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Commissar 26spm41[26SP] 26spm41
TR BR 78

KDR: 3.17

Score: 88.7m

Last Seen: Dec 8th, 2018 7:58 AM
- OFFLINE - 23.8 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Connery
Level Progress (to 79): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Rotary L100 Python HESH P2-120 HESH P2-120 AP Tank Mine Claymore
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 2526TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.733%20.486%4663998341,5661.770421.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.925%0.333C**-0.018C+-2.26F--HEAD ++ (~9.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.352C**110.227C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.9%0.865%15865101737,68229851493012.6196252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%-0.163C-0.685D-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.231C++44.40.16C++79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.019%1.938%5887101514,911319952224.66114285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.996%-0.472D-0.451D1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.605B+5.50.561B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.761%6.791%1051210102,35622637621.04064309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%-0.684D0.629B+0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.014C+33.40.146C++82.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.844%63.066%105810149,7582844803.43108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.501%-0.481D-0.27C-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.079C+3.4-0.066C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.595%12.802%105510174,4682291301.95024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.049%0.601B+-0.336C--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.458B+3.50.284C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.7m209.5%299 (17.9k)269 (16.1k)3.17326163,95351,6673.8019678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221241225.17%11.242%28306:2266

50% Engineer14% Heavy Assault17% Infiltrator12% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 12:09 PMFeb 4th, 2013 12:15 PMDec 8th, 2018 5:27 AM (4d) (PST)Dec 8th, 2018 7:09 AM (4d) (PST)Dec 8th, 2018 3:58 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581197390.4980.1570.0561.2990.122827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5107,14244,368309378716,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5491.2h/228.8d 32,483 18,431 47,117 427.8k 7,838 14,469 40,299 282.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:1,993
Deaths:1,537
KDR:1.297
Accuracy:15.916% D
HSR:17.662% D
MSW-R
D
Kills:1,967
Deaths:1,387
KDR:1.418
Accuracy:18.316% D
HSR:18.760% D
TMG-50
C+
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:20.467% C+
HSR:19.313% D
NSX Naginata
C
Kills:1,158
Deaths:697
KDR:1.661
Accuracy:19.843% C
HSR:19.603% D*
T16 Rhino
C**
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:22.053% C**
HSR:22.453% C++
NS-15M2
C
Kills:1,157
Deaths:762
KDR:1.518
Accuracy:18.414% D--
HSR:22.645% C
T7 Mini-Chaingun
C+
Kills:1,155
Deaths:574
KDR:2.012
Accuracy:17.003% C+
HSR:12.381% C+
T9A "Butcher"
D--
Kills:1,154
Deaths:645
KDR:1.789
Accuracy:17.877% D*
HSR:20.537% D--
T32 Bull
C
Kills:1,145
Deaths:776
KDR:1.476
Accuracy:18.222% D--
HSR:21.747% C
T9 CARV-S
C
Kills:865
Deaths:523
KDR:1.654
Accuracy:20.428% C
HSR:19.769% D
Kills:12,917
Deaths (as Heavy Assault):8,241
Deaths (to Heavy Assaults):13,811
KDR:1.56741
Kill Difference:4,676
Playtime:772.128 hours
Usage:14%
Score:11.400m
Score/min:246
Accuracy (listed only):18.854%
HSR (listed only):19.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:1,180
Deaths:349
KDR:3.381
Accuracy:30.415% B++
HSR:24.407% C+
TRAC-5 Burst
C+
Kills:1,175
Deaths:537
KDR:2.188
Accuracy:23.421% C
HSR:22.298% C+
T5 AMC
C+
Kills:1,175
Deaths:1,427
KDR:0.823
Accuracy:20.230% D
HSR:19.404% C+
NSX-P Tanto
C+
Kills:1,174
Deaths:491
KDR:2.391
Accuracy:24.491% C+
HSR:23.595% C
NSX Tanto
C++
Kills:1,170
Deaths:768
KDR:1.523
Accuracy:26.335% C++
HSR:21.026% D
DMR-99
C
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:31.852% C
HSR:22.003% D--
MG-HBR1 Dragoon
B+
Kills:1,167
Deaths:291
KDR:4.010
Accuracy:35.389% B+
HSR:31.277% C*
FA1 Barrage
B+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:45.141% B+
HSR:11.810% D
LC3 Jaguar
D
Kills:1,158
Deaths:1,209
KDR:0.958
Accuracy:19.874% D
HSR:14.594% D--
AS16 NightHawk
B*
Kills:1,157
Deaths:565
KDR:2.048
Accuracy:47.456% B*
HSR:10.199% D--
NS-11C
C++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:24.635% C++
HSR:16.609% C-
HC1 Cougar
C+
Kills:1,156
Deaths:823
KDR:1.405
Accuracy:23.081% C+
HSR:17.647% D-
TRAC-Shot
C
Kills:1,151
Deaths:972
KDR:1.184
Accuracy:20.514% D*
HSR:16.507% C
TRS-12 Uppercut
C+
Kills:1,151
Deaths:1,139
KDR:1.011
Accuracy:49.685% D
HSR:14.422% C+
LC2 Lynx
D
Kills:1,149
Deaths:942
KDR:1.220
Accuracy:19.957% D
HSR:17.494% D
TRAC-5
C+
Kills:1,139
Deaths:1,236
KDR:0.922
Accuracy:20.533% C+
HSR:17.384% C
TRAC-5 S
C+
Kills:1,125
Deaths:939
KDR:1.198
Accuracy:21.664% C+
HSR:9.333% D*
TAS-16 Blackjack
B+
Kills:827
Deaths:587
KDR:1.409
Accuracy:64.416% B+
HSR:14.148% C+
TS4 Haymaker
A++
Kills:173
Deaths:124
KDR:1.395
Accuracy:45.011% C**
HSR:19.653% A++
Kills:20,711
Deaths (as Engineer):14,358
Deaths (to Engineers):12,895
KDR:1.44247
Kill Difference:6,353
Playtime:2,752.963 hours
Usage:50%
Score:48.961m
Score/min:296
Accuracy (listed only):31.268%
HSR (listed only):18.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C+
Kills:1,175
Deaths:537
KDR:2.188
Accuracy:23.421% C
HSR:22.298% C+
T5 AMC
C+
Kills:1,175
Deaths:1,427
KDR:0.823
Accuracy:20.230% D
HSR:19.404% C+
NSX-P Tanto
C+
Kills:1,174
Deaths:491
KDR:2.391
Accuracy:24.491% C+
HSR:23.595% C
NSX Tanto
C++
Kills:1,170
Deaths:768
KDR:1.523
Accuracy:26.335% C++
HSR:21.026% D
PDW-16 Hailstorm
C+
Kills:1,163
Deaths:1,034
KDR:1.125
Accuracy:23.582% C+
HSR:13.414% C--
MKV Suppressed
C++
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:23.748% C
HSR:20.155% C++
NSX Tengu
C++
Kills:1,161
Deaths:547
KDR:2.122
Accuracy:37.256% C++
HSR:18.863% C
FA1 Barrage
B+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:45.141% B+
HSR:11.810% D
LC3 Jaguar
D
Kills:1,158
Deaths:1,209
KDR:0.958
Accuracy:19.874% D
HSR:14.594% D--
AS16 NightHawk
B*
Kills:1,157
Deaths:565
KDR:2.048
Accuracy:47.456% B*
HSR:10.199% D--
NS-11C
C++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:24.635% C++
HSR:16.609% C-
HC1 Cougar
C+
Kills:1,156
Deaths:823
KDR:1.405
Accuracy:23.081% C+
HSR:17.647% D-
SMG-46 Armistice
C++
Kills:1,155
Deaths:1,144
KDR:1.010
Accuracy:26.314% C++
HSR:14.805% C
TRAC-Shot
C
Kills:1,151
Deaths:972
KDR:1.184
Accuracy:20.514% D*
HSR:16.507% C
TRS-12 Uppercut
C+
Kills:1,151
Deaths:1,139
KDR:1.011
Accuracy:49.685% D
HSR:14.422% C+
LC2 Lynx
D
Kills:1,149
Deaths:942
KDR:1.220
Accuracy:19.957% D
HSR:17.494% D
TRAC-5
C+
Kills:1,139
Deaths:1,236
KDR:0.922
Accuracy:20.533% C+
HSR:17.384% C
TRAC-5 S
C+
Kills:1,125
Deaths:939
KDR:1.198
Accuracy:21.664% C+
HSR:9.333% D*
TAS-16 Blackjack
B+
Kills:827
Deaths:587
KDR:1.409
Accuracy:64.416% B+
HSR:14.148% C+
MG-S1 Jackal
A+
Kills:485
Deaths:246
KDR:1.972
Accuracy:33.830% A+
HSR:13.608% D-
TS4 Haymaker
A++
Kills:173
Deaths:124
KDR:1.395
Accuracy:45.011% C**
HSR:19.653% A++
Kills:22,321
Deaths (as Light Assault):17,075
Deaths (to Light Assaults):9,316
KDR:1.30723
Kill Difference:5,246
Playtime:638.345 hours
Usage:12%
Score:9.208m
Score/min:240
Accuracy (listed only):30.532%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C
Kills:1,616
Deaths:177
KDR:9.130
Accuracy:37.147% D-
HSR:78.094% C
NS-30 Vandal
B
Kills:1,183
Deaths:378
KDR:3.130
Accuracy:35.033% B
HSR:23.922% C
TSAR-42
C+
Kills:1,177
Deaths:229
KDR:5.140
Accuracy:36.626% C
HSR:66.100% C+
NSX Tomoe
C
Kills:1,172
Deaths:404
KDR:2.901
Accuracy:27.259% C
HSR:30.461% D
HSR-1
C+
Kills:1,172
Deaths:392
KDR:2.990
Accuracy:34.041% C+
HSR:20.563% D-
NS-30B Vandal
C+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:32.212% C
HSR:26.627% C+
RAMS .50M
C--
Kills:1,165
Deaths:259
KDR:4.498
Accuracy:33.859% D
HSR:74.506% C--
PDW-16 Hailstorm
C+
Kills:1,163
Deaths:1,034
KDR:1.125
Accuracy:23.582% C+
HSR:13.414% C--
NSX Daimyo
C++
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:34.456% D--
HSR:94.148% C++
M77-B
C
Kills:1,161
Deaths:237
KDR:4.899
Accuracy:34.967% C
HSR:70.198% D
SR-7
D
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:34.704% D-
HSR:73.213% D
MKV Suppressed
C++
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:23.748% C
HSR:20.155% C++
NSX Tengu
C++
Kills:1,161
Deaths:547
KDR:2.122
Accuracy:37.256% C++
HSR:18.863% C
NS-30G Vandal
C+
Kills:1,159
Deaths:335
KDR:3.460
Accuracy:34.591% C+
HSR:26.747% C
TRAP-M1
C
Kills:1,158
Deaths:581
KDR:1.993
Accuracy:27.684% C
HSR:17.789% D-
99SV
C++
Kills:1,158
Deaths:357
KDR:3.244
Accuracy:31.800% C++
HSR:24.266% D*
KSR-35
C-
Kills:1,156
Deaths:415
KDR:2.786
Accuracy:31.831% C-
HSR:19.550% D*
SMG-46 Armistice
C++
Kills:1,155
Deaths:1,144
KDR:1.010
Accuracy:26.314% C++
HSR:14.805% C
SOAS-20
C**
Kills:1,153
Deaths:370
KDR:3.116
Accuracy:27.005% C+
HSR:23.070% C**
TX1 Repeater
B+
Kills:968
Deaths:767
KDR:1.262
Accuracy:26.715% B+
HSR:14.979% D-
MG-S1 Jackal
A+
Kills:485
Deaths:246
KDR:1.972
Accuracy:33.830% A+
HSR:13.608% D-
NS-357 Underboss
C+
Kills:450
Deaths:483
KDR:0.932
Accuracy:32.688% C
HSR:19.333% C+
NS-AM7 Archer
A*
Kills:142
Deaths:246
KDR:0.577
Accuracy:74.986% A*
HSR:15.493% C
NS-61 Emissary
D
Kills:65
Deaths:75
KDR:0.867
Accuracy:23.044% D
HSR:3.077% F--
Kills:24,671
Deaths (as Infiltrator):10,278
Deaths (to Infiltrators):7,643
KDR:2.40037
Kill Difference:14,393
Playtime:954.346 hours
Usage:17%
Score:12.709m
Score/min:222
Accuracy (listed only):33.141%
HSR (listed only):33.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:1,163
Deaths:1,034
KDR:1.125
Accuracy:23.582% C+
HSR:13.414% C--
MKV Suppressed
C++
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:23.748% C
HSR:20.155% C++
NSX Tengu
C++
Kills:1,161
Deaths:547
KDR:2.122
Accuracy:37.256% C++
HSR:18.863% C
FA1 Barrage
B+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:45.141% B+
HSR:11.810% D
AS16 NightHawk
B*
Kills:1,157
Deaths:565
KDR:2.048
Accuracy:47.456% B*
HSR:10.199% D--
SMG-46 Armistice
C++
Kills:1,155
Deaths:1,144
KDR:1.010
Accuracy:26.314% C++
HSR:14.805% C
TRS-12 Uppercut
C+
Kills:1,151
Deaths:1,139
KDR:1.011
Accuracy:49.685% D
HSR:14.422% C+
TAS-16 Blackjack
B+
Kills:827
Deaths:587
KDR:1.409
Accuracy:64.416% B+
HSR:14.148% C+
NS-11P
B*
Kills:731
Deaths:361
KDR:2.025
Accuracy:23.032% C++
HSR:23.803% B*
MG-S1 Jackal
A+
Kills:485
Deaths:246
KDR:1.972
Accuracy:33.830% A+
HSR:13.608% D-
Cycler TRV
C
Kills:203
Deaths:206
KDR:0.985
Accuracy:17.652% D--
HSR:17.241% C
TS4 Haymaker
A++
Kills:173
Deaths:124
KDR:1.395
Accuracy:45.011% C**
HSR:19.653% A++
Kills:10,527
Deaths (as Combat Medic):7,567
Deaths (to Combat Medics):3,303
KDR:1.39117
Kill Difference:2,960
Playtime:51.627 hours
Usage:1%
Score:0.793m
Score/min:256
Accuracy (listed only):36.427%
HSR (listed only):16.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C**
Kills:1,584
Deaths:272
KDR:5.824
Accuracy:29.226% D--
HSR:3.598% C**
M3 Pounder HEG
B
Kills:1,456
Deaths:266
KDR:5.474
Accuracy:30.272% D--
HSR:3.709% B
M2 Mutilator
C+
Kills:1,276
Deaths:249
KDR:5.125
Accuracy:14.295% C+
HSR:16.850% C
M1 Heavy Cycler
B
Kills:1,178
Deaths:203
KDR:5.803
Accuracy:14.991% C*
HSR:19.355% B
MRC3 Mercy
C
Kills:1,167
Deaths:346
KDR:3.373
Accuracy:11.890% D--
HSR:18.852% C
M2 Mutilator
C++
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:14.720% C+
HSR:19.085% C++
MRC3 Mercy
D
Kills:1,157
Deaths:347
KDR:3.334
Accuracy:12.314% D-
HSR:17.545% D
M1 Heavy Cycler
B+
Kills:1,120
Deaths:186
KDR:6.022
Accuracy:17.454% B+
HSR:19.643% C++
NS-10 Burster
D
Kills:544
Deaths:274
KDR:1.985
Accuracy:24.460% D
HSR:2.390% D--
NS-10 Burster
D
Kills:483
Deaths:248
KDR:1.948
Accuracy:24.910% D
HSR:0.828% D**
MR1 Fracture
C++
Kills:236
Deaths:147
KDR:1.605
Accuracy:37.688% C++
HSR:0.424% D**
MR1 Fracture
B*
Kills:176
Deaths:147
KDR:1.197
Accuracy:37.917% C++
HSR:5.682% B*
M6 Onslaught
B**
Kills:123
Deaths:31
KDR:3.968
Accuracy:21.973% B**
HSR:15.447% D-
Kills:11,658
Deaths (as MAX Suit):1,474
Deaths (to MAX Suits):2,447
KDR:7.90909
Kill Difference:10,184
Playtime:316.375 hours
Usage:6%
Score:5.655m
Score/min:298
Accuracy (listed only):22.470%
HSR (listed only):11.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:17,457
V. Kills:2,333 N/A
Deaths:1,965
KDR:8.884
Accuracy:33.860% B*
KPH:54.800 B+
VKPH:7.300 A++
Hellfire Rocket Pods
B++
Kills:11,848
V. Kills:3,559 333%
Deaths:996
KDR:11.896
Accuracy:53.611% B++
KPH:70.800 C+
VKPH:21.300 B++
M18 Rotary
B*
Kills:7,085
V. Kills:7,122 99%
Deaths:2,740
KDR:2.586
Accuracy:32.623% C**
KPH:15.500 C*
VKPH:15.600 B*
Hornet Missiles
A
Kills:1,902
V. Kills:2,089 91%
Deaths:183
KDR:10.393
Accuracy:65.959% B++
KPH:62.500 C+
VKPH:68.600 A
Coyote Missiles
C**
Kills:802
V. Kills:729 110%
Deaths:198
KDR:4.051
Accuracy:54.182% C++
KPH:31.500 C+
VKPH:28.700 C**
M18 Locust
B*
Kills:515
V. Kills:673 76%
Deaths:210
KDR:2.452
Accuracy:38.796% B**
KPH:16.800 C+
VKPH:22 B*
M18 Needler
B*
Kills:482
V. Kills:662 73%
Deaths:267
KDR:1.805
Accuracy:45.135% A*
KPH:10.700 C+
VKPH:14.600 B*
Tomcat A2AM Pods
B+
Kills:357
V. Kills:349 102%
Deaths:36
KDR:9.917
Accuracy:71.824% D*
KPH:61.500 C++
VKPH:60.100 B+
Kills:40,448 (25,539 + 0)
Deaths:6,595
KDR:6.133
VKDR:2.656
Vehicle Kills:17,516
Kill Difference:33,853
Playtime:1,079.711 hours
Usage:20%
Score:16.381m
Score/min:253
Piloting Accuracy:45.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:810
V. Kills:905 89%
Deaths:422
KDR:1.919
Accuracy:47.466% C++
KPH:10.300 B
VKPH:11.500 B*
L105 Zephyr
C*
Kills:320
V. Kills:45 N/A
Deaths:29
KDR:11.035
Accuracy:44.345% C*
KPH:49.600 C+
VKPH:7 C
AP30 Shredder
C**
Kills:52
V. Kills:82 63%
Deaths:26
KDR:2
Accuracy:30.575% C+
KPH:13.100 D--
VKPH:20.700 C**
Kills:1,182 (810 + 372)
Deaths:477
KDR:2.478
VKDR:2.164
Vehicle Kills:1,032
Kill Difference:705
Playtime:89.183 hours
Usage:2%
Score:0.982m
Score/min:183
Piloting Accuracy:47.466%
Gunner Accuracy:30.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,550
V. Kills:546 N/A
Deaths:215
KDR:16.512
Accuracy:47.806% C+
KPH:61.900 B+
VKPH:9.500 B+
C75 Viper
B**
Kills:1,982
V. Kills:287 N/A
Deaths:150
KDR:13.213
Accuracy:29.563% D-
KPH:47.500 B**
VKPH:6.900 C+
L100 Python AP
B+
Kills:990
V. Kills:799 124%
Deaths:185
KDR:5.351
Accuracy:61.623% B++
KPH:26.100 C
VKPH:21.100 B+
L100 Python HEAT
B*
Kills:889
V. Kills:355 250%
Deaths:85
KDR:10.459
Accuracy:57.766% B++
KPH:38.300 B+
VKPH:15.300 B*
LB00 Python AP
A
Kills:67
V. Kills:43 152%
Deaths:4
KDR:16.750
Accuracy:72.766% A
KPH:51.100 C**
VKPH:32.800 A
Kills:7,478 (7,478 + 0)
Deaths:639
KDR:11.703
VKDR:3.177
Vehicle Kills:2,030
Kill Difference:6,839
Playtime:161.545 hours
Usage:3%
Score:2.073m
Score/min:214
Driving Accuracy:72.766%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:3,335
V. Kills:354 N/A
Deaths:182
KDR:18.324
Accuracy:30.147% D*
KPH:50 C++
VKPH:5.300 D
P2-120 AP
B*
Kills:3,285
V. Kills:2,591 127%
Deaths:334
KDR:9.835
Accuracy:34.809% D*
KPH:28.900 C+
VKPH:22.800 B*
P2-120 HEAT
C++
Kills:880
V. Kills:271 324%
Deaths:90
KDR:9.778
Accuracy:29.288% D*
KPH:25.900 C++
VKPH:8 C-
E540 Halberd
B
Kills:213
V. Kills:141 150%
Deaths:32
KDR:6.656
Accuracy:40.134% C+
KPH:21.500 C-
VKPH:14.200 B
Kills:7,713 (7,500 + 213)
Deaths:638
KDR:12.089
VKDR:5.262
Vehicle Kills:3,357
Kill Difference:7,075
Playtime:224.332 hours
Usage:4%
Score:3.742m
Score/min:278
Driving Accuracy:29.288%
Gunner Accuracy:40.134%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C**
Kills:319
V. Kills:392 81%
Deaths:36
KDR:8.861
Accuracy:53.416% C++
KPH:25.600 C
VKPH:31.400 C**
P525 Marauder-H
C--
Kills:215
V. Kills:14 N/A
Deaths:14
KDR:15.357
Accuracy:34.216% C+
KPH:70.700 D
VKPH:4.600 C--
G20 Vulcan-H
A
Kills:109
V. Kills:62 173%
Deaths:22
KDR:4.955
Accuracy:56.948% A
KPH:43.300 C++
VKPH:24.600 C+
E540 Halberd-H
C+
Kills:55
V. Kills:43 125%
Deaths:10
KDR:5.500
Accuracy:62.906% B++
KPH:28.100 D
VKPH:22 C+
Kills:698 (0 + 698)
Deaths:82
KDR:8.512
VKDR:6.232
Vehicle Kills:511
Kill Difference:616
Playtime:19.998 hours
Usage:0%
Score:0.510m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:62.906%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:453
V. Kills:55 N/A
Deaths:50
KDR:9.060
Accuracy:29.663% D
KPH:59.100 B+
VKPH:7.200 C
M12 Kobalt
C+
Kills:369
V. Kills:19 N/A
Deaths:29
KDR:12.724
Accuracy:18.025% C**
KPH:65.900 C+
VKPH:3.400 C+
M12 Kobalt
C++
Kills:305
V. Kills:13 N/A
Deaths:27
KDR:11.296
Accuracy:17.317% C++
KPH:65.500 C++
VKPH:2.800 C+
M20 Basilisk
C**
Kills:125
V. Kills:56 219%
Deaths:40
KDR:3.125
Accuracy:35.890% C
KPH:19.600 C+
VKPH:8.800 C**
M20 Basilisk
B+
Kills:113
V. Kills:38 290%
Deaths:14
KDR:8.071
Accuracy:32.906% D
KPH:26.500 B+
VKPH:8.900 C+
M60-G Bulldog
C+
Kills:111
V. Kills:13 N/A
Deaths:24
KDR:4.625
Accuracy:29.244% D
KPH:29.400 C+
VKPH:3.400 D
G30 Walker
B+
Kills:96
V. Kills:73 130%
Deaths:17
KDR:5.647
Accuracy:25.678% C--
KPH:15.700 C+
VKPH:12 B+
M40 Fury
C
Kills:90
V. Kills:13 N/A
Deaths:23
KDR:3.913
Accuracy:28.610% D-
KPH:45.200 C
VKPH:6.500 D
Kills:1,662 (0 + 1,662)
Deaths:224
KDR:7.420
VKDR:1.250
Vehicle Kills:280
Kill Difference:1,438
Playtime:40.411 hours
Usage:1%
Score:0.562m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:28.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:1,176
V. Kills:61 N/A
Deaths:378
KDR:3.111
Accuracy:38.916% C
KPH:47 C+
VKPH:2.400 B
M40 Fury-F
B**
Kills:519
V. Kills:197 262%
Deaths:336
KDR:1.545
Accuracy:56.768% B++
KPH:27.800 C**
VKPH:10.600 B**
Kills:1,695 (1,695 + 0)
Deaths:714
KDR:2.374
VKDR:0.361
Vehicle Kills:258
Kill Difference:981
Playtime:43.661 hours
Usage:1%
Score:0.297m
Score/min:113
Driving Accuracy:56.768%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:130
V. Kills:8 N/A
Deaths:3
KDR:43.333
Accuracy:28.080% D--
KPH:77.300 C*
VKPH:4.800 C--
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:127
Playtime:1.683 hours
Usage:0%
Score:0.022m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:28.080%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 19,79017,4571,9658.884B+5.7133.86%B*N/A54.8B+7.3A++187318.6h26.8C++79.1C**
Hellfire Rocket Pods 15,40711,84899611.896B+8.7253.611%B++N/A70.8C+21.3B++351167.3h19.8B+37B+
M18 Rotary 14,2077,0852,7402.586B+0.5932.623%C**N/A15.5C*15.6B*208456.4h115.4C**353.9B+
L100 Python HESH 4,0963,55021516.512B+13.3447.806%C+N/A61.8B+9.5B+21657.4h3.2C**6.8C**
P2-120 HESH 3,6893,33518218.324B+15.1530.147%D*N/A50C++5.3D15466.7h4.4B+14.5C+
P2-120 AP 5,8763,2853349.835B+6.6634.809%D*4.475%B+28.9C+22.8B*349113.8h7.5C++21.6C--
Tank Mine 5,3423,27724413.43S10.2627.127%C--N/A165.5A104.3A+143619.8h1.4B*5B*
Claymore 3,2553,25418317.781A++14.6143.053%B**N/A193.7B*N/A48516.8h1.2C++2.9B++
C-4 ARX 3,9782,5488552.98B+0.1925.7%C+N/A96.2C54B**70126.5h1.2C++4.9C+
T9 CARV 2,0091,9931,5371.297C++1.8815.916%D17.662%D20.7CN/A8496.4h12.4B+77.7C*
C75 Viper 2,2691,98215013.213A++10.0429.563%D-N/A47.5B**6.9C+18141.7h6.9B**23.3B*
MSW-R 1,9781,9671,3871.418C+1.7618.316%D18.76%D28.8CN/A11268.3h11.4B+62.2C+
Hornet Missiles 3,9911,90218310.393B++7.2265.959%B++N/A62.6C+68.7A56930.4h12.8C19.5C+
Bighorn .50M 1,6261,6161779.13B**5.9637.147%D-78.094%C42CN/A9838.5h1.8C**4.8C
M3 Pounder HEG 1,7311,5842725.824M2.6529.226%D--3.598%C**25.4B*2.4D10662.3h12.9B++44.3C*
Spear Anti-Vehicle Phalanx Turret 2,3881,5509815.816A+12.6446.995%B4.645%C*48.4B+26.2B+31832h7.8C**16.6B+
M3 Pounder HEG 1,5871,4562665.474A**2.3030.272%D--3.709%B23.6B+2.1D--9161.7h14.4B++47.6C++
Frag Grenade 1,3331,30011300N/A1,296.8354.119%B**N/A650B++16.5A19442h3.1B++5.8B++
M2 Mutilator 1,3011,2762495.124A*1.9514.295%C+16.85%C25.9C+N/A7349.2h16.4B114.5C**
C-4 1,7721,2197371.654C*1.5230.351%B*N/A85.8C++38.9B++98414.2h1.4C*4.8B+
M12 Kobalt 1,2751,20112100.083M++96.9119.233%C16.57%C107.2C++6.6C++25911.2h19.1C+99.5C+
NS-30 Vandal 1,2041,1833783.13B*0.0435.033%B23.922%C42.9C*N/A9727.6h6.2C17.7C++
AMR-66 1,2011,1803493.381M++0.2130.415%B++24.407%C+51.1A*N/A17323.1h6.7B**21.9B*
M1 Heavy Cycler 1,2051,1782035.803M**2.6314.991%C*19.355%B30.5B**N/A8038.6h13.6B**90.4B+
TSAR-42 1,1851,1772295.14B+1.9736.626%C66.1%C+40.6C*N/A10429h2.3C++6.2C++
S12 Renegade 1,2371,1763783.111C++0.0638.916%C1.786%D47C+2.4B9925h2.8B+7.1B+
TRAC-5 Burst 1,1961,1755372.188B0.9923.421%C22.298%C+34.7C+N/A8033.9h13.4C+57C+
T5 AMC 1,1901,1751,4270.823C+2.3520.23%D19.404%C+12.8DN/A4491.6h13.4B+66.4C++
NSX-P Tanto 1,1941,1744912.391A+0.7824.491%C+23.595%C31.5C**N/A7837.3h13.1B+53.5B+
NSX Tomoe 1,1841,1724042.901B++0.2727.259%C30.461%D36.5C+N/A8732.1h14.8C+54.4C+
HSR-1 1,1861,1723922.99B+0.1834.041%C+20.563%D-45.1C*N/A9526h5.6C++16.4C++
NSX Tanto 1,1961,1707681.523B1.6526.335%C++21.026%D18.7C--N/A4562.6h13.4C*50.8C++
DMR-99 1,1791,1683283.561B*0.3931.852%C22.003%D--43.1C+N/A10727.1h7C+21.9C+
NS-30B Vandal 1,1831,1683383.456B**0.2832.212%C26.627%C+45.8C+N/A9525.5h5.5C++17C++
MRC3 Mercy 1,1871,1673463.373B++0.2011.89%D--18.852%C23.1CN/A6850.6h17.4B+146.3C+
MG-HBR1 Dragoon 1,1771,1672914.01A++0.8435.389%B+31.277%C*44.5B*N/A9326.2h5B*14.1B*
TMG-50 1,1691,1657341.587B+1.5920.467%C+19.313%D33.3C+N/A12635h9.3B*45.6B+
RAMS .50M 1,1761,1652594.498B+1.3233.859%D74.506%C--29.1C++N/A8940.1h2.4C+7.1C
PDW-16 Hailstorm 1,1771,1631,0341.125C++2.0523.582%C+13.414%C--18.8C-N/A6061.8h13.6B+57.5B
Sticky Grenade 1,1671,16311163N/A1,159.8358.746%B++N/A1163B+4D-34931h1.8B+3B+
NSX Daimyo 1,1641,1622854.077C**0.9034.456%D--94.148%C++36.8C-N/A9331.6h2.4C**6.9C+
M77-B 1,1731,1612374.899A*1.7334.967%C70.198%D35.1B+N/A9133.1h2.3B6.6C*
SR-7 1,1691,1612654.381B1.2134.704%D-73.213%D30.7C+N/A6837.8h2.3C+6.7C
MKV Suppressed 1,1711,1617141.626B++1.5523.748%C20.155%C++26.1CN/A6544.5h13.5C**56.7C++
NSX Tengu 1,1721,1615472.122B*1.0537.256%C++18.863%C32.3C+N/A9035.9h12.9C*34.6C**
FA1 Barrage 1,1701,1609001.289C**1.8845.141%B+11.81%D33.3B+N/A9534.8h4.1B++9.2B++
NS-30G Vandal 1,1731,1593353.46A*0.2934.591%C+26.747%C43.7C+N/A13026.5h5.3C*15.2C**
TRAP-M1 1,1701,1585811.993C**1.1827.684%C17.789%D-35.3C+N/A9132.8h9.1C++33C++
NSX Naginata 1,1631,1586971.661C**1.5119.843%C19.603%D*29.5C-N/A7839.3h10.8B+54.3C*
99SV 1,1751,1583573.244B**0.0731.8%C++24.266%D*32.8B++N/A8735.3h5B+15.7B+
LC3 Jaguar 1,1711,1581,2090.958C+2.2219.874%D14.594%D--11.6DN/A42100.1h13.1C++65.9C+
T16 Rhino 1,1601,1586061.911B*1.2622.053%C**22.453%C++46.1B++N/A12525.1h10.6B**48.1B+
M2 Mutilator 1,1751,1582324.991A*1.8214.72%C+19.085%C++26.6C++N/A7143.5h16.6B112.7B
MRC3 Mercy 1,1761,1573473.334B+0.1612.314%D-17.545%D22.9CN/A6550.5h17.5B+142.4C+
AS16 NightHawk 1,1641,1575652.048B*1.1347.456%B*10.199%D--44.2B+N/A12726.2h4B+8.4B++
NS-15M2 1,1661,1577621.518C+1.6618.414%D--22.645%C27.4C--N/A9942.2h12.1C**65.5C+
NS-11C 1,1761,1567311.581B++1.5924.635%C++16.609%C-29.9C*N/A7738.7h11.2B*45.3B+
KSR-35 1,1791,1564152.786B0.3931.831%C-19.55%D*35.7CN/A7732.4h4.7C+14.8C+
HC1 Cougar 1,1791,1568231.405B+1.7723.081%C+17.647%D-22.8C+N/A6450.6h10.6B+45.9B
SMG-46 Armistice 1,1771,1551,1441.01C+2.1626.314%C++14.805%C16DN/A4872.1h12.9B+49B+
T7 Mini-Chaingun 1,1631,1555742.012B**1.1617.003%C+12.381%C+32.4C+N/A11435.6h10.7B**62.8B+
T9A "Butcher" 1,1731,1546451.789C+1.3817.877%D*20.537%D--29.6D-N/A8439h12.2C68.5D--
SOAS-20 1,1691,1533703.116A0.0627.005%C+23.07%C**41BN/A9228.1h13C+48.2C+
TRAC-Shot 1,1801,1519721.184C+1.9920.514%D*16.507%C19DN/A5060.6h12.4C60.3D
TRS-12 Uppercut 1,1561,1511,1391.011C+2.1649.685%D14.422%C+16.7D-N/A4968.8h2.9C5.9C
LC2 Lynx 1,1721,1499421.22C++1.9519.957%D17.494%D17.3C-N/A5466.5h13.6B+68.2C++
T32 Bull 1,1531,1457761.476C++1.7018.222%D--21.747%C26.3C--N/A9843.5h11.4B+62.5C+
TRAC-5 1,1651,1391,2360.922C*2.2520.533%C+17.384%C11.9C-N/A5795.7h14.5C**70.6C*
TRAC-5 S 1,1641,1259391.198B1.9821.664%C+9.333%D*15.5CN/A5672.8h9.4B++43.5B+
M1 Heavy Cycler 1,1381,1201866.022M*2.8517.454%B+19.643%C++34.5B+N/A8632.5h13.5B*77.2B++
L100 Python AP 1,7899901855.351C**2.1861.623%B++3.03%C++26.1C21.1B+24737.9h7.4C12C++
TX1 Repeater 9829687671.262B++1.9126.715%B+14.979%D-32.6C**N/A9929.7h11.2B++42.1C**
Orbital Strike Uplink 1,3829621962N/A958.83573.832%UN/A962U420U37621h1.3T*0.2T*
M9 SKEP Launcher 1,2579095461.665A*1.5161.701%D-2.64%C*31.9B+12.2C+15928.5h6B**9.7B*
L100 Python HEAT 1,2448898510.459B**7.2957.766%B++2.362%C+38.3B+15.3B*20723.2h5.9C++10.3B+
ASP-30 Grounder 1,2748846811.298B**1.8858.678%C--3.167%C++23.4B10.3C+22837.7h5.9B*10.1B++
P2-120 HEAT 1,151880909.778B++6.6029.288%D*1.818%D25.9C++8C-21034h5.7B*19.6C+
T9 CARV-S 8828655231.654C++1.5220.428%C19.769%D26.8DN/A7532.3h13C+63.8C+
TAS-16 Blackjack 8338275871.409C*1.7664.416%B+14.148%C+35C+N/A9423.6h2.3B+3.6B+
ML-7 1,2158144681.739A++1.4347.541%D--3.808%B+22.2C+11C+22536.6h5.2B*10.9B+
CAS30 Tank Buster 1,7158104221.919B1.2547.466%C++N/A10.3B11.5B*14978.8h51.5C++108.4B
Coyote Missiles 1,5318021984.051C*0.8854.182%C++N/A31.6C+28.7C**45125.4h43.5C+80.2C++
NS Decimator 1,2437325581.312B+1.8657.341%C1.639%C--26C-18.1C**24628.2h6.6D--11.5D--
NS-11P 7527313612.025B*1.1523.032%C++23.803%B*28.9C++N/A6425.3h13.3B57.9B
Aspis Anti-Aircraft Phalanx Turret 1,181582747.865A++4.6923.952%CN/A14.2B++14.6B++23441h131.9B+550.6B
MANA Anti-Vehicle Turret 1,5375582722.051B1.1259.911%B+2.867%C--21.5D37.7B++34526h17D--28.3D
NS-10 Burster 9795442741.985A+1.1924.46%D2.39%D--6.1B+4.9B**8389.2h156.9C+641.4C+
NS Annihilator 1,1775413261.66M1.5177.699%DN/A10.8C++12.7A+17949.9h9.6B++12.3B+
M40 Fury-F 7165193361.545C++1.6356.768%B++N/A27.8C**10.5B**13318.7h12.8C+22.5C*
M18 Locust 1,1885152102.452B0.7238.796%B**1.165%C-16.8C+22B*29430.6h167.2C+430.9C++
MG-S1 Jackal 5024852461.972B++1.2033.83%A+13.608%D-29C+1B**9116.7h14.2C42B
NS-10 Burster 8804832481.948B**1.2324.91%DN/A5.6C**4.6B++8185.8h175.3C+703.9C
M18 Needler 1,1444822671.805C++1.3745.135%A*2.49%C*10.7C+14.6B*32945.2h228.2D505.5C++
M40 Fury 508453509.06C**5.8929.663%D1.325%C--58.8B+7.1C-2517.7h9B*30.4B+
NS-357 Underboss 4644504830.932C+2.2432.688%C19.333%C+34.6C+1.1A9913h4C**12.3C++
T2 Striker 8174042861.413A*1.7645.908%DN/A10.2C10.4C+21039.8h56.5D123.2D
M12 Kobalt 3883692912.724C+9.5518.025%C**15.176%D65.9C+3.4C+2395.6h19.3C106.8C*
Tomcat A2AM Pods 706357369.917B**6.7471.824%D*N/A61.6C++60.2B+11865.8h6B**8.3B*
Xiphos Anti-Personnel Phalanx Tower 3543402170A*166.8323.087%DN/A377.8B+15.6B**10720.9h7.2B+31.3B+
L105 Zephyr 3653202911.034C++7.8644.345%C*1.25%B++49.2C+6.9C3796.5h5.7B+13B+
MR11 Gatekeeper-H 711319368.861B**5.6953.416%C++1.254%C--25.5C31.4C**31112.5h79.7D149.2C-
Rocklet Rifle 7113142361.331B**1.8453.007%C+N/A24.9C31.5B+36112.6h44.2C-83.3C+
M12 Kobalt 3183052711.296C+8.1217.317%C++18.361%C+64.9C++2.8C+2534.7h18.6C+107.4C**
Spear Anti-Vehicle Phalanx Tower 435271645.167B**41.9953.827%B+3.321%C41.1C+24.8C+3446.6h10.3C+19.2C*
MR1 Fracture 4372361471.605A1.5737.688%C++N/A8.1C+6.9B*9429.3h71.3D189.1C
NS-R3 Swarm 4162231501.487M1.6959.009%D--N/A10.3B++8.9B+13021.7h22.4B*37.9B++
P525 Marauder-H 2292151415.357C++12.1834.216%C+N/A71.7D4.7C--2583h8.8D25.8C
E540 Halberd 354213326.656C++3.4840.134%C+3.756%C++21.5C-14.2B5319.9h7.3D-18.2C-
Cycler TRV 2082032060.985C+2.1917.652%D--17.241%C18.1DN/A8611.2h11.4B++64.7C+
M20 Basilisk 269189537.8S34.6365.072%A+2.646%D-67.5B**28.6B++5612.8h127.8C+196.4B+
Anti-Vehicle Grenade 2511881188N/A184.8349.17%CN/A235D78.8C21990.8h7.3D14.7C
The Kraken 250179872.057C*1.1268.74%B*1.117%D--29.3D11.6C1566.1h7.3F**10.7D**
MR1 Fracture 3561761471.197B*1.9837.917%C++5.682%B*6C--6.1B++8229.3h95.9F252.9D
TS4 Haymaker 1751731241.395C**1.7845.011%C**19.653%A++26.2CN/A696.6h4.7C+10.4C**
G40-F Ranger 238144436M+32.8321.423%FN/A37.9C24.7C+3103.8h67.2B313.5C
NS-AM7 Archer 6581422460.577C*2.6074.986%A*15.493%C2.1D--7.5M++3568.6h66.8T-89.1F--
CAS 14-E 138130343.333B**40.1628.08%D--N/A76.5C*4.7C--2141.7h21.4B++76B+
M20 Basilisk 181125403.125C++0.0535.89%C4.8%C-19.5C+8.8C**2146.4h88.1C**245.4C*
M6 Onslaught 128123313.968B**0.7921.973%B**15.447%D-33.2C++1.4A**1023.7h21.1D96.1B+
M20 Basilisk 151113148.071A*4.9032.906%D7.965%B*26.3B+8.8C+2184.3h73B++221.8B+
M60-G Bulldog 124111244.625C+1.4529.244%D3.604%B+29.2C+3.4D1583.8h6.4B+21.8C*
G20 Vulcan-H 171109224.955B1.7856.948%A2.752%C+43.6C++24.8C+12322.5h99C*173.9B++
G30 Walker 16996175.647B+2.4725.678%C--6.25%B*15.7C+12B+2306.1h196.6C**765.5C++
M60-A Bulldog 10491127.583C*4.4134.234%CN/A37.9C++5.4C3712.4h4.6B*13.4B+
M40 Fury 10390233.913C--0.7428.61%D-1.111%D45C6.5D3212h11.8B41.1C+
MANA Anti-Personnel Turret 8584591.424N/A1.7514.11%UN/A840U10U3367900.1h26.2T*186T*
Ripper 807311,5000.006D3.1710.289%D*12.329%D0.1C--N/A0932h1.8D17D
LB00 Python AP 11067416.75B+13.5872.766%AN/A51.5C**33.1A3471.3h7.7F--10.5D
Hoplon Anti-Aircraft Phalanx Tower 13766166S62.8326.184%C+N/A330M355M++33370.2h9.4B++35.8B+
NS-61 Emissary 6665750.867C++2.3123.044%D3.077%F--40.6B*N/A1821.6h15C+64.9C+
E540 Halberd-H 9855105.5C2.3362.906%B++N/A27.5D21.5C+3682h12.7F--20.1F-
AP30 Shredder 13452262C1.1730.575%C+1.923%C+13D--20.5C*5584h150.1D--491D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit203470.3h
Motion Spotter9524,69918.7h
Nano-Armor Kit1,0091,824,358335.3h
The Flail01180.6h
Pain Spire1770.5h
Anti-Vehicle MANA Turret122,7094.7h
M20 Wyvern0760.1h
Spawn Beacon153,2443.2h
Turret AI Module26363h
Structure Shield Module03791.8h
Repair Module15982.3h
Cortium Silo03651.1h
Skywall Shield Emitter33751.9h
Blast Wall11210.9h
Medical Applicator11562,0326h
Nanite Revive Grenade05220.1h
Welding Device16,5171.4h
Spear Anti-Vehicle Tower42791.6h
Spitfire Auto-Turret302,3863.4h
Sunderer Garage31151.5h
Rampart Wall96377.3h
Hoplon Anti-Aircraft Phalanx Tower02851.7h
Xiphos Anti-Personnel Tower23942.4h
Router11240.3h
G30 Walker0890h
Ammunition Package303,6703.1h
Medical Kit47310,0328.3h
Anti-Infantry MANA Turret83370.7h
Vehicle Gate12352.1h
Pillbox0540.6h
IPC Targeting Dart3931.3h
Orbital Strike Target Designator8044615.7h
Alarm Module01090.3h
Glaive IPC0580.2h
Elysium Spawn Tube02331h
Spear Anti-Vehicle Turret0810.7h
Nano-Repair Grenade03040.1h
Flail Targeting Dart249398.4h
Hardlight Barrier4570.2h
Infantry Tower1961.5h
Recon Detection Device8811,20822.9h
Shield Recharging Field158730.4h
WLT-Howler Mining Laser161301,256119.8h

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