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Brigadier Cavalier 2cute2freedom[BAX] 2cute2freedom
NC BR 76

KDR: 5.86

Score: 7.3m

Last Seen: Apr 7th, 2019 2:46 AM
- OFFLINE - 3274.8 hour(s)

Battle Rank 76 - New Conglomerate on Emerald
Level Progress (to 77): 18%
Level 100 Progress: 39% 293h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW MGR-L1 Promise GD-22S NC1 Gauss Rifle NS-44 Commissioner AC-X11 EM1 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,669,924 MLG Score: 14924
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.893%30.751%113420119423,4276.99313-1.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.946%3.064M++1.508A+-0.055C+HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.693B+8.40.409B14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.588%1.842%1362112133806585.757584222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.192M++0.234C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.951B*5.30.899B*2.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.916%76.468%0212122,29937316.14706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.298%2.546A**0.61B+-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.90.393B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.85%22.989%0112138732600.266871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.101A*1.648A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+4.20.136C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m117%655 (39.3k)571 (34.3k)5.8587430,3605,1825.983676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214366236.543%31.413%114802:2916

15% Combat Medic42% Heavy Assault12% Infiltrator21% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2018 11:58 PMJun 21st, 2018 12:18 AMMay 5th, 2019 2:08 PM (108d) (PST)Apr 7th, 2019 12:07 AM (136d) (PST)Apr 6th, 2019 10:46 PM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4733931,0802.3600.4030.7412.7980.03214924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,36123,55864,8031422444168234,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.4h/8.9d 647 9,537 6,542 36k 180 1,168 409 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:2,769
Deaths:384
KDR:7.211
Accuracy:34.495% M
HSR:28.314% B++
MGR-L1 Promise
A**
Kills:1,924
Deaths:320
KDR:6.013
Accuracy:36.307% A**
HSR:32.173% B**
GD-22S
A**
Kills:1,767
Deaths:255
KDR:6.929
Accuracy:36.455% A**
HSR:32.428% B**
EM1
M+
Kills:1,233
Deaths:199
KDR:6.196
Accuracy:37.214% M+
HSR:32.198% A++
NS-15M2
A*
Kills:1,223
Deaths:153
KDR:7.993
Accuracy:35.401% A*
HSR:27.719% C*
LA1 Anchor
A*
Kills:1,219
Deaths:161
KDR:7.571
Accuracy:35.990% A*
HSR:33.142% B**
NC6A GODSAW
A+
Kills:501
Deaths:48
KDR:10.438
Accuracy:38.140% A+
HSR:28.942% C*
Kills:10,636
Deaths (as Heavy Assault):1,520
Deaths (to Heavy Assaults):1,533
KDR:6.99737
Kill Difference:9,116
Playtime:90.024 hours
Usage:42%
Score:3.540m
Score/min:655
Accuracy (listed only):36.286%
HSR (listed only):30.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
M
Kills:1,246
Deaths:197
KDR:6.325
Accuracy:39.214% M
HSR:27.929% B**
AF-19 Mercenary
M++
Kills:1,199
Deaths:181
KDR:6.624
Accuracy:38.313% M++
HSR:27.440% B**
GD-7F
A*
Kills:1,199
Deaths:167
KDR:7.180
Accuracy:36.142% A*
HSR:30.442% A++
NSX-P Tanto
A*
Kills:1,171
Deaths:171
KDR:6.848
Accuracy:36.824% A*
HSR:30.828% B*
AF-4 Cyclone
M+
Kills:1,170
Deaths:151
KDR:7.748
Accuracy:36.858% A*
HSR:37.436% M+
Razor GD-23
A**
Kills:990
Deaths:190
KDR:5.211
Accuracy:37.186% A**
HSR:29.495% A++
MGR-S1 Gladius
A++
Kills:434
Deaths:98
KDR:4.429
Accuracy:36.603% A++
HSR:25.576% B+
Mauler S6
M
Kills:87
Deaths:40
KDR:2.175
Accuracy:66.850% M
HSR:22.989% A+
Kills:7,496
Deaths (as Light Assault):1,195
Deaths (to Light Assaults):1,152
KDR:6.2728
Kill Difference:6,301
Playtime:44.917 hours
Usage:21%
Score:1.398m
Score/min:519
Accuracy (listed only):40.999%
HSR (listed only):29.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M+
Kills:1,717
Deaths:286
KDR:6.004
Accuracy:37.268% M+
HSR:32.906% A++
GR-22
A**
Kills:1,187
Deaths:211
KDR:5.626
Accuracy:36.626% A**
HSR:28.812% A
AF-4 Cyclone
M+
Kills:1,170
Deaths:151
KDR:7.748
Accuracy:36.858% A*
HSR:37.436% M+
Carnage AR
M
Kills:546
Deaths:130
KDR:4.200
Accuracy:37.684% M
HSR:30.220% A
MGR-S1 Gladius
A++
Kills:434
Deaths:98
KDR:4.429
Accuracy:36.603% A++
HSR:25.576% B+
NS-11A
M
Kills:330
Deaths:64
KDR:5.156
Accuracy:37.344% M
HSR:36.061% A++
Mauler S6
M
Kills:87
Deaths:40
KDR:2.175
Accuracy:66.850% M
HSR:22.989% A+
Kills:5,471
Deaths (as Combat Medic):980
Deaths (to Combat Medics):599
KDR:5.58265
Kill Difference:4,491
Playtime:32.121 hours
Usage:15%
Score:0.929m
Score/min:482
Accuracy (listed only):41.319%
HSR (listed only):30.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,513
Deaths:558
KDR:2.711
Accuracy:53.353% A*
HSR:31.659% A
NC14 Bolt Driver
M
Kills:1,217
Deaths:124
KDR:9.815
Accuracy:52.325% M
HSR:79.540% B+
AF-4 Cyclone
M+
Kills:1,170
Deaths:151
KDR:7.748
Accuracy:36.858% A*
HSR:37.436% M+
SAS-R
A*
Kills:1,082
Deaths:86
KDR:12.581
Accuracy:51.482% A*
HSR:73.013% B+
MGR-S1 Gladius
A++
Kills:434
Deaths:98
KDR:4.429
Accuracy:36.603% A++
HSR:25.576% B+
NC4 Mag-Shot
A*
Kills:89
Deaths:43
KDR:2.070
Accuracy:41.152% A*
HSR:32.584% A*
Kills:5,505
Deaths (as Infiltrator):1,060
Deaths (to Infiltrators):860
KDR:5.1934
Kill Difference:4,445
Playtime:24.944 hours
Usage:12%
Score:0.700m
Score/min:468
Accuracy (listed only):45.295%
HSR (listed only):46.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M
Kills:1,246
Deaths:197
KDR:6.325
Accuracy:39.214% M
HSR:27.929% B**
AF-19 Mercenary
M++
Kills:1,199
Deaths:181
KDR:6.624
Accuracy:38.313% M++
HSR:27.440% B**
GD-7F
A*
Kills:1,199
Deaths:167
KDR:7.180
Accuracy:36.142% A*
HSR:30.442% A++
NSX-P Tanto
A*
Kills:1,171
Deaths:171
KDR:6.848
Accuracy:36.824% A*
HSR:30.828% B*
Razor GD-23
A**
Kills:990
Deaths:190
KDR:5.211
Accuracy:37.186% A**
HSR:29.495% A++
Mauler S6
M
Kills:87
Deaths:40
KDR:2.175
Accuracy:66.850% M
HSR:22.989% A+
Kills:5,892
Deaths (as Engineer):946
Deaths (to Engineers):629
KDR:6.22833
Kill Difference:4,946
Playtime:5.887 hours
Usage:3%
Score:0.115m
Score/min:326
Accuracy (listed only):42.421%
HSR (listed only):28.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,175
Deaths:97
KDR:12.113
Accuracy:35.876% C+
HSR:15.745% C++
NCM1 Scattercannon
B*
Kills:1,041
Deaths:97
KDR:10.732
Accuracy:39.825% C++
HSR:19.597% B*
AF-34 Mattock
C*
Kills:427
Deaths:30
KDR:14.233
Accuracy:38.758% C*
HSR:14.286% D-
AF-34 Mattock
C**
Kills:396
Deaths:30
KDR:13.200
Accuracy:34.257% C+
HSR:17.677% C**
Kills:3,039
Deaths (as MAX Suit):127
Deaths (to MAX Suits):142
KDR:23.92913
Kill Difference:2,912
Playtime:15.843 hours
Usage:7%
Score:0.665m
Score/min:700
Accuracy (listed only):37.179%
HSR (listed only):16.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:380
V. Kills:6 N/A
Deaths:34
KDR:11.177
Accuracy:67.588% A+
KPH:139.800 M
VKPH:2.200 D
Kills:380 (380 + 0)
Deaths:34
KDR:11.176
VKDR:0.176
Vehicle Kills:6
Kill Difference:346
Playtime:2.719 hours
Usage:1%
Score:0.048m
Score/min:291
Piloting Accuracy:67.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,7932,7693847.211S1.3534.495%M28.314%B++165.8S1.4A*38516.7h7.6B*22B*
MGR-L1 Promise 1,9421,9243206.013M**0.1536.307%A**32.173%B**174.9S1.6A55111h9.6B**26.5B**
GD-22S 1,7741,7672556.929M++1.0736.455%A**32.428%B**180.3SN/A5679.8h8.9B*24.3B**
NC1 Gauss Rifle 1,7331,7172866.003S0.1437.268%M+32.906%A++160.5S1.5M+35310.7h8.7A+23.3A
NS-44 Commissioner 1,5311,5135582.711A++3.1553.353%A*31.659%A140.1S1.7M+32210.8h3.1B*5.8B**
AC-X11 1,2541,2461976.325S0.4739.214%M27.929%B**161.8S1A+3527.7h7.8B*19.8B**
EM1 1,2461,2331996.196S0.3437.214%M+32.198%A++181.3S1.9M**3826.8h9.7B+26.1B**
NS-15M2 1,2311,2231537.993M*2.1335.401%A*27.719%C*191.1S1.3A+5406.4h9.4B**26.6B**
LA1 Anchor 1,2261,2191617.571A*1.7135.99%A*33.142%B**206.6S1.2A+7665.9h8.2B**22.7B**
NC14 Bolt Driver 1,2171,2171249.815S3.9652.325%M79.54%B+120.5SN/A27710.1h1.9B**3.6A
AF-19 Mercenary 1,2061,1991816.624S0.7738.313%M++27.44%B**168.9S1A++4247.1h8.7B**22.7B**
GD-7F 1,2041,1991677.18S1.3236.142%A*30.442%A++184.5SN/A4646.5h9.6B**26.5B**
GR-22 1,1971,1872115.626M++0.2336.626%A**28.812%A156.2S1.3A*3467.6h9.3A+25.3A
NCM1 Scattercannon 1,1841,1759712.113S6.2535.876%C+15.745%C++104SN/A23411.3h4B**11.2B*
NSX-P Tanto 1,1801,1711716.848S0.9936.824%A*30.828%B*172.2S1.3A3696.8h10.3B**27.8B**
AF-4 Cyclone 1,1771,1701517.748S1.8936.858%A*37.436%M+205.3S1.2A*4665.7h7.9A21.4B**
SAS-R 1,0831,0828612.581M**6.7251.482%A*73.013%B+137SN/A3167.9h2B+3.8B**
NCM1 Scattercannon 1,0531,0419710.732S4.8739.825%C++19.597%B*92.1S1.1A*20811.3h5A12.6B++
Razor GD-23 9949901905.211S0.6537.186%A**29.495%A++154.7SN/A3426.4h8.9B**23.9B**
Carnage AR 5525461304.2A*1.6637.684%M30.22%A140S1.5M+3093.9h10.8B**28.7A
NC6A GODSAW 5015014810.438M**4.5838.14%A+28.942%C*217.8SN/A5712.3h7.1C*18.6B*
MGR-S1 Gladius 441434984.429A*1.4336.603%A++25.576%B+135.6M**2.2M**4943.2h7.9B++21.7B*
AF-34 Mattock 4284273014.233M**8.3738.758%C*14.286%D-94.9M++N/A2444.5h4.7B**12.2B*
AF-34 Mattock 3993963013.2M++7.3434.257%C+17.677%C**88A**N/A2334.5h4.5B*13.1B++
M30 Mustang AH 3863803411.176B*5.3267.588%A+1.842%B++140.7M2.2D2912.7h5.3B++7.9B++
Frag Grenade 3573441344N/A338.1444.944%C+N/A382.2C14.4B**10490.9h4.2C+9.4C+
NS-11A 333330645.156M0.7037.344%M36.061%A++157.1S1.4A*3472.1h9.6A+25.8A
Shrike 317217366.028S0.1766.149%B**2.304%C50.5A*23.3A+4164.3h7.1C+10.7B+
NC05 Jackhammer 134134314.323M++1.5455.082%A16.418%B+134M**N/A3981h4.2B++7.7B++
Mag-Cutter 1281285,0250.025C++5.8355.836%A*N/A0.7C++N/A2192.6h1.4B**2.5C**
NC4 Mag-Shot 9089432.07A++3.7941.152%A*32.584%A*55.6A++N/A2001.6h5.5B**13.3B*
Mauler S6 8787402.175B**3.6866.85%M22.989%A+96.7M**N/A3750.9h4.2B++6.3B**
Rocklet Rifle 10666164.125S1.7358.32%B++N/A50.8A*30.8B++4361.3h32.1B+55B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01080.1h
Medical Kit6855,47824.8h
Recon Detection Device15700.7h
Medical Applicator45,7670.4h
Nano-Armor Kit137,8061.1h

Check the help document for the dictionary if you want to learn more about words used here.


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