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General 1rka[] 1rka
TR BR 99

KDR: 1.88

Score: 17.2m

Last Seen: Apr 9th, 2018 8:21 PM
- OFFLINE - 101 hour(s)

Rank 99 (99) General of the Terran Republic on Cobalt
Level Progress (to 100): 32%
Level 100 Progress: 91% 81h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LC3 Jaguar TORQ-9 T1 Cycler TAR TSAR-42 TRAC-5 MANA Anti-Vehicle Turret E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.238%38.838%8641396212,2152.23024-0.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.981%0.266C*2.977M+-0.166CHEAD ++ (~27.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.307C*11.60.185C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.665%6.704%703109652,29736210686.3453215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%-0.396C--0.702B++0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.465B+19.20.483B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.904%82.009%70339721,81289672.02232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.24C++0.998B*-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.417B2.10.339C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m351.9%348 (20.9k)300 (18k)1.8800220,07310,6772.2594499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR9754659.198%32.94%30305:216

41% Combat Medic47% Engineer6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2013 2:38 PMJan 30th, 2017 5:28 PMApr 10th, 2018 5:28 PM (11d) (PST)Apr 9th, 2018 4:21 PM (12d) (PST)Apr 9th, 2018 4:21 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281183100.3510.1870.1161.3650.036438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7057,07418,6312111782218,026

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
952.6h/39.7d 4,051 6,612 10,091 78k 1,738 2,553 2,086 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
S
Kills:336
Deaths:179
KDR:1.877
Accuracy:22.318% B+
HSR:48.512% S
NS-15M2
A**
Kills:77
Deaths:28
KDR:2.750
Accuracy:26.786% B+
HSR:45.455% A**
Kills:413
Deaths (as Heavy Assault):207
Deaths (to Heavy Assaults):2,690
KDR:1.99517
Kill Difference:206
Playtime:18.653 hours
Usage:2%
Score:0.284m
Score/min:254
Accuracy (listed only):24.552%
HSR (listed only):46.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M++
Kills:2,311
Deaths:1,519
KDR:1.521
Accuracy:21.507% C-
HSR:36.521% M++
TRAC-5
A*
Kills:1,162
Deaths:1,046
KDR:1.111
Accuracy:21.367% C+
HSR:29.518% A*
HC1 Cougar
M++
Kills:836
Deaths:507
KDR:1.649
Accuracy:23.724% C+
HSR:38.278% M++
LC2 Lynx
A++
Kills:457
Deaths:387
KDR:1.181
Accuracy:21.899% C
HSR:30.853% A++
Kills:4,766
Deaths (as Light Assault):3,459
Deaths (to Light Assaults):1,930
KDR:1.37785
Kill Difference:1,307
Playtime:40.112 hours
Usage:4%
Score:0.491m
Score/min:204
Accuracy (listed only):22.124%
HSR (listed only):33.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:2,311
Deaths:1,519
KDR:1.521
Accuracy:21.507% C-
HSR:36.521% M++
TRAC-5
A*
Kills:1,162
Deaths:1,046
KDR:1.111
Accuracy:21.367% C+
HSR:29.518% A*
HC1 Cougar
M++
Kills:836
Deaths:507
KDR:1.649
Accuracy:23.724% C+
HSR:38.278% M++
LC2 Lynx
A++
Kills:457
Deaths:387
KDR:1.181
Accuracy:21.899% C
HSR:30.853% A++
Kills:4,766
Deaths (as Engineer):3,459
Deaths (to Engineers):2,174
KDR:1.37785
Kill Difference:1,307
Playtime:450.577 hours
Usage:47%
Score:7.875m
Score/min:291
Accuracy (listed only):22.124%
HSR (listed only):33.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,180
Deaths:146
KDR:8.082
Accuracy:37.838% C+
HSR:82.966% A+
NS-44 Commissioner
M++
Kills:606
Deaths:556
KDR:1.090
Accuracy:34.537% C
HSR:43.069% M++
RAMS .50M
C**
Kills:572
Deaths:100
KDR:5.720
Accuracy:35.125% D
HSR:80.769% C**
TX1 Repeater
M+
Kills:270
Deaths:282
KDR:0.957
Accuracy:19.042% D--
HSR:38.889% M+
NS-AM7 Archer
A*
Kills:71
Deaths:56
KDR:1.268
Accuracy:55.891% C
HSR:39.437% A*
M77-B
C++
Kills:60
Deaths:10
KDR:6
Accuracy:38.701% C++
HSR:75% C+
Kills:2,759
Deaths (as Infiltrator):1,150
Deaths (to Infiltrators):2,046
KDR:2.39913
Kill Difference:1,609
Playtime:53.529 hours
Usage:6%
Score:0.825m
Score/min:257
Accuracy (listed only):36.856%
HSR (listed only):60.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:2,309
Deaths:1,326
KDR:1.741
Accuracy:22.140% C--
HSR:39.541% A*
T1 Cycler
M++
Kills:1,889
Deaths:984
KDR:1.920
Accuracy:22.844% C++
HSR:41.292% M++
TAR
M++
Kills:1,328
Deaths:786
KDR:1.690
Accuracy:21.121% C-
HSR:41.717% M++
SABR-13
M
Kills:423
Deaths:206
KDR:2.053
Accuracy:27.446% C*
HSR:44.917% M
Cycler TRV
S
Kills:211
Deaths:105
KDR:2.010
Accuracy:23.073% C+
HSR:45.024% S
Kills:6,160
Deaths (as Combat Medic):3,407
Deaths (to Combat Medics):1,061
KDR:1.80804
Kill Difference:2,753
Playtime:386.571 hours
Usage:41%
Score:7.696m
Score/min:332
Accuracy (listed only):23.325%
HSR (listed only):42.498%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:117
V. Kills:56 205%
Deaths:26
KDR:4.500
Accuracy:53.668% B**
KPH:27.400 C
VKPH:13.100 D
L105 Zephyr
D--
Kills:88
V. Kills:10 N/A
Deaths:13
KDR:6.769
Accuracy:31.997% D*
KPH:26.700 D--
VKPH:3 D*
Kills:205 (0 + 205)
Deaths:39
KDR:5.256
VKDR:1.692
Vehicle Kills:66
Kill Difference:166
Playtime:7.570 hours
Usage:1%
Score:0.082m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:31.997%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C*
Kills:1,035
V. Kills:488 212%
Deaths:92
KDR:11.250
Accuracy:40.302% C+
KPH:27 C*
VKPH:12.700 C+
MR11 Gatekeeper
B
Kills:141
V. Kills:88 158%
Deaths:20
KDR:7.050
Accuracy:40.757% C++
KPH:23.700 B
VKPH:14.800 C
G30 Vulcan
C++
Kills:136
V. Kills:52 257%
Deaths:27
KDR:5.037
Accuracy:25.302% C
KPH:21.600 C++
VKPH:8.200 D
P525 Marauder
D
Kills:90
V. Kills:5 N/A
Deaths:5
KDR:18
Accuracy:17.303% D
KPH:37.900 D-
VKPH:2.100 D
M20 Basilisk
B*
Kills:52
V. Kills:19 260%
Deaths:8
KDR:6.500
Accuracy:30.165% B
KPH:24 B*
VKPH:8.800 B++
Kills:1,454 (0 + 1,454)
Deaths:152
KDR:9.566
VKDR:4.289
Vehicle Kills:652
Kill Difference:1,302
Playtime:55.159 hours
Usage:6%
Score:0.552m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:30.165%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:325
V. Kills:163 198%
Deaths:13
KDR:25
Accuracy:59.551% C*
KPH:34.600 C
VKPH:17.300 D
M40 Fury-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:2
KDR:25
Accuracy:45.084% N/A
KPH:91.100 N/A
VKPH:5.500 N/A
P525 Marauder-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:5
KDR:10
Accuracy:34.654% N/A
KPH:75.500 N/A
VKPH:4.500 N/A
Kills:425 (0 + 425)
Deaths:20
KDR:21.250
VKDR:8.450
Vehicle Kills:169
Kill Difference:405
Playtime:10.614 hours
Usage:1%
Score:0.173m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:34.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:206
V. Kills:76 268%
Deaths:30
KDR:6.867
Accuracy:32.391% D
KPH:18.400 C+
VKPH:6.800 C
M40 Fury
C+
Kills:137
V. Kills:21 N/A
Deaths:10
KDR:13.700
Accuracy:27.616% D-
KPH:43.400 C+
VKPH:6.700 C--
M20 Basilisk
C
Kills:115
V. Kills:47 240%
Deaths:14
KDR:8.214
Accuracy:31.781% D
KPH:16.400 C
VKPH:6.700 D
M60-G Bulldog
D
Kills:104
V. Kills:17 N/A
Deaths:22
KDR:4.727
Accuracy:27.324% D-
KPH:16.800 D
VKPH:2.700 D-
M40 Fury
C+
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:26.570% D*
KPH:53.600 C+
VKPH:5.700 D-
Kills:618 (0 + 618)
Deaths:82
KDR:7.537
VKDR:2.037
Vehicle Kills:167
Kill Difference:536
Playtime:28.623 hours
Usage:3%
Score:0.250m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:26.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 2,3162,3111,5191.521C++0.3621.507%C-36.521%M++18C--N/A60128.4h12B55.8C++
TORQ-9 2,3192,3091,3261.741C**0.1422.14%C--39.541%A*21DN/A59110.1h12.8B+57.9C*
T1 Cycler 1,8911,8899841.92B++0.0422.844%C++41.292%M++20.8CN/A6890.7h10.4A45.4B*
TAR 1,3291,3287861.69C++0.1921.121%C-41.717%M++22.6C--N/A6858.7h10.7B*50.7B
TSAR-42 1,1861,1801468.082B*6.2037.838%C+82.966%A+57.3B*N/A14720.6h2B+5.2B
TRAC-5 1,1711,1621,0461.111B0.7721.367%C+29.518%A*16.1C+N/A4672.3h14.6C*68.3C*
MANA Anti-Vehicle Turret 1,5261,1033073.593B**1.7151.893%C+4.714%C**51.5B*19.8C--31821.4h5.4B*10.5B**
E540 Halberd 1,5231,0359211.25B++9.3740.302%C+6.667%A27C*12.7C+17338.4h5.1B++12.7B+
HC1 Cougar 8488365071.649B+0.2323.724%C+38.278%M++22.5CN/A5537.2h11.2B47.3C**
NS-44 Commissioner 6116065561.09C++0.7934.537%C43.069%M++35C+N/A10117.3h2.9B**8.3B+
RAMS .50M 5735721005.72B++3.8435.125%D80.769%C**28.3C+N/A7720.2h2.2C++6.3C+
LC2 Lynx 4644573871.181C++0.7021.899%C30.853%A++12.6DN/A3536.4h15.5C+70.7C+
SABR-13 4284232062.053C**0.1727.446%C*44.917%M25.3C-N/A6016.7h12.4C+45.2C++
Frag Grenade 4094021402N/A400.1239.165%DN/A446.7C7.8C**11800.9h3.6C++9.1C+
T9 CARV 3403361791.877C**0.0022.318%B+48.512%S35C**N/A1719.6h11.9B+53.4B+
E540 Halberd-H 4883251325A*23.1259.551%C*7.385%A++34.6C17.3D2549.4h4.8B++8.1B*
MANA Anti-Personnel Turret 285282713.972N/A2.0918.093%UN/A2820U30U4180200.1h26.5T*146.4T*
TX1 Repeater 2702702820.957C*0.9219.042%D--38.889%M+39.1B+N/A1416.9h8.1B**42.6B+
Cycler TRV 2122111052.01B+0.1323.073%C+45.024%S36.4C*N/A1225.8h12.4C**53.9C**
M20 Basilisk 282206306.867A++4.9932.391%D8.738%B**18.4C+6.8C13211.2h68.6B+211.9B+
C-4 3201991461.363C+0.5211.28%F--N/A64.2C39B+8193.1h1.5C++12.9F-
Tank Mine 304187276.926A*5.0520.74%D--N/A133.6B++83.6B+11621.4h2C++9.5D**
M60-A Bulldog 196183822.875C+20.9955.619%B*2.732%C*49.5B+3.5C+2773.7h4.8B++8.6B*
M60-A Bulldog 198177725.286C++23.4147.35%C++3.955%B**27.2C3.2C1556.5h5.4B+11.3B+
MR11 Gatekeeper 229141207.05B**5.1740.757%C++2.128%C+23.5B14.7C1816h41.5B++101.8B++
M40 Fury 1581371013.7B++11.8227.616%D-3.65%A*42.8C+6.6C--2083.2h9B++32.6B+
G30 Vulcan 188136275.037B3.1625.302%C11.029%M**21.6C++8.3D1536.3h60B*237.1B++
C150 Dalton 173117264.5C2.6253.668%B**N/A27.2C13D2144.3h5.8C10.7B+
M20 Basilisk 162115148.214A*6.3331.781%D9.565%A16.4C6.7D1707h76.7B++241.4B
M60-G Bulldog 121104224.727C+2.8527.324%D-2.885%C+16.8D2.7D-856.2h7.4C+27.1C
P525 Marauder 9590518C+16.1217.303%DN/A37.5D-2.1D1012.4h7.7D44.5C--
L105 Zephyr 9888136.769C4.8931.997%D*N/A26.7D--3D*1383.3h5.6C**17.6C
NS-15M2 7777282.75B+0.8726.786%B+45.455%A**30.8C--N/A1052.5h12.4C+46.4C**
NS-AM7 Archer 9171561.268A++0.6155.891%C39.437%A*9.7B+2.7C+597.3h13B+23.3B+
M60-A Bulldog 8470203.5C1.6232.094%C-1.429%C+19.4D-3.9C-773.6h7.6D*23.8D
M77-B 6060106A+4.1238.701%C++75%C+25C+N/A1392.4h2.5C+6.4C*
M40 Fury 625669.333C++7.4526.57%D*N/A56C+6D-2951h7.2A27B++
M20 Basilisk 715286.5M*4.6230.165%B13.462%M*23.6B*8.6B++1342.2h54.8B**181.5B*
M40 Fury-H 5350225B*23.1245.084%BN/A100C*6D-5830.5h4.9B**10.8B**
Chainblade 50509,4460.005C--1.8819.377%D-4%C0.1D-N/A0735.3h4D-20.5D
P525 Marauder-H 5350510C8.1234.654%C++2%A++71.4D4.3D2630.7h4.9B+14.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,7900.7h
Nano-Armor Kit503917,10645.9h
Snowman Soldier11070.1h
Anti-Vehicle MANA Turret101,1032.7h
Nanite Revive Grenade09110.3h
Medical Applicator832732,95249.6h
Anti-Infantry MANA Turret31180.4h
Ammunition Package223,8952.9h
Medical Kit73390.2h
Recon Detection Device01870.2h
Shield Recharging Field217,5792.1h

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