++
Kills:1,274
Deaths:209
KDR:6.096
Accuracy:29.519% A++
HSR:29.827% B**
EM1
M+
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:36.002% M+
HSR:38.652% M
NC6A GODSAW
M+
Kills:675
Deaths:117
KDR:5.769
Accuracy:35.994% A
HSR:46.815% M+
GD-22S
A
Kills:240
Deaths:65
KDR:3.692
Accuracy:29.407% A
HSR:31.667% B**
NC05 Jackhammer
S
Kills:93
Deaths:14
KDR:6.643
Accuracy:56.687% A+
HSR:34.409% S
Kills:12,225
Deaths (as Heavy Assault):2,161
Deaths (to Heavy Assaults):1,143
KDR:5.6571
Kill Difference:10,064
Playtime:143.488 hours
Usage:64%
Score:3.850m
Score/min:447
Accuracy (listed only):35.351%
HSR (listed only):37.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A++
Kills:1,466
Deaths:274
KDR:5.350
Accuracy:80.520% A++
HSR:16.439% B
AF-4 Cyclone
A++
Kills:249
Deaths:59
KDR:4.220
Accuracy:35.052% A++
HSR:24.900% B**
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:2,001
Deaths (as Light Assault):403
Deaths (to Light Assaults):760
KDR:4.96526
Kill Difference:1,598
Playtime:43.546 hours
Usage:19%
Score:1.231m
Score/min:471
Accuracy (listed only):49.803%
HSR (listed only):22.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:1,466
Deaths:274
KDR:5.350
Accuracy:80.520% A++
HSR:16.439% B
AF-4 Cyclone
A++
Kills:249
Deaths:59
KDR:4.220
Accuracy:35.052% A++
HSR:24.900% B**
GR-22
A++
Kills:164
Deaths:48
KDR:3.417
Accuracy:31.712% A+
HSR:32.317% A++
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:1,944
Deaths (as Combat Medic):397
Deaths (to Combat Medics):427
KDR:4.89673
Kill Difference:1,547
Playtime:3.304 hours
Usage:1%
Score:0.068m
Score/min:344
Accuracy (listed only):50.476%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,285
Deaths:196
KDR:6.556
Accuracy:43.614% B++
HSR:77.043% B*
LA8 Rebel
M
Kills:342
Deaths:126
KDR:2.714
Accuracy:40.629% A
HSR:40.936% M
AF-4 Cyclone
A++
Kills:249
Deaths:59
KDR:4.220
Accuracy:35.052% A++
HSR:24.900% B**
NC4 Mag-Shot
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:31.049% B+
HSR:17.526% C
NS-357 Underboss
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:38.204% C**
HSR:22.093% C++
Kills:2,059
Deaths (as Infiltrator):465
Deaths (to Infiltrators):628
KDR:4.42796
Kill Difference:1,594
Playtime:22.149 hours
Usage:10%
Score:0.482m
Score/min:363
Accuracy (listed only):37.710%
HSR (listed only):36.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A++
Kills:1,466
Deaths:274
KDR:5.350
Accuracy:80.520% A++
HSR:16.439% B
AF-19 Mercenary
A
Kills:221
Deaths:54
KDR:4.093
Accuracy:29.017% A
HSR:26.697% B**
MGR-M1 Bishop
A++
Kills:79
Deaths:16
KDR:4.938
Accuracy:45.146% A++
HSR:31.646% C++
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:1,831
Deaths (as Engineer):360
Deaths (to Engineers):489
KDR:5.08611
Kill Difference:1,471
Playtime:9.633 hours
Usage:4%
Score:0.299m
Score/min:518
Accuracy (listed only):52.326%
HSR (listed only):24.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M
Kills:132
Deaths:27
KDR:4.889
Accuracy:52.375% A+
HSR:26.515% M
AF-23 Grinder
S
Kills:130
Deaths:27
KDR:4.815
Accuracy:46.285% A
HSR:30% S
Kills:262
Deaths (as MAX Suit):27
Deaths (to MAX Suits):121
KDR:9.7037
Kill Difference:235
Playtime:1.778 hours
Usage:1%
Score:0.065m
Score/min:606
Accuracy (listed only):49.330%
HSR (listed only):28.258%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:2,250
V. Kills:79 N/A
Deaths:120
KDR:18.750
Accuracy:65.670% A
KPH:170.400 M**
VKPH:6 C**
M20 Mustang
M++
Kills:396
V. Kills:216 182%
Deaths:38
KDR:10.421
Accuracy:32.146% C*
KPH:47.800 M++
VKPH:26.100 A**
Vortek Rotary
A*
Kills:99
V. Kills:46 211%
Deaths:10
KDR:9.900
Accuracy:35.692% B*
KPH:41.500 A*
VKPH:19.300 B**
Kills:2,745 (2,745 + 0)
Deaths:168
KDR:16.339
VKDR:2.030
Vehicle Kills:341
Kill Difference:2,577
Playtime:23.875 hours
Usage:11%
Score:0.552m
Score/min:385
Piloting Accuracy:35.692%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:81
V. Kills:21 368%
Deaths:5
KDR:16.200
Accuracy:60.226% B+
KPH:94.200 M
VKPH:24.400 B+
C85 Canister-H
A*
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:70.953% A*
KPH:136.600 B+
VKPH:5 D
Kills:136 (0 + 136)
Deaths:8
KDR:17
VKDR:2.875
Vehicle Kills:23
Kill Difference:128
Playtime:1.263 hours
Usage:1%
Score:0.029m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:70.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,2843,2505406.019A**0.5930.406%A37.815%A++90.8A++N/A21435.8h9.5B**31.1B*
MGR-L1 Promise 3,0613,0285435.576M++0.1532.442%A++42.338%A**104.1A**1.1B+28429.1h9.6B**29.7B**
LA1 Anchor 2,5102,4934505.54A0.1132.348%A+37.385%A++104.3A*N/A24923.9h7.8B**24B**
M30 Mustang AH 2,3292,25012018.75A++13.3265.67%AN/A170.5M**6C**39913.2h4.1B*6.3B*
GD-66 Claw 1,4701,4662745.35M*0.0880.52%A++16.439%B132.1M**N/A29911.1h1.5A+1.9B**
SAS-R 1,2861,2851966.556A1.1343.614%B++77.043%B*86.8A*N/A20614.8h1.8B*4.1B*
NC6 Gauss SAW 1,2861,2742096.096S0.6729.519%A++29.827%B**77.2A**N/A18816.5h7.1B**24B*
EM1 1,1821,1722235.256S0.1736.002%M+38.652%M126M**1.1A++2819.3h8.7B+24.1B**
NC6A GODSAW 6786751175.769A++0.3435.994%A46.815%M+107.1A++N/A2596.3h6.2C**17.3B**
M20 Mustang 6123963810.421M*5.0032.146%C*N/A47.7M++26A**3778.3h46.5B**144.7B**
Shrike 559375854.412S1.0159.53%B+1.067%D--61.5M*30.2A**4396.1h4.8B**8.1B*
LA8 Rebel 3453421262.714A*2.7140.629%A40.936%M136.8S1.2A3862.5h4.7B**11.5B*
AF-4 Cyclone 250249594.22A*1.2135.052%A++24.9%B**92.2MN/A2392.7h8B**22.7B**
GD-22S 243240653.692A1.7329.407%A31.667%B**75A++N/A3233.2h9.2B*31.3B*
AF-19 Mercenary 227221544.093S1.3329.017%A26.697%B**29.5B++N/A1127.5h9.2B**31.8B*
Frag Grenade 2102071207N/A201.5742.925%CN/A345D5C-10060.6h4.4C10.2C+
Mag-Cutter 2092003,6440.055B**5.3734.712%B+2.5%D1.1B*N/A3187.8h1.7B*5B+
GR-22 167164483.417A++2.0131.712%A+32.317%A++65.6A++1.2A++1682.5h10.5B**33.2B**
AF-23 Grinder 133132274.889B*0.5452.375%A+26.515%M82.5M*N/A2001.6h5.9B+11.3B**
AF-23 Grinder 130130274.815B**0.6146.285%A30%S81.3M**N/A2191.6h5.2B++11.3B**
Vortek Rotary 14599109.9M+4.4735.692%B*2.02%C+41.3A*19.2B**3322.4h34B**95.4B**
NC4 Mag-Shot 10097372.622M2.8031.049%B+17.526%C97S3M**3141h5.2B**16.7B+
NC05 Jackhammer 9493146.643S1.2256.687%A+34.409%S132.9M**1.4A+3400.7h3.1A+5.4B**
NS-357 Underboss 8686471.83B*3.6038.204%C**22.093%C++78.2AN/A2191.1h2.9A7.6B*
E540 Halberd-H 10281516.2A10.7760.226%B+N/A90A**23.3C**4100.9h4.6B++7.7B*
MGR-M1 Bishop 8079164.938A*0.4945.146%A++31.646%C++43.9B++N/A2711.8h4.9B**10.8B**
Mauler S6 6565164.063M1.3654.622%A+23.077%A+92.9M**N/A3910.7h3A+5.5B**
C85 Canister-H 5755318.333C**12.9170.953%A*5.455%F137.5B+5D3330.4h5.8B8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16700.3h
Spawn Beacon12000.1h
Medical Kit4363,2734.3h
Medical Applicator43,4170.2h
Nano-Armor Kit928,7331.6h
Ammunition Package0580h

Check the help document for the dictionary if you want to learn more about words used here.


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