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Agent Grouchy 2145akaNumb3rsNC[LPS] 2145akaNumb3rsNC
NC BR 52

KDR: 2.49

Score: 18.9m

Last Seen: Feb 17th, 2019 10:26 AM
- OFFLINE - 61.2 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 108
Level Progress (to 53): 16%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 AF-41 Hacksaw AF-41 Hacksaw SAS-R NC05 Jackhammer EM6 NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:2145akaNumb3rsNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,890,159 MLG Score: 3909
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.015%27.002%91822100040,3522.50307-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.552%2.528A**0.974B*-0.504DHEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+8.40.413B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.546%14.707%646810142,6454953475.34343760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.723%-0.149C2.621M1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.779B++90.771B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.991%81.291%646110214,0891509182.70795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.648A+0.928B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.434B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 108
18.9m144.4%440 (26.4k)351 (21.1k)2.4918764,23325,7772.5647352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022494630.191%26.465%79902:0516

11% Combat Medic6% Engineer60% Heavy Assault14% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2017 6:24 PMAug 23rd, 2017 11:44 AMFeb 18th, 2019 8:21 PM (21h) (PST)Feb 17th, 2019 6:50 AM (2d) (PST)Feb 17th, 2019 6:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7643793851.1950.4800.3161.7710.0323909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,81422,72623,088722919106221,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
895.9h/37.3d 1,878 16,999 14,073 95.2k 1,539 2,886 1,704 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,168
Deaths:4,265
KDR:2.619
Accuracy:33.797% A++
HSR:28.806% B+
NS-15M2
A++
Kills:7,247
Deaths:2,931
KDR:2.473
Accuracy:32.415% A++
HSR:28.177% B
NC05 Jackhammer
A
Kills:3,414
Deaths:1,317
KDR:2.592
Accuracy:54.885% A
HSR:14.089% C+
EM6
A*
Kills:3,200
Deaths:1,453
KDR:2.202
Accuracy:33.014% A*
HSR:27.875% B++
NC6A GODSAW
B**
Kills:2,615
Deaths:884
KDR:2.958
Accuracy:35.269% B**
HSR:27.075% C+
NC6 Gauss SAW
M+
Kills:1,571
Deaths:732
KDR:2.146
Accuracy:35.522% M+
HSR:25.143% C**
GD-22S
M
Kills:1,227
Deaths:671
KDR:1.829
Accuracy:37.064% M
HSR:26.976% B+
MGR-L1 Promise
A++
Kills:321
Deaths:133
KDR:2.414
Accuracy:33.453% A++
HSR:21.495% C-
EM1
M
Kills:166
Deaths:62
KDR:2.677
Accuracy:35.964% M
HSR:23.494% C**
NC6S Gauss SAW S
A++
Kills:114
Deaths:59
KDR:1.932
Accuracy:32.609% A++
HSR:20.175% C--
NSX-P Naginata
B**
Kills:84
Deaths:48
KDR:1.750
Accuracy:28.288% B**
HSR:30.952% C++
Kills:31,127
Deaths (as Heavy Assault):12,555
Deaths (to Heavy Assaults):8,393
KDR:2.47925
Kill Difference:18,572
Playtime:537.898 hours
Usage:60%
Score:11.198m
Score/min:347
Accuracy (listed only):35.662%
HSR (listed only):24.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,855
Deaths:816
KDR:2.273
Accuracy:34.159% A++
HSR:28.571% A+
Carnage AR
A+
Kills:1,836
Deaths:1,155
KDR:1.590
Accuracy:32.233% A+
HSR:24.673% B+
GR-22
A++
Kills:1,487
Deaths:817
KDR:1.820
Accuracy:33.185% A++
HSR:21.385% C**
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
Reaper DMR
A++
Kills:480
Deaths:388
KDR:1.237
Accuracy:35.429% A++
HSR:23.958% C+
NC1 Gauss Rifle
M
Kills:97
Deaths:76
KDR:1.276
Accuracy:35.705% M
HSR:21.650% C++
Kills:8,655
Deaths (as Combat Medic):4,552
Deaths (to Combat Medics):3,567
KDR:1.90136
Kill Difference:4,103
Playtime:100.132 hours
Usage:11%
Score:1.964m
Score/min:327
Accuracy (listed only):34.762%
HSR (listed only):24.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,855
Deaths:816
KDR:2.273
Accuracy:34.159% A++
HSR:28.571% A+
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
GD-7F
A
Kills:492
Deaths:261
KDR:1.885
Accuracy:30.474% A
HSR:23.984% B++
AF-19 Mercenary
A*
Kills:464
Deaths:320
KDR:1.450
Accuracy:34.274% A*
HSR:27.802% B**
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:5,803
Deaths (as Light Assault):2,759
Deaths (to Light Assaults):4,034
KDR:2.1033
Kill Difference:3,044
Playtime:15.961 hours
Usage:2%
Score:0.242m
Score/min:252
Accuracy (listed only):34.989%
HSR (listed only):25.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:492
Deaths:261
KDR:1.885
Accuracy:30.474% A
HSR:23.984% B++
AF-19 Mercenary
A*
Kills:464
Deaths:320
KDR:1.450
Accuracy:34.274% A*
HSR:27.802% B**
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:1,048
Deaths (as Engineer):643
Deaths (to Engineers):3,057
KDR:1.62986
Kill Difference:405
Playtime:55.010 hours
Usage:6%
Score:1.105m
Score/min:335
Accuracy (listed only):34.383%
HSR (listed only):26.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,089
Deaths:1,200
KDR:3.408
Accuracy:45.991% B**
HSR:81.291% A
NS-44 Commissioner
A++
Kills:2,291
Deaths:1,724
KDR:1.329
Accuracy:51.046% A++
HSR:25.098% B+
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,855
Deaths:816
KDR:2.273
Accuracy:34.159% A++
HSR:28.571% A+
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
NS-357 Underboss
A
Kills:537
Deaths:375
KDR:1.432
Accuracy:47.828% A
HSR:32.030% A
NC4 Mag-Shot
A**
Kills:192
Deaths:191
KDR:1.005
Accuracy:44.406% A**
HSR:17.708% C
Kills:11,864
Deaths (as Infiltrator):5,606
Deaths (to Infiltrators):3,658
KDR:2.1163
Kill Difference:6,258
Playtime:125.278 hours
Usage:14%
Score:2.245m
Score/min:299
Accuracy (listed only):42.294%
HSR (listed only):33.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:4,266
Deaths:903
KDR:4.724
Accuracy:43.967% B**
HSR:19.456% B**
AF-41 Hacksaw
A+
Kills:4,093
Deaths:905
KDR:4.523
Accuracy:45.842% A+
HSR:19.790% A+
Kills:8,359
Deaths (as MAX Suit):904
Deaths (to MAX Suits):1,113
KDR:9.24668
Kill Difference:7,455
Playtime:58.986 hours
Usage:7%
Score:2.134m
Score/min:603
Accuracy (listed only):44.904%
HSR (listed only):19.623%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:54
V. Kills:40 132%
Deaths:3
KDR:18
Accuracy:53.507% A
KPH:55.200 A+
VKPH:40.900 A+
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:13.333
Vehicle Kills:40
Kill Difference:51
Playtime:0.978 hours
Usage:0%
Score:0.025m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:53.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:345
V. Kills:117 292%
Deaths:25
KDR:13.800
Accuracy:52.914% B**
KPH:43 A
VKPH:14.600 C+
Enforcer ML85
B**
Kills:142
V. Kills:77 182%
Deaths:12
KDR:11.833
Accuracy:46.674% B++
KPH:31.200 B**
VKPH:16.900 C++
Kills:487 (0 + 487)
Deaths:37
KDR:13.162
VKDR:5.243
Vehicle Kills:194
Kill Difference:450
Playtime:12.568 hours
Usage:1%
Score:0.188m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:46.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:1,269
V. Kills:56 N/A
Deaths:87
KDR:14.586
Accuracy:61.948% B**
KPH:259.400 M
VKPH:11.400 B++
M12 Kobalt-H
S
Kills:409
V. Kills:8 N/A
Deaths:23
KDR:17.783
Accuracy:30.813% A++
KPH:374.200 S
VKPH:7.300 B**
M96 Mjolnir-H
A+
Kills:89
V. Kills:31 278%
Deaths:9
KDR:9.889
Accuracy:46.465% C
KPH:82.600 A+
VKPH:28.800 C+
Kills:1,767 (0 + 1,767)
Deaths:119
KDR:14.849
VKDR:0.798
Vehicle Kills:95
Kill Difference:1,648
Playtime:7.064 hours
Usage:1%
Score:0.286m
Score/min:676
Driving Accuracy:N/A%
Gunner Accuracy:46.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:288
V. Kills:12 N/A
Deaths:8
KDR:36
Accuracy:21.255% B++
KPH:87.700 B++
VKPH:3.700 B*
M12 Kobalt
B*
Kills:172
V. Kills:4 N/A
Deaths:8
KDR:21.500
Accuracy:21.990% B*
KPH:101.500 B*
VKPH:2.400 C+
M20 Basilisk
A
Kills:57
V. Kills:13 407%
Deaths:4
KDR:14.250
Accuracy:49.460% A
KPH:26 B+
VKPH:5.900 C-
M20 Basilisk
M**
Kills:51
V. Kills:7 N/A
Deaths:2
KDR:25.500
Accuracy:45.013% B*
KPH:65.400 M**
VKPH:9 C++
Kills:568 (0 + 568)
Deaths:22
KDR:25.818
VKDR:1.636
Vehicle Kills:36
Kill Difference:546
Playtime:7.947 hours
Usage:1%
Score:0.126m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:45.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:33.763% C++
KPH:61.700 C
VKPH:7.400 B+
Kills:108 (0 + 108)
Deaths:5
KDR:21.600
VKDR:2.600
Vehicle Kills:13
Kill Difference:103
Playtime:1.750 hours
Usage:0%
Score:0.023m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:33.763%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,29711,1684,2652.619C++0.1333.797%A++28.806%B+75.9B**N/A191147.1h8.2B**24.4B*
NS-15M2 7,3507,2472,9312.473B+0.0232.415%A++28.177%B69.9B**1B**169103.7h9.9B*30.6B*
AF-41 Hacksaw 4,3014,2669034.724B*2.2343.967%B**19.456%B**74.6M+N/A20457.2h5.2B*11.7B**
AF-41 Hacksaw 4,1264,0939054.523B++2.0345.842%A+19.79%A+71.4MN/A20457.3h5.6B+12.3B**
SAS-R 4,1074,0891,2003.408C**0.9245.991%B**81.291%A66.8AN/A16461.2h1.8B*3.9B*
NC05 Jackhammer 3,4533,4141,3172.592A0.1054.885%A14.089%C+106A**1.2A++26532.2h3.8B*7B++
EM6 3,2353,2001,4532.202B+0.2933.014%A*27.875%B++67.1B**N/A16247.7h9.1B*27.6B++
NC6A GODSAW 2,6492,6158842.958B+0.4735.269%B**27.075%C+83.3B*1.1B+23431.4h7.3C*20.6B*
NS-44 Commissioner 2,3002,2911,7241.329B+1.1651.046%A++25.098%B+83A++N/A21227.6h2.9B**5.7B**
MGR-S1 Gladius 2,2232,2069772.258B++0.2335.947%A++23.617%C*70.9AN/A18231.1h6.9B**19.1B*
AF-4 Cyclone 1,8711,8558162.273B*0.2234.159%A++28.571%A+77A++N/A21924.1h8.1B**23.6B*
Carnage AR 1,8641,8361,1551.59C**0.9032.233%A+24.673%B+53.2B**N/A13034.5h9.7A+30.1B**
NC6 Gauss SAW 1,5891,5717322.146B**0.3535.522%M+25.143%C**70.4A++N/A22622.3h7.5B*21.2B*
GR-22 1,5011,4878171.82B+0.6733.185%A++21.385%C**57AN/A13426.1h10.1A30.5B**
C85 Canister-H 1,3251,2698714.586C++12.0961.948%B**13.948%B++259M11.4B++6304.9h4.4B*7.1B**
GD-22S 1,2371,2276711.829C*0.6637.064%M26.976%B+58.2B*N/A16821.1h9.7B++26.1B*
NS Decimator 1,5241,0854462.433A++0.0661.703%C++1.751%C61.6A++24.9B**35817.6h3.4B**5.5B*
C-4 9989355071.844B0.6530.281%B*N/A179.8A*12.1D*7305.2h1.1B*3.7B*
Frag Grenade 9509161916N/A913.5159.276%A++N/A916A*34S27041h2.4A4A
MKV Suppressed 7026943232.149A0.3436.679%A*24.352%B*73.1A++N/A1859.5h10.7B++29.2B*
NS-357 Underboss 5445373751.432B+1.0647.828%A32.03%A71.6B**N/A1717.5h3.4B*7.2B*
GD-7F 5034922611.885B++0.6130.474%A23.984%B++45.6B*1A++14610.8h10.5B*34.6B++
Reaper DMR 4844803881.237C+1.2535.429%A++23.958%C+41.7BN/A11311.5h7.9B**22.3B**
AF-19 Mercenary 4684643201.45B*1.0434.274%A*27.802%B**32.9B*N/A14714.1h9.4B**27.6B*
M12 Kobalt-H 4174092317.783C+15.2930.813%A++24.205%A+371.8S7.3B**11291.1h9.6B*31.3B**
E540 Halberd 4623452513.8B*11.3152.914%B**2.609%C43.1A14.6C+2328h5B++9.5B*
MGR-L1 Promise 3233211332.414B*0.0833.453%A++21.495%C-64.2B*N/A2405h10.7B**32.1B*
M12 Kobalt 300288836A*33.5121.255%B++21.528%B++87.3B++3.6B++2543.3h14.8B*69.6B++
Shrike 3442501481.689A++0.8061.668%B+3.6%B+54.3M20.4B**4104.6h3.8A+6.2A
NC4 Mag-Shot 1961921911.005B+1.4944.406%A**17.708%C53.3A+1.1B*1603.6h6.7B++15C*
M12 Kobalt 176172821.5B**19.0121.99%B*18.023%C+101.2B*2.4C+3651.7h15.5B+70.5B+
EM1 170166622.677A+0.1935.964%M23.494%C**43.7B+1.1A++1943.8h11.9C*33B*
MANA Anti-Personnel Turret 144144483N/A0.5130.445%UN/A1440UN/A2915500.1h14.5T*47.8T*
Enforcer ML85 2191421211.833A++9.3446.674%B++N/A31.6B**17.1C++2824.5h12.8C++27.5B+
NC6S Gauss SAW S 115114591.932B+0.5632.609%A++20.175%C--49.6C**N/A1792.3h9.4B+28.7B++
Bouncing Betty 114114313.677C+1.1936.862%DN/A126.7C++N/A4260.9h1.7B++4.6C++
Tank Mine 127110138.462M++5.9759.091%A++N/A183.3A++28.3D*9090.6h2.5D-4.2A
CAS 14-E 121108521.6B19.1133.763%C++4.63%M63.5C+7.6B+2181.7h25.2B+74.7B+
Sticky Grenade 1091061106N/A103.5172.368%A*N/A1060C*30A++52940.1h1.6B++2.2B++
Carver 98989,2310.011C2.489.352%F16.327%C+0.3DN/A1288.8h1.4C++14.9D--
NC1 Gauss Rifle 9997761.276C*1.2235.705%M21.65%C++35.9B*N/A3122.7h11.1B++31B**
Gauss Compact Burst 9292621.484C+1.0138.401%A*27.174%B28.8CN/A813.2h11.6C+30.3B+
M96 Mjolnir-H 1208999.889A*7.4046.465%C1.124%C**80.9A+28.2C4221.1h23.8B++51.2B*
NSX-P Naginata 8584481.75C*0.7428.288%B**30.952%C++49.4C*N/A2281.7h10.2B++35.9B++
NS-TMC-01 "His Regards" 666514,3120.005D2.4914.512%D-15.385%A0.1C--N/A0435.5h1.8B+12.6C++
M20 Basilisk 7057414.25S11.7649.46%A8.772%B**25.9B+5.9C-1572.2h65.1B*131.6B**
C150 Dalton 9454318A++15.5153.507%A1.852%A+54A40A4291h3.8B+7.1B**
M20 Basilisk 5851225.5U23.0145.013%B*9.804%A+63.8M**8.8C+3800.8h35.2A++78.2A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274,4911.6h
Nano-Armor Kit5399,4494.7h
Snowman Soldier61450.2h
Spawn Beacon131,4911h
Nanite Revive Grenade07430.2h
Medical Kit1,58912,41720.2h
Medical Applicator151117,0975.6h
Recon Detection Device32000.2h
G40-F Ranger0560h
Ammunition Package177630.3h
Anti-Infantry MANA Turret32570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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