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Archon Skirmisher 2strike[CERN] 2strike
VS BR 80

KDR: 2.85

Score: 8m

Last Seen: Jan 17th, 2019 1:34 PM
- OFFLINE - 1548.6 hour(s)

Battle Rank 80 - Vanu Sovereignty on Briggs
Level Progress (to 81): 0%
Level 100 Progress: 42% 624h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Pandora VX25 Orion VS54 Artemis VX26 Thanatos VE70 Proximity Mine Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $799,389 MLG Score: 639
Fun Score: N/A
Cheeseburgers Flipped: 744TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.909%18.958%472710263,0331.409391.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.421%0.749B++-0.266C0.322C*HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.282C*13.40.064C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.881%5.814%851103286119720.716667118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C-3.874M**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
723.6-3.493T*245.2-3.629T*478.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.796%1.984%21811032252176881.42373283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.283C*-0.405C---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.314C*11.60.074C+14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.892%10.913%576310304491281813.50781247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.361%0.996B*1.655A++0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.069C+59.4-0.505D67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.666%49.459%5762103127721871.27064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%0.096C+-1.159D*0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.183C4.2-0.31C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.248%11.641%576310302,225244109.11885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.568B+-0.575D0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.80.212C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m344.6%291 (17.5k)237 (14.2k)2.8502312,2564,3003.2280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1033122724.857%13.316%33107:493

8% Combat Medic15% Engineer38% Heavy Assault19% Infiltrator6% Light Assault17% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 7:07 AMAug 28th, 2015 11:48 AMFeb 11th, 2019 11:13 PM (39d) (PST)Jan 17th, 2019 10:16 AM (64d) (PST)Jan 17th, 2019 9:34 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391622770.3650.1280.0491.4060.043639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3499,71416,635228384314,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
560.3h/23.3d 1,590 1,632 4,284 47.3k 791 2,113 1,461 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,040
Deaths:571
KDR:1.821
Accuracy:21.118% C++
HSR:17.500% D--
Kills:1,040
Deaths (as Heavy Assault):571
Deaths (to Heavy Assaults):1,212
KDR:1.82137
Kill Difference:469
Playtime:211.129 hours
Usage:38%
Score:2.898m
Score/min:229
Accuracy (listed only):21.118%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,249
Deaths:741
KDR:1.686
Accuracy:45.071% B+
HSR:12.010% D
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
Deimos VA29
B+
Kills:300
Deaths:228
KDR:1.316
Accuracy:66.182% B+
HSR:15.333% C
Pulsar C
B*
Kills:169
Deaths:83
KDR:2.036
Accuracy:28.475% B*
HSR:15.976% D*
Solstice VE3
B
Kills:134
Deaths:110
KDR:1.218
Accuracy:24.683% B
HSR:19.403% C+
Kills:2,884
Deaths (as Light Assault):1,619
Deaths (to Light Assaults):877
KDR:1.78135
Kill Difference:1,265
Playtime:31.932 hours
Usage:6%
Score:0.204m
Score/min:106
Accuracy (listed only):40.674%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,249
Deaths:741
KDR:1.686
Accuracy:45.071% B+
HSR:12.010% D
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
Deimos VA29
B+
Kills:300
Deaths:228
KDR:1.316
Accuracy:66.182% B+
HSR:15.333% C
Pulsar C
B*
Kills:169
Deaths:83
KDR:2.036
Accuracy:28.475% B*
HSR:15.976% D*
Solstice VE3
B
Kills:134
Deaths:110
KDR:1.218
Accuracy:24.683% B
HSR:19.403% C+
Kills:2,528
Deaths (as Engineer):1,431
Deaths (to Engineers):802
KDR:1.7666
Kill Difference:1,097
Playtime:83.691 hours
Usage:15%
Score:1.045m
Score/min:208
Accuracy (listed only):43.184%
HSR (listed only):14.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:762
Deaths:272
KDR:2.801
Accuracy:27.197% C+
HSR:20.604% C
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
Ghost
C++
Kills:149
Deaths:34
KDR:4.382
Accuracy:39.750% C++
HSR:60.403% D
VA39 Spectre
C*
Kills:128
Deaths:20
KDR:6.400
Accuracy:33.492% C*
HSR:36.719% C+
Beamer VS3
C*
Kills:87
Deaths:64
KDR:1.359
Accuracy:28.904% C*
HSR:24.138% C*
Kills:1,482
Deaths (as Infiltrator):578
Deaths (to Infiltrators):614
KDR:2.56401
Kill Difference:904
Playtime:105.864 hours
Usage:19%
Score:1.312m
Score/min:207
Accuracy (listed only):31.493%
HSR (listed only):31.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,249
Deaths:741
KDR:1.686
Accuracy:45.071% B+
HSR:12.010% D
Thanatos VE70
A
Kills:676
Deaths:269
KDR:2.513
Accuracy:51.508% A
HSR:9.320% D**
Corvus VA55
B*
Kills:485
Deaths:335
KDR:1.448
Accuracy:28.423% B*
HSR:20.412% C
NS-7 PDW
B++
Kills:356
Deaths:188
KDR:1.894
Accuracy:28.123% B++
HSR:17.697% C+
Deimos VA29
B+
Kills:300
Deaths:228
KDR:1.316
Accuracy:66.182% B+
HSR:15.333% C
Kills:3,066
Deaths (as Combat Medic):1,761
Deaths (to Combat Medics):476
KDR:1.74106
Kill Difference:1,305
Playtime:43.016 hours
Usage:8%
Score:0.688m
Score/min:267
Accuracy (listed only):43.861%
HSR (listed only):14.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,293
Deaths:272
KDR:4.754
Accuracy:22.398% A+
HSR:19.412% C+
Cosmos VM3
A+
Kills:1,281
Deaths:272
KDR:4.710
Accuracy:23.327% A+
HSR:17.955% C
Comet VM2
B+
Kills:382
Deaths:177
KDR:2.158
Accuracy:47.603% B+
HSR:4.712% C*
Comet VM2
B+
Kills:353
Deaths:173
KDR:2.040
Accuracy:49.363% B+
HSR:3.966% C+
Blueshift VM5
B**
Kills:184
Deaths:44
KDR:4.182
Accuracy:24.544% B**
HSR:16.304% D-
Blueshift VM5
B**
Kills:175
Deaths:44
KDR:3.977
Accuracy:25.330% B**
HSR:14.857% D*
Kills:3,668
Deaths (as MAX Suit):491
Deaths (to MAX Suits):222
KDR:7.47047
Kill Difference:3,177
Playtime:93.165 hours
Usage:17%
Score:1.822m
Score/min:326
Accuracy (listed only):32.094%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:86
V. Kills:72 118%
Deaths:87
KDR:0.989
Accuracy:33.881% B
KPH:5.700 D
VKPH:4.800 D
Kills:86 (86 + 0)
Deaths:87
KDR:0.989
VKDR:0.828
Vehicle Kills:72
Kill Difference:1
Playtime:15.024 hours
Usage:3%
Score:0.054m
Score/min:60
Piloting Accuracy:33.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:252
V. Kills:53 467%
Deaths:22
KDR:11.455
Accuracy:43.796% B+
KPH:30.700 C++
VKPH:6.500 C
Kills:252 (252 + 0)
Deaths:22
KDR:11.455
VKDR:2.409
Vehicle Kills:53
Kill Difference:230
Playtime:8.215 hours
Usage:1%
Score:0.058m
Score/min:118
Driving Accuracy:43.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:75
V. Kills:35 208%
Deaths:7
KDR:10.714
Accuracy:47.053% C
KPH:15.600 D
VKPH:7.300 C
Kills:75 (75 + 0)
Deaths:7
KDR:10.714
VKDR:5
Vehicle Kills:35
Kill Difference:68
Playtime:4.822 hours
Usage:1%
Score:0.035m
Score/min:122
Driving Accuracy:47.053%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:195
V. Kills:65 295%
Deaths:13
KDR:15
Accuracy:47.354% B*
KPH:27.300 B+
VKPH:9.100 B
M20 Basilisk
A+
Kills:137
V. Kills:77 176%
Deaths:9
KDR:15.222
Accuracy:52.624% A+
KPH:30.100 B++
VKPH:16.900 A+
M12 Kobalt
B*
Kills:117
V. Kills:12 N/A
Deaths:1
KDR:117
Accuracy:28.432% A++
KPH:55 C
VKPH:5.600 B*
Kills:449 (0 + 449)
Deaths:23
KDR:19.522
VKDR:6.696
Vehicle Kills:154
Kill Difference:426
Playtime:13.820 hours
Usage:2%
Score:0.137m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:28.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 1,3051,2932724.754A++1.9022.398%A+19.412%C+27.5C+N/A8947h11.8B*52.6B*
Cosmos VM3 1,2961,2812724.71A*1.8623.327%A+17.955%C27.3C+N/A8847h12.4B++53B+
Pandora VX25 1,2571,2497411.686B+1.1645.071%B+12.01%D17.6DN/A7270.9h4.2B9.3B+
Orion VS54 1,0501,0405711.821B1.0321.118%C++17.5%D--16.4DN/A5363.6h13.6C+64.5C++
Artemis VX26 7777622722.801A0.0527.197%C+20.604%C15.5D-N/A3849.3h14.4D52.9C
Thanatos VE70 6766762692.513A++0.3451.508%A9.32%D**21.3CN/A7331.7h3.7B*7.2B*
Proximity Mine 4984984511.067A**8.2247.569%B++N/A166B**N/A4433h2.1C--4.4B
Corvus VA55 4924853351.448B+1.4028.423%B*20.412%C15.4DN/A5231.5h11.7B41.2B+
Tank Mine 7584434210.548S7.7026.067%DN/A177.2A+126A*16152.5h1.5B++5.8B
Comet VM2 5023821772.158A+0.6947.603%B+4.712%C*12.2C**3.8C+7931.2h15.5B*32.5B++
NS-7 PDW 3593561881.894A+0.9628.123%B++17.697%C+15.8C--N/A4922.6h13.8B+48.9B+
Comet VM2 4493531732.04A0.8149.363%B+3.966%C+11.5C+3.1D--6230.7h17.3B*35.1B*
Deimos VA29 3023002281.316C++1.5366.182%B+15.333%C21.4DN/A6114h2.6C+3.9C*
C75 Viper 3052522211.455A++8.6043.796%B+1.984%B++30.7C++6.5C1188.2h11.6B+26.5B++
M20 Basilisk 2601951315S12.1547.354%B*6.154%C++27.5B++9.2B1457.1h67.8B*143.2B**
Frag Grenade 1931931193N/A190.1549.144%B+N/A643.3B++N/A28890.3h3B++6.1B++
Blueshift VM5 188184444.182B*1.3324.544%B**16.304%D-27.5CN/A726.7h14.1B++57.5B++
Blueshift VM5 178175443.977B*1.1325.33%B**14.857%D*26.1C-N/A706.7h15.3B60.5B++
Pulsar C 174169832.036B++0.8128.475%B*15.976%D*9.9DN/A3417h12C++42.3B
Nemesis VSH9 253158831.904A*0.9567.4%B++1.266%D-14.2C+8.6C14111.1h7.6B11.2B+
Ghost 153149344.382B+1.5339.75%C++60.403%D22.6DN/A926.6h3D--7.5C
M20 Basilisk 214137915.222S12.3752.624%A+8.029%B**29.8B++16.7A+1934.6h82.7B++157.2B**
Solstice VE3 1391341101.218B++1.6324.683%B19.403%C+6.7DN/A3520.1h14.4B58.3C**
VA39 Spectre 131128206.4M**3.5533.492%C*36.719%C+15.6CN/A518.2h5.5B+16.5B+
NS Annihilator 2841231231B**1.8582.6%B+N/A7.1D9.3C**15917.3h13.7C--16.6C
M12 Kobalt 1291171117S114.1528.432%A++22.222%B**55.7C5.7B**1702.1h17.9B63.1B++
C-4 15798581.69C*1.1615.732%F-N/A57.6C-34.7B+7631.7h1.9D12.2F-
S1 11793950.979B+1.8761.621%B+3.226%C**22.7C+5.9D--2614.1h6.2B10.1B+
Beamer VS3 8987641.359B*1.4928.904%C*24.138%C*21.8C+N/A914h10.3C+35.6C++
Saron Laser Cannon 15886870.989C+1.8633.881%B5.814%A**5.7D4.8D6015h245.2D-723.6D
Supernova PC 11075710.714B**7.8647.053%CN/A15.6D7.3C1224.8h5.9C+12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33,8371.8h
Spawn Beacon1980.1h
Medical Applicator9530,6413h
Nano-Armor Kit56110,8796.8h
Medical Kit286020.8h
Anti-Infantry MANA Turret4730.3h
Ammunition Package213110.4h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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