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Sentinel 1aid[TM7s] 1aid
NC BR 75

KDR: 5.26

Score: 7.1m

Last Seen: Sep 13th, 2019 12:42 AM
- OFFLINE - 79.5 hour(s)

Battle Rank 75 - New Conglomerate on Miller - Outfit Officer of UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
Level Progress (to 76): 93%
Level 100 Progress: 38% 367h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MGR-L1 Promise NS-15M2 LA1 Anchor M30 Mustang AH NC6A GODSAW GD-66 Claw SAS-R NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,304,036 MLG Score: 9036
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.923%39.056%124715119915,9955.81636-0.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.283%2.106A*2.788M-0.243CHEAD ++ (~23.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+8.30.419B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.788%0.891%4034312113,03110137029.7157817%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.003%0.098C+-0.678D1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.818B++11.50.788B++18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.063%2.963%3322121213587671.55172199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%2.299A*-0.367C-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*5.20.87B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.585%78.127%332112131,46332314.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.322A0.707B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.449B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.489%17.114%332212121,67732045.2243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.002%2.997M+0.502B+1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.843B*1.60.669B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
7.1m139.6%533 (32k)460 (27.6k)5.2555924,4494,6525.4243375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214330831.756%32.423%103003:209

6% Engineer64% Heavy Assault10% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 12:39 AMJul 19th, 2018 7:37 AMSep 14th, 2019 5:37 AM (2d) (PST)Sep 12th, 2019 8:46 PM (3d) (PST)Sep 12th, 2019 8:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1032268771.5770.3000.5112.2860.0619036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,18113,57352,608951831137427,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.5h/10.8d 785 7,927 5,322 35.5k 313 1,141 949 17.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A**
Kills:3,413
Deaths:611
KDR:5.586
Accuracy:32.331% A++
HSR:43.100% A**
NS-15M2
A++
Kills:3,406
Deaths:583
KDR:5.842
Accuracy:30.327% A
HSR:38.608% A++
LA1 Anchor
A++
Kills:3,225
Deaths:603
KDR:5.348
Accuracy:32.078% A
HSR:39.659% A++
NC6A GODSAW
M
Kills:1,619
Deaths:310
KDR:5.223
Accuracy:33.252% B++
HSR:46.448% M
NC6 Gauss SAW
A++
Kills:1,274
Deaths:209
KDR:6.096
Accuracy:29.519% A++
HSR:29.827% B**
EM1
M
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:36.002% M
HSR:38.652% M
GD-22S
A
Kills:298
Deaths:75
KDR:3.973
Accuracy:29.645% A
HSR:33.893% A
Kills:14,407
Deaths (as Heavy Assault):2,614
Deaths (to Heavy Assaults):1,438
KDR:5.51148
Kill Difference:11,793
Playtime:165.803 hours
Usage:64%
Score:4.637m
Score/min:466
Accuracy (listed only):31.879%
HSR (listed only):38.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A++
Kills:1,612
Deaths:310
KDR:5.200
Accuracy:80.083% A++
HSR:16.874% B+
AF-4 Cyclone
A++
Kills:310
Deaths:69
KDR:4.493
Accuracy:34.692% A++
HSR:27.742% A
AF-19 Mercenary
A
Kills:226
Deaths:60
KDR:3.767
Accuracy:28.934% A
HSR:26.549% B*
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
GD-7F
B++
Kills:62
Deaths:28
KDR:2.214
Accuracy:28.319% B++
HSR:24.194% B++
Kills:2,275
Deaths (as Light Assault):483
Deaths (to Light Assaults):912
KDR:4.71014
Kill Difference:1,792
Playtime:45.451 hours
Usage:18%
Score:1.295m
Score/min:475
Accuracy (listed only):45.330%
HSR (listed only):23.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:1,612
Deaths:310
KDR:5.200
Accuracy:80.083% A++
HSR:16.874% B+
AF-4 Cyclone
A++
Kills:310
Deaths:69
KDR:4.493
Accuracy:34.692% A++
HSR:27.742% A
GR-22
A++
Kills:215
Deaths:63
KDR:3.413
Accuracy:32.111% A+
HSR:32.558% A++
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
Kills:2,202
Deaths (as Combat Medic):458
Deaths (to Combat Medics):512
KDR:4.80786
Kill Difference:1,744
Playtime:3.818 hours
Usage:1%
Score:0.095m
Score/min:414
Accuracy (listed only):50.377%
HSR (listed only):25.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,463
Deaths:222
KDR:6.590
Accuracy:43.585% B++
HSR:78.127% B**
LA8 Rebel
M+
Kills:408
Deaths:162
KDR:2.519
Accuracy:39.908% A
HSR:42.647% M+
AF-4 Cyclone
A++
Kills:310
Deaths:69
KDR:4.493
Accuracy:34.692% A++
HSR:27.742% A
NS-357 Underboss
B+
Kills:165
Deaths:85
KDR:1.941
Accuracy:40.422% B+
HSR:23.636% C*
NC4 Mag-Shot
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:31.049% B+
HSR:17.526% C
Kills:2,443
Deaths (as Infiltrator):575
Deaths (to Infiltrators):731
KDR:4.2487
Kill Difference:1,868
Playtime:24.656 hours
Usage:10%
Score:0.547m
Score/min:369
Accuracy (listed only):37.931%
HSR (listed only):37.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A++
Kills:1,612
Deaths:310
KDR:5.200
Accuracy:80.083% A++
HSR:16.874% B+
AF-19 Mercenary
A
Kills:226
Deaths:60
KDR:3.767
Accuracy:28.934% A
HSR:26.549% B*
MGR-M1 Bishop
A++
Kills:105
Deaths:28
KDR:3.750
Accuracy:43.272% A++
HSR:33.333% B+
Mauler S6
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:54.622% A+
HSR:23.077% A+
GD-7F
B++
Kills:62
Deaths:28
KDR:2.214
Accuracy:28.319% B++
HSR:24.194% B++
Kills:2,070
Deaths (as Engineer):442
Deaths (to Engineers):578
KDR:4.68326
Kill Difference:1,628
Playtime:15.298 hours
Usage:6%
Score:0.483m
Score/min:527
Accuracy (listed only):47.046%
HSR (listed only):24.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M++
Kills:154
Deaths:32
KDR:4.813
Accuracy:54.096% A+
HSR:27.922% M++
AF-23 Grinder
M**
Kills:146
Deaths:32
KDR:4.563
Accuracy:47.715% A
HSR:29.452% M**
Kills:300
Deaths (as MAX Suit):32
Deaths (to MAX Suits):147
KDR:9.375
Kill Difference:268
Playtime:1.969 hours
Usage:1%
Score:0.075m
Score/min:636
Accuracy (listed only):50.906%
HSR (listed only):28.687%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:2,487
V. Kills:88 N/A
Deaths:133
KDR:18.699
Accuracy:65.379% A
KPH:170.800 M**
VKPH:6 B
M20 Mustang
M+
Kills:425
V. Kills:229 185%
Deaths:41
KDR:10.366
Accuracy:32.685% C**
KPH:46.800 M+
VKPH:25.200 A*
Vortek Rotary
A*
Kills:119
V. Kills:53 220%
Deaths:11
KDR:10.818
Accuracy:35.956% B*
KPH:42 A*
VKPH:18.700 B**
Kills:3,031 (3,031 + 0)
Deaths:185
KDR:16.384
VKDR:2
Vehicle Kills:370
Kill Difference:2,846
Playtime:26.470 hours
Usage:10%
Score:0.603m
Score/min:379
Piloting Accuracy:35.956%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:80
V. Kills:28 276%
Deaths:5
KDR:16
Accuracy:54.663% A
KPH:46.200 A++
VKPH:16.200 C**
Kills:80 (0 + 80)
Deaths:5
KDR:16
VKDR:5.600
Vehicle Kills:28
Kill Difference:75
Playtime:1.733 hours
Usage:1%
Score:0.030m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:54.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:104
V. Kills:28 359%
Deaths:5
KDR:20.800
Accuracy:60.409% B+
KPH:97 M+
VKPH:26.100 B++
C85 Canister-H
A*
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:70.953% A*
KPH:136.600 B+
VKPH:5 D
Kills:159 (0 + 159)
Deaths:8
KDR:19.875
VKDR:3.750
Vehicle Kills:30
Kill Difference:151
Playtime:1.474 hours
Usage:1%
Score:0.035m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:70.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 3,4523,4136115.586M*0.3332.331%A++43.1%A**106.3A*1.2B+28632.1h9.5A29.4B**
NS-15M2 3,4413,4065835.842A*0.5930.327%A38.608%A++91.3A++N/A21837.3h9.4B**31.1B*
LA1 Anchor 3,2493,2256035.348B**0.0932.078%A39.659%A++107.1A*N/A25630.1h7.7B**24.1B*
M30 Mustang AH 2,5752,48713318.699A++13.4465.379%AN/A170.3M**6B40014.6h4.1B*6.3B*
NC6A GODSAW 1,6351,6193105.223A+0.0333.252%B++46.448%M122.7A++1.2B+31413.2h6.4C**19.2B*
GD-66 Claw 1,6161,6123105.2M**0.0680.083%A++16.874%B+131.1M**N/A30512.3h1.6A+2B**
SAS-R 1,4641,4632226.59A+1.3343.585%B++78.127%B**88.1A*N/A21116.6h1.8B*4B*
NC6 Gauss SAW 1,2861,2742096.096S0.8429.519%A++29.827%B**77.2A*N/A19316.5h7.1B**24B*
EM1 1,1821,1722235.256S0.0036.002%M38.652%M126M**1.1A+2819.3h8.7B+24.1B**
M20 Mustang 6544254110.366M++5.1132.685%C**N/A46.7M+25.2A*3649.1h48.4B**148.1B**
Shrike 6224171044.01S1.2559.501%B1.199%D--60.4M++29.7A**4356.9h4.9B*8.2B*
LA8 Rebel 4154081622.519A++2.7439.908%A42.647%M+136S2.3M*3803h4.7B**11.8B*
AF-4 Cyclone 311310694.493A*0.7634.692%A++27.742%A96.9A**N/A2503.2h7.6A22B**
GD-22S 301298753.973A+1.2829.645%A33.893%A82.8A++N/A3503.6h9B*30.2B*
Frag Grenade 2552511251N/A245.7442.515%CN/A358.6C--5.7C-10020.7h4.2C+10C+
AF-19 Mercenary 232226603.767M**1.4928.934%A26.549%B*29B+N/A1167.8h9.1B**31.5B*
Mag-Cutter 2372264,4250.051B**5.2035.283%B+2.655%D1B+N/A3215.3h1.7B*4.8C*
GR-22 219215633.413A+1.8432.111%A+32.558%A++74.1A*1.4A**2012.9h10.6B**33B**
NS-357 Underboss 165165851.941B**3.3140.422%B+23.636%C*91.7A++N/A2501.8h3.4B*8.3B++
AF-23 Grinder 155154324.813B*0.4454.096%A+27.922%M++85.6M**N/A2211.8h6.2B+11.4B*
NC05 Jackhammer 155153305.1M**0.1659.091%A++26.797%M+139.1M**1.8M*3461.1h3.2A5.5B**
AF-23 Grinder 146146324.563B*0.6947.715%A29.452%M**81.1M**N/A2151.8h5.7B+11.8B**
Vortek Rotary 1721191110.818M**5.5635.956%B*1.681%C42.5A*18.9B**3242.8h34.5B**96B**
MGR-M1 Bishop 106105283.75A1.5143.272%A++33.333%B+45.7B*N/A2572.3h4.7B**10.8B**
E540 Halberd-H 132104520.8A++15.5460.409%B+N/A94.5M25.5B+4201.1h4.5B++7.5B*
NC4 Mag-Shot 10097372.622M2.6331.049%B+17.526%C97M**3M**3161h5.2B**16.7B++
E540 Halberd 10880516B**10.7454.663%A1.25%D--47.1A++16.5B2901.7h4.8B++8.7B**
Mauler S6 6565164.063M1.1954.622%A+23.077%A+92.9M*N/A4120.7h3A+5.5B**
GD-7F 6262282.214A3.0428.319%B++24.194%B++62AN/A2461h9A32B*
C85 Canister-H 5755318.333B+13.0870.953%A*5.455%F137.5B+5D3350.4h5.8B+8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12380.1h
Medical Kit5053,9086h
Medical Applicator43,6620.2h
Motion Spotter17700.3h
Ammunition Package0680h
Nano-Armor Kit1536,6502.1h

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