Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 21 (18,830)players online:
Nefinub (52)  BigMongostyler (23)  NaughtyCrumbBum (6)  TheEddieBlake (4)  aVictimOfGaming (4)  IWBTS (3) 92
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (74 days). The data shown below may not be accurate.

Executor 200pingboy[0O] 200pingboy
NC BR 108

KDR: 3.34

Score: 23m

Last Seen: Mar 10th, 2019 4:32 AM
- OFFLINE - 1775.2 hour(s)

Prestige 1, Battle Rank 100 (108 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Razor GD-23 M12 Kobalt AF-4A Bandit AF-19 Mercenary AC-X11 NC1 Gauss Rifle NC6A GODSAW GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:200pingboy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,116,241 MLG Score: 2491
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.328%25.159%66233116342,6453.99298-0.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%1.017B**0.674B+-0.183CHEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+10.10.295C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.989%0.659%716311931,3652863184.7561428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%0.59B+-0.863D---0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.591B+28.30.466B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.877%2.439%170311932872941130.97619252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.437%0.871B*-0.098C+1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++5.60.55B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.676%9.02%14421194255276980.920578258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.98%0.788B++1.154B**0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.549B+240.396B29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.917%84.515%144411922,596933172.78242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.409%0.886B*1.136B**-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.10.345C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.538%11.688%144111951,0781065211.01126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.005B**-0.571D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+3.70.243C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m461.1%449 (26.9k)336 (20.2k)3.3402854,64716,3603.51259108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196509525.112%24.99%62804:1128

15% Combat Medic8% Engineer21% Heavy Assault14% Infiltrator28% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2014 12:30 PMMay 31st, 2018 5:23 AMApr 9th, 2019 3:00 AM (44d) (PST)Mar 9th, 2019 11:34 PM (74d) (PST)Mar 9th, 2019 11:32 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991664330.8000.2390.2003.8620.0382491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9659,93626,029481412232220,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1138.7h/47.4d 2,819 13,656 16,877 263.9k 1,207 5,452 2,578 41m

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B++
Kills:7,599
Deaths:2,126
KDR:3.574
Accuracy:27.801% B++
HSR:21.305% C++
AF-4A Bandit
C++
Kills:1,497
Deaths:326
KDR:4.592
Accuracy:25.584% C++
HSR:22.311% C+
AF-19 Mercenary
B++
Kills:1,392
Deaths:532
KDR:2.617
Accuracy:25.954% B++
HSR:19.468% C
AC-X11
B*
Kills:1,277
Deaths:384
KDR:3.326
Accuracy:29.597% B*
HSR:18.403% D
GD-7F
B++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:26.322% B+
HSR:24.003% B++
NSX-P Tanto
B++
Kills:1,181
Deaths:243
KDR:4.860
Accuracy:28.682% B+
HSR:29.636% B++
NS-7 PDW
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:26.899% B+
HSR:22.881% B*
AF-4 Cyclone
B*
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:29.426% B*
HSR:21.854% B+
MGR-S1 Gladius
C++
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:27.181% C++
HSR:22.251% C++
MKV Suppressed
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:26.787% C*
HSR:30.802% A++
AF-4AE Cyclone
C++
Kills:1,170
Deaths:385
KDR:3.039
Accuracy:29.647% C+
HSR:25.983% C++
NSX Tanto
B*
Kills:1,139
Deaths:261
KDR:4.364
Accuracy:30.558% B*
HSR:26.954% C**
Mauler S6
A
Kills:1,078
Deaths:318
KDR:3.390
Accuracy:53.538% A
HSR:11.688% D
Blitz GD-10
A
Kills:942
Deaths:288
KDR:3.271
Accuracy:26.483% B+
HSR:23.567% A
NSX Tengu
B*
Kills:409
Deaths:174
KDR:2.351
Accuracy:42.125% B*
HSR:22.005% C*
Kills:23,589
Deaths (as Light Assault):6,656
Deaths (to Light Assaults):3,703
KDR:3.54402
Kill Difference:16,933
Playtime:319.428 hours
Usage:28%
Score:7.185m
Score/min:375
Accuracy (listed only):30.439%
HSR (listed only):22.874%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:1,212
Deaths:432
KDR:2.806
Accuracy:23.743% D-
HSR:25.413% C
MGR-L1 Promise
C**
Kills:1,185
Deaths:354
KDR:3.347
Accuracy:24.777% C++
HSR:26.751% C**
EM6
C++
Kills:1,172
Deaths:485
KDR:2.417
Accuracy:18.515% D
HSR:24.232% C++
NC6 Gauss SAW
C**
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:19.563% C+
HSR:25.128% C**
LA1 Anchor
C
Kills:1,170
Deaths:368
KDR:3.179
Accuracy:20.789% D
HSR:22.564% C
NS-15M AE
B
Kills:1,169
Deaths:378
KDR:3.093
Accuracy:27.329% B
HSR:27.374% C++
GD-22S
C+
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:21.429% C
HSR:23.210% C+
EM1
C
Kills:1,155
Deaths:507
KDR:2.278
Accuracy:20.033% C
HSR:17.576% D
NS-15MP
C**
Kills:685
Deaths:212
KDR:3.231
Accuracy:29.324% C**
HSR:27.299% C
NSX Naginata
A
Kills:564
Deaths:150
KDR:3.760
Accuracy:25.025% B+
HSR:37.234% A
NC05 Jackhammer
C+
Kills:138
Deaths:55
KDR:2.509
Accuracy:38.311% D
HSR:14.493% C+
Kills:10,779
Deaths (as Heavy Assault):3,956
Deaths (to Heavy Assaults):4,898
KDR:2.72472
Kill Difference:6,823
Playtime:233.847 hours
Usage:21%
Score:5.948m
Score/min:424
Accuracy (listed only):24.440%
HSR (listed only):24.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,218
Deaths:373
KDR:3.265
Accuracy:29.272% A
HSR:23.317% B+
Reaper DMR
B*
Kills:1,188
Deaths:344
KDR:3.453
Accuracy:27.241% C**
HSR:30.724% B*
NC9 A-Tross
B**
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:28.209% B+
HSR:31.113% B**
Carnage AR
B**
Kills:1,186
Deaths:309
KDR:3.838
Accuracy:27.972% B++
HSR:28.162% B**
GR-22AE
C++
Kills:1,183
Deaths:310
KDR:3.816
Accuracy:26.956% C
HSR:27.134% C++
NS-7 PDW
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:26.899% B+
HSR:22.881% B*
AF-4 Cyclone
B*
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:29.426% B*
HSR:21.854% B+
MGR-S1 Gladius
C++
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:27.181% C++
HSR:22.251% C++
MKV Suppressed
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:26.787% C*
HSR:30.802% A++
AF-4AE Cyclone
C++
Kills:1,170
Deaths:385
KDR:3.039
Accuracy:29.647% C+
HSR:25.983% C++
NS-11A
B*
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:27.812% B++
HSR:27.687% B*
Mauler S6
A
Kills:1,078
Deaths:318
KDR:3.390
Accuracy:53.538% A
HSR:11.688% D
Blitz GD-10
A
Kills:942
Deaths:288
KDR:3.271
Accuracy:26.483% B+
HSR:23.567% A
NSX Tengu
B*
Kills:409
Deaths:174
KDR:2.351
Accuracy:42.125% B*
HSR:22.005% C*
Kills:15,424
Deaths (as Combat Medic):4,507
Deaths (to Combat Medics):2,004
KDR:3.42223
Kill Difference:10,917
Playtime:166.704 hours
Usage:15%
Score:3.988m
Score/min:399
Accuracy (listed only):30.682%
HSR (listed only):24.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:1,197
Deaths:174
KDR:6.879
Accuracy:40.254% C+
HSR:95.489% B+
NS-7 PDW
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:26.899% B+
HSR:22.881% B*
AF-4 Cyclone
B*
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:29.426% B*
HSR:21.854% B+
MGR-S1 Gladius
C++
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:27.181% C++
HSR:22.251% C++
SAS-R
B+
Kills:1,172
Deaths:215
KDR:5.451
Accuracy:42.580% B+
HSR:73.550% B+
MKV Suppressed
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:26.787% C*
HSR:30.802% A++
AF-4AE Cyclone
C++
Kills:1,170
Deaths:385
KDR:3.039
Accuracy:29.647% C+
HSR:25.983% C++
NSX Tomoe
B*
Kills:1,101
Deaths:233
KDR:4.725
Accuracy:29.113% C+
HSR:45.686% B*
Blitz GD-10
A
Kills:942
Deaths:288
KDR:3.271
Accuracy:26.483% B+
HSR:23.567% A
NS-44G Commissioner
B++
Kills:915
Deaths:562
KDR:1.628
Accuracy:38.471% C+
HSR:30.601% B++
NS-357 Underboss
B**
Kills:625
Deaths:538
KDR:1.162
Accuracy:37.357% C++
HSR:29.120% B**
NSX Tengu
B*
Kills:409
Deaths:174
KDR:2.351
Accuracy:42.125% B*
HSR:22.005% C*
NC4 Mag-Shot
B++
Kills:137
Deaths:121
KDR:1.132
Accuracy:30.715% B+
HSR:24.088% B++
EM4-AE Longshot
C**
Kills:134
Deaths:14
KDR:9.571
Accuracy:36.222% D-
HSR:82.836% C**
Soldier Soaker
D
Kills:123
Deaths:93
KDR:1.323
Accuracy:25.437% D--
HSR:11.382% D
NC14 Bolt Driver
B**
Kills:93
Deaths:15
KDR:6.200
Accuracy:37.647% B
HSR:83.871% B**
Kills:12,719
Deaths (as Infiltrator):4,157
Deaths (to Infiltrators):2,561
KDR:3.05966
Kill Difference:8,562
Playtime:163.090 hours
Usage:14%
Score:3.643m
Score/min:372
Accuracy (listed only):32.897%
HSR (listed only):40.373%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:7,599
Deaths:2,126
KDR:3.574
Accuracy:27.801% B++
HSR:21.305% C++
AF-4A Bandit
C++
Kills:1,497
Deaths:326
KDR:4.592
Accuracy:25.584% C++
HSR:22.311% C+
AF-19 Mercenary
B++
Kills:1,392
Deaths:532
KDR:2.617
Accuracy:25.954% B++
HSR:19.468% C
AC-X11
B*
Kills:1,277
Deaths:384
KDR:3.326
Accuracy:29.597% B*
HSR:18.403% D
GD-7F
B++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:26.322% B+
HSR:24.003% B++
NSX-P Tanto
B++
Kills:1,181
Deaths:243
KDR:4.860
Accuracy:28.682% B+
HSR:29.636% B++
NSX Tanto
B*
Kills:1,139
Deaths:261
KDR:4.364
Accuracy:30.558% B*
HSR:26.954% C**
Mauler S6
A
Kills:1,078
Deaths:318
KDR:3.390
Accuracy:53.538% A
HSR:11.688% D
Kills:16,367
Deaths (as Engineer):4,464
Deaths (to Engineers):2,015
KDR:3.66644
Kill Difference:11,903
Playtime:96.602 hours
Usage:8%
Score:2.054m
Score/min:354
Accuracy (listed only):31.005%
HSR (listed only):21.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:183
Deaths:54
KDR:3.389
Accuracy:25.314% D--
HSR:17.486% B+
NCM1 Scattercannon
A
Kills:164
Deaths:54
KDR:3.037
Accuracy:29.205% D-
HSR:21.342% A
Kills:347
Deaths (as MAX Suit):54
Deaths (to MAX Suits):600
KDR:6.42593
Kill Difference:293
Playtime:6.006 hours
Usage:1%
Score:0.170m
Score/min:472
Accuracy (listed only):27.260%
HSR (listed only):19.414%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:927
V. Kills:112 N/A
Deaths:63
KDR:14.714
Accuracy:59.423% B+
KPH:68.700 B++
VKPH:8.300 B**
M20 Mustang
A
Kills:261
V. Kills:153 169%
Deaths:97
KDR:2.691
Accuracy:38.483% A
KPH:11.700 C+
VKPH:6.800 C-
Breaker Rocket Pods
B*
Kills:177
V. Kills:29 N/A
Deaths:15
KDR:11.800
Accuracy:54.871% B++
KPH:160.800 B*
VKPH:26.400 B*
Tomcat A2AM Pods
B**
Kills:51
V. Kills:24 204%
Deaths:3
KDR:17
Accuracy:85.714% B**
KPH:38.300 C
VKPH:18 D
Kills:1,416 (1,188 + 0)
Deaths:178
KDR:7.955
VKDR:1.787
Vehicle Kills:318
Kill Difference:1,238
Playtime:38.307 hours
Usage:3%
Score:0.429m
Score/min:187
Piloting Accuracy:38.483%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A++
Kills:312
V. Kills:148 209%
Deaths:21
KDR:14.857
Accuracy:71.164% A++
KPH:67.600 B*
VKPH:32.100 A++
L100 Python AP
A++
Kills:122
V. Kills:76 158%
Deaths:9
KDR:13.556
Accuracy:67.170% A
KPH:44.800 B**
VKPH:27.900 A++
L100 Python HESH
A+
Kills:100
V. Kills:12 N/A
Deaths:3
KDR:33.333
Accuracy:44.048% C--
KPH:87.900 A+
VKPH:10.500 B++
C75 Viper
A*
Kills:65
V. Kills:21 295%
Deaths:3
KDR:21.667
Accuracy:39.400% C++
KPH:48.800 B**
VKPH:15.800 A*
Kills:599 (599 + 0)
Deaths:36
KDR:16.639
VKDR:7.139
Vehicle Kills:257
Kill Difference:563
Playtime:9.810 hours
Usage:1%
Score:0.249m
Score/min:422
Driving Accuracy:39.400%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:67
V. Kills:20 319%
Deaths:
KDR:
Accuracy:45.319% C++
KPH:47.600 A++
VKPH:14.200 C+
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:67
Playtime:1.409 hours
Usage:0%
Score:0.028m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:45.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:178
V. Kills:9 N/A
Deaths:3
KDR:59.333
Accuracy:60.256% B**
KPH:101.900 C+
VKPH:5.200 D
Kills:178 (0 + 178)
Deaths:3
KDR:59.333
VKDR:3
Vehicle Kills:9
Kill Difference:175
Playtime:1.748 hours
Usage:0%
Score:0.045m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:60.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:77
V. Kills:20 367%
Deaths:8
KDR:9.625
Accuracy:40.515% B
KPH:46 A*
VKPH:12 A
Kills:77 (0 + 77)
Deaths:8
KDR:9.625
VKDR:2.500
Vehicle Kills:20
Kill Difference:69
Playtime:1.674 hours
Usage:0%
Score:0.032m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:40.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 7,7147,5992,1263.574M++0.2327.801%B++21.305%C++79.2M++1.2M22096h10.3B++37.1B+
M12 Kobalt 1,7741,6833056.1C*52.7622.429%C++19.846%B153B*8.3A44311h16.4B73.1B+
AF-4A Bandit 1,5121,4973264.592M+1.2525.584%C++22.311%C+91.8A**N/A29116.3h10B+39.2B
AF-19 Mercenary 1,4151,3925322.617A*0.7225.954%B++19.468%C46.6A++N/A19329.9h10.3B*39.7B++
AC-X11 1,2941,2773843.326A*0.0129.597%B*18.403%D73.4A*1A++19217.4h8.5B+28.7B++
NC1 Gauss Rifle 1,2371,2183733.265A++0.0829.272%A23.317%B+68M+1.1A++19717.9h9.9B**33.9B**
NC6A GODSAW 1,2221,2124322.806C**0.5323.743%D-25.413%C69.3BN/A17817.5h7.6C++32.1C*
GD-7F 1,2171,2042744.394M*1.0526.322%B+24.003%B++89.2M+1A++23413.5h11B++41.6B+
NSX Daimyo 1,1971,1971746.879B**3.5440.254%C+95.489%B+56.7C*N/A13821.1h2.2B+5.5B+
Reaper DMR 1,2171,1883443.453B++0.1127.241%C**30.724%B*87.4A**2.1S20013.6h8.1B*29.8B++
NC9 A-Tross 1,2181,1863523.369A*0.0328.209%B+31.113%B**67A++1.8M*30817.7h8.6B++30.4B++
Carnage AR 1,2151,1863093.838A++0.5027.972%B++28.162%B**81.8A**2S19414.5h11.5B*41B*
MGR-L1 Promise 1,1971,1853543.347A+0.0124.777%C++26.751%C**71B**N/A21316.7h10.8B*43.7B++
GR-22AE 1,2071,1833103.816A0.4826.956%C27.134%C++73.9B++1.5A20716h11.2B+41.4C*
NSX-P Tanto 1,2001,1812434.86S1.5228.682%B+29.636%B++89.5M++1.4B*20413.2h11.9B++41.5B++
NS-7 PDW 1,2131,1803743.155M0.1926.899%B+22.881%B*65.6A*1.8S15618h14.1C**52.4B+
AF-4 Cyclone 1,1901,1763303.564A++0.2229.426%B*21.854%B+74.4A++N/A29115.8h8.1B**27.7B*
MGR-S1 Gladius 1,1861,1732963.963A++0.6227.181%C++22.251%C++83.8A++N/A23414h9.3B+34.1B+
EM6 1,1821,1724852.416B+0.9218.515%D24.232%C++69.3AN/A27816.9h9.3B++50.2C*
SAS-R 1,1851,1722155.451B**2.1142.58%B+73.55%B+53.5B++N/A14121.9h2B+4.7B+
MKV Suppressed 1,1901,1723453.397M+0.0626.787%C*30.802%A++69.3A++1.1A*15716.9h13B+48.5B
NC6 Gauss SAW 1,1721,1705022.331B**1.0119.563%C+25.128%C**65A++N/A34218h7.8B*40.1B+
LA1 Anchor 1,1811,1703683.179B0.1620.789%D22.564%C62.9B+N/A30418.6h9.5B+45.8C+
AF-4AE Cyclone 1,1801,1703853.039A0.3029.647%C+25.983%C++68.4C*N/A26817.1h8.5B+28.7B+
NS-15M AE 1,1811,1693783.093B+0.2527.329%B27.374%C++57.9C++N/A14520.2h10.6B+38.6B+
NS-11A 1,1871,1633093.764A*0.4227.812%B++27.687%B*78.1A**1.6M+19814.9h11.6B*41.7B*
GD-22S 1,1731,1595132.259B+1.0821.429%C23.21%C+50B+N/A17623.2h9.3B*43.6B+
EM1 1,1581,1555072.278B**1.0620.033%C17.576%D61.1AN/A30518.9h10.7B53.5B+
NSX Tanto 1,1731,1392614.364M*1.0230.558%B*26.954%C**86.3A*2.6S19313.2h12.1B+39.6B+
NSX Tomoe 1,1231,1012334.725A+1.3829.113%C+45.686%B*63.6B**1.3M15117.3h13.2B45.3B
Mauler S6 1,0991,0783183.39A*0.0553.538%A11.688%D92.9M**1.8M**28611.6h3.7B**6.9B**
Blitz GD-10 9699422883.271A**0.0726.483%B+23.567%A85.6M+2.5S30611h14.5C**54.9B+
M30 Mustang AH 1,0399276314.714A11.3759.423%B+N/A68.7B++8.3B**19713.5h10.4C+17.6C++
NS-44G Commissioner 9209155621.628B1.7138.471%C+30.601%B++73.2B+N/A18012.5h3B+7.7B+
NS-15MP 6926852123.231B+0.1129.324%C**27.299%C72.9C++N/A1669.4h11.1C+37.9C*
NS-357 Underboss 6346255381.162C*2.1837.357%C++29.12%B**79.1A1.1A+2267.9h3.3B**8.9B++
NSX Naginata 5725641503.76A*0.4225.025%B+37.234%A71.4B**1B++1727.9h9.2B*36.9B++
Rocklet Rifle 7394241113.82S0.4850.706%C+N/A45.1A+33.5B*4249.4h30B++59.1B+
Frag Grenade 4324231423N/A419.6650.097%B++N/A604.3B+12.9B*22180.7h3B*6.1B++
NSX Tengu 4174091742.351B**0.9942.125%B*22.005%C*51.8B+1B*1287.9h11.3B+26.9B+
NS Decimator-B 527329784.218A*0.8862.555%C1.52%D48.4C+29.1B+2916.8h4.3C+6.9C+
LB00 Python AP 4603122114.857C**11.5271.164%A++N/A67.8B**32.2A++3584.6h4.4C+6.2B++
Shrike 4992971941.531A+1.8163.918%B*1.684%D26.8C**18.2B*39011.1h8.1D12.7C+
M20 Mustang 414261972.691B0.6538.483%AN/A11.7C+6.8C-14222.4h102.9C**267.3B+
Tank Mine 3722501714.706S11.3743.413%B++N/A166.7A81.3B+11891.5h2.2C5B++
NCM1 Scattercannon 184183543.389B+0.0525.314%D--17.486%B+40.7B+N/A1494.5h4.3B**16.9C*
C85 Canister-H 187178359.333M**55.9960.256%B**9.551%C--104.7C+5.3D4251.7h9.8D16.2C+
Breaker Rocket Pods 2061771511.8B+8.4654.871%B++2.26%A++160.9B*26.4B*9571.1h12.2B++22.3B+
NCM1 Scattercannon 167164543.037B*0.3029.205%D-21.342%A36.4B**N/A1644.5h5.6B**19.1C**
NC05 Jackhammer 139138552.509A0.8338.311%D14.493%C+72.6AN/A3051.9h3.6B**9.3B+
NC4 Mag-Shot 1371371211.132B+2.2130.715%B+24.088%B++44.2B**N/A2313.1h6.1B*19.8C++
EM4-AE Longshot 137134149.571A++6.2336.222%D-82.836%C**38.3C-N/A963.5h1.9C++5.3C
Hardlight Dagger 1491269,0000.014C--3.3329.182%C++1.587%D-0.3C+N/A1484h2B6.7B
Soldier Soaker 124123931.323C++2.0225.437%D--11.382%D87.9AN/A3601.4h5.4B+21.4C+
L100 Python AP 198122913.556A++10.2267.17%A4.098%B++45.2B**28.1A++5112.7h6.2C+9.2B+
L100 Python HESH 112100333.333A*29.9944.048%C--1%D90.9A+10.9B++4121.1h2.6B++5.9B+
C-4 11894194.947A**1.6137.795%A*N/A85.5C++21.8C--11281.1h1.5C++4.1B*
NC14 Bolt Driver 9493156.2M2.8637.647%B83.871%B**26.6C**N/A1653.5h1.7A4.6B**
M20 Basilisk 977789.625M*6.2840.515%B7.792%B++45.3A*11.8A3151.7h56.9B**140.3B**
E540 Halberd 8767167S63.6645.319%C++1.493%D-47.9A++14.3C+3291.4h5B+11B+
C75 Viper 8665321.667S18.3339.4%C++1.538%C++50B**16.2A*4731.3h9.3B++23.6B++
Tomcat A2AM Pods 7551317M**13.6685.714%B**N/A39.2C18.5D2011.3h9.1C10.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,3941.1h
Nano-Armor Kit1014,0352.5h
Medical Applicator01080h
Medical Kit82612,10297.4h
Nanite Revive Grenade07330.2h
Nanite Healing Grenade02100.1h
AE Medical Applicator4597,3145.8h
Rampart Wall0580.6h
AE Nano-Armor Kit29108,4507.3h
Turret AI Module0610.1h
Motion Spotter107,3604.8h
Welding Device01,9900.2h
Spitfire Auto-Turret22320.2h
M12 Kobalt0600h
Ammunition Package13240.1h
Nano-Repair Grenade01070h
Flail Targeting Dart31790.8h
Snowman Soldier0540.1h
Recon Detection Device19431.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.98s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.