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Space 2fat4vs[GOKU] 2fat4vs
VS BR 145

KDR: 2.49

Score: 48.3m

Last Seen: Jan 1st, 2019 4:32 AM
- OFFLINE - 2729.7 hour(s)

Battle Rank 105 (145 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 35%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Solstice SF Light PPA Orion VS54 Proton II PPA-H Pulsar LSW NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,128,402 MLG Score: 902
Fun Score: N/A
Cheeseburgers Flipped: 388TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.481%24.605%6273799831,0223.15553-0.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.019%0.854B*0.595B+-0.112C+HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.469B+10.10.292C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.268%2.307%417410312,5576277454.07166343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.236%-0.856D--0.651B+0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.431B26.90.493B+64.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.613%3.501%140410317147953220.898113221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.706%0.36C**0.578B+-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.60.63B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.841%2.359%6951010253,4766446185.38915562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.54%0.062C+-0.511D0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.813B++8.20.793B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.535%80.91%69511034681102210.66634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.58A+0.902B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.453B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.808%13.318%6952103344380200.552369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.344%1.196B**-0.245C-1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.40.498B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.3m444.5%534 (32k)446 (26.8k)2.4866550,29520,2262.83853145 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035121722.582%18.598%42005:2125

23% Combat Medic25% Engineer35% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 11:24 PMMar 26th, 2016 12:04 AMJan 31st, 2019 1:01 AM (84d) (PST)Jan 1st, 2019 1:56 AM (114d) (PST)Jan 1st, 2019 12:32 AM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871333540.4640.1870.0862.2410.040902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2487,97321,27528115134226,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1807h/75.3d 7,117 9,354 13,301 243k 3,397 6,228 4,376 52.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,952
Deaths:568
KDR:3.437
Accuracy:21.754% D--
HSR:34.221% B+
Orion VS54
B+
Kills:1,384
Deaths:548
KDR:2.526
Accuracy:23.651% B+
HSR:20.809% D
Pulsar LSW
B*
Kills:1,248
Deaths:541
KDR:2.307
Accuracy:27.527% B*
HSR:25.401% C++
NS-15M1
B*
Kills:1,203
Deaths:476
KDR:2.527
Accuracy:27.241% B*
HSR:21.446% C+
VX29 Polaris
B++
Kills:1,187
Deaths:537
KDR:2.210
Accuracy:27.557% B++
HSR:22.999% C+
NS-15MP
C**
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:25.597% C-
HSR:33.419% C**
Flare VE6
C
Kills:1,167
Deaths:652
KDR:1.790
Accuracy:20.926% C
HSR:18.338% D-
Ursa
B++
Kills:1,162
Deaths:470
KDR:2.472
Accuracy:26.359% B++
HSR:24.269% C+
NS-15M AE
B+
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:25.521% C+
HSR:31.724% B+
SVA-88
C*
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:24.369% C*
HSR:19.052% D-
VE-H Maw
B+
Kills:637
Deaths:246
KDR:2.589
Accuracy:25.598% C+
HSR:30.926% B+
NSX Naginata
B++
Kills:368
Deaths:120
KDR:3.067
Accuracy:22.901% C++
HSR:32.609% B++
Lasher X2
B++
Kills:172
Deaths:119
KDR:1.445
Accuracy:23.157% C
HSR:5.233% B++
Kills:13,970
Deaths (as Heavy Assault):5,396
Deaths (to Heavy Assaults):6,086
KDR:2.58895
Kill Difference:8,574
Playtime:627.984 hours
Usage:35%
Score:14.330m
Score/min:380
Accuracy (listed only):24.781%
HSR (listed only):24.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,682
Deaths:1,107
KDR:1.519
Accuracy:27.322% B+
HSR:19.738% D
Solstice SF
B**
Kills:1,535
Deaths:813
KDR:1.888
Accuracy:29.264% B**
HSR:9.511% D*
Serpent VE92
A
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:30.169% A
HSR:17.894% C
Solstice VE3
B*
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:26.113% B+
HSR:24.334% B*
VX6-7
B+
Kills:1,161
Deaths:499
KDR:2.327
Accuracy:26.835% B+
HSR:22.911% B
NS-11C
C**
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:23.809% C+
HSR:20.862% C**
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.742% C+
HSR:12.272% D
Eclipse VE3A
D
Kills:227
Deaths:181
KDR:1.254
Accuracy:22.337% D--
HSR:16.740% D
NS-11CP
B
Kills:188
Deaths:81
KDR:2.321
Accuracy:26.263% D
HSR:25.532% B
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
Nova
A
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.941% B++
HSR:20% A
Solstice Burst
A
Kills:59
Deaths:21
KDR:2.810
Accuracy:31.823% B**
HSR:32.203% A
Zenith VX-5
C**
Kills:59
Deaths:36
KDR:1.639
Accuracy:26.758% C**
HSR:16.949% D
Kills:9,020
Deaths (as Light Assault):5,039
Deaths (to Light Assaults):3,479
KDR:1.79004
Kill Difference:3,981
Playtime:186.970 hours
Usage:10%
Score:4.936m
Score/min:440
Accuracy (listed only):31.830%
HSR (listed only):19.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,682
Deaths:1,107
KDR:1.519
Accuracy:27.322% B+
HSR:19.738% D
Solstice SF
B**
Kills:1,535
Deaths:813
KDR:1.888
Accuracy:29.264% B**
HSR:9.511% D*
Serpent VE92
A
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:30.169% A
HSR:17.894% C
Solstice VE3
B*
Kills:1,163
Deaths:570
KDR:2.040
Accuracy:26.113% B+
HSR:24.334% B*
VX6-7
B+
Kills:1,161
Deaths:499
KDR:2.327
Accuracy:26.835% B+
HSR:22.911% B
NS-11C
C**
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:23.809% C+
HSR:20.862% C**
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.742% C+
HSR:12.272% D
Eclipse VE3A
D
Kills:227
Deaths:181
KDR:1.254
Accuracy:22.337% D--
HSR:16.740% D
NS-11CP
B
Kills:188
Deaths:81
KDR:2.321
Accuracy:26.263% D
HSR:25.532% B
VE-LR Obelisk
A
Kills:179
Deaths:48
KDR:3.729
Accuracy:40.675% A
HSR:24.581% D-
Nova
A
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.941% B++
HSR:20% A
Solstice Burst
A
Kills:59
Deaths:21
KDR:2.810
Accuracy:31.823% B**
HSR:32.203% A
Zenith VX-5
C**
Kills:59
Deaths:36
KDR:1.639
Accuracy:26.758% C**
HSR:16.949% D
Kills:9,024
Deaths (as Engineer):4,981
Deaths (to Engineers):4,219
KDR:1.81168
Kill Difference:4,043
Playtime:449.364 hours
Usage:25%
Score:12.381m
Score/min:459
Accuracy (listed only):32.389%
HSR (listed only):20.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B++
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:28.243% C++
HSR:32.709% B++
Terminus VX-9
B++
Kills:1,173
Deaths:455
KDR:2.578
Accuracy:26.314% C++
HSR:31.628% B++
NS-11P
A+
Kills:1,162
Deaths:469
KDR:2.478
Accuracy:27.378% B*
HSR:28.399% A+
NS-11A
C+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:23.819% C+
HSR:16.451% D
Pulsar VS1
B+
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:24.841% C**
HSR:24.462% B+
CME
B+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:25.793% C+
HSR:25.345% B+
H-V45
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:23.179% C+
HSR:18.104% C-
Darkstar
A
Kills:755
Deaths:337
KDR:2.240
Accuracy:25.752% C
HSR:32.318% A
Phobos VX86
C+
Kills:383
Deaths:247
KDR:1.551
Accuracy:56.742% C+
HSR:12.272% D
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
Equinox VE2
B+
Kills:67
Deaths:45
KDR:1.489
Accuracy:29.181% B+
HSR:17.911% C-
Nova
A
Kills:60
Deaths:56
KDR:1.071
Accuracy:52.941% B++
HSR:20% A
Kills:9,591
Deaths (as Combat Medic):4,155
Deaths (to Combat Medics):2,319
KDR:2.3083
Kill Difference:5,436
Playtime:420.119 hours
Usage:23%
Score:13.511m
Score/min:536
Accuracy (listed only):31.466%
HSR (listed only):23.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:681
Deaths:63
KDR:10.810
Accuracy:45.535% B**
HSR:80.910% B+
NS-44G Commissioner
D
Kills:490
Deaths:479
KDR:1.023
Accuracy:33.696% D
HSR:14.490% D*
Beamer VS3-FB
C++
Kills:251
Deaths:217
KDR:1.157
Accuracy:30.489% C
HSR:25.896% C++
Eridani SX5G
B**
Kills:175
Deaths:106
KDR:1.651
Accuracy:33.417% B**
HSR:18.286% C
NS-357P Underboss
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:34.814% D--
HSR:17.911% D
Cerberus
C++
Kills:83
Deaths:77
KDR:1.078
Accuracy:32.752% C++
HSR:13.253% D*
Beamer VS3
C++
Kills:72
Deaths:71
KDR:1.014
Accuracy:27.237% C+
HSR:23.611% C++
NS-61 Emissary
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:26.083% C
HSR:25.373% A++
NS CandyCannon 3000
B+
Kills:61
Deaths:162
KDR:0.377
Accuracy:41.821% B+
HSR:29.508% C
Kills:2,014
Deaths (as Infiltrator):1,392
Deaths (to Infiltrators):2,525
KDR:1.44684
Kill Difference:622
Playtime:65.773 hours
Usage:4%
Score:1.356m
Score/min:344
Accuracy (listed only):33.982%
HSR (listed only):27.693%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:843
Deaths:300
KDR:2.810
Accuracy:21.391% B+
HSR:24.437% B++
Blueshift VM5
B++
Kills:806
Deaths:301
KDR:2.678
Accuracy:21.914% B+
HSR:25.062% B++
Comet VM2
B+
Kills:262
Deaths:139
KDR:1.885
Accuracy:50.173% B+
HSR:4.580% C*
Comet VM2
B**
Kills:262
Deaths:139
KDR:1.885
Accuracy:48.846% B++
HSR:6.489% B**
Kills:2,173
Deaths (as MAX Suit):439.500
Deaths (to MAX Suits):1,492
KDR:4.94425
Kill Difference:1,733.500
Playtime:48.639 hours
Usage:3%
Score:1.826m
Score/min:626
Accuracy (listed only):35.581%
HSR (listed only):15.142%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,449
V. Kills:60 N/A
Deaths:219
KDR:6.616
Accuracy:43.012% C**
KPH:46.800 C++
VKPH:1.900 D
Maelstrom Turbo Laser
C+
Kills:643
V. Kills:307 209%
Deaths:379
KDR:1.697
Accuracy:24.793% D*
KPH:14.300 C+
VKPH:6.800 C--
Saron Laser Cannon
C
Kills:292
V. Kills:159 183%
Deaths:140
KDR:2.086
Accuracy:28.963% C--
KPH:9.800 C
VKPH:5.300 D
Hornet Missiles
A
Kills:244
V. Kills:72 334%
Deaths:15
KDR:16.267
Accuracy:59.363% C
KPH:145 A
VKPH:42.800 C*
Dual Photon Pods
A*
Kills:173
V. Kills:57 298%
Deaths:12
KDR:14.417
Accuracy:56.645% B+
KPH:139.300 B**
VKPH:45.900 A*
Photon A2A Missile Pods
C+
Kills:137
V. Kills:149 91%
Deaths:22
KDR:6.227
Accuracy:78.840% C
KPH:34 C--
VKPH:37 C+
Kills:2,938 (2,384 + 0)
Deaths:787
KDR:3.733
VKDR:1.022
Vehicle Kills:804
Kill Difference:2,151
Playtime:112.707 hours
Usage:6%
Score:1.984m
Score/min:293
Piloting Accuracy:28.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:320
V. Kills:110 288%
Deaths:64
KDR:5
Accuracy:51.427% A
KPH:1,152,000 U
VKPH:396,000 U
Kills:320 (0 + 320)
Deaths:64
KDR:5
VKDR:1.719
Vehicle Kills:110
Kill Difference:256
Playtime:0.001 hours
Usage:0%
Score:0.239m
Score/min:7,183,710
Piloting Accuracy:N/A%
Gunner Accuracy:51.427%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:351
V. Kills:214 163%
Deaths:50
KDR:7.020
Accuracy:46.948% D--
KPH:25 C
VKPH:15.200 C-
C75 Viper
A*
Kills:145
V. Kills:19 N/A
Deaths:8
KDR:18.125
Accuracy:40.806% C++
KPH:66.900 A*
VKPH:8.800 C*
Kills:496 (496 + 0)
Deaths:58
KDR:8.552
VKDR:4.017
Vehicle Kills:233
Kill Difference:438
Playtime:16.229 hours
Usage:1%
Score:0.418m
Score/min:429
Driving Accuracy:40.806%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:530
V. Kills:30 N/A
Deaths:23
KDR:23.044
Accuracy:30.767% B**
KPH:82.500 B**
VKPH:4.700 B+
Saron HRB
B**
Kills:265
V. Kills:152 173%
Deaths:32
KDR:8.281
Accuracy:51.995% B**
KPH:28.700 B+
VKPH:16.400 C++
Supernova FPC
C++
Kills:143
V. Kills:74 191%
Deaths:30
KDR:4.767
Accuracy:44.335% D*
KPH:25.300 C++
VKPH:13.100 C-
Supernova PC
B**
Kills:75
V. Kills:10 N/A
Deaths:7
KDR:10.714
Accuracy:39.419% D--
KPH:32.900 B**
VKPH:4.400 D*
Kills:1,013 (218 + 795)
Deaths:92
KDR:11.011
VKDR:2.891
Vehicle Kills:266
Kill Difference:921
Playtime:23.605 hours
Usage:1%
Score:0.845m
Score/min:596
Driving Accuracy:39.419%
Gunner Accuracy:51.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,261
V. Kills:86 N/A
Deaths:48
KDR:26.271
Accuracy:40.659% B+
KPH:138 B**
VKPH:9.400 B*
M40 Fury-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:34.276% N/A
KPH:92.600 N/A
VKPH:3.700 N/A
Kills:1,311 (0 + 1,311)
Deaths:52
KDR:25.212
VKDR:1.692
Vehicle Kills:88
Kill Difference:1,259
Playtime:9.677 hours
Usage:1%
Score:0.416m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:34.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:464
V. Kills:58 N/A
Deaths:39
KDR:11.897
Accuracy:39.791% B
KPH:66.100 B*
VKPH:8.300 C+
M40 Fury
C**
Kills:258
V. Kills:28 N/A
Deaths:24
KDR:10.750
Accuracy:38.750% C*
KPH:60.800 C**
VKPH:6.600 D
M60-G Bulldog
B*
Kills:135
V. Kills:13 N/A
Deaths:19
KDR:7.105
Accuracy:43.803% B*
KPH:43.400 B*
VKPH:4.200 C--
M12 Kobalt
C**
Kills:91
V. Kills:1 N/A
Deaths:4
KDR:22.750
Accuracy:19.027% C*
KPH:79.700 C**
VKPH:0.900 D
M20 Basilisk
B
Kills:83
V. Kills:18 437%
Deaths:15
KDR:5.533
Accuracy:32.461% D
KPH:24.300 B
VKPH:5.300 D
M12 Kobalt
B++
Kills:69
V. Kills:3 N/A
Deaths:5
KDR:13.800
Accuracy:22.195% B++
KPH:71.300 C*
VKPH:3.100 C+
Kills:1,100 (0 + 1,100)
Deaths:106
KDR:10.377
VKDR:1.142
Vehicle Kills:121
Kill Difference:994
Playtime:19.908 hours
Usage:1%
Score:0.462m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:22.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9721,9525683.437C*0.9521.754%D--34.221%B+28.2D--N/A14069.1h10.1B+46.3C+
Pulsar C 1,6861,6821,1071.519C**0.9727.322%B+19.738%D21CN/A11780.2h9.5B++34.7B+
Solstice SF 1,5491,5358131.888B**0.6029.264%B**9.511%D*27.6B+N/A12455.6h6.3B++21.4B**
Light PPA 1,5091,4492196.616B+4.1343.012%C**1.587%B+46.9C++1.9D24230.9h8.6B+20B+
Orion VS54 1,3841,3845482.526B++0.0423.651%B+20.809%D29.9C+N/A20746.3h9.9B**42B++
Proton II PPA-H 1,3471,2614826.271A23.7840.659%B+1.903%C++138.6B**9.5B*6909.1h6.4B**15.6B*
Pulsar LSW 1,2501,2485412.307B++0.1827.527%B*25.401%C++33.1CN/A18237.7h9.6B**34.9B++
NS-15M1 1,2291,2034762.527B*0.0427.241%B*21.446%C+40.1C+N/A20130h9.4B**34.5B++
VX29 Polaris 1,1901,1875372.21B++0.2827.557%B++22.999%C+37.8C+N/A18331.4h9.6B**34.7B++
Equinox VE2 Burst 1,1831,1743653.216B*0.7328.243%C++32.709%B++28DN/A16542h11.4B+40.5B+
Terminus VX-9 1,1811,1734552.578A0.0926.314%C++31.628%B++23.2DN/A15650.6h10.5B++40B+
NS-15MP 1,1761,1703133.738B++1.2525.597%C-33.419%C**33.6D-N/A9134.8h9.8B+38.4C*
Serpent VE92 1,1691,1687231.615B+0.8730.169%A17.894%C21.3CN/A13454.8h10.2B*33.8B*
Flare VE6 1,1771,1676521.79B+0.7020.926%C18.338%D-21.3DN/A11754.7h9.4B+44.8B
Solstice VE3 1,1681,1635702.04A++0.4526.113%B+24.334%B*34.7B**N/A23633.5h10.9B**41.7B++
Ursa 1,1641,1624702.472A+0.0126.359%B++24.269%C+45.7B+N/A20825.4h8B**30.5B++
NS-11P 1,1691,1624692.478A0.0127.378%B*28.399%A+23.1CN/A7450.2h12.3B++45.1B++
NS-11A 1,1641,1615252.211B*0.2823.819%C+16.451%D26CN/A17744.6h11.1B**46.4B+
Pulsar VS1 1,1741,1615871.978B**0.5124.841%C**24.462%B+29.4BN/A22239.5h11.3B**45.4B*
VX6-7 1,1701,1614992.327B**0.1626.835%B+22.911%B29.4C+N/A15639.5h9.6B*35.7B++
NS-11C 1,1611,1605991.937B**0.5523.809%C+20.862%C**26.7C++N/A16243.4h12B++50.3B+
NS-15M AE 1,1641,1603273.547B++1.0625.521%C+31.724%B+32DN/A7236.3h10.6B+41.7B
SVA-88 1,1621,1604792.422B0.0624.369%C*19.052%D-26.1DN/A14644.4h10.3B+42.3B+
CME 1,1671,1604642.5A0.0125.793%C+25.345%B+26CN/A13144.7h11.9B++46B+
H-V45 1,1621,1604992.325B+0.1623.179%C+18.104%C-27.6C+N/A19842h10.4B**45B+
Blueshift VM5 8528433002.81C**0.3221.391%B+24.437%B++33.1C++N/A18925.5h12.5B**58.3B++
Blueshift VM5 8158063012.678C*0.1921.914%B+25.062%B++31.5C+N/A18125.6h13.4B*61.1B++
Darkstar 7637553372.24B+0.2525.752%C32.318%A22.7D--N/A9433.3h11.6B++44.9B
Parallax VX3 6826816310.81A*8.3245.535%B**80.91%B+27.8C+N/A12624.5h1.7B**3.8B*
MANA Anti-Personnel Turret 6696591235.358N/A2.8729.156%UN/A6590U100U22276100.1h16.9T*58T*
Maelstrom Turbo Laser 9506433791.697C+0.7924.793%D*3.733%B++14.3C+6.8C--18545h49.6B*199.9B++
VE-H Maw 6416372462.589B**0.1025.598%C+30.926%B+39.1CN/A9416.3h9.1B++35.5B+
C-4 7766083761.617C++0.8720.682%D-N/A41.9D-11.6D*74014.5h1.2B+6C++
Force-Blade 65559216,0010.037B+2.4540.639%B*N/A0.5C+N/A31264.8h2.4C**6B+
Proton II PPA 5605302323.043B+20.5630.767%B**1.887%C+82.8B**4.7B+5236.4h6.1B**19.8B**
NS-44G Commissioner 4944904791.023C1.4633.696%D14.49%D*19.4DN/A9325.2h3.3C**9.8C++
Lancer VS22 9714773721.282B++1.2057.594%C--N/A12.9C+13.4C+49036.9h11.3B++19.7B+
M40 Fury 5224643911.897B*9.4139.791%B1.724%C+66.3B**8.3C+4067h9B*22.5B*
MANA Anti-Vehicle Turret 7103911133.46B+0.9758.492%C++4.859%B**3910C*3190C++47875500.1h6.1B+10.5B+
Phobos VX86 3833832471.551C*0.9456.742%C+12.272%D29C--N/A15213.2h2.2B+3.8B
NSX Naginata 3713681203.067A++0.5822.901%C++32.609%B++35.7C+N/A7810.3h10.1B+44.2B+
L100 Python AP 565351507.02B+4.5346.948%D--4.843%A24.9C15.2C-35914.1h5.5B+11.6C*
Nemesis VSH9 5313401861.828A*0.6666.272%B+2.059%C20.9C**11.7C**32016.3h6.9B+10.4B++
NS Decimator 4983302521.31B1.1863.895%B+2.424%C*27.7C-14.1C41011.9h5.2C+8.1C++
C150 Dalton 430320645C+2.5151.427%AN/A3200U1100U23945700.1h4.4C+8.5B++
Tank Mine 4762941202.45C+0.0438.217%BN/A73.5D45.5D15404h1.2A3.2A++
Saron Laser Cannon 4512921402.086C++0.4028.963%C--3.767%B**9.8C5.3D31829.8h69.4B*239.6B*
S1 3502681961.367A1.1264.406%B*3.358%B30.5B+9.3C--5228.8h4.6B**7.1B**
Saron HRB 417265328.281B++5.7951.995%B**1.509%C+28.8B+16.5C++4779.2h12.9A+24.9A+
Comet VM2 3192621391.885B**0.6050.173%B+4.58%C*20A+4.4C22813.1h12.1A24.2B**
Comet VM2 3342621391.885A0.6048.846%B++6.489%B**20A++5.5B++24013.1h11.9B**24.3B**
M40 Fury 2862582410.75B+8.2638.75%C*1.55%C61.4B6.7D4114.2h9.4B++24.3B*
Beamer VS3-FB 2522512171.157C+1.3330.489%C25.896%C++23.7DN/A12610.6h6.4B**21B++
Hornet Missiles 3162441516.267A*13.7859.363%C1.23%C143.5A42.4C*7681.7h5.9B++9.9B*
Eclipse VE3A 2302271811.254C+1.2322.337%D--16.74%D9.5D*N/A5524h11.3B+50.6C+
Lancer AE 4292211301.7B++0.7958.33%C-N/A12C--11.3D35018.4h12.6B+21.6B+
M12 Kobalt 193189294.5M*92.0120.606%C19.577%B+82.2C-1.7D--1692.3h12.5B*60.6B+
NS-11CP 188188812.321B+0.1726.263%D25.532%B16.2D--N/A4911.6h11.2B42.6C++
Spear Anti-Vehicle Phalanx Turret 2361861413.286B**10.8048.673%B+4.301%C++46.5B+12.5D-5484h6.1B*12.6B*
VE-LR Obelisk 180179483.729B**1.2440.675%A24.581%D-47.1B+N/A1013.8h5B*12.3B**
Eridani SX5G 1761751061.651C*0.8433.417%B**18.286%C24.3DN/A1177.2h10.7C**32B+
Dual Photon Pods 2301731214.417B**11.9356.645%B+N/A144.2A47.5A*19501.2h23.8C+41.9C**
Lasher X2 1741721191.445B*1.0423.157%C5.233%B++24.9CN/A2936.9h26.4D*114C-
Frag Grenade 1621581158N/A155.5154.678%AN/A790A20A79770.2h2.4A4.3B**
C75 Viper 164145818.125M*15.6440.806%C++1.379%C+65.9A*8.6C++8842.2h5A+12.2A+
Supernova FPC 217143304.767C+2.2844.335%D*3.497%B++25.1C++13C-7865.7h3.4A7.8B++
Sticky Grenade 1371371137N/A134.5163.048%AN/A1370B**N/A62320.1h2.2C*3.5B+
Photon A2A Missile Pods 286137226.227C*3.7478.84%CN/A34.3C--37.3C+10124h7.6B+9.7B+
M60-G Bulldog 148135197.105B**4.6243.803%B*N/A43.5B**4.2C--3693.1h4.6B**10.4B**
NS-357P Underboss 1341341830.732C--1.7534.814%D--17.911%D58.3C+N/A2772.3h3.3B+9.4C+
M60-A Bulldog 123121717.286C++14.8053.935%B*2.479%C++41.7C**N/A3052.9h5B++9.3B*
The Slasher 101961,0750.089B*2.4049.096%B**2.083%D--1.2CN/A783.2h2B+4B+
M12 Kobalt 9291422.75B+20.2619.027%C*9.89%F82.7BN/A5031.1h11.8A62.1B++
M20 Basilisk 10183155.533B**3.0532.461%D6.024%C++24.4B5.3D2773.4h38.8A++119.7A
Cerberus 8383771.078C+1.4132.752%C++13.253%D*59.3B*N/A2581.4h5.2B++15.9B+
Anti-Vehicle Grenade 8478178N/A75.5160.943%B**N/A780A++60C-97640.1h2.3A++3.8A+
Supernova PC 8575710.714B*8.2339.419%D--1.333%D32.6B**4.3D*8122.3h2.5A++6.4B**
Beamer VS3 7272711.014B+1.4727.237%C+23.611%C++34.3B+N/A3452.1h6.6B++24.4C*
M12 Kobalt 7269513.8C++11.3122.195%B++20.29%B+69C++3C+4521h13.1B**59B++
NS-61 Emissary 6767341.971A++0.5226.083%C25.373%A++25.8C+N/A542.6h12.4B47.6B
Equinox VE2 6867451.489C**1.0029.181%B+17.911%C-27.9C+N/A1152.4h9.9B**33.9B++
NS CandyCannon 3000 61611620.377C2.1141.821%B+29.508%C8CN/A407.6h5.2C12.4B
Nova 6060561.071C+1.4252.941%B++20%A22.2DN/A1562.7h4.2C**7.9B+
Solstice Burst 6159212.81B**0.3231.823%B**32.203%A16.4DN/A1263.6h11.1B++34.8B++
Zenith VX-5 6059361.639B+0.8526.758%C**16.949%D16.9DN/A2053.5h10.6B*39.5B+
M60-A Bulldog 595787.125C4.6443.572%C1.754%C-19DN/A2343h6.7C+15.4C+
M40 Fury-H 5250412.5C++10.0134.276%D-N/A100C*4D-11520.5h5.8B++17B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,0310.7h
Nano-Armor Kit249259,27735.9h
Spawn Beacon127191.5h
Anti-Vehicle MANA Turret193133.3h
AE Medical Applicator1321,8891.3h
AE Nano-Armor Kit1828,4061.6h
Nanite Revive Grenade02,7440.8h
Ammunition Package71780.2h
Medical Kit4354,44616.2h
Anti-Infantry MANA Turret289402h
Medical Applicator144129,21711.7h
Shield Recharging Field168820.4h
Recon Detection Device95551.1h

Check the help document for the dictionary if you want to learn more about words used here.


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