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Praetor Skirmisher 2strike[CERN] 2strike
VS BR 83

KDR: 2.95

Score: 8.8m

Last Seen: Sep 18th, 2019 1:10 PM
- OFFLINE - 88.4 hour(s)

Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Leader of Transhumanist Technology[CERN] Transhumanist Technology
VS outfit on Connery

Members: 1
Level Progress (to 84): 52%
Level 100 Progress: 47% 563h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Orion VS54 Pandora VX25 Ghost Artemis VX26 Thanatos VE70 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,022,067 MLG Score: 817
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.15%20.625%519912053,4911.482381.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.283%0.774B++-0.07C+-0.441C--HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.298C*13.10.079C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.779%5.682%811121388128730.682171119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.376C-3.779M**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
719.3-3.457T*243-3.584T*476.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.755%1.563%258112133201901211.68421262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.269C*-0.643D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.352C**10.90.125C++14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.878%11.015%543312114631401853.30714249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%0.993B*1.578A+0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.3-0.073C+60.1-0.509D68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.288%59.617%543212121,045250184.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.27%0.487B+-0.519D0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.181C++3.10.027C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.273%11.638%543312112,234259118.59231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%0.559B+-0.592D0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.397B3.80.211C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Transhumanist Technology[CERN] Transhumanist Technology
VS outfit on Connery

Members: 1
8.8m346.9%297 (17.8k)239 (14.3k)2.9549713,8474,6863.3186183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214140625.056%16.386%41107:564

7% Combat Medic15% Engineer36% Heavy Assault22% Infiltrator6% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 7:07 AMAug 28th, 2015 11:48 AMSep 21st, 2019 1:56 PM (11h) (PST)Sep 18th, 2019 9:17 AM (4d) (PST)Sep 18th, 2019 9:10 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341552790.3740.1260.0611.4440.042817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0259,27216,753228487314,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
617.7h/25.7d 1,704 2,269 4,762 53.5k 815 2,313 1,575 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,272
Deaths:648
KDR:1.963
Accuracy:21.731% C++
HSR:19.654% D
Kills:1,272
Deaths (as Heavy Assault):648
Deaths (to Heavy Assaults):1,312
KDR:1.96296
Kill Difference:624
Playtime:219.858 hours
Usage:36%
Score:3.084m
Score/min:234
Accuracy (listed only):21.731%
HSR (listed only):19.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,258
Deaths:741
KDR:1.698
Accuracy:45.186% B+
HSR:12.003% D-
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
Deimos VA29
B+
Kills:300
Deaths:229
KDR:1.310
Accuracy:65.509% B+
HSR:15.333% C
Pulsar C
B++
Kills:169
Deaths:83
KDR:2.036
Accuracy:28.475% B++
HSR:15.976% D*
Serpent VE92
M**
Kills:141
Deaths:65
KDR:2.169
Accuracy:28.533% B**
HSR:41.135% M**
Solstice VE3
B
Kills:134
Deaths:110
KDR:1.218
Accuracy:24.683% B
HSR:19.403% C+
Kills:3,034
Deaths (as Light Assault):1,685
Deaths (to Light Assaults):953
KDR:1.80059
Kill Difference:1,349
Playtime:34.504 hours
Usage:6%
Score:0.236m
Score/min:114
Accuracy (listed only):38.859%
HSR (listed only):18.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,258
Deaths:741
KDR:1.698
Accuracy:45.186% B+
HSR:12.003% D-
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
Deimos VA29
B+
Kills:300
Deaths:229
KDR:1.310
Accuracy:65.509% B+
HSR:15.333% C
Pulsar C
B++
Kills:169
Deaths:83
KDR:2.036
Accuracy:28.475% B++
HSR:15.976% D*
Serpent VE92
M**
Kills:141
Deaths:65
KDR:2.169
Accuracy:28.533% B**
HSR:41.135% M**
Solstice VE3
B
Kills:134
Deaths:110
KDR:1.218
Accuracy:24.683% B
HSR:19.403% C+
Kills:2,678
Deaths (as Engineer):1,497
Deaths (to Engineers):858
KDR:1.78891
Kill Difference:1,181
Playtime:89.608 hours
Usage:15%
Score:1.166m
Score/min:217
Accuracy (listed only):40.649%
HSR (listed only):18.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:917
Deaths:199
KDR:4.608
Accuracy:39.913% C++
HSR:62.814% D
Artemis VX26
C+
Kills:762
Deaths:272
KDR:2.801
Accuracy:27.197% C+
HSR:20.604% C
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
VA39 Spectre
C*
Kills:128
Deaths:20
KDR:6.400
Accuracy:33.492% C*
HSR:36.719% C+
Beamer VS3
B+
Kills:105
Deaths:73
KDR:1.438
Accuracy:29.936% B+
HSR:23.810% C*
NS-44 Commissioner
C**
Kills:67
Deaths:35
KDR:1.914
Accuracy:38.629% C**
HSR:22.388% C+
Kills:2,335
Deaths (as Infiltrator):787
Deaths (to Infiltrators):683
KDR:2.96696
Kill Difference:1,548
Playtime:135.818 hours
Usage:22%
Score:1.836m
Score/min:225
Accuracy (listed only):32.882%
HSR (listed only):30.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,258
Deaths:741
KDR:1.698
Accuracy:45.186% B+
HSR:12.003% D-
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
Corvus VA55
B*
Kills:485
Deaths:335
KDR:1.448
Accuracy:28.423% B*
HSR:20.412% C-
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
Deimos VA29
B+
Kills:300
Deaths:229
KDR:1.310
Accuracy:65.509% B+
HSR:15.333% C
Kills:3,075
Deaths (as Combat Medic):1,762
Deaths (to Combat Medics):523
KDR:1.74518
Kill Difference:1,313
Playtime:43.048 hours
Usage:7%
Score:0.688m
Score/min:266
Accuracy (listed only):43.750%
HSR (listed only):14.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,293
Deaths:272
KDR:4.754
Accuracy:22.398% B**
HSR:19.412% C++
Cosmos VM3
A
Kills:1,281
Deaths:272
KDR:4.710
Accuracy:23.327% A
HSR:17.955% C
Comet VM2
B+
Kills:382
Deaths:177
KDR:2.158
Accuracy:47.609% B+
HSR:4.712% C**
Comet VM2
B+
Kills:355
Deaths:173
KDR:2.052
Accuracy:49.356% B+
HSR:3.944% C+
Blueshift VM5
B**
Kills:195
Deaths:47
KDR:4.149
Accuracy:24.835% B**
HSR:15.897% D--
Blueshift VM5
A
Kills:185
Deaths:47
KDR:3.936
Accuracy:25.534% A
HSR:15.135% D*
Kills:3,691
Deaths (as MAX Suit):494
Deaths (to MAX Suits):231
KDR:7.47166
Kill Difference:3,197
Playtime:93.686 hours
Usage:15%
Score:1.832m
Score/min:326
Accuracy (listed only):32.176%
HSR (listed only):12.843%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:88
V. Kills:73 119%
Deaths:88
KDR:1
Accuracy:33.779% B
KPH:5.800 D
VKPH:4.800 D
Kills:88 (88 + 0)
Deaths:88
KDR:1
VKDR:0.830
Vehicle Kills:73
Kill Difference:UNR
Playtime:15.149 hours
Usage:2%
Score:0.055m
Score/min:60
Piloting Accuracy:33.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:320
V. Kills:80 395%
Deaths:29
KDR:11.035
Accuracy:43.755% B
KPH:32.400 C++
VKPH:8.100 C+
Kills:320 (320 + 0)
Deaths:29
KDR:11.034
VKDR:2.759
Vehicle Kills:80
Kill Difference:291
Playtime:9.891 hours
Usage:2%
Score:0.081m
Score/min:137
Driving Accuracy:43.755%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:87
V. Kills:41 207%
Deaths:7
KDR:12.429
Accuracy:46.238% C
KPH:16.800 D
VKPH:7.900 C+
Kills:87 (87 + 0)
Deaths:7
KDR:12.429
VKDR:5.857
Vehicle Kills:41
Kill Difference:80
Playtime:5.181 hours
Usage:1%
Score:0.043m
Score/min:138
Driving Accuracy:46.238%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:197
V. Kills:66 294%
Deaths:14
KDR:14.071
Accuracy:47.516% B*
KPH:27.200 B+
VKPH:9.100 B
M20 Basilisk
A+
Kills:138
V. Kills:78 175%
Deaths:9
KDR:15.333
Accuracy:53.323% A+
KPH:29.800 B++
VKPH:16.800 A+
M12 Kobalt
B++
Kills:128
V. Kills:12 N/A
Deaths:1
KDR:128
Accuracy:28.902% A*
KPH:52.400 C
VKPH:4.900 B++
Kills:463 (0 + 463)
Deaths:24
KDR:19.292
VKDR:6.500
Vehicle Kills:156
Kill Difference:439
Playtime:14.314 hours
Usage:2%
Score:0.140m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:28.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 1,3051,2932724.754A++1.8022.398%B**19.412%C++27.5CN/A8947h11.8B*52.6B*
Cosmos VM3 1,2961,2812724.71A++1.7623.327%A17.955%C27.3C+N/A8847h12.4B+53B
Orion VS54 1,2901,2726481.963B+0.9921.731%C++19.654%D18.1DN/A6170.3h13.4C+61.7C++
Pandora VX25 1,2671,2587411.698B+1.2645.186%B+12.003%D-17.6DN/A7271.3h4.2B9.3B+
Ghost 9329171994.608B++1.6539.913%C++62.814%D28C-N/A10132.7h2.7D6.8C+
Artemis VX26 7777622722.801A0.1527.197%C+20.604%C15.5D-N/A3849.3h14.4D52.9C
Thanatos VE70 6766762692.513A++0.4451.508%A9.32%D**21.3CN/A7431.7h3.7B*7.2B*
Proximity Mine 5425424711.532A**8.5847.495%B++N/A169.4B**N/A4903.2h2.1C--4.4C**
Corvus VA55 4924853351.448B+1.5128.423%B*20.412%C-15.4DN/A5331.5h11.7C**41.2B+
Tank Mine 7924674410.614S7.6625.886%DN/A179.6A+125A*16332.6h1.5B++5.7B
Comet VM2 5023821772.158A++0.8047.609%B+4.712%C**12.2C*3.8C+7931.2h15.5B++32.6B++
NS-7 PDW 3593561881.894B**1.0628.123%B++17.697%C+15.8DN/A4922.6h13.8B48.9B+
Comet VM2 4523551732.052A0.9049.356%B+3.944%C+11.6C+3.2D-6230.7h17.3B*35B*
C75 Viper 4003202911.034A+8.0843.755%B1.563%C++32.3C++8.1C+1379.9h10.9B+25B++
Deimos VA29 3023002291.31C++1.6465.509%B+15.333%C21.3D-N/A6114.1h2.6C3.9C++
Frag Grenade 2182181218N/A215.0549.883%B+N/A726.7B**N/A30100.3h2.9B*5.9B++
M20 Basilisk 2631971414.071S11.1247.516%B*6.091%C++27.4B+9.2B+1467.2h68.1B+143.3B**
Blueshift VM5 199195474.149B*1.1924.835%B**15.897%D--28.3CN/A736.9h14.1B+56.6B++
Blueshift VM5 188185473.936B++0.9825.534%A15.135%D*26.8C-N/A726.9h15.3C**59.8B++
Nemesis VSH9 278174951.832A*1.1267.132%B+1.149%D14.4C+8.6C+14312.1h7.7C**11.5B+
Pulsar C 174169832.036B+0.9228.475%B++15.976%D*9.9D-N/A3417h12C++42.3B+
Serpent VE92 148141652.169B**0.7928.533%B**41.135%M**22C1.1A++1066.4h14.1C+49.4B
M20 Basilisk 216138915.333S12.3853.323%A+7.971%B**30B++17A+1944.6h85.8B+160.8B**
Solstice VE3 1391341101.218B++1.7424.683%B19.403%C+6.6DN/A3720.3h14.4B58.3C*
M12 Kobalt 1401281128U125.0528.902%A*21.875%B*53.3C5B++1572.4h20.2C+70B++
VA39 Spectre 131128206.4M**3.4533.492%C*36.719%C+15.6C-N/A558.2h5.5B16.5B+
NS Annihilator 2861241231.008B**1.9582.511%B+N/A7.1D9.3C**15917.5h13.9D16.8C--
Beamer VS3 108105731.438B*1.5229.936%B+23.81%C*25.6C+N/A1134.1h9.8C++32.8C++
C-4 165103581.776C**1.1815.885%FN/A57.2D34.4B+7801.8h1.9D11.8F-
S1 11994970.969B+1.9961.531%B+3.191%C*22.9C+6.1D--2674.1h6.3C**10.3B+
Saron Laser Cannon 16188881C+1.9533.779%B5.682%A**5.8D4.8D6015.1h243D--719.3D-
Supernova PC 12887712.429B**9.4746.238%CN/A16.7D7.9C+1385.2h5.9C+12.7C+
NS-44 Commissioner 7167351.914B*1.0438.629%C**22.388%C+74.4A+4.4S3580.9h3.7C**9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11220.1h
Medical Applicator9530,6413h
Motion Spotter34,5912.1h
Ammunition Package213520.4h
Nano-Armor Kit58117,8767.2h
Medical Kit308780.9h
Anti-Infantry MANA Turret4900.3h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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