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Venator Space 2fat4vs[GOKU] 2fat4vs
VS BR 32

KDR: 2.45

Score: 49m

Last Seen: Aug 15th, 2019 2:10 AM
- OFFLINE - 97.9 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald - Outfit Leader of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 33): 27%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Solstice SF Light PPA Orion VS54 Proton II PPA-H Pulsar LSW NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 391TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.462%24.643%62737117731,2143.04467-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%0.839B++0.578B+-0.109C+HEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+10.10.291C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.327%2.254%416412102,6186467644.05263342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.211%-0.846D--0.614B+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.432B26.90.493B+64.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.95%3.425%141412107308133290.896806221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.819%0.385C**0.557B+-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++4.60.63B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.747%2.354%6811012043,4836586225.29331559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%0.05C+-0.516D0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.812B++8.20.793B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.535%80.91%68111213681106410.639437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.586A+0.898B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.722%13.318%6812121244384900.521177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%1.185B**-0.26C-1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.40.498B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
49m446.8%531 (31.9k)443 (26.6k)2.4548651,55221,0002.7997632 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214125822.565%18.674%42105:1625

24% Combat Medic24% Engineer34% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 11:24 PMMar 26th, 2016 12:04 AMAug 17th, 2019 2:58 AM (2d) (PST)Aug 15th, 2019 12:31 AM (4d) (PST)Aug 14th, 2019 10:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871343530.4660.1900.0872.2630.040903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2118,06721,14428115136226,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1842.9h/76.8d 7,243 9,627 13,761 250.2k 3,483 6,370 4,450 53.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,988
Deaths:589
KDR:3.375
Accuracy:21.741% D--
HSR:34.658% B+
Orion VS54
B+
Kills:1,385
Deaths:549
KDR:2.523
Accuracy:23.654% B+
HSR:20.866% D
Pulsar LSW
B*
Kills:1,248
Deaths:541
KDR:2.307
Accuracy:27.527% B*
HSR:25.401% C++
NS-15M1
B*
Kills:1,203
Deaths:476
KDR:2.527
Accuracy:27.241% B*
HSR:21.446% C+
VX29 Polaris
B++
Kills:1,187
Deaths:537
KDR:2.210
Accuracy:27.557% B++
HSR:22.999% C+
NS-15MP
C**
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:25.597% C-
HSR:33.419% C**
Flare VE6
C
Kills:1,167
Deaths:652
KDR:1.790
Accuracy:20.926% C
HSR:18.338% D-
Ursa
B+
Kills:1,162
Deaths:470
KDR:2.472
Accuracy:26.359% B+
HSR:24.269% C+
NS-15M AE
B+
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:25.521% C+
HSR:31.724% B+
SVA-88
C++
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:24.369% C++
HSR:19.052% D-
VE-H Maw
B+
Kills:686
Deaths:278
KDR:2.468
Accuracy:25.330% C+
HSR:30.758% B+
NSX Naginata
C**
Kills:439
Deaths:162
KDR:2.710
Accuracy:22.814% C++
HSR:30.068% C**
Kills:13,955
Deaths (as Heavy Assault):5,373
Deaths (to Heavy Assaults):6,319
KDR:2.59725
Kill Difference:8,582
Playtime:634.058 hours
Usage:34%
Score:14.425m
Score/min:379
Accuracy (listed only):24.886%
HSR (listed only):26.083%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,687
Deaths:1,111
KDR:1.518
Accuracy:27.306% B+
HSR:19.739% D
Solstice SF
B**
Kills:1,538
Deaths:815
KDR:1.887
Accuracy:29.261% B**
HSR:9.558% D*
Serpent VE92
A
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:30.169% A
HSR:17.894% C
Solstice VE3
B*
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:26.113% B+
HSR:24.334% B*
VX6-7
B+
Kills:1,161
Deaths:499
KDR:2.327
Accuracy:26.835% B+
HSR:22.911% B
NS-11C
C**
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:23.809% C+
HSR:20.862% C**
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.703% C+
HSR:12.272% D
Eclipse VE3A
D
Kills:227
Deaths:181
KDR:1.254
Accuracy:22.337% D--
HSR:16.740% D
NS-11CP
C**
Kills:189
Deaths:82
KDR:2.305
Accuracy:26.319% C--
HSR:25.397% C**
VE-C Horizon
C++
Kills:176
Deaths:106
KDR:1.660
Accuracy:33.312% C+
HSR:24.432% C++
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
Nova
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.720% B+
HSR:20% B**
Zenith VX-5
C**
Kills:59
Deaths:36
KDR:1.639
Accuracy:26.758% C**
HSR:16.949% D-
Solstice Burst
B**
Kills:59
Deaths:21
KDR:2.810
Accuracy:31.823% B**
HSR:32.203% B**
Kills:9,205
Deaths (as Light Assault):5,152
Deaths (to Light Assaults):3,638
KDR:1.78668
Kill Difference:4,053
Playtime:192.531 hours
Usage:10%
Score:5.026m
Score/min:435
Accuracy (listed only):31.920%
HSR (listed only):20.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,687
Deaths:1,111
KDR:1.518
Accuracy:27.306% B+
HSR:19.739% D
Solstice SF
B**
Kills:1,538
Deaths:815
KDR:1.887
Accuracy:29.261% B**
HSR:9.558% D*
Serpent VE92
A
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:30.169% A
HSR:17.894% C
Solstice VE3
B*
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:26.113% B+
HSR:24.334% B*
VX6-7
B+
Kills:1,161
Deaths:499
KDR:2.327
Accuracy:26.835% B+
HSR:22.911% B
NS-11C
C**
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:23.809% C+
HSR:20.862% C**
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.703% C+
HSR:12.272% D
Eclipse VE3A
D
Kills:227
Deaths:181
KDR:1.254
Accuracy:22.337% D--
HSR:16.740% D
NS-11CP
C**
Kills:189
Deaths:82
KDR:2.305
Accuracy:26.319% C--
HSR:25.397% C**
VE-LR Obelisk
A
Kills:179
Deaths:48
KDR:3.729
Accuracy:40.675% A
HSR:24.581% D-
VE-C Horizon
C++
Kills:176
Deaths:106
KDR:1.660
Accuracy:33.312% C+
HSR:24.432% C++
Nova
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.720% B+
HSR:20% B**
Zenith VX-5
C**
Kills:59
Deaths:36
KDR:1.639
Accuracy:26.758% C**
HSR:16.949% D-
Solstice Burst
B**
Kills:59
Deaths:21
KDR:2.810
Accuracy:31.823% B**
HSR:32.203% B**
Kills:9,209
Deaths (as Engineer):5,094
Deaths (to Engineers):4,311
KDR:1.80781
Kill Difference:4,115
Playtime:451.299 hours
Usage:24%
Score:12.425m
Score/min:459
Accuracy (listed only):32.439%
HSR (listed only):20.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B+
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:28.242% C++
HSR:32.709% B+
Terminus VX-9
B++
Kills:1,173
Deaths:455
KDR:2.578
Accuracy:26.314% C++
HSR:31.628% B++
NS-11P
A
Kills:1,162
Deaths:469
KDR:2.478
Accuracy:27.378% B*
HSR:28.399% A
Pulsar VS1
B+
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:24.841% C*
HSR:24.462% B+
NS-11A
C+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:23.819% C+
HSR:16.451% D
H-V45
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:23.179% C+
HSR:18.104% C-
CME
B+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:25.793% C+
HSR:25.345% B+
Darkstar
B**
Kills:755
Deaths:337
KDR:2.240
Accuracy:25.752% C
HSR:32.318% B**
Equinox VE2
B+
Kills:721
Deaths:488
KDR:1.477
Accuracy:27.889% B+
HSR:24.549% B+
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.703% C+
HSR:12.272% D
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
Nova
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.720% B+
HSR:20% B**
Kills:10,245
Deaths (as Combat Medic):4,598
Deaths (to Combat Medics):2,417
KDR:2.22814
Kill Difference:5,647
Playtime:441.973 hours
Usage:24%
Score:13.914m
Score/min:525
Accuracy (listed only):31.337%
HSR (listed only):23.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:681
Deaths:63
KDR:10.810
Accuracy:45.535% B**
HSR:80.910% B+
NS-44G Commissioner
C-
Kills:490
Deaths:479
KDR:1.023
Accuracy:33.696% C-
HSR:14.490% D--
Beamer VS3-FB
C*
Kills:276
Deaths:232
KDR:1.190
Accuracy:30.342% C
HSR:27.174% C*
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
NS-357P Underboss
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:34.814% D-
HSR:17.911% D
Cerberus
C++
Kills:83
Deaths:77
KDR:1.078
Accuracy:32.752% C++
HSR:13.253% D*
Beamer VS3
C++
Kills:73
Deaths:71
KDR:1.028
Accuracy:27.314% C+
HSR:23.288% C++
NS-61 Emissary
A
Kills:70
Deaths:37
KDR:1.892
Accuracy:25.987% C
HSR:24.286% A
NS CandyCannon 3000
B+
Kills:61
Deaths:162
KDR:0.377
Accuracy:41.821% B+
HSR:29.508% C
Kills:2,043
Deaths (as Infiltrator):1,410
Deaths (to Infiltrators):2,618
KDR:1.44894
Kill Difference:633
Playtime:65.884 hours
Usage:4%
Score:1.357m
Score/min:343
Accuracy (listed only):33.964%
HSR (listed only):27.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:850
Deaths:302
KDR:2.815
Accuracy:21.332% B+
HSR:24.588% B+
Blueshift VM5
B++
Kills:811
Deaths:303
KDR:2.677
Accuracy:21.840% B+
HSR:25.154% B++
Comet VM2
B**
Kills:262
Deaths:139
KDR:1.885
Accuracy:48.846% B++
HSR:6.489% B**
Comet VM2
B+
Kills:262
Deaths:139
KDR:1.885
Accuracy:50.173% B+
HSR:4.580% C++
Kills:2,185
Deaths (as MAX Suit):441.500
Deaths (to MAX Suits):1,514
KDR:4.94904
Kill Difference:1,743.500
Playtime:48.914 hours
Usage:3%
Score:1.832m
Score/min:624
Accuracy (listed only):35.548%
HSR (listed only):15.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,454
V. Kills:61 N/A
Deaths:219
KDR:6.639
Accuracy:43.006% C**
KPH:46.800 C+
VKPH:2 D
Maelstrom Turbo Laser
C+
Kills:643
V. Kills:307 209%
Deaths:379
KDR:1.697
Accuracy:24.793% D--
KPH:14.300 C+
VKPH:6.800 C--
Saron Laser Cannon
C
Kills:322
V. Kills:174 184%
Deaths:153
KDR:2.105
Accuracy:28.954% C-
KPH:10.500 C
VKPH:5.700 D
Hornet Missiles
A
Kills:244
V. Kills:72 334%
Deaths:15
KDR:16.267
Accuracy:59.363% C
KPH:145 A
VKPH:42.800 C++
Dual Photon Pods
A*
Kills:199
V. Kills:60 326%
Deaths:14
KDR:14.214
Accuracy:56.523% B+
KPH:141.200 A
VKPH:42.600 A*
Photon A2A Missile Pods
C+
Kills:137
V. Kills:149 91%
Deaths:22
KDR:6.227
Accuracy:78.840% C+
KPH:34 C-
VKPH:37 C+
Kills:2,999 (2,419 + 0)
Deaths:802
KDR:3.739
VKDR:1.026
Vehicle Kills:823
Kill Difference:2,197
Playtime:113.756 hours
Usage:6%
Score:2.002m
Score/min:293
Piloting Accuracy:28.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:320
V. Kills:110 288%
Deaths:64
KDR:5
Accuracy:51.427% A
KPH:1,152,000 U
VKPH:396,000 U
Kills:320 (0 + 320)
Deaths:64
KDR:5
VKDR:1.719
Vehicle Kills:110
Kill Difference:256
Playtime:0.001 hours
Usage:0%
Score:0.240m
Score/min:7,186,980
Piloting Accuracy:N/A%
Gunner Accuracy:51.427%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:367
V. Kills:221 165%
Deaths:52
KDR:7.058
Accuracy:47.505% D--
KPH:25.600 C-
VKPH:15.400 C-
C75 Viper
A*
Kills:145
V. Kills:19 N/A
Deaths:8
KDR:18.125
Accuracy:40.806% C++
KPH:66.900 A*
VKPH:8.800 C++
Kills:512 (512 + 0)
Deaths:60
KDR:8.533
VKDR:4
Vehicle Kills:240
Kill Difference:452
Playtime:16.478 hours
Usage:1%
Score:0.423m
Score/min:428
Driving Accuracy:40.806%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:530
V. Kills:30 N/A
Deaths:23
KDR:23.044
Accuracy:30.767% B**
KPH:82.500 B*
VKPH:4.700 B+
Saron HRB
B**
Kills:265
V. Kills:152 173%
Deaths:32
KDR:8.281
Accuracy:51.995% B**
KPH:28.700 B
VKPH:16.400 C++
Supernova FPC
C+
Kills:143
V. Kills:74 191%
Deaths:30
KDR:4.767
Accuracy:44.335% D*
KPH:25.300 C+
VKPH:13.100 C-
Supernova PC
B**
Kills:75
V. Kills:10 N/A
Deaths:7
KDR:10.714
Accuracy:39.419% D--
KPH:32.900 B**
VKPH:4.400 D*
Kills:1,013 (218 + 795)
Deaths:92
KDR:11.011
VKDR:2.891
Vehicle Kills:266
Kill Difference:921
Playtime:23.605 hours
Usage:1%
Score:0.846m
Score/min:598
Driving Accuracy:39.419%
Gunner Accuracy:51.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,265
V. Kills:88 N/A
Deaths:48
KDR:26.354
Accuracy:40.751% B+
KPH:138.300 B**
VKPH:9.600 B*
M40 Fury-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:34.276% N/A
KPH:92.600 N/A
VKPH:3.700 N/A
Kills:1,315 (0 + 1,315)
Deaths:52
KDR:25.288
VKDR:1.731
Vehicle Kills:90
Kill Difference:1,263
Playtime:9.688 hours
Usage:1%
Score:0.417m
Score/min:718
Driving Accuracy:N/A%
Gunner Accuracy:34.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:465
V. Kills:58 N/A
Deaths:40
KDR:11.625
Accuracy:39.671% B+
KPH:66 B*
VKPH:8.200 C
M40 Fury
C**
Kills:258
V. Kills:28 N/A
Deaths:24
KDR:10.750
Accuracy:38.940% C*
KPH:60.600 C**
VKPH:6.600 D
M60-G Bulldog
B**
Kills:135
V. Kills:13 N/A
Deaths:19
KDR:7.105
Accuracy:43.941% B**
KPH:43.100 B*
VKPH:4.200 C--
M12 Kobalt
C*
Kills:92
V. Kills:1 N/A
Deaths:4
KDR:23
Accuracy:18.956% C*
KPH:78.400 C*
VKPH:0.900 D--
M20 Basilisk
C**
Kills:83
V. Kills:18 437%
Deaths:15
KDR:5.533
Accuracy:31.922% D
KPH:23.700 C**
VKPH:5.100 D
M12 Kobalt
B*
Kills:70
V. Kills:3 N/A
Deaths:5
KDR:14
Accuracy:22.593% B*
KPH:69.700 C++
VKPH:3 C+
Kills:1,103 (0 + 1,103)
Deaths:107
KDR:10.308
VKDR:1.131
Vehicle Kills:121
Kill Difference:996
Playtime:20.118 hours
Usage:1%
Score:0.464m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:22.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0081,9885893.375C*0.9221.741%D--34.658%B+28.3D--N/A14170.2h10.1B+46.3C
Pulsar C 1,6911,6871,1111.518C*0.9427.306%B+19.739%D21CN/A11780.4h9.5B++34.7B++
Solstice SF 1,5521,5388151.887B**0.5729.261%B**9.558%D*27.6B+N/A12355.8h6.3B*21.5B**
Light PPA 1,5151,4542196.639B+4.1843.006%C**1.582%B+46.9C+2D24231h8.6B+20.1B+
Orion VS54 1,3851,3855492.523B++0.0723.654%B+20.866%D29.8C+N/A20846.4h9.9B**42C**
Proton II PPA-H 1,3531,2654826.354A23.9040.751%B+1.897%C*139B**9.7B**6929.1h6.4B**15.6B*
Pulsar LSW 1,2501,2485412.307B++0.1527.527%B*25.401%C++33.1CN/A18237.7h9.6B**34.9B++
NS-15M1 1,2291,2034762.527B*0.0727.241%B*21.446%C+40.1C+N/A20130h9.4B**34.5B*
VX29 Polaris 1,1901,1875372.21B++0.2427.557%B++22.999%C+37.8C+N/A18431.4h9.6B**34.7B++
Equinox VE2 Burst 1,1831,1743653.216B++0.7628.242%C++32.709%B+28DN/A16542h11.4B+40.5B+
Terminus VX-9 1,1811,1734552.578B+0.1226.314%C++31.628%B++23.2DN/A15750.6h10.5B++40B+
NS-15MP 1,1761,1703133.738B+1.2825.597%C-33.419%C**33.6D-N/A9134.8h9.8B+38.4C++
Serpent VE92 1,1691,1687231.615B+0.8430.169%A17.894%C21.3CN/A13554.8h10.2B*33.8B*
Flare VE6 1,1771,1676521.79B+0.6620.926%C18.338%D-21.3DN/A11754.7h9.4B+44.8C**
Solstice VE3 1,1681,1635702.04A++0.4126.113%B+24.334%B*34.6B*N/A23733.6h10.9B**41.7B+
NS-11P 1,1691,1624692.478A0.0227.378%B*28.399%A23.1CN/A7450.2h12.3B++45.1B++
Ursa 1,1641,1624702.472A0.0226.359%B+24.269%C+45.7C**N/A20825.4h8B**30.5B*
Pulsar VS1 1,1741,1615871.978B**0.4824.841%C*24.462%B+29.4C**N/A22339.5h11.3B**45.4B++
NS-11A 1,1641,1615252.211B++0.2423.819%C+16.451%D26CN/A17744.6h11.1B**46.4B+
VX6-7 1,1701,1614992.327B++0.1326.835%B+22.911%B29.4C+N/A15739.5h9.6B*35.7B++
NS-11C 1,1611,1605991.937B**0.5223.809%C+20.862%C**26.7C+N/A16343.4h12B++50.3B+
H-V45 1,1621,1604992.325B+0.1323.179%C+18.104%C-27.6C+N/A19842h10.4B**45B+
CME 1,1671,1604642.5A0.0525.793%C+25.345%B+26CN/A13244.7h11.9B+46B+
NS-15M AE 1,1641,1603273.547B+1.0925.521%C+31.724%B+32DN/A7336.3h10.6B+41.7B
SVA-88 1,1621,1604792.422B0.0324.369%C++19.052%D-26.1DN/A14644.4h10.3B++42.3B+
Blueshift VM5 8598503022.815C*0.3621.332%B+24.588%B+33.1C+N/A18925.7h12.5B**58.4B++
Blueshift VM5 8208113032.677C++0.2221.84%B+25.154%B++31.6C+N/A18125.7h13.4B*61.4B++
Darkstar 7637553372.24B+0.2125.752%C32.318%B**22.7D-N/A9433.3h11.6B+44.9C**
Equinox VE2 7337214881.477C**0.9827.889%B+24.549%B+33.7C++N/A8421.4h11.5B+41.1B+
VE-H Maw 6906862782.468B*0.0125.33%C+30.758%B+37.5CN/A9018.3h9.2B++36.2B+
Parallax VX3 6826816310.81A*8.3645.535%B**80.91%B+27.8C+N/A12724.5h1.7B**3.8B*
C-4 8396624131.603C++0.8521.296%D-N/A44.4D-11.9D*73814.9h1.3B+5.9C++
MANA Anti-Personnel Turret 6696591235.358N/A2.9029.156%UN/A6590U100U22294100.1h16.9T*58T*
Maelstrom Turbo Laser 9506433791.697C+0.7624.793%D--3.733%B*14.3C+6.8C--18545h49.6B*199.9B++
Force-Blade 67160816,6400.037B+2.4240.683%B*N/A0.5CN/A31290.5h2.4C**5.9B+
Proton II PPA 5605302323.043B+20.5930.767%B**1.887%C+82.8B*4.7B+5236.4h6.1B**19.8B**
NS-44G Commissioner 4944904791.023C+1.4333.696%C-14.49%D--19.4DN/A9325.2h3.3B9.8C*
Lancer VS22 9714773721.282B++1.1757.594%C--N/A12.9C+13.4C+49036.9h11.3B++19.7B+
M40 Fury 5234654011.625B**9.1739.671%B+1.72%C+66.4B*8.3C+4057h9B*22.6B*
NSX Naginata 4424391622.71A0.2622.814%C++30.068%C**34.8CN/A8712.6h10.2B+44.7B+
MANA Anti-Vehicle Turret 7103911143.43B*0.9858.493%B4.859%B3910S3190M11969380.1h6.2B++10.5B*
Phobos VX86 3833832471.551C*0.9056.703%C+12.272%D29DN/A15213.2h2.2B+3.8B
L100 Python AP 588367527.058B+4.6047.505%D--4.632%A25.7C-15.5C-35914.3h5.4B+11.4C++
Nemesis VSH9 5393451951.769A*0.6966.243%B+2.029%C20.8C++11.7C+31816.6h6.9B++10.5B++
NS Decimator 5003312531.308B1.1563.923%B+2.417%C*27.8C-14.2C41111.9h5.2C8.1C+
Saron Laser Cannon 4963221532.105C++0.3528.954%C-3.416%B*10.5C5.7D31630.6h67B*231.4B*
C150 Dalton 430320645C+2.5551.427%AN/A3200U1100U23956600.1h4.4C+8.5B++
Tank Mine 4843001222.459C+0.0038.567%BN/A75D46D15444h1.2A3.2A++
Beamer VS3-FB 2772762321.19C+1.2630.342%C27.174%C*25.6DN/A13110.8h6.1B**20.2B++
S1 3502681961.367B**1.0964.406%B*3.358%B30.5B+9.3C--5248.8h4.6B**7.1B**
Saron HRB 417265328.281B++5.8351.995%B**1.509%C+28.8B+16.5C++4789.2h12.9A+24.9A+
Comet VM2 3342621391.885A0.5748.846%B++6.489%B**20A+5.5B++24113.1h11.9B**24.3B*
Comet VM2 3192621391.885B**0.5750.173%B+4.58%C++20A4.4C22813.1h12.1A24.2B**
M40 Fury 2862582410.75B+8.3038.94%C*1.55%C60C**6.5D4104.3h9.5B++24.4B++
Hornet Missiles 3162441516.267M13.8159.363%C1.23%C143.5A42.4C++7681.7h5.9B++9.9B*
Eclipse VE3A 2302271811.254C+1.2022.337%D--16.74%D9.5D--N/A5524h11.3B+50.6C+
Lancer AE 4292211301.7B+0.7558.33%C-N/A12C--11.3D35018.4h12.6B+21.6B+
Dual Photon Pods 2591991414.214A11.7656.523%B+N/A142.1A42.9A*17641.4h22.1C*39.1B
Spear Anti-Vehicle Phalanx Turret 2411901512.667B*10.2149.037%B+4.211%C++47.5B+12.8D-5394h6.2B*12.6B*
NS-11CP 189189822.305B+0.1526.319%C--25.397%C**16.3D--N/A4911.6h11.2B42.6C++
M12 Kobalt 193189294.5M*92.0520.606%C19.577%B82.2C-1.7D*1692.3h12.5B*60.6B+
VE-LR Obelisk 180179483.729A1.2740.675%A24.581%D-47.1B+N/A1033.8h5B*12.3B*
VE-C Horizon 1781761061.66C++0.7933.312%C+24.432%C++36.7CN/A1064.8h15C*45.1C*
Eridani SX5G 1761751061.651C*0.8033.417%B**18.286%C24.3DN/A1187.2h10.7C**32B+
Lasher X2 1741721191.445B++1.0123.157%C5.233%B++24.9CN/A2956.9h26.4D*114C--
Frag Grenade 1621581158N/A155.5554.585%AN/A790A20A78880.2h2.4A4.4B**
C75 Viper 164145818.125M++15.6740.806%C++1.379%C+65.9A*8.6C++8842.2h5A+12.2A
Supernova FPC 217143304.767C+2.3144.335%D*3.497%B*25.1C+13C-7875.7h3.4A7.8B++
Sticky Grenade 1371371137N/A134.5563.048%AN/A1370B*N/A62630.1h2.2C++3.5B+
Photon A2A Missile Pods 286137226.227C**3.7778.84%C+N/A34.3C-37.3C+10144h7.6B+9.7B+
M60-G Bulldog 148135197.105B*4.6543.941%B**N/A43.5B*4.2C--3673.1h4.6B**10.5B**
NS-357P Underboss 1341341830.732C--1.7234.814%D-17.911%D58.3CN/A2772.3h3.3B+9.4C+
M60-A Bulldog 123121717.286C++14.8353.935%B*2.479%C++41.7C**N/A3052.9h5B+9.3B++
The Slasher 101961,0760.089B++2.3749.096%B**2.083%D--1.2CN/A783.2h2B+4C++
M12 Kobalt 9392423B20.5518.956%C*9.783%F-76.7C*N/A4921.2h11.8A62.4B++
M20 Basilisk 10183155.533A3.0831.922%D6.024%C++23.7C**5.1D2723.5h40B**125.2B**
Cerberus 8383771.078C++1.3832.752%C++13.253%D*59.3B*N/A2581.4h5.2B+15.9B+
Anti-Vehicle Grenade 8478178N/A75.5560.943%B**N/A780A++60C-97640.1h2.3A++3.8A+
Supernova PC 8575710.714B*8.2639.419%D--1.333%D32.6B*4.3D*8172.3h2.5A++6.4B**
Beamer VS3 7373711.028B+1.4327.314%C+23.288%C++34.8B+N/A3492.1h6.6B*24.1C**
NS-61 Emissary 7070371.892A+0.5625.987%C24.286%A25.9C+N/A572.7h12.1B46.7B
M12 Kobalt 7370514C++11.5522.593%B*20%B+70C++3C+4451h13.5B**59.9B++
NS CandyCannon 3000 61611620.377C2.0841.821%B+29.508%C8DN/A407.6h5.2C12.4B
Nova 6060561.071C1.3852.72%B+20%B**21.4DN/A1542.8h4.2C**8B+
Zenith VX-5 6059361.639B+0.8226.758%C**16.949%D-16.9DN/A2083.5h10.6B*39.5B+
Solstice Burst 6159212.81B**0.3631.823%B**32.203%B**16.4DN/A1263.6h11.1B++34.8B++
M60-A Bulldog 595787.125C4.6743.572%C1.754%C-19DN/A2343h6.7C15.4C+
M40 Fury-H 5250412.5C++10.0534.276%D-N/A100C*4D-11520.5h5.8B++17B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon137571.6h
Anti-Vehicle MANA Turret193143.3h
Nano-Armor Kit251260,29436h
AE Nano-Armor Kit1829,4731.6h
AE Medical Applicator2936,0212.2h
Nanite Revive Grenade02,9230.8h
Motion Spotter71,0310.7h
Shield Recharging Field168820.4h
Ammunition Package71870.2h
Medical Kit4454,51216.3h
Anti-Infantry MANA Turret289402h
Medical Applicator144129,21711.7h
Recon Detection Device95551.1h

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