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Brigadier 1aid[GODS] 1aid
NC BR 80

KDR: 5.05

Score: 8.3m

Last Seen: Jul 1st, 2020 8:02 AM
- OFFLINE - 116.6 hour(s)

Battle Rank 80 - New Conglomerate on Miller
Level Progress (to 81): 18%
Level 100 Progress: 44% 323h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor MGR-L1 Promise M30 Mustang AH GD-66 Claw NC6 Gauss SAW NC6A GODSAW SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,150,163 MLG Score: 8913
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.122%38.193%122716133318,6245.58106-0.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.106%2.105A*2.569A**-0.155CHEAD ++ (~22.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.653B+8.30.421B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.441%0.764%4396313463,53511140731.8468866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.814%0.234C++-0.744D-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.834B++10.70.8B++16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.063%2.963%3012134713596691.40625193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%2.295A*-0.377C-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*5.20.871B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.593%77.885%301113481,55138014.07087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A0.697B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.451B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.635%16.14%301213472,11940265.27114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.846%2.956M+0.258C*1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.84B++1.60.664B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m140.9%545 (32.7k)472 (28.3k)5.0497328,4355,6315.2058280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349389031.778%31.468%100003:089

8% Engineer63% Heavy Assault9% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMMar 9th, 2020 12:56 PMJul 8th, 2020 3:05 AM (28d) (PST)Jul 1st, 2020 4:21 AM (35d) (PST)Jul 1st, 2020 4:02 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1222398831.6170.3200.5092.3630.0608913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,32314,36052,963971931142428,301

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
293.1h/12.2d 879 8,948 6,342 41.6k 348 1,275 1,056 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:3,770
Deaths:680
KDR:5.544
Accuracy:30.517% B+
HSR:38.382% B*
LA1 Anchor
B**
Kills:3,709
Deaths:722
KDR:5.137
Accuracy:32.225% B*
HSR:38.690% B**
MGR-L1 Promise
A+
Kills:3,567
Deaths:649
KDR:5.496
Accuracy:32.341% B*
HSR:42.417% A+
NC6 Gauss SAW
B*
Kills:1,943
Deaths:354
KDR:5.489
Accuracy:30.078% B*
HSR:32.270% B++
NC6A GODSAW
A++
Kills:1,811
Deaths:366
KDR:4.948
Accuracy:32.900% C*
HSR:45.168% A++
EM1
A++
Kills:1,173
Deaths:226
KDR:5.190
Accuracy:35.997% A++
HSR:38.619% A+
GD-22S
B++
Kills:307
Deaths:78
KDR:3.936
Accuracy:29.912% B++
HSR:33.551% B++
Kills:16,280
Deaths (as Heavy Assault):3,075
Deaths (to Heavy Assaults):1,732
KDR:5.29431
Kill Difference:13,205
Playtime:185.365 hours
Usage:63%
Score:5.314m
Score/min:478
Accuracy (listed only):31.996%
HSR (listed only):38.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A+
Kills:2,054
Deaths:429
KDR:4.788
Accuracy:79.643% A+
HSR:15.920% C+
AF-19 Mercenary
B*
Kills:468
Deaths:110
KDR:4.255
Accuracy:31.109% B*
HSR:28.633% B*
AF-4 Cyclone
A
Kills:367
Deaths:82
KDR:4.476
Accuracy:34.685% A
HSR:27.248% B+
GD-7F
A++
Kills:194
Deaths:77
KDR:2.519
Accuracy:38.289% A++
HSR:23.196% C+
MGR-S1 Gladius
B*
Kills:100
Deaths:16
KDR:6.250
Accuracy:34.670% B*
HSR:23% C
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% B**
HSR:23.077% A++
Kills:3,248
Deaths (as Light Assault):730
Deaths (to Light Assaults):1,155
KDR:4.44932
Kill Difference:2,518
Playtime:50.775 hours
Usage:17%
Score:1.522m
Score/min:500
Accuracy (listed only):45.503%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A+
Kills:2,054
Deaths:429
KDR:4.788
Accuracy:79.643% A+
HSR:15.920% C+
AF-4 Cyclone
A
Kills:367
Deaths:82
KDR:4.476
Accuracy:34.685% A
HSR:27.248% B+
GR-22
A
Kills:286
Deaths:83
KDR:3.446
Accuracy:32.821% B**
HSR:35.315% A
MGR-S1 Gladius
B*
Kills:100
Deaths:16
KDR:6.250
Accuracy:34.670% B*
HSR:23% C
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% B**
HSR:23.077% A++
MGR-A1 Vanquisher
A++
Kills:54
Deaths:10
KDR:5.400
Accuracy:34.375% B++
HSR:40.741% A++
Kills:2,926
Deaths (as Combat Medic):636
Deaths (to Combat Medics):621
KDR:4.60063
Kill Difference:2,290
Playtime:5.042 hours
Usage:2%
Score:0.132m
Score/min:438
Accuracy (listed only):45.136%
HSR (listed only):27.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,551
Deaths:238
KDR:6.517
Accuracy:43.593% C*
HSR:77.885% B+
LA8 Rebel
A*
Kills:450
Deaths:172
KDR:2.616
Accuracy:39.744% B*
HSR:40.889% A*
AF-4 Cyclone
A
Kills:367
Deaths:82
KDR:4.476
Accuracy:34.685% A
HSR:27.248% B+
NS-357 Underboss
C*
Kills:275
Deaths:145
KDR:1.897
Accuracy:42.427% C*
HSR:28% C*
MGR-S1 Gladius
B*
Kills:100
Deaths:16
KDR:6.250
Accuracy:34.670% B*
HSR:23% C
NC4 Mag-Shot
C*
Kills:97
Deaths:37
KDR:2.622
Accuracy:31.030% C*
HSR:17.526% C-
Kills:2,840
Deaths (as Infiltrator):690
Deaths (to Infiltrators):894
KDR:4.11594
Kill Difference:2,150
Playtime:25.803 hours
Usage:9%
Score:0.582m
Score/min:376
Accuracy (listed only):37.692%
HSR (listed only):35.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A+
Kills:2,054
Deaths:429
KDR:4.788
Accuracy:79.643% A+
HSR:15.920% C+
AF-19 Mercenary
B*
Kills:468
Deaths:110
KDR:4.255
Accuracy:31.109% B*
HSR:28.633% B*
GD-7F
A++
Kills:194
Deaths:77
KDR:2.519
Accuracy:38.289% A++
HSR:23.196% C+
MGR-M1 Bishop
B*
Kills:107
Deaths:29
KDR:3.690
Accuracy:42.500% B*
HSR:33.645% C+
Mauler S6
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% B**
HSR:23.077% A++
Kills:2,888
Deaths (as Engineer):661
Deaths (to Engineers):676
KDR:4.36914
Kill Difference:2,227
Playtime:22.410 hours
Usage:8%
Score:0.665m
Score/min:495
Accuracy (listed only):49.233%
HSR (listed only):24.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A**
Kills:159
Deaths:34
KDR:4.676
Accuracy:55.538% A
HSR:27.673% A**
AF-23 Grinder
S
Kills:156
Deaths:34
KDR:4.588
Accuracy:49.816% A
HSR:28.846% S
Kills:315
Deaths (as MAX Suit):34
Deaths (to MAX Suits):163
KDR:9.26471
Kill Difference:281
Playtime:2.149 hours
Usage:1%
Score:0.079m
Score/min:615
Accuracy (listed only):52.677%
HSR (listed only):28.260%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,971
V. Kills:114 N/A
Deaths:133
KDR:22.338
Accuracy:64.842% B*
KPH:173.400 A++
VKPH:6.700 C*
M20 Mustang
A++
Kills:433
V. Kills:233 185%
Deaths:41
KDR:10.561
Accuracy:32.667% B
KPH:46.400 A++
VKPH:24.900 A
Vortek Rotary
B**
Kills:131
V. Kills:60 215%
Deaths:11
KDR:11.909
Accuracy:36.272% B++
KPH:43.800 B**
VKPH:20.100 B+
Kills:3,535 (3,535 + 0)
Deaths:185
KDR:19.108
VKDR:2.200
Vehicle Kills:407
Kill Difference:3,350
Playtime:29.460 hours
Usage:10%
Score:0.684m
Score/min:387
Piloting Accuracy:36.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:80
V. Kills:28 276%
Deaths:5
KDR:16
Accuracy:54.663% B**
KPH:46.200 B*
VKPH:16.200 C+
Kills:80 (0 + 80)
Deaths:5
KDR:16
VKDR:5.600
Vehicle Kills:28
Kill Difference:75
Playtime:1.733 hours
Usage:1%
Score:0.030m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:54.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:105
V. Kills:29 350%
Deaths:5
KDR:21
Accuracy:59.900% C**
KPH:96.200 A++
VKPH:26.600 B+
C85 Canister-H
A++
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:70.953% A++
KPH:136.600 C++
VKPH:5 D
Kills:160 (0 + 160)
Deaths:8
KDR:20
VKDR:3.875
Vehicle Kills:31
Kill Difference:152
Playtime:1.494 hours
Usage:1%
Score:0.036m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:70.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,8083,7706805.544B**0.4930.517%B+38.382%B*93.8B+N/A22840.2h9.4B++30.9B+
LA1 Anchor 3,7403,7097225.137B++0.0932.225%B*38.69%B**109.1B**N/A26434h7.8B*24.2B++
MGR-L1 Promise 3,6073,5676495.496A*0.4532.341%B*42.417%A+106.5B*1.2C+28633.5h9.5B++29.5B+
M30 Mustang AH 3,0852,97113322.338B**17.2964.842%B*N/A173.7A++6.7C*40917.1h4.1B**6.3B**
GD-66 Claw 2,0602,0544294.788A*0.2679.643%A+15.92%C+138.8A*N/A33614.8h1.6A+2A
NC6 Gauss SAW 1,9601,9433545.489A++0.4430.078%B*32.27%B++91.2B*N/A22621.3h7B*23.4B++
NC6A GODSAW 1,8281,8113664.948B+0.1032.9%C*45.168%A++123.2B**1.2C+31214.7h6.5B+19.6B++
SAS-R 1,5521,5512386.517B**1.4743.593%C*77.885%B+89.7B*N/A21617.3h1.8B+4B+
EM1 1,1831,1732265.19A++0.1435.997%A++38.619%A+126.1A*1.1B+2819.3h8.7B**24.2B*
AF-19 Mercenary 4744681104.255A*0.7931.109%B*28.633%B*51.4B+N/A1669.1h8.4B*27B++
Shrike 6744531124.045M**1.0059.635%C++1.104%D-59.6A*29.1A++4277.6h4.9B++8.2B++
LA8 Rebel 4584501722.616A2.4339.744%B*40.889%A*140.6M++2.5A**3773.2h4.7B++11.8B++
M20 Mustang 6664334110.561A+5.5132.667%BN/A46.6A++25.1A+3649.3h48.7B++149.1B*
AF-4 Cyclone 369367824.476A+0.5734.685%A27.248%B+101.9B**N/A2653.6h7.7B**22.3B*
Frag Grenade 3163111311N/A305.9542.852%D-N/A388.8D--6.3D10890.8h3.9D9.2D
GD-22S 310307783.936B*1.1129.912%B++33.551%B++85.3B++N/A3603.6h9B+30.1B+
GR-22 290286833.446B**1.6032.821%B**35.315%A81.7B**1.1B+2113.5h10.5B++32.1B++
NS-357 Underboss 2772751451.897B+3.1542.427%C*28%C*105.8B**N/A2972.6h3.4B+8.1B+
Mag-Cutter 2842725,4050.05B+5.0036.585%B+2.206%D1.1C**N/A3243.3h1.7B++4.5B+
GD-7F 195194772.519B+2.5338.289%A++23.196%C+77.6B+N/A2432.5h11.8C+30.9B+
NC05 Jackhammer 180176394.513M+0.5457.949%A27.273%A*135.4A++3.1M*3671.3h3.2A5.5B**
AF-23 Grinder 160159344.676B+0.3755.538%A27.673%A**79.5A**N/A2082h6.7C++12.2B*
AF-23 Grinder 156156344.588B+0.4649.816%A28.846%S78A**N/A2112h6.1C*12.2B++
Vortek Rotary 1911311111.909M+6.8636.272%B++1.527%C+43.7B**20B+3313h33.9B*93.3B*
MGR-M1 Bishop 108107293.69B++1.3642.5%B*33.645%C+46.5C+N/A2582.3h4.8B+11.2B++
E540 Halberd-H 134105521B+15.9559.9%C**N/A95.5A++26.4B+4231.1h4.6B+7.6B+
MGR-S1 Gladius 100100166.25A+1.2034.67%B*23%C125AN/A5480.8h6.8B++19.7B++
NC4 Mag-Shot 10097372.622A++2.4331.03%C*17.526%C-88.2A++2.7A++3001.1h5.2B**16.7B*
E540 Halberd 10880516B+10.9554.663%B**1.25%D-47.1B*16.5C+2901.7h4.8B+8.7B++
Mauler S6 6565164.063A*0.9954.622%B**23.077%A++92.9A++N/A4250.7h3A5.5B**
C85 Canister-H 5755318.333C*13.2870.953%A++5.455%F137.5C*5D3360.4h5.8B8.2B++
MGR-A1 Vanquisher 5654105.4A+0.3534.375%B++40.741%A++180M++6.7S3680.3h6.5A19B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13000.1h
Medical Kit6064,5718.5h
Medical Applicator44,3010.2h
Motion Spotter18060.3h
Nano-Armor Kit4544,4222.6h
Ammunition Package0790h

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