Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 9 (18,308)players online:
ZugieMac (13)  VTG1ne (8)  HEKOMIn (3)  zhaulted (1)  VxSpirit (1) 26
stats.dasanfall.com
Commander 1stTR[NEBE] 1stTR
TR BR 55

KDR: 6.02

Score: 3.2m

Last Seen: Oct 30th, 2018 2:18 PM
- OFFLINE - 328.4 hour(s)

Battle Rank 55 - Terran Republic on Miller - Outfit Leader of New Beginnings[NEBE] New Beginnings
TR outfit on Miller

Members: 1
Level Progress (to 56): 64%
Level 100 Progress: 17% 1494h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand P2-120 HEAT P2-120 AP M1 Heavy Cycler Skyguard Claymore M20 Basilisk M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:1stTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $549,189 MLG Score: 439
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
55.196%27.117%1497110131,1694.003432.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%6.699S1.02B**1.372AMIXED (~0.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.893B*4.40.69B+3.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.055%0.331%5924310111,8114584440.2444214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%0.121C+-1.491F0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.121C+14.3-0.141C19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.897%4.865%119321012185251097.11539168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.707%1.095B**0.144C++-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.3-0.602D90.2-1.313D**98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Beginnings[NEBE] New Beginnings
TR outfit on Miller

Members: 1
3.2m372.1%175 (10.5k)160 (9.6k)6.021614,1796947.7031755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101431131.544%8.973%28328:341

90% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2018 10:48 AMJan 31st, 2018 1:48 PMNov 12th, 2018 6:05 PM (7h) (PST)Oct 30th, 2018 10:56 AM (14d) (PST)Oct 30th, 2018 10:18 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453514020.2110.0350.0190.9840.054439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1913,03724,15413215939,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
330.7h/13.8d 1,167 375 2,374 19.5k 768 717 1,069 9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):129
KDR:0
Kill Difference:UNR
Playtime:12.967 hours
Usage:4%
Score:0.167m
Score/min:215
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:1,169
Deaths:472
KDR:2.477
Accuracy:55.196% A+
HSR:27.117% D--
Kills:1,169
Deaths (as Infiltrator):472
Deaths (to Infiltrators):105
KDR:2.47669
Kill Difference:697
Playtime:296.205 hours
Usage:90%
Score:2.864m
Score/min:161
Accuracy (listed only):55.196%
HSR (listed only):27.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:194
Deaths:85
KDR:2.282
Accuracy:18.088% B**
HSR:9.278% F-
M1 Heavy Cycler
B+
Kills:103
Deaths:56
KDR:1.839
Accuracy:17.996% B+
HSR:11.651% D**
Kills:297
Deaths (as MAX Suit):70.500
Deaths (to MAX Suits):16
KDR:4.21277
Kill Difference:226.500
Playtime:16.735 hours
Usage:5%
Score:0.138m
Score/min:137
Accuracy (listed only):18.042%
HSR (listed only):10.464%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:167
V. Kills:98 169%
Deaths:10
KDR:16.700
Accuracy:35.587% B**
KPH:15 C**
VKPH:8.800 C+
C75 Viper
A*
Kills:69
V. Kills:32 209%
Deaths:3
KDR:23
Accuracy:52.978% A++
KPH:33.800 C**
VKPH:15.700 A*
Kills:236 (236 + 0)
Deaths:13
KDR:18.154
VKDR:10
Vehicle Kills:130
Kill Difference:223
Playtime:13.148 hours
Usage:4%
Score:0.088m
Score/min:112
Driving Accuracy:52.978%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,010
V. Kills:438 230%
Deaths:53
KDR:19.057
Accuracy:56.828% A++
KPH:28.700 C**
VKPH:12.400 B+
P2-120 AP
B+
Kills:634
V. Kills:262 241%
Deaths:30
KDR:21.133
Accuracy:49.964% B+
KPH:33 B
VKPH:13.600 D
Kills:1,644 (1,644 + 0)
Deaths:83
KDR:19.807
VKDR:8.434
Vehicle Kills:700
Kill Difference:1,561
Playtime:54.426 hours
Usage:16%
Score:0.452m
Score/min:138
Driving Accuracy:49.964%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:116
V. Kills:41 276%
Deaths:5
KDR:23.200
Accuracy:45.266% B*
KPH:19.100 C+
VKPH:6.700 C
M20 Basilisk
B+
Kills:69
V. Kills:37 182%
Deaths:2
KDR:34.500
Accuracy:52.924% A++
KPH:23.800 C*
VKPH:12.800 B+
Kills:185 (0 + 185)
Deaths:7
KDR:26.429
VKDR:11.143
Vehicle Kills:78
Kill Difference:178
Playtime:8.983 hours
Usage:3%
Score:0.050m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:52.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,1991,1694722.477B**3.5455.196%A+27.117%D--6.4D--N/A15181.3h4.4C++8B+
P2-120 HEAT 1,4481,0105319.057A*13.0456.828%A++N/A28.7C**12.4B+12535.2h7.9C+14B++
P2-120 AP 8966343021.133A*15.1149.964%B+N/A33B13.6D16319.2h5.4B**10.8B**
M1 Heavy Cycler 202194852.282B*3.7418.088%B**9.278%F-13.1DN/A3214.8h22.8D-125.9C**
Skyguard 2651671016.7S10.6835.587%B**1.198%D15C**8.8C+10011.1h86.5B*243.1B**
Claymore 145145624.167M+18.1522.733%D*N/A96.7DN/A2131.5h1.2C++5.4D-
M20 Basilisk 157116523.2S17.1845.266%B*6.034%C+19C+6.7C776.1h89.2C*197.1B+
M1 Heavy Cycler 106103561.839C++4.1817.996%B+11.651%D**13.6D--N/A337.6h23.1D**128.3C+
M20 Basilisk 10669234.5U28.4852.924%A++2.899%D--23.8C*12.8B+1292.9h91.8C*173.5B*
C75 Viper 10169323M*16.9852.978%A++N/A34.5C**16A*1752h13.7C++25.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34,4693h
M4-F Pillager15750.2h
Ectoblaster0540h
Medical Applicator31,4360.4h
Nano-Armor Kit226,9251.6h
Ammunition Package11330.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 2.35s on queries, 1.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.