Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,845)players online:
Nefinub (38)  SopDogger (13)  friendlyhere (8)  VTGone (7)  yeitschiliad (3)  TheEddieBlake (3) 72
stats.dasanfall.com
Warden Grouchy 2145akaNumb3rsNC[LPS] 2145akaNumb3rsNC
NC BR 63

KDR: 2.47

Score: 20.6m

Last Seen: May 15th, 2019 7:26 PM
- OFFLINE - 276.6 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 64): 24%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 AF-41 Hacksaw NC05 Jackhammer AF-41 Hacksaw SAS-R EM6 NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:2145akaNumb3rsNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,892,661 MLG Score: 3911
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.969%26.817%91123117443,3392.438750.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.512%2.503A**0.92B*-0.466DHEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+8.40.409B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.729%14.926%677811892,9685333605.56848822%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.741%-0.135C2.615M1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.791B++8.60.782B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.68%81.546%677111964,3731641182.66322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.604A+0.941B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.435B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
20.6m144.3%444 (26.6k)353 (21.2k)2.4720870,33828,4532.5429763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197541930.47%26.161%79702:0317

11% Combat Medic6% Engineer61% Heavy Assault14% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2017 6:24 PMAug 23rd, 2017 11:44 AMMay 25th, 2019 9:46 PM (1d) (PST)May 15th, 2019 3:46 PM (11d) (PST)May 15th, 2019 3:26 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7673833841.2050.4870.3151.7850.0323911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,99122,95123,040722919107221,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.9h/40.5d 2,017 18,401 15,269 104.2k 1,649 3,132 1,869 44.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,674
Deaths:4,455
KDR:2.620
Accuracy:33.924% A++
HSR:28.405% B+
NS-15M2
A++
Kills:8,583
Deaths:3,508
KDR:2.447
Accuracy:32.364% A++
HSR:27.846% C**
NC05 Jackhammer
A
Kills:4,399
Deaths:1,732
KDR:2.540
Accuracy:54.832% A
HSR:14.026% C+
EM6
A*
Kills:3,540
Deaths:1,613
KDR:2.195
Accuracy:32.919% A*
HSR:27.881% B++
NC6A GODSAW
B**
Kills:2,650
Deaths:904
KDR:2.931
Accuracy:35.233% B**
HSR:26.981% C+
NC6 Gauss SAW
M+
Kills:1,571
Deaths:732
KDR:2.146
Accuracy:35.522% M+
HSR:25.143% B
GD-22S
M
Kills:1,227
Deaths:671
KDR:1.829
Accuracy:37.064% M
HSR:26.976% B+
NSX-P Naginata
A+
Kills:421
Deaths:222
KDR:1.896
Accuracy:30.387% A+
HSR:32.067% B+
MGR-L1 Promise
A++
Kills:324
Deaths:134
KDR:2.418
Accuracy:33.663% A++
HSR:21.296% C-
EM1
M
Kills:167
Deaths:63
KDR:2.651
Accuracy:35.841% M
HSR:23.952% B+
NC6S Gauss SAW S
A++
Kills:114
Deaths:59
KDR:1.932
Accuracy:32.609% A++
HSR:20.175% C--
Kills:34,670
Deaths (as Heavy Assault):14,093
Deaths (to Heavy Assaults):9,310
KDR:2.46009
Kill Difference:20,577
Playtime:591.386 hours
Usage:61%
Score:12.385m
Score/min:349
Accuracy (listed only):35.851%
HSR (listed only):24.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:2,130
Deaths:956
KDR:2.228
Accuracy:34.435% A++
HSR:27.512% A+
Carnage AR
A++
Kills:1,982
Deaths:1,274
KDR:1.556
Accuracy:32.341% A++
HSR:24.369% B+
GR-22
A++
Kills:1,487
Deaths:817
KDR:1.820
Accuracy:33.185% A++
HSR:21.385% C**
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
Reaper DMR
A*
Kills:502
Deaths:408
KDR:1.230
Accuracy:35.613% A*
HSR:24.303% C+
The Little Helper
C**
Kills:183
Deaths:124
KDR:1.476
Accuracy:51.007% C**
HSR:14.754% C
NC1 Gauss Rifle
M
Kills:97
Deaths:76
KDR:1.276
Accuracy:35.705% M
HSR:21.650% C++
Kills:9,281
Deaths (as Combat Medic):4,955
Deaths (to Combat Medics):3,936
KDR:1.87306
Kill Difference:4,326
Playtime:104.964 hours
Usage:11%
Score:2.094m
Score/min:332
Accuracy (listed only):36.864%
HSR (listed only):22.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:2,130
Deaths:956
KDR:2.228
Accuracy:34.435% A++
HSR:27.512% A+
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
GD-7F
A
Kills:574
Deaths:317
KDR:1.811
Accuracy:30.683% A
HSR:24.565% B*
AF-19 Mercenary
A**
Kills:465
Deaths:323
KDR:1.440
Accuracy:34.269% A**
HSR:27.742% B**
The Little Helper
C**
Kills:183
Deaths:124
KDR:1.476
Accuracy:51.007% C**
HSR:14.754% C
NSX-P Tanto
A+
Kills:169
Deaths:131
KDR:1.290
Accuracy:33.096% A+
HSR:24.260% C+
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:6,513
Deaths (as Light Assault):3,213
Deaths (to Light Assaults):4,501
KDR:2.02708
Kill Difference:3,300
Playtime:19.974 hours
Usage:2%
Score:0.311m
Score/min:260
Accuracy (listed only):36.815%
HSR (listed only):24.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:574
Deaths:317
KDR:1.811
Accuracy:30.683% A
HSR:24.565% B*
AF-19 Mercenary
A**
Kills:465
Deaths:323
KDR:1.440
Accuracy:34.269% A**
HSR:27.742% B**
The Little Helper
C**
Kills:183
Deaths:124
KDR:1.476
Accuracy:51.007% C**
HSR:14.754% C
NSX-P Tanto
A+
Kills:169
Deaths:131
KDR:1.290
Accuracy:33.096% A+
HSR:24.260% C+
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:1,483
Deaths (as Engineer):957
Deaths (to Engineers):3,366
KDR:1.54963
Kill Difference:526
Playtime:56.022 hours
Usage:6%
Score:1.124m
Score/min:334
Accuracy (listed only):37.491%
HSR (listed only):23.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,373
Deaths:1,277
KDR:3.424
Accuracy:45.680% B**
HSR:81.546% A
NS-44 Commissioner
A++
Kills:2,362
Deaths:1,806
KDR:1.308
Accuracy:51.158% A++
HSR:25.148% B+
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:2,130
Deaths:956
KDR:2.228
Accuracy:34.435% A++
HSR:27.512% A+
MKV Suppressed
A*
Kills:694
Deaths:323
KDR:2.149
Accuracy:36.679% A*
HSR:24.352% B*
NS-357 Underboss
A+
Kills:537
Deaths:375
KDR:1.432
Accuracy:47.828% A+
HSR:32.030% A+
NC4 Mag-Shot
M
Kills:192
Deaths:191
KDR:1.005
Accuracy:44.406% M
HSR:17.708% C
Kills:12,494
Deaths (as Infiltrator):5,905
Deaths (to Infiltrators):4,006
KDR:2.11583
Kill Difference:6,589
Playtime:135.375 hours
Usage:14%
Score:2.431m
Score/min:299
Accuracy (listed only):42.305%
HSR (listed only):33.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:4,541
Deaths:967
KDR:4.696
Accuracy:44.102% B**
HSR:19.335% A
AF-41 Hacksaw
A+
Kills:4,377
Deaths:972
KDR:4.503
Accuracy:46.008% A+
HSR:19.740% A+
Kills:8,918
Deaths (as MAX Suit):969.500
Deaths (to MAX Suits):1,224
KDR:9.19856
Kill Difference:7,948.500
Playtime:62.282 hours
Usage:6%
Score:2.277m
Score/min:609
Accuracy (listed only):45.055%
HSR (listed only):19.537%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:54
V. Kills:40 132%
Deaths:3
KDR:18
Accuracy:53.507% A
KPH:55.200 A
VKPH:40.900 A+
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:13.333
Vehicle Kills:40
Kill Difference:51
Playtime:0.978 hours
Usage:0%
Score:0.025m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:53.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:345
V. Kills:117 292%
Deaths:25
KDR:13.800
Accuracy:52.914% B**
KPH:43 A
VKPH:14.600 C+
Enforcer ML85
B**
Kills:147
V. Kills:80 181%
Deaths:12
KDR:12.250
Accuracy:46.931% B++
KPH:32 B**
VKPH:17.400 C++
Kills:492 (0 + 492)
Deaths:37
KDR:13.297
VKDR:5.324
Vehicle Kills:197
Kill Difference:455
Playtime:12.621 hours
Usage:1%
Score:0.190m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:46.931%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,495
V. Kills:64 N/A
Deaths:102
KDR:14.657
Accuracy:62.161% B**
KPH:284.200 M*
VKPH:12.200 B**
M12 Kobalt-H
S
Kills:488
V. Kills:9 N/A
Deaths:26
KDR:18.769
Accuracy:30.075% A++
KPH:376.900 S
VKPH:7 B**
M96 Mjolnir-H
A++
Kills:89
V. Kills:31 278%
Deaths:9
KDR:9.889
Accuracy:46.465% C
KPH:82.600 A++
VKPH:28.800 C+
Kills:2,072 (0 + 2,072)
Deaths:137
KDR:15.124
VKDR:0.759
Vehicle Kills:104
Kill Difference:1,935
Playtime:7.633 hours
Usage:1%
Score:0.330m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:46.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:294
V. Kills:12 N/A
Deaths:11
KDR:26.727
Accuracy:21.362% B++
KPH:87.600 B++
VKPH:3.600 B++
M12 Kobalt
B*
Kills:178
V. Kills:4 N/A
Deaths:8
KDR:22.250
Accuracy:21.988% B*
KPH:101.600 B*
VKPH:2.300 C+
M20 Basilisk
A
Kills:60
V. Kills:13 429%
Deaths:4
KDR:15
Accuracy:48.536% A
KPH:26.300 B+
VKPH:5.700 C--
M20 Basilisk
S
Kills:54
V. Kills:7 N/A
Deaths:2
KDR:27
Accuracy:44.938% B*
KPH:66.600 S
VKPH:8.600 C+
Kills:586 (0 + 586)
Deaths:25
KDR:23.440
VKDR:1.440
Vehicle Kills:36
Kill Difference:561
Playtime:8.198 hours
Usage:1%
Score:0.129m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:44.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:34.078% C++
KPH:60 C
VKPH:7.200 B+
Kills:108 (0 + 108)
Deaths:5
KDR:21.600
VKDR:2.600
Vehicle Kills:13
Kill Difference:103
Playtime:1.800 hours
Usage:0%
Score:0.023m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:34.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,81111,6744,4552.62C++0.1533.924%A++28.405%B+76.3B**N/A192153h8.3B*24.3B*
NS-15M2 8,7118,5833,5082.447B+0.0332.364%A++27.846%C**69.7B**1B**169123.2h10B*30.8B*
AF-41 Hacksaw 4,5804,5419674.696B*2.2244.102%B**19.335%A75.1M++N/A20660.5h5.2B*11.7B**
NC05 Jackhammer 4,4504,3991,7322.54A0.0754.832%A14.026%C+112.8M++1.3A*28239h3.7B**6.8B++
AF-41 Hacksaw 4,4114,3779724.503B*2.0346.008%A+19.74%A+72.2M+N/A20760.6h5.6B+12.3B**
SAS-R 4,3914,3731,2773.424C**0.9545.68%B**81.546%A66.5AN/A16565.8h1.8B**3.9B*
EM6 3,5803,5401,6132.195B+0.2832.919%A*27.881%B++67.3B**N/A16252.6h9.1B*27.7B*
NC6A GODSAW 2,6842,6509042.931B+0.4635.233%B**26.981%C+82.8B*1.1B+23332h7.3C*20.7B++
NS-44 Commissioner 2,3722,3621,8061.308B1.1651.158%A++25.148%B+82.3A*N/A21128.7h2.9B**5.7B**
MGR-S1 Gladius 2,2232,2069772.258B++0.2135.947%A++23.617%C*70.9AN/A18431.1h6.9B**19.1B**
AF-4 Cyclone 2,1482,1309562.228B++0.2434.435%A++27.512%A+77.2A++N/A21627.6h8B**23.3B**
Carnage AR 2,0121,9821,2741.556C*0.9232.341%A++24.369%B+53B**N/A13137.4h9.7A+30A
NC6 Gauss SAW 1,5891,5717322.146B*0.3335.522%M+25.143%B70.4A*N/A23422.3h7.5B*21.2B**
C85 Canister-H 1,5591,49510214.657C++12.1862.161%B**13.846%B++282.1M*12.1B**6935.3h4.3B*6.9B**
GR-22 1,5011,4878171.82B+0.6533.185%A++21.385%C**57AN/A13426.1h10.1A30.5B**
GD-22S 1,2371,2276711.829C*0.6437.064%M26.976%B+58.2B*N/A17021.1h9.7B++26.1B**
NS Decimator 1,7041,2125082.386A++0.0961.533%C++1.65%C--61.2A++24.8B**35419.8h3.4B**5.5B**
C-4 1,0901,0235601.827C**0.6530.983%B**N/A176.4A*11.6D*7325.8h1.1B*3.7B*
Frag Grenade 1,0511,00911009N/A1,006.5359.88%A*N/A1009A*42S27991h2.4A4A
MKV Suppressed 7026943232.149A0.3236.679%A*24.352%B*73.1A*N/A1869.5h10.7B*29.2B*
GD-7F 5875743171.811B++0.6630.683%A24.565%B*47B*1.1A*15012.2h10.4B*34B*
NS-357 Underboss 5445373751.432B+1.0447.828%A+32.03%A+71.6B**N/A1737.5h3.4B*7.2B**
Reaper DMR 5065024081.23C+1.2435.613%A*24.303%C+41.8BN/A11712h8.1B*22.8B**
M12 Kobalt-H 4974882618.769C**16.3030.075%A++24.59%A+375.4S6.9B*10731.3h9.5B*31.6A
AF-19 Mercenary 4694653231.44B*1.0334.269%A**27.742%B**33B**N/A15314.1h9.4B**27.6B*
NSX-P Naginata 4244212221.896B+0.5830.387%A+32.067%B+70.2B**N/A2866h9.5B**31.2B**
E540 Halberd 4623452513.8B++11.3352.914%B**2.609%C43.1A14.6C+2328h5B+9.5B*
MGR-L1 Promise 3263241342.418B*0.0533.663%A++21.296%C-64.8B*N/A2485h10.8B*32.2B*
M12 Kobalt 3062941126.727A24.2521.362%B++22.109%B*86.5B++3.5B++2543.4h14.7B*68.9B++
Shrike 3442501481.689A++0.7861.668%B+3.6%B+54.3M+20.4A4154.6h3.8A+6.2A
NC4 Mag-Shot 1961921911.005B+1.4744.406%M17.708%C53.3A+1.1B*1653.6h6.7B++15C*
The Little Helper 1871831241.476C++1.0051.007%C**14.754%C73.2A1.6A1672.5h3.9B*7.6B+
M12 Kobalt 182178822.25B**19.7821.988%B*17.416%C98.9B*2.2C3621.8h15.2B+69.2B+
NSX-P Tanto 1701691311.29B+1.1833.096%A+24.26%C+34.5BN/A1334.9h10.2B**30.7B**
EM1 171167632.651A+0.1835.841%M23.952%B+43.9B+1.1A++1993.8h11.9C*33.1B*
MANA Anti-Personnel Turret 148148493.02N/A0.5530.49%UN/A1480UN/A3105600.1h14.6T*47.8T*
Enforcer ML85 2271471212.25A++9.7846.931%B++N/A32B**17.4C++2854.6h12.6C++26.9B+
Bouncing Betty 122122313.935C+1.4637.59%DN/A122C+N/A4321h1.7B++4.6C+
Tank Mine 136118139.077M**6.6060.587%A*N/A196.7A*30D*9450.6h2.4D4A
NC6S Gauss SAW S 115114591.932B+0.5432.609%A++20.175%C--49.6C**N/A1852.3h9.4B+28.7B++
Sticky Grenade 1161131113N/A110.5370.238%A*N/A1130C**30A++51830.1h1.6B++2.2B++
CAS 14-E 121108521.6B+19.1334.078%C++4.63%M60C7.2B+2121.8h26.7C**78.4B+
Carver 10710711,8160.009C2.467.445%F-16.822%C++0.3DN/A1357.8h1.4C++18.3D**
NC1 Gauss Rifle 9997761.276C**1.2035.705%M21.65%C++35.9B*N/A3332.7h11.1B++31B**
Gauss Compact Burst 9292621.484C+0.9938.401%A*27.174%B28.8CN/A853.2h11.6C++30.3B+
M96 Mjolnir-H 1208999.889A++7.4246.465%C1.124%C*80.9A+28.2C4221.1h23.8B**51.2B*
NS-TMC-01 "His Regards" 666514,3120.005D2.4714.512%D-15.385%A0.1C--N/A0435.5h1.8B+12.6C++
M20 Basilisk 7360415S12.5348.536%A8.333%B*26.1B+5.7C--1592.3h62.7B**129.2B**
C150 Dalton 9454318A++15.5353.507%A1.852%A54A40A4291h3.8B+7.1B**
M20 Basilisk 6154227U24.5344.938%B*9.259%A67.5S8.8C+3790.8h34.4A++76.6A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,5391h
Nano-Armor Kit54100,4424.8h
Nanite Revive Grenade07440.2h
Medical Kit1,74813,74322.3h
Medical Applicator154121,0005.7h
Motion Spotter274,7461.7h
G40-F Ranger0560h
Recon Detection Device32000.2h
Ammunition Package177860.3h
Anti-Infantry MANA Turret32690.3h
Snowman Soldier61450.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 1.89s on queries, 1.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.