Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,055)players online:
Sephuku (34)  TrueImpHunter (10)  daddy010planetside2 (7)  xSwIcy (6)  k0cm0h4bt (3)  Helikma (3) 63
stats.dasanfall.com
Archon Immortal 1nco[XOC] 1nco
VS BR 79

KDR: 1.2

Score: 50.7m

Last Seen: Aug 22nd, 2019 2:07 AM
- OFFLINE - 62.4 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 1
Level Progress (to 80): 59%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova VPC Spear Anti-Vehicle Phalanx Turret Supernova PC Cosmos VM3 Cosmos VM3 Frag Grenade Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:1nco



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 4145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.627%18.969%3152211926,9220.4215330.779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.754%-0.881D---0.288C-1.358D**HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.9-0.544D19.1-0.34C-95.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.647%2.088%4408120619,063358150895.32189375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.856%-1.683F--0.304C0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.1-0.271C11.60.073C+37.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.176%5.152%321012041,37827666680.498192206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.08%-1.666F-0.174C++-1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.432C--31.10.221C++140

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.563%13.222%32412107791004180.775896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.775%-0.994D---0.279C-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.837D-7.2-0.473D17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XOChillZoneOX[XOC] XOChillZoneOX
VS outfit on Emerald

Members: 1
50.7m583.6%249 (14.9k)227 (13.6k)1.2002152,30543,5801.6768579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214121914.694%6.462%9505:0811

33% Engineer14% Heavy Assault20% Infiltrator17% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 2:48 AMSep 15th, 2016 3:34 AMAug 22nd, 2019 3:58 PM (2d) (PST)Aug 21st, 2019 10:47 PM (3d) (PST)Aug 21st, 2019 10:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361683680.2340.1950.0151.6710.05275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,16410,08922,07514121100313,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3718.3h/154.9d 20,772 3,380 16,339 372.8k 4,131 11,959 11,579 119.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,355
Deaths:1,321
KDR:1.026
Accuracy:12.756% F
HSR:17.860% D--
NS-15M2
C
Kills:51
Deaths:149
KDR:0.342
Accuracy:11.531% F--
HSR:23.529% C
Kills:1,406
Deaths (as Heavy Assault):1,470
Deaths (to Heavy Assaults):10,675
KDR:0.95646
Kill Difference:64
Playtime:503.914 hours
Usage:14%
Score:5.089m
Score/min:168
Accuracy (listed only):12.144%
HSR (listed only):20.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,057
Deaths:2,067
KDR:0.511
Accuracy:15.126% F-
HSR:14.948% D
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
Deimos VA29
C-
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C-
Pandora VX25
C+
Kills:225
Deaths:921
KDR:0.244
Accuracy:24.005% F
HSR:14.667% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Solstice SF
A++
Kills:175
Deaths:362
KDR:0.483
Accuracy:16.391% D**
HSR:26.857% A++
Serpent VE92
D
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% F
HSR:16.868% D
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Eidolon VE33
B
Kills:123
Deaths:228
KDR:0.539
Accuracy:21.813% D--
HSR:28.455% B
VE-LR Obelisk
C*
Kills:53
Deaths:80
KDR:0.663
Accuracy:26.439% D-
HSR:33.962% C*
Kills:3,148
Deaths (as Engineer):6,977
Deaths (to Engineers):11,857
KDR:0.4512
Kill Difference:3,829
Playtime:1,229.912 hours
Usage:33%
Score:19.913m
Score/min:270
Accuracy (listed only):22.718%
HSR (listed only):18.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,057
Deaths:2,067
KDR:0.511
Accuracy:15.126% F-
HSR:14.948% D
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
Pulsar C
C--
Kills:440
Deaths:800
KDR:0.550
Accuracy:17.955% D*
HSR:20.227% C--
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C-
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C-
Pandora VX25
C+
Kills:225
Deaths:921
KDR:0.244
Accuracy:24.005% F
HSR:14.667% C+
Zenith VX-5
D-
Kills:208
Deaths:601
KDR:0.346
Accuracy:19.658% D*
HSR:16.346% D-
Solstice SF
A++
Kills:175
Deaths:362
KDR:0.483
Accuracy:16.391% D**
HSR:26.857% A++
Serpent VE92
D
Kills:166
Deaths:285
KDR:0.582
Accuracy:16.253% F
HSR:16.868% D
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
VX6-7
D*
Kills:147
Deaths:271
KDR:0.542
Accuracy:14.282% F-
HSR:13.605% D*
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F--
HSR:17.241% C
VE-S Canis
D--
Kills:65
Deaths:176
KDR:0.369
Accuracy:16.047% F-
HSR:12.308% D--
Kills:4,485
Deaths (as Light Assault):10,833
Deaths (to Light Assaults):6,781
KDR:0.41401
Kill Difference:6,348
Playtime:645.013 hours
Usage:17%
Score:7.388m
Score/min:191
Accuracy (listed only):20.187%
HSR (listed only):16.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
Deimos VA29
C-
Kills:233
Deaths:707
KDR:0.330
Accuracy:41.825% F
HSR:14.163% C-
Pandora VX25
C+
Kills:225
Deaths:921
KDR:0.244
Accuracy:24.005% F
HSR:14.667% C+
Nova
C+
Kills:163
Deaths:423
KDR:0.385
Accuracy:29.736% D*
HSR:14.110% C+
Thanatos VE70
D*
Kills:158
Deaths:232
KDR:0.681
Accuracy:29.139% D*
HSR:8.861% D**
Corvus VA55
D--
Kills:136
Deaths:375
KDR:0.363
Accuracy:17.525% D*
HSR:16.177% D--
Pulsar VS1
D
Kills:105
Deaths:
KDR:
Accuracy:16.003% D**
HSR:16.191% D
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F--
HSR:17.241% C
VE-S Canis
D--
Kills:65
Deaths:176
KDR:0.369
Accuracy:16.047% F-
HSR:12.308% D--
Kills:2,533
Deaths (as Combat Medic):6,822
Deaths (to Combat Medics):3,931
KDR:0.3713
Kill Difference:4,289
Playtime:78.705 hours
Usage:2%
Score:1.467m
Score/min:311
Accuracy (listed only):21.515%
HSR (listed only):14.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C++
Kills:902
Deaths:1,968
KDR:0.458
Accuracy:27.205% C+
HSR:17.295% C++
Sirius SX12
C+
Kills:646
Deaths:1,463
KDR:0.442
Accuracy:16.788% D**
HSR:17.338% C+
NS-7 PDW
C
Kills:398
Deaths:947
KDR:0.420
Accuracy:16.201% F
HSR:16.583% C
MKV Suppressed
C
Kills:317
Deaths:1,157
KDR:0.274
Accuracy:13.822% F--
HSR:17.350% C
NS-44 Commissioner
A++
Kills:278
Deaths:791
KDR:0.351
Accuracy:36.417% C+
HSR:33.813% A++
NS-357 Underboss
A
Kills:138
Deaths:541
KDR:0.255
Accuracy:31.047% D
HSR:31.159% A
Beamer VS3
C--
Kills:100
Deaths:475
KDR:0.211
Accuracy:24.043% C--
HSR:13% D*
Cerberus
A
Kills:95
Deaths:249
KDR:0.382
Accuracy:32.440% C++
HSR:35.790% A
NS-44L Blackhand
C*
Kills:88
Deaths:298
KDR:0.295
Accuracy:32.658% D--
HSR:44.318% C*
Eridani SX5
C
Kills:87
Deaths:421
KDR:0.207
Accuracy:15.576% F--
HSR:17.241% C
Nyx VX31
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:29.447% D
HSR:27.778% C+
VE-S Canis
D--
Kills:65
Deaths:176
KDR:0.369
Accuracy:16.047% F-
HSR:12.308% D--
Kills:3,186
Deaths (as Infiltrator):8,546
Deaths (to Infiltrators):5,937
KDR:0.37281
Kill Difference:5,360
Playtime:730.979 hours
Usage:20%
Score:7.496m
Score/min:171
Accuracy (listed only):24.307%
HSR (listed only):23.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:2,308
Deaths:2,051
KDR:1.125
Accuracy:10.333% D**
HSR:15.468% D-
Cosmos VM3
D
Kills:2,226
Deaths:2,042
KDR:1.090
Accuracy:10.497% D**
HSR:16.577% D
NS-10 Burster
C+
Kills:651
Deaths:1,233
KDR:0.528
Accuracy:18.999% F
HSR:5.991% C+
NS-10 Burster
C
Kills:646
Deaths:1,143
KDR:0.565
Accuracy:18.832% D**
HSR:5.882% C
Nebula VM20
F-
Kills:443
Deaths:460
KDR:0.963
Accuracy:9.527% F-
HSR:11.287% F-
Nebula VM20
C
Kills:361
Deaths:342
KDR:1.056
Accuracy:10.283% F
HSR:19.114% C
Comet VM2
D--
Kills:229
Deaths:541
KDR:0.423
Accuracy:25.089% F-
HSR:2.183% D--
Blueshift VM5
D
Kills:220
Deaths:221
KDR:0.995
Accuracy:9.850% F-
HSR:17.727% D
Blueshift VM5
F
Kills:213
Deaths:187
KDR:1.139
Accuracy:11.499% F
HSR:12.207% F
Quasar VM1
C+
Kills:203
Deaths:191
KDR:1.063
Accuracy:8.773% D**
HSR:18.227% C+
Comet VM2
D
Kills:174
Deaths:482
KDR:0.361
Accuracy:26.008% F-
HSR:2.874% D
NS-20 Gorgon
C--
Kills:155
Deaths:252
KDR:0.615
Accuracy:14.657% F
HSR:16.774% C--
NS-20 Gorgon
D--
Kills:141
Deaths:252
KDR:0.560
Accuracy:14.235% F
HSR:14.184% D--
Quasar VM1
C
Kills:67
Deaths:66
KDR:1.015
Accuracy:9.188% F-
HSR:19.403% C
Vortex VM21
C
Kills:65
Deaths:345
KDR:0.188
Accuracy:17.228% F**
HSR:3.077% C
Vortex VM21
D-
Kills:51
Deaths:282
KDR:0.181
Accuracy:15.351% F**
HSR:1.961% D-
Kills:8,153
Deaths (as MAX Suit):5,045
Deaths (to MAX Suits):2,730
KDR:1.61606
Kill Difference:3,108
Playtime:519.101 hours
Usage:14%
Score:9.374m
Score/min:301
Accuracy (listed only):14.397%
HSR (listed only):11.433%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:6,604
V. Kills:897 N/A
Deaths:1,013
KDR:6.519
Accuracy:36.787% D**
KPH:35.300 D
VKPH:4.800 D-
L100 Python HEAT
D
Kills:1,366
V. Kills:447 305%
Deaths:378
KDR:3.614
Accuracy:33.161% F-
KPH:21.600 D
VKPH:7.100 D--
C75 Viper
C-
Kills:1,037
V. Kills:168 N/A
Deaths:268
KDR:3.869
Accuracy:20.508% F-
KPH:21.800 C-
VKPH:3.500 D--
L100 Python AP
D--
Kills:939
V. Kills:596 157%
Deaths:420
KDR:2.236
Accuracy:36.749% F--
KPH:18.200 D--
VKPH:11.500 D*
Skyguard
D
Kills:929
V. Kills:633 147%
Deaths:330
KDR:2.815
Accuracy:20.040% D**
KPH:9.500 D
VKPH:6.500 D--
Kills:10,875 (10,875 + 0)
Deaths:2,409
KDR:4.514
VKDR:1.138
Vehicle Kills:2,741
Kill Difference:8,466
Playtime:446.907 hours
Usage:12%
Score:4.228m
Score/min:158
Driving Accuracy:20.040%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:4,566
V. Kills:702 N/A
Deaths:886
KDR:5.154
Accuracy:37.424% D**
KPH:27.600 D-
VKPH:4.200 D-
Supernova PC
C+
Kills:2,330
V. Kills:791 294%
Deaths:613
KDR:3.801
Accuracy:37.444% D*
KPH:21.200 C+
VKPH:7.200 C
Supernova FPC
D
Kills:1,292
V. Kills:855 151%
Deaths:542
KDR:2.384
Accuracy:38.124% F-
KPH:17 D
VKPH:11.300 D
Saron HRB
D
Kills:201
V. Kills:135 148%
Deaths:95
KDR:2.116
Accuracy:24.419% F--
KPH:15.500 D-
VKPH:10.400 D
Proton II PPA
D-
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:14.368% D**
KPH:26.900 D--
VKPH:2 D-
Kills:8,444 (8,188 + 256)
Deaths:2,141
KDR:3.944
VKDR:1.162
Vehicle Kills:2,487
Kill Difference:6,303
Playtime:366.241 hours
Usage:10%
Score:3.717m
Score/min:169
Driving Accuracy:38.124%
Gunner Accuracy:14.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:100
V. Kills:8 N/A
Deaths:8
KDR:12.500
Accuracy:14.588% F*
KPH:45.700 D-
VKPH:3.700 D
Saron HRB-H
D--
Kills:81
V. Kills:52 153%
Deaths:40
KDR:2.025
Accuracy:25.811% T*
KPH:19.400 D--
VKPH:12.500 D--
Kills:181 (0 + 181)
Deaths:48
KDR:3.771
VKDR:1.250
Vehicle Kills:60
Kill Difference:133
Playtime:6.363 hours
Usage:0%
Score:0.154m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:25.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:202
V. Kills:55 361%
Deaths:66
KDR:3.061
Accuracy:21.117% F
KPH:14.100 D**
VKPH:3.900 D*
M40 Fury
D*
Kills:192
V. Kills:42 447%
Deaths:66
KDR:2.909
Accuracy:17.081% F-
KPH:16.200 D*
VKPH:3.500 D*
M12 Kobalt
D-
Kills:166
V. Kills:15 N/A
Deaths:43
KDR:3.860
Accuracy:14.265% D
KPH:16.500 D**
VKPH:1.500 D-
M20 Basilisk
D-
Kills:161
V. Kills:46 343%
Deaths:95
KDR:1.695
Accuracy:21.179% F-
KPH:12.100 D-
VKPH:3.500 D*
M20 Basilisk
D-
Kills:112
V. Kills:34 320%
Deaths:99
KDR:1.131
Accuracy:19.760% F-
KPH:10 D-
VKPH:3 D*
M12 Kobalt
D-
Kills:101
V. Kills:12 N/A
Deaths:28
KDR:3.607
Accuracy:10.862% D**
KPH:12.100 D**
VKPH:1.400 D-
M60-G Bulldog
D--
Kills:88
V. Kills:16 N/A
Deaths:44
KDR:2
Accuracy:19.377% F
KPH:13.900 D--
VKPH:2.500 D--
G40-F Ranger
D-
Kills:63
V. Kills:47 131%
Deaths:25
KDR:2.520
Accuracy:24.855% D-
KPH:6.800 D--
VKPH:5.100 D--
Kills:1,085 (0 + 1,085)
Deaths:466
KDR:2.328
VKDR:0.573
Vehicle Kills:267
Kill Difference:619
Playtime:84.687 hours
Usage:2%
Score:0.578m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:24.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,5016,6041,0136.519C5.3236.787%D**1.817%C*35.3D4.8D-166187.2h3.5C+9.4C-
Supernova VPC 5,2684,5668865.153D3.9537.424%D**1.467%C+27.6D-4.2D-128165.2h3.5C+9.4D-
Spear Anti-Vehicle Phalanx Turret 3,6302,3473985.897C+4.7034.545%D--3.749%C+17.8D*9.7D*152132.2h12D34.9D--
Supernova PC 3,1212,3306133.801C+2.6037.444%D*2.361%C++21.2C+7.2C151110.1h5.4C++14.5D
Cosmos VM3 2,3542,3082,0511.125C-0.0810.333%D**15.468%D-16.3D--N/A59141.5h16.9D--163.8D**
Cosmos VM3 2,2662,2262,0421.09C-0.1110.497%D**16.577%D15.7D-N/A57142h17.7D--168.6D
Frag Grenade 1,9971,96511965N/A1,963.8041.44%C--N/A595.5B+9.7C++22423.3h3.2B+7.8C**
Proximity Mine 1,5171,5176882.205C--1.0040.038%CN/A39.6FN/A13938.3h2.1C--5.2C
L100 Python HEAT 1,8131,3663783.614C2.4133.161%F-3.075%B+21.6D7.1D--17663.1h5.3B+15.8C--
Flare VE6 1,3671,3551,3211.026C0.1712.756%F17.86%D--13.3D--N/A91101.9h15.4D**120.7F-
Supernova FPC 2,1471,2925422.384C--1.1838.124%F-3.406%B++17D11.3D21676h6.2C-16.3D**
NS-11C 1,0851,0572,0670.511C--0.6915.126%F-14.948%D7.7D-N/A31137.8h21.5D**142.2F-
C75 Viper 1,2051,0372683.869C+2.6720.508%F-2.218%B*21.8C-3.5D--13547.6h12.9C**62.7D*
Force-Blade 1,0371,01728,7760.035B+1.1725.788%C6.195%C+0.6C+N/A21644h2.7C++10.5C++
C-4 1,3509941,6810.591D0.6125.385%C+N/A22.7D*8.1D**24243.8h1.6C+6.4C+
L100 Python AP 1,5359394202.236C--1.0436.749%F--4.047%B*18.2D--11.6D*20551.6h7.1C19.4D**
Skyguard 1,5629293302.815C+1.6120.04%D**N/A9.5D6.5D--11797.4h144.7C-722D**
Tank Mine 1,4059093662.484C+1.2820.918%D-N/A55.1D--30.1D*52216.5h2C+9.3F
NS-61 Emissary 9159021,9680.458C-0.7427.205%C+17.295%C++5.6D--N/A15161.3h19C--69.8C
NS-10 Burster 1,1696511,2330.528D0.6718.999%F5.991%C+3D*2.4D--68217.8h206.2D*1085.1F--
Sirius SX12 6616461,4630.442C--0.7616.788%D**17.338%C+8.1D--N/A3679.6h27.5F*163.6F--
NS-10 Burster 1,1646461,1430.565D0.6418.832%D**5.882%C3.1D--2.5D70207.8h200.1D*1062.4F--
NS Annihilator 1,1574977170.693C*0.5174.189%F-N/A6.3D--8.3C+11479.4h16.4D**22.1F-
Nebula VM20 4504434600.963C--0.249.527%F-11.287%F-16.1D--N/A8927.6h17.6C184.7D**
Pulsar C 4434408000.55C0.6517.955%D*20.227%C--8.8D-N/A4950h17.7D*98.6D*
NS-7 PDW 4023989470.42D0.7816.201%F16.583%C6.7D--N/A3259.1h21.4D*132.1F
Lasher X2 3853731,0550.354D-0.8513.703%F4.021%C+11D--N/A6234h23.7D172.6F
Nebula VM20 3623613421.056C--0.1410.283%F19.114%C18.3D-N/A9119.7h17.3C+168.4D*
MKV Suppressed 3293171,1570.274D--0.9313.822%F--17.35%C4.6D*N/A1868.2h26.4F--191.3T
NS-44 Commissioner 2802787910.351D0.8536.417%C+33.813%A++4.4D*N/A2462.6h4.5C12.4C+
Hades VSH4 3372608450.308C--0.8949.318%F--1.538%C--9.8C2.9C9426.5h7.6B+15.5C
Deimos VA29 2352337070.33D-0.8741.825%F14.163%C-9D*N/A4425.8h6T*14.3T*
Comet VM2 3532295410.423D0.7825.089%F-2.183%D--4.2D*2.3D-5954.8h40.2D**160.4F*
Pandora VX25 2292259210.244D-0.9624.005%F14.667%C+6.2D*N/A2836.4h7.7F--31.9F*
Blueshift VM5 2242202210.995D0.219.85%F-17.727%D14D*N/A8715.7h17.9C-181.5F-
Aspis Anti-Aircraft Phalanx Turret 439217862.523C1.3218.061%D*N/A5.9D--6D--16436.8h200.9D*1112.3D*
Blueshift VM5 2162131871.139C--0.0611.499%F12.207%F18.5D--N/A10111.5h15.9C++138.7D--
Zenith VX-5 2122086010.346D-0.8519.658%D*16.346%D-5.3D*N/A3639h25.1T*127.6F*
Spear Anti-Vehicle Phalanx Tower 333208634.667B**33.4740.632%D--2.885%C-21.7D-13D-1819.6h12.6C--31D--
MAX Punch 2112045,0450.04C--1.1630.797%D--N/A0.4C--N/A2506.2h2.5C+8.2C
Quasar VM1 2042031911.063C0.148.773%D**18.227%C+16.6DN/A10912.2h12.9B++147.2C
M40 Fury 257202663.061D1.8621.117%F1.98%C++14.1D**3.8D*9114.3h13.7C++64.8D--
Saron HRB 336201952.116D0.9224.419%F--0.995%D15.6D-10.5D49412.9h22.3C++91.5F-
Hunter QCX 2251969640.203D1.0047.302%C**10.714%D--2.8D*N/A1769.8h12C25.4C+
M40 Fury 234192662.909D1.7117.081%F-1.563%C+16.1D*3.5D*14411.9h14.1C*82.3D**
Solstice SF 1761753620.483C--0.7216.391%D**26.857%A++7.7D-N/A5522.7h18D109.7D**
Comet VM2 2781744820.361D0.8426.008%F-2.874%D3.6D**2.1D**5148.6h51.8F199T-
M12 Kobalt 181166433.86C--2.6614.265%D13.253%D--16.4D**1.5D-6110.1h33.5F--234.9D*
Serpent VE92 1711662850.582C-0.6216.253%F16.868%D5.8D--N/A7328.4h23.7F--145.9F--
Nova 1711634230.385D0.8229.736%D*14.11%C+11D--N/A5714.8h8.4F--28.4F**
M20 Basilisk 207161951.695D0.4921.179%F-2.484%D*12.1D-3.5D*13213.3h77.7B+367.1C--
Thanatos VE70 1621582320.681C0.5229.139%D*8.861%D**9.5D--N/A6816.7h6.9D*23.6D*
NS-20 Gorgon 1711552520.615C-0.5914.657%F16.774%C--8D--N/A2819.3h81.5D-556F--
VX6-7 1481472710.542C--0.6614.282%F-13.605%D*7.4D--N/A4919.9h17D-118.9F-
NS-20 Gorgon 1601412520.56D0.6414.235%F14.184%D--7.3D*1D3319.3h87.3D*613.5T
NS-357 Underboss 1401385410.255D0.9531.047%D31.159%A3.2D*N/A1342.8h6.7F--21.4D**
Corvus VA55 1381363750.363D-0.8417.525%D*16.177%D--9.5D--N/A5214.3h19.5F*111.2F--
NS-R3 Swarm 2471243710.334C--0.8760.278%D-N/A3.9D--3.9D5931.7h39.6D*65.6D**
Eidolon VE33 1321232280.539C-0.6621.813%D--28.455%B7D-N/A4717.6h18.2F*83.4F--
M20 Basilisk 146112991.131D-0.0719.76%F-8.036%B**10D-3D*17111.2h86.1C**435.6D*
Pulsar VS1 1121051105U103.8016.003%D**16.191%D9.6D-N/A21410.9h25.9T161.9F*
MANA Anti-Personnel Turret 1101031310.786N/A0.419.301%UN/A1030U70U5198800.1h65.5T*704.1T*
M12 Kobalt 113101283.607D-2.4110.862%D**21.782%B*12.2D**1.4D-608.3h30F276.6F
Proton II PPA-H 108100812.5C++11.3014.588%F*2%B45.5D-3.6D3612.2h7.7B++52.5D*
Beamer VS3 1021004750.211D0.9924.043%C--13%D*3.3D*N/A3429.9h15.8D**65.6C--
Lasher X2 AE 102982250.436D0.7618.208%D**3.061%C15.8D--N/A456.2h32.4F*178.2F--
S1 121971430.678C+0.5235.298%F--3.093%C*10.8D--2.7D**4199h5.7B+16.3D
Cerberus 95952490.382D0.8232.44%C++35.79%A4.4D*N/A1321.7h8.5D**26.3C--
M60-G Bulldog 10488442D0.8019.377%F1.136%D*14D-2.5D--1636.3h7.5C++38.6D--
NS-44L Blackhand 88882980.295D0.9132.658%D--44.318%C*5.4D--N/A2016.4h6.8D*20.7D*
Eridani SX5 91874210.207D-0.9915.576%F--17.241%C4.4D*N/A2919.7h33.4T*214.5T*
Saron HRB-H 13381402.025D0.8225.811%T*N/A19.3D*12.4D--4264.2h25.6C++99.3F--
Nyx VX31 7272601.2C-0.0029.447%D27.778%C+4.4D*N/A4416.5h11.5T*39F*
MANA Anti-Vehicle Turret 135681860.366D-0.8325.279%F--4.412%B680C670C+699300.1h13.7F-54T*
Quasar VM1 7067661.015D0.199.188%F-19.403%C16D--N/A594.2h14.1C+153.7D**
Nemesis VSH9 92662420.273D0.9341.525%F**6.061%A++6.8C-2.7C-2839.7h7B+16.9D
VE-S Canis 66651760.369D0.8316.047%F-12.308%D--5.1D--N/A2012.8h27.7T*172.9T-
Vortex VM21 133653450.188D1.0117.228%F**3.077%C1.5D**1.6F3642.1h119.8F--695.6T*
G40-F Ranger 11063252.52C-1.3224.855%D-N/A6.8D--5.1D--869.3h162.8C655.2C-
Rocklet Rifle 111602710.221D-0.9844.37%D--N/A3.6F-3.1F-5916.6h58.9F132.6D**
Proton II PPA 5955511C+9.8014.368%D**3.636%A+27.5D--2D-6852h13.1D91.1F-
VE-LR Obelisk 5353800.663D0.5426.439%D-33.962%C*10.8D--N/A354.9h13.7T51.8F--
NS-15M2 51511490.342D0.8611.531%F--23.529%C9.6D*N/A585.3h23F*199.6T*
Vortex VM21 97512820.181D1.0215.351%F**1.961%D-1.5D**1.4F3433.5h118.1F--769.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon246812.2h
Anti-Vehicle MANA Turret775274.6h
Nano-Armor Kit967749,46771.9h
AE Nano-Armor Kit525515,91041.7h
AE Medical Applicator26439,2336.4h
Nanite Revive Grenade01,4980.4h
Medical Applicator43762,13614.4h
Spitfire Auto-Turret711,4074.2h
Motion Spotter1532,0688.6h
Spear Anti-Vehicle Tower2810.8h
Deconstruction Tool04840.1h
Welding Device0650h
Hornet Missiles0590h
Shield Recharging Field384250.6h
Recon Detection Device3114,10027.2h
Ammunition Package2363,31613.1h
Anti-Infantry MANA Turret534322.9h
L-30R Vektor32460.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.58s on queries, 2.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.