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Commissar 2CarapacePlease[MyMs] 2CarapacePlease
TR BR 81

KDR: 3.19

Score: 8.7m

Last Seen: May 22nd, 2019 3:26 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Leader of Myrmidons United[MyMs] Myrmidons United
TR outfit on Miller

Members: 29
Level Progress (to 82): 92%
Level 100 Progress: 46% 246h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS TAR NS-44 Commissioner NS-11A TORQ-9 SABR-13 TRAC-5 T5 AMC LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,819,695 MLG Score: 13445
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.789%46.334%202916118025,2694.12151-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%4.42S3.91M**-0.271CHEAD ++ (~24.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.748B++8.20.423B10.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myrmidons United[MyMs] Myrmidons United
TR outfit on Miller

Members: 29
8.7m136.1%685 (41.1k)548 (32.9k)3.1935929,7779,3243.2477581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196264336.334%43.524%158101:4318

67% Combat Medic31% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 1:37 PMJan 10th, 2018 7:16 PMMay 22nd, 2019 5:25 PM (4h) (PST)May 22nd, 2019 11:33 AM (10h) (PST)May 22nd, 2019 11:26 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0474446031.8650.5840.8122.5840.03313445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,84326,66036,1831123549155232,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266h/11.1d 505 12,960 7,110 41.2k 206 1,110 524 16.7m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
S
Kills:1,188
Deaths:227
KDR:5.233
Accuracy:45.879% S
HSR:43.519% S
T5 AMC
S
Kills:1,185
Deaths:233
KDR:5.086
Accuracy:45.466% S
HSR:41.688% S
LC2 Lynx
M**
Kills:1,185
Deaths:223
KDR:5.314
Accuracy:41.835% M**
HSR:41.857% M**
NS-11C
S
Kills:1,184
Deaths:213
KDR:5.559
Accuracy:44.622% S
HSR:40.878% M**
HC1 Cougar
S
Kills:1,179
Deaths:212
KDR:5.561
Accuracy:45.436% S
HSR:42.579% M**
TRAC-Shot
S
Kills:1,178
Deaths:249
KDR:4.731
Accuracy:42.267% S
HSR:36.078% M**
TRAC-5 S
S
Kills:1,175
Deaths:241
KDR:4.876
Accuracy:43.923% S
HSR:39.319% S
TRAC-5 Burst
M**
Kills:1,167
Deaths:183
KDR:6.377
Accuracy:44.710% M**
HSR:43.188% M++
MG-C1 Kindred
M**
Kills:539
Deaths:82
KDR:6.573
Accuracy:45.238% M**
HSR:38.033% A*
Kills:9,980
Deaths (as Light Assault):1,863
Deaths (to Light Assaults):2,408
KDR:5.35695
Kill Difference:8,117
Playtime:82.811 hours
Usage:31%
Score:2.731m
Score/min:550
Accuracy (listed only):44.375%
HSR (listed only):40.793%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,492
KDR:0
Kill Difference:UNR
Playtime:2.478 hours
Usage:1%
Score:0.001m
Score/min:8
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:3,337
Deaths:832
KDR:4.011
Accuracy:43.451% S
HSR:48.726% M**
NS-11A
S
Kills:2,435
Deaths:653
KDR:3.729
Accuracy:44.357% S
HSR:47.967% M**
TORQ-9
M**
Kills:2,435
Deaths:671
KDR:3.629
Accuracy:41.861% M**
HSR:51.458% M**
SABR-13
S
Kills:1,375
Deaths:414
KDR:3.321
Accuracy:46.883% S
HSR:52% M**
T1S Cycler
S
Kills:1,178
Deaths:428
KDR:2.752
Accuracy:42.739% S
HSR:48.896% S
T1A Unity
M**
Kills:1,176
Deaths:429
KDR:2.741
Accuracy:40.795% M**
HSR:48.214% M*
T1 Cycler
S
Kills:1,175
Deaths:428
KDR:2.745
Accuracy:41.347% S
HSR:49.192% S
Cycler TRV
S
Kills:1,173
Deaths:475
KDR:2.469
Accuracy:41.918% M**
HSR:47.485% S
T1B Cycler
M*
Kills:1,172
Deaths:336
KDR:3.488
Accuracy:41.975% M*
HSR:47.867% M
Kills:15,456
Deaths (as Combat Medic):4,666
Deaths (to Combat Medics):1,087
KDR:3.31247
Kill Difference:10,790
Playtime:178.874 hours
Usage:67%
Score:6.009m
Score/min:560
Accuracy (listed only):42.814%
HSR (listed only):49.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 3,3813,3378324.011A++0.8243.451%S48.726%M**128.8S1.7M*37425.9h8.5A++19.6A++
NS-44 Commissioner 2,7342,7251,7231.582B+1.6159.825%M+46.275%M*129.8M**N/A34121h2.7B**4.5A
NS-11A 2,4762,4356533.729A*0.5444.357%S47.967%M**108.2M**1.8M*26222.5h8.8A++19.8A+
TORQ-9 2,4822,4356713.629A++0.4441.861%M**51.458%M**106.3M**2.1S26222.9h10A++23.9A+
SABR-13 1,3951,3754143.321B**0.1346.883%S52%M**96.8M*1.4A++26114.2h7.9A+16.8A++
TRAC-5 1,2091,1882275.233S2.0445.879%S43.519%S126.4S2.2S4339.4h8.7A18.9A
T5 AMC 1,2061,1852335.086S1.8945.466%S41.688%S131.7S2.3S2949h9.7A21.3A
LC2 Lynx 1,2101,1852235.314M**2.1241.835%M**41.857%M**162.3S3.4S4567.3h9.6A23A
NS-11C 1,2021,1842135.559S2.3744.622%S40.878%M**137.7S2.1S3078.6h9.2A20.6A
HC1 Cougar 1,1971,1792125.561S2.3745.436%S42.579%M**163.8S2.5S4137.2h7.9A17.5A
TRAC-Shot 1,1961,1782494.731M1.5442.267%S36.078%M**133.9S2M++3158.8h8.6B**20.4A+
T1S Cycler 1,1921,1784282.752A+0.4442.739%S48.896%S90.6M**1.1A19913h9A21.1A+
T1A Unity 1,1931,1764292.741A++0.4540.795%M**48.214%M*81.7A++1.2A22314.4h9.6A+23.6A++
TRAC-5 S 1,1901,1752414.876S1.6843.923%S39.319%S141.6S1.8M**3088.3h9B*20.5B**
T1 Cycler 1,1901,1754282.745A+0.4541.347%S49.192%S100.4S1.3A**23611.7h8.6A++20.8A+
Cycler TRV 1,1871,1734752.469B**0.7241.918%M**47.485%S102.9M**1.2A*23111.4h9.2A+21.9A+
T1B Cycler 1,1811,1723363.488B**0.2941.975%M*47.867%M118.4M+N/A2519.9h8.8A+20.9A
TRAC-5 Burst 1,1741,1671836.377A*3.1844.71%M**43.188%M++171.6S1B**3636.8h8.2B**18.4A
C-4 7456551384.746A**1.5539.565%MN/A284.8S39.1B++12762.3h1B**2.6A
MG-C1 Kindred 541539826.573M**3.3845.238%M**38.033%A*245SN/A6362.2h6.8A+15A+
Chainblade 4804699,3490.05B*3.1421.947%DN/A1.8A++N/A4261.2h1.7B*7.6B+
Frag Grenade 3323231323N/A319.8156.599%A++N/A646B++18A++18510.5h3.3B+5.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon418131.1h
Medical Applicator151105,2056.5h
Nanite Revive Grenade04940.1h
Nano-Armor Kit11,3620.1h
Medical Kit6714,1317.9h

Check the help document for the dictionary if you want to learn more about words used here.


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