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Executor Grouchy 2inchThrustNC[C00K] 2inchThrustNC
NC BR 124

KDR: 3.2

Score: 32.4m

Last Seen: Aug 6th, 2020 11:14 AM
- OFFLINE - 260.2 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C150 Dalton C-4 C85 Canister-H Titan-150 AP AF-34 Mattock AF-34 Mattock L-24R Spur
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $982,035 MLG Score: 785
Fun Score: N/A
Cheeseburgers Flipped: 385TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.735%30.113%83516133310,5371.646921.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.58%1.255A1.354A-1.91F-HEAD ++ (~16.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.492B+10.40.269C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.477%1.24%395413451,6935176323.27466267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.149%-0.291C-0.301C1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.472B+29.50.445B56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.837%0.595%496513443,02793712543.23052241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%0.271C*-1.232D*0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+6.30.498B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.052%5.591%195316133311,840870365013.5936324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.413%0.446B0.258C*0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.777B++110.727B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.876%84.049%19533134632687230.373853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.223%0.74B++1.094B**0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.321C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.802%18.401%195341345663544181.21875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.7%0.743B++0.698B+0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.30.32C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m471.7%426 (25.6k)401 (24.1k)3.1974351,43716,0873.78567124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349381019.321%11.447%22105:0215

6% Combat Medic82% Engineer9% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2018 8:39 PMJul 7th, 2020 9:40 PMAug 6th, 2020 10:30 AM (54d) (PST)Aug 6th, 2020 9:29 AM (54d) (PST)Aug 6th, 2020 7:14 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8621257370.6370.1990.0733.5430.115785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7367,49044,24638124213724,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1346.8h/56.1d 9,463 5,888 29,801 286.3k 1,390 3,397 9,264 69.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B*
Kills:1,185
Deaths:972
KDR:1.219
Accuracy:23.833% D
HSR:34.937% B*
NC6 Gauss SAW
B+
Kills:1,180
Deaths:707
KDR:1.669
Accuracy:23.772% C+
HSR:31.356% B+
EM6
C**
Kills:1,174
Deaths:623
KDR:1.884
Accuracy:27.404% C**
HSR:28.705% C+
NS-15M1
A
Kills:795
Deaths:487
KDR:1.632
Accuracy:25.559% C+
HSR:40.755% A
LA1 Anchor
C
Kills:559
Deaths:237
KDR:2.359
Accuracy:26.632% C
HSR:25.760% C--
Kills:4,893
Deaths (as Heavy Assault):3,026
Deaths (to Heavy Assaults):3,929
KDR:1.61699
Kill Difference:1,867
Playtime:121.118 hours
Usage:9%
Score:2.426m
Score/min:334
Accuracy (listed only):25.440%
HSR (listed only):32.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B+
Kills:1,184
Deaths:1,040
KDR:1.138
Accuracy:26.413% C
HSR:30.405% B+
GD-7F
B*
Kills:1,181
Deaths:841
KDR:1.404
Accuracy:29.122% C**
HSR:29.297% B*
AC-X11
B**
Kills:1,171
Deaths:938
KDR:1.248
Accuracy:33.734% B**
HSR:25.107% C++
AF-19 Mercenary
B++
Kills:1,168
Deaths:743
KDR:1.572
Accuracy:30.193% B++
HSR:26.969% B+
Gauss Compact S
B++
Kills:1,138
Deaths:904
KDR:1.259
Accuracy:30.790% B++
HSR:25.044% B++
LA39 Bruiser
B
Kills:282
Deaths:153
KDR:1.843
Accuracy:67.286% C++
HSR:17.021% B
AF-57 Piston
B++
Kills:185
Deaths:114
KDR:1.623
Accuracy:42.984% C+
HSR:17.838% B++
The Little Helper
B++
Kills:139
Deaths:97
KDR:1.433
Accuracy:40.606% D-
HSR:20.144% B++
MGR-M1 Bishop
C**
Kills:134
Deaths:94
KDR:1.426
Accuracy:38.546% C**
HSR:35.075% C++
Mauler S6
C++
Kills:104
Deaths:72
KDR:1.444
Accuracy:45.446% C++
HSR:16.346% C++
GD-66 Claw
A
Kills:92
Deaths:99
KDR:0.929
Accuracy:58.436% C
HSR:26.087% A
MGR-C1 Charger
B+
Kills:80
Deaths:60
KDR:1.333
Accuracy:26.216% D-
HSR:31.250% B+
Kills:6,858
Deaths (as Engineer):5,155
Deaths (to Engineers):3,380
KDR:1.33036
Kill Difference:1,703
Playtime:1,099.008 hours
Usage:82%
Score:25.860m
Score/min:392
Accuracy (listed only):39.147%
HSR (listed only):25.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B+
Kills:1,184
Deaths:1,040
KDR:1.138
Accuracy:26.413% C
HSR:30.405% B+
GD-7F
B*
Kills:1,181
Deaths:841
KDR:1.404
Accuracy:29.122% C**
HSR:29.297% B*
AC-X11
B**
Kills:1,171
Deaths:938
KDR:1.248
Accuracy:33.734% B**
HSR:25.107% C++
AF-19 Mercenary
B++
Kills:1,168
Deaths:743
KDR:1.572
Accuracy:30.193% B++
HSR:26.969% B+
Gauss Compact S
B++
Kills:1,138
Deaths:904
KDR:1.259
Accuracy:30.790% B++
HSR:25.044% B++
LA39 Bruiser
B
Kills:282
Deaths:153
KDR:1.843
Accuracy:67.286% C++
HSR:17.021% B
AF-57 Piston
B++
Kills:185
Deaths:114
KDR:1.623
Accuracy:42.984% C+
HSR:17.838% B++
The Little Helper
B++
Kills:139
Deaths:97
KDR:1.433
Accuracy:40.606% D-
HSR:20.144% B++
Mauler S6
C++
Kills:104
Deaths:72
KDR:1.444
Accuracy:45.446% C++
HSR:16.346% C++
GD-66 Claw
A
Kills:92
Deaths:99
KDR:0.929
Accuracy:58.436% C
HSR:26.087% A
MGR-C1 Charger
B+
Kills:80
Deaths:60
KDR:1.333
Accuracy:26.216% D-
HSR:31.250% B+
Kills:6,724
Deaths (as Light Assault):5,061
Deaths (to Light Assaults):2,281
KDR:1.32859
Kill Difference:1,663
Playtime:19.066 hours
Usage:1%
Score:0.354m
Score/min:309
Accuracy (listed only):39.202%
HSR (listed only):24.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:276
Deaths:273
KDR:1.011
Accuracy:30.475% D--
HSR:30.073% B+
NS-AM7 Archer
B**
Kills:140
Deaths:359
KDR:0.390
Accuracy:61.840% B+
HSR:30.714% B**
LA80
B+
Kills:137
Deaths:47
KDR:2.915
Accuracy:44.694% C*
HSR:83.942% B+
SAS-R
B+
Kills:133
Deaths:62
KDR:2.145
Accuracy:35.844% D--
HSR:77.444% B+
LA8 Rebel
B*
Kills:90
Deaths:104
KDR:0.865
Accuracy:30.308% C
HSR:30% B*
NSX Daimyo
A+
Kills:56
Deaths:13
KDR:4.308
Accuracy:39.521% D
HSR:100% A+
Soldier Soaker
D
Kills:53
Deaths:48
KDR:1.104
Accuracy:27.985% D--
HSR:11.321% D
Impetus
C+
Kills:52
Deaths:15
KDR:3.467
Accuracy:34.350% C
HSR:30.769% C+
Kills:937
Deaths (as Infiltrator):921
Deaths (to Infiltrators):2,065
KDR:1.01737
Kill Difference:16
Playtime:20.191 hours
Usage:1%
Score:0.298m
Score/min:246
Accuracy (listed only):38.127%
HSR (listed only):49.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B
Kills:282
Deaths:153
KDR:1.843
Accuracy:67.286% C++
HSR:17.021% B
AF-57 Piston
B++
Kills:185
Deaths:114
KDR:1.623
Accuracy:42.984% C+
HSR:17.838% B++
GR-22
B+
Kills:151
Deaths:144
KDR:1.049
Accuracy:30.247% B+
HSR:21.192% C
The Little Helper
B++
Kills:139
Deaths:97
KDR:1.433
Accuracy:40.606% D-
HSR:20.144% B++
Mauler S6
C++
Kills:104
Deaths:72
KDR:1.444
Accuracy:45.446% C++
HSR:16.346% C++
NC1 Gauss Rifle
C
Kills:97
Deaths:70
KDR:1.386
Accuracy:24.679% C
HSR:21.650% C
GD-66 Claw
A
Kills:92
Deaths:99
KDR:0.929
Accuracy:58.436% C
HSR:26.087% A
Kills:1,050
Deaths (as Combat Medic):749
Deaths (to Combat Medics):1,253
KDR:1.40187
Kill Difference:301
Playtime:84.500 hours
Usage:6%
Score:1.963m
Score/min:387
Accuracy (listed only):44.240%
HSR (listed only):20.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,475
Deaths:280
KDR:5.268
Accuracy:37.438% C++
HSR:20.475% B++
AF-34 Mattock
B++
Kills:1,304
Deaths:280
KDR:4.657
Accuracy:38.965% C+
HSR:22.086% B++
NCM1 Scattercannon
B*
Kills:289
Deaths:73
KDR:3.959
Accuracy:51.800% B*
HSR:16.955% C+
NCM1 Scattercannon
A
Kills:276
Deaths:75
KDR:3.680
Accuracy:57.914% A
HSR:16.667% C+
NCM2 Falcon
B++
Kills:159
Deaths:52
KDR:3.058
Accuracy:49.486% B++
HSR:1.887% D*
NS-20 Gorgon
C*
Kills:88
Deaths:25
KDR:3.520
Accuracy:26.426% C++
HSR:23.864% C*
NCM2 Falcon
B++
Kills:82
Deaths:50
KDR:1.640
Accuracy:52.706% B++
HSR:2.439% D-
NS-20 Gorgon
B+
Kills:78
Deaths:25
KDR:3.120
Accuracy:26.825% C++
HSR:24.359% B+
AF-23 Grinder
A++
Kills:57
Deaths:18
KDR:3.167
Accuracy:56.272% A++
HSR:19.298% B**
AF-23 Grinder
M**
Kills:53
Deaths:18
KDR:2.944
Accuracy:60.592% A++
HSR:33.962% M**
Kills:3,861
Deaths (as MAX Suit):448
Deaths (to MAX Suits):644
KDR:8.6183
Kill Difference:3,413
Playtime:48.259 hours
Usage:4%
Score:1.492m
Score/min:515
Accuracy (listed only):45.842%
HSR (listed only):18.199%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:726
V. Kills:65 N/A
Deaths:105
KDR:6.914
Accuracy:56.141% C
KPH:81.400 C++
VKPH:7.300 B
M20 Mustang
C+
Kills:371
V. Kills:192 192%
Deaths:70
KDR:5.300
Accuracy:22.538% D**
KPH:18.200 C+
VKPH:9.400 C--
Breaker Rocket Pods
C*
Kills:181
V. Kills:33 N/A
Deaths:20
KDR:9.050
Accuracy:51.934% C+
KPH:110.100 C+
VKPH:20.100 C*
Hornet Missiles
C++
Kills:155
V. Kills:107 144%
Deaths:24
KDR:6.458
Accuracy:62.426% C+
KPH:85.300 C+
VKPH:58.900 C++
M20 Kestrel
C+
Kills:108
V. Kills:45 235%
Deaths:44
KDR:2.455
Accuracy:27.986% D
KPH:25.200 C+
VKPH:10.500 D-
Vortek Rotary
C+
Kills:101
V. Kills:53 187%
Deaths:18
KDR:5.611
Accuracy:29.375% D
KPH:24.900 C+
VKPH:13.100 C
Kills:1,642 (1,306 + 0)
Deaths:281
KDR:5.843
VKDR:1.762
Vehicle Kills:495
Kill Difference:1,361
Playtime:41.138 hours
Usage:3%
Score:0.554m
Score/min:224
Piloting Accuracy:29.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:2,297
V. Kills:1,196 192%
Deaths:27
KDR:85.074
Accuracy:39.445% C*
KPH:67.500 B*
VKPH:35.100 C**
L-24R Spur
C*
Kills:1,233
V. Kills:41 N/A
Deaths:8
KDR:154.125
Accuracy:38.467% C+
KPH:49.200 C*
VKPH:1.600 D
CAS30 Tank Buster
A+
Kills:503
V. Kills:243 206%
Deaths:9
KDR:55.889
Accuracy:63.004% A+
KPH:15 B*
VKPH:7.300 C+
AP30 Shredder
A++
Kills:192
V. Kills:103 185%
Deaths:19
KDR:10.105
Accuracy:45.909% A++
KPH:34.800 C+
VKPH:18.700 C
L105 Zephyr
B+
Kills:128
V. Kills:36 346%
Deaths:16
KDR:8
Accuracy:52.384% B*
KPH:52.400 C
VKPH:14.700 B+
L-30R Vektor
C+
Kills:93
V. Kills:39 233%
Deaths:11
KDR:8.455
Accuracy:37.807% C
KPH:12.600 C+
VKPH:5.300 C
Kills:4,446 (1,829 + 2,617)
Deaths:90
KDR:49.400
VKDR:18.422
Vehicle Kills:1,658
Kill Difference:4,356
Playtime:107.901 hours
Usage:8%
Score:1.652m
Score/min:255
Piloting Accuracy:37.807%
Gunner Accuracy:52.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:877
V. Kills:352 248%
Deaths:55
KDR:15.945
Accuracy:55.896% C++
KPH:70.800 A++
VKPH:28.400 B**
L100 Python HESH
C*
Kills:448
V. Kills:61 N/A
Deaths:31
KDR:14.452
Accuracy:52.694% C*
KPH:72.600 C*
VKPH:9.900 C++
Skyguard
A
Kills:145
V. Kills:69 207%
Deaths:21
KDR:6.905
Accuracy:36.717% B*
KPH:30.400 A
VKPH:14.400 B++
C75 Viper
A++
Kills:68
V. Kills:25 262%
Deaths:5
KDR:13.600
Accuracy:39.632% C+
KPH:52.700 B
VKPH:19.400 A++
Kills:1,538 (1,538 + 0)
Deaths:112
KDR:13.732
VKDR:4.527
Vehicle Kills:507
Kill Difference:1,426
Playtime:24.630 hours
Usage:2%
Score:0.517m
Score/min:350
Driving Accuracy:39.632%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,484
V. Kills:624 237%
Deaths:84
KDR:17.667
Accuracy:55.129% B+
KPH:47.100 B**
VKPH:19.800 B+
E540 Halberd
B**
Kills:818
V. Kills:280 291%
Deaths:57
KDR:14.351
Accuracy:55.971% B**
KPH:47 B*
VKPH:16.100 C+
Titan-150 HEAT
B**
Kills:267
V. Kills:107 247%
Deaths:5
KDR:53.400
Accuracy:48.504% C+
KPH:43.400 B**
VKPH:17.400 B**
Enforcer ML85
A+
Kills:137
V. Kills:68 199%
Deaths:9
KDR:15.222
Accuracy:56.497% A+
KPH:26.400 C+
VKPH:13.100 D
Titan-150 HESH
B++
Kills:73
V. Kills:16 429%
Deaths:1
KDR:73
Accuracy:53.100% C**
KPH:61.800 B+
VKPH:13.500 B++
Halberd SE
C**
Kills:68
V. Kills:34 194%
Deaths:3
KDR:22.667
Accuracy:54.307% B++
KPH:39.900 C--
VKPH:20 C**
Kills:2,847 (1,824 + 1,023)
Deaths:159
KDR:17.906
VKDR:7.101
Vehicle Kills:1,129
Kill Difference:2,688
Playtime:63.129 hours
Usage:5%
Score:1.225m
Score/min:323
Driving Accuracy:53.100%
Gunner Accuracy:54.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:2,771
V. Kills:932 297%
Deaths:164
KDR:16.896
Accuracy:64.689% B*
KPH:75.100 B*
VKPH:25.300 C*
C85 Canister-H
M++
Kills:2,054
V. Kills:343 N/A
Deaths:152
KDR:13.513
Accuracy:75.857% A*
KPH:127.300 C+
VKPH:21.300 M++
M12 Kobalt-H
B+
Kills:813
V. Kills:33 N/A
Deaths:34
KDR:23.912
Accuracy:26.797% B++
KPH:147.400 C++
VKPH:6 B+
M96 Mjolnir-H
B*
Kills:478
V. Kills:205 232%
Deaths:58
KDR:8.241
Accuracy:56.725% B++
KPH:73.100 B*
VKPH:31.300 C
M60-G Bulldog-H
A+
Kills:396
V. Kills:46 N/A
Deaths:7
KDR:56.571
Accuracy:56.552% B+
KPH:178.500 A+
VKPH:20.700 B++
M40 Fury-H
A++
Kills:224
V. Kills:60 367%
Deaths:8
KDR:28
Accuracy:64.035% A*
KPH:147.600 B*
VKPH:39.500 A++
G40-F Ranger
B+
Kills:129
V. Kills:71 179%
Deaths:6
KDR:21.500
Accuracy:38.446% B
KPH:46.800 B+
VKPH:25.700 C*
Enforcer ML65-H
B+
Kills:63
V. Kills:35 175%
Deaths:16
KDR:3.938
Accuracy:63.240% B+
KPH:41.500 C+
VKPH:23.100 D
G30 Walker
B**
Kills:61
V. Kills:18 321%
Deaths:6
KDR:10.167
Accuracy:43.463% B**
KPH:62.700 B**
VKPH:18.500 C*
Kills:6,989 (0 + 6,989)
Deaths:451
KDR:15.497
VKDR:3.865
Vehicle Kills:1,743
Kill Difference:6,538
Playtime:74.086 hours
Usage:6%
Score:1.541m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:43.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:865
V. Kills:28 N/A
Deaths:27
KDR:32.037
Accuracy:25.823% B**
KPH:92.700 C**
VKPH:3 C++
M12 Kobalt
B+
Kills:527
V. Kills:22 N/A
Deaths:12
KDR:43.917
Accuracy:23.073% B*
KPH:96.500 C**
VKPH:4 B+
M20 Basilisk
A*
Kills:269
V. Kills:59 448%
Deaths:17
KDR:15.824
Accuracy:47.701% B*
KPH:58.400 A*
VKPH:12.800 B**
M40 Fury
M
Kills:160
V. Kills:52 302%
Deaths:9
KDR:17.778
Accuracy:51.828% A++
KPH:68.700 B+
VKPH:22.300 M
M20 Basilisk
A*
Kills:127
V. Kills:39 318%
Deaths:13
KDR:9.769
Accuracy:51.062% B**
KPH:52.900 A*
VKPH:16.200 A
M40 Fury
A
Kills:105
V. Kills:34 300%
Deaths:12
KDR:8.750
Accuracy:49.082% A
KPH:60.700 C+
VKPH:19.700 A
G40-F Ranger
A
Kills:58
V. Kills:35 161%
Deaths:15
KDR:3.867
Accuracy:47.096% A
KPH:25.200 C++
VKPH:15.200 C+
Kills:2,111 (0 + 2,111)
Deaths:105
KDR:20.105
VKDR:2.562
Vehicle Kills:269
Kill Difference:2,006
Playtime:28.166 hours
Usage:2%
Score:0.597m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:47.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:896
V. Kills:409 219%
Deaths:47
KDR:19.064
Accuracy:47.464% A++
KPH:52.700 A
VKPH:24.100 B**
CAS 14-E
A++
Kills:267
V. Kills:40 N/A
Deaths:17
KDR:15.706
Accuracy:36.818% B+
KPH:78.300 C+
VKPH:11.700 A++
VLG Missile Launcher
C++
Kills:115
V. Kills:39 288%
Deaths:12
KDR:9.583
Accuracy:61.871% B**
KPH:65.300 C++
VKPH:22.100 C++
Pelter Rocket Pod
A++
Kills:75
V. Kills:12 N/A
Deaths:8
KDR:9.375
Accuracy:60.128% A++
KPH:33.100 D-
VKPH:5.300 D*
Kills:1,353 (0 + 1,353)
Deaths:84
KDR:16.107
VKDR:5.952
Vehicle Kills:500
Kill Difference:1,269
Playtime:24.429 hours
Usage:2%
Score:0.378m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:60.128%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,7032,77116416.896C*13.7064.689%B*N/A75.1B*25.3C*29636.9h4.1C++6.4B
C150 Dalton 3,4932,2972785.074S81.8839.445%C*N/A67.6B*35.2C**47934h2.2B*5.6B**
C-4 2,6842,0847672.717B+0.480.012%T*N/A166.7B*48B**97012.5h0M*3.9B
C85 Canister-H 2,3972,05415213.513C+10.3275.857%A*6.037%D**127.6C+21.3M++33816.1h9.6D--12.7C++
Titan-150 AP 2,1081,4848417.667B++14.4755.129%B+N/A47.1B**19.8B+37131.5h3.2B*5.7B*
AF-34 Mattock 1,5051,4752805.268C++2.0737.438%C++20.475%B++54.4C++1.1B*16827.1h7.3C19.4C+
AF-34 Mattock 1,3171,3042804.657C++1.4638.965%C+22.086%B++48.1C+N/A15027.1h8.8D22.5C
L-24R Spur 1,2741,2338154.125S150.9338.467%C+2.028%C+49.3C*1.6D16325h14.6B+37.8B+
NC6S Gauss SAW S 1,2191,1859721.219D1.9823.833%D34.937%B*33.3D-1C++10935.6h11.2D46.9C--
AF-4A Bandit 1,2061,1841,0401.138C-2.0626.413%C30.405%B+33DN/A8435.9h10.5C39.8C+
GD-7F 1,2061,1818411.404C+1.7929.122%C**29.297%B*33.1C-N/A10035.7h12.5C+43C++
NC6 Gauss SAW 1,1991,1807071.669C+1.5323.772%C+31.356%B+46.3CN/A18425.5h8.6C++36.1C*
EM6 1,1971,1746231.884C+1.3127.404%C**28.705%C+44.1C--N/A12626.6h10.2C+37.4C*
AC-X11 1,2081,1719381.248C1.9533.734%B**25.107%C++17.7D-N/A5166.2h10.8D--32.1C++
AF-19 Mercenary 1,1831,1687431.572C++1.6330.193%B++26.969%B+29.7C+N/A10339.3h10.9C*35.9B
Gauss Compact S 1,1581,1389041.259C++1.9430.79%B++25.044%B++19.9C-N/A6057.3h10C+32.4C**
M12 Kobalt 1,0079742637.462C34.2624.878%B23.819%B**107C3.6C2679.1h16.2C++65C**
M20 Wyvern 1,3058964719.064A15.8747.464%A++1.563%D-52.7A24.1B**27417h53.9B++113.5B*
L100 Python AP 1,2298775515.945B+12.7555.896%C++N/A70.7A++28.4B**37812.4h3.2B**5.7B**
M12 Kobalt 8938652732.037B+28.8425.823%B**22.659%B++93C**3C++3779.3h15.3B+59.2B++
E540 Halberd 1,0988185714.351C*11.1555.971%B**N/A47B*16.1C+27017.4h3.9A7B**
M12 Kobalt-H 8468133423.912C+20.7126.797%B++21.402%B+147.8C++6B+4215.5h15.6C+58.3C**
NS-15M1 8057954871.632C1.5725.559%C+40.755%A39.2DN/A11120.3h11.2C+44C++
M30 Mustang AH 7917261056.914C3.7256.141%CN/A81.6C++7.3B2448.9h6.7C**12C*
LA1 Anchor 5635592372.359C+0.8426.632%C25.76%C--55.9CN/A18510h9.2C++34.5C+
M12 Kobalt 5495271243.917B**40.7223.073%B*19.924%C++95.8C**4B+3955.5h16.2C**70.2B+
CAS30 Tank Buster 746503955.889U52.6963.004%A+1.193%C*15B*7.3C+9233.5h38.9B+61.7B*
M96 Mjolnir-H 683478588.241C*5.0456.725%B++N/A73.5B*31.5C+4296.5h28.1B+49.6B*
M60-A Bulldog 5424671467U463.8069.035%A*N/A101.5A++16.3A**4354.6h4B**5.7A
L100 Python HESH 5094483114.452C+11.2552.694%C*1.116%C72.3C*9.8C++2816.2h3.6D6.8C+
Hunter QCX 6784473811.173B+2.0245.243%C+1.342%D**36.6A+18.9M20412.2h8.6C+19C++
NS Decimator 5914023021.331C+1.8761.439%C+1.741%C45.2C+21.2C++3158.9h4.1C+6.7C++
M60-G Bulldog-H 442396756.571A*53.3756.552%B+N/A180A++20.9B++5612.2h4.6C++8.1B+
M20 Mustang 563371705.3C*2.1022.538%D**1.348%C+18.2C+9.4C--15920.4h56.7B+251.5C*
Tank Mine 425298505.96A2.7653.972%B*N/A248.3A*105.8A22571.2h2.4D4.5B+
NCM1 Scattercannon 290289733.959B+0.7651.8%B*16.955%C+61.5B+N/A1924.7h6.2C11.9B+
LA39 Bruiser 2882821531.843B+1.3567.286%C++17.021%B76.2B+1.6A++2503.7h2.3C+3.4C++
NS-44 Commissioner 2792762731.011C+2.1930.475%D--30.073%B+35.8C-N/A1177.7h3.8C12.4C-
NCM1 Scattercannon 278276753.68B*0.4857.914%A16.667%C+55.2B**N/A2065h7.6C+13.2B+
M20 Basilisk 3282691715.824S12.6347.701%B*5.948%C+58.5A*12.8B**2964.6h41.7A+87.5A
CAS 14-E 3072671715.706C+12.5136.818%B+1.498%C-78.5C+11.8A++2603.4h33.1C-89.9C+
Titan-150 HEAT 374267553.4S50.2048.504%C+N/A43.1B**17.3B**3136.2h3.9B+8.1B+
Frag Grenade 2332291229N/A225.8042.268%D--N/A458D8D18390.5h3.4C+7.9C
M40 Fury-H 284224828B*24.8064.035%A*1.339%B+149.3B**40A++7001.5h12.6D*19.7C++
M60-A Bulldog 2542081208U204.8045.381%B++N/A46.2C++10.2B++4904.5h5.4C+11.9B+
MANA Anti-Personnel Turret 2132021161.741N/A1.4637.542%UN/A2020U110U4519600.1h30.8T*81.9T*
AP30 Shredder 2951921910.105C+6.9145.909%A++1.042%D-34.9C+18.7C3565.5h85.9C187.1B+
AF-57 Piston 1911851141.623C++1.5742.984%C+17.838%B++51.4C+1.7A1663.6h4.2C+9.7C++
Breaker Rocket Pods 214181209.05C5.8551.934%C+N/A113.1C+20.6C**5881.6h13.2C+25.4C++
M40 Fury 212160917.778A14.5851.828%A++N/A69.6B+22.6M3882.3h19.9D**38.5C+
NCM2 Falcon 199159523.058B+0.1449.486%B++1.887%D*33.1A8.3A1914.8h9.4C++18.9B+
Hornet Missiles 262155246.458C3.2662.426%C+N/A86.1C+59.4C++6801.8h9.6C++15.3C++
GR-22 1531511441.049C2.1530.247%B+21.192%C32.1DN/A1064.7h14D-46.4C+
Skyguard 214145216.905B3.7136.717%B*N/A30.2A14.4B++2724.8h66.5B**181.1B**
NS-AM7 Archer 1841403590.39C2.8161.84%B+30.714%B**6.3C2C4822.4h13.9C**22.4B+
The Little Helper 139139971.433C+1.7640.606%D-20.144%B++33.9DN/A864.1h4.7C11.6C--
Enforcer ML85 205137915.222A12.0256.497%A+1.46%C26.3C+13.1D1785.2h12.1C+21.5B++
LA80 138137472.915C--0.2844.694%C*83.942%B+35.1DN/A883.9h2.2D4.9C+
Mag-Cutter 1501366,5220.021C+3.1814.129%D*3.676%C0.4C-N/A1338.6h2.6C+18.7C--
MGR-M1 Bishop 140134941.426C-1.7738.546%C**35.075%C++26.8D1.2B+1235h7.4D*19.1C
SAS-R 135133622.145C--1.0535.844%D--77.444%B+40.3DN/A2073.3h2.1C+5.8C-
G40-F Ranger 200129621.5B++18.3038.446%BN/A46.1B25.4C*3292.8h42.4A110.2A
L105 Zephyr 164128168C-4.8052.384%B*N/A53.3C15B+4262.4h7.1D13.6C++
M20 Basilisk 166127139.769A*6.5751.062%B**2.362%D*52.9A*16.3A3422.4h54.3B**106.4A
VLG Missile Launcher 154115129.583C-6.3961.871%B**N/A63.9C++21.7C++2851.8h5.3C*8.6B+
A30 Walker 1611081108U104.8037.749%A++N/A24.5B**12C*2614.4h89.8A237.9A
M20 Kestrel 153108442.455C-0.7427.986%D2.778%B*25.1C+10.5D-1464.3h76.5C++273.2C+
Spear Anti-Vehicle Phalanx Turret 1411051010.5C++7.3063.736%A+N/A70B++24C+5171.5h6.6B10.4B*
M40 Fury 139105128.75C+5.5549.082%AN/A61.8C+20A+3101.7h15.8D32.2C++
Mauler S6 106104721.444C++1.7545.446%C++16.346%C++49.5C**1B**2782.1h4.6C+10C*
Vortek Rotary 154101185.611B++2.4129.375%DN/A24.6C+12.9C2404.1h41.4B+141.1B+
M20 Drake 1501011101S97.8033.346%C*N/A32.6C15.8B**2413.1h45.1B+135.2B+
NC1 Gauss Rifle 9797701.386C++1.8124.679%C21.65%C30.3CN/A3003.2h8.9B**36.1B+
L-30R Vektor 13293118.455B+5.2637.807%C3.226%B**12.6C+5.3C1407.4h48.8B+129.2B++
GD-66 Claw 9692990.929C-2.2758.436%C26.087%A27.9D-1.2B*973.3h3.1F5.3D-
LA8 Rebel 93901040.865C2.3330.308%C30%B*25.7C--N/A903.5h6.2C20.6C+
NS-20 Gorgon 9288253.52A++0.3226.426%C++23.864%C*35.2B+1.6C++1282.5h23.6B89.3B+
M20 Basilisk 10588811C+7.8048.775%C10.227%A*48.9C+9.4D*1981.8h45.3B**92.8B**
NC05 Jackhammer 8988511.725C**1.4747.89%C+18.182%B+48.9CN/A2171.8h5.5D*11.6C--
M60-A Bulldog 10683183B**79.8070.095%A++N/A103.8A++28.8S3940.8h4.4B*6.3B**
Bouncing Betty 8282204.1C+0.9038.274%D-N/A164B+N/A6680.5h2.1D5.5D-
NCM2 Falcon 10482501.64C**1.5652.706%B++2.439%D-18.2B4.9C+1254.5h19D-36C
MGR-C1 Charger 8180601.333C1.8626.216%D-31.25%B+23.5D-N/A853.4h12.3C47C
NS-20 Gorgon 8278253.12B**0.0826.825%C++24.359%B+31.2C*1.6C*1182.5h27.6C*102.8B
Pelter Rocket Pod 877589.375C6.1860.128%A++N/A32.6D-5.2D*1112.3h18.8C**31.3B+
Titan-150 HESH 8973173M69.8053.1%C**1.37%C+60.8B+13.3B++6581.2h2.7B+5.1B+
Carver 75695,7750.012C3.1913.432%D**1.449%F-0.3DN/A1219.4h2.1F15.8D*
C75 Viper 9368513.6B**10.4039.632%C+N/A52.3C**19.2A++6891.3h8.5B+21.6B+
A30 Walker 10568106.8B**3.6031.298%B**N/A17.4C9.5D2253.9h113.2C++361.6B+
Halberd SE 10268322.667D19.4754.307%B++N/A40C--20C**2291.7h5.5F10.1D-
NS Annihilator 10866521.269A1.9387.081%A++N/A17.4B**11.1B+3113.8h8.3B*9.5B**
Enforcer ML65-H 9863163.938C-0.7463.24%B+N/A42C+23.3D3651.5h12.9C**20.4B+
G30 Walker 7961610.167C+6.9743.463%B**6.557%A++61B**18C++4061h110.8B+254.9B+
Sticky Grenade 6461161N/A57.8049.27%DN/A610D--30B**22440.1h2.2C+4.5C+
G40-F Ranger 9358153.867D0.6747.096%AN/A25.2C++15.2C+2812.3h94.4B++200.4B*
Hawk GD-68 9958461.261C**1.9466.788%BN/A26.4B+18.6B**3702.2h9.5D-14.2D
AF-23 Grinder 5957183.167C++0.0356.272%A++19.298%B**71.3A++2.5S2630.8h8.6D--15.2B
NSX Daimyo 5656134.308C++1.1139.521%D100%A+56C-N/A4101h2.4C+6C+
Rocklet Rifle 9854521.038C*2.1662.764%AN/A36B29.3C*10511.5h34.7C+55.4B+
NC15 Phoenix 8253222.409B+0.7960.71%B**N/A20.4B+11.2C3432.6h8.7C*14.4B++
AF-23 Grinder 5453182.944C+0.2560.592%A++33.962%M**66.3A+1.3A*2030.8h10D**16.6C++
Soldier Soaker 5653481.104C2.0927.985%D--11.321%D53C3B++1791h8.6F-30.8F
Impetus 5452153.467C**0.2734.35%C30.769%C+52C+2M*1911h5D-14.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2531,313,97680.9h
Anti-Vehicle MANA Turret31390.2h
Spawn Beacon36950.4h
Repair Module0540.2h
Rampart Wall2700.8h
Nanite Revive Grenade01,5050.4h
Medical Applicator333106,5898.2h
Cortium Silo1640.2h
Motion Spotter15140.3h
Deconstruction Tool11,5450.1h
Welding Device06,8521h
WLT-Mandible Mining Laser781,18534.1h
Spitfire Auto-Turret253,0472.6h
Shield Recharging Field262,4861h
Ammunition Package227,4331.9h
Anti-Infantry MANA Turret223650.5h
Snowman Soldier1720.1h
WLT-Howler Mining Laser62,6054h
Elysium Spawn Tube0550.4h
Nano-Repair Grenade03,5081h
Hardlight Barrier744601h

Check the help document for the dictionary if you want to learn more about words used here.


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