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Bounty Hunter 2secNC[CAOc] 2secNC
NC BR 130

KDR: 1.98

Score: 36.6m

Last Seen: Jan 24th, 2020 1:28 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 120 (130 total) - New Conglomerate on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton NS-15M2 Vortek Rotary Titan-150 AP M20 Mustang M30 Mustang AH SAS-R NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.75%33.27%99014133513,6821.617830.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.555%1.645A+1.828A++-0.473DHEAD ++ (~18.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.536B+10.20.284C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.594%0.468%352413459,820327571652.99756137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.11%-0.385C--1.018D*1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.40.129C++47.50.107C+93.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.587%1.812%546213473,863120220813.21114186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.475%0.731B++-0.445C---0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.10.749B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.474%0.334%612813417,792140374675.55381104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-0.439C---1.012D*1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.752B++9.40.767B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.526%64.685%612213472,826600294.71

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.047%0.537B+-0.152C-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.20.321C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.308%40.299%612113486760000.111481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.692A++4.962S-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.40.501B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m285.5%302 (18.1k)279 (16.7k)1.9762144,35622,4452.49704130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349323319.764%15.349%30305:5112

64% Engineer16% Heavy Assault8% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2015 5:56 AMOct 15th, 2015 10:35 AMFeb 7th, 2020 10:43 AM (232d) (PST)Jan 24th, 2020 9:49 AM (246d) (PST)Jan 24th, 2020 9:28 AM (246d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
794627320.3380.1710.0521.3890.149552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6163,74343,8732010383916,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2185.9h/91.1d 11,690 6,808 17,764 182.2k 869 1,898 19,478 104.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:795
Deaths:764
KDR:1.041
Accuracy:28.544% B+
HSR:27.044% B+
NS-11C
A
Kills:706
Deaths:664
KDR:1.063
Accuracy:29.847% B+
HSR:30.028% A
Mauler S6
S
Kills:67
Deaths:35
KDR:1.914
Accuracy:62.308% A++
HSR:40.299% S
Kills:1,568
Deaths (as Engineer):1,463
Deaths (to Engineers):7,919
KDR:1.07177
Kill Difference:105
Playtime:1,405.988 hours
Usage:64%
Score:25.911m
Score/min:307
Accuracy (listed only):40.233%
HSR (listed only):32.457%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:4,366
Deaths:2,413
KDR:1.809
Accuracy:31.191% B++
HSR:35.181% B+
NS-15 Gallows
C*
Kills:1,869
Deaths:1,084
KDR:1.724
Accuracy:29.505% C+
HSR:37.239% C*
NC6 Gauss SAW
B++
Kills:1,278
Deaths:783
KDR:1.632
Accuracy:28.954% B++
HSR:30.829% B+
NC6S Gauss SAW S
B+
Kills:1,173
Deaths:678
KDR:1.730
Accuracy:30.446% B+
HSR:32.481% B+
LA1 Anchor
B+
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:30.489% B+
HSR:29.862% C+
NSX Naginata
A
Kills:473
Deaths:283
KDR:1.671
Accuracy:29.296% B++
HSR:43.552% A
GD-22S
B*
Kills:167
Deaths:120
KDR:1.392
Accuracy:31.488% B*
HSR:34.132% B++
Kills:10,488
Deaths (as Heavy Assault):6,093
Deaths (to Heavy Assaults):5,600
KDR:1.72132
Kill Difference:4,395
Playtime:352.947 hours
Usage:16%
Score:5.979m
Score/min:282
Accuracy (listed only):30.195%
HSR (listed only):34.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:795
Deaths:764
KDR:1.041
Accuracy:28.544% B+
HSR:27.044% B+
Blitz GD-10
A+
Kills:777
Deaths:550
KDR:1.413
Accuracy:30.252% B+
HSR:32.304% A+
NS-11C
A
Kills:706
Deaths:664
KDR:1.063
Accuracy:29.847% B+
HSR:30.028% A
Mauler S6
S
Kills:67
Deaths:35
KDR:1.914
Accuracy:62.308% A++
HSR:40.299% S
Kills:2,345
Deaths (as Light Assault):2,013
Deaths (to Light Assaults):3,027
KDR:1.16493
Kill Difference:332
Playtime:211.407 hours
Usage:10%
Score:2.227m
Score/min:176
Accuracy (listed only):37.738%
HSR (listed only):32.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:2,260
Deaths:1,473
KDR:1.534
Accuracy:39.157% C-
HSR:65.708% D-
Blitz GD-10
A+
Kills:777
Deaths:550
KDR:1.413
Accuracy:30.252% B+
HSR:32.304% A+
AF-8 RailJack
C--
Kills:566
Deaths:497
KDR:1.139
Accuracy:36.195% C--
HSR:60.601% F-
NS-44 Commissioner
C++
Kills:309
Deaths:467
KDR:0.662
Accuracy:16.242% F*
HSR:26.537% C++
NC4 Mag-Shot
B+
Kills:291
Deaths:358
KDR:0.813
Accuracy:16.488% F
HSR:23.711% B+
NSX Tomoe
C**
Kills:107
Deaths:86
KDR:1.244
Accuracy:32.472% C**
HSR:44.860% C*
Kills:4,310
Deaths (as Infiltrator):3,431
Deaths (to Infiltrators):2,470
KDR:1.25619
Kill Difference:879
Playtime:185.157 hours
Usage:8%
Score:2.187m
Score/min:197
Accuracy (listed only):28.468%
HSR (listed only):42.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:777
Deaths:550
KDR:1.413
Accuracy:30.252% B+
HSR:32.304% A+
NC1 Gauss Rifle
C**
Kills:209
Deaths:203
KDR:1.030
Accuracy:27.220% C++
HSR:27.751% C**
Mauler S6
S
Kills:67
Deaths:35
KDR:1.914
Accuracy:62.308% A++
HSR:40.299% S
Kills:1,053
Deaths (as Combat Medic):788
Deaths (to Combat Medics):1,375
KDR:1.33629
Kill Difference:265
Playtime:19.780 hours
Usage:1%
Score:0.225m
Score/min:189
Accuracy (listed only):39.927%
HSR (listed only):33.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B++
Kills:3,583
V. Kills:3,337 107%
Deaths:1,426
KDR:2.513
Accuracy:33.255% C+
KPH:24.800 C+
VKPH:23.100 B++
M20 Mustang
B+
Kills:2,358
V. Kills:2,219 106%
Deaths:1,056
KDR:2.233
Accuracy:28.018% C--
KPH:19.300 C+
VKPH:18.200 B+
M30 Mustang AH
B++
Kills:2,347
V. Kills:148 N/A
Deaths:277
KDR:8.473
Accuracy:63.541% B++
KPH:98.200 B+
VKPH:6.200 C++
M20 Kestrel
B**
Kills:620
V. Kills:553 112%
Deaths:209
KDR:2.967
Accuracy:37.841% B**
KPH:32 C*
VKPH:28.500 B**
Breaker Rocket Pods
B*
Kills:93
V. Kills:7 N/A
Deaths:12
KDR:7.750
Accuracy:59.289% B*
KPH:127.100 C+
VKPH:9.600 D
Kills:9,001 (8,908 + 0)
Deaths:2,980
KDR:3.020
VKDR:2.102
Vehicle Kills:6,264
Kill Difference:6,021
Playtime:310.969 hours
Usage:14%
Score:5.444m
Score/min:292
Piloting Accuracy:37.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:6,614
V. Kills:6,515 102%
Deaths:1,575
KDR:4.199
Accuracy:26.405% D--
KPH:36 C
VKPH:35.500 B
CAS30 Tank Buster
C
Kills:1,532
V. Kills:1,431 107%
Deaths:1,797
KDR:0.853
Accuracy:60.236% B**
KPH:6.800 C--
VKPH:6.400 C
AP30 Shredder
C+
Kills:265
V. Kills:325 81%
Deaths:118
KDR:2.246
Accuracy:29.378% C
KPH:16.900 D-
VKPH:20.700 C+
L105 Zephyr
C++
Kills:182
V. Kills:23 N/A
Deaths:30
KDR:6.067
Accuracy:45.850% C++
KPH:51.400 C
VKPH:6.500 D
Dual-75 Duster
B
Kills:60
V. Kills:6 N/A
Deaths:6
KDR:10
Accuracy:37.270% D
KPH:64.600 C
VKPH:6.500 B
Kills:8,653 (1,532 + 7,121)
Deaths:3,526
KDR:2.454
VKDR:2.354
Vehicle Kills:8,300
Kill Difference:5,127
Playtime:428.813 hours
Usage:20%
Score:6.310m
Score/min:245
Piloting Accuracy:60.236%
Gunner Accuracy:37.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:3,085
V. Kills:1,563 197%
Deaths:361
KDR:8.546
Accuracy:47.047% C-
KPH:34.200 C*
VKPH:17.300 C+
Titan-150 HEAT
S
Kills:778
V. Kills:501 155%
Deaths:60
KDR:12.967
Accuracy:56.875% B*
KPH:55.600 A*
VKPH:35.800 S
E540 Halberd
B+
Kills:251
V. Kills:163 153%
Deaths:44
KDR:5.705
Accuracy:50.479% B+
KPH:33.500 C+
VKPH:21.800 B+
Enforcer ML85
A++
Kills:174
V. Kills:137 126%
Deaths:26
KDR:6.692
Accuracy:73.570% M**
KPH:42.100 A
VKPH:33.100 A++
Kills:4,288 (3,863 + 425)
Deaths:491
KDR:8.733
VKDR:4.815
Vehicle Kills:2,364
Kill Difference:3,797
Playtime:115.844 hours
Usage:5%
Score:1.622m
Score/min:233
Driving Accuracy:56.875%
Gunner Accuracy:73.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:146
V. Kills:53 270%
Deaths:30
KDR:4.867
Accuracy:35.246% C
KPH:52 C+
VKPH:18.900 A++
M20 Basilisk
B**
Kills:75
V. Kills:34 214%
Deaths:25
KDR:3
Accuracy:50.412% B**
KPH:28.200 C++
VKPH:12.800 B**
Kills:221 (0 + 221)
Deaths:55
KDR:4.018
VKDR:1.582
Vehicle Kills:87
Kill Difference:166
Playtime:5.465 hours
Usage:0%
Score:0.113m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:50.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 13,1296,6141,5754.199D2.2226.405%D--N/A36C35.5B422183.6h3.1C**11.8C
NS-15M2 4,4264,3662,4131.809C0.1731.191%B++35.181%B+51.2C-N/A16185.2h10.4B33.3B+
Vortek Rotary 6,9203,5831,4262.513C+0.5433.255%C+N/A24.8C+23.1B++294144.7h47.7B+143.5B+
Titan-150 AP 4,6483,0853618.546C+6.5747.047%C-2.042%C+34.2C*17.3C+20090.2h3.2B*6.8B+
M20 Mustang 4,5772,3581,0562.233C-0.2628.018%C--N/A19.3C+18.2B+282122.2h85.5C+305.2C+
M30 Mustang AH 2,4952,3472778.473C+6.5063.541%B++N/A98.2B+6.2C++26323.9h5.4B+8.5B++
SAS-R 2,2842,2601,4731.534D0.4439.157%C-65.708%D-40.1DN/A9456.3h2.2C-5.5C
NS-15 Gallows 1,8971,8691,0841.724C-0.2529.505%C+37.239%C*50.4D-N/A11437.1h10.6C+35.8C+
CAS30 Tank Buster 2,9631,5321,7970.853C-1.1260.236%B**N/A6.8C--6.4C90225.1h52.9C+87.9B+
NC6 Gauss SAW 1,2821,2787831.632C+0.3428.954%B++30.829%B+52.6C+N/A14424.3h7.5B+26B+
NC6S Gauss SAW S 1,1841,1736781.73C+0.2530.446%B+32.481%B+60.8C+N/A16819.3h8.7B+28.6B+
LA1 Anchor 1,1721,1627321.587C-0.3930.489%B+29.862%C+44DN/A11326.4h9.1C++29.7B+
AF-19 Mercenary 8127957641.041C0.9428.544%B+27.044%B+7.3D-N/A22109.6h14.1C--49.4C++
Titan-150 HEAT 1,2797786012.967B+10.9956.875%B*N/A55.6A*35.8S22014h2.8B**5B**
Blitz GD-10 7847775501.413C+0.5630.252%B+32.304%A+35CN/A10622.2h11.2B+37.1B
NS-11C 7177066641.063C0.9129.847%B+30.028%A5.4D--N/A18129.7h17D*57C
M20 Kestrel 1,1736202092.967C0.9937.841%B**1.774%C++32C*28.5B**33819.4h83.4C+220.3C**
AF-8 RailJack 5715664971.139D*0.8436.195%C--60.601%F-24.3DN/A5123.3h2.2C+6C+
NC05 Jackhammer 5365292951.793B0.1846.564%C17.58%C**44.8C--N/A13511.8h4.5C+9.7C+
NSX Naginata 4774732831.671C0.3129.296%B++43.552%A51.4CN/A1949.2h9.9B33.7B+
NS Decimator 6293315810.57D1.4166.832%B+2.417%B+16.5D**14.8C--20120.1h9F*13.4F--
NS-44 Commissioner 3093094670.662C-1.3116.242%F*26.537%C++9.3D*N/A2933.2h2.7B*16.5D*
NC4 Mag-Shot 2922913580.813C+1.1616.488%F23.711%B+23.9CN/A5812.2h4.8B**29.2C+
C-4 5122733930.695D1.2827.224%C+N/A19D**16.6D-26114.4h2F-7.5D-
AP30 Shredder 5902651182.246C0.2729.378%CN/A16.9D-20.7C+40115.7h128.9D**438.7F
E540 Halberd 414251445.705C-3.7350.479%B+N/A33.5C+21.7B+4507.5h4.8B+9.6B+
NC1 Gauss Rifle 2142092031.03C0.9527.22%C++27.751%C**27.1C-N/A1037.7h10.1B+37B+
Bouncing Betty 188188474C+2.0238.616%D-N/A125.3CN/A3741.5h2C5.3D
L105 Zephyr 205182306.067D4.0945.85%C++N/A52C6.6C--2313.5h5.8C++12.6C**
Enforcer ML85 311174266.692C+4.7273.57%M**N/A42.4A33.4A++6184.1h18.9F-25.7C**
GD-22S 1681671201.392C0.5831.488%B*34.132%B++32.1DN/A1315.2h11.1C-35.1C*
Xiphos Anti-Personnel Phalanx Tower 165159353C51.0227.424%C+N/A265C+10C**8950.6h10.1B36.8B+
M40 Fury 199146304.867D2.8935.246%CN/A52.1C+18.9A++3902.8h18.7D*53.1D--
Hyena Missile Launcher 2321191121.063D-0.9135.349%CN/A11.7D-11.1C-31710.2h44.9D--127D-
Tank Mine 193111333.364C++1.3958.914%B**N/A38.3D**28.3D*5232.9h5.2T*8.8F--
NSX Tomoe 108107861.244C0.7332.472%C**44.86%C*20.6D*N/A1105.2h13C+40.1C++
Auraxium Slasher 1011016,8070.015C1.962.578%F-47.525%S0.2DN/A1506h2.1C++79.9T*
Breaker Rocket Pods 10093127.75C5.7759.289%B*N/A132.9C++10D11900.7h7.9B**13.3B*
M60-A Bulldog 11485551.545D-0.4329.024%D--1.176%C+14.9D*5.1C--2745.7h7.9F--27.1F
The Slasher 83836200.134A++1.845.233%F--16.868%B*0.8C-N/A2105h1.7B++33.2T-
M20 Basilisk 10975253C--1.0250.412%B**9.333%A27.8C++12.6B**3002.7h123.9D**245.8C
NS-R3 Swarm 153682120.321D-1.6660.822%DN/A3.6D**4.5D--6518.8h44.2F--72.6F--
Hoplon Anti-Aircraft Phalanx Tower 14967167M+65.0226.97%BN/A111.7C+136.7C**14990.6h22.2B+82.4B+
Mauler S6 6767351.914B+0.0662.308%A++40.299%S41.9C+N/A3011.6h2.4A++3.9A+
Shrike 104661230.537D1.4461.702%B+4.545%A+17.8D-10.3D3723.7h7.9D*12.8D
M20 Basilisk 10564203.2D1.2251.667%C++4.688%C+40C25.6B+5951.6h155.5D*300.9D*
MANA Anti-Personnel Turret 6564431.488N/A0.4916.605%UN/A640U10U1739700.1h21.8T*131.3T*
Hawk GD-68 113641050.61C-1.3757.905%D--4.688%B**8.8D--6.7D1667.3h9.5D-16.4D*
A30 Walker 11761670.91D1.0721.346%DN/A7.3D--6.7D-2468.3h179.2D--839.6D--
Dual-75 Duster 6660610D8.0237.27%D1.667%A++66.7C6.7B+3090.9h5.7C++15.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119801.7h
Repair Module35053.5h
Turret AI Module24643.5h
Structure Shield Module23393.4h
Skywall Shield Emitter02732.6h
Bunker41052.8h
Sunderer Garage21062.5h
Rampart Wall201,09928.1h
Reinforcements Module01361h
Nanite Revive Grenade01120h
Medical Kit3874,41212h
Medical Applicator12332,9296.2h
Blast Wall0791.4h
Cortium Silo22983.9h
Xiphos Anti-Personnel Tower22923.6h
Motion Spotter181,7632.5h
NC Patriot Flare Gun0580.1h
Welding Device05510.1h
Deconstruction Tool1030,7699.9h
NC Triumph Flare Gun03650.3h
Spear Anti-Vehicle Tower01801.6h
Hoplon Anti-Aircraft Phalanx Tower23233.6h
Spitfire Auto-Turret02980.8h
Recon Detection Device604,0709.1h
Shield Recharging Field64260.2h
Smoke Grenade0650h
Ammunition Package181,4263.9h
Nano-Armor Kit8821,447,232149.6h
Anti-Infantry MANA Turret111951.5h
Alarm Module01260.7h
Infantry Tower42295.1h
WLT-Howler Mining Laser81160,20357.2h
Elysium Spawn Tube32492.9h
Light Vehicle Terminal1821.7h
Pillbox02245.2h
Spear Anti-Vehicle Turret1661.1h
IPC Targeting Dart2650.3h
Vehicle Ammo Dispenser0780.7h
Vehicle Gate11181.9h

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