Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,491)players online:
dim_giant (18)  ascendancetv (8)  Lyyti (5)  therealdamonight (3)  WOLF1617 (2)  LucasDirecteandoTW (2) 38
stats.dasanfall.com
Immortal Immortal 1nco[XOC] 1nco
VS BR 70

KDR: 1.19

Score: 49.3m

Last Seen: Feb 18th, 2019 8:50 PM
- OFFLINE - 55.4 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Leader of XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 1
Level Progress (to 71): 85%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova VPC Spear Anti-Vehicle Phalanx Turret Supernova PC Cosmos VM3 Cosmos VM3 Frag Grenade Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:1nco



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 4051TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.575%18.55%3072010026,6200.4152290.777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.84%-0.879D---0.328C--1.442D**HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.9-0.549D19.2-0.344C-96.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.716%2.118%4418101418,601350149125.31305379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.932%-1.666F--0.322C0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.149C10.70.157C++34.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.29%4.912%321010121,36427196520.501471209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.096%-1.659F-0.141C++-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.44C--31.20.209C++139.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.571%13.127%3241018777968180.801858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%-0.986D---0.278C-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.835D-7.2-0.475D17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 1
49.3m574.9%250 (15k)228 (13.7k)1.1927250,63042,4491.6658670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022114014.532%6.354%9205:0511

34% Engineer13% Heavy Assault19% Infiltrator17% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 2:48 AMSep 15th, 2016 3:34 AMFeb 20th, 2019 9:11 AM (13h) (PST)Feb 18th, 2019 5:41 PM (2d) (PST)Feb 18th, 2019 4:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331693640.2350.1970.0151.6460.05273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,95910,15821,8011412199313,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3597.9h/149.9d 20,084 3,217 15,719 355.4k 4,020 11,569 11,195 115m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:1,355
Deaths:1,321
KDR:1.026
Accuracy:12.756% F
HSR:17.860% D-
Lasher X2
C+
Kills:373
Deaths:1,055
KDR:0.354
Accuracy:13.703% F
HSR:4.021% C+
Lasher X2 AE
C
Kills:65
Deaths:143
KDR:0.455
Accuracy:17.752% D**
HSR:3.077% C
NS-15M2
C
Kills:51
Deaths:149
KDR:0.342
Accuracy:11.531% F--
HSR:23.529% C
Kills:1,844
Deaths (as Heavy Assault):2,668
Deaths (to Heavy Assaults):10,428
KDR:0.69115
Kill Difference:824
Playtime:477.814 hours
Usage:13%
Score:4.801m
Score/min:167
Accuracy (listed only):13.936%
HSR (listed only):12.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:964
Deaths:1,954
KDR:0.493
Accuracy:15.120% F
HSR:14.523% D-
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% D**
HSR:14.350% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Serpent VE92
D
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% D**
HSR:16.868% D
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Solstice SF
A++
Kills:126
Deaths:325
KDR:0.388
Accuracy:16.348% D**
HSR:27.778% A++
Eidolon VE33
C++
Kills:69
Deaths:155
KDR:0.445
Accuracy:21.769% D--
HSR:26.087% C++
Kills:2,897
Deaths (as Engineer):6,670
Deaths (to Engineers):11,646
KDR:0.43433
Kill Difference:3,773
Playtime:1,208.894 hours
Usage:34%
Score:19.623m
Score/min:271
Accuracy (listed only):22.371%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:964
Deaths:1,954
KDR:0.493
Accuracy:15.120% F
HSR:14.523% D-
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
NS-7 PDW
C+
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C+
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% D**
HSR:14.350% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Serpent VE92
D
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% D**
HSR:16.868% D
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Solstice SF
A++
Kills:126
Deaths:325
KDR:0.388
Accuracy:16.348% D**
HSR:27.778% A++
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Kills:4,276
Deaths (as Light Assault):10,503
Deaths (to Light Assaults):6,597
KDR:0.40712
Kill Difference:6,227
Playtime:626.033 hours
Usage:17%
Score:7.164m
Score/min:191
Accuracy (listed only):20.478%
HSR (listed only):16.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C+
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C+
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% D**
HSR:14.350% C+
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
Corvus VA55
D--
Kills:136
Deaths:375
KDR:0.363
Accuracy:17.525% D*
HSR:16.177% D--
Pulsar VS1
D
Kills:105
Deaths:
KDR:
Accuracy:16.003% D**
HSR:16.191% D
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Kills:2,466
Deaths (as Combat Medic):6,642
Deaths (to Combat Medics):3,842
KDR:0.37127
Kill Difference:4,176
Playtime:77.436 hours
Usage:2%
Score:1.440m
Score/min:310
Accuracy (listed only):22.061%
HSR (listed only):15.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C++
Kills:901
Deaths:1,964
KDR:0.459
Accuracy:27.239% C+
HSR:17.314% C++
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C+
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C+
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
NS-44 Commissioner
B**
Kills:242
Deaths:713
KDR:0.339
Accuracy:36.111% C+
HSR:28.926% B**
NS-357 Underboss
A
Kills:138
Deaths:541
KDR:0.255
Accuracy:31.047% D
HSR:31.159% A
Beamer VS3
C--
Kills:100
Deaths:475
KDR:0.211
Accuracy:24.043% C--
HSR:13% D*
Cerberus
A+
Kills:95
Deaths:249
KDR:0.382
Accuracy:32.440% C++
HSR:35.790% A+
NS-44L Blackhand
C*
Kills:88
Deaths:298
KDR:0.295
Accuracy:32.658% D--
HSR:44.318% C*
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Nyx VX31
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:29.447% D
HSR:27.778% C+
Kills:3,084
Deaths (as Infiltrator):8,288
Deaths (to Infiltrators):5,752
KDR:0.3721
Kill Difference:5,204
Playtime:690.296 hours
Usage:19%
Score:7.094m
Score/min:171
Accuracy (listed only):25.034%
HSR (listed only):24.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:2,184
Deaths:1,947
KDR:1.122
Accuracy:10.367% D**
HSR:15.522% D-
Cosmos VM3
D
Kills:2,117
Deaths:1,938
KDR:1.092
Accuracy:10.521% D*
HSR:16.675% D
NS-10 Burster
C+
Kills:636
Deaths:1,219
KDR:0.522
Accuracy:18.890% F
HSR:6.132% C+
NS-10 Burster
C
Kills:623
Deaths:1,129
KDR:0.552
Accuracy:18.720% D**
HSR:5.939% C
Nebula VM20
F-
Kills:443
Deaths:460
KDR:0.963
Accuracy:9.527% F-
HSR:11.287% F-
Nebula VM20
C
Kills:361
Deaths:342
KDR:1.056
Accuracy:10.283% F
HSR:19.114% C
Blueshift VM5
D
Kills:220
Deaths:221
KDR:0.995
Accuracy:9.850% F-
HSR:17.727% D
Comet VM2
D-
Kills:216
Deaths:521
KDR:0.415
Accuracy:24.551% F-
HSR:2.315% D-
Blueshift VM5
F
Kills:213
Deaths:187
KDR:1.139
Accuracy:11.499% F
HSR:12.207% F
Quasar VM1
C+
Kills:203
Deaths:191
KDR:1.063
Accuracy:8.773% D**
HSR:18.227% C+
Comet VM2
D-
Kills:163
Deaths:462
KDR:0.353
Accuracy:25.419% F-
HSR:2.454% D-
NS-20 Gorgon
D
Kills:147
Deaths:244
KDR:0.602
Accuracy:14.568% F
HSR:16.327% D
NS-20 Gorgon
D--
Kills:136
Deaths:244
KDR:0.557
Accuracy:14.134% F
HSR:13.971% D--
Quasar VM1
C
Kills:67
Deaths:66
KDR:1.015
Accuracy:9.188% F-
HSR:19.403% C
Vortex VM21
C
Kills:65
Deaths:345
KDR:0.188
Accuracy:17.228% F**
HSR:3.077% C
Vortex VM21
D-
Kills:51
Deaths:282
KDR:0.181
Accuracy:15.351% F*
HSR:1.961% D-
Kills:7,845
Deaths (as MAX Suit):4,899
Deaths (to MAX Suits):2,687
KDR:1.60135
Kill Difference:2,946
Playtime:507.328 hours
Usage:14%
Score:9.164m
Score/min:301
Accuracy (listed only):14.304%
HSR (listed only):11.396%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:6,555
V. Kills:891 N/A
Deaths:1,005
KDR:6.522
Accuracy:36.830% D*
KPH:35.300 D
VKPH:4.800 D-
L100 Python HEAT
C--
Kills:1,345
V. Kills:440 305%
Deaths:371
KDR:3.625
Accuracy:33.715% F-
KPH:21.800 C--
VKPH:7.100 D-
C75 Viper
C
Kills:1,037
V. Kills:168 N/A
Deaths:267
KDR:3.884
Accuracy:20.509% F-
KPH:21.800 C
VKPH:3.500 D--
L100 Python AP
D-
Kills:905
V. Kills:581 155%
Deaths:413
KDR:2.191
Accuracy:36.979% F--
KPH:18.100 D-
VKPH:11.600 D*
Skyguard
D
Kills:770
V. Kills:543 142%
Deaths:300
KDR:2.567
Accuracy:19.633% F
KPH:8.900 D
VKPH:6.300 D-
Kills:10,612 (10,612 + 0)
Deaths:2,356
KDR:4.504
VKDR:1.113
Vehicle Kills:2,623
Kill Difference:8,256
Playtime:431.048 hours
Usage:12%
Score:4.109m
Score/min:159
Driving Accuracy:19.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:4,498
V. Kills:690 N/A
Deaths:871
KDR:5.164
Accuracy:37.689% D**
KPH:27.500 D-
VKPH:4.200 D-
Supernova PC
C+
Kills:2,271
V. Kills:772 294%
Deaths:600
KDR:3.785
Accuracy:37.566% D*
KPH:21 C+
VKPH:7.100 C
Supernova FPC
D
Kills:1,220
V. Kills:827 147%
Deaths:529
KDR:2.306
Accuracy:38.051% F-
KPH:16.700 D
VKPH:11.300 D-
Saron HRB
D
Kills:200
V. Kills:135 147%
Deaths:94
KDR:2.128
Accuracy:24.664% F--
KPH:15.700 D-
VKPH:10.600 D
Proton II PPA
D-
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:14.368% D**
KPH:26.900 D--
VKPH:2 D-
Kills:8,244 (7,989 + 255)
Deaths:2,099
KDR:3.928
VKDR:1.157
Vehicle Kills:2,428
Kill Difference:6,145
Playtime:359.263 hours
Usage:10%
Score:3.645m
Score/min:169
Driving Accuracy:38.051%
Gunner Accuracy:14.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:100
V. Kills:8 N/A
Deaths:8
KDR:12.500
Accuracy:14.436% F*
KPH:45.900 D--
VKPH:3.700 D
Saron HRB-H
D--
Kills:81
V. Kills:52 153%
Deaths:40
KDR:2.025
Accuracy:25.811% T*
KPH:19.400 D--
VKPH:12.500 D*
Kills:181 (0 + 181)
Deaths:48
KDR:3.771
VKDR:1.250
Vehicle Kills:60
Kill Difference:133
Playtime:6.353 hours
Usage:0%
Score:0.154m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:25.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:202
V. Kills:55 361%
Deaths:66
KDR:3.061
Accuracy:21.117% F
KPH:14.100 D**
VKPH:3.900 D*
M40 Fury
D*
Kills:192
V. Kills:42 447%
Deaths:66
KDR:2.909
Accuracy:17.093% F-
KPH:16.200 D*
VKPH:3.500 D*
M20 Basilisk
D
Kills:161
V. Kills:46 343%
Deaths:95
KDR:1.695
Accuracy:21.179% F-
KPH:12.100 D
VKPH:3.500 D*
M12 Kobalt
D-
Kills:153
V. Kills:14 N/A
Deaths:41
KDR:3.732
Accuracy:14.733% D
KPH:16.100 D**
VKPH:1.500 D-
M20 Basilisk
D-
Kills:112
V. Kills:34 320%
Deaths:99
KDR:1.131
Accuracy:19.764% F-
KPH:10 D-
VKPH:3 D*
M12 Kobalt
D-
Kills:101
V. Kills:12 N/A
Deaths:28
KDR:3.607
Accuracy:10.777% D**
KPH:12.100 D**
VKPH:1.400 D-
M60-G Bulldog
D--
Kills:88
V. Kills:16 N/A
Deaths:44
KDR:2
Accuracy:19.377% F
KPH:13.900 D--
VKPH:2.500 D--
Kills:1,009 (0 + 1,009)
Deaths:439
KDR:2.298
VKDR:0.499
Vehicle Kills:219
Kill Difference:570
Playtime:74.728 hours
Usage:2%
Score:0.525m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:19.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,4466,5551,0056.522C5.3336.83%D*1.831%C*35.3D4.8D-166185.8h3.4C++9.4C-
Supernova VPC 5,1884,4988715.164C--3.9737.689%D**1.467%C+27.5D-4.2D-128163.3h3.5C+9.4D
Spear Anti-Vehicle Phalanx Turret 3,5642,3043915.893C+4.7034.253%D--3.776%C+17.8D*9.7D--153129.3h11.9D34.7D--
Supernova PC 3,0432,2716003.785C+2.5937.566%D*2.378%C+21C+7.1C151108.1h5.4C++14.4C--
Cosmos VM3 2,2292,1841,9471.122C-0.0710.367%D**15.522%D-16D--N/A59136.1h17.1D--164.8D**
Cosmos VM3 2,1562,1171,9381.092C-0.1010.521%D*16.675%D15.5D-N/A57136.6h17.8D-168.8D
Frag Grenade 1,9481,91911919N/A1,917.8141.305%C--N/A599.7B+9.1C++22743.2h3.2B+7.7B
Proximity Mine 1,4791,4796682.214C--1.0240.605%C+N/A40.2FN/A14136.8h2.1C--5.1C+
Flare VE6 1,3671,3551,3211.026C0.1712.756%F17.86%D-13.3D--N/A91101.9h15.4D**120.7F
L100 Python HEAT 1,7851,3453713.625C+2.4333.715%F-3.123%B21.8C--7.1D-17961.6h5.2B+15.5C-
Supernova FPC 2,0471,2205292.306C--1.1138.051%F-3.607%B++16.7D11.3D-21773.1h6.2C16.3D*
C75 Viper 1,2051,0372673.884C+2.6920.509%F-2.218%B*21.8C3.5D--13547.5h12.8C**62.6D--
C-4 1,3479911,6800.59D0.6025.299%C+N/A22.6D*8.1D**24243.8h1.6C+6.4C+
Force-Blade 99797928,3150.035B1.1626.149%C5.618%C+0.6C+N/A21601.3h2.7C++10.3C++
NS-11C 9889641,9540.493C--0.7015.12%F14.523%D-7.4D-N/A31131h22.1D**146F-
L100 Python AP 1,4869054132.191C--1.0036.979%F--4.199%B++18.1D-11.6D*20750.1h7.2C+19.6D*
NS-61 Emissary 9149011,9640.459C-0.7327.239%C+17.314%C++5.6D--N/A15161.1h19C--69.8C
Tank Mine 1,3578753602.431C+1.2421.225%D-N/A54.7D--30.1D*52416h2C+9.3D**
Skyguard 1,3137703002.567C+1.3719.633%FN/A8.9D6.3D-11486.1h147.8C752.9D**
Sirius SX12 6616461,4630.442C--0.7516.788%D**17.338%C+8.1D--N/A3679.6h27.5F--163.6F--
NS-10 Burster 1,1436361,2190.522D0.6718.89%F6.132%C+3D*2.4D--68214.2h205.6D*1088.6F--
NS-10 Burster 1,1286231,1290.552D0.6418.72%D**5.939%C3.1D--2.5D70204.1h202D*1079.2F--
Nebula VM20 4504434600.963D0.239.527%F-11.287%F-16.1D--N/A8927.6h17.6C184.7D**
Pulsar C 4434408000.55C0.6417.955%D*20.227%C--8.8D-N/A4850h17.7D*98.6D--
NS Annihilator 1,0394246590.643C++0.5574.023%FN/A5.8D--8.4C+11573.1h17.8F-24F--
NS-7 PDW 4023989470.42D0.7716.201%F16.583%C+6.7D--N/A3259.1h21.4D*132.1D**
Lasher X2 3853731,0550.354D-0.8413.703%F4.021%C+11D-N/A6134h23.7D172.6D**
Nebula VM20 3623613421.056C--0.1410.283%F19.114%C18.3D-N/A9119.7h17.3C+168.4D*
MKV Suppressed 3293171,1570.274D--0.9213.822%F--17.35%C4.6D*N/A1868.2h26.4F-191.3T
Hades VSH4 3362598430.307C--0.8949.526%F--1.544%C--9.8C2.9D9426.4h7.7B+15.5C
NS-44 Commissioner 2432427130.339D0.8536.111%C+28.926%B**4.7D*N/A2751.3h4.4C12C+
Deimos VA29 2352337070.33D-0.8641.825%F14.163%C9D*N/A4425.8h6T*14.3T*
Pandora VX25 2272239170.243D*0.9523.996%D**14.35%C+6.1D*N/A2836.3h7.7F--32F*
Blueshift VM5 2242202210.995D0.209.85%F-17.727%D14D*N/A8615.7h17.9C181.5F-
Comet VM2 3312165210.415D0.7824.551%F-2.315%D-4.1D*2.2D--6052.9h40D**162.8F*
Aspis Anti-Aircraft Phalanx Turret 437216852.541C1.3517.96%D*N/A5.9D--6.1D--16536.4h198.2D--1103.8D--
Blueshift VM5 2162131871.139C--0.0511.499%F12.207%F18.5D-N/A10011.5h15.9C++138.7D-
Zenith VX-5 2122086010.346D-0.8519.658%D*16.346%D-5.3D*N/A3639h25.1T-127.6F--
Quasar VM1 2042031911.063C0.138.773%D**18.227%C+16.6C--N/A10812.2h12.9B++147.2C
MAX Punch 2102034,8990.041C--1.1530.88%D--N/A0.4CN/A2494.5h2.5C+8.2C+
M40 Fury 257202663.061D1.8721.117%F1.98%C++14.1D**3.8D*9114.3h13.7C++64.8D--
Saron HRB 335200942.128D0.9424.664%F--1%D15.7D-10.6D49412.7h22.1C++89.7F
Spear Anti-Vehicle Phalanx Tower 318198539.6A38.4140.496%D--3.03%C-21.1D12.8D1749.4h12.9C-32D-
Hunter QCX 2241959640.202D0.9947.302%C**10.769%D--2.8D--N/A1769.8h12.1C25.6C+
M40 Fury 234192662.909D1.7217.093%F-1.563%C+16.3D*3.6D*14411.8h14.1C++82.3D**
Serpent VE92 1711662850.582C-0.6116.253%D**16.868%D5.8D--N/A7328.4h23.7F--145.9F--
Comet VM2 2631634620.353D0.8425.419%F-2.454%D-3.5D**2.1D**5146.7h51.6F-202.8T*
Nova 1711634230.385D0.8129.736%D*14.11%C+11D--N/A5714.8h8.4F--28.4F*
M20 Basilisk 207161951.695D0.5021.179%F-2.484%D*12.1D3.5D*13013.3h77.7B+367.1C--
Thanatos VE70 1621582320.681C0.5129.139%D*8.861%D**9.5D-N/A6716.7h6.9D*23.6D*
M12 Kobalt 167153413.732C--2.5414.733%D11.765%D**16.1D**1.5D-619.5h35.4F**240D**
VX6-7 1481472710.542C--0.6514.282%F-13.605%D*7.4D--N/A4919.9h17D-118.9F
NS-20 Gorgon 1621472440.602C--0.5914.568%F16.327%D7.9D--N/A2818.5h81.9D-562.4F--
NS-357 Underboss 1401385410.255D0.9431.047%D31.159%A3.2D*N/A1342.8h6.7F--21.4D**
NS-20 Gorgon 1531362440.557D0.6414.134%F13.971%D--7.4D*N/A3218.5h86.3D*610.2T
Corvus VA55 1381363750.363D-0.8317.525%D*16.177%D--9.5D-N/A5214.3h19.5F--111.2F-
Solstice SF 1271263250.388D0.8016.348%D**27.778%A++6.8D-N/A5318.4h19.9D-121.6F
M20 Basilisk 146112991.131D0.0619.764%F-8.036%B*10D-3D*17011.2h85.7B433.8D--
NS-R3 Swarm 2241103590.306C--0.8959.674%D--N/A3.6D--3.8D5730.2h41.2D*69.1D**
Pulsar VS1 1121051105U103.8116.003%D**16.191%D9.6D-N/A21210.9h25.9T161.9T
MANA Anti-Personnel Turret 1101031310.786N/A0.419.301%UN/A1030U70U5152600.1h65.5T*704.1T*
M12 Kobalt 113101283.607D-2.4110.777%D**21.782%B*12.2D**1.4D-598.3h29.6F274.2F-
Beamer VS3 1021004750.211D0.9824.043%C--13%D*3.4D--N/A3429.8h15.8D**65.6C--
Proton II PPA-H 108100812.5C++11.3114.436%F*2%C*45.5D--3.6D3622.2h7.5B++52.2D*
Cerberus 95952490.382D0.8132.44%C++35.79%A+4.4D--N/A1321.7h8.5D*26.3C--
S1 114931350.689C+0.5034.742%F--3.226%C*10.7D--2.4D**4268.7h5.7B+16.3D
NS-44L Blackhand 88882980.295D0.9032.658%D--44.318%C*5.4D--N/A1916.4h6.8D*20.7D*
M60-G Bulldog 10488442D0.8119.377%F1.136%D*14D-2.5D--1626.3h7.5C++38.6D--
Eridani SX5 91874210.207D-0.9915.576%F-17.241%C4.4D*N/A2919.7h33.4T*214.5T*
Saron HRB-H 13381402.025D0.8325.811%T*N/A19.3D--12.4D*4254.2h25.6C++99.3F--
Nyx VX31 7272601.2C0.0129.447%D27.778%C+4.4D**N/A4316.5h11.5F**39F*
Eidolon VE33 73691550.445C--0.7521.769%D--26.087%C++6.3D-N/A6011h18.8F*86.3F--
MANA Anti-Vehicle Turret 135681860.366D*0.8324.781%F*4.412%B**680D-670D796980.1h13.3C++53.6F-
Quasar VM1 7067661.015D0.189.188%F-19.403%C16D--N/A594.2h14.1C+153.7D**
Nemesis VSH9 92662420.273D0.9241.525%T6.061%A++6.8D2.7D*2799.7h7B+16.9D
Lasher X2 AE 67651430.455D0.7417.752%D**3.077%C14.8D--N/A384.4h31.3F--176.4F*
Vortex VM21 133653450.188D-1.0017.228%F**3.077%C1.5D**1.6D**3642.1h119.8F--695.6T*
Proton II PPA 5955511C+9.8114.368%D**3.636%A+27.5D--2D-6842h13.1D-91.1F-
NS-15M2 51511490.342D0.8511.531%F--23.529%C9.6D*N/A565.3h23F*199.6T*
Vortex VM21 97512820.181D-1.0115.351%F*1.961%D-1.5D**1.4F3433.5h118.1F-769.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1532,0688.6h
Nano-Armor Kit967749,46771.9h
Anti-Vehicle MANA Turret775234.6h
Spawn Beacon236572.1h
AE Nano-Armor Kit511498,31240.2h
Nanite Revive Grenade01,4530.4h
Medical Applicator43762,13614.4h
AE Medical Applicator25036,5316h
Welding Device0650h
Deconstruction Tool04840.1h
Spear Anti-Vehicle Tower2810.8h
Spitfire Auto-Turret711,3014h
Ammunition Package2343,21312.7h
Anti-Infantry MANA Turret534322.9h
Shield Recharging Field384250.6h
Recon Detection Device2803,54423h
Hornet Missiles0590h
L-30R Vektor32460.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.19s
Server spent 0.86s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.