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Deputy Imperator 2145akaNumb3rsNC[LPS] 2145akaNumb3rsNC
NC BR 42

KDR: 2.47

Score: 17.8m

Last Seen: Dec 14th, 2018 9:06 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 43): 97%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R AF-41 Hacksaw AF-41 Hacksaw EM6 NC6A GODSAW NC05 Jackhammer
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,922,685 MLG Score: 3935
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.128%27.102%92522100038,6252.53778-0.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.587%2.571A**1.01B**-0.537DHEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.674B+8.30.416B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.365%14.766%618710152,3504713274.98938716%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.196%-0.056C+2.689M1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.8B++8.40.786B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.161%81.264%618110213,9231419182.76462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.663A++0.93B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.43B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
17.8m144.8%439 (26.3k)352 (21.1k)2.4721659,94024,2462.5459542 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022458430.296%26.855%81402:0516

11% Combat Medic6% Engineer60% Heavy Assault14% Infiltrator6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2017 6:24 PMAug 23rd, 2017 11:44 AMDec 15th, 2018 12:27 AM (17h) (PST)Dec 14th, 2018 7:32 PM (22h) (PST)Dec 14th, 2018 5:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7603763841.1870.4800.3191.7630.0313935

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,58522,55023,035712919106221,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.7h/35.1d 1,789 16,097 13,213 89.1k 1,456 2,723 1,574 38.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:10,564
Deaths:4,016
KDR:2.630
Accuracy:33.879% A++
HSR:28.843% B+
NS-15M2
A++
Kills:7,142
Deaths:2,876
KDR:2.483
Accuracy:32.430% A++
HSR:28.241% B+
EM6
A*
Kills:2,908
Deaths:1,303
KDR:2.232
Accuracy:33.483% A*
HSR:28.473% B*
NC6A GODSAW
A
Kills:2,615
Deaths:884
KDR:2.958
Accuracy:35.269% A
HSR:27.075% C++
NC05 Jackhammer
A+
Kills:2,607
Deaths:999
KDR:2.610
Accuracy:55.498% A+
HSR:13.809% C
NC6 Gauss SAW
M+
Kills:1,571
Deaths:732
KDR:2.146
Accuracy:35.522% M+
HSR:25.143% B
GD-22S
M+
Kills:1,227
Deaths:671
KDR:1.829
Accuracy:37.064% M+
HSR:26.976% B+
MGR-L1 Promise
A++
Kills:313
Deaths:130
KDR:2.408
Accuracy:33.585% A++
HSR:21.725% C-
EM1
M+
Kills:166
Deaths:62
KDR:2.677
Accuracy:35.964% M+
HSR:23.494% C**
NSX-P Naginata
B**
Kills:84
Deaths:48
KDR:1.750
Accuracy:28.288% B**
HSR:30.952% C++
NC6S Gauss SAW S
A
Kills:71
Deaths:37
KDR:1.919
Accuracy:30.258% A
HSR:18.310% D
Kills:29,268
Deaths (as Heavy Assault):11,758
Deaths (to Heavy Assaults):7,902
KDR:2.4892
Kill Difference:17,510
Playtime:506.905 hours
Usage:60%
Score:10.631m
Score/min:350
Accuracy (listed only):35.567%
HSR (listed only):24.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,747
Deaths:769
KDR:2.272
Accuracy:34.045% A++
HSR:28.907% A++
Carnage AR
A++
Kills:1,650
Deaths:1,007
KDR:1.639
Accuracy:32.292% A++
HSR:24.849% B++
GR-22
A++
Kills:1,487
Deaths:817
KDR:1.820
Accuracy:33.185% A++
HSR:21.385% B
MKV Suppressed
A*
Kills:659
Deaths:304
KDR:2.168
Accuracy:36.683% A*
HSR:24.128% B*
Reaper DMR
A*
Kills:480
Deaths:388
KDR:1.237
Accuracy:35.429% A*
HSR:23.958% C+
NC1 Gauss Rifle
M
Kills:97
Deaths:76
KDR:1.276
Accuracy:35.705% M
HSR:21.650% C++
Kills:8,326
Deaths (as Combat Medic):4,338
Deaths (to Combat Medics):3,326
KDR:1.91932
Kill Difference:3,988
Playtime:95.127 hours
Usage:11%
Score:1.869m
Score/min:328
Accuracy (listed only):34.755%
HSR (listed only):24.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,747
Deaths:769
KDR:2.272
Accuracy:34.045% A++
HSR:28.907% A++
MKV Suppressed
A*
Kills:659
Deaths:304
KDR:2.168
Accuracy:36.683% A*
HSR:24.128% B*
AF-19 Mercenary
A**
Kills:464
Deaths:320
KDR:1.450
Accuracy:34.274% A**
HSR:27.802% B**
GD-7F
A
Kills:202
Deaths:139
KDR:1.453
Accuracy:30.300% A
HSR:26.733% A
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:5,370
Deaths (as Light Assault):2,571
Deaths (to Light Assaults):3,798
KDR:2.08868
Kill Difference:2,799
Playtime:11.752 hours
Usage:1%
Score:0.169m
Score/min:239
Accuracy (listed only):34.942%
HSR (listed only):26.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:464
Deaths:320
KDR:1.450
Accuracy:34.274% A**
HSR:27.802% B**
GD-7F
A
Kills:202
Deaths:139
KDR:1.453
Accuracy:30.300% A
HSR:26.733% A
Gauss Compact Burst
A*
Kills:92
Deaths:62
KDR:1.484
Accuracy:38.401% A*
HSR:27.174% B
Kills:758
Deaths (as Engineer):521
Deaths (to Engineers):2,876
KDR:1.45489
Kill Difference:237
Playtime:50.451 hours
Usage:6%
Score:1.013m
Score/min:335
Accuracy (listed only):34.325%
HSR (listed only):27.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,923
Deaths:1,160
KDR:3.382
Accuracy:46.161% B**
HSR:81.264% A
NS-44 Commissioner
A++
Kills:2,235
Deaths:1,684
KDR:1.327
Accuracy:50.854% A++
HSR:25.011% B+
MGR-S1 Gladius
A++
Kills:2,206
Deaths:977
KDR:2.258
Accuracy:35.947% A++
HSR:23.617% C*
AF-4 Cyclone
A++
Kills:1,747
Deaths:769
KDR:2.272
Accuracy:34.045% A++
HSR:28.907% A++
MKV Suppressed
A*
Kills:659
Deaths:304
KDR:2.168
Accuracy:36.683% A*
HSR:24.128% B*
NS-357 Underboss
A+
Kills:537
Deaths:375
KDR:1.432
Accuracy:47.828% A+
HSR:32.030% A+
NC4 Mag-Shot
A**
Kills:192
Deaths:191
KDR:1.005
Accuracy:44.406% A**
HSR:17.708% C
Kills:11,499
Deaths (as Infiltrator):5,460
Deaths (to Infiltrators):3,470
KDR:2.10604
Kill Difference:6,039
Playtime:121.359 hours
Usage:14%
Score:2.177m
Score/min:299
Accuracy (listed only):42.275%
HSR (listed only):33.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,805
Deaths:803
KDR:4.738
Accuracy:43.904% B**
HSR:19.290% B**
AF-41 Hacksaw
A++
Kills:3,622
Deaths:805
KDR:4.499
Accuracy:45.693% A+
HSR:20.486% A++
Kills:7,427
Deaths (as MAX Suit):804
Deaths (to MAX Suits):1,027
KDR:9.23756
Kill Difference:6,623
Playtime:53.865 hours
Usage:6%
Score:1.919m
Score/min:594
Accuracy (listed only):44.798%
HSR (listed only):19.888%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:54
V. Kills:40 132%
Deaths:3
KDR:18
Accuracy:53.507% A
KPH:55.200 A+
VKPH:40.900 A
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:13.333
Vehicle Kills:40
Kill Difference:51
Playtime:0.978 hours
Usage:0%
Score:0.025m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:53.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:340
V. Kills:115 293%
Deaths:25
KDR:13.600
Accuracy:53.105% B**
KPH:42.900 A
VKPH:14.500 C+
Enforcer ML85
B*
Kills:142
V. Kills:77 182%
Deaths:12
KDR:11.833
Accuracy:46.674% B++
KPH:31.200 B*
VKPH:16.900 C++
Kills:482 (0 + 482)
Deaths:37
KDR:13.027
VKDR:5.189
Vehicle Kills:192
Kill Difference:445
Playtime:12.471 hours
Usage:1%
Score:0.187m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:46.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:1,153
V. Kills:45 N/A
Deaths:78
KDR:14.782
Accuracy:61.731% A
KPH:263.400 M+
VKPH:10.300 B+
M12 Kobalt-H
S
Kills:408
V. Kills:8 N/A
Deaths:23
KDR:17.739
Accuracy:30.788% A++
KPH:373.600 S
VKPH:7.300 B**
Kills:1,561 (0 + 1,561)
Deaths:101
KDR:15.455
VKDR:0.525
Vehicle Kills:53
Kill Difference:1,460
Playtime:5.471 hours
Usage:1%
Score:0.243m
Score/min:739
Driving Accuracy:N/A%
Gunner Accuracy:30.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:207
V. Kills:10 N/A
Deaths:6
KDR:34.500
Accuracy:21.721% B*
KPH:89.900 B*
VKPH:4.300 A
M12 Kobalt
B**
Kills:136
V. Kills:2 N/A
Deaths:5
KDR:27.200
Accuracy:22.597% B**
KPH:92 B++
VKPH:1.400 D
M20 Basilisk
A
Kills:52
V. Kills:12 400%
Deaths:4
KDR:13
Accuracy:49.354% A
KPH:24.700 B+
VKPH:5.700 C-
Kills:395 (0 + 395)
Deaths:15
KDR:26.333
VKDR:1.600
Vehicle Kills:24
Kill Difference:380
Playtime:5.887 hours
Usage:1%
Score:0.089m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:49.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:80
V. Kills:8 N/A
Deaths:4
KDR:20
Accuracy:32.342% C+
KPH:52.900 C--
VKPH:5.300 C
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:2
Vehicle Kills:8
Kill Difference:76
Playtime:1.512 hours
Usage:0%
Score:0.019m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:32.342%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,68510,5644,0162.63C*0.1633.879%A++28.843%B+77B**N/A196137.2h8.2B**24.3B*
NS-15M2 7,2447,1422,8762.483B+0.0132.43%A++28.241%B+70.3B**1B**170101.6h9.9B*30.5B*
SAS-R 3,9413,9231,1603.382C**0.9146.161%B**81.264%A66.8A+N/A16458.7h1.8B*3.9B*
AF-41 Hacksaw 3,8343,8058034.738B*2.2743.904%B**19.29%B**72.9M+N/A20152.2h5.2B*11.7B**
AF-41 Hacksaw 3,6513,6228054.499B++2.0345.693%A+20.486%A++69.4MN/A20152.2h5.7B+12.4B**
EM6 2,9422,9081,3032.232B+0.2433.483%A*28.473%B*69.6B**N/A17041.8h9B*27B*
NC6A GODSAW 2,6492,6158842.958B0.4935.269%A27.075%C++83.3B*1.1C++23431.4h7.3C*20.6B*
NC05 Jackhammer 2,6382,6079992.61B**0.1455.498%A+13.809%C99.1A**1.2A25626.3h3.8B*6.9B++
NS-44 Commissioner 2,2442,2351,6841.327B+1.1550.854%A++25.011%B+82.8A*N/A21227h2.9B**5.7B**
MGR-S1 Gladius 2,2232,2069772.258B+0.2135.947%A++23.617%C*70.9AN/A18131.1h6.9B**19.1B**
AF-4 Cyclone 1,7601,7477692.272B*0.2034.045%A++28.907%A++77A*N/A22222.7h8B**23.6B*
Carnage AR 1,6771,6501,0071.639C**0.8332.292%A++24.849%B++54.3AN/A13530.4h9.7A+30.1B**
NC6 Gauss SAW 1,5891,5717322.146B**0.3335.522%M+25.143%B70.4A*N/A22322.3h7.5B*21.2B*
GR-22 1,5011,4878171.82B+0.6533.185%A++21.385%B57AN/A13326.1h10.1A30.5B**
GD-22S 1,2371,2276711.829C**0.6437.064%M+26.976%B+58.2B*N/A16721.1h9.7B++26.1B**
C85 Canister-H 1,1981,1537814.782C++12.3161.731%A14.311%B*262M+10.2B+6424.4h4.3B*7B**
NS Decimator 1,4241,0144052.504A++0.0361.749%C++1.775%C61.8A++25B**36116.4h3.4B**5.5B*
C-4 9348744771.832B0.6429.86%B*N/A178.4A*12.2D*7184.9h1.1B*3.8B*
Frag Grenade 8628351835N/A832.5358.719%A++N/A927.8A++30M**26300.9h2.5A4.2B**
MKV Suppressed 6676593042.168A0.3036.683%A*24.128%B*74A*N/A1898.9h10.5B*28.7B*
NS-357 Underboss 5445373751.432B+1.0447.828%A+32.03%A+71.6AN/A1717.5h3.4B*7.2B*
Reaper DMR 4844803881.237C+1.2435.429%A*23.958%C+41.7BN/A11311.5h7.9B**22.3B**
AF-19 Mercenary 4684643201.45B*1.0234.274%A**27.802%B**32.9B**N/A14514.1h9.4B**27.6B*
M12 Kobalt-H 4164082317.739C+15.2730.788%A++24.265%A+370.9S7.3B**11251.1h9.6B*31.3B**
E540 Halberd 4553402513.6B**11.1353.105%B**2.647%C43A14.6C+2327.9h5.1B+9.5B*
MGR-L1 Promise 3153131302.408B*0.0633.585%A++21.725%C-65.2B*N/A2384.8h10.8B*32.1B**
Shrike 3442501481.689A++0.7861.668%B+3.6%B+54.3M20.4B**4084.6h3.8A+6.2A
M12 Kobalt 217207634.5A*32.0321.721%B*20.773%B+90B*4.3A2832.3h14.9B*68.4B++
GD-7F 2062021391.453B+1.0230.3%A26.733%A36.1B+N/A1655.6h11.8B+38.9B+
NC4 Mag-Shot 1961921911.005B+1.4744.406%A**17.708%C53.3A++1.1B*1583.6h6.7B++15B+
EM1 170166622.677A+0.2035.964%M+23.494%C**43.7B1.1A+1923.8h11.9C*33B*
Enforcer ML85 2191421211.833A+9.3646.674%B++N/A31.6B**17.1C++2814.5h12.8C++27.5B+
M12 Kobalt 138136527.2A++24.7322.597%B**19.118%C++90.7B++1.3D-3411.5h16.6B+73.5B+
MANA Anti-Personnel Turret 129129452.867N/A0.3930.718%UN/A1290UN/A2678600.1h15.1T*49.1T*
Bouncing Betty 107107303.567C+1.0936.489%D-N/A118.9C+N/A4190.9h1.7B++4.7C+
Tank Mine 120104138M+5.5356.522%A++N/A173.3A+26.7D*9010.6h2.4D4.2A
NC1 Gauss Rifle 9997761.276C**1.2035.705%M21.65%C++35.9B*N/A3012.7h11.1B++31B**
Carver 94947,8210.012C2.4610.463%D**15.957%C+0.4C--N/A1244.9h1.4C++13.3C-
Gauss Compact Burst 9292621.484C+0.9938.401%A*27.174%B28.8CN/A793.2h11.6C+30.3B+
Sticky Grenade 9189189N/A86.5372.251%A*N/A890C+20B*56750.1h1.6B+2.1B++
NSX-P Naginata 8584481.75C*0.7228.288%B**30.952%C++49.4C*N/A2101.7h10.2B*35.9B*
CAS 14-E 8880420C*17.5332.342%C+2.5%B++53.3C-5.3C2091.5h25.1B+77.7B+
NC6S Gauss SAW S 7271371.919B+0.5530.258%A18.31%D44.4C+N/A1871.6h9.1B++30.1B+
NS-TMC-01 "His Regards" 666514,3120.005D2.4714.512%D-15.385%B**0.1DN/A0435.5h1.8B++12.6C++
C150 Dalton 9454318A++15.5353.507%A1.852%A54A40A4291h3.8B+7.1B**
M20 Basilisk 6452413S10.5349.354%A7.692%B++24.8B+5.7C-1532.1h69.8B+141.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274,4091.6h
Snowman Soldier61450.2h
Spawn Beacon121,4250.9h
Nano-Armor Kit4487,1174.1h
Nanite Revive Grenade07380.2h
Medical Kit1,48811,71019.4h
Medical Applicator144111,9155.3h
Recon Detection Device32000.2h
G40-F Ranger0560h
Ammunition Package157100.3h
Anti-Infantry MANA Turret32370.3h

Check the help document for the dictionary if you want to learn more about words used here.


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