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Legate Immortal 1nco[XOC] 1nco
VS BR 74

KDR: 1.19

Score: 49.8m

Last Seen: Apr 19th, 2019 11:40 PM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Leader of XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 4
Level Progress (to 75): 30%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova VPC Spear Anti-Vehicle Phalanx Turret Supernova PC Cosmos VM3 Cosmos VM3 Frag Grenade Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 4081TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.577%18.638%3092010156,6370.4132630.779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.832%-0.881D---0.32C-1.43D**HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.7-0.548D19.2-0.343C-96.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.629%2.104%4398102718,725353049605.30453377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%-1.683F--0.319C0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.217C11.10.113C+35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.169%5.098%321010251,37327366670.501827206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.102%-1.67F-0.177C++-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-0.437C--310.216C++139.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.571%13.127%3241031777980180.792049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%-0.988D---0.283C-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.834D-7.2-0.474D17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 4
49.8m580.5%250 (15k)228 (13.7k)1.1923951,02642,7931.6671274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035115214.578%6.363%9305:0611

33% Engineer13% Heavy Assault19% Infiltrator17% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 2:48 AMSep 15th, 2016 3:34 AMApr 19th, 2019 8:34 PM (2d) (PST)Apr 19th, 2019 9:14 PM (2d) (PST)Apr 19th, 2019 7:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331693640.2340.1960.0151.6590.05273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,98310,13521,84814121100313,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3634.6h/151.4d 20,315 3,247 15,938 361.8k 4,062 11,681 11,298 116.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,355
Deaths:1,321
KDR:1.026
Accuracy:12.756% F
HSR:17.860% D--
Lasher X2
C++
Kills:373
Deaths:1,055
KDR:0.354
Accuracy:13.703% F
HSR:4.021% C++
Lasher X2 AE
C+
Kills:82
Deaths:178
KDR:0.461
Accuracy:18.104% D**
HSR:3.659% C+
NS-15M2
C
Kills:51
Deaths:149
KDR:0.342
Accuracy:11.531% F--
HSR:23.529% C
Kills:1,861
Deaths (as Heavy Assault):2,703
Deaths (to Heavy Assaults):10,497
KDR:0.68849
Kill Difference:842
Playtime:484.249 hours
Usage:13%
Score:4.882m
Score/min:168
Accuracy (listed only):14.023%
HSR (listed only):12.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:964
Deaths:1,954
KDR:0.493
Accuracy:15.120% F
HSR:14.523% D-
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% F
HSR:14.350% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Serpent VE92
C--
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% D**
HSR:16.868% C--
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D--
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D--
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Solstice SF
A++
Kills:130
Deaths:341
KDR:0.381
Accuracy:16.058% D**
HSR:27.692% A++
Eidolon VE33
B
Kills:78
Deaths:180
KDR:0.433
Accuracy:21.118% D*
HSR:28.205% B
Kills:2,910
Deaths (as Engineer):6,711
Deaths (to Engineers):11,721
KDR:0.43362
Kill Difference:3,801
Playtime:1,216.957 hours
Usage:33%
Score:19.723m
Score/min:270
Accuracy (listed only):22.285%
HSR (listed only):17.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:964
Deaths:1,954
KDR:0.493
Accuracy:15.120% F
HSR:14.523% D-
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% F
HSR:14.350% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Serpent VE92
C--
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% D**
HSR:16.868% C--
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D--
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D--
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Solstice SF
A++
Kills:130
Deaths:341
KDR:0.381
Accuracy:16.058% D**
HSR:27.692% A++
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Kills:4,280
Deaths (as Light Assault):10,519
Deaths (to Light Assaults):6,634
KDR:0.40688
Kill Difference:6,239
Playtime:629.498 hours
Usage:17%
Score:7.232m
Score/min:191
Accuracy (listed only):20.458%
HSR (listed only):16.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C
Pandora VX25
C+
Kills:223
Deaths:917
KDR:0.243
Accuracy:23.996% F
HSR:14.350% C+
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D--
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D--
HSR:8.861% D**
Corvus VA55
D--
Kills:136
Deaths:375
KDR:0.363
Accuracy:17.525% D*
HSR:16.177% D--
Pulsar VS1
D
Kills:105
Deaths:
KDR:
Accuracy:16.003% D**
HSR:16.191% D
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Kills:2,466
Deaths (as Combat Medic):6,642
Deaths (to Combat Medics):3,870
KDR:0.37127
Kill Difference:4,176
Playtime:78.325 hours
Usage:2%
Score:1.457m
Score/min:310
Accuracy (listed only):22.061%
HSR (listed only):15.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C++
Kills:902
Deaths:1,966
KDR:0.459
Accuracy:27.224% C+
HSR:17.295% C++
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
NS-44 Commissioner
B**
Kills:249
Deaths:748
KDR:0.333
Accuracy:35.973% C+
HSR:30.121% B**
NS-357 Underboss
B**
Kills:138
Deaths:541
KDR:0.255
Accuracy:31.047% D
HSR:31.159% B**
Beamer VS3
C--
Kills:100
Deaths:475
KDR:0.211
Accuracy:24.043% C--
HSR:13% D*
Cerberus
A+
Kills:95
Deaths:249
KDR:0.382
Accuracy:32.440% C+
HSR:35.790% A+
NS-44L Blackhand
C*
Kills:88
Deaths:298
KDR:0.295
Accuracy:32.658% D--
HSR:44.318% C*
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F-
HSR:17.241% C
Nyx VX31
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:29.447% D
HSR:27.778% C+
Kills:3,092
Deaths (as Infiltrator):8,325
Deaths (to Infiltrators):5,797
KDR:0.37141
Kill Difference:5,233
Playtime:705.401 hours
Usage:19%
Score:7.275m
Score/min:172
Accuracy (listed only):25.020%
HSR (listed only):24.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:2,216
Deaths:1,988
KDR:1.115
Accuracy:10.397% D**
HSR:15.569% D-
Cosmos VM3
D
Kills:2,134
Deaths:1,979
KDR:1.078
Accuracy:10.548% D*
HSR:16.589% D
NS-10 Burster
C+
Kills:638
Deaths:1,225
KDR:0.521
Accuracy:18.898% F
HSR:6.113% C+
NS-10 Burster
C
Kills:627
Deaths:1,135
KDR:0.552
Accuracy:18.733% D**
HSR:5.901% C
Nebula VM20
F-
Kills:443
Deaths:460
KDR:0.963
Accuracy:9.527% F-
HSR:11.287% F-
Nebula VM20
C
Kills:361
Deaths:342
KDR:1.056
Accuracy:10.283% F
HSR:19.114% C
Comet VM2
D--
Kills:221
Deaths:531
KDR:0.416
Accuracy:24.953% F-
HSR:2.262% D--
Blueshift VM5
D
Kills:220
Deaths:221
KDR:0.995
Accuracy:9.850% F-
HSR:17.727% D
Blueshift VM5
F
Kills:213
Deaths:187
KDR:1.139
Accuracy:11.499% F
HSR:12.207% F
Quasar VM1
C+
Kills:203
Deaths:191
KDR:1.063
Accuracy:8.773% D**
HSR:18.227% C+
Comet VM2
D
Kills:167
Deaths:472
KDR:0.354
Accuracy:25.889% F-
HSR:2.994% D
NS-20 Gorgon
C--
Kills:151
Deaths:247
KDR:0.611
Accuracy:14.423% F
HSR:16.556% C--
NS-20 Gorgon
D--
Kills:136
Deaths:247
KDR:0.551
Accuracy:13.994% F-
HSR:13.971% D--
Quasar VM1
C
Kills:67
Deaths:66
KDR:1.015
Accuracy:9.188% F-
HSR:19.403% C
Vortex VM21
C
Kills:65
Deaths:345
KDR:0.188
Accuracy:17.228% F**
HSR:3.077% C
Vortex VM21
D-
Kills:51
Deaths:282
KDR:0.181
Accuracy:15.351% F**
HSR:1.961% D-
Kills:7,913
Deaths (as MAX Suit):4,959
Deaths (to MAX Suits):2,709
KDR:1.59568
Kill Difference:2,954
Playtime:511.038 hours
Usage:14%
Score:9.232m
Score/min:301
Accuracy (listed only):14.346%
HSR (listed only):11.435%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:6,571
V. Kills:891 N/A
Deaths:1,007
KDR:6.525
Accuracy:36.786% D**
KPH:35.300 D
VKPH:4.800 D--
L100 Python HEAT
D
Kills:1,349
V. Kills:441 305%
Deaths:373
KDR:3.617
Accuracy:33.623% F-
KPH:21.800 D
VKPH:7.100 D--
C75 Viper
C
Kills:1,037
V. Kills:168 N/A
Deaths:268
KDR:3.869
Accuracy:20.508% F-
KPH:21.800 C
VKPH:3.500 D--
L100 Python AP
D--
Kills:909
V. Kills:583 156%
Deaths:417
KDR:2.180
Accuracy:36.893% F--
KPH:18 D--
VKPH:11.600 D--
Skyguard
D
Kills:822
V. Kills:573 143%
Deaths:314
KDR:2.618
Accuracy:19.776% F
KPH:9 D
VKPH:6.300 D-
Kills:10,688 (10,688 + 0)
Deaths:2,379
KDR:4.493
VKDR:1.116
Vehicle Kills:2,656
Kill Difference:8,309
Playtime:437.039 hours
Usage:12%
Score:4.141m
Score/min:158
Driving Accuracy:19.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:4,528
V. Kills:695 N/A
Deaths:876
KDR:5.169
Accuracy:37.516% D**
KPH:27.500 D-
VKPH:4.200 D-
Supernova PC
C+
Kills:2,284
V. Kills:779 293%
Deaths:605
KDR:3.775
Accuracy:37.550% D*
KPH:21.100 C+
VKPH:7.200 C
Supernova FPC
D
Kills:1,225
V. Kills:830 147%
Deaths:532
KDR:2.303
Accuracy:38.008% F-
KPH:16.700 D
VKPH:11.300 D-
Saron HRB
D
Kills:201
V. Kills:135 148%
Deaths:94
KDR:2.138
Accuracy:24.503% F--
KPH:15.700 D-
VKPH:10.600 D
Proton II PPA
D-
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:14.368% D**
KPH:26.900 D--
VKPH:2 D-
Kills:8,293 (8,037 + 256)
Deaths:2,112
KDR:3.927
VKDR:1.157
Vehicle Kills:2,443
Kill Difference:6,181
Playtime:361.178 hours
Usage:10%
Score:3.659m
Score/min:169
Driving Accuracy:38.008%
Gunner Accuracy:14.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:100
V. Kills:8 N/A
Deaths:8
KDR:12.500
Accuracy:14.436% F*
KPH:45.900 D--
VKPH:3.700 D
Saron HRB-H
D--
Kills:81
V. Kills:52 153%
Deaths:40
KDR:2.025
Accuracy:25.811% T*
KPH:19.400 D--
VKPH:12.500 D*
Kills:181 (0 + 181)
Deaths:48
KDR:3.771
VKDR:1.250
Vehicle Kills:60
Kill Difference:133
Playtime:6.353 hours
Usage:0%
Score:0.154m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:25.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:202
V. Kills:55 361%
Deaths:66
KDR:3.061
Accuracy:21.117% F
KPH:14.100 D**
VKPH:3.900 D*
M40 Fury
D*
Kills:192
V. Kills:42 447%
Deaths:66
KDR:2.909
Accuracy:17.093% F-
KPH:16.200 D*
VKPH:3.500 D*
M12 Kobalt
C--
Kills:161
V. Kills:15 N/A
Deaths:43
KDR:3.744
Accuracy:14.206% D
KPH:16.400 D**
VKPH:1.500 C--
M20 Basilisk
D
Kills:161
V. Kills:46 343%
Deaths:95
KDR:1.695
Accuracy:21.179% F-
KPH:12.100 D
VKPH:3.500 D*
M20 Basilisk
D-
Kills:112
V. Kills:34 320%
Deaths:99
KDR:1.131
Accuracy:19.764% F--
KPH:10 D-
VKPH:3 D*
M12 Kobalt
D-
Kills:101
V. Kills:12 N/A
Deaths:28
KDR:3.607
Accuracy:10.804% D**
KPH:12.100 D**
VKPH:1.400 D-
M60-G Bulldog
D-
Kills:88
V. Kills:16 N/A
Deaths:44
KDR:2
Accuracy:19.377% F
KPH:13.900 D-
VKPH:2.500 D--
G40-F Ranger
D--
Kills:61
V. Kills:46 130%
Deaths:25
KDR:2.440
Accuracy:24.804% D*
KPH:6.800 D--
VKPH:5.100 D--
Kills:1,078 (0 + 1,078)
Deaths:466
KDR:2.313
VKDR:0.571
Vehicle Kills:266
Kill Difference:612
Playtime:84.102 hours
Usage:2%
Score:0.574m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:24.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,4626,5711,0076.525C5.3336.786%D**1.826%C*35.3D4.8D--166186.3h3.4C*9.4C-
Supernova VPC 5,2234,5288765.169C--3.9837.516%D**1.458%C+27.5D-4.2D-128164.4h3.5C+9.4D
Spear Anti-Vehicle Phalanx Turret 3,5792,3153935.891C+4.7034.272%D--3.801%C+17.8D*9.7D*153129.9h11.9D34.7D--
Supernova PC 3,0632,2846053.775C+2.5837.55%D*2.364%C+21.1C+7.2C151108.5h5.4C++14.4C--
Cosmos VM3 2,2612,2161,9881.115C-0.0810.397%D**15.569%D-16.1D--N/A59137.5h17.1D--164.4D*
Cosmos VM3 2,1742,1341,9791.078C0.1110.548%D*16.589%D15.5D-N/A57138h17.9D--169.5D*
Frag Grenade 1,9531,92411924N/A1,922.8141.32%C--N/A601.3B+9.1C++22663.2h3.2B+7.8B
Proximity Mine 1,4941,4946742.217C--1.0240.46%C+N/A40.1FN/A14037.3h2.1C--5.2C
Flare VE6 1,3671,3551,3211.026C0.1712.756%F17.86%D--13.3D--N/A91101.9h15.4D**120.7F-
L100 Python HEAT 1,7901,3493733.617C2.4233.623%F-3.113%B+21.8D7.1D--17861.8h5.2B+15.5C-
Supernova FPC 2,0551,2255322.303C--1.1138.008%F-3.592%B*16.7D11.3D-21673.5h6.2C16.4D*
C75 Viper 1,2051,0372683.869C+2.6820.508%F-2.218%B**21.8C3.5D--13547.6h12.9C**62.7D*
Force-Blade 1,01099228,5290.035B+1.1626.009%C6.048%C+0.6C+N/A21619.7h2.7C++10.4C++
C-4 1,3479911,6800.59D0.6025.299%C+N/A22.6D*8.1D**24243.8h1.6C+6.4C+
NS-11C 9889641,9540.493C--0.7015.12%F14.523%D-7.4D-N/A31131h22.1D**146F-
L100 Python AP 1,4929094172.18C-0.9936.893%F--4.18%B*18D--11.6D--20650.4h7.2C+19.6D**
NS-61 Emissary 9159021,9660.459C-0.7327.224%C+17.295%C++5.6D--N/A15161.2h19C-69.8C
Tank Mine 1,3778893622.456C+1.2621.117%D-N/A54.5D--29.9D*52116.3h2C+9.3D**
Skyguard 1,3958223142.618C+1.4319.776%FN/A9D6.3D-11391h149.3C-754.9D**
Sirius SX12 6616461,4630.442C--0.7516.788%D**17.338%C+8.1D--N/A3679.6h27.5F--163.6F-
NS-10 Burster 1,1476381,2250.521D0.6718.898%F6.113%C+3D*2.4D--68215.2h206D*1090.2F-
NS-10 Burster 1,1356271,1350.552D0.6418.733%D**5.901%C3.1D--2.5D70205.1h201.8D*1077.4F--
Nebula VM20 4504434600.963D0.239.527%F-11.287%F-16.1D--N/A8927.6h17.6C184.7D**
Pulsar C 4434408000.55C-0.6417.955%D*20.227%C--8.8D-N/A4850h17.7D*98.6D*
NS Annihilator 1,0594376740.648C++0.5473.92%F-N/A5.9D-8.3C+11474.7h17.5F-23.7F--
NS-7 PDW 4023989470.42D0.7716.201%F16.583%C6.7D--N/A3259.1h21.4D*132.1D*
Lasher X2 3853731,0550.354D-0.8413.703%F4.021%C++11D--N/A6234h23.7D172.6D**
Nebula VM20 3623613421.056D0.1410.283%F19.114%C18.3D-N/A9119.7h17.3C+168.4D*
MKV Suppressed 3293171,1570.274D--0.9213.822%F--17.35%C4.6D*N/A1868.2h26.4F--191.3F**
Hades VSH4 3362598430.307C--0.8949.526%F--1.544%C-9.8C2.9D-9426.4h7.7B+15.5C-
NS-44 Commissioner 2502497480.333D0.8635.973%C+30.121%B**4.5D*N/A2555.5h4.3C12.1C+
Deimos VA29 2352337070.33D-0.8641.825%F14.163%C9D*N/A4425.8h6T*14.3T*
Pandora VX25 2272239170.243D--0.9523.996%F14.35%C+6.1D*N/A2836.3h7.7F--32F**
Comet VM2 3392215310.416D0.7824.953%F-2.262%D--4.1D*2.2D--5953.7h40.5D**162.5F**
Blueshift VM5 2242202210.995D0.209.85%F-17.727%D14D*N/A8615.7h17.9C181.5F-
Aspis Anti-Aircraft Phalanx Turret 437216852.541C1.3517.961%D*N/A5.9D-6.1D--16536.4h198.4D--1104.4D*
Blueshift VM5 2162131871.139C--0.0511.499%F12.207%F18.5D-N/A10011.5h15.9C++138.7D-
Zenith VX-5 2122086010.346D-0.8519.658%D*16.346%D-5.3D*N/A3639h25.1T-127.6F--
MAX Punch 2112044,9590.041C--1.1530.907%D--N/A0.4C-N/A2498.2h2.5C+8.2C+
Quasar VM1 2042031911.063C0.138.773%D**18.227%C+16.6C--N/A10812.2h12.9B++147.2C
M40 Fury 257202663.061D1.8721.117%F1.98%C++14.1D**3.8D*9114.3h13.7C++64.8D--
Saron HRB 336201942.138D0.9524.503%F--0.995%D15.7D-10.5D49312.8h22.1C++90F
Spear Anti-Vehicle Phalanx Tower 318198539.6A38.4140.496%D--3.03%C-21.1D12.8D1749.4h12.9C--32D--
Hunter QCX 2241959640.202D0.9947.302%C*10.769%D--2.8D*N/A1769.8h12.1C25.6C+
M40 Fury 234192662.909C--1.7217.093%F-1.563%C16.3D*3.6D*14411.8h14.1C*82.3D**
Comet VM2 2681674720.354D0.8425.889%F-2.994%D3.5D**2.1D**5147.5h52.4F202.5T-
Serpent VE92 1711662850.582C-0.6116.253%D**16.868%C--5.8D--N/A7328.4h23.7F--145.9F--
Nova 1711634230.385D0.8129.736%D*14.11%C+11D--N/A5714.8h8.4F--28.4F*
M12 Kobalt 176161433.744D2.5514.206%D13.044%D--16.4D**1.5C--619.8h33.9F--238.9D*
M20 Basilisk 207161951.695D0.5021.179%F-2.484%D*12.1D3.5D*13113.3h77.7B++367.1C--
Thanatos VE70 1621582320.681C0.5129.139%D--8.861%D**9.5D-N/A6716.7h6.9D*23.6D*
NS-20 Gorgon 1661512470.611C--0.5814.423%F16.556%C--7.9D--N/A2819h80.4D-557.5F--
VX6-7 1481472710.542D0.6514.282%F-13.605%D*7.4D--N/A4919.9h17D118.9F
NS-357 Underboss 1401385410.255D0.9431.047%D31.159%B**3.2D*N/A1342.8h6.7F--21.4D**
Corvus VA55 1381363750.363D-0.8317.525%D*16.177%D--9.5D--N/A5214.3h19.5F--111.2F-
NS-20 Gorgon 1531362470.551D0.6413.994%F-13.971%D--7.2D*N/A3119h87D*621.4T-
Solstice SF 1311303410.381D0.8116.058%D**27.692%A++6.6D-N/A4919.8h19.8D123.1F
M20 Basilisk 146112991.131D0.0619.764%F--8.036%B*10D-3D*17011.2h85.7B+433.8D*
NS-R3 Swarm 2241103590.306C--0.8959.71%D--N/A3.6D-3.7D5730.5h41.6D*69.6D**
Pulsar VS1 1121051105U103.8116.003%D**16.191%D9.6D-N/A21210.9h25.9T161.9F**
MANA Anti-Personnel Turret 1101031310.786N/A0.419.301%UN/A1030U70U5157600.1h65.5T*704.1T*
M12 Kobalt 113101283.607D-2.4110.804%D**21.782%B*12.2D**1.4D-598.3h29.8F275.4F
Proton II PPA-H 108100812.5C++11.3114.436%F*2%C**45.5D--3.6D3622.2h7.5B*52.2D*
Beamer VS3 1021004750.211D0.9824.043%C--13%D*3.4D*N/A3429.8h15.8D*65.6C-
Cerberus 95952490.382D0.8132.44%C+35.79%A+4.4D*N/A1321.7h8.5D*26.3C--
S1 117951370.693C+0.5035.068%F--3.158%C*10.9D--2.5D**4258.7h5.7B+16.2D
NS-44L Blackhand 88882980.295D0.9032.658%D--44.318%C*5.4D--N/A1916.4h6.8D*20.7D*
M60-G Bulldog 10488442D-0.8119.377%F1.136%D*14D-2.5D--1626.3h7.5C++38.6D--
Eridani SX5 91874210.207D-0.9915.576%F-17.241%C4.4D*N/A2919.7h33.4T*214.5T*
Lasher X2 AE 85821780.461D0.7318.104%D**3.659%C+15.8D--N/A455.2h30.5F--168.7F--
Saron HRB-H 13381402.025D0.8325.811%T*N/A19.3D--12.4D*4264.2h25.6C++99.3F--
Eidolon VE33 82781800.433C--0.7621.118%D*28.205%B5.9D-N/A5213.2h18.6F*87.8F--
Nyx VX31 7272601.2C-0.0129.447%D27.778%C+4.4D*N/A4416.5h11.5T*39F--
MANA Anti-Vehicle Turret 135681860.366D--0.8325.279%F-4.412%B++680D670D-697360.1h13.7F-54T*
Quasar VM1 7067661.015D0.189.188%F-19.403%C16D--N/A594.2h14.1C+153.7D**
Nemesis VSH9 92662420.273D0.9241.525%T6.061%A*6.8D2.7D*2819.7h7B+16.9D
Vortex VM21 133653450.188D-1.0017.228%F**3.077%C1.5D**1.6F3642.1h119.8F-695.6T*
G40-F Ranger 10761252.44D1.2524.804%D*N/A6.8D--5.1D--869h161.1C649.6D
Proton II PPA 5955511C+9.8114.368%D**3.636%A+27.5D--2D-6842h13.1D91.1F-
Vortex VM21 97512820.181D-1.0115.351%F**1.961%D-1.5D**1.4F3433.5h118.1F-769.4T*
NS-15M2 51511490.342D0.8511.531%F--23.529%C9.6D*N/A575.3h23F*199.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1532,0688.6h
Nano-Armor Kit967749,46771.9h
Spawn Beacon236712.1h
Anti-Vehicle MANA Turret775274.6h
AE Nano-Armor Kit514503,26140.7h
Nanite Revive Grenade01,4850.4h
Medical Applicator43762,13614.4h
AE Medical Applicator26338,8736.4h
Welding Device0650h
Deconstruction Tool04840.1h
Spear Anti-Vehicle Tower2810.8h
Spitfire Auto-Turret711,3354.1h
Ammunition Package2343,25612.8h
Anti-Infantry MANA Turret534322.9h
Recon Detection Device2973,75125.1h
Hornet Missiles0590h
Shield Recharging Field384250.6h
L-30R Vektor32460.7h

Check the help document for the dictionary if you want to learn more about words used here.


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